inside-cli 0.1.0__py3-none-any.whl

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+ import sys
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+
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+ # Your original pairs
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+ COLOR_PAIRS = [
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+ ("\033[38;5;218m", "\033[38;5;230m"),
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+ ("\033[38;5;238m", "\033[38;5;210m"),
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+ ("\033[38;5;117m", "\033[38;5;24m"),
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+ ("\033[38;5;155m", "\033[38;5;22m"),
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+ ("\033[38;5;208m", "\033[38;5;52m"),
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+ ("\033[38;5;141m", "\033[38;5;54m"),
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+ ("\033[38;5;200m", "\033[38;5;89m"),
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+ ("\033[38;5;51m", "\033[38;5;23m"),
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+ ("\033[38;5;226m", "\033[38;5;94m"),
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+ ("\033[38;5;220m" ,"\033[38;5;160m")
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+ ]
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+
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+ char_i = [" ██╗", " ██║", " ██║", " ██║", " ██║", " ╚═╝"]
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+ RESET = "\033[0m"
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+
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+ def print_side_by_side():
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+ # Optional: Print headers side-by-side to align with the blocks
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+ for i in range(len(COLOR_PAIRS)):
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+ # Format " V1 ", " V2 ", etc., to match the width
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+ sys.stdout.write(f"V{i + 1:<4} ")
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+ sys.stdout.write("\n")
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+
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+ # Outer loop: Iterate through each line (row) of the ASCII character
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+ for line in char_i:
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+
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+ # Inner loop: For this specific row, draw it in every color pair
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+ for text_color, shadow_color in COLOR_PAIRS:
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+ styled = ""
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+ for char in line:
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+ # If the character is a line/corner, use shadow color
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+ if char in "═╝║╗╔╚":
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+ styled += f"{shadow_color}{char}{text_color}"
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+ else:
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+ # Otherwise, it stays in the default text_color (for the █ blocks)
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+ styled += char
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+
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+ # Write the styled line, keeping it on the same console line, plus spacing
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+ sys.stdout.write(f"{text_color}{styled}{RESET} ")
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+
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+
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+ for shadow_color, text_color in COLOR_PAIRS:
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+ styled = ""
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+ for char in line:
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+ # If the character is a line/corner, use shadow color
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+ if char in "═╝║╗╔╚":
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+ styled += f"{shadow_color}{char}{text_color}"
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+ else:
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+ # Otherwise, it stays in the default text_color (for the █ blocks)
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+ styled += char
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+
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+ # Write the styled line, keeping it on the same console line, plus spacing
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+ sys.stdout.write(f"{text_color}{styled}{RESET} ")
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+
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+ # After printing the current row for all color variants, drop down to the next line
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+ sys.stdout.write("\n")
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+ sys.stdout.write("\n")
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+
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+ if __name__ == "__main__":
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+ print_side_by_side()
@@ -0,0 +1,139 @@
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+ import time
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+ import sys
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+
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+ def animate_left_aligned_sequence():
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+ # ==========================================
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+ # COLOR PALETTE CONFIGURATION
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+ # ==========================================
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+ green = "\033[1m\033[38;5;46m" # Intro Text Color
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+ face_color = "\033[1m\033[38;5;220m" # "Inside CLI" Royal Gold
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+ shadow_color = "\033[1m\033[38;5;57m" # "Inside CLI" Deep Purple
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+
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+ reset = "\033[0m"
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+ shadow_chars = "╗║═╝╔╚"
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+
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+ # ==========================================
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+ # 6-LINE ASCII ART DICTIONARIES
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+ # ==========================================
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+ art_hello = [
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+ r" ██╗ ██╗███████╗██╗ ██╗ ██████╗ ",
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+ r" ██║ ██║██╔════╝██║ ██║ ██╔═══██╗",
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+ r" ███████║█████╗ ██║ ██║ ██║ ██║",
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+ r" ██╔══██║██╔══╝ ██║ ██║ ██║ ██║",
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+ r" ██║ ██║███████╗███████╗███████╗╚██████╔╝",
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+ r" ╚═╝ ╚═╝╚══════╝╚══════╝╚══════╝ ╚═════╝ "
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+ ]
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+
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+ art_amp = [
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+ r" ███╗ ",
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+ r" ██╔═██╗ ",
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+ r" ╚███╔██╗",
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+ r" ██╔═╝██║",
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+ r" ╚█████╔╝",
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+ r" ╚════╝ "
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+ ]
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+
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+ art_welcome = [
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+ r" ██╗ ██╗███████╗██╗ ██████╗ ██████╗ ███╗ ███╗███████╗",
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+ r" ██║ ██║██╔════╝██║ ██╔════╝██╔═══██╗████╗ ████║██╔════╝",
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+ r" ██║ █╗ ██║█████╗ ██║ ██║ ██║ ██║██╔████╔██║█████╗ ",
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+ r" ██║███╗██║██╔══╝ ██║ ██║ ██║ ██║██║╚██╔╝██║██╔══╝ ",
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+ r" ╚███╔███╔╝███████╗███████╗╚██████╗╚██████╔╝██║ ╚═╝ ██║███████╗",
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+ r" ╚══╝╚══╝ ╚══════╝╚══════╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═╝╚══════╝"
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+ ]
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+
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+ art_to = [
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+ r" ████████╗ ██████╗ ",
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+ r" ╚══██╔══╝██╔═══██╗",
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+ r" ██║ ██║ ██║",
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+ r" ██║ ██║ ██║",
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+ r" ██║ ╚██████╔╝",
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+ r" ╚═╝ ╚═════╝ "
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+ ]
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+
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+ art_inside_cli = [
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+ r" ██╗███╗ ██╗███████╗██╗██████╗ ███████╗ ██████╗██╗ ██╗",
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+ r" ██║████╗ ██║██╔════╝██║██╔══██╗██╔════╝ ██╔════╝██║ ██║",
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+ r" ██║██╔██╗ ██║███████╗██║██║ ██║█████╗ ██║ ██║ ██║",
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+ r" ██║██║╚██╗██║╚════██║██║██║ ██║██╔══╝ ██║ ██║ ██║",
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+ r" ██║██║ ╚████║███████║██║██████╔╝███████╗ ╚██████╗███████╗██║",
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+ r" ╚═╝╚═╝ ╚═══╝╚══════╝╚═╝╚═════╝ ╚══════╝ ╚═════╝╚══════╝╚═╝"
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+ ]
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+
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+ # ==========================================
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+ # ANIMATION HELPERS (Left-Aligned)
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+ # ==========================================
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+ def swipe_from_top(art_lines, text_color):
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+ # 1. Slide down reveal (flush left)
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+ for frame in range(1, 7):
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+ for i in range(frame):
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+ sys.stdout.write(text_color + art_lines[i] + reset + "\033[K\n")
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+ # Print empty lines for the rest of the 6-line block
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+ for i in range(6 - frame):
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+ sys.stdout.write("\033[K\n")
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+
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+ sys.stdout.flush()
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+ time.sleep(0.03) # Reveal speed
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+ sys.stdout.write("\033[6A") # Move cursor up 6 lines
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+
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+ # 2. Hold the word on screen
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+ for i in range(6):
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+ sys.stdout.write(text_color + art_lines[i] + reset + "\033[K\n")
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+ sys.stdout.flush()
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+ time.sleep(0.4) # How long the word stays on screen
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+ sys.stdout.write("\033[6A")
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+
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+ # 3. Clear the block before the next word
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+ for i in range(6):
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+ sys.stdout.write("\033[K\n")
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+ sys.stdout.write("\033[6A")
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+
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+ def swipe_from_left(art_lines):
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+ banner_width = max(len(line) for line in art_lines)
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+ lines = [line.ljust(banner_width) for line in art_lines]
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+
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+ # We only need to animate for the width of the banner now
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+ total_frames = banner_width
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+
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+ for frame in range(1, total_frames + 1):
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+ for line in lines:
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+ # Slicing from the end makes it look like it's pushing out of the left wall
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+ visible_text = line[-frame:]
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+
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+ # Apply the 2-color palette safely after string slicing
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+ rendered_line = ""
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+ for char in visible_text:
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+ if char == '█':
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+ rendered_line += face_color + char
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+ elif char in shadow_chars:
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+ rendered_line += shadow_color + char
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+ else:
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+ rendered_line += reset + char
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+
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+ sys.stdout.write(rendered_line + reset + "\033[K\n")
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+
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+ sys.stdout.flush()
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+ if frame < total_frames:
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+ sys.stdout.write("\033[6A")
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+ time.sleep(0.008) # Slide-in speed
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+
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+ # ==========================================
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+ # MAIN EXECUTION
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+ # ==========================================
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+ sys.stdout.write("\033[?25l\n") # Hide cursor & add padding
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+
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+ try:
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+ # Phase 1: The Green Sequence
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+ intro_words = [art_hello, art_amp, art_welcome, art_to]
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+ for word in intro_words:
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+ swipe_from_top(word, green)
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+
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+ # Phase 2: The Logo Slide
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+ swipe_from_left(art_inside_cli)
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+
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+ finally:
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+ sys.stdout.write("\033[?25h\n") # Restore cursor safely
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+ sys.stdout.flush()
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+
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+ if __name__ == "__main__":
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+ animate_left_aligned_sequence()
animations_old/test.py ADDED
@@ -0,0 +1,220 @@
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+ import time
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+ import sys
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+ import shutil
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+
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+ def animate_terminal_slide():
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+ ascii_art = r"""
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+ ██╗███╗ ██╗███████╗██╗██████╗ ███████╗ ██████╗██╗ ██╗
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+ ██║████╗ ██║██╔════╝██║██╔══██╗██╔════╝ ██╔════╝██║ ██║
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+ ██║██╔██╗ ██║███████╗██║██║ ██║█████╗ ██║ ██║ ██║
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+ ██║██║╚██╗██║╚════██║██║██║ ██║██╔══╝ ██║ ██║ ██║
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+ ██║██║ ╚████║███████║██║██████╔╝███████╗ ╚██████╗███████╗██║
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+ ╚═╝╚═╝ ╚═══╝╚══════╝╚═╝╚═════╝ ╚══════╝ ╚═════╝╚══════╝╚═╝
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+ """
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+
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+ purple = "\033[38;5;218m"
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+ gold = "\033[38;5;230m"
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+ # gold = "\033[38;5;238m"
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+ # purple = "\033[38;5;210m"
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+ reset = "\033[0m"
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+ shadow_chars = "╗║═╝╔╚"
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+
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+ # Clean up the raw string and split into lines
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+ raw_lines = ascii_art.strip('\n').split('\n')
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+ num_lines = len(raw_lines)
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+
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+ # Find the max width of the banner and pad all lines evenly
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+ banner_width = max(len(line) for line in raw_lines)
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+ lines = [line.ljust(banner_width) for line in raw_lines]
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+
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+ # Dynamically get the user's terminal width
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+ term_width = shutil.get_terminal_size().columns
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+
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+ # Calculate how far right we need to slide to perfectly center the banner
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+ target_indent = max(0, (term_width - banner_width) // 2)
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+
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+ # Total frames = Sliding out from the wall + Sliding to the center
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+ total_frames = banner_width + target_indent
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+
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+ # Hide cursor to prevent flickering
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+ sys.stdout.write("\033[?25l\n")
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+
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+ try:
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+ for frame in range(1, total_frames + 1):
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+ for line in lines:
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+ # Calculate the visible text for the current frame
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+ if frame <= banner_width:
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+ # Slicing the string to make it slide out from the left edge
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+ visible_text = line[-frame:]
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+ else:
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+ # Banner is fully revealed, now add spaces to push it to the center
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+ indent_spaces = frame - banner_width
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+ visible_text = (" " * indent_spaces) + line
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+
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+ # Apply colors AFTER slicing so we don't accidentally cut ANSI codes in half
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+ rendered_line = ""
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+ for char in visible_text:
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+ if char == '█':
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+ rendered_line += gold + char
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+ elif char in shadow_chars:
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+ rendered_line += purple + char
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+ else:
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+ rendered_line += reset + char
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+
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+ # Print the line and clear to the end of the line (\033[K) to prevent ghosting
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+ sys.stdout.write(rendered_line + reset + "\033[K\n")
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+
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+ sys.stdout.flush()
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+
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+ # If not the last frame, move cursor back up to draw the next frame
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+ if frame < total_frames:
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+ sys.stdout.write(f"\033[{num_lines}A")
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+ time.sleep(0.01) # Speed of the slide (0.01 is a smooth, fast glide)
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+
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+ finally:
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+ # Restore the cursor!
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+ sys.stdout.write("\033[?25h\n")
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+ sys.stdout.flush()
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+
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+ # def animate_neon_power_up():
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+ # ascii_art = r"""
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+ # ██╗███╗ ██╗███████╗██╗██████╗ ███████╗ ██████╗██╗ ██╗
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+ # ██║████╗ ██║██╔════╝██║██╔══██╗██╔════╝ ██╔════╝██║ ██║
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+ # ██║██╔██╗ ██║███████╗██║██║ ██║█████╗ ██║ ██║ ██║
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+ # ██║██║╚██╗██║╚════██║██║██║ ██║██╔══╝ ██║ ██║ ██║
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+ # ██║██║ ╚████║███████║██║██████╔╝███████╗ ╚██████╗███████╗██║
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+ # ╚═╝╚═╝ ╚═══╝╚══════╝╚═╝╚═════╝ ╚══════╝ ╚═════╝╚══════╝╚═╝
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+ # """
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+
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+ # shadow_chars = "╗║═╝╔╚"
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+ # reset = "\033[0m"
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+
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+ # # Define the color gradient frames from "off" to "fully ignited"
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+ # # Each tuple is (Face Color, Shadow Color)
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+ # animation_frames = [
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+ # ("\033[38;5;235m", "\033[38;5;235m"), # Frame 1: Very dark gray (Almost off)
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+ # ("\033[38;5;238m", "\033[38;5;237m"), # Frame 2: Dark gray (Warming up)
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+ # ("\033[38;5;58m", "\033[38;5;17m"), # Frame 3: Dim brown/gold & Dark midnight blue
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+ # ("\033[38;5;136m", "\033[38;5;54m"), # Frame 4: Medium gold & Dim purple
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+ # ("\033[38;5;178m", "\033[38;5;55m"), # Frame 5: Brighter yellow & Medium purple
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+ # ("\033[1m\033[38;5;220m", "\033[1m\033[38;5;57m") # Frame 6: FULL POWER (Bold Royal Gold & Purple)
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+ # ]
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+
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+ # # Clean up the raw string and calculate lines for cursor math
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+ # lines = ascii_art.strip('\n').split('\n')
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+ # num_lines = len(lines)
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+
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+ # # Hide the terminal cursor for a clean animation
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+ # sys.stdout.write("\033[?25l\n")
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+
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+ # try:
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+ # # Loop through each color gradient frame
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+ # for i, (gold_grad, purple_grad) in enumerate(animation_frames):
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+ # for line in lines:
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+ # rendered_line = ""
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+ # for char in line:
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+ # if char == '█':
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+ # rendered_line += gold_grad + char
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+ # elif char in shadow_chars:
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+ # rendered_line += purple_grad + char
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+ # else:
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+ # rendered_line += reset + char
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+ # sys.stdout.write(rendered_line + reset + "\n")
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+
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+ # sys.stdout.flush()
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+
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+ # # If it's not the final frame, pause and move the cursor back up to overwrite
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+ # if i < len(animation_frames) - 1:
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+ # time.sleep(0.12) # Delay between brightness levels (adjust for speed)
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+ # sys.stdout.write(f"\033[{num_lines}A")
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+
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+ # finally:
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+ # # ALWAYS ensure the cursor is restored, even if the user hits Ctrl+C mid-animation
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+ # sys.stdout.write("\033[?25h\n")
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+ # sys.stdout.flush()
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+
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+
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+ # import time
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+ # import sys
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+ # import shutil
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+
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+ # def animate_terminal_slide11():
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+ # ascii_art = r"""
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+ # █████ ███ █████ █████████ █████ █████
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+ # ░░███ ░░░ ░░███ ███░░░░░███░░███ ░░███
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+ # ░███ ████████ █████ ████ ███████ ██████ ███ ░░░ ░███ ░███
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+ # ░███ ░░███░░███ ███░░ ░░███ ███░░███ ███░░███ ░███ ░███ ░███
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+ # ░███ ░███ ░███ ░░█████ ░███ ░███ ░███ ░███████ ░███ ░███ ░███
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+ # ░███ ░███ ░███ ░░░░███ ░███ ░███ ░███ ░███░░░ ░░███ ███ ░███ █ ░███
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+ # █████ ████ █████ ██████ █████░░████████░░██████ ░░█████████ ███████████ █████
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+ # ░░░░░ ░░░░ ░░░░░ ░░░░░░ ░░░░░ ░░░░░░░░ ░░░░░░ ░░░░░░░░░ ░░░░░░░░░░░ ░░░░░
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+ # """
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+
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+ # gold = "\033[38;5;220m"
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+ # purple = "\033[38;5;160m"
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+ # reset = "\033[0m"
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+ # shadow_chars = "░"
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+
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+ # # Clean up the raw string and split into lines
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+ # raw_lines = ascii_art.strip('\n').split('\n')
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+ # num_lines = len(raw_lines)
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+
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+ # # Find the max width of the banner and pad all lines evenly
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+ # banner_width = max(len(line) for line in raw_lines)
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+ # lines = [line.ljust(banner_width) for line in raw_lines]
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+
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+ # # Dynamically get the user's terminal width
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+ # term_width = shutil.get_terminal_size().columns
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+
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+ # # Calculate how far right we need to slide to perfectly center the banner
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+ # target_indent = max(0, (term_width - banner_width) // 2)
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+
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+ # # Total frames = Sliding out from the wall + Sliding to the center
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+ # total_frames = banner_width + target_indent
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+
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+ # # Hide cursor to prevent flickering
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+ # sys.stdout.write("\033[?25l\n")
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+
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+ # try:
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+ # for frame in range(1, total_frames + 1):
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+ # for line in lines:
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+ # # Calculate the visible text for the current frame
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+ # if frame <= banner_width:
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+ # # Slicing the string to make it slide out from the left edge
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+ # visible_text = line[-frame:]
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+ # else:
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+ # # Banner is fully revealed, now add spaces to push it to the center
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+ # indent_spaces = frame - banner_width
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+ # visible_text = (" " * indent_spaces) + line
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+
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+ # # Apply colors AFTER slicing so we don't accidentally cut ANSI codes in half
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+ # rendered_line = ""
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+ # for char in visible_text:
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+ # if char == '█':
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+ # rendered_line += gold + char
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+ # elif char in shadow_chars:
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+ # rendered_line += purple + char
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+ # else:
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+ # rendered_line += reset + char
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+
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+ # # Print the line and clear to the end of the line (\033[K) to prevent ghosting
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+ # sys.stdout.write(rendered_line + reset + "\033[K\n")
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+
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+ # sys.stdout.flush()
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+
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+ # # If not the last frame, move cursor back up to draw the next frame
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+ # if frame < total_frames:
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+ # sys.stdout.write(f"\033[{num_lines}A")
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+ # time.sleep(0.01) # Speed of the slide (0.01 is a smooth, fast glide)
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+
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+ # finally:
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+ # # Restore the cursor!
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+ # sys.stdout.write("\033[?25h\n")
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+ # sys.stdout.flush()
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+
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+
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+
217
+ if __name__ == "__main__":
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+ animate_terminal_slide()
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+ animate_neon_power_up()
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+ animate_terminal_slide11()
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+ animations_old/colour.py,sha256=R2uUnm1MwrWtI9RIVua6Gj-S5wPhsg53PkSghD78VvA,2522
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+ animations_old/ooh_yeahh.py,sha256=X9sTDUHSMfxlStSIk_DziC2qExWZRV35enGOQp5xmYQ,7224
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+ animations_old/test.py,sha256=ldUUtIwjdIQfgEjGtZqAR0jSZTjubGa9aMwQ7EzPEwg,11588
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+ inside_cli-0.1.0.dist-info/top_level.txt,sha256=d8unWJebBNS7M1evBE8gkOcJW4HpnITSJdV86nclNT0,15
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+ inside_cli-0.1.0.dist-info/RECORD,,
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+ Wheel-Version: 1.0
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+ Root-Is-Purelib: true
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+ Tag: py3-none-any
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+
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+ [console_scripts]
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+ inside-cli = main:main
@@ -0,0 +1 @@
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+ animations_old