fast-agent-mcp 0.2.36__py3-none-any.whl → 0.2.38__py3-none-any.whl
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- {fast_agent_mcp-0.2.36.dist-info → fast_agent_mcp-0.2.38.dist-info}/METADATA +10 -7
- {fast_agent_mcp-0.2.36.dist-info → fast_agent_mcp-0.2.38.dist-info}/RECORD +45 -47
- {fast_agent_mcp-0.2.36.dist-info → fast_agent_mcp-0.2.38.dist-info}/licenses/LICENSE +1 -1
- mcp_agent/cli/commands/quickstart.py +60 -5
- mcp_agent/config.py +10 -0
- mcp_agent/context.py +1 -4
- mcp_agent/core/agent_types.py +7 -6
- mcp_agent/core/direct_decorators.py +14 -0
- mcp_agent/core/direct_factory.py +1 -0
- mcp_agent/core/fastagent.py +23 -2
- mcp_agent/human_input/elicitation_form.py +723 -0
- mcp_agent/human_input/elicitation_forms.py +59 -0
- mcp_agent/human_input/elicitation_handler.py +88 -0
- mcp_agent/human_input/elicitation_state.py +34 -0
- mcp_agent/llm/providers/augmented_llm_google_native.py +4 -2
- mcp_agent/llm/providers/augmented_llm_openai.py +1 -1
- mcp_agent/mcp/elicitation_factory.py +84 -0
- mcp_agent/mcp/elicitation_handlers.py +155 -0
- mcp_agent/mcp/helpers/content_helpers.py +27 -0
- mcp_agent/mcp/helpers/server_config_helpers.py +10 -8
- mcp_agent/mcp/mcp_agent_client_session.py +44 -1
- mcp_agent/mcp/mcp_aggregator.py +56 -11
- mcp_agent/mcp/mcp_connection_manager.py +30 -18
- mcp_agent/mcp_server/agent_server.py +2 -0
- mcp_agent/mcp_server_registry.py +16 -8
- mcp_agent/resources/examples/data-analysis/analysis.py +1 -2
- mcp_agent/resources/examples/mcp/elicitations/elicitation_account_server.py +88 -0
- mcp_agent/resources/examples/mcp/elicitations/elicitation_forms_server.py +232 -0
- mcp_agent/resources/examples/mcp/elicitations/elicitation_game_server.py +164 -0
- mcp_agent/resources/examples/mcp/elicitations/fastagent.config.yaml +35 -0
- mcp_agent/resources/examples/mcp/elicitations/fastagent.secrets.yaml.example +17 -0
- mcp_agent/resources/examples/mcp/elicitations/forms_demo.py +111 -0
- mcp_agent/resources/examples/mcp/elicitations/game_character.py +65 -0
- mcp_agent/resources/examples/mcp/elicitations/game_character_handler.py +256 -0
- mcp_agent/resources/examples/{prompting/agent.py → mcp/elicitations/tool_call.py} +4 -5
- mcp_agent/resources/examples/mcp/state-transfer/agent_two.py +1 -1
- mcp_agent/resources/examples/mcp/state-transfer/fastagent.config.yaml +1 -1
- mcp_agent/resources/examples/mcp/state-transfer/fastagent.secrets.yaml.example +1 -0
- mcp_agent/resources/examples/workflows/evaluator.py +1 -1
- mcp_agent/resources/examples/workflows/graded_report.md +89 -0
- mcp_agent/resources/examples/workflows/orchestrator.py +7 -9
- mcp_agent/resources/examples/workflows/parallel.py +0 -2
- mcp_agent/resources/examples/workflows/short_story.md +13 -0
- mcp_agent/resources/examples/in_dev/agent_build.py +0 -84
- mcp_agent/resources/examples/in_dev/css-LICENSE.txt +0 -21
- mcp_agent/resources/examples/in_dev/slides.py +0 -110
- mcp_agent/resources/examples/internal/agent.py +0 -20
- mcp_agent/resources/examples/internal/fastagent.config.yaml +0 -66
- mcp_agent/resources/examples/internal/history_transfer.py +0 -35
- mcp_agent/resources/examples/internal/job.py +0 -84
- mcp_agent/resources/examples/internal/prompt_category.py +0 -21
- mcp_agent/resources/examples/internal/prompt_sizing.py +0 -51
- mcp_agent/resources/examples/internal/simple.txt +0 -2
- mcp_agent/resources/examples/internal/sizer.py +0 -20
- mcp_agent/resources/examples/internal/social.py +0 -67
- mcp_agent/resources/examples/prompting/__init__.py +0 -3
- mcp_agent/resources/examples/prompting/delimited_prompt.txt +0 -14
- mcp_agent/resources/examples/prompting/fastagent.config.yaml +0 -43
- mcp_agent/resources/examples/prompting/image_server.py +0 -52
- mcp_agent/resources/examples/prompting/prompt1.txt +0 -6
- mcp_agent/resources/examples/prompting/work_with_image.py +0 -19
- {fast_agent_mcp-0.2.36.dist-info → fast_agent_mcp-0.2.38.dist-info}/WHEEL +0 -0
- {fast_agent_mcp-0.2.36.dist-info → fast_agent_mcp-0.2.38.dist-info}/entry_points.txt +0 -0
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"""
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MCP Server for Game Character Creation
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This server provides a fun game character creation form
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that can be used with custom handlers.
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"""
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import logging
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import random
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import sys
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from mcp import ReadResourceResult
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from mcp.server.elicitation import (
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AcceptedElicitation,
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CancelledElicitation,
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DeclinedElicitation,
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)
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from mcp.server.fastmcp import FastMCP
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from mcp.types import TextResourceContents
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from pydantic import AnyUrl, BaseModel, Field
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# Configure logging
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logging.basicConfig(
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level=logging.INFO,
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format="%(asctime)s - %(name)s - %(levelname)s - %(message)s",
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stream=sys.stderr,
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)
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logger = logging.getLogger("elicitation_game_server")
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# Create MCP server
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mcp = FastMCP("Game Character Creation Server", log_level="INFO")
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@mcp.resource(uri="elicitation://game-character")
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async def game_character() -> ReadResourceResult:
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"""Fun game character creation form for the whimsical example."""
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class GameCharacter(BaseModel):
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character_name: str = Field(description="Name your character", min_length=2, max_length=30)
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character_class: str = Field(
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description="Choose your class",
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json_schema_extra={
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"enum": ["warrior", "mage", "rogue", "ranger", "paladin", "bard"],
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"enumNames": [
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"⚔️ Warrior",
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"🔮 Mage",
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"🗡️ Rogue",
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"🏹 Ranger",
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"🛡️ Paladin",
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"🎵 Bard",
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],
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},
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)
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strength: int = Field(description="Strength (3-18)", ge=3, le=18, default=10)
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intelligence: int = Field(description="Intelligence (3-18)", ge=3, le=18, default=10)
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dexterity: int = Field(description="Dexterity (3-18)", ge=3, le=18, default=10)
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charisma: int = Field(description="Charisma (3-18)", ge=3, le=18, default=10)
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lucky_dice: bool = Field(False, description="Roll for a lucky bonus?")
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result = await mcp.get_context().elicit("🎮 Create Your Game Character!", schema=GameCharacter)
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match result:
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case AcceptedElicitation(data=data):
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lines = [
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f"🎭 Character Created: {data.character_name}",
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f"Class: {data.character_class.title()}",
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f"Stats: STR:{data.strength} INT:{data.intelligence} DEX:{data.dexterity} CHA:{data.charisma}",
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]
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if data.lucky_dice:
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dice_roll = random.randint(1, 20)
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if dice_roll >= 15:
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bonus = random.choice(
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[
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"🎁 Lucky! +2 to all stats!",
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"🌟 Critical! Found a magic item!",
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"💰 Jackpot! +100 gold!",
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]
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)
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lines.append(f"🎲 Dice Roll: {dice_roll} - {bonus}")
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else:
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lines.append(f"🎲 Dice Roll: {dice_roll} - No bonus this time!")
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total_stats = data.strength + data.intelligence + data.dexterity + data.charisma
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if total_stats > 50:
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lines.append("💪 Powerful character build!")
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elif total_stats < 30:
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lines.append("🎯 Challenging build - good luck!")
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response = "\n".join(lines)
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case DeclinedElicitation():
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response = "Character creation declined - returning to menu"
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case CancelledElicitation():
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response = "Character creation cancelled"
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return ReadResourceResult(
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contents=[
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TextResourceContents(
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mimeType="text/plain", uri=AnyUrl("elicitation://game-character"), text=response
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)
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]
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)
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@mcp.tool()
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async def roll_new_character(campaign_name: str = "Adventure") -> str:
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"""
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Roll a new character for your campaign.
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Args:
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campaign_name: The name of the campaign
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Returns:
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Character details or status message
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"""
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class GameCharacter(BaseModel):
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character_name: str = Field(description="Name your character", min_length=2, max_length=30)
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character_class: str = Field(
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description="Choose your class",
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json_schema_extra={
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"enum": ["warrior", "mage", "rogue", "ranger", "paladin", "bard"],
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"enumNames": [
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"⚔️ Warrior",
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"🔮 Mage",
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"🗡️ Rogue",
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"🏹 Ranger",
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"🛡️ Paladin",
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"🎵 Bard",
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],
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},
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)
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strength: int = Field(description="Strength (3-18)", ge=3, le=18, default=10)
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intelligence: int = Field(description="Intelligence (3-18)", ge=3, le=18, default=10)
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dexterity: int = Field(description="Dexterity (3-18)", ge=3, le=18, default=10)
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charisma: int = Field(description="Charisma (3-18)", ge=3, le=18, default=10)
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lucky_dice: bool = Field(False, description="Roll for a lucky bonus?")
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result = await mcp.get_context().elicit(
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f"🎮 Create Character for {campaign_name}!", schema=GameCharacter
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)
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match result:
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case AcceptedElicitation(data=data):
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response = f"🎭 {data.character_name} the {data.character_class.title()} joins {campaign_name}!\n"
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response += f"Stats: STR:{data.strength} INT:{data.intelligence} DEX:{data.dexterity} CHA:{data.charisma}"
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if data.lucky_dice:
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dice_roll = random.randint(1, 20)
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if dice_roll >= 15:
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response += f"\n🎲 Lucky roll ({dice_roll})! Starting with bonus equipment!"
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else:
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response += f"\n🎲 Rolled {dice_roll} - Standard starting gear."
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return response
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case DeclinedElicitation():
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return f"Character creation for {campaign_name} was declined"
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case CancelledElicitation():
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return f"Character creation for {campaign_name} was cancelled"
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if __name__ == "__main__":
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logger.info("Starting game character creation server...")
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mcp.run()
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# Model string takes format:
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# <provider>.<model_string>.<reasoning_effort?> (e.g. anthropic.claude-3-5-sonnet-20241022 or openai.o3-mini.low)
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#
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# Can be overriden with a command line switch --model=<model>, or within the Agent decorator.
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# Check here for current details: https://fast-agent.ai/models/
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default_model: "passthrough"
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# Logging and Console Configuration
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logger:
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level: "error"
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type: "console"
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# MCP Server Configuration
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mcp:
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servers:
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# Forms demo server - interactive form examples
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elicitation_forms_server:
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command: "uv"
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args: ["run", "elicitation_forms_server.py"]
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elicitation:
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mode: "forms" # Shows forms to users (default)
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# Account creation server - for CALL_TOOL demos
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elicitation_account_server:
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command: "uv"
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args: ["run", "elicitation_account_server.py"]
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elicitation:
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mode: "forms"
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# Game character server - for custom handler demos
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elicitation_game_server:
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command: "uv"
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args: ["run", "elicitation_game_server.py"]
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elicitation:
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mode: "forms"
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# Secrets configuration for elicitation examples
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#
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# Rename this file to fastagent.secrets.yaml and add your API keys
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# to use the account_creation.py example with real LLMs
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# OpenAI
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openai_api_key: "sk-..."
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# Anthropic
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anthropic_api_key: "sk-ant-..."
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# Google (Gemini)
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google_api_key: "..."
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# Other providers - see documentation for full list
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# groq_api_key: "..."
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# mistral_api_key: "..."
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"""
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Quick Start: Elicitation Forms Demo
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This example demonstrates the elicitation forms feature of fast-agent.
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When Read Resource requests are sent to the MCP Server, it generates an Elicitation
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which creates a form for the user to fill out.
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The results are returned to the demo program which prints out the results in a rich format.
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"""
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import asyncio
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from rich.console import Console
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from rich.panel import Panel
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from mcp_agent.core.fastagent import FastAgent
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from mcp_agent.mcp.helpers.content_helpers import get_resource_text
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fast = FastAgent("Elicitation Forms Demo", quiet=True)
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console = Console()
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@fast.agent(
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"forms-demo",
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servers=[
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"elicitation_forms_server",
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],
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)
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async def main():
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"""Run the improved forms demo showcasing all elicitation features."""
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async with fast.run() as agent:
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console.print("\n[bold cyan]Welcome to the Elicitation Forms Demo![/bold cyan]\n")
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console.print("This demo shows how to collect structured data using MCP Elicitations.")
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console.print("We'll present several forms and display the results collected for each.\n")
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# Example 1: Event Registration
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console.print("[bold yellow]Example 1: Event Registration Form[/bold yellow]")
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38
|
+
console.print(
|
|
39
|
+
"[dim]Demonstrates: string validation, email format, URL format, date format[/dim]"
|
|
40
|
+
)
|
|
41
|
+
result = await agent.get_resource("elicitation://event-registration")
|
|
42
|
+
|
|
43
|
+
if result_text := get_resource_text(result):
|
|
44
|
+
panel = Panel(
|
|
45
|
+
result_text,
|
|
46
|
+
title="🎫 Registration Confirmation",
|
|
47
|
+
border_style="green",
|
|
48
|
+
expand=False,
|
|
49
|
+
)
|
|
50
|
+
console.print(panel)
|
|
51
|
+
else:
|
|
52
|
+
console.print("[red]No registration data received[/red]")
|
|
53
|
+
|
|
54
|
+
console.print("\n" + "─" * 50 + "\n")
|
|
55
|
+
|
|
56
|
+
# Example 2: Product Review
|
|
57
|
+
console.print("[bold yellow]Example 2: Product Review Form[/bold yellow]")
|
|
58
|
+
console.print(
|
|
59
|
+
"[dim]Demonstrates: number validation (range), radio selection, multiline text[/dim]"
|
|
60
|
+
)
|
|
61
|
+
result = await agent.get_resource("elicitation://product-review")
|
|
62
|
+
|
|
63
|
+
if result_text := get_resource_text(result):
|
|
64
|
+
review_panel = Panel(
|
|
65
|
+
result_text, title="🛍️ Product Review", border_style="cyan", expand=False
|
|
66
|
+
)
|
|
67
|
+
console.print(review_panel)
|
|
68
|
+
|
|
69
|
+
console.print("\n" + "─" * 50 + "\n")
|
|
70
|
+
|
|
71
|
+
# Example 3: Account Settings
|
|
72
|
+
console.print("[bold yellow]Example 3: Account Settings Form[/bold yellow]")
|
|
73
|
+
console.print(
|
|
74
|
+
"[dim]Demonstrates: boolean selections, radio selection, number validation[/dim]"
|
|
75
|
+
)
|
|
76
|
+
result = await agent.get_resource("elicitation://account-settings")
|
|
77
|
+
|
|
78
|
+
if result_text := get_resource_text(result):
|
|
79
|
+
settings_panel = Panel(
|
|
80
|
+
result_text, title="⚙️ Account Settings", border_style="blue", expand=False
|
|
81
|
+
)
|
|
82
|
+
console.print(settings_panel)
|
|
83
|
+
|
|
84
|
+
console.print("\n" + "─" * 50 + "\n")
|
|
85
|
+
|
|
86
|
+
# Example 4: Service Appointment
|
|
87
|
+
console.print("[bold yellow]Example 4: Service Appointment Booking[/bold yellow]")
|
|
88
|
+
console.print(
|
|
89
|
+
"[dim]Demonstrates: string validation, radio selection, boolean, datetime format[/dim]"
|
|
90
|
+
)
|
|
91
|
+
result = await agent.get_resource("elicitation://service-appointment")
|
|
92
|
+
|
|
93
|
+
if result_text := get_resource_text(result):
|
|
94
|
+
appointment_panel = Panel(
|
|
95
|
+
result_text, title="🔧 Appointment Confirmed", border_style="magenta", expand=False
|
|
96
|
+
)
|
|
97
|
+
console.print(appointment_panel)
|
|
98
|
+
|
|
99
|
+
console.print("\n[bold green]✅ Demo Complete![/bold green]")
|
|
100
|
+
console.print("\n[bold cyan]Features Demonstrated:[/bold cyan]")
|
|
101
|
+
console.print("• [green]String validation[/green] (min/max length)")
|
|
102
|
+
console.print("• [green]Number validation[/green] (range constraints)")
|
|
103
|
+
console.print("• [green]Radio selections[/green] (enum dropdowns)")
|
|
104
|
+
console.print("• [green]Boolean selections[/green] (checkboxes)")
|
|
105
|
+
console.print("• [green]Format validation[/green] (email, URL, date, datetime)")
|
|
106
|
+
console.print("• [green]Multiline text[/green] (expandable text areas)")
|
|
107
|
+
console.print("\nThese forms demonstrate natural, user-friendly data collection patterns!")
|
|
108
|
+
|
|
109
|
+
|
|
110
|
+
if __name__ == "__main__":
|
|
111
|
+
asyncio.run(main())
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
#!/usr/bin/env python3
|
|
2
|
+
"""
|
|
3
|
+
Demonstration of Custom Elicitation Handler
|
|
4
|
+
|
|
5
|
+
This example demonstrates a custom elicitation handler that creates
|
|
6
|
+
an interactive game character creation experience with dice rolls,
|
|
7
|
+
visual gauges, and fun interactions.
|
|
8
|
+
"""
|
|
9
|
+
|
|
10
|
+
import asyncio
|
|
11
|
+
|
|
12
|
+
# Import our custom handler from the separate module
|
|
13
|
+
from game_character_handler import game_character_elicitation_handler
|
|
14
|
+
from rich.console import Console
|
|
15
|
+
from rich.panel import Panel
|
|
16
|
+
|
|
17
|
+
from mcp_agent.core.fastagent import FastAgent
|
|
18
|
+
from mcp_agent.mcp.helpers.content_helpers import get_resource_text
|
|
19
|
+
|
|
20
|
+
fast = FastAgent("Game Character Creator", quiet=True)
|
|
21
|
+
console = Console()
|
|
22
|
+
|
|
23
|
+
|
|
24
|
+
@fast.agent(
|
|
25
|
+
"character-creator",
|
|
26
|
+
servers=["elicitation_game_server"],
|
|
27
|
+
# Register our handler from game_character_handler.py
|
|
28
|
+
elicitation_handler=game_character_elicitation_handler,
|
|
29
|
+
)
|
|
30
|
+
async def main():
|
|
31
|
+
"""Run the game character creator with custom elicitation handler."""
|
|
32
|
+
async with fast.run() as agent:
|
|
33
|
+
console.print(
|
|
34
|
+
Panel(
|
|
35
|
+
"[bold cyan]Welcome to the Character Creation Studio![/bold cyan]\n\n"
|
|
36
|
+
"Create your hero with our magical character generator.\n"
|
|
37
|
+
"Watch as the cosmic dice determine your fate!",
|
|
38
|
+
title="🎮 Game Time 🎮",
|
|
39
|
+
border_style="magenta",
|
|
40
|
+
)
|
|
41
|
+
)
|
|
42
|
+
|
|
43
|
+
# Trigger the character creation
|
|
44
|
+
result = await agent.get_resource("elicitation://game-character")
|
|
45
|
+
|
|
46
|
+
if result_text := get_resource_text(result):
|
|
47
|
+
character_panel = Panel(
|
|
48
|
+
result_text, title="📜 Your Character 📜", border_style="green", expand=False
|
|
49
|
+
)
|
|
50
|
+
console.print(character_panel)
|
|
51
|
+
|
|
52
|
+
console.print("\n[italic]Your character is ready for adventure![/italic]")
|
|
53
|
+
console.print("[dim]The tavern door opens, and your journey begins...[/dim]\n")
|
|
54
|
+
|
|
55
|
+
# Fun ending based on character
|
|
56
|
+
if "Powerful character" in result_text:
|
|
57
|
+
console.print("⚔️ [bold]The realm trembles at your might![/bold]")
|
|
58
|
+
elif "Challenging build" in result_text:
|
|
59
|
+
console.print("🎯 [bold]True heroes are forged through adversity![/bold]")
|
|
60
|
+
else:
|
|
61
|
+
console.print("🗡️ [bold]Your legend begins now![/bold]")
|
|
62
|
+
|
|
63
|
+
|
|
64
|
+
if __name__ == "__main__":
|
|
65
|
+
asyncio.run(main())
|
|
@@ -0,0 +1,256 @@
|
|
|
1
|
+
"""
|
|
2
|
+
Custom Elicitation Handler for Game Character Creation
|
|
3
|
+
|
|
4
|
+
This module provides a whimsical custom elicitation handler that creates
|
|
5
|
+
an interactive game character creation experience with dice rolls,
|
|
6
|
+
visual gauges, and animated effects.
|
|
7
|
+
"""
|
|
8
|
+
|
|
9
|
+
import asyncio
|
|
10
|
+
import random
|
|
11
|
+
from typing import TYPE_CHECKING, Any, Dict
|
|
12
|
+
|
|
13
|
+
from mcp.shared.context import RequestContext
|
|
14
|
+
from mcp.types import ElicitRequestParams, ElicitResult
|
|
15
|
+
from rich.console import Console
|
|
16
|
+
from rich.progress import BarColumn, Progress, TextColumn
|
|
17
|
+
from rich.prompt import Confirm
|
|
18
|
+
from rich.table import Table
|
|
19
|
+
|
|
20
|
+
from mcp_agent.logging.logger import get_logger
|
|
21
|
+
|
|
22
|
+
if TYPE_CHECKING:
|
|
23
|
+
from mcp import ClientSession
|
|
24
|
+
|
|
25
|
+
logger = get_logger(__name__)
|
|
26
|
+
console = Console()
|
|
27
|
+
|
|
28
|
+
|
|
29
|
+
async def game_character_elicitation_handler(
|
|
30
|
+
context: RequestContext["ClientSession", Any],
|
|
31
|
+
params: ElicitRequestParams,
|
|
32
|
+
) -> ElicitResult:
|
|
33
|
+
"""Custom handler that creates an interactive character creation experience."""
|
|
34
|
+
logger.info(f"Game character elicitation handler called: {params.message}")
|
|
35
|
+
|
|
36
|
+
if params.requestedSchema:
|
|
37
|
+
properties = params.requestedSchema.get("properties", {})
|
|
38
|
+
content: Dict[str, Any] = {}
|
|
39
|
+
|
|
40
|
+
console.print("\n[bold magenta]🎮 Character Creation Studio 🎮[/bold magenta]\n")
|
|
41
|
+
|
|
42
|
+
# Character name with typewriter effect
|
|
43
|
+
if "character_name" in properties:
|
|
44
|
+
console.print("[cyan]✨ Generating your character's name...[/cyan] ", end="")
|
|
45
|
+
name_prefixes = ["Hero", "Legend", "Epic", "Mighty", "Brave", "Noble"]
|
|
46
|
+
name_suffixes = ["blade", "heart", "storm", "fire", "shadow", "star"]
|
|
47
|
+
|
|
48
|
+
name = f"{random.choice(name_prefixes)}{random.choice(name_suffixes)}{random.randint(1, 999)}"
|
|
49
|
+
|
|
50
|
+
for char in name:
|
|
51
|
+
console.print(char, end="", style="bold green")
|
|
52
|
+
await asyncio.sleep(0.03)
|
|
53
|
+
console.print("\n")
|
|
54
|
+
content["character_name"] = name
|
|
55
|
+
|
|
56
|
+
# Class selection with visual menu and fate dice
|
|
57
|
+
if "character_class" in properties:
|
|
58
|
+
class_enum = properties["character_class"].get("enum", [])
|
|
59
|
+
class_names = properties["character_class"].get("enumNames", class_enum)
|
|
60
|
+
|
|
61
|
+
table = Table(title="🎯 Choose Your Destiny", show_header=False, box=None)
|
|
62
|
+
table.add_column("Option", style="cyan", width=8)
|
|
63
|
+
table.add_column("Class", style="yellow", width=20)
|
|
64
|
+
table.add_column("Description", style="dim", width=30)
|
|
65
|
+
|
|
66
|
+
descriptions = [
|
|
67
|
+
"Master of sword and shield",
|
|
68
|
+
"Wielder of arcane mysteries",
|
|
69
|
+
"Silent shadow striker",
|
|
70
|
+
"Nature's deadly archer",
|
|
71
|
+
"Holy warrior of light",
|
|
72
|
+
"Inspiring magical performer",
|
|
73
|
+
]
|
|
74
|
+
|
|
75
|
+
for i, (cls, name, desc) in enumerate(zip(class_enum, class_names, descriptions)):
|
|
76
|
+
table.add_row(f"[{i + 1}]", name, desc)
|
|
77
|
+
|
|
78
|
+
console.print(table)
|
|
79
|
+
|
|
80
|
+
# Dramatic fate dice roll
|
|
81
|
+
console.print("\n[bold yellow]🎲 The Fates decide your path...[/bold yellow]")
|
|
82
|
+
for _ in range(8):
|
|
83
|
+
dice_face = random.choice(["⚀", "⚁", "⚂", "⚃", "⚄", "⚅"])
|
|
84
|
+
console.print(f"\r Rolling... {dice_face}", end="")
|
|
85
|
+
await asyncio.sleep(0.2)
|
|
86
|
+
|
|
87
|
+
fate_roll = random.randint(1, 6)
|
|
88
|
+
selected_idx = (fate_roll - 1) % len(class_enum)
|
|
89
|
+
console.print(f"\n 🎲 Fate dice: [bold red]{fate_roll}[/bold red]!")
|
|
90
|
+
console.print(
|
|
91
|
+
f"✨ Destiny has chosen: [bold yellow]{class_names[selected_idx]}[/bold yellow]!\n"
|
|
92
|
+
)
|
|
93
|
+
content["character_class"] = class_enum[selected_idx]
|
|
94
|
+
|
|
95
|
+
# Stats rolling with animated progress bars and cosmic effects
|
|
96
|
+
stat_names = ["strength", "intelligence", "dexterity", "charisma"]
|
|
97
|
+
stats_info = {
|
|
98
|
+
"strength": {"emoji": "💪", "desc": "Physical power"},
|
|
99
|
+
"intelligence": {"emoji": "🧠", "desc": "Mental acuity"},
|
|
100
|
+
"dexterity": {"emoji": "🏃", "desc": "Agility & speed"},
|
|
101
|
+
"charisma": {"emoji": "✨", "desc": "Personal magnetism"},
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
console.print("[bold]🌟 Rolling cosmic dice for your abilities...[/bold]\n")
|
|
105
|
+
|
|
106
|
+
with Progress(
|
|
107
|
+
TextColumn("[progress.description]{task.description}"),
|
|
108
|
+
BarColumn(bar_width=25, style="cyan", complete_style="green"),
|
|
109
|
+
TextColumn("[progress.percentage]{task.percentage:>3.0f}%"),
|
|
110
|
+
console=console,
|
|
111
|
+
) as progress:
|
|
112
|
+
for stat in stat_names:
|
|
113
|
+
if stat in properties:
|
|
114
|
+
# Roll 3d6 for classic D&D feel with bonus potential
|
|
115
|
+
rolls = [random.randint(1, 6) for _ in range(3)]
|
|
116
|
+
total = sum(rolls)
|
|
117
|
+
|
|
118
|
+
# Add cosmic bonus chance
|
|
119
|
+
if random.random() < 0.15: # 15% chance for cosmic boost
|
|
120
|
+
cosmic_bonus = random.randint(1, 3)
|
|
121
|
+
total = min(18, total + cosmic_bonus)
|
|
122
|
+
cosmic_text = f" ✨+{cosmic_bonus} COSMIC✨"
|
|
123
|
+
else:
|
|
124
|
+
cosmic_text = ""
|
|
125
|
+
|
|
126
|
+
stat_info = stats_info.get(stat, {"emoji": "📊", "desc": stat.title()})
|
|
127
|
+
task = progress.add_task(
|
|
128
|
+
f"{stat_info['emoji']} {stat.capitalize()}: {stat_info['desc']}", total=18
|
|
129
|
+
)
|
|
130
|
+
|
|
131
|
+
# Animate the progress bar with suspense
|
|
132
|
+
for i in range(total + 1):
|
|
133
|
+
progress.update(task, completed=i)
|
|
134
|
+
await asyncio.sleep(0.04)
|
|
135
|
+
|
|
136
|
+
content[stat] = total
|
|
137
|
+
console.print(
|
|
138
|
+
f" 🎲 Rolled: {rolls} = [bold green]{total}[/bold green]{cosmic_text}"
|
|
139
|
+
)
|
|
140
|
+
|
|
141
|
+
# Lucky dice legendary challenge
|
|
142
|
+
if "lucky_dice" in properties:
|
|
143
|
+
console.print("\n" + "=" * 60)
|
|
144
|
+
console.print("[bold yellow]🎰 LEGENDARY CHALLENGE: Lucky Dice! 🎰[/bold yellow]")
|
|
145
|
+
console.print("The ancient dice of fortune whisper your name...")
|
|
146
|
+
console.print("Do you dare tempt fate for legendary power?")
|
|
147
|
+
console.print("=" * 60)
|
|
148
|
+
|
|
149
|
+
# Epic dice rolling sequence
|
|
150
|
+
console.print("\n[cyan]🌟 Rolling the Dice of Destiny...[/cyan]")
|
|
151
|
+
|
|
152
|
+
for i in range(15):
|
|
153
|
+
dice_faces = ["⚀", "⚁", "⚂", "⚃", "⚄", "⚅"]
|
|
154
|
+
d20_faces = ["🎲"] * 19 + ["💎"] # Special diamond for 20
|
|
155
|
+
|
|
156
|
+
if i < 10:
|
|
157
|
+
face = random.choice(dice_faces)
|
|
158
|
+
else:
|
|
159
|
+
face = random.choice(d20_faces)
|
|
160
|
+
|
|
161
|
+
console.print(f"\r [bold]{face}[/bold] Rolling...", end="")
|
|
162
|
+
await asyncio.sleep(0.15)
|
|
163
|
+
|
|
164
|
+
final_roll = random.randint(1, 20)
|
|
165
|
+
|
|
166
|
+
if final_roll == 20:
|
|
167
|
+
console.print("\r [bold red]💎 NATURAL 20! 💎[/bold red]")
|
|
168
|
+
console.print(" [bold green]🌟 LEGENDARY SUCCESS! 🌟[/bold green]")
|
|
169
|
+
console.print(" [gold1]You have been blessed by the gods themselves![/gold1]")
|
|
170
|
+
bonus_text = "🏆 Divine Champion status unlocked!"
|
|
171
|
+
elif final_roll >= 18:
|
|
172
|
+
console.print(f"\r [bold yellow]⭐ {final_roll} - EPIC ROLL! ⭐[/bold yellow]")
|
|
173
|
+
bonus_text = "🎁 Epic treasure discovered!"
|
|
174
|
+
elif final_roll >= 15:
|
|
175
|
+
console.print(f"\r [green]🎲 {final_roll} - Great success![/green]")
|
|
176
|
+
bonus_text = "🌟 Rare magical item found!"
|
|
177
|
+
elif final_roll >= 10:
|
|
178
|
+
console.print(f"\r [yellow]🎲 {final_roll} - Good fortune.[/yellow]")
|
|
179
|
+
bonus_text = "🗡️ Modest blessing received."
|
|
180
|
+
elif final_roll == 1:
|
|
181
|
+
console.print("\r [bold red]💀 CRITICAL FUMBLE! 💀[/bold red]")
|
|
182
|
+
bonus_text = "😅 Learning experience gained... try again!"
|
|
183
|
+
else:
|
|
184
|
+
console.print(f"\r [dim]🎲 {final_roll} - The dice are silent.[/dim]")
|
|
185
|
+
bonus_text = "🎯 Your destiny remains unwritten."
|
|
186
|
+
|
|
187
|
+
console.print(f" [italic]{bonus_text}[/italic]")
|
|
188
|
+
content["lucky_dice"] = final_roll >= 10
|
|
189
|
+
|
|
190
|
+
# Epic character summary with theatrical flair
|
|
191
|
+
console.print("\n" + "=" * 70)
|
|
192
|
+
console.print("[bold cyan]📜 Your Character Has Been Rolled! 📜[/bold cyan]")
|
|
193
|
+
console.print("=" * 70)
|
|
194
|
+
|
|
195
|
+
# Show character summary
|
|
196
|
+
total_stats = sum(content.get(stat, 10) for stat in stat_names if stat in content)
|
|
197
|
+
|
|
198
|
+
# Create a simple table
|
|
199
|
+
stats_table = Table(show_header=False, box=None)
|
|
200
|
+
stats_table.add_column("Label", style="cyan", width=15)
|
|
201
|
+
stats_table.add_column("Value", style="bold white")
|
|
202
|
+
|
|
203
|
+
if "character_name" in content:
|
|
204
|
+
stats_table.add_row("Name:", content["character_name"])
|
|
205
|
+
if "character_class" in content:
|
|
206
|
+
class_idx = class_enum.index(content["character_class"])
|
|
207
|
+
stats_table.add_row("Class:", class_names[class_idx])
|
|
208
|
+
|
|
209
|
+
stats_table.add_row("", "") # Empty row for spacing
|
|
210
|
+
|
|
211
|
+
# Add stats
|
|
212
|
+
for stat in stat_names:
|
|
213
|
+
if stat in content:
|
|
214
|
+
stat_label = f"{stat.capitalize()}:"
|
|
215
|
+
stats_table.add_row(stat_label, str(content[stat]))
|
|
216
|
+
|
|
217
|
+
stats_table.add_row("", "")
|
|
218
|
+
stats_table.add_row("Total Power:", str(total_stats))
|
|
219
|
+
|
|
220
|
+
console.print(stats_table)
|
|
221
|
+
|
|
222
|
+
# Power message
|
|
223
|
+
if total_stats > 60:
|
|
224
|
+
console.print("✨ [bold gold1]The realm trembles before your might![/bold gold1] ✨")
|
|
225
|
+
elif total_stats > 50:
|
|
226
|
+
console.print("⚔️ [bold green]A formidable hero rises![/bold green] ⚔️")
|
|
227
|
+
elif total_stats < 35:
|
|
228
|
+
console.print("🎯 [bold blue]The underdog's tale begins![/bold blue] 🎯")
|
|
229
|
+
else:
|
|
230
|
+
console.print("🗡️ [bold white]Adventure awaits the worthy![/bold white] 🗡️")
|
|
231
|
+
|
|
232
|
+
# Ask for confirmation
|
|
233
|
+
console.print("\n[bold yellow]Do you accept this character?[/bold yellow]")
|
|
234
|
+
console.print("[dim]Press Enter to accept, 'n' to decline, or Ctrl+C to cancel[/dim]\n")
|
|
235
|
+
|
|
236
|
+
try:
|
|
237
|
+
accepted = Confirm.ask("Accept character?", default=True)
|
|
238
|
+
|
|
239
|
+
if accepted:
|
|
240
|
+
console.print(
|
|
241
|
+
"\n[bold green]✅ Character accepted! Your adventure begins![/bold green]"
|
|
242
|
+
)
|
|
243
|
+
return ElicitResult(action="accept", content=content)
|
|
244
|
+
else:
|
|
245
|
+
console.print(
|
|
246
|
+
"\n[yellow]❌ Character declined. The fates will roll again...[/yellow]"
|
|
247
|
+
)
|
|
248
|
+
return ElicitResult(action="decline")
|
|
249
|
+
except KeyboardInterrupt:
|
|
250
|
+
console.print("\n[red]❌ Character creation cancelled![/red]")
|
|
251
|
+
return ElicitResult(action="cancel")
|
|
252
|
+
|
|
253
|
+
else:
|
|
254
|
+
# No schema, return a fun message
|
|
255
|
+
content = {"response": "⚔️ Ready for adventure! ⚔️"}
|
|
256
|
+
return ElicitResult(action="accept", content=content)
|
|
@@ -3,19 +3,18 @@ import asyncio
|
|
|
3
3
|
from mcp_agent.core.fastagent import FastAgent
|
|
4
4
|
|
|
5
5
|
# Create the application
|
|
6
|
-
fast = FastAgent("
|
|
6
|
+
fast = FastAgent("fast-agent example")
|
|
7
7
|
|
|
8
8
|
|
|
9
9
|
# Define the agent
|
|
10
10
|
@fast.agent(
|
|
11
|
-
"agent",
|
|
12
11
|
instruction="You are a helpful AI Agent",
|
|
13
|
-
servers=["
|
|
12
|
+
servers=["elicitation_account_server"],
|
|
14
13
|
)
|
|
15
|
-
async def main()
|
|
14
|
+
async def main():
|
|
16
15
|
# use the --model command line switch or agent arguments to change model
|
|
17
16
|
async with fast.run() as agent:
|
|
18
|
-
await agent()
|
|
17
|
+
await agent.send('***CALL_TOOL create_user_account {"service_name": "fast-agent"}')
|
|
19
18
|
|
|
20
19
|
|
|
21
20
|
if __name__ == "__main__":
|