koro 2.0.0rc2__py3-none-any.whl → 2.0.1__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- koro/__init__.py +8 -8
- koro/slot/__init__.py +21 -21
- koro/slot/bin.py +158 -155
- koro/slot/file.py +70 -67
- koro/slot/save.py +138 -135
- koro/slot/xml.py +845 -783
- koro/stage/__init__.py +99 -98
- koro/stage/model.py +288 -284
- koro/stage/part.py +1754 -1704
- {koro-2.0.0rc2.dist-info → koro-2.0.1.dist-info}/LICENSE +24 -24
- koro-2.0.1.dist-info/METADATA +52 -0
- koro-2.0.1.dist-info/RECORD +14 -0
- {koro-2.0.0rc2.dist-info → koro-2.0.1.dist-info}/WHEEL +1 -1
- koro-2.0.0rc2.dist-info/METADATA +0 -21
- koro-2.0.0rc2.dist-info/RECORD +0 -14
- {koro-2.0.0rc2.dist-info → koro-2.0.1.dist-info}/top_level.txt +0 -0
koro/stage/model.py
CHANGED
@@ -1,284 +1,288 @@
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from enum import Enum, unique
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from typing import TypeAlias
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__all__ = ["DecorationModel", "DeviceModel", "Model", "PartModel"]
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@unique
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class PartModel(Enum):
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Tile10x10 = 9
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Tile20x20 = 11
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TileA30x30 = 13
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TileB30x30 = 16
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Tile10x90 = 10
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Tile20x90 = 12
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TileA30x90 = 14
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TileB30x90 = 17
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Tile90x90 = 15
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MagmaTile = 20
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"""Touching the magma will start you over."""
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SlipperyTile = 21
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"""This tile made of ice will make you slide."""
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StickyTile = 22
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"""Touching this tile makes it hard to roll."""
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Wall10x10 = 48
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Wall10x20 = 49
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Wall10x30 = 50
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Wall10x90 = 51
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Wall5x30 = 52
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Wall30x15 = 53
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DecorativeWallA = 55
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DecorativeWallB = 54
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InvisibleTile = 34
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HillA = 41
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HillB = 42
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HillC = 43
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ObstacleHill = 44
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HillWallA = 31
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HillWallB = 32
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HillWallC = 33
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Arch = 39
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ArchWall = 40
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CurveS = 1
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CurveM = 2
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CurveL = 3
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SpiralSet = 46
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RoundPillar = 4
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CurveWallS = 5
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CurveWallM = 6
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CurveWallL = 7
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SpiralWallA = 37
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SpiralWallB = 38
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StraightRailA = 60
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StraightRailB = 61
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CurveRail = 56
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ArchRail = 58
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StraightRailLA = 62
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StraightRailLB = 63
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CurveRailL = 57
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ArchRailL = 59
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FunnelPipe = 23
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StraightPipe = 24
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CurvePipe = 25
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SpiralPipe = 26
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Tunnel = 47
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Bridge = 0
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RampA = 35
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RampB = 36
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Turnover = 8
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DecorativeTile = 18
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GuardTile = 19
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MouseHole = 45
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Hole30x30 = 27
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HoleA90x90 = 28
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HoleB90x90 = 29
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HoleC90x90 = 30
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@unique
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class DecorationModel(Enum):
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"""Decoration models are stored in a separate file; their appearance, size, shape, and availability varies depending on the theme."""
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Decoration01 = 0
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Decoration02 = 1
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Decoration03 = 2
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Decoration04 = 3
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Decoration05 = 4
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Decoration06 = 5
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Decoration07 = 6
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Decoration08 = 7
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Decoration09 = 8
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Decoration10 = 9
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Decoration11 = 10
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Decoration12 = 11
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@unique
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class DeviceModel(Enum):
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Start = 0
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"""This part marks the starting point."""
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Goal = 1
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"""This part marks the goal point."""
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Crystal = 49
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"""Crystals are placed throughout the stage."""
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Respawn = 2
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"""This part marks the restart point."""
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MovingTile10x10 = 3
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"""A tile that moves."""
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MovingTile20x20 = 4
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"""A tile that moves."""
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MovingTile30x30 = 5
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"""A tile that moves."""
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MovingTile30x90 = 6
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"""A tile that moves."""
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MovingTile90x90A = 8
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"""A tile that moves."""
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MovingTile90x90B = 7
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"""A tile that moves."""
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MovingTile10x10Switch = 84
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"""This tile moves when you get on it."""
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MovingTile20x20Switch = 85
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"""This tile moves when you get on it."""
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MovingTile30x30Switch = 86
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"""This tile moves when you get on it."""
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MovingTile30x90Switch = 87
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"""This tile moves when you get on it."""
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MovingTile90x90ASwitch = 89
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"""This tile moves when you get on it."""
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MovingTile90x90BSwitch = 88
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"""This tile moves when you get on it."""
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MovingFunnelPipe = 37
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"""A moving pipe."""
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MovingStraightPipe = 38
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"""A moving pipe."""
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MovingCurveS = 46
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"""A moving curve."""
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MovingCurveM = 47
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"""A moving curve."""
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MovingCurveL = 48
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"""A moving curve."""
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SlidingTile = 11
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"""This tile slides as you tilt the Wii Remote."""
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ConveyorBelt = 23
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"""This conveyor belt carries your ball."""
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EndMagnet = 20
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"""Your ball can stick to this magnet to travel."""
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StraightMagnet = 17
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"""Your ball can stick to this magnet to travel."""
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CurveMagnetL = 18
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"""Your ball can stick to this magnet to travel."""
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CurveMagnetS = 19
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"""Your ball can stick to this magnet to travel."""
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DashTunnelA = 32
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"""This tunnel speeds up your ball."""
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DashTunnelB = 33
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"""This tunnel speeds up your ball."""
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SeesawLBlock = 13
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"""This part rotates when tilting the Wii Remote."""
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SeesawIBlock = 14
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"""This part rotates when tilting the Wii Remote."""
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AutoSeesawLBlock = 15
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"""A rotating block."""
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AutoSeesawIBlock = 16
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"""A rotating block."""
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Cannon = 21
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"""Fires your ball into the air."""
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Drawbridge = 44
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"""Can be crossed if your ball bumps it down."""
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Turntable = 35
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"""A rotating disc."""
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Bumper = 12
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"""Your ball goes flying when touching it."""
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PowerfulBumper = 51
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"""Your ball goes flying when touching it."""
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Thorn = 34
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"""You have to start over when touching it."""
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Gear = 39
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"""A rotating gear."""
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Fan = 45
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"""This fan will blow your ball around."""
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PowerfulFan = 52
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"""A fan with strong wind power."""
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TimerFan = 53
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"""Its wind power is switched on and off."""
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Spring = 30
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"""This tile makes your ball bounce."""
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Punch = 27
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"""Pushes the ball forward with a strong punch."""
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Press = 28
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"""Pushes the ball forward."""
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Scissors = 36
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"""You'll start over if you ball is chopped."""
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MagnifyingGlass = 29
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"""You start over if the ball hits the light."""
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UpsideDownStageDevice = 31
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"""Flips the stage 180 degrees upside down."""
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UpsideDownBall = 43
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"""Flips gravity upside down."""
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SmallTunnel = 25
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"""Your ball shrinks when going through."""
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BigTunnel = 26
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"""Your ball grows when going through."""
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ToyTrain = 58
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"""Carries your ball."""
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EndTracks = 57
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LeftTracks = 56
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RightTracks = 55
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StraightTracks = 54
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Warp = 41
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"""Teleports your ball to another warp point."""
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BlinkingTile = 40
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"""Turns visible and invisible."""
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MelodyTileLowG = 59
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"""Makes a sound when the ball rolls over it."""
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MelodyTileLowGSharp = 60
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"""Makes a sound when the ball rolls over it."""
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MelodyTileLowA = 61
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"""Makes a sound when the ball rolls over it."""
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MelodyTileLowASharp = 62
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"""Makes a sound when the ball rolls over it."""
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MelodyTileLowB = 63
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"""Makes a sound when the ball rolls over it."""
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MelodyTileC = 64
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"""Makes a sound when the ball rolls over it."""
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MelodyTileCSharp = 65
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"""Makes a sound when the ball rolls over it."""
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MelodyTileD = 66
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"""Makes a sound when the ball rolls over it."""
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MelodyTileDSharp = 67
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"""Makes a sound when the ball rolls over it."""
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MelodyTileE = 68
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"""Makes a sound when the ball rolls over it."""
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MelodyTileF = 69
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"""Makes a sound when the ball rolls over it."""
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MelodyTileFSharp = 70
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"""Makes a sound when the ball rolls over it."""
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MelodyTileG = 71
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"""Makes a sound when the ball rolls over it."""
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MelodyTileGSharp = 72
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"""Makes a sound when the ball rolls over it."""
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MelodyTileA = 73
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"""Makes a sound when the ball rolls over it."""
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MelodyTileASharp = 74
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"""Makes a sound when the ball rolls over it."""
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MelodyTileB = 75
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"""Makes a sound when the ball rolls over it."""
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MelodyTileHighC = 76
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"""Makes a sound when the ball rolls over it."""
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MelodyTileHighCSharp = 77
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"""Makes a sound when the ball rolls over it."""
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MelodyTileHighD = 78
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"""Makes a sound when the ball rolls over it."""
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MelodyTileHighDSharp = 79
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"""Makes a sound when the ball rolls over it."""
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MelodyTileHighE = 80
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"""Makes a sound when the ball rolls over it."""
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MelodyTileHighF = 81
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"""Makes a sound when the ball rolls over it."""
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MelodyTileHighFSharp = 82
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"""Makes a sound when the ball rolls over it."""
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MelodyTileHighG = 83
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"""Makes a sound when the ball rolls over it."""
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KororinCapsule = 95
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GreenCrystal = 96
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Ant = 97
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# Extra models
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MovingTile20x20Wall = 9
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"""The wall that can be added to Moving Tile 20x20"""
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MovingTile30x30Wall = 10
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"""The wall that can be added to Moving Tile 30x30"""
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CannonArrow = 22
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"""The arrow used to show the trajectory from a Cannon"""
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ConveyorBeltArrows = 24
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"""The arrows used by the Conveyor Belt when changing direction"""
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BlueLine = 42
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"""The blue line used by moving tiles"""
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OrangeLine = 50
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"""The orange line used by switch moving tiles"""
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"""
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from enum import Enum, unique
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from typing import TypeAlias
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__all__ = ["DecorationModel", "DeviceModel", "Model", "PartModel"]
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@unique
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class PartModel(Enum):
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Tile10x10 = 9
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Tile20x20 = 11
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TileA30x30 = 13
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TileB30x30 = 16
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Tile10x90 = 10
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Tile20x90 = 12
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TileA30x90 = 14
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TileB30x90 = 17
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Tile90x90 = 15
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MagmaTile = 20
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"""Touching the magma will start you over."""
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SlipperyTile = 21
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"""This tile made of ice will make you slide."""
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StickyTile = 22
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"""Touching this tile makes it hard to roll."""
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Wall10x10 = 48
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Wall10x20 = 49
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Wall10x30 = 50
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Wall10x90 = 51
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Wall5x30 = 52
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Wall30x15 = 53
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DecorativeWallA = 55
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DecorativeWallB = 54
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InvisibleTile = 34
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HillA = 41
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HillB = 42
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HillC = 43
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ObstacleHill = 44
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HillWallA = 31
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HillWallB = 32
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HillWallC = 33
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Arch = 39
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ArchWall = 40
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CurveS = 1
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CurveM = 2
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CurveL = 3
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SpiralSet = 46
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RoundPillar = 4
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CurveWallS = 5
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CurveWallM = 6
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CurveWallL = 7
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SpiralWallA = 37
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SpiralWallB = 38
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StraightRailA = 60
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StraightRailB = 61
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CurveRail = 56
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ArchRail = 58
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StraightRailLA = 62
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StraightRailLB = 63
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CurveRailL = 57
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ArchRailL = 59
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FunnelPipe = 23
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StraightPipe = 24
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CurvePipe = 25
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SpiralPipe = 26
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Tunnel = 47
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Bridge = 0
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RampA = 35
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RampB = 36
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Turnover = 8
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DecorativeTile = 18
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GuardTile = 19
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MouseHole = 45
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Hole30x30 = 27
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HoleA90x90 = 28
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HoleB90x90 = 29
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HoleC90x90 = 30
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@unique
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class DecorationModel(Enum):
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"""Decoration models are stored in a separate file; their appearance, size, shape, and availability varies depending on the theme."""
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Decoration01 = 0
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Decoration02 = 1
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Decoration03 = 2
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Decoration04 = 3
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Decoration05 = 4
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Decoration06 = 5
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Decoration07 = 6
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Decoration08 = 7
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Decoration09 = 8
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Decoration10 = 9
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Decoration11 = 10
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Decoration12 = 11
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95
|
+
|
96
|
+
|
97
|
+
@unique
|
98
|
+
class DeviceModel(Enum):
|
99
|
+
Start = 0
|
100
|
+
"""This part marks the starting point."""
|
101
|
+
Goal = 1
|
102
|
+
"""This part marks the goal point."""
|
103
|
+
Crystal = 49
|
104
|
+
"""Crystals are placed throughout the stage."""
|
105
|
+
Respawn = 2
|
106
|
+
"""This part marks the restart point."""
|
107
|
+
MovingTile10x10 = 3
|
108
|
+
"""A tile that moves."""
|
109
|
+
MovingTile20x20 = 4
|
110
|
+
"""A tile that moves."""
|
111
|
+
MovingTile30x30 = 5
|
112
|
+
"""A tile that moves."""
|
113
|
+
MovingTile30x90 = 6
|
114
|
+
"""A tile that moves."""
|
115
|
+
MovingTile90x90A = 8
|
116
|
+
"""A tile that moves."""
|
117
|
+
MovingTile90x90B = 7
|
118
|
+
"""A tile that moves."""
|
119
|
+
MovingTile10x10Switch = 84
|
120
|
+
"""This tile moves when you get on it."""
|
121
|
+
MovingTile20x20Switch = 85
|
122
|
+
"""This tile moves when you get on it."""
|
123
|
+
MovingTile30x30Switch = 86
|
124
|
+
"""This tile moves when you get on it."""
|
125
|
+
MovingTile30x90Switch = 87
|
126
|
+
"""This tile moves when you get on it."""
|
127
|
+
MovingTile90x90ASwitch = 89
|
128
|
+
"""This tile moves when you get on it."""
|
129
|
+
MovingTile90x90BSwitch = 88
|
130
|
+
"""This tile moves when you get on it."""
|
131
|
+
MovingFunnelPipe = 37
|
132
|
+
"""A moving pipe."""
|
133
|
+
MovingStraightPipe = 38
|
134
|
+
"""A moving pipe."""
|
135
|
+
MovingCurveS = 46
|
136
|
+
"""A moving curve."""
|
137
|
+
MovingCurveM = 47
|
138
|
+
"""A moving curve."""
|
139
|
+
MovingCurveL = 48
|
140
|
+
"""A moving curve."""
|
141
|
+
SlidingTile = 11
|
142
|
+
"""This tile slides as you tilt the Wii Remote."""
|
143
|
+
ConveyorBelt = 23
|
144
|
+
"""This conveyor belt carries your ball."""
|
145
|
+
EndMagnet = 20
|
146
|
+
"""Your ball can stick to this magnet to travel."""
|
147
|
+
StraightMagnet = 17
|
148
|
+
"""Your ball can stick to this magnet to travel."""
|
149
|
+
CurveMagnetL = 18
|
150
|
+
"""Your ball can stick to this magnet to travel."""
|
151
|
+
CurveMagnetS = 19
|
152
|
+
"""Your ball can stick to this magnet to travel."""
|
153
|
+
DashTunnelA = 32
|
154
|
+
"""This tunnel speeds up your ball."""
|
155
|
+
DashTunnelB = 33
|
156
|
+
"""This tunnel speeds up your ball."""
|
157
|
+
SeesawLBlock = 13
|
158
|
+
"""This part rotates when tilting the Wii Remote."""
|
159
|
+
SeesawIBlock = 14
|
160
|
+
"""This part rotates when tilting the Wii Remote."""
|
161
|
+
AutoSeesawLBlock = 15
|
162
|
+
"""A rotating block."""
|
163
|
+
AutoSeesawIBlock = 16
|
164
|
+
"""A rotating block."""
|
165
|
+
Cannon = 21
|
166
|
+
"""Fires your ball into the air."""
|
167
|
+
Drawbridge = 44
|
168
|
+
"""Can be crossed if your ball bumps it down."""
|
169
|
+
Turntable = 35
|
170
|
+
"""A rotating disc."""
|
171
|
+
Bumper = 12
|
172
|
+
"""Your ball goes flying when touching it."""
|
173
|
+
PowerfulBumper = 51
|
174
|
+
"""Your ball goes flying when touching it."""
|
175
|
+
Thorn = 34
|
176
|
+
"""You have to start over when touching it."""
|
177
|
+
Gear = 39
|
178
|
+
"""A rotating gear."""
|
179
|
+
Fan = 45
|
180
|
+
"""This fan will blow your ball around."""
|
181
|
+
PowerfulFan = 52
|
182
|
+
"""A fan with strong wind power."""
|
183
|
+
TimerFan = 53
|
184
|
+
"""Its wind power is switched on and off."""
|
185
|
+
Spring = 30
|
186
|
+
"""This tile makes your ball bounce."""
|
187
|
+
Punch = 27
|
188
|
+
"""Pushes the ball forward with a strong punch."""
|
189
|
+
Press = 28
|
190
|
+
"""Pushes the ball forward."""
|
191
|
+
Scissors = 36
|
192
|
+
"""You'll start over if you ball is chopped."""
|
193
|
+
MagnifyingGlass = 29
|
194
|
+
"""You start over if the ball hits the light."""
|
195
|
+
UpsideDownStageDevice = 31
|
196
|
+
"""Flips the stage 180 degrees upside down."""
|
197
|
+
UpsideDownBall = 43
|
198
|
+
"""Flips gravity upside down."""
|
199
|
+
SmallTunnel = 25
|
200
|
+
"""Your ball shrinks when going through."""
|
201
|
+
BigTunnel = 26
|
202
|
+
"""Your ball grows when going through."""
|
203
|
+
ToyTrain = 58
|
204
|
+
"""Carries your ball."""
|
205
|
+
EndTracks = 57
|
206
|
+
LeftTracks = 56
|
207
|
+
RightTracks = 55
|
208
|
+
StraightTracks = 54
|
209
|
+
Warp = 41
|
210
|
+
"""Teleports your ball to another warp point."""
|
211
|
+
BlinkingTile = 40
|
212
|
+
"""Turns visible and invisible."""
|
213
|
+
MelodyTileLowG = 59
|
214
|
+
"""Makes a sound when the ball rolls over it."""
|
215
|
+
MelodyTileLowGSharp = 60
|
216
|
+
"""Makes a sound when the ball rolls over it."""
|
217
|
+
MelodyTileLowA = 61
|
218
|
+
"""Makes a sound when the ball rolls over it."""
|
219
|
+
MelodyTileLowASharp = 62
|
220
|
+
"""Makes a sound when the ball rolls over it."""
|
221
|
+
MelodyTileLowB = 63
|
222
|
+
"""Makes a sound when the ball rolls over it."""
|
223
|
+
MelodyTileC = 64
|
224
|
+
"""Makes a sound when the ball rolls over it."""
|
225
|
+
MelodyTileCSharp = 65
|
226
|
+
"""Makes a sound when the ball rolls over it."""
|
227
|
+
MelodyTileD = 66
|
228
|
+
"""Makes a sound when the ball rolls over it."""
|
229
|
+
MelodyTileDSharp = 67
|
230
|
+
"""Makes a sound when the ball rolls over it."""
|
231
|
+
MelodyTileE = 68
|
232
|
+
"""Makes a sound when the ball rolls over it."""
|
233
|
+
MelodyTileF = 69
|
234
|
+
"""Makes a sound when the ball rolls over it."""
|
235
|
+
MelodyTileFSharp = 70
|
236
|
+
"""Makes a sound when the ball rolls over it."""
|
237
|
+
MelodyTileG = 71
|
238
|
+
"""Makes a sound when the ball rolls over it."""
|
239
|
+
MelodyTileGSharp = 72
|
240
|
+
"""Makes a sound when the ball rolls over it."""
|
241
|
+
MelodyTileA = 73
|
242
|
+
"""Makes a sound when the ball rolls over it."""
|
243
|
+
MelodyTileASharp = 74
|
244
|
+
"""Makes a sound when the ball rolls over it."""
|
245
|
+
MelodyTileB = 75
|
246
|
+
"""Makes a sound when the ball rolls over it."""
|
247
|
+
MelodyTileHighC = 76
|
248
|
+
"""Makes a sound when the ball rolls over it."""
|
249
|
+
MelodyTileHighCSharp = 77
|
250
|
+
"""Makes a sound when the ball rolls over it."""
|
251
|
+
MelodyTileHighD = 78
|
252
|
+
"""Makes a sound when the ball rolls over it."""
|
253
|
+
MelodyTileHighDSharp = 79
|
254
|
+
"""Makes a sound when the ball rolls over it."""
|
255
|
+
MelodyTileHighE = 80
|
256
|
+
"""Makes a sound when the ball rolls over it."""
|
257
|
+
MelodyTileHighF = 81
|
258
|
+
"""Makes a sound when the ball rolls over it."""
|
259
|
+
MelodyTileHighFSharp = 82
|
260
|
+
"""Makes a sound when the ball rolls over it."""
|
261
|
+
MelodyTileHighG = 83
|
262
|
+
"""Makes a sound when the ball rolls over it."""
|
263
|
+
KororinCapsule = 95
|
264
|
+
GreenCrystal = 96
|
265
|
+
Ant = 97
|
266
|
+
|
267
|
+
# Extra models
|
268
|
+
MovingTile20x20Wall = 9
|
269
|
+
"""The wall that can be added to Moving Tile 20x20"""
|
270
|
+
MovingTile30x30Wall = 10
|
271
|
+
"""The wall that can be added to Moving Tile 30x30"""
|
272
|
+
CannonArrow = 22
|
273
|
+
"""The arrow used to show the trajectory from a Cannon"""
|
274
|
+
ConveyorBeltArrows = 24
|
275
|
+
"""The arrows used by the Conveyor Belt when changing direction"""
|
276
|
+
BlueLine = 42
|
277
|
+
"""The blue line used by moving tiles"""
|
278
|
+
OrangeLine = 50
|
279
|
+
"""The orange line used by switch moving tiles"""
|
280
|
+
CubicTextBox = 92
|
281
|
+
"""A cubic region that opens a text box"""
|
282
|
+
WallTextBox = 93
|
283
|
+
"""A tall, wide, and thin region that opens a text box"""
|
284
|
+
QuestionMark = 94
|
285
|
+
"""An animated question mark with a glow beneath it"""
|
286
|
+
|
287
|
+
|
288
|
+
Model: TypeAlias = PartModel | DecorationModel | DeviceModel
|