fractex 0.1.0__py3-none-any.whl

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fractex/__init__.py ADDED
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+ """Fractex public API."""
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+
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+ from .core import (
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+ FractalParams,
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+ FractalGenerator,
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+ InfiniteTexture,
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+ TextureStreamer,
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+ OptimizedNoise,
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+ )
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+ from .interactive import (
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+ InteractiveConfig,
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+ add_interactive_args,
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+ add_preset_arg,
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+ resolve_preset,
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+ run_interactive,
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+ get_screen_size,
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+ resize_nearest,
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+ )
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+ from .examples import list_examples, run_example
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+
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+ __all__ = [
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+ "FractalParams",
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+ "FractalGenerator",
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+ "InfiniteTexture",
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+ "TextureStreamer",
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+ "OptimizedNoise",
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+ "InteractiveConfig",
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+ "add_interactive_args",
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+ "add_preset_arg",
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+ "resolve_preset",
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+ "run_interactive",
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+ "get_screen_size",
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+ "resize_nearest",
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+ "list_examples",
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+ "run_example",
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+ ]
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+
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+ __version__ = "0.1.0"
fractex/advanced.py ADDED
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+ # fractex/advanced.py
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+ """
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+ Продвинутые алгоритмы бесконечной детализации
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+ """
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+
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+ import numpy as np
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+ from numba import jit, prange
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+ from typing import List, Tuple
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+ import threading
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+ from queue import Queue
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+
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+ class GPUAcceleratedTexture:
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+ """Использование GPU для генерации текстур (через PyOpenCL или CuPy)"""
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+
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+ def __init__(self, use_gpu=True):
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+ self.use_gpu = use_gpu
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+ self._init_gpu()
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+
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+ def _init_gpu(self):
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+ """Инициализация GPU контекста"""
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+ try:
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+ import pyopencl as cl
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+ self.ctx = cl.create_some_context()
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+ self.queue = cl.CommandQueue(self.ctx)
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+ self.gpu_available = True
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+ except:
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+ self.gpu_available = False
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+
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+ def generate_on_gpu(self, x_coords, y_coords, params):
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+ """Генерация текстуры на GPU"""
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+ if not self.gpu_available:
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+ return self.generate_on_cpu(x_coords, y_coords, params)
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+
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+ # Реализация OpenCL кернела для фрактального шума
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+ # ...
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+
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+ @jit(nopython=True, parallel=True, nogil=True)
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+ def fractal_noise_parallel(x, y, params):
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+ """
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+ Параллельная генерация фрактального шума с помощью Numba
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+ Ускорение в 50-100 раз на многоядерных CPU
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+ """
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+ height, width = x.shape
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+ result = np.zeros((height, width), dtype=np.float32)
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+
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+ for i in prange(height):
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+ for j in range(width):
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+ total = 0.0
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+ frequency = params['base_scale']
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+ amplitude = 1.0
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+ max_amplitude = 0.0
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+
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+ for octave in range(params['octaves']):
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+ nx = x[i, j] * frequency
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+ ny = y[i, j] * frequency
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+
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+ # Быстрый симплекс-шум
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+ noise_val = fast_simplex_2d(nx, ny, octave)
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+ total += amplitude * noise_val
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+ max_amplitude += amplitude
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+
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+ amplitude *= params['persistence']
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+ frequency *= params['lacunarity']
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+
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+ if amplitude < 0.001:
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+ break
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+
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+ result[i, j] = total / max_amplitude if max_amplitude > 0 else 0
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+
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+ return result
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+
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+ @jit(nopython=True)
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+ def fast_simplex_2d(x, y, seed):
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+ """Оптимизированный 2D симплекс-шум"""
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+ # Упрощенная реализация для скорости
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+ F2 = 0.3660254037844386 # 0.5*(sqrt(3)-1)
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+ G2 = 0.21132486540518713 # (3-sqrt(3))/6
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+
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+ s = (x + y) * F2
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+ i = np.floor(x + s)
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+ j = np.floor(y + s)
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+
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+ t = (i + j) * G2
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+ X0 = i - t
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+ Y0 = j - t
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+ x0 = x - X0
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+ y0 = y - Y0
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+
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+ # Определяем, в каком треугольнике симплекса находимся
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+ i1, j1 = (1, 0) if x0 > y0 else (0, 1)
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+
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+ x1 = x0 - i1 + G2
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+ y1 = y0 - j1 + G2
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+ x2 = x0 - 1.0 + 2.0 * G2
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+ y2 = y0 - 1.0 + 2.0 * G2
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+
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+ # Хеширование углов
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+ ii = int(i) & 255
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+ jj = int(j) & 255
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+
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+ perm = np.arange(512)
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+ gi0 = perm[ii + perm[jj]] % 12
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+ gi1 = perm[ii + i1 + perm[jj + j1]] % 12
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+ gi2 = perm[ii + 1 + perm[jj + 1]] % 12
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+
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+ # Градиенты (12 штук)
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+ grad3 = np.array([
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+ [1,1,0], [-1,1,0], [1,-1,0], [-1,-1,0],
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+ [1,0,1], [-1,0,1], [1,0,-1], [-1,0,-1],
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+ [0,1,1], [0,-1,1], [0,1,-1], [0,-1,-1]
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+ ], dtype=np.float32)
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+
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+ # Скалярные произведения
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+ t0 = 0.5 - x0*x0 - y0*y0
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+ n0 = 0.0
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+ if t0 > 0:
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+ t0 *= t0
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+ n0 = t0 * t0 * (grad3[gi0, 0]*x0 + grad3[gi0, 1]*y0)
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+
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+ t1 = 0.5 - x1*x1 - y1*y1
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+ n1 = 0.0
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+ if t1 > 0:
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+ t1 *= t1
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+ n1 = t1 * t1 * (grad3[gi1, 0]*x1 + grad3[gi1, 1]*y1)
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+
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+ t2 = 0.5 - x2*x2 - y2*y2
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+ n2 = 0.0
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+ if t2 > 0:
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+ t2 *= t2
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+ n2 = t2 * t2 * (grad3[gi2, 0]*x2 + grad3[gi2, 1]*y2)
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+
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+ return 70.0 * (n0 + n1 + n2)
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+
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+ class InfiniteDetailTexture:
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+ """
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+ Текстура с истинно бесконечной детализацией
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+ Использует адаптивные квадродеревья для LOD
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+ """
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+
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+ def __init__(self, base_generator, max_depth=20):
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+ self.generator = base_generator
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+ self.max_depth = max_depth
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+ self.quadtree = {}
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+ self.lod_bias = 1.0
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+
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+ def get_pixel(self, world_x, world_y, screen_size, pixel_size):
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+ """
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+ Получение пикселя с учетом экранного пространства
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+ screen_size: размер экрана в пикселях
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+ pixel_size: размер пикселя в мировых координатах
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+ """
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+ # Определяем необходимый уровень детализации
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+ required_detail = -np.log2(pixel_size) * self.lod_bias
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+ lod = max(0, min(int(required_detail), self.max_depth))
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+
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+ # Получаем или создаем нужный тайл
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+ tile_key = self._get_tile_key(world_x, world_y, lod)
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+
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+ if tile_key not in self.quadtree:
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+ self._generate_tile(tile_key, world_x, world_y, lod)
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+
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+ # Билинейная интерполяция внутри тайла
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+ return self._sample_tile(tile_key, world_x, world_y)
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+
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+ def _get_tile_key(self, x, y, lod):
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+ """Ключ для тайла в квадродереве"""
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+ tile_size = 2 ** (-lod) # Размер тайла уменьшается с увеличением lod
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+ tile_x = int(x // tile_size)
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+ tile_y = int(y // tile_size)
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+ return (tile_x, tile_y, lod)
fractex/cli.py ADDED
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+ """CLI for running Fractex interactive examples."""
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+
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+ from __future__ import annotations
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+
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+ import argparse
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+ import runpy
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+ import sys
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+ from typing import List
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+
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+
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+ def _examples() -> List[str]:
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+ return [
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+ "splash",
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+ "custom_pattern",
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+ "architecture_pattern",
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+ "composite_material",
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+ "crystal_cave",
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+ "integration",
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+ "terrain",
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+ "3d_integration_2d",
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+ "3d_integration",
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+ "3d",
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+ "underwater",
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+ "underwater_volkano",
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+ "game_texture",
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+ ]
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+
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+
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+ def main() -> None:
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+ parser = argparse.ArgumentParser(description="Fractex CLI")
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+ parser.add_argument("example", nargs="?", help="Example name")
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+ parser.add_argument("--list", action="store_true", help="List available examples")
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+ parser.add_argument("--interactive", action="store_true", help="Run interactive mode")
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+ parser.add_argument("--no-interactive", action="store_true", help="Disable interactive mode")
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+ parser.add_argument("--scale", type=float, default=None)
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+ parser.add_argument("--fps", type=float, default=None)
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+ parser.add_argument("--width", type=int, default=None)
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+ parser.add_argument("--height", type=int, default=None)
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+ parser.add_argument("--preset", type=str, default=None)
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+ parser.add_argument("args", nargs=argparse.REMAINDER, help="Extra args passed to example")
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+ args = parser.parse_args()
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+
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+ if args.list or not args.example:
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+ print("Available examples:")
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+ for name in _examples():
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+ print(f" - {name}")
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+ return
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+
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+ if args.example not in _examples():
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+ print(f"Unknown example '{args.example}'. Use --list to see options.")
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+ sys.exit(1)
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+
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+ module = f"fractex.examples.{args.example}"
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+ forwarded = []
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+
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+ interactive = True
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+ if args.no_interactive:
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+ interactive = False
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+ if args.interactive:
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+ interactive = True
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+
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+ if interactive:
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+ forwarded.append("--interactive")
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+
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+ for name in ("scale", "fps", "width", "height", "preset"):
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+ value = getattr(args, name)
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+ if value is not None:
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+ forwarded.extend([f"--{name}", str(value)])
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+
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+ if args.args:
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+ if args.args[0] == "--":
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+ forwarded.extend(args.args[1:])
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+ else:
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+ forwarded.extend(args.args)
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+
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+ sys.argv = [module] + forwarded
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+ runpy.run_module(module, run_name="__main__")
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+
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+
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+ if __name__ == "__main__":
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+ main()