irie 0.0.41__py3-none-any.whl → 0.0.43__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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- irie/apps/inventory/archive/CESMD.py +0 -0
- irie/apps/inventory/filters.py +1 -1
- irie/apps/inventory/models.py +27 -0
- irie/apps/inventory/services/render.py +0 -0
- irie/apps/inventory/urls.py +3 -0
- irie/apps/inventory/views.py +57 -0
- irie/apps/prediction/forms.py +2 -1
- irie/apps/prediction/models.py +24 -0
- irie/apps/prediction/runners/hazus.py +33 -19
- irie/apps/prediction/urls.py +5 -3
- irie/apps/prediction/views.py +101 -8
- irie/apps/static/assets/css/brace.css +0 -33
- irie/apps/static/assets/css/brace.css.map +1 -1
- irie/apps/static/assets/css/brace.min.css +1 -1
- irie/apps/static/assets/js/brace.js +2 -1
- irie/apps/templates/includes/scripts.html +10 -1
- irie/apps/templates/includes/sidebar.html +19 -11
- irie/apps/templates/inventory/asset-on-map.html +457 -0
- irie/apps/templates/inventory/asset-profile.html +1 -2
- irie/apps/templates/inventory/map-inventory.html +136 -0
- irie/apps/templates/inventory/map-inventory2.html +143 -0
- irie/apps/templates/inventory/map-single-asset.html +0 -0
- irie/apps/templates/inventory/map-single-asset2.html +618 -0
- irie/apps/templates/inventory/map-terrain.html +214 -0
- irie/apps/templates/inventory/sensor-upload.html +1 -0
- irie/apps/templates/inventory/three-maps.html +229 -0
- irie/apps/templates/layouts/base.html +2 -1
- irie/apps/templates/prediction/predictor-upload.html +68 -22
- irie/apps/templates/site/index.html +36 -27
- irie/apps/templates/site/page-400-sidebar.html +31 -0
- irie/apps/templates/site/page-400.html +29 -0
- irie/apps/templates/site/page-404-sidebar.html +1 -1
- irie/apps/templates/site/page-404.html +1 -1
- irie/fhwa/__init__.py +132 -0
- irie/fhwa/__main__.py +79 -0
- irie/fhwa/fields/nbi001.py +61 -0
- irie/fhwa/fields/nbi001b.py +1 -0
- irie/fhwa/fields/nbi002.py +0 -0
- irie/fhwa/fields.py +32 -0
- irie/init/__main__.py +0 -4
- irie/init/calid.py +86 -3
- irie/init/getNBIData.py +1 -1
- irie/init/getNBIData2.py +304 -0
- irie/init/management/commands/init_assets.py +11 -11
- irie/init/management/commands/init_predictors.py +1 -1
- irie/init/management/commands/make_asset.py +0 -0
- irie/pull/nbi.py +304 -0
- {irie-0.0.41.dist-info → irie-0.0.43.dist-info}/METADATA +1 -1
- {irie-0.0.41.dist-info → irie-0.0.43.dist-info}/RECORD +53 -36
- {irie-0.0.41.dist-info → irie-0.0.43.dist-info}/WHEEL +1 -1
- irie/apps/inventory/CESMD.py +0 -81
- irie/apps/inventory/archive/arcGIS.py +0 -1175
- irie/apps/inventory/traffic.py +0 -175052
- /irie/apps/inventory/{calid.py → archive/calid.py} +0 -0
- {irie-0.0.41.dist-info → irie-0.0.43.dist-info}/entry_points.txt +0 -0
- {irie-0.0.41.dist-info → irie-0.0.43.dist-info}/top_level.txt +0 -0
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//Tooltips
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// Tooltips
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var tooltipTriggerList = [].slice.call(document.querySelectorAll('[data-bs-toggle="tooltip"]'))
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<!-- Core -->
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<script src="{{ ASSETS_ROOT }}/vendor/@popperjs/core/dist/umd/popper.min.js"></script>
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<script src="{{ ASSETS_ROOT }}/vendor/bootstrap/dist/js/bootstrap.min.js"></script>
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<script>
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var win = navigator.platform.indexOf('Win') > -1;
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if (win && document.querySelector('#sidenav-scrollbar')) {
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var options = {
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</script>
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{% comment %}
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<script src="{{ ASSETS_ROOT }}/vendor/onscreen/dist/on-screen.umd.min.js"></script>
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<script src="{{ ASSETS_ROOT }}/vendor/notyf/notyf.min.js"></script>
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<!-- Simplebar -->
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<!-- <script src="{{ ASSETS_ROOT }}/vendor/simplebar/dist/simplebar.min.js"></script> -->
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<!-- Github buttons -->
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<script async defer src="https://buttons.github.io/buttons.js"></script>
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<nav class="navbar navbar-theme-
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<nav class="navbar navbar-theme-secondary navbar-dark px-4 col-12 d-lg-none">
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<a class="navbar-brand me-lg-5" href="/">
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<img class="navbar-brand-light" src="{{ ASSETS_ROOT }}/img/brace2-no_text.png" alt="BRACE2 logo" />
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</a>
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<div class="d-flex align-items-center">
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<a href="javascript:;" class="nav-link text-body p-0" id="iconNavbarSidenav">
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</div>
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</a>
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<!-- <button class="navbar-toggler d-lg-none collapsed" type="button" -->
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<button class="navbar-toggler collapsed" type="button"
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data-bs-toggle="collapse"
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</nav>
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<!-- <nav id="sidebarMenu" class="sidebar d-lg-block bg-gray-800 text-white collapse" data-simplebar> -->
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<aside id="
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<div class="sidebar-inner px-4 pt-3">
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<aside id="sidenav-main" style="z-index: 1;" class="sidebar navbar navbar-vertical navbar-expand-xs d-lg-block collapse bg-white ms-2 my-2 fixed-start">
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<div class="collapse navbar-collapse sidebar-inner px-4 pt-3 w-auto" id="sidenav-collapse-main">
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{% comment %}
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<div class="user-card d-flex d-md-none align-items-center justify-content-between justify-content-md-center pb-4">
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{% comment %}
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<div class="avatar-lg me-4">
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<img src="{{ ASSETS_ROOT }}/img/team/profile-picture-3.jpg" class="card-img-top rounded-circle border-white"
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alt="Profile picture">
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</div>
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{% endcomment %}
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<div class="d-block">
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<a href="/page-sign-in.html" class="btn btn-secondary btn-sm d-inline-flex align-items-center">
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<svg class="icon icon-xxs me-1" fill="none" stroke="currentColor" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"><path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M17 16l4-4m0 0l-4-4m4 4H7m6 4v1a3 3 0 01-3 3H6a3 3 0 01-3-3V7a3 3 0 013-3h4a3 3 0 013 3v1"></path></svg>
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{% endcomment %}
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<ul class="nav navbar-nav flex-column pt-3 pt-md-0">
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<li class="nav-item">
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<a href="/" class="nav-link d-flex align-items-center">
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<a href="/" class="nav-link d-flex align-items-center" data-bs-toggle="collapse">
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<span class="sidebar-icon">
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<img src="{{ ASSETS_ROOT }}/img/brace2-no_text.png" height="20" width="20" alt="BRACE2 Logo">
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<li role="separator" class="dropdown-divider mt-2 mb-2 border-gray-700"></li>
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<li class="nav-item {% if 'dashboard' in segment %} active {% endif %}">
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<li class="nav-item {% if 'dashboard' in segment %} active {% endif %}" data-bs-toggle="collapse">
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<a href="{% url 'dashboard' %}" class="nav-link">
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<svg class="icon icon-xs me-2" fill="currentColor" viewBox="0 0 20 20" xmlns="http://www.w3.org/2000/svg"><path d="M2 10a8 8 0 018-8v8h8a8 8 0 11-16 0z"></path><path d="M12 2.252A8.014 8.014 0 0117.748 8H12V2.252z"></path></svg>
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class="nav-link collapsed d-flex justify-content-between align-items-center"
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data-bs-toggle="collapse" data-bs-target="#submenu-events">
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</div>
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<li class="nav-item {% if 'assets' in segment %} active {% endif %}">
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<li class="nav-item text-dark {% if 'assets' in segment %} active {% endif %}" data-bs-toggle="collapse">
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<a href="{% url 'asset_table' %}" class="nav-link">
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<svg class="icon icon-xs me-2" fill="currentColor" viewBox="0 0 20 20" xmlns="http://www.w3.org/2000/svg"><path d="M4 4a2 2 0 00-2 2v1h16V6a2 2 0 00-2-2H4z"></path><path fill-rule="evenodd" d="M18 9H2v5a2 2 0 002 2h12a2 2 0 002-2V9zM4 13a1 1 0 011-1h1a1 1 0 110 2H5a1 1 0 01-1-1zm5-1a1 1 0 100 2h1a1 1 0 100-2H9z" clip-rule="evenodd"></path></svg>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>Test Maps</title>
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<meta property="og:description" content="Use a custom style layer with babylon.js to add a 3D model to the map." />
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel='stylesheet' href='https://unpkg.com/maplibre-gl@5.2.0/dist/maplibre-gl.css' />
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<script src='https://unpkg.com/maplibre-gl@5.2.0/dist/maplibre-gl.js'></script>
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<style>
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body { margin: 0; padding: 0; }
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html, body, #map { height: 100%; }
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</style>
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{% if viewer == "three" %}
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<script type="importmap">
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{
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"imports": {
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"three": "https://cdn.jsdelivr.net/npm/three@0.169.0/build/three.module.js",
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"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.169.0/examples/jsm/"
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}
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}
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</script>
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{% else %}
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<script src="https://unpkg.com/babylonjs@5.42.2/babylon.js"></script>
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<script src="https://unpkg.com/babylonjs-loaders@5.42.2/babylonjs.loaders.min.js"></script>
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{% endif %}
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</head>
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<body>
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<div id="map" data-location="{{ location }}"
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{% if render_src %}
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data-render-source="{{ render_src }}"
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{% else %}
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data-render-inline="{{ render_glb }}"
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{% endif %}
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>
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</div>
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<script type="module">
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import * as THREE from 'three';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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{% else %}
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<script>
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{% endif %}
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function createAssetLayerThreeJS(options) {
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const {map, modelSource, modelOrigin, modelRotate, unitToMeter} = options;
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const modelAltitude = 0;
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const modelCoord = maplibregl.MercatorCoordinate.fromLngLat(
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modelOrigin,
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modelAltitude
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);
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const modelScale = modelCoord.meterInMercatorCoordinateUnits()*unitToMeter;
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const modelTransform = {
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translateX: modelCoord.x,
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translateY: modelCoord.y, //-25*modelScale,
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translateZ: modelCoord.z+100*modelScale, // 35
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rotateX: modelRotate[0],
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rotateY: modelRotate[1],
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rotateZ: modelRotate[2],
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scale: modelScale
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};
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return {
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id: '3d-model',
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type: 'custom',
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renderingMode: '3d',
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onAdd(map, gl) {
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this.camera = new THREE.Camera();
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this.scene = new THREE.Scene();
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const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
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directionalLight.position.set(100, 100, 100);
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directionalLight.castShadow = true;
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this.scene.add(directionalLight);
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directionalLight.shadow.camera.near = 0.1;
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directionalLight.shadow.camera.far = 2000;
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directionalLight.shadow.camera.left = -50000; // was 500
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directionalLight.shadow.camera.right = 50000; // was 500
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directionalLight.shadow.camera.top = 50000; // was 500
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directionalLight.shadow.camera.bottom = -50000; // was 500
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directionalLight.shadow.mapSize.width = 4096;
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directionalLight.shadow.mapSize.height = 4096;
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const groundGeometry = new THREE.PlaneGeometry(5000, 5000);
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const groundMaterial = new THREE.ShadowMaterial({ opacity: 0.3 });
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const ground = new THREE.Mesh(groundGeometry, groundMaterial);
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ground.rotation.x = -Math.PI / 2;
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ground.position.y = - 100; // 35;
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ground.receiveShadow = true;
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this.scene.add(ground);
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const loader = new GLTFLoader();
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loader.load(
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modelSource,
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(gltf) => {
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gltf.scene.traverse(function (node) {
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if (node.isMesh || node.isLight) {
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node.castShadow = true;
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node.receiveShadow = true;
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}
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});
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this.scene.add(gltf.scene);
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}
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);
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this.map = map;
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this.renderer = new THREE.WebGLRenderer({
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|
+
canvas: map.getCanvas(),
|
|
112
|
+
context: gl,
|
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113
|
+
antialias: true
|
|
114
|
+
});
|
|
115
|
+
this.renderer.shadowMap.enabled = true;
|
|
116
|
+
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
|
117
|
+
|
|
118
|
+
this.renderer.autoClear = false;
|
|
119
|
+
},
|
|
120
|
+
render(gl, args) {
|
|
121
|
+
const rotationX = new THREE.Matrix4().makeRotationAxis(
|
|
122
|
+
new THREE.Vector3(1, 0, 0),
|
|
123
|
+
modelTransform.rotateX
|
|
124
|
+
);
|
|
125
|
+
const rotationY = new THREE.Matrix4().makeRotationAxis(
|
|
126
|
+
new THREE.Vector3(0, 1, 0),
|
|
127
|
+
modelTransform.rotateY
|
|
128
|
+
);
|
|
129
|
+
const rotationZ = new THREE.Matrix4().makeRotationAxis(
|
|
130
|
+
new THREE.Vector3(0, 0, 1),
|
|
131
|
+
modelTransform.rotateZ
|
|
132
|
+
);
|
|
133
|
+
|
|
134
|
+
const m = new THREE.Matrix4().fromArray(args.defaultProjectionData.mainMatrix);
|
|
135
|
+
const l = new THREE.Matrix4()
|
|
136
|
+
.makeTranslation(
|
|
137
|
+
modelTransform.translateX,
|
|
138
|
+
modelTransform.translateY,
|
|
139
|
+
modelTransform.translateZ
|
|
140
|
+
)
|
|
141
|
+
.scale(
|
|
142
|
+
new THREE.Vector3(
|
|
143
|
+
modelTransform.scale,
|
|
144
|
+
-modelTransform.scale,
|
|
145
|
+
modelTransform.scale
|
|
146
|
+
)
|
|
147
|
+
)
|
|
148
|
+
.multiply(rotationX)
|
|
149
|
+
.multiply(rotationY)
|
|
150
|
+
.multiply(rotationZ);
|
|
151
|
+
|
|
152
|
+
this.camera.projectionMatrix = m.multiply(l);
|
|
153
|
+
this.renderer.resetState();
|
|
154
|
+
this.renderer.render(this.scene, this.camera);
|
|
155
|
+
this.map.triggerRepaint();
|
|
156
|
+
}
|
|
157
|
+
};
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
function createAssetLayerBabylon(options) {
|
|
161
|
+
const {map, modelSource, modelOrigin, modelRotate, unitToMeter} = options;
|
|
162
|
+
const worldAltitude = 0;
|
|
163
|
+
|
|
164
|
+
const BABYLON = window.BABYLON;
|
|
165
|
+
// +x east, +y up, +z north
|
|
166
|
+
// const modelRotate = [Math.PI / 2, 0, 0];
|
|
167
|
+
// Maplibre.js default coordinate system (no rotations)
|
|
168
|
+
// +x east, -y north, +z up
|
|
169
|
+
//var worldRotate = [0, 0, 0];
|
|
170
|
+
|
|
171
|
+
const worldOriginMercator = maplibregl.MercatorCoordinate.fromLngLat(
|
|
172
|
+
modelOrigin,
|
|
173
|
+
worldAltitude
|
|
174
|
+
);
|
|
175
|
+
const modelScale = worldOriginMercator.meterInMercatorCoordinateUnits()*unitToMeter;
|
|
176
|
+
const modelTransform = {
|
|
177
|
+
translateX: worldOriginMercator.x,
|
|
178
|
+
translateY: worldOriginMercator.y-25*modelScale,
|
|
179
|
+
translateZ: worldOriginMercator.z+35*modelScale,
|
|
180
|
+
rotateX: modelRotate[0],
|
|
181
|
+
rotateY: modelRotate[1],
|
|
182
|
+
rotateZ: modelRotate[2],
|
|
183
|
+
scale: modelScale
|
|
184
|
+
};
|
|
185
|
+
|
|
186
|
+
// Calculate world matrix
|
|
187
|
+
const worldMatrix = BABYLON.Matrix.Compose(
|
|
188
|
+
new BABYLON.Vector3(modelScale, modelScale, modelScale),
|
|
189
|
+
BABYLON.Quaternion.FromEulerAngles(
|
|
190
|
+
modelRotate[0],
|
|
191
|
+
modelRotate[1],
|
|
192
|
+
modelRotate[2]
|
|
193
|
+
),
|
|
194
|
+
new BABYLON.Vector3(
|
|
195
|
+
worldOriginMercator.x,
|
|
196
|
+
worldOriginMercator.y,
|
|
197
|
+
worldOriginMercator.z
|
|
198
|
+
)
|
|
199
|
+
);
|
|
200
|
+
|
|
201
|
+
return {
|
|
202
|
+
id: '3d-model',
|
|
203
|
+
type: 'custom',
|
|
204
|
+
renderingMode: '3d',
|
|
205
|
+
onAdd (map, gl) {
|
|
206
|
+
this.engine = new BABYLON.Engine(
|
|
207
|
+
gl,
|
|
208
|
+
true,
|
|
209
|
+
{
|
|
210
|
+
useHighPrecisionMatrix: true // Important to prevent jitter at mercator scale
|
|
211
|
+
},
|
|
212
|
+
true
|
|
213
|
+
);
|
|
214
|
+
this.scene = new BABYLON.Scene(this.engine);
|
|
215
|
+
/**
|
|
216
|
+
* optionally add
|
|
217
|
+
* this.scene.autoClearDepthAndStencil = false
|
|
218
|
+
* and for renderingGroupIds set this individually via
|
|
219
|
+
* this.scene.setRenderingAutoClearDepthStencil(1,false)
|
|
220
|
+
* to allow blending with maplibre scene
|
|
221
|
+
* as documented in https://doc.babylonjs.com/features/featuresDeepDive/scene/optimize_your_scene#reducing-calls-to-glclear
|
|
222
|
+
*/
|
|
223
|
+
this.scene.autoClear = false;
|
|
224
|
+
/**
|
|
225
|
+
* use detachControl if you only want to interact with maplibre-gl and do not need pointer events of babylonjs.
|
|
226
|
+
* alternatively exchange this.scene.detachControl() with the following two lines, they will allow bubbling up events to maplibre-gl.
|
|
227
|
+
* this.scene.preventDefaultOnPointerDown = false
|
|
228
|
+
* this.scene.preventDefaultOnPointerUp = false
|
|
229
|
+
* https://doc.babylonjs.com/typedoc/classes/BABYLON.Scene#preventDefaultOnPointerDown
|
|
230
|
+
*/
|
|
231
|
+
this.scene.detachControl();
|
|
232
|
+
|
|
233
|
+
this.scene.beforeRender = () => {
|
|
234
|
+
this.engine.wipeCaches(true);
|
|
235
|
+
};
|
|
236
|
+
|
|
237
|
+
// create simple camera (will have its project matrix manually calculated)
|
|
238
|
+
this.camera = new BABYLON.Camera(
|
|
239
|
+
'Camera',
|
|
240
|
+
new BABYLON.Vector3(0, 0, 0),
|
|
241
|
+
this.scene
|
|
242
|
+
);
|
|
243
|
+
|
|
244
|
+
// create simple light
|
|
245
|
+
const light = new BABYLON.HemisphericLight(
|
|
246
|
+
'light1',
|
|
247
|
+
new BABYLON.Vector3(0, 0, 100),
|
|
248
|
+
this.scene
|
|
249
|
+
);
|
|
250
|
+
light.intensity = 0.7;
|
|
251
|
+
|
|
252
|
+
// Add debug axes viewer, positioned at origin, 10 meter axis lengths
|
|
253
|
+
new BABYLON.AxesViewer(this.scene, 10);
|
|
254
|
+
|
|
255
|
+
// load GLTF model in to the scene
|
|
256
|
+
BABYLON.SceneLoader.LoadAssetContainerAsync(
|
|
257
|
+
modelSource, '', this.scene
|
|
258
|
+
).then((modelContainer) => {
|
|
259
|
+
modelContainer.addAllToScene();
|
|
260
|
+
|
|
261
|
+
const rootMesh = modelContainer.createRootMesh();
|
|
262
|
+
|
|
263
|
+
// If using maplibre.js coordinate system (+z up)
|
|
264
|
+
// rootMesh.rotation.x = Math.PI/2
|
|
265
|
+
|
|
266
|
+
// // Create a second mesh
|
|
267
|
+
// const rootMesh2 = rootMesh.clone();
|
|
268
|
+
|
|
269
|
+
// // Position in babylon.js coordinate system
|
|
270
|
+
// rootMesh2.position.x = 25; // +east, meters
|
|
271
|
+
// rootMesh2.position.z = 25; // +north, meters
|
|
272
|
+
});
|
|
273
|
+
|
|
274
|
+
this.map = map;
|
|
275
|
+
},
|
|
276
|
+
render (gl, args) {
|
|
277
|
+
const cameraMatrix = BABYLON.Matrix.FromArray(args.defaultProjectionData.mainMatrix);
|
|
278
|
+
|
|
279
|
+
// world-view-projection matrix
|
|
280
|
+
const wvpMatrix = worldMatrix.multiply(cameraMatrix);
|
|
281
|
+
|
|
282
|
+
this.camera.freezeProjectionMatrix(wvpMatrix);
|
|
283
|
+
|
|
284
|
+
this.scene.render(false);
|
|
285
|
+
this.map.triggerRepaint();
|
|
286
|
+
}
|
|
287
|
+
};
|
|
288
|
+
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
/*
|
|
292
|
+
* Helper function used to get threejs-scene-coordinates from mercator coordinates.
|
|
293
|
+
* This is just a quick and dirty solution - it won't work if points are far away from each other
|
|
294
|
+
* because a meter near the north-pole covers more mercator-units
|
|
295
|
+
* than a meter near the equator.
|
|
296
|
+
*/
|
|
297
|
+
function calculateDistanceMercatorToMeters(from, to) {
|
|
298
|
+
const mercatorPerMeter = from.meterInMercatorCoordinateUnits();
|
|
299
|
+
// mercator x: 0=west, 1=east
|
|
300
|
+
const dEast = to.x - from.x;
|
|
301
|
+
const dEastMeter = dEast / mercatorPerMeter;
|
|
302
|
+
// mercator y: 0=north, 1=south
|
|
303
|
+
const dNorth = from.y - to.y;
|
|
304
|
+
const dNorthMeter = dNorth / mercatorPerMeter;
|
|
305
|
+
return {dEastMeter, dNorthMeter};
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
const div = document.querySelector('#map');
|
|
309
|
+
const modelOrigin = JSON.parse(div.dataset.location); // [-124.1014, 40.50303];
|
|
310
|
+
var modelSource = undefined;
|
|
311
|
+
if (div.dataset.renderSource)
|
|
312
|
+
modelSource = div.dataset.renderSource;
|
|
313
|
+
else
|
|
314
|
+
modelSource = div.dataset.renderInline;
|
|
315
|
+
|
|
316
|
+
const unitToMeter = 1/3.2808;
|
|
317
|
+
|
|
318
|
+
const MAPTILER_KEY = 'get_your_own_OpIi9ZULNHzrESv6T2vL';
|
|
319
|
+
const mapid = 'winter'; // 'dataviz'; // 'basic-v2'; // 'aquarelle';
|
|
320
|
+
const map = (window.map = new maplibregl.Map({
|
|
321
|
+
container: 'map',
|
|
322
|
+
style: `https://api.maptiler.com/maps/${mapid}/style.json?key=${MAPTILER_KEY}`,
|
|
323
|
+
// style: {
|
|
324
|
+
// version: 8,
|
|
325
|
+
// sources: {
|
|
326
|
+
// osm: {
|
|
327
|
+
// type: 'raster',
|
|
328
|
+
// tiles: ['https://a.tile.openstreetmap.org/{z}/{x}/{y}.png'],
|
|
329
|
+
// tileSize: 256,
|
|
330
|
+
// attribution: '© OpenStreetMap Contributors',
|
|
331
|
+
// maxzoom: 19
|
|
332
|
+
// },
|
|
333
|
+
// // Use a different source for terrain and hillshade layers, to improve render quality
|
|
334
|
+
// terrainSource: {
|
|
335
|
+
// type: 'raster-dem',
|
|
336
|
+
// url: 'https://demotiles.maplibre.org/terrain-tiles/tiles.json',
|
|
337
|
+
// tileSize: 256
|
|
338
|
+
// },
|
|
339
|
+
// hillshadeSource: {
|
|
340
|
+
// type: 'raster-dem',
|
|
341
|
+
// url: 'https://demotiles.maplibre.org/terrain-tiles/tiles.json',
|
|
342
|
+
// tileSize: 256
|
|
343
|
+
// }
|
|
344
|
+
// },
|
|
345
|
+
// layers: [
|
|
346
|
+
// {
|
|
347
|
+
// id: 'osm',
|
|
348
|
+
// type: 'raster',
|
|
349
|
+
// source: 'osm'
|
|
350
|
+
// },
|
|
351
|
+
// {
|
|
352
|
+
// id: 'hills',
|
|
353
|
+
// type: 'hillshade',
|
|
354
|
+
// source: 'hillshadeSource',
|
|
355
|
+
// layout: {visibility: 'visible'},
|
|
356
|
+
// paint: {'hillshade-shadow-color': '#473B24'}
|
|
357
|
+
// }
|
|
358
|
+
// ],
|
|
359
|
+
// terrain: {
|
|
360
|
+
// source: 'terrainSource',
|
|
361
|
+
// exaggeration: 1
|
|
362
|
+
// }
|
|
363
|
+
// },
|
|
364
|
+
zoom: 18,
|
|
365
|
+
center: modelOrigin,
|
|
366
|
+
zoom: 18,
|
|
367
|
+
maxZoom: 30,
|
|
368
|
+
maxPitch: 85,
|
|
369
|
+
pitch: 77,
|
|
370
|
+
canvasContextAttributes: {antialias: true} // create the gl context with MSAA antialiasing, so custom layers are antialiased
|
|
371
|
+
}));
|
|
372
|
+
|
|
373
|
+
|
|
374
|
+
//
|
|
375
|
+
// Add Buildings
|
|
376
|
+
//
|
|
377
|
+
|
|
378
|
+
// The 'building' layer in the streets vector source contains building-height
|
|
379
|
+
// data from OpenStreetMap.
|
|
380
|
+
map.on('load', () => {
|
|
381
|
+
// Insert the layer beneath any symbol layer.
|
|
382
|
+
const layers = map.getStyle().layers;
|
|
383
|
+
|
|
384
|
+
let labelLayerId;
|
|
385
|
+
for (let i = 0; i < layers.length; i++) {
|
|
386
|
+
if (layers[i].type === 'symbol' && layers[i].layout['text-field']) {
|
|
387
|
+
labelLayerId = layers[i].id;
|
|
388
|
+
break;
|
|
389
|
+
}
|
|
390
|
+
}
|
|
391
|
+
|
|
392
|
+
map.addSource('openmaptiles', {
|
|
393
|
+
url: `https://api.maptiler.com/tiles/v3/tiles.json?key=${MAPTILER_KEY}`,
|
|
394
|
+
type: 'vector',
|
|
395
|
+
});
|
|
396
|
+
|
|
397
|
+
map.addLayer(
|
|
398
|
+
{
|
|
399
|
+
'id': '3d-buildings',
|
|
400
|
+
'source': 'openmaptiles',
|
|
401
|
+
'source-layer': 'building',
|
|
402
|
+
'type': 'fill-extrusion',
|
|
403
|
+
'minzoom': 15,
|
|
404
|
+
'filter': ['!=', ['get', 'hide_3d'], true],
|
|
405
|
+
'paint': {
|
|
406
|
+
'fill-extrusion-color': [
|
|
407
|
+
'interpolate',
|
|
408
|
+
['linear'],
|
|
409
|
+
['get', 'render_height'], 0, 'lightgray', 200, 'royalblue', 400, 'lightblue'
|
|
410
|
+
],
|
|
411
|
+
'fill-extrusion-height': [
|
|
412
|
+
'interpolate',
|
|
413
|
+
['linear'],
|
|
414
|
+
['zoom'],
|
|
415
|
+
15,
|
|
416
|
+
0,
|
|
417
|
+
16,
|
|
418
|
+
['get', 'render_height']
|
|
419
|
+
],
|
|
420
|
+
'fill-extrusion-base': ['case',
|
|
421
|
+
['>=', ['get', 'zoom'], 16],
|
|
422
|
+
['get', 'render_min_height'], 0
|
|
423
|
+
]
|
|
424
|
+
}
|
|
425
|
+
},
|
|
426
|
+
labelLayerId
|
|
427
|
+
);
|
|
428
|
+
});
|
|
429
|
+
|
|
430
|
+
|
|
431
|
+
//
|
|
432
|
+
// Add Asset
|
|
433
|
+
//
|
|
434
|
+
const worldAltitude = 0;
|
|
435
|
+
// +x east, +y up, +z north
|
|
436
|
+
const modelRotate = [Math.PI / 2, 0, 0];
|
|
437
|
+
// Maplibre.js default coordinate system (no rotations)
|
|
438
|
+
// +x east, -y north, +z up
|
|
439
|
+
// const modelRotate = [0, 0, 0];
|
|
440
|
+
|
|
441
|
+
map.on('style.load', () => {
|
|
442
|
+
{% if viewer == "three" %}
|
|
443
|
+
map.addLayer(createAssetLayerThreeJS({
|
|
444
|
+
{% else %}
|
|
445
|
+
map.addLayer(createAssetLayerBabylon({
|
|
446
|
+
{% endif %}
|
|
447
|
+
map,
|
|
448
|
+
modelSource,
|
|
449
|
+
modelOrigin,
|
|
450
|
+
modelRotate,
|
|
451
|
+
unitToMeter
|
|
452
|
+
}));
|
|
453
|
+
});
|
|
454
|
+
</script>
|
|
455
|
+
|
|
456
|
+
</body>
|
|
457
|
+
</html>
|