formwork-kit 0.1.0__py3-none-any.whl

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Files changed (137) hide show
  1. formwork_cli/__init__.py +326 -0
  2. formwork_cli/kit/COSTS.md +111 -0
  3. formwork_cli/kit/adapters/claude-code/README.md +53 -0
  4. formwork_cli/kit/adapters/claude-code/settings.json +46 -0
  5. formwork_cli/kit/adapters/codex/README.md +43 -0
  6. formwork_cli/kit/adapters/cursor/README.md +45 -0
  7. formwork_cli/kit/adapters/gemini-cli/README.md +47 -0
  8. formwork_cli/kit/build +410 -0
  9. formwork_cli/kit/check/checks/config-shape +123 -0
  10. formwork_cli/kit/check/checks/decision-ids +159 -0
  11. formwork_cli/kit/check/checks/doc-links +133 -0
  12. formwork_cli/kit/check/checks/generated-current +74 -0
  13. formwork_cli/kit/check/checks/guard-wired +139 -0
  14. formwork_cli/kit/check/checks/kit-integrity +199 -0
  15. formwork_cli/kit/check/checks/predictions-first +127 -0
  16. formwork_cli/kit/check/checks/role-shape +172 -0
  17. formwork_cli/kit/check/checks/rule-labels +135 -0
  18. formwork_cli/kit/check/fixtures/config-shape/must-fail/documents-a-section-that-does-not-exist/.formwork.toml +5 -0
  19. formwork_cli/kit/check/fixtures/config-shape/must-fail/documents-a-section-that-does-not-exist/formwork/guide.md +13 -0
  20. formwork_cli/kit/check/fixtures/config-shape/must-fail/rules-as-a-switchboard/.formwork.toml +8 -0
  21. formwork_cli/kit/check/fixtures/config-shape/must-pass/layers-kept-apart/.formwork.toml +5 -0
  22. formwork_cli/kit/check/fixtures/decision-ids/must-fail/a-placeholder-shipped/docs/decisions/0003-still-pending.md +7 -0
  23. formwork_cli/kit/check/fixtures/decision-ids/must-fail/superseded-by-nothing/docs/decisions/0002-old.md +6 -0
  24. formwork_cli/kit/check/fixtures/decision-ids/must-fail/two-decisions-one-number/docs/decisions/0007-first.md +6 -0
  25. formwork_cli/kit/check/fixtures/decision-ids/must-fail/two-decisions-one-number/docs/decisions/0007-second.md +6 -0
  26. formwork_cli/kit/check/fixtures/decision-ids/must-pass/clean-numbering/docs/decisions/0001-the-first.md +6 -0
  27. formwork_cli/kit/check/fixtures/decision-ids/must-pass/clean-numbering/docs/decisions/0002-the-second.md +6 -0
  28. formwork_cli/kit/check/fixtures/decision-ids/must-pass/clean-numbering/docs/decisions/0003-the-third.md +6 -0
  29. formwork_cli/kit/check/fixtures/decision-ids/must-pass/nothing-recorded-yet/docs/decisions/README.md +3 -0
  30. formwork_cli/kit/check/fixtures/doc-links/must-fail/never-written/index.md +7 -0
  31. formwork_cli/kit/check/fixtures/doc-links/must-fail/renamed-file/architecture-notes.md +3 -0
  32. formwork_cli/kit/check/fixtures/doc-links/must-fail/renamed-file/guide.md +8 -0
  33. formwork_cli/kit/check/fixtures/doc-links/must-pass/links-resolve/architecture-notes.md +1 -0
  34. formwork_cli/kit/check/fixtures/doc-links/must-pass/links-resolve/guide.md +5 -0
  35. formwork_cli/kit/check/fixtures/generated-current/must-fail/a-generated-file-was-edited/.claude/agents/sample.md +22 -0
  36. formwork_cli/kit/check/fixtures/generated-current/must-fail/a-generated-file-was-edited/.codex/agents/sample.toml +22 -0
  37. formwork_cli/kit/check/fixtures/generated-current/must-fail/a-generated-file-was-edited/.formwork.toml +1 -0
  38. formwork_cli/kit/check/fixtures/generated-current/must-fail/a-generated-file-was-edited/.gemini/agents/sample.md +23 -0
  39. formwork_cli/kit/check/fixtures/generated-current/must-fail/a-generated-file-was-edited/formwork/build +349 -0
  40. formwork_cli/kit/check/fixtures/generated-current/must-fail/a-generated-file-was-edited/formwork/roles/method/sample.md +18 -0
  41. formwork_cli/kit/check/fixtures/generated-current/must-pass/generated-and-current/.claude/agents/sample.md +20 -0
  42. formwork_cli/kit/check/fixtures/generated-current/must-pass/generated-and-current/.codex/agents/sample.toml +22 -0
  43. formwork_cli/kit/check/fixtures/generated-current/must-pass/generated-and-current/.formwork.toml +1 -0
  44. formwork_cli/kit/check/fixtures/generated-current/must-pass/generated-and-current/.gemini/agents/sample.md +23 -0
  45. formwork_cli/kit/check/fixtures/generated-current/must-pass/generated-and-current/formwork/build +349 -0
  46. formwork_cli/kit/check/fixtures/generated-current/must-pass/generated-and-current/formwork/roles/method/sample.md +18 -0
  47. formwork_cli/kit/check/fixtures/generated-current/must-pass/nothing-is-generated-here/README.md +3 -0
  48. formwork_cli/kit/check/fixtures/guard-wired/must-fail/declared-but-no-file/.formwork.toml +1 -0
  49. formwork_cli/kit/check/fixtures/guard-wired/must-fail/file-but-not-wired/.claude/settings.json +1 -0
  50. formwork_cli/kit/check/fixtures/guard-wired/must-fail/file-but-not-wired/.formwork.toml +1 -0
  51. formwork_cli/kit/check/fixtures/guard-wired/must-pass/declared-and-wired/.claude/settings.json +1 -0
  52. formwork_cli/kit/check/fixtures/guard-wired/must-pass/declared-and-wired/.formwork.toml +1 -0
  53. formwork_cli/kit/check/fixtures/guard-wired/must-pass/nothing-declared/README.md +1 -0
  54. formwork_cli/kit/check/fixtures/kit-integrity/must-fail/a-check-went-missing/formwork/check/checks/still-here +2 -0
  55. formwork_cli/kit/check/fixtures/kit-integrity/must-fail/a-check-went-missing/state/fingerprints.txt +2 -0
  56. formwork_cli/kit/check/fixtures/kit-integrity/must-fail/a-guard-was-altered/formwork/guard/git-boundary +3 -0
  57. formwork_cli/kit/check/fixtures/kit-integrity/must-fail/a-guard-was-altered/state/fingerprints.txt +1 -0
  58. formwork_cli/kit/check/fixtures/kit-integrity/must-pass/everything-matches/formwork/guard/git-boundary +2 -0
  59. formwork_cli/kit/check/fixtures/kit-integrity/must-pass/everything-matches/state/fingerprints.txt +1 -0
  60. formwork_cli/kit/check/fixtures/predictions-first/must-fail/argued-with-no-predictions/docs/rounds/0004-the-storage-question/architect.md +3 -0
  61. formwork_cli/kit/check/fixtures/predictions-first/must-fail/argued-with-no-predictions/docs/rounds/0004-the-storage-question/researcher.md +3 -0
  62. formwork_cli/kit/check/fixtures/predictions-first/must-fail/argued-with-no-predictions/docs/rounds/0004-the-storage-question/round.md +4 -0
  63. formwork_cli/kit/check/fixtures/predictions-first/must-pass/a-round-that-has-not-argued-yet/docs/rounds/0006-not-started/round.md +3 -0
  64. formwork_cli/kit/check/fixtures/predictions-first/must-pass/no-rounds-at-all/docs/README.md +3 -0
  65. formwork_cli/kit/check/fixtures/predictions-first/must-pass/predictions-on-record/docs/rounds/0005-the-shape-of-a-brief/architect.md +3 -0
  66. formwork_cli/kit/check/fixtures/predictions-first/must-pass/predictions-on-record/docs/rounds/0005-the-shape-of-a-brief/predictions.md +4 -0
  67. formwork_cli/kit/check/fixtures/predictions-first/must-pass/predictions-on-record/docs/rounds/0005-the-shape-of-a-brief/researcher.md +3 -0
  68. formwork_cli/kit/check/fixtures/role-shape/must-fail/claims-a-grant-binds-everywhere/formwork/roles/README.md +6 -0
  69. formwork_cli/kit/check/fixtures/role-shape/must-fail/claims-a-grant-binds-everywhere/formwork/roles/complete.md +18 -0
  70. formwork_cli/kit/check/fixtures/role-shape/must-fail/missing-a-section/formwork/roles/vague.md +16 -0
  71. formwork_cli/kit/check/fixtures/role-shape/must-fail/spawn-without-being-lead/formwork/roles/eager.md +18 -0
  72. formwork_cli/kit/check/fixtures/role-shape/must-fail/two-roles-one-job/formwork/roles/first.md +18 -0
  73. formwork_cli/kit/check/fixtures/role-shape/must-fail/two-roles-one-job/formwork/roles/second.md +18 -0
  74. formwork_cli/kit/check/fixtures/role-shape/must-pass/well-formed/formwork/roles/complete.md +18 -0
  75. formwork_cli/kit/check/fixtures/rule-labels/must-fail/claims-enforcement-that-does-not-exist/formwork/rules/core.md +9 -0
  76. formwork_cli/kit/check/fixtures/rule-labels/must-fail/no-catches/formwork/rules/core.md +9 -0
  77. formwork_cli/kit/check/fixtures/rule-labels/must-fail/unlabelled/formwork/rules/core.md +7 -0
  78. formwork_cli/kit/check/fixtures/rule-labels/must-pass/well-formed/formwork/rules/core.md +10 -0
  79. formwork_cli/kit/check/run +340 -0
  80. formwork_cli/kit/check/test_gate.py +222 -0
  81. formwork_cli/kit/first-run.md +204 -0
  82. formwork_cli/kit/fw +121 -0
  83. formwork_cli/kit/glossary.md +160 -0
  84. formwork_cli/kit/guard/git-boundary +627 -0
  85. formwork_cli/kit/guard/protected-files +748 -0
  86. formwork_cli/kit/guard/quality-gate +260 -0
  87. formwork_cli/kit/guard/test_boundary.py +273 -0
  88. formwork_cli/kit/guard/test_protection.py +254 -0
  89. formwork_cli/kit/guard/test_quality_gate.py +156 -0
  90. formwork_cli/kit/install +395 -0
  91. formwork_cli/kit/limits.md +141 -0
  92. formwork_cli/kit/loop.md +82 -0
  93. formwork_cli/kit/roles/HOW-TO-ADD-A-ROLE.md +105 -0
  94. formwork_cli/kit/roles/TEMPLATE.md +26 -0
  95. formwork_cli/kit/roles/method/architect.md +269 -0
  96. formwork_cli/kit/roles/method/challenger.md +243 -0
  97. formwork_cli/kit/roles/method/lead.md +280 -0
  98. formwork_cli/kit/roles/method/record-keeper.md +206 -0
  99. formwork_cli/kit/roles/method/researcher.md +246 -0
  100. formwork_cli/kit/roles/method/reviewer.md +207 -0
  101. formwork_cli/kit/roles/packs/accessibility.md +236 -0
  102. formwork_cli/kit/roles/packs/ai.md +248 -0
  103. formwork_cli/kit/roles/packs/analyst.md +233 -0
  104. formwork_cli/kit/roles/packs/backend.md +425 -0
  105. formwork_cli/kit/roles/packs/brainstormer.md +190 -0
  106. formwork_cli/kit/roles/packs/data.md +212 -0
  107. formwork_cli/kit/roles/packs/devops.md +203 -0
  108. formwork_cli/kit/roles/packs/frontend.md +224 -0
  109. formwork_cli/kit/roles/packs/integrations.md +215 -0
  110. formwork_cli/kit/roles/packs/legal.md +251 -0
  111. formwork_cli/kit/roles/packs/marketing.md +206 -0
  112. formwork_cli/kit/roles/packs/mobile.md +202 -0
  113. formwork_cli/kit/roles/packs/performance.md +192 -0
  114. formwork_cli/kit/roles/packs/product.md +217 -0
  115. formwork_cli/kit/roles/packs/security.md +267 -0
  116. formwork_cli/kit/roles/packs/sre.md +203 -0
  117. formwork_cli/kit/roles/packs/tester.md +246 -0
  118. formwork_cli/kit/roles/packs/user-researcher.md +218 -0
  119. formwork_cli/kit/roles/packs/ux.md +205 -0
  120. formwork_cli/kit/roles/packs/visual.md +199 -0
  121. formwork_cli/kit/roles/packs/writer.md +198 -0
  122. formwork_cli/kit/round.md +131 -0
  123. formwork_cli/kit/rules/core.md +195 -0
  124. formwork_cli/kit/rules/full.md +493 -0
  125. formwork_cli/kit/templates/brief.md +68 -0
  126. formwork_cli/kit/templates/decision.md +93 -0
  127. formwork_cli/kit/templates/predictions.md +54 -0
  128. formwork_cli/kit/templates/report.md +52 -0
  129. formwork_cli/kit/templates/round.md +77 -0
  130. formwork_cli/kit/test_install.py +165 -0
  131. formwork_cli/kit/troubleshooting.md +247 -0
  132. formwork_cli/kit-page/FORMWORK.md +182 -0
  133. formwork_kit-0.1.0.dist-info/METADATA +308 -0
  134. formwork_kit-0.1.0.dist-info/RECORD +137 -0
  135. formwork_kit-0.1.0.dist-info/WHEEL +4 -0
  136. formwork_kit-0.1.0.dist-info/entry_points.txt +2 -0
  137. formwork_kit-0.1.0.dist-info/licenses/LICENSE +21 -0
@@ -0,0 +1,199 @@
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+ ---
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+ name: visual
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+ pack: design
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+ owns: look-and-identity
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+ tools: ["read", "write"]
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+ ---
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+
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+ # Visual
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+
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+ **Owns.** Look, type, colour, spacing, and whether the whole thing appears to
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+ come from one place.
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+
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+ **Does not own.** Whether a person can use it. That is `ux`, and it wins
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+ wherever the two conflict.
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+
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+ **Tools.** Reads and writes.
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+
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+ **Stops when.** A visual choice would make something harder to use.
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+
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+ **Would be wrong if.** It made it beautiful and unusable. Contrast is not
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+ decoration.
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+
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+ ---
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+
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+ ## What this role is actually deciding
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+
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+ Not taste. **Whether somebody can tell, in a quarter of a second, what matters
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+ on this screen.**
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+
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+ Everything here — size, weight, colour, space — is a way of saying "this first,
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+ that second, that is background". Done well nobody notices. Done badly people
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+ read every element at the same speed and get tired.
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+
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+ ---
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+
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+ ## Read first
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+
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+ What already exists, and whether it is consistent. Most products have three
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+ visual eras layered on top of each other, and the first useful act is usually
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+ naming that rather than adding a fourth.
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+
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+ ---
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+
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+ ## How to do this well
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+
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+ ### 1. Space is the tool, not colour
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+
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+ The reason space works is not taste. **People group things that are near each
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+ other, before reading a word of them.** That is one of the Gestalt principles of
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+ grouping, and it is the oldest reliable finding in this field: **proximity** and
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+ **similarity** are read faster than any label, and so are the later additions of
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+ **common region** — a shared boundary or background — and **uniform
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+ connectedness**.
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+
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+ So spacing is not decoration around the content. **It is the first thing that
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+ tells somebody what belongs with what**, and a box drawn around unrelated items
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+ will beat a heading that says they are unrelated.
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+
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+ The commonest reason a screen feels cluttered is not too many things. It is
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+ that nothing is grouped.
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+
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+ Things belonging together sit close; things not belonging together sit far
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+ apart. That one rule does more than any colour choice, and it costs nothing.
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+
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+ **Uneven space is how a design says "these are the same" about things that are
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+ not.** Pick a small set of spacing values and never use anything else. Four is
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+ enough. Arbitrary numbers are how a layout becomes impossible to maintain.
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+
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+ ### 2. Two weights and three sizes are usually enough
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+
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+ Every additional size and weight is another thing a reader has to rank.
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+
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+ If everything is emphasised, nothing is. A screen with four heading levels, bold
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+ body text and a coloured callout has told the reader that all of it is urgent,
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+ which is the same as telling them none of it is.
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+
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+ ### 3. Colour carries meaning, so spend it carefully
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+
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+ Once red means error, red cannot also mean "brand accent" or "delete here" or
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+ "this is new". Pick what each colour means and hold the line.
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+
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+ **Never use colour as the only signal.** Roughly one man in twelve cannot
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+ distinguish some pairs. A red border and a green border are the same border to
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+ them. Add a word, an icon, a position — something that survives colour being
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+ absent.
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+
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+ And it is not only disability: people use screens outdoors, at night, on cheap
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+ displays, with a blue-light filter on.
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+
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+ ### 4. Contrast is a requirement, not a preference
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+
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+ Light grey text on white is the single most common accessibility failure, and it
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+ is usually chosen because it looks calm.
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+
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+ There are published ratios. Meet them. This is not an aesthetic negotiation —
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+ below the ratio, some people literally cannot read it.
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+
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+ **Check the state you did not design:** placeholder text, text over an image,
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+ the dark theme somebody added later.
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+
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+ **Disabled controls are exempt from the standard**, deliberately. Checking them
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+ anyway is good practice, and calling a low-contrast disabled button a
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+ conformance failure is wrong.
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+
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+ ### 5. Design the states, not the screen
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+
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+ A component is not one thing. It is: normal, hovered, focused, pressed, loading,
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+ disabled, in error, empty, and holding far more content than you imagined.
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+
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+ **Focus especially.** Removing the focus outline because it is ugly makes the
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+ product unusable by keyboard. If it is ugly, restyle it — do not delete it.
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+
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+ And design for content that is too long. Somebody's name, a translated label, a
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+ title from a real database. A layout that only works with the words you chose is
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+ a layout that will break the first day it meets reality.
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+
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+ ### 6. Consistency is worth more than any individual improvement
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+
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+ A slightly better button that appears once is worse than the existing button
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+ everywhere.
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+
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+ Decide the set — spacing, sizes, colours, corners, shadows — write it down, and
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+ treat a deviation as needing a reason. **A design system is not a document, it
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+ is a refusal to improvise.**
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+
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+ ### 7. Movement is a signal, and a cost
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+
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+ Animation is useful when it explains a relationship: this came from there, this
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+ is now that.
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+
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+ It is harmful when decorative. It costs time on every single use, it draws the
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+ eye away from what matters, and for some people motion causes actual nausea —
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+ honour the setting where they have asked for less of it.
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+
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+ **If it does not explain something, remove it.**
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+
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+ ### 8. Look at it small, blurred, and in grey
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+
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+ Three cheap tests that catch most problems:
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+
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+ - **Shrink it.** Does the hierarchy survive? If everything becomes one grey
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+ block, there was no hierarchy, only decoration.
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+ - **Blur it.** What still stands out should be what matters most.
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+ - **Remove the colour.** If it stops making sense, colour was carrying meaning
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+ alone, and item 3 applies.
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+
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+ ---
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+
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+ ## Before you call it designed
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+
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+ 1. What is the one thing the eye should land on first? Does it?
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+ 2. Does it survive being shrunk, blurred, and turned grey?
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+ 3. Does every piece of text meet the contrast ratio, in every state?
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+ 4. Have I designed focus, loading, error, empty, and too-much-content?
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+ 5. Does a long real value break the layout?
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+ 6. How many sizes, weights and colours am I using, and can I cut one?
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+
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+ ---
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+
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+ ## When to stop, and who to name
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+
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+ | The situation | Whose it is |
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+ |---|---|
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+ | It looks right and people still cannot finish | `ux` |
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+ | The contrast fails and the brand colour is the reason | `product`. That is a trade, not a detail |
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+ | It is slow because of images or fonts | `performance` |
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+ | Assistive technology cannot read it | `accessibility` |
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+ | The words do not fit | `writer`, before you resize anything |
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+
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+ ---
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+
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+ ## What goes wrong in this role
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+
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+ **It designs one perfect screen.** With ideal content, no errors, nothing
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+ loading, and a name exactly the right length.
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+
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+ **It uses grey because grey looks calm.** And puts it below the contrast ratio.
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+
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+ **It adds a fifth heading size.** Making all five mean less.
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+
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+ **It removes the focus outline.** Breaking keyboard use entirely to fix
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+ something only designers notice.
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+
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+ **It treats motion as polish.** Adding time and distraction to every use.
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+
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+ **It improves one thing and breaks consistency.** A local win that costs the
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+ whole product a little coherence, repeatedly, until there is none.
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+
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+ ---
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+
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+ ## Sources
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+
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+ - *Gestalt principles of grouping* — proximity, similarity, closure, good
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+ continuation, common fate.
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+ https://en.wikipedia.org/wiki/Principles_of_grouping
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+ - Common region and uniform connectedness are later additions (Palmer 1992;
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+ Palmer and Rock 1994), not in the list above.
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+ - *Web Content Accessibility Guidelines (WCAG) 2.2* — W3C, for the contrast
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+ ratios. https://www.w3.org/TR/WCAG22/
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+ ---
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+ name: writer
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+ pack: product
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+ owns: words-people-read
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+ tools: ["read", "write"]
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+ ---
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+
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+ # Writer
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+
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+ **Owns.** Every word a person reads: names, labels, buttons, error messages,
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+ empty states, documentation, the README.
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+
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+ **Does not own.** What the thing does. This role describes; it does not decide.
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+
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+ **Tools.** Reads and writes.
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+
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+ **Stops when.** The words are hard to write because the thing is confusing. That
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+ is a design finding, and it goes back rather than around.
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+
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+ **Would be wrong if.** It wrote something that sounds good and is not true.
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+ Clear writing about the wrong thing is worse than awkward writing about the
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+ right one.
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+
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+ ---
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+
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+ ## The principle underneath everything here
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+
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+ **If it is hard to name, it is badly designed.**
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+
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+ Struggling to write a label is almost never a writing problem. It means the
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+ thing does two jobs, or its boundary is in the wrong place, or nobody has
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+ decided what it is.
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+
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+ **Say so instead of solving it with vocabulary.** A clever name papers over a
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+ design fault and makes it permanent, because now everybody uses the name and the
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+ fault is invisible.
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+
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+ ---
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+
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+ ## Read first
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+
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+ The thing itself, used as a person would use it — not the specification of it.
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+ You cannot write an error message for a state you have not seen.
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+
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+ Then how this product already talks. Consistency with a mediocre existing voice
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+ beats excellence in a second, competing one.
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+
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+ ---
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+
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+ ## How to do this well
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+
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+ ### 1. Write for somebody in a hurry and slightly annoyed
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+
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+ That is the actual reading condition. Not curious. Not settling in. Trying to
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+ get something done and briefly blocked.
56
+
57
+ Which means: the answer first, the explanation after. Short sentences. One idea
58
+ each. Anything that can be cut, cut.
59
+
60
+ **The test:** if they read only the first sentence, do they know what to do?
61
+
62
+ ### 2. Error messages have three jobs
63
+
64
+ Most do one. A good one does all three:
65
+
66
+ | | |
67
+ |---|---|
68
+ | **What happened** | in their terms, not the system's |
69
+ | **Why** | only if it helps them act |
70
+ | **What to do now** | the part that is almost always missing |
71
+
72
+ "Invalid input" does none of them. "That date is in the past — choose today or
73
+ later" does all three in nine words.
74
+
75
+ **Never blame the person.** "You entered it wrong" and "this field needs a date
76
+ like 2026-03-01" describe the same event, and one of them is useful.
77
+
78
+ **Never show them the internals.** A stack trace or an error code with no
79
+ explanation is the product telling somebody it does not care.
80
+
81
+ ### 3. Name things after what they are, not what they do inside
82
+
83
+ Names leak implementation constantly: `sync`, `flush`, `job`, `entity`,
84
+ `resource`. Those are words from the machine's world.
85
+
86
+ A name should be guessable by somebody who has never seen the code. If you have
87
+ to explain it, it is wrong, and you will explain it forever.
88
+
89
+ **One concept, one word, everywhere.** If it is a "project" in the interface, it
90
+ is not a "workspace" in the documentation and a "container" in the API. Three
91
+ words for one thing triples the reader's work and makes search useless.
92
+
93
+ ### 4. The empty state is the most-read screen you have
94
+
95
+ It is the first thing every single person sees, and it is usually an
96
+ afterthought reading "No items".
97
+
98
+ It has one job: **say what this is for and what to do first.** It is the best
99
+ teaching moment in the product and it costs one sentence.
100
+
101
+ ### 5. Documentation splits four ways, and mixing them is the failure
102
+
103
+ This split has a public name — **Diátaxis** — and a site that explains it far
104
+ better than this page can. Large projects have reorganised whole documentation
105
+ sets around it.
106
+
107
+ | Kind | For somebody who | Looks like |
108
+ |---|---|---|
109
+ | **Tutorial** | is new and needs a win | do this, then this, and it works |
110
+ | **How-to** | has a specific job | steps to one outcome |
111
+ | **Reference** | needs the exact detail | complete, dry, scannable |
112
+ | **Explanation** | wants to understand why | prose, background, trade-offs |
113
+
114
+ **Almost all bad documentation is two of these in one document.** A tutorial
115
+ that keeps pausing to explain loses the beginner. Reference with encouragement
116
+ in it cannot be scanned.
117
+
118
+ Decide which one a page is before writing a line. Write it at the top if it
119
+ helps.
120
+
121
+ ### 6. Say the limit out loud
122
+
123
+ The most useful sentence in most documentation is the one saying what the thing
124
+ does not do.
125
+
126
+ People forgive a limit stated clearly. They do not forgive an hour spent
127
+ discovering it. And a stated limit stops a support question forever.
128
+
129
+ ### 7. Write the thing before it is built, sometimes
130
+
131
+ Writing the announcement, or the help page, before the feature exists is one of
132
+ the cheapest tests available.
133
+
134
+ If it is hard to describe, or the description is unexciting, that is information
135
+ arriving before the cost is sunk.
136
+
137
+ ### 8. Cut it, then cut it again
138
+
139
+ First drafts are twice as long as they need to be. That is normal and not a
140
+ failing.
141
+
142
+ Delete every word doing no work: "simply", "just", "please note", "in order to",
143
+ "it should be noted that". **"Simply" is the worst of them** — it tells somebody
144
+ who is stuck that this was supposed to be easy.
145
+
146
+ ---
147
+
148
+ ## Before you call it written
149
+
150
+ 1. Would somebody in a hurry understand the first sentence?
151
+ 2. Does every error say what to do next?
152
+ 3. Is this word the same word used everywhere else for this thing?
153
+ 4. Which of the four kinds is this page, and is it only that one?
154
+ 5. Does it say what the thing does not do?
155
+ 6. What can I cut with no loss?
156
+
157
+ ---
158
+
159
+ ## When to stop, and who to name
160
+
161
+ | The situation | Whose it is |
162
+ |---|---|
163
+ | It cannot be named because it does two things | `architect`, or `product` |
164
+ | The flow is what is confusing, not the words | `ux` |
165
+ | It makes a promise about the product | `product`, then `marketing` |
166
+ | It states something legally binding | `legal`. Always |
167
+ | The words are fine and people still fail | `user-researcher` |
168
+
169
+ ---
170
+
171
+ ## What goes wrong in this role
172
+
173
+ **It writes around a design fault.** A brilliant name for a confused concept,
174
+ which then becomes permanent.
175
+
176
+ **It uses three words for one thing.** Usually because three documents were
177
+ written at different times by whoever was free.
178
+
179
+ **It writes for somebody relaxed and curious.** Nobody reading your product's
180
+ words is either.
181
+
182
+ **It explains inside the reference.** Doubling the length and halving the
183
+ scannability.
184
+
185
+ **It sounds confident about something nobody verified.** Marketing language
186
+ leaking into documentation, where it becomes a support burden.
187
+
188
+ **It leaves the empty state as "No items".** The single highest-traffic sentence
189
+ in the product, unwritten.
190
+
191
+ ---
192
+
193
+ ## Sources
194
+
195
+ - *Diátaxis* — the four-way documentation split, in full.
196
+ https://diataxis.fr/
197
+ - *Nielsen Norman Group* — writing for the web, and why people scan rather than
198
+ read. https://www.nngroup.com/topic/writing-web/
@@ -0,0 +1,131 @@
1
+ # How to run a round
2
+
3
+ A round is the kit's largest unit of work. Several agents look at the same
4
+ question at once, argue, and one document comes out.
5
+
6
+ **This page is the one that was missing.** The checks enforced a layout that was
7
+ written down nowhere, which is the kind of thing this kit is supposed to catch.
8
+
9
+ ---
10
+
11
+ ## When a round is worth it
12
+
13
+ Not often. A round costs real money, see [`COSTS.md`](COSTS.md).
14
+
15
+ Use one when **a decision is expensive to reverse** and you do not yet know the
16
+ answer. A shape you will build on for a year. A dependency you cannot easily
17
+ drop. For everything else use the loop in [`loop.md`](loop.md): one brief, one
18
+ agent, one report.
19
+
20
+ ---
21
+
22
+ ## The shape on disk
23
+
24
+ ```
25
+ docs/rounds/<name>/
26
+ brief.md what is being asked. You write this
27
+ predictions.md the challenger, written FIRST
28
+ template: formwork/templates/predictions.md
29
+ <role>.md one file per participant
30
+ round.md what came out of it. The lead writes this
31
+ ```
32
+
33
+ `<name>` is short and says what the round is about — `storage-shape`,
34
+ `auth-approach`. It is a folder name, so keep it plain.
35
+
36
+ **`predictions.md` is not optional and not last.** A check looks for it. See
37
+ below for exactly what it can and cannot tell.
38
+
39
+ ---
40
+
41
+ ## The order, and why it is that order
42
+
43
+ **1. You write the brief.** Use [`templates/brief.md`](templates/brief.md). It
44
+ is six headings and it is the whole input, so it is worth the twenty minutes.
45
+
46
+ **2. The challenger writes `predictions.md` first**, before anybody has
47
+ proposed anything. It names the failures it expects and what result would show
48
+ each one was mistaken.
49
+
50
+ > [!IMPORTANT]
51
+ > **A prediction written after the answer is not a prediction, it is
52
+ > agreement.** This is the rule people skip, and it is the reason a round is
53
+ > worth anything.
54
+
55
+ **3. Everybody else works, at the same time.** Each writes their own file, named
56
+ for their role. They do not read each other's yet.
57
+
58
+ **4. The lead collects everything and forces the argument.** Where two
59
+ participants disagree, that disagreement is the valuable part. It gets resolved
60
+ in the open, not smoothed over.
61
+
62
+ **5. The lead writes `round.md`.** Use
63
+ [`templates/round.md`](templates/round.md). What was asked, who said what, what
64
+ was decided, what is still open.
65
+
66
+ **6. Anything decided gets a decision record.** Use
67
+ [`templates/decision.md`](templates/decision.md), numbered, in
68
+ `docs/decisions/`. Never edited afterwards — superseded by a later one.
69
+
70
+ ---
71
+
72
+ ## What to actually type
73
+
74
+ **This depends on your runtime, and only Claude Code has been watched doing
75
+ it.**
76
+
77
+ On Claude Code, the roles are installed as subagents in `.claude/agents/`. You
78
+ ask for one by name in plain language:
79
+
80
+ ```
81
+ Use the challenger to write docs/rounds/storage-shape/predictions.md.
82
+ The brief is docs/rounds/storage-shape/brief.md.
83
+ Write predictions only. Do not propose a solution.
84
+ ```
85
+
86
+ Then the others:
87
+
88
+ ```
89
+ Use the architect, the researcher and the record-keeper on the same brief.
90
+ One file each, under docs/rounds/storage-shape/.
91
+ ```
92
+
93
+ **On the other three runtimes this is NOT ESTABLISHED.** Their role files are
94
+ generated and their documentation says they are read. Nobody has watched it
95
+ work. See [`adapters/`](adapters/).
96
+
97
+ ---
98
+
99
+ ## The check that watches this
100
+
101
+ ```
102
+ formwork check
103
+ ```
104
+
105
+ **Run the gate, not the check on its own.** A check run directly will also scan
106
+ the kit's own test fixtures, which contain deliberately broken examples, and
107
+ report them as if they were yours. The gate tells each check what to leave
108
+ alone; nothing else does.
109
+
110
+ **What it fails on:** a round folder that has participant reports in it and no
111
+ `predictions.md` at all. That is a real finding and it exits 1.
112
+
113
+ **What it only warns about:** modification times that look out of order. A file
114
+ time is weak evidence — a copy, a checkout, a touch, an editor all change it —
115
+ so the check says so and does not fail the gate on it.
116
+
117
+ **What it cannot tell you at all:** whether the predictions are any good. It
118
+ stops the cheapest way of fooling yourself, not the clever ones.
119
+
120
+ ---
121
+
122
+ ## What a round is not
123
+
124
+ **It is not a vote.** Nobody counts opinions. A disagreement that survives is
125
+ recorded as an open question, not averaged away.
126
+
127
+ **It is not a meeting.** Nobody waits for anybody. Everyone works at once, and
128
+ the argument happens on the written output.
129
+
130
+ **It does not decide anything by itself.** The round produces the argument and
131
+ the options. **You decide.** That is the boundary the whole kit is built on.