gh-space-shooter 0.0.1__py3-none-any.whl → 0.0.3__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- gh_space_shooter/constants.py +9 -1
- gh_space_shooter/game/drawables/bullet.py +3 -4
- gh_space_shooter/game/drawables/explosion.py +12 -8
- gh_space_shooter/github_client.py +0 -2
- {gh_space_shooter-0.0.1.dist-info → gh_space_shooter-0.0.3.dist-info}/METADATA +45 -14
- {gh_space_shooter-0.0.1.dist-info → gh_space_shooter-0.0.3.dist-info}/RECORD +9 -9
- {gh_space_shooter-0.0.1.dist-info → gh_space_shooter-0.0.3.dist-info}/WHEEL +0 -0
- {gh_space_shooter-0.0.1.dist-info → gh_space_shooter-0.0.3.dist-info}/entry_points.txt +0 -0
- {gh_space_shooter-0.0.1.dist-info → gh_space_shooter-0.0.3.dist-info}/licenses/LICENSE +0 -0
gh_space_shooter/constants.py
CHANGED
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@@ -7,5 +7,13 @@ SHIP_POSITION_Y = NUM_DAYS + 3 # Ship is positioned just below the grid
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SHIP_SPEED = 0.25 # Cells per frame the ship moves
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BULLET_SPEED = 0.15 # Cells per frame the bullet moves
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BULLET_TRAILING_LENGTH = 3 # Number of trailing segments for bullets
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FRAME_DURATION_MS = 20 # Duration of each frame in milliseconds
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SHIP_SHOOT_COOLDOWN_FRAMES = 10 # Frames between ship shots
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SHIP_SHOOT_COOLDOWN_FRAMES = 10 # Frames between ship shots
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EXPLOSION_PARTICLE_COUNT_LARGE = 8 # Number of particles in a large explosion
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EXPLOSION_PARTICLE_COUNT_SMALL = 4 # Number of particles in a small explosion
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EXPLOSION_MAX_RADIUS_LARGE = 20 # Max radius for large explosions
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EXPLOSION_MAX_RADIUS_SMALL = 10 # Max radius for small explosions
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EXPLOSION_MAX_FRAMES_LARGE = 20 # Frames for large explosion animation
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EXPLOSION_MAX_FRAMES_SMALL = 6 # Frames for small explosion animation
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@@ -4,7 +4,7 @@ from typing import TYPE_CHECKING
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from PIL import ImageDraw
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from ...constants import BULLET_SPEED, SHIP_POSITION_Y
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from ...constants import BULLET_SPEED, BULLET_TRAILING_LENGTH, SHIP_POSITION_Y
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from .drawable import Drawable
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from .explosion import Explosion
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@@ -52,10 +52,9 @@ class Bullet(Drawable):
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def draw(self, draw: ImageDraw.ImageDraw, context: "RenderContext") -> None:
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"""Draw the bullet with trailing tail effect."""
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for i in range(trail_num):
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for i in range(BULLET_TRAILING_LENGTH):
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trail_y = self.y + (i + 1) * BULLET_SPEED
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fade_factor = (i + 1) /
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fade_factor = (i + 1) / BULLET_TRAILING_LENGTH / 2
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self._draw_bullet(draw, context, (self.x, trail_y), fade_factor=fade_factor)
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self._draw_bullet(draw, context, (self.x, self.y), fade_factor=0.3, offset=.6)
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@@ -6,6 +6,14 @@ from typing import TYPE_CHECKING, Literal
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from PIL import ImageDraw
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from ...constants import (
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EXPLOSION_MAX_FRAMES_LARGE,
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EXPLOSION_MAX_FRAMES_SMALL,
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EXPLOSION_MAX_RADIUS_LARGE,
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EXPLOSION_MAX_RADIUS_SMALL,
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EXPLOSION_PARTICLE_COUNT_LARGE,
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EXPLOSION_PARTICLE_COUNT_SMALL,
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)
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from .drawable import Drawable
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if TYPE_CHECKING:
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@@ -30,10 +38,9 @@ class Explosion(Drawable):
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self.y = y
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self.game_state = game_state
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self.frame = 0
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self.max_frames =
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self.max_radius =
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self.particle_count =
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# Generate random angles for each particle
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self.max_frames = EXPLOSION_MAX_FRAMES_SMALL if size == "small" else EXPLOSION_MAX_FRAMES_LARGE
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self.max_radius = EXPLOSION_MAX_RADIUS_SMALL if size == "small" else EXPLOSION_MAX_RADIUS_LARGE
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self.particle_count = EXPLOSION_PARTICLE_COUNT_SMALL if size == "small" else EXPLOSION_PARTICLE_COUNT_LARGE
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self.particle_angles = [random.uniform(0, 2 * math.pi) for _ in range(self.particle_count)]
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def animate(self) -> None:
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@@ -44,21 +51,18 @@ class Explosion(Drawable):
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def draw(self, draw: ImageDraw.ImageDraw, context: "RenderContext") -> None:
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"""Draw expanding particle explosion with fade effect."""
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progress = self.frame / self.max_frames
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fade = 1 - progress # Fade out as animation progresses
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# Get center position
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center_x, center_y = context.get_cell_position(self.x, self.y)
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center_x += context.cell_size // 2
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center_y += context.cell_size // 2
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# Draw expanding particles in random directions
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for i in range(self.particle_count):
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distance = progress * self.max_radius
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angle = self.particle_angles[i]
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# Particle position using random angle
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px = int(center_x + distance * math.cos(angle))
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py = int(center_y + distance * math.sin(angle))
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@@ -32,7 +32,6 @@ class ContributionData(TypedDict):
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username: str
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total_contributions: int
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weeks: list[ContributionWeek]
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fetched_at: str
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class GitHubAPIError(Exception):
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@@ -157,7 +156,6 @@ class GitHubClient:
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"username": username,
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"total_contributions": calendar["totalContributions"],
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"weeks": weeks,
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"fetched_at": datetime.now().isoformat(),
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}
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LEVEL_MAP = {
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@@ -1,15 +1,17 @@
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Metadata-Version: 2.4
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Name: gh-space-shooter
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Version: 0.0.
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Version: 0.0.3
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Summary: A CLI tool that visualizes GitHub contribution graphs as gamified GIFs
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Author-email: zane <czl970721@gmail.com>
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License-File: LICENSE
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Requires-Python: >=3.13
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Requires-Dist: httpx>=0.27.0
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Requires-Dist: pillow>=10.
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Requires-Dist: pillow>=10.1.0
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Requires-Dist: python-dotenv>=1.0.0
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Requires-Dist: rich>=13.0.0
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Requires-Dist: typer>=0.12.0
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Provides-Extra: dev
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Requires-Dist: pytest>=8.0.0; extra == 'dev'
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Description-Content-Type: text/markdown
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# gh-space-shooter 🚀
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##
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## Usage
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### GitHub Action
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Automatically update your game GIF daily using GitHub Actions! Add this workflow to your repository at `.github/workflows/update-game.yml`:
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```yaml
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name: Update Space Shooter Game
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on:
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schedule:
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- cron: '0 0 * * *' # Daily at midnight UTC
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workflow_dispatch: # Allow manual trigger
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permissions:
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contents: write
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jobs:
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update-game:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- uses: czl9707/gh-space-shooter@v1
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with:
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github-token: ${{ secrets.GITHUB_TOKEN }}
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output-path: 'game.gif'
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strategy: 'random'
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```
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Then display it in your README:
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```markdown
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```
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**Action Inputs:**
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- `github-token` (required): GitHub token for fetching contributions
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- `username` (optional): Username to generate game for (defaults to repo owner)
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- `output-path` (optional): Where to save the GIF (default: `gh-space-shooter.gif`)
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- `strategy` (optional): Attack pattern - `column`, `row`, or `random` (default: `random`)
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- `commit-message` (optional): Commit message for the update
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### From PyPI
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### From PyPI
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```bash
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pip install gh-space-shooter
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}
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]
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}
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]
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"fetched_at": "2024-12-30T12:00:00"
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]
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}
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```
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gh_space_shooter/__init__.py,sha256=jBFfHY3YC8-3m-eVPIo3CWoQLsy5Yvd0vcbHVbUDTWY,337
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gh_space_shooter/cli.py,sha256=AHONWh6Kv9Y8D7OWsnOH6kOjN73aSCXF8Ats9jKJwkY,5310
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gh_space_shooter/console_printer.py,sha256=opT5vITkPJ_9BCPNMDays6EtXez9m86YXY9pK5_Hdh8,2345
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gh_space_shooter/constants.py,sha256=
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gh_space_shooter/github_client.py,sha256=
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gh_space_shooter/constants.py,sha256=zMJn4wtCJf11X0pEJeK2q9zfawifB8O-PH1NEOpB0k0,1004
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gh_space_shooter/github_client.py,sha256=PkXGWjR7TpzJvCPg37RM4kPq1phg_MlyBpHNtofaNXQ,4697
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gh_space_shooter/py.typed,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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gh_space_shooter/game/__init__.py,sha256=bIc-S0hOiYqYBtdmd9_CedqYY07Il6XiV__TqcbtJNA,707
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gh_space_shooter/game/animator.py,sha256=5nCY0xfRl6tifwixUlUlVXCQfDjhsR6HbQBKHHmYHH8,2998
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gh_space_shooter/game/render_context.py,sha256=TPJw9RmRB0_786W-O7nfB61UoDzDT_SlEVdaSlW750c,1805
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gh_space_shooter/game/renderer.py,sha256=J13eUOWHkImtiNWGyvRqORM7ngg1Q7LBUgs4cWFl26g,1617
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gh_space_shooter/game/drawables/__init__.py,sha256=lzo3O5cxahrYTyOQVrz7rQ3Prkaj8Z_dpzlt0UdurOo,306
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gh_space_shooter/game/drawables/bullet.py,sha256=
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gh_space_shooter/game/drawables/bullet.py,sha256=tNhdvMw8HPbxyZuE-xTJpo0UGJvb9H8Hj5rA_nZjSUk,2948
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gh_space_shooter/game/drawables/drawable.py,sha256=xIJWI5m-kZCbvCfgYF4jiqTvPFelViJ1gLilz7adJoM,738
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gh_space_shooter/game/drawables/enemy.py,sha256=RCIE4Vn2tis0iJmJO_JUIxnomSgDSsfFhrcPPWmFLhE,1921
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gh_space_shooter/game/drawables/explosion.py,sha256=
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gh_space_shooter/game/drawables/explosion.py,sha256=XJM7NUnK-lkD-AOw8AusUD2erfojyW3rKAi-vqY8eEw,2767
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gh_space_shooter/game/drawables/ship.py,sha256=j389lXOUWvPoFZUNvVN-OEjhTtIlEkAVeEYqF7gDBIE,3216
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gh_space_shooter/game/drawables/starfield.py,sha256=ON_cQ6Qfg30ocLHQEp1dceqputHmxJ7sf61o4uNF4Ng,2530
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gh_space_shooter/game/strategies/__init__.py,sha256=a34i4FlNv-aQ-oEkT1ha7oJDBt7Cd7EFpbMWsYNHpW0,338
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gh_space_shooter/game/strategies/column_strategy.py,sha256=AQHXVTRe5BEjc4QHRL9QLtkkelTzGUGf2531POGtkG0,1728
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gh_space_shooter/game/strategies/random_strategy.py,sha256=l0GKMkGJa_QEvNrN57R_KgWDBafGebP926fZJqpdghc,2215
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gh_space_shooter/game/strategies/row_strategy.py,sha256=8izcioSGrVYGdQ__GrdfAQxnJt1BLhwNdumeuQiDhpg,1426
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gh_space_shooter-0.0.
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gh_space_shooter-0.0.
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gh_space_shooter-0.0.
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gh_space_shooter-0.0.
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gh_space_shooter-0.0.
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gh_space_shooter-0.0.3.dist-info/METADATA,sha256=oSw8RS0yzv1ZX9oLO3vs_MWgpD38yn8fdeSxG3FxADQ,3999
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gh_space_shooter-0.0.3.dist-info/WHEEL,sha256=WLgqFyCfm_KASv4WHyYy0P3pM_m7J5L9k2skdKLirC8,87
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gh_space_shooter-0.0.3.dist-info/entry_points.txt,sha256=SmK2ET5vz62eaMC4mhxmLJ1f_H9qSTXOvFOHNo-qwCk,62
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gh_space_shooter-0.0.3.dist-info/licenses/LICENSE,sha256=teCrgzzcmjYCQ-RqXkDmICcHMN1AfaabrjZsW6O3KEk,1075
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gh_space_shooter-0.0.3.dist-info/RECORD,,
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File without changes
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File without changes
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File without changes
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