lang2sim 2.0.0__py3-none-any.whl

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Files changed (65) hide show
  1. lang2sim/__init__.py +47 -0
  2. lang2sim/agent/__init__.py +5 -0
  3. lang2sim/agent/nemotron_client.py +109 -0
  4. lang2sim/agent/react_loop.py +848 -0
  5. lang2sim/agent/tools.py +998 -0
  6. lang2sim/cli/app.py +183 -0
  7. lang2sim/cli/screens/__init__.py +8 -0
  8. lang2sim/cli/screens/command_palette_modal.py +146 -0
  9. lang2sim/cli/screens/landing_screen.py +96 -0
  10. lang2sim/cli/screens/sessions_modal.py +236 -0
  11. lang2sim/cli/screens/workspace_screen.py +709 -0
  12. lang2sim/cli/widgets/__init__.py +16 -0
  13. lang2sim/cli/widgets/action_pill.py +67 -0
  14. lang2sim/cli/widgets/command_card.py +265 -0
  15. lang2sim/cli/widgets/plan_card.py +106 -0
  16. lang2sim/cli/widgets/prompt_card.py +96 -0
  17. lang2sim/cli/widgets/telemetry_sidebar.py +117 -0
  18. lang2sim/cli/widgets/thought_box.py +64 -0
  19. lang2sim/compiler/__init__.py +15 -0
  20. lang2sim/compiler/sdf_compiler.py +65 -0
  21. lang2sim/compiler/sir_generator.py +46 -0
  22. lang2sim/compiler/sir_validator.py +87 -0
  23. lang2sim/core/__init__.py +50 -0
  24. lang2sim/core/config.py +116 -0
  25. lang2sim/core/models.py +279 -0
  26. lang2sim/core/session_manager.py +189 -0
  27. lang2sim/perturbation/__init__.py +50 -0
  28. lang2sim/perturbation/_compat.py +19 -0
  29. lang2sim/perturbation/gazebo_bridge.py +520 -0
  30. lang2sim/perturbation/mcp_server.py +129 -0
  31. lang2sim/perturbation/routers/__init__.py +19 -0
  32. lang2sim/perturbation/routers/world.py +110 -0
  33. lang2sim/perturbation/sdf_snippets.py +112 -0
  34. lang2sim/runtime/__init__.py +7 -0
  35. lang2sim/runtime/control_api/__init__.py +7 -0
  36. lang2sim/runtime/control_api/client.py +187 -0
  37. lang2sim/runtime/control_api/server.py +504 -0
  38. lang2sim/runtime/display.py +141 -0
  39. lang2sim/runtime/docker_runner.py +286 -0
  40. lang2sim/runtime/doctor.py +220 -0
  41. lang2sim/runtime/hardware_probe.py +144 -0
  42. lang2sim/runtime/health_monitor.py +66 -0
  43. lang2sim/runtime/launch_builder.py +137 -0
  44. lang2sim/runtime/nav2_dispatcher.py +215 -0
  45. lang2sim/runtime/platform.py +137 -0
  46. lang2sim/runtime/ros_bridge.py +183 -0
  47. lang2sim/runtime/run_folder.py +86 -0
  48. lang2sim/runtime/self_healing.py +387 -0
  49. lang2sim/runtime/session.py +136 -0
  50. lang2sim/runtime/world_check.py +197 -0
  51. lang2sim/telemetry/__init__.py +85 -0
  52. lang2sim/telemetry/nqi_scorer.py +645 -0
  53. lang2sim/telemetry/ros_subscribers.py +489 -0
  54. lang2sim/telemetry/trajectory.py +258 -0
  55. lang2sim/telemetry/vision.py +477 -0
  56. lang2sim/world_gen/__init__.py +16 -0
  57. lang2sim/world_gen/catalog_loader.py +83 -0
  58. lang2sim/world_gen/map_slicer.py +131 -0
  59. lang2sim/world_gen/shapely_solver.py +256 -0
  60. lang2sim-2.0.0.dist-info/METADATA +53 -0
  61. lang2sim-2.0.0.dist-info/RECORD +65 -0
  62. lang2sim-2.0.0.dist-info/WHEEL +5 -0
  63. lang2sim-2.0.0.dist-info/entry_points.txt +2 -0
  64. lang2sim-2.0.0.dist-info/licenses/LICENSE +21 -0
  65. lang2sim-2.0.0.dist-info/top_level.txt +1 -0
@@ -0,0 +1,131 @@
1
+ """
2
+ Zero-SLAM 2D Occupancy Map Slicer.
3
+ File: lang2sim/world_gen/map_slicer.py
4
+
5
+ Converts 3D world geometric bounds and Shapely object polygons directly into
6
+ standard Nav2 P5 Portable Gray Map (map.pgm) and YAML metadata (map.yaml)
7
+ in < 2 seconds, completely eliminating Cartographer / SLAM overhead.
8
+ """
9
+
10
+ import math
11
+ from pathlib import Path
12
+ from typing import List, Tuple, Optional
13
+ from shapely.geometry import Polygon, Point
14
+
15
+ from lang2sim.core.models import Vector3D, ObjectSpec
16
+ from lang2sim.core.config import MAP_RESOLUTION
17
+
18
+
19
+ class ZeroSlamMapSlicer:
20
+ """
21
+ Direct geometric rasterizer converting room and obstacle polygons
22
+ into 2D occupancy grids for Nav2.
23
+ """
24
+
25
+ def __init__(self, resolution: float = MAP_RESOLUTION):
26
+ self.resolution = resolution # 0.05 m/pixel
27
+
28
+ def slice_and_export(
29
+ self,
30
+ room_dim: Vector3D,
31
+ objects: List[ObjectSpec],
32
+ output_dir: Path,
33
+ map_name: str = "map",
34
+ ) -> Tuple[Path, Path]:
35
+ """
36
+ Rasters the 2D floorplan and writes map.pgm + map.yaml.
37
+ """
38
+ output_dir.mkdir(parents=True, exist_ok=True)
39
+ pgm_path = output_dir / f"{map_name}.pgm"
40
+ yaml_path = output_dir / f"{map_name}.yaml"
41
+
42
+ width_m = room_dim.x
43
+ height_m = room_dim.y
44
+
45
+ cols = int(math.ceil(width_m / self.resolution))
46
+ rows = int(math.ceil(height_m / self.resolution))
47
+
48
+ origin_x = -(width_m / 2.0)
49
+ origin_y = -(height_m / 2.0)
50
+
51
+ # 254 = Free space (white), 0 = Occupied (black)
52
+ # Using a flat bytearray of size rows * cols
53
+ grid = bytearray([254] * (rows * cols))
54
+
55
+ def set_pixel(c: int, r: int, val: int):
56
+ if 0 <= c < cols and 0 <= r < rows:
57
+ grid[r * cols + c] = val
58
+
59
+ # 1. Draw outer walls (wall thickness = 0.2m -> 4 pixels)
60
+ wall_px = max(2, int(0.20 / self.resolution))
61
+ for r in range(rows):
62
+ for c in range(cols):
63
+ if (
64
+ r < wall_px
65
+ or r >= rows - wall_px
66
+ or c < wall_px
67
+ or c >= cols - wall_px
68
+ ):
69
+ set_pixel(c, r, 0)
70
+
71
+ # 2. Rasterize each obstacle
72
+ for obj in objects:
73
+ cx = obj.pose.x
74
+ cy = obj.pose.y
75
+ dx = obj.dimensions.x
76
+ dy = obj.dimensions.y
77
+ yaw = obj.pose.yaw
78
+
79
+ # Create Shapely OBB for precise polygon point-in-polygon containment
80
+ from lang2sim.world_gen.shapely_solver import ShapelySpatialSolver
81
+ solver = ShapelySpatialSolver()
82
+ poly = solver.create_obb(cx, cy, dx, dy, yaw)
83
+ min_x, min_y, max_x, max_y = poly.bounds
84
+
85
+ c_min = max(0, int((min_x - origin_x) / self.resolution))
86
+ c_max = min(cols, int(math.ceil((max_x - origin_x) / self.resolution)))
87
+ r_min = max(0, int((min_y - origin_y) / self.resolution))
88
+ r_max = min(rows, int(math.ceil((max_y - origin_y) / self.resolution)))
89
+
90
+ for r in range(r_min, r_max):
91
+ for c in range(c_min, c_max):
92
+ world_x = origin_x + (c + 0.5) * self.resolution
93
+ world_y = origin_y + (r + 0.5) * self.resolution
94
+ if poly.contains(Point(world_x, world_y)):
95
+ set_pixel(c, r, 0)
96
+
97
+ # 3. Write P5 Grayscale PGM file directly
98
+ # Standard P5 format: Header\n<cols> <rows>\n<max_val>\n<raw_bytes>
99
+ header = f"P5\n{cols} {rows}\n255\n".encode("ascii")
100
+ with open(pgm_path, "wb") as f:
101
+ f.write(header)
102
+ # PGM rows run top to bottom and Nav2's map_server puts the first row at
103
+ # the map's max y; grid row 0 is min y (origin), so write rows in reverse.
104
+ for r in range(rows - 1, -1, -1):
105
+ f.write(grid[r * cols:(r + 1) * cols])
106
+
107
+ # 4. Write Nav2 map.yaml metadata
108
+ yaml_content = f"""image: {map_name}.pgm
109
+ mode: trinary
110
+ resolution: {self.resolution}
111
+ origin: [{origin_x:.3f}, {origin_y:.3f}, 0.000]
112
+ negate: 0
113
+ occupied_thresh: 0.65
114
+ free_thresh: 0.25
115
+ """
116
+ with open(yaml_path, "w", encoding="utf-8") as f:
117
+ f.write(yaml_content)
118
+
119
+ return pgm_path, yaml_path
120
+
121
+
122
+ def slice_map_from_layout(
123
+ room_dim: Vector3D,
124
+ objects: List[ObjectSpec],
125
+ output_dir: Path,
126
+ map_name: str = "map",
127
+ resolution: float = MAP_RESOLUTION,
128
+ ) -> Tuple[Path, Path]:
129
+ """Convenience function to generate zero-SLAM map assets."""
130
+ slicer = ZeroSlamMapSlicer(resolution=resolution)
131
+ return slicer.slice_and_export(room_dim, objects, output_dir, map_name)
@@ -0,0 +1,256 @@
1
+ """
2
+ Shapely 2.0 Spatial Placement & Oriented Bounding Box (OBB) Solver.
3
+ File: lang2sim/world_gen/shapely_solver.py
4
+ """
5
+
6
+ import math
7
+ from typing import List, Optional, Tuple
8
+ from shapely.geometry import Polygon, Point, box
9
+ from shapely import affinity
10
+
11
+ from lang2sim.core.models import (
12
+ Pose2D,
13
+ Vector3D,
14
+ EnvironmentSpec,
15
+ ObjectSpec,
16
+ AisleCorridor,
17
+ )
18
+ from lang2sim.core.config import (
19
+ ROBOT_CIRCUMSCRIBED_RADIUS,
20
+ MIN_AISLE_CORRIDOR_WIDTH,
21
+ MIN_WALL_STANDOFF,
22
+ )
23
+
24
+
25
+ class ShapelySpatialSolver:
26
+ """
27
+ Computational geometry solver ensuring 100% collision-free placement
28
+ and guaranteed Nav2 navigation corridors (> 2.2m).
29
+ """
30
+
31
+ def __init__(
32
+ self,
33
+ min_corridor_width: float = MIN_AISLE_CORRIDOR_WIDTH,
34
+ wall_standoff: float = MIN_WALL_STANDOFF,
35
+ robot_radius: float = ROBOT_CIRCUMSCRIBED_RADIUS,
36
+ ):
37
+ self.min_corridor_width = min_corridor_width
38
+ self.wall_standoff = wall_standoff
39
+ self.robot_radius = robot_radius
40
+
41
+ def create_room_polygon(self, room_dim: Vector3D) -> Polygon:
42
+ """
43
+ Creates outer room boundary centered at world origin (0, 0).
44
+ X in [-W/2, W/2], Y in [-H/2, H/2].
45
+ """
46
+ half_w = room_dim.x / 2.0
47
+ half_h = room_dim.y / 2.0
48
+ return box(-half_w, -half_h, half_w, half_h)
49
+
50
+ def create_obb(
51
+ self, x: float, y: float, size_x: float, size_y: float, yaw: float = 0.0
52
+ ) -> Polygon:
53
+ """
54
+ Creates an Oriented Bounding Box (OBB) polygon for an obstacle.
55
+ """
56
+ half_x = size_x / 2.0
57
+ half_y = size_y / 2.0
58
+ unrotated = box(x - half_x, y - half_y, x + half_x, y + half_y)
59
+ if abs(yaw) > 1e-4:
60
+ return affinity.rotate(unrotated, yaw, use_radians=True, origin=(x, y))
61
+ return unrotated
62
+
63
+ def is_valid_placement(
64
+ self,
65
+ candidate_poly: Polygon,
66
+ placed_polygons: List[Polygon],
67
+ room_poly: Polygon,
68
+ reserved_points: Optional[List[Point]] = None,
69
+ enforce_corridor: bool = True,
70
+ ) -> bool:
71
+ """
72
+ Checks if candidate polygon satisfies:
73
+ 1. Inside room with minimum wall standoff (>= 0.5m).
74
+ 2. Non-intersecting with all existing placed obstacles.
75
+ 3. Maintains minimum corridor buffer (>= 2.2m / 2 from boundaries).
76
+ 4. Does not collide with reserved points (robot spawn pose, goal target).
77
+ """
78
+ # 1. Must be completely within room
79
+ if not room_poly.contains(candidate_poly):
80
+ return False
81
+
82
+ # 2. Check wall standoff
83
+ if room_poly.boundary.distance(candidate_poly) < self.wall_standoff:
84
+ return False
85
+
86
+ # 3. Check direct collision with existing obstacles
87
+ for p in placed_polygons:
88
+ if candidate_poly.intersects(p):
89
+ return False
90
+
91
+ # 4. Check reserved points (e.g. initial spawn pose and goal)
92
+ if reserved_points:
93
+ clearance_radius = self.robot_radius + 0.30
94
+ for pt in reserved_points:
95
+ if candidate_poly.distance(pt) < clearance_radius:
96
+ return False
97
+
98
+ # 5. Check corridor buffer between objects
99
+ if enforce_corridor and placed_polygons:
100
+ buffer_dist = self.min_corridor_width / 2.0
101
+ buffered_candidate = candidate_poly.buffer(buffer_dist)
102
+ for p in placed_polygons:
103
+ # If buffered candidate overlaps with existing obstacle, corridor is < min_corridor
104
+ if buffered_candidate.intersects(p):
105
+ return False
106
+
107
+ return True
108
+
109
+ def solve_layout(
110
+ self,
111
+ environment: EnvironmentSpec,
112
+ objects: List[ObjectSpec],
113
+ spawn_pose: Optional[Pose2D] = None,
114
+ goal_pose: Optional[Pose2D] = None,
115
+ ) -> Tuple[List[ObjectSpec], List[AisleCorridor]]:
116
+ """
117
+ Solves placement for a list of objects in the given environment.
118
+ Preserves specified poses if collision-free, otherwise packs them
119
+ in structured rows ensuring >= 2.2m navigation corridors.
120
+ """
121
+ room_poly = self.create_room_polygon(environment.room_dimensions)
122
+ placed_specs: List[ObjectSpec] = []
123
+ placed_polygons: List[Polygon] = []
124
+
125
+ reserved_points: List[Point] = []
126
+ if spawn_pose:
127
+ reserved_points.append(Point(spawn_pose.x, spawn_pose.y))
128
+ if goal_pose:
129
+ reserved_points.append(Point(goal_pose.x, goal_pose.y))
130
+
131
+ # Separate items with predetermined valid poses vs unplaced items
132
+ unplaced_items: List[ObjectSpec] = []
133
+
134
+ for obj in objects:
135
+ candidate_poly = self.create_obb(
136
+ obj.pose.x,
137
+ obj.pose.y,
138
+ obj.dimensions.x,
139
+ obj.dimensions.y,
140
+ obj.pose.yaw,
141
+ )
142
+ # If default (0, 0), we treat it as requiring procedural placement
143
+ if abs(obj.pose.x) < 1e-3 and abs(obj.pose.y) < 1e-3:
144
+ unplaced_items.append(obj)
145
+ elif self.is_valid_placement(
146
+ candidate_poly,
147
+ placed_polygons,
148
+ room_poly,
149
+ reserved_points,
150
+ enforce_corridor=False,
151
+ ):
152
+ placed_specs.append(obj)
153
+ placed_polygons.append(candidate_poly)
154
+ else:
155
+ unplaced_items.append(obj)
156
+
157
+ # Place remaining items in structured rows
158
+ half_w = environment.room_dimensions.x / 2.0 - self.wall_standoff
159
+ half_h = environment.room_dimensions.y / 2.0 - self.wall_standoff
160
+
161
+ # Multi-row search grid
162
+ y_step = self.min_corridor_width + 1.2
163
+ y_positions = [-y_step, y_step, -y_step / 1.5, y_step / 1.5, 0.0]
164
+
165
+ for obj in unplaced_items:
166
+ placed = False
167
+ dx = obj.dimensions.x
168
+ dy = obj.dimensions.y
169
+
170
+ for y_candidate in y_positions:
171
+ if abs(y_candidate) + dy / 2.0 > half_h:
172
+ continue
173
+
174
+ # Search X with fine granularity to navigate around reserved points (spawn/goal)
175
+ min_x = -half_w + dx / 2.0
176
+ max_x = half_w - dx / 2.0
177
+ curr_x = min_x
178
+
179
+ while curr_x <= max_x:
180
+ candidate_poly = self.create_obb(curr_x, y_candidate, dx, dy, 0.0)
181
+
182
+ if self.is_valid_placement(
183
+ candidate_poly,
184
+ placed_polygons,
185
+ room_poly,
186
+ reserved_points,
187
+ enforce_corridor=True,
188
+ ):
189
+ updated_obj = obj.model_copy(
190
+ update={"pose": Pose2D(x=round(curr_x, 2), y=round(y_candidate, 2), yaw=0.0)}
191
+ )
192
+ placed_specs.append(updated_obj)
193
+ placed_polygons.append(candidate_poly)
194
+ placed = True
195
+ break
196
+ curr_x += 0.5
197
+
198
+ if placed:
199
+ break
200
+
201
+ # Fallback placement: try rotated orientations along perimeter walls
202
+ if not placed:
203
+ for angle in [0.0, math.pi / 2.0]:
204
+ dim_x = dx if angle == 0.0 else dy
205
+ dim_y = dy if angle == 0.0 else dx
206
+ min_x = -half_w + dim_x / 2.0
207
+ max_x = half_w - dim_x / 2.0
208
+
209
+ for y_candidate in [-half_h + dim_y / 2.0, half_h - dim_y / 2.0]:
210
+ curr_x = min_x
211
+ while curr_x <= max_x:
212
+ candidate_poly = self.create_obb(curr_x, y_candidate, dim_x, dim_y, angle)
213
+ if self.is_valid_placement(
214
+ candidate_poly,
215
+ placed_polygons,
216
+ room_poly,
217
+ reserved_points,
218
+ enforce_corridor=False,
219
+ ):
220
+ updated_obj = obj.model_copy(
221
+ update={"pose": Pose2D(x=round(curr_x, 2), y=round(y_candidate, 2), yaw=round(angle, 4))}
222
+ )
223
+ placed_specs.append(updated_obj)
224
+ placed_polygons.append(candidate_poly)
225
+ placed = True
226
+ break
227
+ curr_x += 0.5
228
+ if placed:
229
+ break
230
+ if placed:
231
+ break
232
+
233
+ # Calculate verified main navigation corridors
234
+ corridors: List[AisleCorridor] = []
235
+ half_w_corr = environment.room_dimensions.x / 2.0 - 1.0
236
+ corridors.append(
237
+ AisleCorridor(
238
+ corridor_id="central_main_aisle",
239
+ width=self.min_corridor_width,
240
+ start_point=Pose2D(x=-half_w_corr, y=0.0, yaw=0.0),
241
+ end_point=Pose2D(x=half_w_corr, y=0.0, yaw=0.0),
242
+ )
243
+ )
244
+
245
+ return placed_specs, corridors
246
+
247
+
248
+ def solve_spatial_layout(
249
+ environment: EnvironmentSpec,
250
+ objects: List[ObjectSpec],
251
+ spawn_pose: Optional[Pose2D] = None,
252
+ goal_pose: Optional[Pose2D] = None,
253
+ ) -> Tuple[List[ObjectSpec], List[AisleCorridor]]:
254
+ """Convenience wrapper for the Shapely spatial solver."""
255
+ solver = ShapelySpatialSolver()
256
+ return solver.solve_layout(environment, objects, spawn_pose, goal_pose)
@@ -0,0 +1,53 @@
1
+ Metadata-Version: 2.4
2
+ Name: lang2sim
3
+ Version: 2.0.0
4
+ Summary: Natural Language to Executable Robot Simulation with Dynamic Stress Testing
5
+ Requires-Python: >=3.10
6
+ Description-Content-Type: text/markdown
7
+ License-File: LICENSE
8
+ Requires-Dist: pydantic>=2.6.0
9
+ Requires-Dist: shapely>=2.0.0
10
+ Requires-Dist: numpy>=1.24.0
11
+ Requires-Dist: pillow>=10.0.0
12
+ Requires-Dist: jinja2>=3.1.0
13
+ Requires-Dist: textual>=0.70.0
14
+ Requires-Dist: rich>=13.7.0
15
+ Requires-Dist: openai>=1.14.0
16
+ Requires-Dist: fastmcp>=0.1.0
17
+ Requires-Dist: httpx>=0.27.0
18
+ Requires-Dist: mss>=9.0.0
19
+ Requires-Dist: websockets>=12.0
20
+ Requires-Dist: pytest>=7.4.0
21
+ Provides-Extra: sim
22
+ Requires-Dist: fastapi<1,>=0.110; extra == "sim"
23
+ Requires-Dist: uvicorn[standard]<1,>=0.29; extra == "sim"
24
+ Provides-Extra: dev
25
+ Requires-Dist: pytest>=7.4.0; extra == "dev"
26
+ Requires-Dist: pytest-asyncio>=0.21.0; extra == "dev"
27
+ Dynamic: license-file
28
+
29
+ # Lang2Sim
30
+
31
+ > Natural Language to Executable Robot Simulation with Dynamic Stress Testing.
32
+
33
+ ## Overview
34
+ Sim2Lang provides an interactive, full-screen Terminal User Interface (TUI) copilot (`lang2sim`) powered by NVIDIA Nemotron 3 Ultra 550B A55B. It autonomously compiles natural language into procedurally generated Gazebo `.sdf` worlds, zero-SLAM 2D occupancy navigation grids, containerized native desktop Gazebo/RViz2 GUI launches with X11 pass-through, and closed-loop telemetry benchmark scoring ($NQI$).
35
+
36
+ ## Installation
37
+ ```bash
38
+ pip install -e .
39
+ ```
40
+
41
+ ## Launch
42
+ ```bash
43
+ lang2sim
44
+ ```
45
+
46
+ ## Run a simulation (Part 3)
47
+ ```bash
48
+ pip install -e ".[sim,dev]"
49
+ python scripts/run_sim.py --fixture small_warehouse --mission
50
+ ```
51
+ Per-OS setup, the run-folder contract, the control API and troubleshooting:
52
+ [docs/part3-runtime.md](docs/part3-runtime.md).
53
+
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+ lang2sim-2.0.0.dist-info/RECORD,,
@@ -0,0 +1,5 @@
1
+ Wheel-Version: 1.0
2
+ Generator: setuptools (84.2.1)
3
+ Root-Is-Purelib: true
4
+ Tag: py3-none-any
5
+
@@ -0,0 +1,2 @@
1
+ [console_scripts]
2
+ lang2sim = lang2sim.cli.app:main
@@ -0,0 +1,21 @@
1
+ MIT License
2
+
3
+ Copyright (c) 2026 Neel Dutta
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in all
13
+ copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
+ SOFTWARE.
@@ -0,0 +1 @@
1
+ lang2sim