koro 2.0.0rc3__py3-none-any.whl → 2.0.2__py3-none-any.whl
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- koro/__init__.py +8 -8
- koro/slot/__init__.py +21 -21
- koro/slot/bin.py +158 -155
- koro/slot/file.py +70 -67
- koro/slot/save.py +137 -137
- koro/slot/xml.py +845 -845
- koro/stage/__init__.py +99 -98
- koro/stage/model.py +288 -288
- koro/stage/part.py +1754 -1754
- {koro-2.0.0rc3.dist-info → koro-2.0.2.dist-info}/LICENSE +24 -24
- koro-2.0.2.dist-info/METADATA +52 -0
- koro-2.0.2.dist-info/RECORD +14 -0
- {koro-2.0.0rc3.dist-info → koro-2.0.2.dist-info}/WHEEL +1 -1
- koro-2.0.0rc3.dist-info/METADATA +0 -21
- koro-2.0.0rc3.dist-info/RECORD +0 -14
- {koro-2.0.0rc3.dist-info → koro-2.0.2.dist-info}/top_level.txt +0 -0
koro/stage/model.py
CHANGED
@@ -1,288 +1,288 @@
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from enum import Enum, unique
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from typing import TypeAlias
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__all__ = ["DecorationModel", "DeviceModel", "Model", "PartModel"]
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@unique
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class PartModel(Enum):
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Tile10x10 = 9
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Tile20x20 = 11
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12
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TileA30x30 = 13
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TileB30x30 = 16
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Tile10x90 = 10
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Tile20x90 = 12
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TileA30x90 = 14
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TileB30x90 = 17
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Tile90x90 = 15
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19
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MagmaTile = 20
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20
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"""Touching the magma will start you over."""
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21
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SlipperyTile = 21
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22
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"""This tile made of ice will make you slide."""
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StickyTile = 22
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24
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"""Touching this tile makes it hard to roll."""
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25
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Wall10x10 = 48
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Wall10x20 = 49
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Wall10x30 = 50
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Wall10x90 = 51
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Wall5x30 = 52
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Wall30x15 = 53
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31
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DecorativeWallA = 55
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32
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DecorativeWallB = 54
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33
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InvisibleTile = 34
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34
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HillA = 41
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35
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HillB = 42
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36
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HillC = 43
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37
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ObstacleHill = 44
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38
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HillWallA = 31
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39
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HillWallB = 32
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40
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HillWallC = 33
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41
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Arch = 39
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42
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ArchWall = 40
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43
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CurveS = 1
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44
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CurveM = 2
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45
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CurveL = 3
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46
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SpiralSet = 46
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47
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RoundPillar = 4
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48
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CurveWallS = 5
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49
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CurveWallM = 6
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50
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CurveWallL = 7
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51
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SpiralWallA = 37
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52
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SpiralWallB = 38
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53
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StraightRailA = 60
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54
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StraightRailB = 61
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55
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CurveRail = 56
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56
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ArchRail = 58
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57
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StraightRailLA = 62
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58
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StraightRailLB = 63
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59
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CurveRailL = 57
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60
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ArchRailL = 59
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61
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FunnelPipe = 23
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62
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StraightPipe = 24
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63
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CurvePipe = 25
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64
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SpiralPipe = 26
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65
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Tunnel = 47
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66
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Bridge = 0
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67
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RampA = 35
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68
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RampB = 36
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69
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Turnover = 8
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70
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DecorativeTile = 18
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71
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GuardTile = 19
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72
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MouseHole = 45
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73
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Hole30x30 = 27
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74
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HoleA90x90 = 28
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75
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HoleB90x90 = 29
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76
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HoleC90x90 = 30
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77
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-
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78
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79
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@unique
|
80
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class DecorationModel(Enum):
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"""Decoration models are stored in a separate file; their appearance, size, shape, and availability varies depending on the theme."""
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83
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Decoration01 = 0
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84
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Decoration02 = 1
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85
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Decoration03 = 2
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86
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Decoration04 = 3
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87
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Decoration05 = 4
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88
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Decoration06 = 5
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89
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Decoration07 = 6
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90
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Decoration08 = 7
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91
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Decoration09 = 8
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92
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Decoration10 = 9
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93
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Decoration11 = 10
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94
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Decoration12 = 11
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95
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96
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97
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@unique
|
98
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class DeviceModel(Enum):
|
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Start = 0
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100
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"""This part marks the starting point."""
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101
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Goal = 1
|
102
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"""This part marks the goal point."""
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103
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Crystal = 49
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104
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"""Crystals are placed throughout the stage."""
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105
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Respawn = 2
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106
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"""This part marks the restart point."""
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107
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MovingTile10x10 = 3
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108
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"""A tile that moves."""
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109
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MovingTile20x20 = 4
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"""A tile that moves."""
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MovingTile30x30 = 5
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"""A tile that moves."""
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113
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MovingTile30x90 = 6
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114
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"""A tile that moves."""
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115
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MovingTile90x90A = 8
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116
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"""A tile that moves."""
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117
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MovingTile90x90B = 7
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118
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"""A tile that moves."""
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119
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MovingTile10x10Switch = 84
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120
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"""This tile moves when you get on it."""
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121
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MovingTile20x20Switch = 85
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122
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"""This tile moves when you get on it."""
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123
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MovingTile30x30Switch = 86
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124
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"""This tile moves when you get on it."""
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125
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MovingTile30x90Switch = 87
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126
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"""This tile moves when you get on it."""
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127
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MovingTile90x90ASwitch = 89
|
128
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"""This tile moves when you get on it."""
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129
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MovingTile90x90BSwitch = 88
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130
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"""This tile moves when you get on it."""
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MovingFunnelPipe = 37
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"""A moving pipe."""
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MovingStraightPipe = 38
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"""A moving pipe."""
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MovingCurveS = 46
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"""A moving curve."""
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137
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MovingCurveM = 47
|
138
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"""A moving curve."""
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139
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MovingCurveL = 48
|
140
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"""A moving curve."""
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141
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SlidingTile = 11
|
142
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"""This tile slides as you tilt the Wii Remote."""
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143
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ConveyorBelt = 23
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144
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"""This conveyor belt carries your ball."""
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EndMagnet = 20
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"""Your ball can stick to this magnet to travel."""
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StraightMagnet = 17
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148
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"""Your ball can stick to this magnet to travel."""
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149
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CurveMagnetL = 18
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150
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"""Your ball can stick to this magnet to travel."""
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151
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CurveMagnetS = 19
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"""Your ball can stick to this magnet to travel."""
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153
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DashTunnelA = 32
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154
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"""This tunnel speeds up your ball."""
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155
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DashTunnelB = 33
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156
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"""This tunnel speeds up your ball."""
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157
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SeesawLBlock = 13
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"""This part rotates when tilting the Wii Remote."""
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SeesawIBlock = 14
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"""This part rotates when tilting the Wii Remote."""
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AutoSeesawLBlock = 15
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"""A rotating block."""
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AutoSeesawIBlock = 16
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"""A rotating block."""
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Cannon = 21
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"""Fires your ball into the air."""
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Drawbridge = 44
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"""Can be crossed if your ball bumps it down."""
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Turntable = 35
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"""A rotating disc."""
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Bumper = 12
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"""Your ball goes flying when touching it."""
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PowerfulBumper = 51
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"""Your ball goes flying when touching it."""
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Thorn = 34
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"""You have to start over when touching it."""
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Gear = 39
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"""A rotating gear."""
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Fan = 45
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"""This fan will blow your ball around."""
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PowerfulFan = 52
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"""A fan with strong wind power."""
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TimerFan = 53
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"""Its wind power is switched on and off."""
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Spring = 30
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"""This tile makes your ball bounce."""
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Punch = 27
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"""Pushes the ball forward with a strong punch."""
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Press = 28
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"""Pushes the ball forward."""
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Scissors = 36
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"""You'll start over if you ball is chopped."""
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MagnifyingGlass = 29
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"""You start over if the ball hits the light."""
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UpsideDownStageDevice = 31
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"""Flips the stage 180 degrees upside down."""
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UpsideDownBall = 43
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"""Flips gravity upside down."""
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SmallTunnel = 25
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"""Your ball shrinks when going through."""
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BigTunnel = 26
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"""Your ball grows when going through."""
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ToyTrain = 58
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"""Carries your ball."""
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EndTracks = 57
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LeftTracks = 56
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RightTracks = 55
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StraightTracks = 54
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Warp = 41
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"""Teleports your ball to another warp point."""
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BlinkingTile = 40
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"""Turns visible and invisible."""
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MelodyTileLowG = 59
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"""Makes a sound when the ball rolls over it."""
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MelodyTileLowGSharp = 60
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216
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"""Makes a sound when the ball rolls over it."""
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MelodyTileLowA = 61
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"""Makes a sound when the ball rolls over it."""
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MelodyTileLowASharp = 62
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"""Makes a sound when the ball rolls over it."""
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MelodyTileLowB = 63
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"""Makes a sound when the ball rolls over it."""
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MelodyTileC = 64
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224
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"""Makes a sound when the ball rolls over it."""
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MelodyTileCSharp = 65
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"""Makes a sound when the ball rolls over it."""
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MelodyTileD = 66
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"""Makes a sound when the ball rolls over it."""
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MelodyTileDSharp = 67
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"""Makes a sound when the ball rolls over it."""
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MelodyTileE = 68
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"""Makes a sound when the ball rolls over it."""
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MelodyTileF = 69
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"""Makes a sound when the ball rolls over it."""
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MelodyTileFSharp = 70
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"""Makes a sound when the ball rolls over it."""
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MelodyTileG = 71
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"""Makes a sound when the ball rolls over it."""
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MelodyTileGSharp = 72
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"""Makes a sound when the ball rolls over it."""
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MelodyTileA = 73
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"""Makes a sound when the ball rolls over it."""
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MelodyTileASharp = 74
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"""Makes a sound when the ball rolls over it."""
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MelodyTileB = 75
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246
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"""Makes a sound when the ball rolls over it."""
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247
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MelodyTileHighC = 76
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"""Makes a sound when the ball rolls over it."""
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MelodyTileHighCSharp = 77
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250
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"""Makes a sound when the ball rolls over it."""
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MelodyTileHighD = 78
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252
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"""Makes a sound when the ball rolls over it."""
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MelodyTileHighDSharp = 79
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254
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"""Makes a sound when the ball rolls over it."""
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255
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MelodyTileHighE = 80
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256
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"""Makes a sound when the ball rolls over it."""
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257
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MelodyTileHighF = 81
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258
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"""Makes a sound when the ball rolls over it."""
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MelodyTileHighFSharp = 82
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"""Makes a sound when the ball rolls over it."""
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MelodyTileHighG = 83
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262
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"""Makes a sound when the ball rolls over it."""
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263
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KororinCapsule = 95
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GreenCrystal = 96
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Ant = 97
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266
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267
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# Extra models
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MovingTile20x20Wall = 9
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"""The wall that can be added to Moving Tile 20x20"""
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270
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MovingTile30x30Wall = 10
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271
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"""The wall that can be added to Moving Tile 30x30"""
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272
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CannonArrow = 22
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273
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"""The arrow used to show the trajectory from a Cannon"""
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274
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ConveyorBeltArrows = 24
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275
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"""The arrows used by the Conveyor Belt when changing direction"""
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276
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BlueLine = 42
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277
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"""The blue line used by moving tiles"""
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278
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OrangeLine = 50
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279
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"""The orange line used by switch moving tiles"""
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280
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CubicTextBox = 92
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281
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"""A cubic region that opens a text box"""
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282
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WallTextBox = 93
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283
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"""A tall, wide, and thin region that opens a text box"""
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284
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QuestionMark = 94
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285
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"""An animated question mark with a glow beneath it"""
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287
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288
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Model: TypeAlias = PartModel | DecorationModel | DeviceModel
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1
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from enum import Enum, unique
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2
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from typing import TypeAlias
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3
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4
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5
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__all__ = ["DecorationModel", "DeviceModel", "Model", "PartModel"]
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7
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8
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@unique
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9
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class PartModel(Enum):
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10
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Tile10x10 = 9
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11
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Tile20x20 = 11
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12
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TileA30x30 = 13
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13
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TileB30x30 = 16
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14
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Tile10x90 = 10
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15
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Tile20x90 = 12
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16
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TileA30x90 = 14
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17
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TileB30x90 = 17
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18
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Tile90x90 = 15
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19
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MagmaTile = 20
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20
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"""Touching the magma will start you over."""
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21
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SlipperyTile = 21
|
22
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"""This tile made of ice will make you slide."""
|
23
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StickyTile = 22
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24
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"""Touching this tile makes it hard to roll."""
|
25
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Wall10x10 = 48
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26
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Wall10x20 = 49
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27
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Wall10x30 = 50
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28
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Wall10x90 = 51
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29
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Wall5x30 = 52
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30
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Wall30x15 = 53
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31
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DecorativeWallA = 55
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32
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DecorativeWallB = 54
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33
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InvisibleTile = 34
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34
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HillA = 41
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35
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HillB = 42
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36
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HillC = 43
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37
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ObstacleHill = 44
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38
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HillWallA = 31
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39
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HillWallB = 32
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40
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HillWallC = 33
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41
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Arch = 39
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42
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ArchWall = 40
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43
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CurveS = 1
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44
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CurveM = 2
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45
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CurveL = 3
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46
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SpiralSet = 46
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47
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RoundPillar = 4
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48
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CurveWallS = 5
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49
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CurveWallM = 6
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CurveWallL = 7
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51
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SpiralWallA = 37
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52
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SpiralWallB = 38
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53
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StraightRailA = 60
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54
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StraightRailB = 61
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55
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CurveRail = 56
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56
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ArchRail = 58
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57
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StraightRailLA = 62
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58
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StraightRailLB = 63
|
59
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CurveRailL = 57
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60
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ArchRailL = 59
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61
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FunnelPipe = 23
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62
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StraightPipe = 24
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63
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CurvePipe = 25
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64
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SpiralPipe = 26
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65
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Tunnel = 47
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66
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Bridge = 0
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67
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RampA = 35
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68
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RampB = 36
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69
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Turnover = 8
|
70
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DecorativeTile = 18
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71
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GuardTile = 19
|
72
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MouseHole = 45
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73
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Hole30x30 = 27
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74
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HoleA90x90 = 28
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75
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HoleB90x90 = 29
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76
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HoleC90x90 = 30
|
77
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+
|
78
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+
|
79
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+
@unique
|
80
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class DecorationModel(Enum):
|
81
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"""Decoration models are stored in a separate file; their appearance, size, shape, and availability varies depending on the theme."""
|
82
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+
|
83
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+
Decoration01 = 0
|
84
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+
Decoration02 = 1
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85
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Decoration03 = 2
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86
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Decoration04 = 3
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87
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Decoration05 = 4
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88
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Decoration06 = 5
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89
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Decoration07 = 6
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|
+
Decoration08 = 7
|
91
|
+
Decoration09 = 8
|
92
|
+
Decoration10 = 9
|
93
|
+
Decoration11 = 10
|
94
|
+
Decoration12 = 11
|
95
|
+
|
96
|
+
|
97
|
+
@unique
|
98
|
+
class DeviceModel(Enum):
|
99
|
+
Start = 0
|
100
|
+
"""This part marks the starting point."""
|
101
|
+
Goal = 1
|
102
|
+
"""This part marks the goal point."""
|
103
|
+
Crystal = 49
|
104
|
+
"""Crystals are placed throughout the stage."""
|
105
|
+
Respawn = 2
|
106
|
+
"""This part marks the restart point."""
|
107
|
+
MovingTile10x10 = 3
|
108
|
+
"""A tile that moves."""
|
109
|
+
MovingTile20x20 = 4
|
110
|
+
"""A tile that moves."""
|
111
|
+
MovingTile30x30 = 5
|
112
|
+
"""A tile that moves."""
|
113
|
+
MovingTile30x90 = 6
|
114
|
+
"""A tile that moves."""
|
115
|
+
MovingTile90x90A = 8
|
116
|
+
"""A tile that moves."""
|
117
|
+
MovingTile90x90B = 7
|
118
|
+
"""A tile that moves."""
|
119
|
+
MovingTile10x10Switch = 84
|
120
|
+
"""This tile moves when you get on it."""
|
121
|
+
MovingTile20x20Switch = 85
|
122
|
+
"""This tile moves when you get on it."""
|
123
|
+
MovingTile30x30Switch = 86
|
124
|
+
"""This tile moves when you get on it."""
|
125
|
+
MovingTile30x90Switch = 87
|
126
|
+
"""This tile moves when you get on it."""
|
127
|
+
MovingTile90x90ASwitch = 89
|
128
|
+
"""This tile moves when you get on it."""
|
129
|
+
MovingTile90x90BSwitch = 88
|
130
|
+
"""This tile moves when you get on it."""
|
131
|
+
MovingFunnelPipe = 37
|
132
|
+
"""A moving pipe."""
|
133
|
+
MovingStraightPipe = 38
|
134
|
+
"""A moving pipe."""
|
135
|
+
MovingCurveS = 46
|
136
|
+
"""A moving curve."""
|
137
|
+
MovingCurveM = 47
|
138
|
+
"""A moving curve."""
|
139
|
+
MovingCurveL = 48
|
140
|
+
"""A moving curve."""
|
141
|
+
SlidingTile = 11
|
142
|
+
"""This tile slides as you tilt the Wii Remote."""
|
143
|
+
ConveyorBelt = 23
|
144
|
+
"""This conveyor belt carries your ball."""
|
145
|
+
EndMagnet = 20
|
146
|
+
"""Your ball can stick to this magnet to travel."""
|
147
|
+
StraightMagnet = 17
|
148
|
+
"""Your ball can stick to this magnet to travel."""
|
149
|
+
CurveMagnetL = 18
|
150
|
+
"""Your ball can stick to this magnet to travel."""
|
151
|
+
CurveMagnetS = 19
|
152
|
+
"""Your ball can stick to this magnet to travel."""
|
153
|
+
DashTunnelA = 32
|
154
|
+
"""This tunnel speeds up your ball."""
|
155
|
+
DashTunnelB = 33
|
156
|
+
"""This tunnel speeds up your ball."""
|
157
|
+
SeesawLBlock = 13
|
158
|
+
"""This part rotates when tilting the Wii Remote."""
|
159
|
+
SeesawIBlock = 14
|
160
|
+
"""This part rotates when tilting the Wii Remote."""
|
161
|
+
AutoSeesawLBlock = 15
|
162
|
+
"""A rotating block."""
|
163
|
+
AutoSeesawIBlock = 16
|
164
|
+
"""A rotating block."""
|
165
|
+
Cannon = 21
|
166
|
+
"""Fires your ball into the air."""
|
167
|
+
Drawbridge = 44
|
168
|
+
"""Can be crossed if your ball bumps it down."""
|
169
|
+
Turntable = 35
|
170
|
+
"""A rotating disc."""
|
171
|
+
Bumper = 12
|
172
|
+
"""Your ball goes flying when touching it."""
|
173
|
+
PowerfulBumper = 51
|
174
|
+
"""Your ball goes flying when touching it."""
|
175
|
+
Thorn = 34
|
176
|
+
"""You have to start over when touching it."""
|
177
|
+
Gear = 39
|
178
|
+
"""A rotating gear."""
|
179
|
+
Fan = 45
|
180
|
+
"""This fan will blow your ball around."""
|
181
|
+
PowerfulFan = 52
|
182
|
+
"""A fan with strong wind power."""
|
183
|
+
TimerFan = 53
|
184
|
+
"""Its wind power is switched on and off."""
|
185
|
+
Spring = 30
|
186
|
+
"""This tile makes your ball bounce."""
|
187
|
+
Punch = 27
|
188
|
+
"""Pushes the ball forward with a strong punch."""
|
189
|
+
Press = 28
|
190
|
+
"""Pushes the ball forward."""
|
191
|
+
Scissors = 36
|
192
|
+
"""You'll start over if you ball is chopped."""
|
193
|
+
MagnifyingGlass = 29
|
194
|
+
"""You start over if the ball hits the light."""
|
195
|
+
UpsideDownStageDevice = 31
|
196
|
+
"""Flips the stage 180 degrees upside down."""
|
197
|
+
UpsideDownBall = 43
|
198
|
+
"""Flips gravity upside down."""
|
199
|
+
SmallTunnel = 25
|
200
|
+
"""Your ball shrinks when going through."""
|
201
|
+
BigTunnel = 26
|
202
|
+
"""Your ball grows when going through."""
|
203
|
+
ToyTrain = 58
|
204
|
+
"""Carries your ball."""
|
205
|
+
EndTracks = 57
|
206
|
+
LeftTracks = 56
|
207
|
+
RightTracks = 55
|
208
|
+
StraightTracks = 54
|
209
|
+
Warp = 41
|
210
|
+
"""Teleports your ball to another warp point."""
|
211
|
+
BlinkingTile = 40
|
212
|
+
"""Turns visible and invisible."""
|
213
|
+
MelodyTileLowG = 59
|
214
|
+
"""Makes a sound when the ball rolls over it."""
|
215
|
+
MelodyTileLowGSharp = 60
|
216
|
+
"""Makes a sound when the ball rolls over it."""
|
217
|
+
MelodyTileLowA = 61
|
218
|
+
"""Makes a sound when the ball rolls over it."""
|
219
|
+
MelodyTileLowASharp = 62
|
220
|
+
"""Makes a sound when the ball rolls over it."""
|
221
|
+
MelodyTileLowB = 63
|
222
|
+
"""Makes a sound when the ball rolls over it."""
|
223
|
+
MelodyTileC = 64
|
224
|
+
"""Makes a sound when the ball rolls over it."""
|
225
|
+
MelodyTileCSharp = 65
|
226
|
+
"""Makes a sound when the ball rolls over it."""
|
227
|
+
MelodyTileD = 66
|
228
|
+
"""Makes a sound when the ball rolls over it."""
|
229
|
+
MelodyTileDSharp = 67
|
230
|
+
"""Makes a sound when the ball rolls over it."""
|
231
|
+
MelodyTileE = 68
|
232
|
+
"""Makes a sound when the ball rolls over it."""
|
233
|
+
MelodyTileF = 69
|
234
|
+
"""Makes a sound when the ball rolls over it."""
|
235
|
+
MelodyTileFSharp = 70
|
236
|
+
"""Makes a sound when the ball rolls over it."""
|
237
|
+
MelodyTileG = 71
|
238
|
+
"""Makes a sound when the ball rolls over it."""
|
239
|
+
MelodyTileGSharp = 72
|
240
|
+
"""Makes a sound when the ball rolls over it."""
|
241
|
+
MelodyTileA = 73
|
242
|
+
"""Makes a sound when the ball rolls over it."""
|
243
|
+
MelodyTileASharp = 74
|
244
|
+
"""Makes a sound when the ball rolls over it."""
|
245
|
+
MelodyTileB = 75
|
246
|
+
"""Makes a sound when the ball rolls over it."""
|
247
|
+
MelodyTileHighC = 76
|
248
|
+
"""Makes a sound when the ball rolls over it."""
|
249
|
+
MelodyTileHighCSharp = 77
|
250
|
+
"""Makes a sound when the ball rolls over it."""
|
251
|
+
MelodyTileHighD = 78
|
252
|
+
"""Makes a sound when the ball rolls over it."""
|
253
|
+
MelodyTileHighDSharp = 79
|
254
|
+
"""Makes a sound when the ball rolls over it."""
|
255
|
+
MelodyTileHighE = 80
|
256
|
+
"""Makes a sound when the ball rolls over it."""
|
257
|
+
MelodyTileHighF = 81
|
258
|
+
"""Makes a sound when the ball rolls over it."""
|
259
|
+
MelodyTileHighFSharp = 82
|
260
|
+
"""Makes a sound when the ball rolls over it."""
|
261
|
+
MelodyTileHighG = 83
|
262
|
+
"""Makes a sound when the ball rolls over it."""
|
263
|
+
KororinCapsule = 95
|
264
|
+
GreenCrystal = 96
|
265
|
+
Ant = 97
|
266
|
+
|
267
|
+
# Extra models
|
268
|
+
MovingTile20x20Wall = 9
|
269
|
+
"""The wall that can be added to Moving Tile 20x20"""
|
270
|
+
MovingTile30x30Wall = 10
|
271
|
+
"""The wall that can be added to Moving Tile 30x30"""
|
272
|
+
CannonArrow = 22
|
273
|
+
"""The arrow used to show the trajectory from a Cannon"""
|
274
|
+
ConveyorBeltArrows = 24
|
275
|
+
"""The arrows used by the Conveyor Belt when changing direction"""
|
276
|
+
BlueLine = 42
|
277
|
+
"""The blue line used by moving tiles"""
|
278
|
+
OrangeLine = 50
|
279
|
+
"""The orange line used by switch moving tiles"""
|
280
|
+
CubicTextBox = 92
|
281
|
+
"""A cubic region that opens a text box"""
|
282
|
+
WallTextBox = 93
|
283
|
+
"""A tall, wide, and thin region that opens a text box"""
|
284
|
+
QuestionMark = 94
|
285
|
+
"""An animated question mark with a glow beneath it"""
|
286
|
+
|
287
|
+
|
288
|
+
Model: TypeAlias = PartModel | DecorationModel | DeviceModel
|