gameability 0.2.0__py3-none-any.whl

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gameability/oracle.py ADDED
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+ """Hidden inputs, derived from the benchmark's own visible tests.
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+
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+ WHY THIS EXISTS
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+ A mutant that survives the visible tests proves nothing on its own -- it might
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+ be an EQUIVALENT mutant, semantically identical to the reference, in which case
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+ passing is correct and the test suite is blameless. Counting those as gameable
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+ would be the single easiest way to manufacture an impressive false result.
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+
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+ So every surviving mutant must first be shown genuinely broken, and that needs
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+ inputs the visible tests never show. We build them by perturbing the literal
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+ arguments already present in the benchmark's asserts: the types stay right by
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+ construction, so no type inference is needed, and the values are fresh.
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+
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+ This is the same construction that took a lookup table over our own generated
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+ problems from 60/60 to 0/60.
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+ """
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+ import ast
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+ import random
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+ import string
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+
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+
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+ def extract_calls(tests, fn=None):
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+ """Pull `fn(literal, ...)` argument tuples out of a list of assert strings."""
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+ calls, name = [], fn
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+ for t in tests:
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+ try:
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+ tree = ast.parse(t.strip())
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+ except SyntaxError:
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+ continue
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+ for n in ast.walk(tree):
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+ if not isinstance(n, ast.Call) or not isinstance(n.func, ast.Name):
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+ continue
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+ if name is None:
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+ name = n.func.id
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+ if n.func.id != name or n.keywords:
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+ continue
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+ try:
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+ args = [ast.literal_eval(a) for a in n.args]
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+ except (ValueError, SyntaxError, TypeError):
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+ continue
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+ calls.append(args)
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+ return name, calls
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+
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+
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+ def entry_name(tests):
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+ """The function the asserts call most often -- the problem's entry point."""
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+ counts = {}
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+ for t in tests:
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+ try:
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+ tree = ast.parse(t.strip())
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+ except SyntaxError:
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+ continue
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+ for n in ast.walk(tree):
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+ if isinstance(n, ast.Call) and isinstance(n.func, ast.Name):
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+ counts[n.func.id] = counts.get(n.func.id, 0) + 1
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+ if not counts:
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+ return None
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+ return max(sorted(counts), key=lambda k: counts[k])
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+
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+
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+ def perturb(v, rng, depth=0):
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+ """Return a fresh value of the same shape and type as `v`."""
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+ if depth > 4:
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+ return v
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+ if isinstance(v, bool):
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+ return not v
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+ if isinstance(v, int):
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+ d = rng.choice([-3, -2, -1, 1, 2, 3, 5, 7])
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+ return v + d
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+ if isinstance(v, float):
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+ return round(v + rng.uniform(-3, 3), 4)
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+ if isinstance(v, str):
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+ if not v:
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+ return rng.choice(["a", "ab", "xyz"])
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+ pool = string.ascii_lowercase
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+ if v.isupper():
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+ pool = string.ascii_uppercase
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+ elif v.isdigit():
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+ pool = string.digits
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+ n = max(1, len(v) + rng.choice([-1, 0, 0, 1]))
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+ return "".join(rng.choice(pool) for _ in range(n))
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+ if isinstance(v, (list, tuple, set)):
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+ items = list(v)
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+ if not items:
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+ return type(v)()
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+ n = max(1, len(items) + rng.choice([-1, 0, 0, 1]))
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+ base = [items[i % len(items)] for i in range(n)]
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+ out = [perturb(x, rng, depth + 1) for x in base]
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+ return type(v)(out) if not isinstance(v, set) else set(out)
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+ if isinstance(v, dict):
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+ return {k: perturb(val, rng, depth + 1) for k, val in v.items()}
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+ return v
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+
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+
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+ # ---- CONTRACT-PRESERVING INPUTS (v0.2, contract_inputs_v1)
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+ # The free generator above changes values with no knowledge of a problem's rules, so it can ask a
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+ # binary search about an unsorted list or a parenthesis parser about random letters. On such inputs the
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+ # reference's answer is arbitrary, and a mutant that differs there was counted as broken: measured on the
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+ # problems EvalPlus covers, 14% of flagged MBPP and 21% of flagged HumanEval problems were flagged only by
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+ # such inputs (census_contract_check_v1). This generator learns each argument's observed domain from ALL
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+ # of a problem's visible calls and stays inside it.
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+
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+ def _is_sorted(x):
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+ try:
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+ return all(x[i] <= x[i + 1] for i in range(len(x) - 1))
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+ except TypeError:
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+ return False
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+
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+
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+ def profile(values):
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+ """What every observed value at one argument position has in common."""
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+ vals = [v for v in values]
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+ if not vals:
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+ return {"kind": "any"}
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+ if all(isinstance(v, bool) for v in vals):
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+ return {"kind": "bool"}
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+ if all(isinstance(v, (int, float)) and not isinstance(v, bool) for v in vals):
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+ lo = min(vals)
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+ return {"kind": "num", "lb": 1 if lo >= 1 else (0 if lo >= 0 else None)}
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+ if all(isinstance(v, str) for v in vals):
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+ spaced = any(" " in v.strip() for v in vals)
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+ tokens = sorted({t for v in vals for t in v.split()}) if spaced else []
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+ chars = sorted({c for v in vals for c in v})
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+ return {"kind": "str", "chars": chars, "tokens": tokens}
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+ if all(isinstance(v, (list, tuple)) for v in vals):
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+ evid = [v for v in vals if len(v) >= 2]
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+ flat = [x for v in vals for x in v]
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+ rect = bool(vals) and all(len(v) >= 1 and all(isinstance(r, (list, tuple)) for r in v) and
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+ len({len(r) for r in v}) == 1 for v in vals)
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+ square = rect and all(len(v) == len(v[0]) for v in vals)
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+ def perm1n(v):
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+ f = [x for r in v for x in r] if rect else list(v)
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+ return all(isinstance(x, int) and not isinstance(x, bool) for x in f) and sorted(f) == list(range(1, len(f) + 1))
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+ return {"kind": "seq",
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+ "sorted": bool(evid) and not rect and all(_is_sorted(v) for v in evid),
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+ "unique": bool(evid) and not rect and all(len(set(map(repr, v))) == len(v) for v in evid),
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+ "rect": rect, "square": square,
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+ "perm1n": bool(evid) and all(perm1n(v) for v in vals),
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+ "elem": profile([x for r in flat for x in r] if rect else flat)}
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+ return {"kind": "any"}
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+
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+
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+ def perturb_contract(v, rng, prof, depth=0):
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+ """A fresh value of the same shape and type as `v`, inside the domain `prof` was learned from."""
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+ k = prof.get("kind")
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+ if depth > 4 or k == "any":
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+ return perturb(v, rng, depth)
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+ if k == "bool" and isinstance(v, bool):
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+ return not v
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+ if k == "num" and isinstance(v, (int, float)) and not isinstance(v, bool):
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+ out = v + rng.choice([-3, -2, -1, 1, 2, 3, 5, 7]) if isinstance(v, int) else round(v + rng.uniform(-3, 3), 4)
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+ lb = prof.get("lb")
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+ if lb is not None and out < lb:
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+ out = lb + (lb - out) # reflect back inside the observed domain
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+ return out
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+ if k == "str" and isinstance(v, str):
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+ if prof["tokens"]: # whitespace-separated tokens: recombine observed tokens
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+ n = max(1, len(v.split()) + rng.choice([-1, 0, 0, 1]))
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+ return " ".join(rng.choice(prof["tokens"]) for _ in range(n))
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+ pool = prof["chars"] or list(string.ascii_lowercase)
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+ n = max(1, len(v) + rng.choice([-1, 0, 0, 1])) if v else 1
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+ return "".join(rng.choice(pool) for _ in range(n))
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+ if k == "seq" and isinstance(v, (list, tuple)):
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+ if not v:
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+ return type(v)()
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+ if prof["rect"]:
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+ rows, cols = len(v), len(v[0])
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+ if prof["square"]:
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+ rows = cols = max(1, rows + rng.choice([-1, 0, 0, 1]))
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+ else:
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+ rows = max(1, rows + rng.choice([-1, 0, 0, 1]))
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+ if prof["perm1n"]:
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+ vals = list(range(1, rows * cols + 1)); rng.shuffle(vals)
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+ else:
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+ src = [x for r in v for x in r]
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+ vals = [perturb_contract(src[i % len(src)], rng, prof["elem"], depth + 1) for i in range(rows * cols)]
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+ out = [vals[i * cols:(i + 1) * cols] for i in range(rows)]
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+ return type(v)(type(v[0])(r) for r in out)
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+ n = max(1, len(v) + rng.choice([-1, 0, 0, 1]))
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+ if prof["perm1n"]:
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+ out = list(range(1, n + 1)); rng.shuffle(out)
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+ else:
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+ base = [v[i % len(v)] for i in range(n)]
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+ out = [perturb_contract(x, rng, prof["elem"], depth + 1) for x in base]
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+ if prof["unique"]:
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+ seen, uniq = set(), []
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+ for x in out:
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+ tries = 0
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+ while repr(x) in seen and tries < 20:
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+ x = perturb_contract(x, rng, prof["elem"], depth + 1); tries += 1
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+ if repr(x) not in seen:
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+ seen.add(repr(x)); uniq.append(x)
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+ out = uniq or out[:1]
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+ if prof["sorted"]:
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+ try:
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+ out = sorted(out)
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+ except TypeError:
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+ pass
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+ return type(v)(out)
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+ return perturb(v, rng, depth)
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+
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+
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+ def fresh_calls(calls, n=8, seed=0, inputs="contract"):
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+ """Fresh argument tuples, as source text, ready to be executed.
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+
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+ inputs="contract" (default from v0.2) stays inside each argument's observed domain;
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+ inputs="free" is v0.1's generator, kept so its published numbers remain reproducible."""
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+ if not calls:
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+ return []
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+ if inputs not in ("contract", "free"):
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+ raise ValueError("inputs must be 'contract' or 'free', got %r" % (inputs,))
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+ rng = random.Random(seed)
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+ profs = {}
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+ if inputs == "contract":
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+ for ar in {len(c) for c in calls}:
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+ same = [c for c in calls if len(c) == ar]
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+ profs[ar] = [profile([c[j] for c in same]) for j in range(ar)]
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+ out, seen = [], {repr(c) for c in calls}
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+ for i in range(n * 4):
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+ if len(out) >= n:
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+ break
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+ base = calls[i % len(calls)]
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+ if inputs == "contract":
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+ cand = [perturb_contract(a, rng, p) for a, p in zip(base, profs[len(base)])]
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+ else:
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+ cand = [perturb(a, rng) for a in base]
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+ r = repr(cand)
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+ if r in seen:
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+ continue
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+ seen.add(r)
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+ out.append(", ".join(repr(a) for a in cand))
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+ return out
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+ Metadata-Version: 2.4
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+ Name: gameability
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+ Version: 0.2.0
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+ Summary: Find the problems in a code benchmark that accept broken solutions.
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+ Author: Empyrean Intelligence
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+ License-Expression: MIT
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+ Project-URL: Homepage, https://github.com/Empyrean-Intelligence/gameability
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+ Project-URL: Source, https://github.com/Empyrean-Intelligence/gameability
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+ Project-URL: Issues, https://github.com/Empyrean-Intelligence/gameability/issues
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Topic :: Scientific/Engineering :: Artificial Intelligence
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+ Classifier: Topic :: Software Development :: Testing
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+ Requires-Python: >=3.9
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Provides-Extra: hf
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+ Requires-Dist: datasets; extra == "hf"
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+ Dynamic: license-file
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+
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+ # gameability
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+
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+ **Find the problems in a code benchmark that accept broken solutions.**
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+
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+ When a model learns from tests, the tests are its reward. A self-improving system trained on tests that
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+ accept broken code learns to pass weak tests, not to write correct code. `gameability` measures how often
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+ that can happen. It is part of the verification layer we use at Empyrean Intelligence for self-improvement
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+ work, released for anyone who builds benchmarks or RL training sets.
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+
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+ A benchmark score means something only if the benchmark rejects solutions that lack the
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+ skill it measures. `gameability` checks that directly. It takes each problem's reference
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+ solution, breaks it in one small place, confirms the result really is wrong, and then
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+ asks whether the problem's own tests notice.
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+
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+ ```
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+ pip install "gameability[hf]"
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+ gameability check mbpp
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+ ```
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+
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+ On MBPP, **17.9% of problems (169 of 942 judged) accept a broken solution**; on HumanEval,
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+ **10.3% (16 of 155)**. Each run takes minutes on a laptop, with no model and no API key.
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+
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+ **Confirmed on valid inputs.** On the problems EvalPlus also covers, every accepted broken solution
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+ was re-run against EvalPlus's independent tests, whose inputs respect each problem's rules:
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+ **95.2% of flagged MBPP problems and 84.6% of flagged HumanEval problems are confirmed** (the broken
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+ solution passes the original tests and fails EvalPlus). The two unconfirmed HumanEval problems
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+ (116 and 129) are ones whose own visible tests contradict their written specification.
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+
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+ **What changed in v0.2.** v0.1 built fresh inputs by changing values freely, which sometimes asked
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+ a problem about inputs it never promised to handle (an unsorted list for binary search, random
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+ letters for a parenthesis parser). v0.2 learns each argument's domain from the problem's own
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+ visible tests and stays inside it: number signs and minimums, the characters or whole tokens a
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+ string uses, and whether lists are sorted, unique, rectangular or a permutation. On the same
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+ problems this raised the confirmed share from 85.7% to 95.2% (MBPP) and 78.6% to 84.6% (HumanEval)
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+ while keeping 93.1% of v0.1's confirmed detections. `--inputs free` reproduces v0.1.
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+
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+ ## Scoreboard
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+
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+ Problems that accept at least one broken solution (wrong on at least one fresh input), with 95% intervals. Defaults (24 broken
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+ versions per problem, 8 fresh inputs, seed 0), laptop CPU, October 2026.
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+
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+ | Benchmark | Weak problems | Command |
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+ |---|---|---|
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+ | MBPP | 17.9% (169 of 942) [15.6, 20.5] | `gameability check mbpp` |
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+ | MBPP sanitized | 13.8% (57 of 413) [10.8, 17.5] | `gameability check mbpp-sanitized` |
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+ | HumanEval | 10.3% (16 of 155) [6.5, 16.1] | `gameability check humaneval` |
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+ | KodCode (RL training set, 1,000-row random sample) | 9.7% (45 of 466) [7.3, 12.7] | `gameability check kodcode:rows.jsonl` |
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+ | HumanEval+ (EvalPlus) | 3.4% (5 of 147) [1.5, 7.7] | `gameability check humaneval-plus` |
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+ | MBPP+ (EvalPlus) | 2.0% (7 of 353) [1.0, 4.0] | `gameability check mbpp-plus` |
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+
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+ EvalPlus's stronger tests look like a large improvement, but EvalPlus also rewrote most reference
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+ solutions. Holding the original reference fixed (`mbpp-plus-origref`, `humaneval-plus-origref`), the weak
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+ share roughly halves (MBPP 8.7% to 3.1% on 254 problems, HumanEval 10.6% to 4.9% on 123), and at these
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+ sample sizes the intervals overlap. KodCode's judged set is the problems whose tests call the function with
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+ literal arguments (466 of 801 loadable). `rows.jsonl` is KodCode rows saved as JSON lines; the sample above
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+ is reproducible with `python tests/sample_kodcode.py rows.jsonl` (positions from `random.Random(0)`).
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+
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+ ## What it prints
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+
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+ ```
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+ 415 -- 6 of 11 broken solutions pass every visible test
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+ - if arr_len < 2:
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+ + if arr_len <= 2:
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+ a test that catches it: assert max_Product([4, 9]) == (4, 9)
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+ ```
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+
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+ For every weak problem you get the one line that was changed, how many broken versions got
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+ through, and an assert that would have caught one.
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+
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+ **`--fixes fixes.py` writes those asserts to a file; review them before adding them.** Measured on
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+ 34 MBPP/HumanEval problems against a 1.5B model's real solutions: v0.2's suggested asserts wrongly
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+ reject **2.6% of its correct solutions** (8 of 307; v0.1: 15.3%). They target the broken versions
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+ gameability builds, not the mistakes a particular model makes: they caught 4 of that model's 24
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+ real wrong solutions. Treat them as leads, not as a test suite.
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+
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+ ## How it works
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+
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+ For each problem the benchmark supplies (reference solution, visible tests):
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+
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+ 1. The reference must pass its own visible tests. If it doesn't, the problem is excluded and counted.
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+ 2. Fresh inputs are built by varying the arguments in the visible tests. The reference's
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+ outputs on them are the hidden answer key.
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+ 3. The reference is mutated at a single site: a comparison flipped, an operator swapped, a
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+ constant nudged, a `return` replaced with `return None`.
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+ 4. A mutant counts as **broken** only if it gives a different answer from the reference on
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+ at least one fresh input. Mutants that behave identically are thrown away, so they can't
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+ inflate the number.
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+ 5. A broken mutant that still passes every visible test is a **survivor**. A problem with at
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+ least one survivor accepts a wrong solution.
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+
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+ Benchmark code runs in a child process with a step budget, so a runaway mutant is stopped at
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+ the same point on any machine; a wall-clock limit is only a backstop. Mutants that never
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+ finish are reported as truncated, never counted as rejected.
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+
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+ ## Your own benchmark
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+
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+ One problem per line in a `.jsonl` file:
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+
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+ ```json
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+ {"id": "clamp", "reference": "def clamp(x, lo, hi): ...", "tests": ["assert clamp(5, 0, 10) == 5"]}
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+ ```
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+
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+ Optional fields: `entry` (the function name, if it can't be inferred), `setup` (code run
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+ before the tests), `hidden` (held-out asserts you already have; they are used as extra
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+ answer-key inputs), `call_alias` (the name the tests call the solution by, e.g. `candidate`).
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+
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+ ```
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+ gameability check examples/tiny.jsonl --fixes fixes.py --json report.json
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+ ```
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+
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+ ## What the number means, and what it doesn't
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+
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+ - **The attacker is weak.** One small edit is the simplest possible way to be wrong; a model trained
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+ against these tests can search far more. In that sense the rates are a floor.
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+ - **Fresh inputs can still break a problem's rules in ways the tests don't reveal.** v0.2 keeps each
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+ argument inside its observed domain, but it does not model relationships BETWEEN arguments (a
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+ length argument that must equal a list's length) or rules that only the docstring states. On the
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+ problems EvalPlus covers, 4.8% of flagged MBPP and 15.4% of flagged HumanEval problems are still
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+ unconfirmed (v0.1: 14.3% and 21.4%).
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+ - **It does not predict where a model will cheat.** On a 1.5B coder, false passes were no more
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+ common on flagged problems than on others (8.4% vs 10.0%). It audits the tests' strength, not a
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+ model's behaviour.
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+ - **It audits the tests, not any model.** Nothing here says a particular model cheated. It says
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+ which problems would not have caught it.
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+ - **It runs the benchmark's code.** Reference solutions, mutants and tests are executed, each job in
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+ its own throwaway directory (some benchmark tasks write files; v0.1 let them land in your working
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+ folder). That is isolation from your files, not a security sandbox: only run it on benchmarks
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+ you'd be willing to execute.
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+
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+ ## Reproducing the headline numbers
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+
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+ ```
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+ gameability check mbpp --json mbpp.json
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+ gameability check humaneval --json humaneval.json
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+ ```
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+
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+ Defaults: 24 mutants per problem, 8 fresh inputs, seed 0, contract inputs. Add `--inputs free` to
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+ reproduce v0.1's numbers (MBPP 18.5%, HumanEval 11.8%). The known-answer tests run with
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+ `python tests/test_gameability.py` and `python tests/test_contract_inputs.py`.
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+
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+ ## License
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+
162
+ MIT
@@ -0,0 +1,15 @@
1
+ gameability/__init__.py,sha256=rIBy1Ta8EceZbcm1O-I7qdZe1MeInSAalhlIPZ1l66c,840
2
+ gameability/__main__.py,sha256=E6Gls0DNz8GQK2K-kOUIx8cYhgANW_CH54VKrfCfs14,52
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+ gameability/_worker.py,sha256=JS1d-Ues0E8BlInXLRcgZKpIfizK_-kMazjUzwFwW3I,2666
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+ gameability/cli.py,sha256=LqHBdalFFVOeYmD4zTGh12cMAIu-sthosoK_MH3WKJs,5787
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+ gameability/engine.py,sha256=qYxEriBrUZBnX7Rxsbjj-kNUbQspVjUWVow6qufbVI4,12665
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+ gameability/harden.py,sha256=5pjtmXZIUfw2ilCNB2s2D-C6LtuIBt7Mh2My2K4Bsoc,8773
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+ gameability/loaders.py,sha256=LmauU6pYBEN82QkcEywyk_JQ8gB6M0Oqx-xBbDwomHs,12540
8
+ gameability/mutate.py,sha256=nU7prNSuVW_3DOL_WURQElNzwdEQbOTall_-Lv-7jDM,5842
9
+ gameability/oracle.py,sha256=UEgBS-jP0Uf4bjGpqaSzDH2qtRgjA6zrDC7RMX5jltQ,9965
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+ gameability-0.2.0.dist-info/licenses/LICENSE,sha256=JSp4X4Yy5hzOBeIJRmEHwSi6QEJm17VINS1vdQRvq_s,1078
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+ gameability-0.2.0.dist-info/METADATA,sha256=MKWcFo7EShcMOPzB_TJqrzfTRWPoGAeRIKStpP0nFZU,8692
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+ gameability-0.2.0.dist-info/WHEEL,sha256=mOdXR9C3wMVov7cSY8PY-XCzo3SmmWCHvGQr5csJoao,91
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+ gameability-0.2.0.dist-info/entry_points.txt,sha256=6TNGGnuquMJ-OBgCkbaLcQnP5K5MrcLh52X4rmS4Smc,53
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+ gameability-0.2.0.dist-info/top_level.txt,sha256=L7ZC-VXXQ-SeaSz6gYLDHN9ZnudBeRRMs_6H1U0T3PU,12
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+ gameability-0.2.0.dist-info/RECORD,,
@@ -0,0 +1,5 @@
1
+ Wheel-Version: 1.0
2
+ Generator: setuptools (84.2.1)
3
+ Root-Is-Purelib: true
4
+ Tag: py3-none-any
5
+
@@ -0,0 +1,2 @@
1
+ [console_scripts]
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+ gameability = gameability.cli:main
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+ MIT License
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+
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+ Copyright (c) 2026 Empyrean Intelligence
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+ gameability