gameship 0.1.0__py3-none-any.whl

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gameship/__init__.py ADDED
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+ """gameship — ship your Python game.
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+
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+ One command from a pygame/pygame-ce (or any windowed Python) project to
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+ per-OS distributables and an itch.io release:
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+
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+ gameship build # freeze with PyInstaller -> dist/<platform>/
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+ gameship push user/game # butler push to itch.io (auto-installs butler)
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+ gameship web # pygbag -> browser build (pygame-ce only)
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+ gameship ci # write the 3-OS GitHub Actions workflow
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+
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+ Zero config: entry point, name, and assets are detected; flags override.
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+ """
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+ import argparse
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+ import os
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+ import platform
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+ import shutil
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+ import subprocess
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+ import sys
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+ import urllib.request
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+ import zipfile
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+ from pathlib import Path
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+
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+ __version__ = "0.1.0"
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+
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+ PLATFORM = {"darwin": "mac", "win32": "windows"}.get(sys.platform, "linux")
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+ BUTLER_URL = (
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+ "https://broth.itch.zone/butler/{os}-amd64/LATEST/archive/default".format(
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+ os={"mac": "darwin", "windows": "windows"}.get(PLATFORM, "linux")
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+ )
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+ )
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+
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+
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+ def die(msg: str) -> "None":
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+ print(f"gameship: {msg}", file=sys.stderr)
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+ sys.exit(1)
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+
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+
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+ def find_entry(root: Path, explicit: str | None) -> Path:
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+ if explicit:
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+ p = root / explicit
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+ if not p.exists():
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+ die(f"entry file not found: {p}")
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+ return p
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+ for name in ("main.py", "game.py", "run_game.py"):
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+ if (root / name).exists():
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+ return root / name
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+ candidates = [p for p in root.glob("*.py") if not p.name.startswith("_")]
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+ if len(candidates) == 1:
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+ return candidates[0]
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+ die(
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+ f"couldn't pick an entry point in {root} — found "
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+ f"{[c.name for c in candidates] or 'no .py files'}. "
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+ "Name it main.py or pass --entry FILE."
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+ )
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+
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+
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+ def game_name(root: Path, explicit: str | None) -> str:
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+ if explicit:
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+ return explicit
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+ pyproject = root / "pyproject.toml"
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+ if pyproject.exists():
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+ import tomllib
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+
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+ try:
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+ name = tomllib.loads(pyproject.read_text()).get("project", {}).get("name")
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+ if name:
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+ return name
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+ except tomllib.TOMLDecodeError:
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+ pass
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+ return root.resolve().name
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+
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+
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+ def build(args) -> None:
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+ root = Path(args.path)
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+ if not root.is_dir():
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+ die(f"not a directory: {root}")
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+ entry = find_entry(root, args.entry)
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+ name = game_name(root, args.name)
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+ dist = Path(args.dist or (root / "dist" / PLATFORM)).resolve()
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+ work = dist.parent / ".gameship-work"
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+
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+ cmd = [
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+ sys.executable, "-m", "PyInstaller",
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+ "--noconfirm", "--windowed", "--name", name,
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+ "--distpath", str(dist), "--workpath", str(work),
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+ "--specpath", str(work),
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+ ]
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+ sep = ";" if PLATFORM == "windows" else ":"
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+ for adir in ("assets", "data", "resources"):
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+ if (root / adir).is_dir():
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+ cmd += ["--add-data", f"{root / adir}{sep}{adir}"]
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+ if args.onefile:
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+ cmd.append("--onefile")
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+ cmd.append(str(entry))
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+
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+ print(f"gameship: building '{name}' from {entry.name} for {PLATFORM}")
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+ try:
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+ subprocess.run(cmd, check=True)
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+ except FileNotFoundError:
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+ die("PyInstaller not found — pip install pyinstaller")
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+ except subprocess.CalledProcessError as e:
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+ die(f"PyInstaller failed (exit {e.returncode})")
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+ shutil.rmtree(work, ignore_errors=True)
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+ print(f"gameship: done -> {dist}")
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+ print("gameship: note — bundled asset paths resolve relative to the exe; "
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+ "load files relative to __file__ or sys._MEIPASS-aware helpers.")
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+
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+
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+ def butler_bin() -> str:
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+ found = shutil.which("butler")
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+ if found:
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+ return found
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+ cache = Path.home() / ".cache" / "gameship"
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+ exe = cache / ("butler.exe" if PLATFORM == "windows" else "butler")
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+ if exe.exists():
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+ return str(exe)
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+ cache.mkdir(parents=True, exist_ok=True)
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+ zip_path = cache / "butler.zip"
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+ print(f"gameship: fetching butler ({BUTLER_URL})")
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+ urllib.request.urlretrieve(BUTLER_URL, zip_path)
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+ with zipfile.ZipFile(zip_path) as z:
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+ z.extractall(cache)
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+ zip_path.unlink()
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+ exe.chmod(0o755)
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+ return str(exe)
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+
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+
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+ def push(args) -> None:
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+ if "/" not in args.target:
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+ die("target must be user/game (your itch.io username/project slug)")
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+ dist = Path(args.path or f"dist/{PLATFORM}")
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+ if not dist.is_dir():
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+ die(f"no build at {dist} — run `gameship build` first")
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+ if not os.environ.get("BUTLER_API_KEY"):
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+ die("BUTLER_API_KEY not set — get one at https://itch.io/user/settings/api-keys")
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+ channel = args.channel or PLATFORM
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+ cmd = [butler_bin(), "push", str(dist), f"{args.target}:{channel}"]
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+ if args.userversion:
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+ cmd += ["--userversion", args.userversion]
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+ print("gameship:", " ".join(cmd))
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+ subprocess.run(cmd, check=True)
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+
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+
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+ def web(args) -> None:
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+ root = Path(args.path)
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+ entry = find_entry(root, args.entry)
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+ try:
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+ import pygame # noqa: F401
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+
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+ if not getattr(pygame, "IS_CE", False):
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+ print(
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+ "gameship: warning — pygbag supports pygame-ce, not classic pygame "
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+ "(pip install pygame-ce). Also: your main loop must be async "
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+ "(https://pygame-web.github.io/wiki/pygbag/). Continuing anyway."
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+ )
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+ except ImportError:
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+ pass
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+ try:
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+ subprocess.run(
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+ [sys.executable, "-m", "pygbag", "--build", str(entry.parent)], check=True
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+ )
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+ except FileNotFoundError:
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+ die("pygbag not found — pip install pygbag")
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+ except subprocess.CalledProcessError as e:
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+ die(f"pygbag failed (exit {e.returncode})")
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+ print(f"gameship: web build -> {entry.parent / 'build' / 'web'}")
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+
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+
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+ WORKFLOW = """\
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+ # Made by `gameship ci` — builds your game for Windows/macOS/Linux on every
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+ # version tag (and by hand from the Actions tab). To also publish to itch.io:
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+ # 1. repo Settings > Secrets > Actions: add BUTLER_API_KEY
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+ # 2. repo Settings > Variables > Actions: add ITCH_TARGET = youruser/your-game
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+ name: gameship
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+ on:
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+ push:
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+ tags: ["v*"]
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+ workflow_dispatch:
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+
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+ jobs:
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+ build:
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+ strategy:
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+ fail-fast: false
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+ matrix:
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+ include:
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+ - { os: ubuntu-latest, channel: linux }
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+ - { os: windows-latest, channel: windows }
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+ - { os: macos-latest, channel: mac }
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+ runs-on: ${{ matrix.os }}
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+ steps:
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+ - uses: actions/checkout@v4
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+ - uses: actions/setup-python@v5
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+ with: { python-version: "3.12" }
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+ - name: install game deps
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+ shell: bash
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+ run: |
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+ pip install pyinstaller gameship
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+ [ -f requirements.txt ] && pip install -r requirements.txt || pip install pygame-ce
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+ - run: gameship build
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+ - uses: actions/upload-artifact@v4
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+ with:
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+ name: game-${{ matrix.channel }}
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+ path: dist/
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+ - name: publish to itch.io
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+ if: ${{ env.KEY != '' && vars.ITCH_TARGET != '' }}
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+ shell: bash
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+ env:
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+ KEY: ${{ secrets.BUTLER_API_KEY }}
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+ BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
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+ run: gameship push "${{ vars.ITCH_TARGET }}" --channel "${{ matrix.channel }}"
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+ """
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+
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+
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+ def ci(args) -> None:
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+ out = Path(args.path) / ".github" / "workflows" / "gameship.yml"
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+ if out.exists() and not args.force:
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+ die(f"{out} exists — pass --force to overwrite")
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+ out.parent.mkdir(parents=True, exist_ok=True)
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+ out.write_text(WORKFLOW)
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+ print(f"gameship: wrote {out}")
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+ print("gameship: tag a release (git tag v1.0 && git push --tags) to build; "
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+ "add BUTLER_API_KEY + ITCH_TARGET to publish.")
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+
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+
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+ def main() -> None:
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+ ap = argparse.ArgumentParser(prog="gameship", description=__doc__.splitlines()[0])
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+ ap.add_argument("--version", action="version", version=__version__)
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+ sub = ap.add_subparsers(dest="cmd", required=True)
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+
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+ b = sub.add_parser("build", help="freeze the game for this OS -> dist/<platform>/")
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+ b.add_argument("path", nargs="?", default=".")
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+ b.add_argument("--entry", help="entry .py (default: auto-detect main.py)")
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+ b.add_argument("--name", help="app name (default: pyproject name or folder)")
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+ b.add_argument("--dist", help="output dir (default: dist/<platform>)")
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+ b.add_argument("--onefile", action="store_true", help="single-file binary")
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+ b.set_defaults(fn=build)
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+
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+ p = sub.add_parser("push", help="push a build to itch.io via butler")
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+ p.add_argument("target", help="itch.io user/game")
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+ p.add_argument("path", nargs="?", help="build dir (default dist/<platform>)")
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+ p.add_argument("--channel", help="itch channel (default: this platform)")
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+ p.add_argument("--userversion", help="version string shown on itch")
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+ p.set_defaults(fn=push)
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+
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+ w = sub.add_parser("web", help="browser build via pygbag (pygame-ce)")
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+ w.add_argument("path", nargs="?", default=".")
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+ w.add_argument("--entry")
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+ w.set_defaults(fn=web)
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+
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+ c = sub.add_parser("ci", help="write the 3-OS GitHub Actions workflow")
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+ c.add_argument("path", nargs="?", default=".")
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+ c.add_argument("--force", action="store_true")
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+ c.set_defaults(fn=ci)
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+
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+ args = ap.parse_args()
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+ args.fn(args)
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+
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+
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+ if __name__ == "__main__":
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+ main()
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+ Metadata-Version: 2.4
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+ Name: gameship
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+ Version: 0.1.0
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+ Summary: Ship your Python game: one command to per-OS builds and itch.io
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+ License: FSL-1.1-MIT
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+ Project-URL: Homepage, https://github.com/Neuroforge/gameship
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+ Keywords: pygame,packaging,itch.io,pyinstaller,game
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+ Classifier: Development Status :: 3 - Alpha
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+ Classifier: Environment :: Console
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+ Classifier: Intended Audience :: Developers
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+ Classifier: Topic :: Games/Entertainment
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+ Classifier: Topic :: Software Development :: Build Tools
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+ Requires-Python: >=3.11
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Dynamic: license-file
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+
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+ <p align="center">
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+ <img src="https://raw.githubusercontent.com/Neuroforge/gameship/main/docs/logo.png" alt="gameship" width="480">
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+ </p>
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+
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+ <p align="center">
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+ <a href="https://github.com/Neuroforge/gameship/actions/workflows/ci.yml"><img src="https://github.com/Neuroforge/gameship/actions/workflows/ci.yml/badge.svg" alt="CI"></a>
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+ <a href="https://pypi.org/project/gameship/"><img src="https://img.shields.io/pypi/v/gameship" alt="PyPI"></a>
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+ <img src="https://img.shields.io/pypi/pyversions/gameship" alt="Python versions">
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+ <img src="https://img.shields.io/badge/license-FSL--1.1--MIT-blue.svg" alt="License: FSL-1.1-MIT">
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+ </p>
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+
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+ **Ship your Python game.** One command from a pygame project to real
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+ Windows / macOS / Linux builds and an itch.io release — the workflow every
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+ Python gamedev currently hand-rolls from PyInstaller + GitHub Actions + butler
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+ blog posts, packaged.
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+
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+ ```bash
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+ pip install gameship pyinstaller
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+
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+ gameship build # freeze this OS's build -> dist/<platform>/
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+ gameship push you/your-game # publish to itch.io (butler auto-installed)
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+ gameship ci # write the 3-OS GitHub Actions workflow
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+ gameship web # browser build via pygbag (pygame-ce)
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+ ```
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+
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+ ## Why
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+
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+ Python gamedevs are great at game code and stuck on the last mile: a real
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+ double-clickable app for people who don't have Python, built for all three
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+ OSes, uploaded to itch.io. The tools all exist — PyInstaller can't
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+ cross-compile so you need per-OS builders, butler is scriptable but manual,
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+ the GitHub Actions matrix is a blog-post ritual. gameship glues them so you
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+ never think about it:
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+
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+ - **`gameship build`** — detects your entry point (`main.py`) and `assets/`
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+ folder, names the app from your `pyproject.toml` or folder, runs PyInstaller
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+ windowed, outputs to `dist/<platform>/`.
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+ - **`gameship ci`** — drops a ready GitHub Actions workflow: every `v*` tag
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+ builds Windows + macOS + Linux in parallel and uploads artifacts. Add a
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+ `BUTLER_API_KEY` secret and an `ITCH_TARGET` variable and it also publishes
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+ each build to the right itch.io channel.
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+ - **`gameship push`** — wraps [butler](https://itch.io/docs/butler/), itch.io's
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+ official CLI (downloads it on first use), so local pushes are one line too.
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+ - **`gameship web`** — wraps [pygbag](https://pygame-web.github.io/) for a
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+ browser build you can host on itch.io's HTML5 player (pygame-ce projects
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+ with an async main loop).
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+
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+ ## Quick start (60 seconds, local)
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+
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+ ```bash
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+ cd your-game/ # has a main.py that runs your game
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+ pip install gameship pyinstaller
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+ gameship build
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+ open "dist/mac/YourGame.app" # or dist/windows/, dist/linux/
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+ ```
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+
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+ ## Full release pipeline (10 minutes, once)
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+
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+ ```bash
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+ gameship ci
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+ git add .github && git commit -m "release workflow" && git push
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+ # GitHub repo -> Settings -> Secrets -> Actions: BUTLER_API_KEY (from itch.io)
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+ # GitHub repo -> Settings -> Variables -> Actions: ITCH_TARGET=you/your-game
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+ git tag v1.0 && git push --tags
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+ ```
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+
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+ Three OS builds appear as artifacts; each pushes to `you/your-game:windows`,
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+ `:mac`, `:linux` on itch.io. Delta uploads, versioned channels — butler's
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+ whole feature set, none of its setup.
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+
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+ ## Honest limitations (v0)
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+
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+ - PyInstaller quirks are inherited: Windows Defender sometimes flags frozen
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+ Python apps (code-signing fixes it; on the roadmap), and asset paths inside
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+ the bundle should be loaded relative to your script, not the cwd.
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+ - `gameship web` requires pygame-ce and an async-ified main loop — that's a
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+ [pygbag rule](https://pygame-web.github.io/wiki/pygbag/), not ours; we warn
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+ rather than rewrite your code.
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+ - macOS builds are unsigned/un-notarized (players right-click > Open). Signing
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+ + notarization service is the roadmap item after this one.
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+ - Steam/Epic: not yet. itch.io first, on purpose.
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+
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+ ## Example
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+
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+ [`example/`](example/) is a complete 60-line pygame catcher — the repo's CI
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+ builds it on all three OSes and smoke-runs the frozen binary headless
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+ (`SDL_VIDEODRIVER=dummy GAMESHIP_MAX_FRAMES=120`).
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+
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+ ## Common questions this answers
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+
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+ **How do I turn my pygame game into an .exe?** `gameship build` on a Windows
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+ machine (or let the generated workflow's Windows runner do it) — PyInstaller
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+ under the hood, no spec file to write.
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+
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+ **How do I make a Mac .app from a pygame game?** Same command on macOS:
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+ `gameship build` → `dist/mac/YourGame.app`.
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+
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+ **How do I upload a pygame game to itch.io automatically?** `gameship push
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+ you/your-game` locally, or add the `BUTLER_API_KEY` secret so every tagged
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+ release publishes to your itch channels from CI.
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+
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+ **How do I build my game for Windows, Mac, and Linux at once?** You can't
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+ cross-compile Python — nobody can — so `gameship ci` writes the GitHub
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+ Actions matrix that builds natively on all three, free on public repos.
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+
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+ **Is gameship open source?** Source-available under FSL-1.1-MIT: free for
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+ any use except reselling gameship itself as a service, and each release
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+ converts to plain MIT after two years. Games built with it are entirely
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+ unaffected — they're yours.
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+
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+ **Can my pygame game run in the browser?** If it's pygame-ce with an async
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+ main loop: `gameship web` (pygbag), then upload the build as an itch.io HTML5
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+ game.
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+
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+ ## Development
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+
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+ ```bash
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+ pip install -e . pytest
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+ pytest # unit tests (pure logic, no PyInstaller needed)
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+ ```
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+
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+ The [CI](.github/workflows/ci.yml) dogfoods the tool: every push runs the
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+ tests on Python 3.11–3.13 and builds + headless-smoke-runs the example game
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+ on Windows, macOS, and Linux **with gameship itself**.
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+
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+ ## License
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+
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+ **[FSL-1.1-MIT](https://github.com/Neuroforge/gameship/blob/main/LICENSE)** (Functional Source License), which in plain words means:
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+
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+ - **Your games are yours.** Build them, sell them, ship them anywhere —
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+ commercial use of gameship *for making things* is unrestricted, and nothing
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+ about the license touches your game or its builds.
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+ - **The one thing you can't do** is offer gameship itself as a competing
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+ product or service (e.g. a hosted build-your-game SaaS) — that lane funds
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+ the tool's maintenance.
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+ - **Every release automatically becomes plain MIT two years after its
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+ publication.** No takebacks, it's in the license text.
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+
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+ Assets: none — the example uses shapes, and the logo is original.
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+ gameship/__init__.py,sha256=wGG_cYSEzOtXF0DpxzkyUTdxASPGR-PGoLybGDYKnro,9099
2
+ gameship-0.1.0.dist-info/licenses/LICENSE,sha256=8rFQ1R7Mcnj1Mo8Kuwcm4hQJvsL8Sy-Kink46vLsgx4,4210
3
+ gameship-0.1.0.dist-info/METADATA,sha256=l8W2DMjQnd6yEskotCt4Usy71bL8WKc9wYQKEWgwkqM,6841
4
+ gameship-0.1.0.dist-info/WHEEL,sha256=K260EYznzXsJYBQGqmI8VTxEdiZYNvDZwW9cBh9-_MA,91
5
+ gameship-0.1.0.dist-info/entry_points.txt,sha256=-DPIwlunQ3Q73bDrnjsnES_bFg9o0H8yoXMLovkET4g,43
6
+ gameship-0.1.0.dist-info/top_level.txt,sha256=jNRjPOd8y2bwPjPx12_J9XbBu8Av1mBXZsHiVnoX2QQ,9
7
+ gameship-0.1.0.dist-info/RECORD,,
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+ Wheel-Version: 1.0
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+ Generator: setuptools (83.0.0)
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+ Root-Is-Purelib: true
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+ Tag: py3-none-any
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+
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+ [console_scripts]
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+ gameship = gameship:main
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+ # Functional Source License, Version 1.1, MIT Future License
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+
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+ ## Abbreviation
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+
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+ FSL-1.1-MIT
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+
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+ ## Notice
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+
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+ Copyright 2026 Neuroforge
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+
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+ ## Terms and Conditions
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+
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+ ### Licensor ("We")
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+
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+ The party offering the Software under these Terms and Conditions.
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+
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+ ### The Software
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+
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+ The "Software" is each version of the software that we make available under
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+ these Terms and Conditions, as indicated by our inclusion of these Terms and
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+ Conditions with the Software.
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+
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+ ### License Grant
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+
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+ Subject to your compliance with this License Grant and the Patents,
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+ Redistribution and Trademark clauses below, we hereby grant you the right to
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+ use, copy, modify, create derivative works, publicly perform, publicly display
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+ and redistribute the Software for any Permitted Purpose identified below.
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+
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+ ### Permitted Purpose
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+
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+ A Permitted Purpose is any purpose other than a Competing Use. A Competing Use
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+ means making the Software available to others in a commercial product or
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+ service that:
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+
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+ 1. substitutes for the Software;
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+
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+ 2. substitutes for any other product or service we offer using the Software
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+ that exists as of the date we make the Software available; or
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+
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+ 3. offers the same or substantially similar functionality as the Software.
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+
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+ Permitted Purposes specifically include using the Software:
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+
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+ 1. for your internal use and access;
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+
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+ 2. for non-commercial education;
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+
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+ 3. for non-commercial research; and
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+
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+ 4. in connection with professional services that you provide to a licensee
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+ using the Software in accordance with these Terms and Conditions.
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+
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+ ### Patents
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+
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+ To the extent your use for a Permitted Purpose would necessarily infringe our
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+ patents, the license grant above includes a license under our patents. If you
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+ make a claim against any party that the Software infringes or contributes to
59
+ the infringement of any patent, then your patent license to the Software ends
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+ immediately.
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+
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+ ### Redistribution
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+
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+ The Terms and Conditions apply to all copies, modifications and derivatives of
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+ the Software.
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+
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+ If you redistribute any copies, modifications or derivatives of the Software,
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+ you must include a copy of or a link to these Terms and Conditions and not
69
+ remove any copyright notices provided in or with the Software.
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+
71
+ ### Disclaimer
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+
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+ THE SOFTWARE IS PROVIDED "AS IS" AND WITHOUT WARRANTIES OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING WITHOUT LIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR
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+ PURPOSE, MERCHANTABILITY, TITLE OR NON-INFRINGEMENT.
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+
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+ IN NO EVENT WILL WE HAVE ANY LIABILITY TO YOU ARISING OUT OF OR RELATED TO THE
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+ SOFTWARE, INCLUDING INDIRECT, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES,
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+ EVEN IF WE HAVE BEEN INFORMED OF THEIR POSSIBILITY IN ADVANCE.
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+
81
+ ### Trademarks
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+
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+ Except for displaying the License Details and identifying us as the origin of
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+ the Software, you have no right under these Terms and Conditions to use our
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+ trademarks, trade names, service marks or product names.
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+
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+ ## Grant of Future License
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+
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+ We hereby irrevocably grant you an additional license to use the Software under
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+ the MIT license that is effective on the second anniversary of the date we make
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+ the Software available. On or after that date, you may use the Software under
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+ the MIT license, in which case the following will apply:
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of
95
+ this software and associated documentation files (the "Software"), to deal in
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+ the Software without restriction, including without limitation the rights to
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+ use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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+ of the Software, and to permit persons to whom the Software is furnished to do
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+ so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
105
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+ gameship