irie 0.0.42__py3-none-any.whl → 0.0.44__py3-none-any.whl

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  1. irie/apps/inventory/archive/CESMD.py +0 -0
  2. irie/apps/inventory/filters.py +7 -6
  3. irie/apps/inventory/models.py +27 -0
  4. irie/apps/inventory/services/render.py +0 -0
  5. irie/apps/inventory/urls.py +4 -1
  6. irie/apps/inventory/views.py +56 -0
  7. irie/apps/prediction/forms.py +2 -1
  8. irie/apps/prediction/models.py +24 -0
  9. irie/apps/prediction/urls.py +5 -3
  10. irie/apps/prediction/views.py +101 -8
  11. irie/apps/static/assets/css/brace.css +0 -32
  12. irie/apps/static/assets/css/brace.css.map +1 -1
  13. irie/apps/static/assets/css/brace.min.css +1 -1
  14. irie/apps/templates/inventory/asset-on-map.html +457 -0
  15. irie/apps/templates/inventory/asset-profile.html +1 -2
  16. irie/apps/templates/inventory/asset-table.html +14 -0
  17. irie/apps/templates/inventory/map-inventory.html +136 -0
  18. irie/apps/templates/inventory/map-inventory2.html +143 -0
  19. irie/apps/templates/inventory/map-single-asset.html +0 -0
  20. irie/apps/templates/inventory/map-single-asset2.html +618 -0
  21. irie/apps/templates/inventory/map-terrain.html +214 -0
  22. irie/apps/templates/inventory/sensor-upload.html +1 -0
  23. irie/apps/templates/inventory/three-maps.html +229 -0
  24. irie/apps/templates/layouts/base.html +1 -0
  25. irie/apps/templates/prediction/predictor-upload.html +68 -22
  26. irie/apps/templates/site/index.html +36 -27
  27. irie/apps/templates/site/page-400-sidebar.html +31 -0
  28. irie/apps/templates/site/page-400.html +29 -0
  29. irie/apps/templates/site/page-404-sidebar.html +1 -1
  30. irie/apps/templates/site/page-404.html +1 -1
  31. irie/fhwa/__init__.py +132 -0
  32. irie/fhwa/__main__.py +79 -0
  33. irie/fhwa/fields/nbi001.py +61 -0
  34. irie/fhwa/fields/nbi001b.py +1 -0
  35. irie/fhwa/fields/nbi002.py +0 -0
  36. irie/fhwa/fields.py +32 -0
  37. irie/init/__main__.py +0 -4
  38. irie/init/calid.py +86 -3
  39. irie/init/getNBIData.py +1 -1
  40. irie/init/management/commands/init_assets.py +11 -11
  41. irie/init/management/commands/init_predictors.py +1 -1
  42. irie/init/management/commands/make_asset.py +0 -0
  43. {irie-0.0.42.dist-info → irie-0.0.44.dist-info}/METADATA +2 -2
  44. {irie-0.0.42.dist-info → irie-0.0.44.dist-info}/RECORD +48 -33
  45. {irie-0.0.42.dist-info → irie-0.0.44.dist-info}/WHEEL +1 -1
  46. irie/apps/inventory/CESMD.py +0 -81
  47. irie/apps/inventory/archive/arcGIS.py +0 -1175
  48. irie/apps/inventory/traffic.py +0 -175052
  49. /irie/apps/inventory/{calid.py → archive/calid.py} +0 -0
  50. {irie-0.0.42.dist-info → irie-0.0.44.dist-info}/entry_points.txt +0 -0
  51. {irie-0.0.42.dist-info → irie-0.0.44.dist-info}/top_level.txt +0 -0
@@ -0,0 +1,457 @@
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <title>Test Maps</title>
5
+ <meta property="og:description" content="Use a custom style layer with babylon.js to add a 3D model to the map." />
6
+ <meta charset='utf-8'>
7
+ <meta name="viewport" content="width=device-width, initial-scale=1">
8
+ <link rel='stylesheet' href='https://unpkg.com/maplibre-gl@5.2.0/dist/maplibre-gl.css' />
9
+ <script src='https://unpkg.com/maplibre-gl@5.2.0/dist/maplibre-gl.js'></script>
10
+ <style>
11
+ body { margin: 0; padding: 0; }
12
+ html, body, #map { height: 100%; }
13
+ </style>
14
+ {% if viewer == "three" %}
15
+ <script type="importmap">
16
+ {
17
+ "imports": {
18
+ "three": "https://cdn.jsdelivr.net/npm/three@0.169.0/build/three.module.js",
19
+ "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.169.0/examples/jsm/"
20
+ }
21
+ }
22
+ </script>
23
+ {% else %}
24
+ <script src="https://unpkg.com/babylonjs@5.42.2/babylon.js"></script>
25
+ <script src="https://unpkg.com/babylonjs-loaders@5.42.2/babylonjs.loaders.min.js"></script>
26
+ {% endif %}
27
+ </head>
28
+ <body>
29
+ <div id="map" data-location="{{ location }}"
30
+ {% if render_src %}
31
+ data-render-source="{{ render_src }}"
32
+ {% else %}
33
+ data-render-inline="{{ render_glb }}"
34
+ {% endif %}
35
+ >
36
+ </div>
37
+
38
+
39
+ {% if viewer == "three" %}
40
+ <script type="module">
41
+ import * as THREE from 'three';
42
+ import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
43
+ {% else %}
44
+ <script>
45
+ {% endif %}
46
+ function createAssetLayerThreeJS(options) {
47
+ const {map, modelSource, modelOrigin, modelRotate, unitToMeter} = options;
48
+ const modelAltitude = 0;
49
+ const modelCoord = maplibregl.MercatorCoordinate.fromLngLat(
50
+ modelOrigin,
51
+ modelAltitude
52
+ );
53
+ const modelScale = modelCoord.meterInMercatorCoordinateUnits()*unitToMeter;
54
+ const modelTransform = {
55
+ translateX: modelCoord.x,
56
+ translateY: modelCoord.y, //-25*modelScale,
57
+ translateZ: modelCoord.z+100*modelScale, // 35
58
+ rotateX: modelRotate[0],
59
+ rotateY: modelRotate[1],
60
+ rotateZ: modelRotate[2],
61
+ scale: modelScale
62
+ };
63
+
64
+ return {
65
+ id: '3d-model',
66
+ type: 'custom',
67
+ renderingMode: '3d',
68
+ onAdd(map, gl) {
69
+ this.camera = new THREE.Camera();
70
+ this.scene = new THREE.Scene();
71
+
72
+ const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
73
+ directionalLight.position.set(100, 100, 100);
74
+ directionalLight.castShadow = true;
75
+ this.scene.add(directionalLight);
76
+
77
+ directionalLight.shadow.camera.near = 0.1;
78
+ directionalLight.shadow.camera.far = 2000;
79
+ directionalLight.shadow.camera.left = -50000; // was 500
80
+ directionalLight.shadow.camera.right = 50000; // was 500
81
+ directionalLight.shadow.camera.top = 50000; // was 500
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+ directionalLight.shadow.camera.bottom = -50000; // was 500
83
+
84
+ directionalLight.shadow.mapSize.width = 4096;
85
+ directionalLight.shadow.mapSize.height = 4096;
86
+
87
+ const groundGeometry = new THREE.PlaneGeometry(5000, 5000);
88
+ const groundMaterial = new THREE.ShadowMaterial({ opacity: 0.3 });
89
+ const ground = new THREE.Mesh(groundGeometry, groundMaterial);
90
+ ground.rotation.x = -Math.PI / 2;
91
+ ground.position.y = - 100; // 35;
92
+ ground.receiveShadow = true;
93
+ this.scene.add(ground);
94
+
95
+ const loader = new GLTFLoader();
96
+ loader.load(
97
+ modelSource,
98
+ (gltf) => {
99
+ gltf.scene.traverse(function (node) {
100
+ if (node.isMesh || node.isLight) {
101
+ node.castShadow = true;
102
+ node.receiveShadow = true;
103
+ }
104
+ });
105
+ this.scene.add(gltf.scene);
106
+ }
107
+ );
108
+ this.map = map;
109
+
110
+ this.renderer = new THREE.WebGLRenderer({
111
+ canvas: map.getCanvas(),
112
+ context: gl,
113
+ antialias: true
114
+ });
115
+ this.renderer.shadowMap.enabled = true;
116
+ this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
117
+
118
+ this.renderer.autoClear = false;
119
+ },
120
+ render(gl, args) {
121
+ const rotationX = new THREE.Matrix4().makeRotationAxis(
122
+ new THREE.Vector3(1, 0, 0),
123
+ modelTransform.rotateX
124
+ );
125
+ const rotationY = new THREE.Matrix4().makeRotationAxis(
126
+ new THREE.Vector3(0, 1, 0),
127
+ modelTransform.rotateY
128
+ );
129
+ const rotationZ = new THREE.Matrix4().makeRotationAxis(
130
+ new THREE.Vector3(0, 0, 1),
131
+ modelTransform.rotateZ
132
+ );
133
+
134
+ const m = new THREE.Matrix4().fromArray(args.defaultProjectionData.mainMatrix);
135
+ const l = new THREE.Matrix4()
136
+ .makeTranslation(
137
+ modelTransform.translateX,
138
+ modelTransform.translateY,
139
+ modelTransform.translateZ
140
+ )
141
+ .scale(
142
+ new THREE.Vector3(
143
+ modelTransform.scale,
144
+ -modelTransform.scale,
145
+ modelTransform.scale
146
+ )
147
+ )
148
+ .multiply(rotationX)
149
+ .multiply(rotationY)
150
+ .multiply(rotationZ);
151
+
152
+ this.camera.projectionMatrix = m.multiply(l);
153
+ this.renderer.resetState();
154
+ this.renderer.render(this.scene, this.camera);
155
+ this.map.triggerRepaint();
156
+ }
157
+ };
158
+ }
159
+
160
+ function createAssetLayerBabylon(options) {
161
+ const {map, modelSource, modelOrigin, modelRotate, unitToMeter} = options;
162
+ const worldAltitude = 0;
163
+
164
+ const BABYLON = window.BABYLON;
165
+ // +x east, +y up, +z north
166
+ // const modelRotate = [Math.PI / 2, 0, 0];
167
+ // Maplibre.js default coordinate system (no rotations)
168
+ // +x east, -y north, +z up
169
+ //var worldRotate = [0, 0, 0];
170
+
171
+ const worldOriginMercator = maplibregl.MercatorCoordinate.fromLngLat(
172
+ modelOrigin,
173
+ worldAltitude
174
+ );
175
+ const modelScale = worldOriginMercator.meterInMercatorCoordinateUnits()*unitToMeter;
176
+ const modelTransform = {
177
+ translateX: worldOriginMercator.x,
178
+ translateY: worldOriginMercator.y-25*modelScale,
179
+ translateZ: worldOriginMercator.z+35*modelScale,
180
+ rotateX: modelRotate[0],
181
+ rotateY: modelRotate[1],
182
+ rotateZ: modelRotate[2],
183
+ scale: modelScale
184
+ };
185
+
186
+ // Calculate world matrix
187
+ const worldMatrix = BABYLON.Matrix.Compose(
188
+ new BABYLON.Vector3(modelScale, modelScale, modelScale),
189
+ BABYLON.Quaternion.FromEulerAngles(
190
+ modelRotate[0],
191
+ modelRotate[1],
192
+ modelRotate[2]
193
+ ),
194
+ new BABYLON.Vector3(
195
+ worldOriginMercator.x,
196
+ worldOriginMercator.y,
197
+ worldOriginMercator.z
198
+ )
199
+ );
200
+
201
+ return {
202
+ id: '3d-model',
203
+ type: 'custom',
204
+ renderingMode: '3d',
205
+ onAdd (map, gl) {
206
+ this.engine = new BABYLON.Engine(
207
+ gl,
208
+ true,
209
+ {
210
+ useHighPrecisionMatrix: true // Important to prevent jitter at mercator scale
211
+ },
212
+ true
213
+ );
214
+ this.scene = new BABYLON.Scene(this.engine);
215
+ /**
216
+ * optionally add
217
+ * this.scene.autoClearDepthAndStencil = false
218
+ * and for renderingGroupIds set this individually via
219
+ * this.scene.setRenderingAutoClearDepthStencil(1,false)
220
+ * to allow blending with maplibre scene
221
+ * as documented in https://doc.babylonjs.com/features/featuresDeepDive/scene/optimize_your_scene#reducing-calls-to-glclear
222
+ */
223
+ this.scene.autoClear = false;
224
+ /**
225
+ * use detachControl if you only want to interact with maplibre-gl and do not need pointer events of babylonjs.
226
+ * alternatively exchange this.scene.detachControl() with the following two lines, they will allow bubbling up events to maplibre-gl.
227
+ * this.scene.preventDefaultOnPointerDown = false
228
+ * this.scene.preventDefaultOnPointerUp = false
229
+ * https://doc.babylonjs.com/typedoc/classes/BABYLON.Scene#preventDefaultOnPointerDown
230
+ */
231
+ this.scene.detachControl();
232
+
233
+ this.scene.beforeRender = () => {
234
+ this.engine.wipeCaches(true);
235
+ };
236
+
237
+ // create simple camera (will have its project matrix manually calculated)
238
+ this.camera = new BABYLON.Camera(
239
+ 'Camera',
240
+ new BABYLON.Vector3(0, 0, 0),
241
+ this.scene
242
+ );
243
+
244
+ // create simple light
245
+ const light = new BABYLON.HemisphericLight(
246
+ 'light1',
247
+ new BABYLON.Vector3(0, 0, 100),
248
+ this.scene
249
+ );
250
+ light.intensity = 0.7;
251
+
252
+ // Add debug axes viewer, positioned at origin, 10 meter axis lengths
253
+ new BABYLON.AxesViewer(this.scene, 10);
254
+
255
+ // load GLTF model in to the scene
256
+ BABYLON.SceneLoader.LoadAssetContainerAsync(
257
+ modelSource, '', this.scene
258
+ ).then((modelContainer) => {
259
+ modelContainer.addAllToScene();
260
+
261
+ const rootMesh = modelContainer.createRootMesh();
262
+
263
+ // If using maplibre.js coordinate system (+z up)
264
+ // rootMesh.rotation.x = Math.PI/2
265
+
266
+ // // Create a second mesh
267
+ // const rootMesh2 = rootMesh.clone();
268
+
269
+ // // Position in babylon.js coordinate system
270
+ // rootMesh2.position.x = 25; // +east, meters
271
+ // rootMesh2.position.z = 25; // +north, meters
272
+ });
273
+
274
+ this.map = map;
275
+ },
276
+ render (gl, args) {
277
+ const cameraMatrix = BABYLON.Matrix.FromArray(args.defaultProjectionData.mainMatrix);
278
+
279
+ // world-view-projection matrix
280
+ const wvpMatrix = worldMatrix.multiply(cameraMatrix);
281
+
282
+ this.camera.freezeProjectionMatrix(wvpMatrix);
283
+
284
+ this.scene.render(false);
285
+ this.map.triggerRepaint();
286
+ }
287
+ };
288
+
289
+ }
290
+
291
+ /*
292
+ * Helper function used to get threejs-scene-coordinates from mercator coordinates.
293
+ * This is just a quick and dirty solution - it won't work if points are far away from each other
294
+ * because a meter near the north-pole covers more mercator-units
295
+ * than a meter near the equator.
296
+ */
297
+ function calculateDistanceMercatorToMeters(from, to) {
298
+ const mercatorPerMeter = from.meterInMercatorCoordinateUnits();
299
+ // mercator x: 0=west, 1=east
300
+ const dEast = to.x - from.x;
301
+ const dEastMeter = dEast / mercatorPerMeter;
302
+ // mercator y: 0=north, 1=south
303
+ const dNorth = from.y - to.y;
304
+ const dNorthMeter = dNorth / mercatorPerMeter;
305
+ return {dEastMeter, dNorthMeter};
306
+ }
307
+
308
+ const div = document.querySelector('#map');
309
+ const modelOrigin = JSON.parse(div.dataset.location); // [-124.1014, 40.50303];
310
+ var modelSource = undefined;
311
+ if (div.dataset.renderSource)
312
+ modelSource = div.dataset.renderSource;
313
+ else
314
+ modelSource = div.dataset.renderInline;
315
+
316
+ const unitToMeter = 1/3.2808;
317
+
318
+ const MAPTILER_KEY = 'get_your_own_OpIi9ZULNHzrESv6T2vL';
319
+ const mapid = 'winter'; // 'dataviz'; // 'basic-v2'; // 'aquarelle';
320
+ const map = (window.map = new maplibregl.Map({
321
+ container: 'map',
322
+ style: `https://api.maptiler.com/maps/${mapid}/style.json?key=${MAPTILER_KEY}`,
323
+ // style: {
324
+ // version: 8,
325
+ // sources: {
326
+ // osm: {
327
+ // type: 'raster',
328
+ // tiles: ['https://a.tile.openstreetmap.org/{z}/{x}/{y}.png'],
329
+ // tileSize: 256,
330
+ // attribution: '&copy; OpenStreetMap Contributors',
331
+ // maxzoom: 19
332
+ // },
333
+ // // Use a different source for terrain and hillshade layers, to improve render quality
334
+ // terrainSource: {
335
+ // type: 'raster-dem',
336
+ // url: 'https://demotiles.maplibre.org/terrain-tiles/tiles.json',
337
+ // tileSize: 256
338
+ // },
339
+ // hillshadeSource: {
340
+ // type: 'raster-dem',
341
+ // url: 'https://demotiles.maplibre.org/terrain-tiles/tiles.json',
342
+ // tileSize: 256
343
+ // }
344
+ // },
345
+ // layers: [
346
+ // {
347
+ // id: 'osm',
348
+ // type: 'raster',
349
+ // source: 'osm'
350
+ // },
351
+ // {
352
+ // id: 'hills',
353
+ // type: 'hillshade',
354
+ // source: 'hillshadeSource',
355
+ // layout: {visibility: 'visible'},
356
+ // paint: {'hillshade-shadow-color': '#473B24'}
357
+ // }
358
+ // ],
359
+ // terrain: {
360
+ // source: 'terrainSource',
361
+ // exaggeration: 1
362
+ // }
363
+ // },
364
+ zoom: 18,
365
+ center: modelOrigin,
366
+ zoom: 18,
367
+ maxZoom: 30,
368
+ maxPitch: 85,
369
+ pitch: 77,
370
+ canvasContextAttributes: {antialias: true} // create the gl context with MSAA antialiasing, so custom layers are antialiased
371
+ }));
372
+
373
+
374
+ //
375
+ // Add Buildings
376
+ //
377
+
378
+ // The 'building' layer in the streets vector source contains building-height
379
+ // data from OpenStreetMap.
380
+ map.on('load', () => {
381
+ // Insert the layer beneath any symbol layer.
382
+ const layers = map.getStyle().layers;
383
+
384
+ let labelLayerId;
385
+ for (let i = 0; i < layers.length; i++) {
386
+ if (layers[i].type === 'symbol' && layers[i].layout['text-field']) {
387
+ labelLayerId = layers[i].id;
388
+ break;
389
+ }
390
+ }
391
+
392
+ map.addSource('openmaptiles', {
393
+ url: `https://api.maptiler.com/tiles/v3/tiles.json?key=${MAPTILER_KEY}`,
394
+ type: 'vector',
395
+ });
396
+
397
+ map.addLayer(
398
+ {
399
+ 'id': '3d-buildings',
400
+ 'source': 'openmaptiles',
401
+ 'source-layer': 'building',
402
+ 'type': 'fill-extrusion',
403
+ 'minzoom': 15,
404
+ 'filter': ['!=', ['get', 'hide_3d'], true],
405
+ 'paint': {
406
+ 'fill-extrusion-color': [
407
+ 'interpolate',
408
+ ['linear'],
409
+ ['get', 'render_height'], 0, 'lightgray', 200, 'royalblue', 400, 'lightblue'
410
+ ],
411
+ 'fill-extrusion-height': [
412
+ 'interpolate',
413
+ ['linear'],
414
+ ['zoom'],
415
+ 15,
416
+ 0,
417
+ 16,
418
+ ['get', 'render_height']
419
+ ],
420
+ 'fill-extrusion-base': ['case',
421
+ ['>=', ['get', 'zoom'], 16],
422
+ ['get', 'render_min_height'], 0
423
+ ]
424
+ }
425
+ },
426
+ labelLayerId
427
+ );
428
+ });
429
+
430
+
431
+ //
432
+ // Add Asset
433
+ //
434
+ const worldAltitude = 0;
435
+ // +x east, +y up, +z north
436
+ const modelRotate = [Math.PI / 2, 0, 0];
437
+ // Maplibre.js default coordinate system (no rotations)
438
+ // +x east, -y north, +z up
439
+ // const modelRotate = [0, 0, 0];
440
+
441
+ map.on('style.load', () => {
442
+ {% if viewer == "three" %}
443
+ map.addLayer(createAssetLayerThreeJS({
444
+ {% else %}
445
+ map.addLayer(createAssetLayerBabylon({
446
+ {% endif %}
447
+ map,
448
+ modelSource,
449
+ modelOrigin,
450
+ modelRotate,
451
+ unitToMeter
452
+ }));
453
+ });
454
+ </script>
455
+
456
+ </body>
457
+ </html>
@@ -202,8 +202,7 @@
202
202
  <model-viewer
203
203
  id="viewer"
204
204
  src="{{ asset.rendering }}"
205
- alt="3D Model"
206
- auto-rotate
205
+ alt="3D Model of {{ asset.name }}"
207
206
  camera-controls
208
207
  interaction-prompt="none"
209
208
  camera-orbit="0deg 75deg 2m"
@@ -155,6 +155,20 @@ table a[href^="https://"]::after
155
155
  </label>
156
156
  </div>
157
157
  </div>
158
+ <!-- Streaming check box -->
159
+ <div class="col-12">
160
+ <div class="form-check">
161
+ <input
162
+ type="checkbox"
163
+ name="is_streaming"
164
+ id="is_streaming"
165
+ class="form-check-input"
166
+ {% if filter.form.cesmd_not_null.value %}checked{% endif %}>
167
+ <label for="is_streaming" class="form-check-label">
168
+ {{ filter.form.is_streaming.label }}
169
+ </label>
170
+ </div>
171
+ </div>
158
172
 
159
173
  {# Buttons #}
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+ <!DOCTYPE html>
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+ <html>
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+ <head>
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+ <meta charset="utf-8"/>
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+ <title>MapLibre – California Outline Only</title>
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+ <!-- MapLibre GL CSS -->
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+ <link
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+ href="https://unpkg.com/maplibre-gl@2.4.0/dist/maplibre-gl.css"
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+ rel="stylesheet"
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+ />
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+ <style>
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+ html, body {
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+ margin: 0;
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+ padding: 0;
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+ height: 100%;
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+ }
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+ #map {
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+ width: 100%;
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+ height: 100%;
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+ }
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+ /* ------------------- Marker Styles ------------------- */
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+ /* 1) Small gray circle for Partial */
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+ .marker-partial {
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+ width: 6px;
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+ height: 6px;
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+ background-color: #929292;
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+ border-radius: 50%;
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+ border: 1px solid #555;
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+ }
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+
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+ /* 2) Beige teardrop pin for Complete */
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+ .marker-complete {
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+ width: 30px;
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+ height: 44px;
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+ filter: drop-shadow(0 2px 4px rgba(0,0,0,0.3));
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+ background-repeat: no-repeat;
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+ background-position: center;
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+ background-size: contain;
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+ /* A “teardrop pin” shape in beige (#F5F5DC) */
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+ background-image: url("data:image/svg+xml,%3Csvg width='30' height='44' viewBox='0 0 30 44' fill='none' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M15 0C8.383 0 3 5.383 3 12c0 8.25 12 24.75 12 24.75S27 20.25 27 12c0-6.617-5.383-12-12-12zM15 16.4c-2.427 0-4.4-1.973-4.4-4.4 0-2.427 1.973-4.4 4.4-4.4 2.427 0 4.4 1.973 4.4 4.4 0 2.427-1.973 4.4-4.4 4.4z' fill='%23febf80' stroke='%23000' stroke-width='1'/%3E%3C/svg%3E");
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+ }
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+
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+ /* 3) Blue teardrop pin for Instrumented */
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+ .marker-instrumented {
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+ width: 20px;
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+ height: 34px;
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+ filter: drop-shadow(0 2px 4px rgba(0,0,0,0.3));
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+ background-repeat: no-repeat;
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+ background-position: center;
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+ background-size: contain;
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+ /* Same shape, but blue fill */
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+ background-image: url("data:image/svg+xml,%3Csvg width='30' height='44' viewBox='0 0 30 44' fill='none' xmlns='http://www.w3.org/2000/svg'%3E%3Cpath d='M15 0C8.383 0 3 5.383 3 12c0 8.25 12 24.75 12 24.75S27 20.25 27 12c0-6.617-5.383-12-12-12zM15 16.4c-2.427 0-4.4-1.973-4.4-4.4 0-2.427 1.973-4.4 4.4-4.4 2.427 0 4.4 1.973 4.4 4.4 0 2.427-1.973 4.4-4.4 4.4z' fill='%232f9ad4' stroke='%23000' stroke-width='1'/%3E%3C/svg%3E");
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+ }
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+ </style>
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+ </head>
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+ <body>
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+ <div id="map" data-bridges='{{ data|safe }}'></div>
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+
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+ <!-- MapLibre GL JS -->
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+ <script src="https://unpkg.com/maplibre-gl@2.4.0/dist/maplibre-gl.js"></script>
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+
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+ <script>
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+ // Example data structure (fake sample locations)
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+ const data = JSON.parse(document.getElementById('map').dataset.bridges);
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+
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+ // Create the map
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+ const map = new maplibregl.Map({
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+ container: 'map',
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+ style: {
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+ "version": 8,
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+ "name": "California Outline Only",
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+ "sources": {
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+ "california-outline": {
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+ "type": "geojson",
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+ // Local GeoJSON file with California's outline
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+ "data": "/california.json"
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+ }
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+ },
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+ "layers": [
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+ {
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+ "id": "background",
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+ "type": "background",
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+ "paint": {
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+ "background-color": "#fff"
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+ }
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+ },
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+ {
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+ "id": "california-outline",
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+ "type": "line",
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+ "source": "california-outline",
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+ "paint": {
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+ "line-color": "#000",
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+ "line-width": 3
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+ }
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+ }
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+ ]
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+ },
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+ center: [-119.4179, 36.7783], // approx center of CA
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+ zoom: 5,
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+ maxPitch: 85,
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+ });
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+
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+ // Once map loads, add markers
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+ map.on('load', () => {
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+ // Add Partial markers (small gray circles)
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+ data.Partial.forEach(point => {
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+ const el = document.createElement('div');
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+ el.className = 'marker-partial';
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+ new maplibregl.Marker({ element: el })
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+ .setLngLat([point.lon, point.lat])
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+ .addTo(map);
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+ });
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+
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+
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+ // Add Instrumented markers (blue pins)
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+ data.Instrumented.forEach(point => {
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+ const el = document.createElement('div');
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+ el.className = 'marker-instrumented';
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+ new maplibregl.Marker({ element: el })
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+ .setLngLat([point.lon, point.lat])
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+ .addTo(map);
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+ });
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+
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+
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+ // Add Complete markers (beige pins)
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+ data.Complete.forEach(point => {
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+ const el = document.createElement('div');
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+ el.className = 'marker-complete';
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+ new maplibregl.Marker({ element: el })
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+ .setLngLat([point.lon, point.lat+0.2])
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+ .addTo(map);
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+ });
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+ });
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+ </script>
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+ </body>
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+ </html>