fastled 1.1.7__py2.py3-none-any.whl → 1.1.16__py2.py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,198 @@
1
+ Metadata-Version: 2.1
2
+ Name: fastled
3
+ Version: 1.1.16
4
+ Summary: FastLED Wasm Compiler
5
+ Home-page: https://github.com/zackees/fastled-wasm
6
+ Maintainer: Zachary Vorhies
7
+ License: BSD 3-Clause License
8
+ Keywords: template-python-cmd
9
+ Classifier: Programming Language :: Python :: 3
10
+ Requires-Python: >=3.9
11
+ Description-Content-Type: text/markdown
12
+ License-File: LICENSE
13
+ Requires-Dist: docker
14
+ Requires-Dist: httpx
15
+ Requires-Dist: watchdog
16
+ Requires-Dist: livereload
17
+ Requires-Dist: download
18
+ Requires-Dist: filelock
19
+ Requires-Dist: disklru>=2.0.1
20
+ Requires-Dist: appdirs
21
+
22
+ # FastLED Wasm compiler
23
+
24
+ Compiles an Arduino/Platformio sketch into a wasm binary that can be run directly in the web browser.
25
+
26
+
27
+ [![Linting](https://github.com/zackees/fastled-wasm/actions/workflows/lint.yml/badge.svg)](https://github.com/zackees/fastled-wasm/actions/workflows/lint.yml)
28
+ [![Build and Push Multi Docker Image](https://github.com/zackees/fastled-wasm/actions/workflows/build_multi_docker_image.yml/badge.svg)](https://github.com/zackees/fastled-wasm/actions/workflows/build_multi_docker_image.yml)
29
+ [![MacOS_Tests](https://github.com/zackees/fastled-wasm/actions/workflows/test_macos.yml/badge.svg)](https://github.com/zackees/fastled-wasm/actions/workflows/test_macos.yml)
30
+ [![Ubuntu_Tests](https://github.com/zackees/fastled-wasm/actions/workflows/test_ubuntu.yml/badge.svg)](https://github.com/zackees/fastled-wasm/actions/workflows/test_ubuntu.yml)
31
+ [![Win_Tests](https://github.com/zackees/fastled-wasm/actions/workflows/test_win.yml/badge.svg)](https://github.com/zackees/fastled-wasm/actions/workflows/test_win.yml)
32
+
33
+
34
+ # About
35
+
36
+ This python app will compile your FastLED style sketches into html/js/wasm output that runs directly in the browser.
37
+
38
+ Compile times are extremely fast, thanks to aggressive object caching for C++ and sketch fingerprinting with a zip file cache. Recompilation of sketch files with minimal changes will occure in less than a second.
39
+
40
+ By default the web compiler will always be used unless that user specifies `--local`, in which case this compiler will invoke docker to bring in a runtime necessary to run the compiler toolchain.
41
+
42
+ The local compiler will be much faster than the web version in most circumstances after the first compile. The web compiler
43
+ has the advantage that as a persistant service the compile cache will remain much more up to date.
44
+
45
+
46
+ https://github.com/user-attachments/assets/64ae0e6c-5f8b-4830-ab87-dcc25bc61218
47
+
48
+ # Demo
49
+
50
+ https://zackees.github.io/fastled-wasm/
51
+
52
+
53
+ # Install
54
+
55
+ ```bash
56
+ pip install fastled
57
+ ```
58
+
59
+ **Note that you may need to install x86 docker emulation on Mac-m1 and later, as this is an x86 only image at the prsent.**
60
+
61
+ # Use
62
+
63
+ Change to the directory where the sketch lives and run, will run the compilation
64
+ on the web compiler.
65
+
66
+ ```bash
67
+ cd <SKETCH-DIRECTORY>
68
+ fastled
69
+ ```
70
+
71
+ Or if you have docker you can run a server automatically.
72
+
73
+ ```bash
74
+ cd <SKETCH-DIRECTORY>
75
+ fastled --local
76
+ ```
77
+
78
+ You can also spawn a server in one process and then access it in another, like this:
79
+
80
+ ```bash
81
+ fastled --server
82
+ # now launch the client
83
+ fastled examples/wasm --local
84
+ ```
85
+
86
+ After compilation a web browser windows will pop up. Changes to the sketch will automatically trigger a recompilation.
87
+
88
+ # Hot reload by default
89
+
90
+ Once launched, the compiler will remain open, listening to changes and recompiling as necessary and hot-reloading the sketch into the current browser.
91
+
92
+ This style of development should be familiar to those doing web development.
93
+
94
+ # Hot Reload for working with the FastLED repo
95
+
96
+ If you launch `fastled` in the FastLED repo then this tool will automatically detect this and map the src directory into the
97
+ host container. Whenever there are changes in the source code from the mapped directory, then these will be re-compiled
98
+ on the next change or if you hit the space bar when prompted. Unlike a sketch folder, a re-compile on the FastLED src
99
+ can be much longer, for example if you modify a header file.
100
+
101
+ # Data
102
+
103
+ Huge blobs of data like video will absolutely kill the compile performance as these blobs would normally have to be shuffled
104
+ back and forth. Therefore a special directory `data/` is implicitly used to hold this blob data. Any data in this directory
105
+ will be replaced with a stub containing the size and hash of the file during upload. On download these stubs are swapped back
106
+ with their originals.
107
+
108
+ The wasm compiler will recognize all files in the `data/` directory and generate a `files.json` manifest and can be used
109
+ in your wasm sketch using an emulated SD card system mounted at `/data/` on the SD Card. In order to increase load speed, these
110
+ files will be asynchroniously streamed into the running sketch instance during runtime. The only caveat here is that although these files will be available during the setup() phase of the sketch, they will not be fully hydrated, so if you do a seek(end) of these files the results are undefined.
111
+
112
+ For an example of how to use this see `examples/SdCard` which is fully wasm compatible.
113
+
114
+ # Compile Speed
115
+
116
+ The compile speeds for this compiler have been optimized pretty much to the max. There are three compile settings available to the user. The default is `--quick`. Aggressive optimizations are done with `--release` which will aggressively optimize for size. The speed difference between `--release` and `--quick` seems negligable. But `--release` will produce a ~1/3 smaller binary. There is also `--debug`, which will include symbols necessary for debugging and getting the C++ function symbols working correctly in the browser during step through debugging. It works better than expected, but don't expect to have gdb or msvc debugger level of debugging experience.
117
+
118
+ We use `ccache` to cache object files. This seems actually help a lot and is better than platformio's method of tracking what needs to be rebuilt. This works as a two tier cache system. What Platformio misses will be covered by ccache's more advanced file changing system.
119
+
120
+ The compilation to wasm will happen under a lock. Removing this lock requires removing the platformio toolchain as the compiler backend which enforces it's own internal lock preventing parallel use.
121
+
122
+ Simple syntax errors will be caught by the pre-processing step. This happens without a lock to reduce the single lock bottleneck.
123
+
124
+ # Sketch Cache
125
+
126
+ Sketchs are aggresively finger-printed and stored in a cache. White space, comments, and other superficial data will be stripped out during pre-processing and minimization for fingerprinting. This source file decimation is only used for finger
127
+ printing while the actual source files are sent to compiler to preserve line numbers and file names.
128
+
129
+ This pre-processing done is done via gcc and special regex's and will happen without a lock. This will allow you to have extremely quick recompiles for whitespace and changes in comments even if the compiler is executing under it's lock.
130
+
131
+ # Local compiles
132
+
133
+ If the web-compiler get's congested then it's recommend that you run the compiler locally. This requires docker and will be invoked whenever you pass in `--local`. This will first pull the most recent Docker image of the Fastled compiler, launching a webserver and then connecting to it with the client once it's been up.
134
+
135
+ # Auto updates
136
+
137
+ In server mode the git repository will be cloned as a side repo and then periodically updated and rsync'd to the src directory. This allows a long running instance to stay updated.
138
+
139
+ ### Wasm compatibility with Arduino sketchs
140
+
141
+ The compatibility is actually pretty good. Most simple sketchs should compile out of the box. Even some of the avr platform includes are stubbed out to make it work. The familiar `digitalWrite()`, `Serial.println()` and other common functions work. Although `digitalRead()` will always return 0 and `analogRead()` will return random numbers.
142
+
143
+ ### Faqs
144
+
145
+ Q: How often is the docker image updated?
146
+ A: It's scheduled for rebuild once a day at 3am Pacific time, and also on every change to this repo.
147
+
148
+ Q: How can I run my own cloud instance of the FastLED wasm compiler?
149
+ A: Render.com (which fastled is hosted on) or DigialOcean can accept a github repo and auto-build the docker image.
150
+
151
+ Q: Why does FastLED tend to become choppy when the browser is in the background?
152
+ A: FastLED Wasm currently runs on the main thread and therefor Chrome will begin throttling the event loop when the browser is not in the foreground. The solution to this is to move FastLED to a web worker where it will get a background thread that Chrome / Firefox won't throttle.
153
+
154
+ Q: Why does a long `delay()` cause the browser to freeze and become sluggish?
155
+ A: `delay()` will block `loop()` which blocks the main thread of the browser. The solution is a webworker which will not affect main thread performance of the browser.
156
+
157
+
158
+ Q: How can I get the compiled size of my FastLED sketch smaller?
159
+ A: A big chunk of space is being used by unnecessary javascript `emscripten` is bundling. This can be tweeked by the wasm_compiler_settings.py file in the FastLED repo.
160
+
161
+
162
+ # Revisions
163
+
164
+ * 1.1.16 - Rewrote docker logic to use container suspension and resumption. Much much faster.
165
+ * 1.1.15 - Fixed logic for considering ipv6 addresses. Auto selection of ipv6 is now restored.
166
+ * 1.1.14 - Fixes for regression in using --server and --localhost as two instances, this is now under test.
167
+ * 1.1.13 - Disable the use of ipv6. It produces random timeouts on the onrender server we are using for the web compiler.
168
+ * 1.1.12 - By default, fastled will default to the web compiler. `--localhost` to either attach to an existing server launched with `--server` or else one will be created automatically and launched.
169
+ * 1.1.11 - Dev improvement: FastLED src code volume mapped into docker will just in time update without having to manually trigger it.
170
+ * 1.1.10 - Swap large assets with embedded placeholders. This helps video sketches upload and compile instantly. Assets are re-added on after compile artifacts are returned.
171
+ * 1.1.9 - Remove auto server and instead tell the user corrective action to take.
172
+ * 1.1.8 - Program now knows it's own version which will be displayed with help file. Use `--version` to get it directly.
173
+ * 1.1.7 - Sketch cache re-enabled, but selectively invalidated on cpp/h updates. Cleaned up deprecated args. Fixed double thread running for containers that was causing slowdown.
174
+ * 1.1.6 - Use the fast src volume map allow quick updates to fastled when developing on the source code.
175
+ * 1.1.5 - Filter out hidden files and directories from being included in the sketch archive sent to the compiler.
176
+ * 1.1.4 - Fix regression introduced by testing out ipv4/ipv6 connections from a thread pool.
177
+ * 1.1.3 - Live editing of *.h and *.cpp files is now possible. Sketch cache will be disabled in this mode.
178
+ * 1.1.2 - `--server` will now volume map fastled src directory if it detects this. This was also implemented on the docker side.
179
+ * 1.1.1 - `--interactive` is now supported to debug the container. Volume maps and better compatibilty with ipv4/v6 by concurrent connection finding.
180
+ * 1.1.0 - Use `fastled` as the command for the wasm compiler.
181
+ * 1.0.17 - Pulls updates when necessary. Removed dependency on keyring.
182
+ * 1.0.16 - `fastled-wasm` package name has been changed to `fled`
183
+ * 1.0.15 - `fled` is an alias of `fastled-wasm` and will eventually replace it. `--web-host` was folded into `--web`, which if unspecified will attempt to run a local docker server and fallback to the cloud server if that fails. Specifying `--web` with no arguments will default to the cloud server while an argument (like `localhost`) will cause it to bind to that already running server for compilation.
184
+ * 1.0.14 - For non significant changes (comments, whitespace) in C++/ino/*.h files, compilation is skipped. This significantly reduces load on the server and prevents unnecessary local client browser refreshes.
185
+ * 1.0.13 - Increase speed of local compiles by running the server version of the compiler so it can keep it's cache and not have to pay docker startup costs because now it's a persistant server until exit.
186
+ * 1.0.12 - Added suppport for compile modes. Pass in `--release`, `--quick`, `--debug` for different compile options. We also support `--profile` to profile the build process.
187
+ * 1.0.11 - `--web` compile will automatically be enabled if the local build using docker fails.
188
+ * 1.0.10 - Watching files is now available for `--web`
189
+ * 1.0.9 - Enabled web compile. Access it with `--web` or `--web-host`
190
+ * 1.0.8 - Allow more than one fastled-wasm browser instances to co-exist by searching for unused ports after 8081.
191
+ * 1.0.7 - Docker multi image build implemented, tool now points to new docker image compile.
192
+ * 1.0.6 - Removed `--no-open` and `--watch`, `--watch` is now assumed unless `--just-compile` is used.
193
+ * 1.0.5 - Implemented `--update` to update the compiler image from the docker registry.
194
+ * 1.0.4 - Implemented `--watch` which will watch for changes and then re-launch the compilation step.
195
+ * 1.0.3 - Integrated `live-server` to launch when available.
196
+ * 1.0.2 - Small bug with new installs.
197
+ * 1.0.1 - Re-use is no longer the default, due to problems.
198
+ * 1.0.0 - Initial release.
@@ -0,0 +1,20 @@
1
+ fastled/__init__.py,sha256=lSQZ1Dcii_FVM8VSJksjq9KpLmMsNl8jlUnsYp7Ko7I,64
2
+ fastled/app.py,sha256=5ZKCN8XwcK6wfbp7hQRg-hUkZOSMJgmiTksQ8oX2rME,15094
3
+ fastled/build_mode.py,sha256=joMwsV4K1y_LijT4gEAcjx69RZBoe_KmFmHZdPYbL_4,631
4
+ fastled/cli.py,sha256=CNR_pQR0sNVPNuv8e_nmm-0PI8sU-eUBUgnWgWkzW9c,237
5
+ fastled/compile_server.py,sha256=IKdW82dswZSWrp8oCH4khAMYqz6Vf_65m1ad8m2aSHA,5304
6
+ fastled/docker_manager.py,sha256=m09qpT5GnmofPGkPIV6KDJWYduRdRZhQAntBpJoV-24,19722
7
+ fastled/filewatcher.py,sha256=fJNMQRDCpihSL4nQeYPqbD4m1Jzjcz_-YRAo-wlPW6k,6518
8
+ fastled/keyboard.py,sha256=rqndglWYzRy6oiqHgsmx1peLd0Yrpci01zGENlCzh_s,2576
9
+ fastled/open_browser.py,sha256=RRHcsZ5Vzsw1AuZUEYuSfjKmf_9j3NGMDUR-FndHmqs,1483
10
+ fastled/paths.py,sha256=VsPmgu0lNSCFOoEC0BsTYzDygXqy15AHUfN-tTuzDZA,99
11
+ fastled/sketch.py,sha256=KhhPFqlFVlBk8YrzFy7-ioe7zEzecgrVLhyFbLpBp7k,1845
12
+ fastled/util.py,sha256=t4M3NFMhnCzfYbLvIyJi0RdFssZqbTN_vVIaej1WV-U,265
13
+ fastled/web_compile.py,sha256=KuvKGdX6SSUUqC7YgX4T9SMSP5wdcPUhpg9-K9zPoTI,10378
14
+ fastled/assets/example.txt,sha256=lTBovRjiz0_TgtAtbA1C5hNi2ffbqnNPqkKg6UiKCT8,54
15
+ fastled-1.1.16.dist-info/LICENSE,sha256=b6pOoifSXiUaz_lDS84vWlG3fr4yUKwB8fzkrH9R8bQ,1064
16
+ fastled-1.1.16.dist-info/METADATA,sha256=a7SXnewYqDzmkJF6sUkgfn0IwYH_yByh3HbUfxnhDYg,13375
17
+ fastled-1.1.16.dist-info/WHEEL,sha256=0VNUDWQJzfRahYI3neAhz2UVbRCtztpN5dPHAGvmGXc,109
18
+ fastled-1.1.16.dist-info/entry_points.txt,sha256=RCwmzCSOS4-C2i9EziANq7Z2Zb4KFnEMR1FQC0bBwAw,101
19
+ fastled-1.1.16.dist-info/top_level.txt,sha256=xfG6Z_ol9V5YmBROkZq2QTRwjbS2ouCUxaTJsOwfkOo,14
20
+ fastled-1.1.16.dist-info/RECORD,,
@@ -1,34 +0,0 @@
1
- from pygments import lex
2
- from pygments.lexers import CppLexer
3
- from pygments.token import Token
4
-
5
-
6
- def check_cpp_syntax(code):
7
- try:
8
- # Tokenize the code to check for basic syntax issues
9
- for token_type, token_value in lex(code, CppLexer()):
10
- if token_type == Token.Error:
11
- print(f"Syntax error detected: {token_value}")
12
- return False
13
- print("No syntax errors detected.")
14
- return True
15
- except Exception as e:
16
- print(f"Error during syntax check: {e}")
17
- return False
18
-
19
-
20
- def main():
21
- file_path = input("Enter the path to your C++ file: ")
22
- try:
23
- with open(file_path, "r") as file:
24
- code = file.read()
25
- if check_cpp_syntax(code):
26
- print("The file can now be sent to the server.")
27
- else:
28
- print("Please fix the syntax errors before sending.")
29
- except FileNotFoundError:
30
- print("File not found. Please check the path and try again.")
31
-
32
-
33
- if __name__ == "__main__":
34
- main()
@@ -1,120 +0,0 @@
1
- Metadata-Version: 2.1
2
- Name: fastled
3
- Version: 1.1.7
4
- Summary: FastLED Wasm Compiler
5
- Home-page: https://github.com/zackees/fastled-wasm
6
- Maintainer: Zachary Vorhies
7
- License: BSD 3-Clause License
8
- Keywords: template-python-cmd
9
- Classifier: Programming Language :: Python :: 3
10
- Requires-Python: >=3.7
11
- Description-Content-Type: text/markdown
12
- License-File: LICENSE
13
- Requires-Dist: docker
14
- Requires-Dist: httpx
15
- Requires-Dist: watchdog
16
- Requires-Dist: livereload
17
- Requires-Dist: download
18
- Requires-Dist: filelock
19
-
20
- # FastLED wasm compiler
21
-
22
- Compiles an Arduino/Platformio sketch into a wasm binary that can be run directly in the web browser.
23
-
24
- [![Linting](https://github.com/zackees/fastled-wasm/actions/workflows/lint.yml/badge.svg)](https://github.com/zackees/fastled-wasm/actions/workflows/lint.yml)
25
- [![Build and Push Multi Docker Image](https://github.com/zackees/fastled-wasm/actions/workflows/build_multi_docker_image.yml/badge.svg)](https://github.com/zackees/fastled-wasm/actions/workflows/build_multi_docker_image.yml)
26
- [![MacOS_Tests](https://github.com/zackees/fastled-wasm/actions/workflows/test_macos.yml/badge.svg)](https://github.com/zackees/fastled-wasm/actions/workflows/test_macos.yml)
27
- [![Ubuntu_Tests](https://github.com/zackees/fastled-wasm/actions/workflows/test_ubuntu.yml/badge.svg)](https://github.com/zackees/fastled-wasm/actions/workflows/test_ubuntu.yml)
28
- [![Win_Tests](https://github.com/zackees/fastled-wasm/actions/workflows/test_win.yml/badge.svg)](https://github.com/zackees/fastled-wasm/actions/workflows/test_win.yml)
29
-
30
-
31
- # About
32
-
33
- This python app will compile your FastLED style sketches into html/js/wasm output that runs directly in the browser.
34
-
35
- Compile times are extremely fast - I've seen as low as 5 seconds but 8-15 seconds is typical.
36
-
37
- This works on Windows/Linux/Mac(arm/x64).
38
-
39
- Docker is required.
40
-
41
- https://github.com/user-attachments/assets/64ae0e6c-5f8b-4830-ab87-dcc25bc61218
42
-
43
- # Demo
44
-
45
- https://zackees.github.io/fastled-wasm/
46
-
47
-
48
-
49
- # Install
50
-
51
- ```bash
52
- pip install fastled-wasm
53
- ```
54
-
55
- **Note that you may need to install x86 docker emulation on Mac-m1 and later, as this is an x86 only image at the prsent.**
56
-
57
- # Use
58
-
59
- Change to the directory where the sketch lives and run
60
-
61
- ```bash
62
- cd <SKETCH-DIRECTORY>
63
- fastled-wasm
64
- ```
65
-
66
- Or if you don't have docker then use our web compiler
67
-
68
- ```bash
69
- cd <SKETCH-DIRECTORY>
70
- fastled-wasm --web
71
- ```
72
-
73
- After compilation a web browser windows will pop up.
74
-
75
- # Hot reload by default
76
-
77
- Once launched, the compiler will remain open, listening to changes and recompiling as necessary and hot-reloading the sketch into the current browser.
78
-
79
- This style of development should be familiar to those doing web development.
80
-
81
- # Data
82
-
83
- If you want to embed data, then do so in the `data/` directory at the project root. The files will appear in the `data/` director of any spawned FileSystem or SDCard.
84
-
85
-
86
- ### About the compilation.
87
-
88
- Pre-processing is done to your source files. A fake Arduino.h will be inserted into your source files that will
89
- provide shims for most of the common api points.
90
-
91
-
92
-
93
- # Revisions
94
-
95
- * 1.1.7 - Sketch cache re-enabled, but selectively invalidated on cpp/h updates. Cleaned up deprecated args. Fixed double thread running for containers that was causing slowdown.
96
- * 1.1.6 - Use the fast src volume map allow quick updates to fastled when developing on the source code.
97
- * 1.1.5 - Filter out hidden files and directories from being included in the sketch archive sent to the compiler.
98
- * 1.1.4 - Fix regression introduced by testing out ipv4/ipv6 connections from a thread pool.
99
- * 1.1.3 - Live editing of *.h and *.cpp files is now possible. Sketch cache will be disabled in this mode.
100
- * 1.1.2 - `--server` will now volume map fastled src directory if it detects this. This was also implemented on the docker side.
101
- * 1.1.1 - `--interactive` is now supported to debug the container. Volume maps and better compatibilty with ipv4/v6 by concurrent connection finding.
102
- * 1.1.0 - Use `fastled` as the command for the wasm compiler.
103
- * 1.0.17 - Pulls updates when necessary. Removed dependency on keyring.
104
- * 1.0.16 - `fastled-wasm` package name has been changed to `fled`
105
- * 1.0.15 - `fled` is an alias of `fastled-wasm` and will eventually replace it. `--web-host` was folded into `--web`, which if unspecified will attempt to run a local docker server and fallback to the cloud server if that fails. Specifying `--web` with no arguments will default to the cloud server while an argument (like `localhost`) will cause it to bind to that already running server for compilation.
106
- * 1.0.14 - For non significant changes (comments, whitespace) in C++/ino/*.h files, compilation is skipped. This significantly reduces load on the server and prevents unnecessary local client browser refreshes.
107
- * 1.0.13 - Increase speed of local compiles by running the server version of the compiler so it can keep it's cache and not have to pay docker startup costs because now it's a persistant server until exit.
108
- * 1.0.12 - Added suppport for compile modes. Pass in `--release`, `--quick`, `--debug` for different compile options. We also support `--profile` to profile the build process.
109
- * 1.0.11 - `--web` compile will automatically be enabled if the local build using docker fails.
110
- * 1.0.10 - Watching files is now available for `--web`
111
- * 1.0.9 - Enabled web compile. Access it with `--web` or `--web-host`
112
- * 1.0.8 - Allow more than one fastled-wasm browser instances to co-exist by searching for unused ports after 8081.
113
- * 1.0.7 - Docker multi image build implemented, tool now points to new docker image compile.
114
- * 1.0.6 - Removed `--no-open` and `--watch`, `--watch` is now assumed unless `--just-compile` is used.
115
- * 1.0.5 - Implemented `--update` to update the compiler image from the docker registry.
116
- * 1.0.4 - Implemented `--watch` which will watch for changes and then re-launch the compilation step.
117
- * 1.0.3 - Integrated `live-server` to launch when available.
118
- * 1.0.2 - Small bug with new installs.
119
- * 1.0.1 - Re-use is no longer the default, due to problems.
120
- * 1.0.0 - Initial release.
@@ -1,19 +0,0 @@
1
- fastled/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
2
- fastled/app.py,sha256=UT8FD9GtXhSlSl9NGWnqa3Ncx-BP__2ItihingGAlHE,12350
3
- fastled/build_mode.py,sha256=joMwsV4K1y_LijT4gEAcjx69RZBoe_KmFmHZdPYbL_4,631
4
- fastled/check_cpp_syntax.py,sha256=YxRJm7cFPv4bdhL1v_KOkBz8RL86ihayoJYvclr69ms,1024
5
- fastled/cli.py,sha256=CNR_pQR0sNVPNuv8e_nmm-0PI8sU-eUBUgnWgWkzW9c,237
6
- fastled/compile_server.py,sha256=8avG0mAjdjU0w1ej4LiKVGLgkHi8dZxT48TLuGecj7A,9451
7
- fastled/docker_manager.py,sha256=WcOKa3EpIPAjICPfTL87CUYuAmX9KYT6L_Hcqbj95eE,9028
8
- fastled/filewatcher.py,sha256=SHKx9Dnt4EJiT-iPYakdPZBRIL1gsJGN9tY8FJW2myU,5079
9
- fastled/open_browser.py,sha256=-VhpGmydwLCcXmrDD2esMEdJPZYcoX2Mt73eb88Nna0,1392
10
- fastled/paths.py,sha256=VsPmgu0lNSCFOoEC0BsTYzDygXqy15AHUfN-tTuzDZA,99
11
- fastled/sketch.py,sha256=KhhPFqlFVlBk8YrzFy7-ioe7zEzecgrVLhyFbLpBp7k,1845
12
- fastled/web_compile.py,sha256=vVQ68lldGo3CaQcYGf3lh9yU6K_A3zP1gNJ29pi5J-E,7857
13
- fastled/assets/example.txt,sha256=lTBovRjiz0_TgtAtbA1C5hNi2ffbqnNPqkKg6UiKCT8,54
14
- fastled-1.1.7.dist-info/LICENSE,sha256=b6pOoifSXiUaz_lDS84vWlG3fr4yUKwB8fzkrH9R8bQ,1064
15
- fastled-1.1.7.dist-info/METADATA,sha256=Ow53B9iSxPA-Pm91xqPMu7muCptTNqup3N4UR4qTDCg,6192
16
- fastled-1.1.7.dist-info/WHEEL,sha256=0VNUDWQJzfRahYI3neAhz2UVbRCtztpN5dPHAGvmGXc,109
17
- fastled-1.1.7.dist-info/entry_points.txt,sha256=RCwmzCSOS4-C2i9EziANq7Z2Zb4KFnEMR1FQC0bBwAw,101
18
- fastled-1.1.7.dist-info/top_level.txt,sha256=xfG6Z_ol9V5YmBROkZq2QTRwjbS2ouCUxaTJsOwfkOo,14
19
- fastled-1.1.7.dist-info/RECORD,,