fake-bpy-module 20250925__py3-none-any.whl → 20250927__py3-none-any.whl

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bpy/ops/node/__init__.pyi CHANGED
@@ -24,19 +24,19 @@ def add_closure_zone(
24
24
  undo: bool | None = None,
25
25
  /,
26
26
  *,
27
- use_transform: bool | None = False,
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  settings: bpy.types.bpy_prop_collection[bl_operators.node.NodeSetting]
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  | None = None,
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+ use_transform: bool | None = False,
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  offset: collections.abc.Iterable[float] | None = (150.0, 0.0),
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  ) -> None:
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  """Add a Closure zone
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33
 
34
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  :type execution_context: int | str | None
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  :type undo: bool | None
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- :param use_transform: Use Transform, Start transform operator after inserting the node
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- :type use_transform: bool | None
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  :param settings: Settings, Settings to be applied on the newly created node
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  :type settings: bpy.types.bpy_prop_collection[bl_operators.node.NodeSetting] | None
38
+ :param use_transform: Use Transform, Start transform operator after inserting the node
39
+ :type use_transform: bool | None
40
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  :param offset: Offset, Offset of nodes from the cursor when added
41
41
  :type offset: collections.abc.Iterable[float] | None
42
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  """
@@ -85,18 +85,18 @@ def add_empty_group(
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  undo: bool | None = None,
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  /,
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  *,
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- use_transform: bool | None = False,
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  settings: bpy.types.bpy_prop_collection[bl_operators.node.NodeSetting]
90
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  | None = None,
90
+ use_transform: bool | None = False,
91
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  ) -> None:
92
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  """Add a group node with an empty group
93
93
 
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  :type execution_context: int | str | None
95
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  :type undo: bool | None
96
- :param use_transform: Use Transform, Start transform operator after inserting the node
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- :type use_transform: bool | None
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  :param settings: Settings, Settings to be applied on the newly created node
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  :type settings: bpy.types.bpy_prop_collection[bl_operators.node.NodeSetting] | None
98
+ :param use_transform: Use Transform, Start transform operator after inserting the node
99
+ :type use_transform: bool | None
100
100
  """
101
101
 
102
102
  def add_foreach_geometry_element_zone(
@@ -104,19 +104,19 @@ def add_foreach_geometry_element_zone(
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  undo: bool | None = None,
105
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  /,
106
106
  *,
107
- use_transform: bool | None = False,
108
107
  settings: bpy.types.bpy_prop_collection[bl_operators.node.NodeSetting]
109
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  | None = None,
109
+ use_transform: bool | None = False,
110
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  offset: collections.abc.Iterable[float] | None = (150.0, 0.0),
111
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  ) -> None:
112
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  """Add a For Each Geometry Element zone that allows executing nodes e.g. for each vertex separately
113
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114
114
  :type execution_context: int | str | None
115
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  :type undo: bool | None
116
- :param use_transform: Use Transform, Start transform operator after inserting the node
117
- :type use_transform: bool | None
118
116
  :param settings: Settings, Settings to be applied on the newly created node
119
117
  :type settings: bpy.types.bpy_prop_collection[bl_operators.node.NodeSetting] | None
118
+ :param use_transform: Use Transform, Start transform operator after inserting the node
119
+ :type use_transform: bool | None
120
120
  :param offset: Offset, Offset of nodes from the cursor when added
121
121
  :type offset: collections.abc.Iterable[float] | None
122
122
  """
@@ -383,9 +383,9 @@ def add_node(
383
383
  undo: bool | None = None,
384
384
  /,
385
385
  *,
386
- use_transform: bool | None = False,
387
386
  settings: bpy.types.bpy_prop_collection[bl_operators.node.NodeSetting]
388
387
  | None = None,
388
+ use_transform: bool | None = False,
389
389
  type: str = "",
390
390
  visible_output: str = "",
391
391
  ) -> None:
@@ -393,10 +393,10 @@ def add_node(
393
393
 
394
394
  :type execution_context: int | str | None
395
395
  :type undo: bool | None
396
- :param use_transform: Use Transform, Start transform operator after inserting the node
397
- :type use_transform: bool | None
398
396
  :param settings: Settings, Settings to be applied on the newly created node
399
397
  :type settings: bpy.types.bpy_prop_collection[bl_operators.node.NodeSetting] | None
398
+ :param use_transform: Use Transform, Start transform operator after inserting the node
399
+ :type use_transform: bool | None
400
400
  :param type: Node Type, Node type
401
401
  :type type: str
402
402
  :param visible_output: Output Name, If provided, all outputs that are named differently will be hidden
@@ -426,19 +426,19 @@ def add_repeat_zone(
426
426
  undo: bool | None = None,
427
427
  /,
428
428
  *,
429
- use_transform: bool | None = False,
430
429
  settings: bpy.types.bpy_prop_collection[bl_operators.node.NodeSetting]
431
430
  | None = None,
431
+ use_transform: bool | None = False,
432
432
  offset: collections.abc.Iterable[float] | None = (150.0, 0.0),
433
433
  ) -> None:
434
434
  """Add a repeat zone that allows executing nodes a dynamic number of times
435
435
 
436
436
  :type execution_context: int | str | None
437
437
  :type undo: bool | None
438
- :param use_transform: Use Transform, Start transform operator after inserting the node
439
- :type use_transform: bool | None
440
438
  :param settings: Settings, Settings to be applied on the newly created node
441
439
  :type settings: bpy.types.bpy_prop_collection[bl_operators.node.NodeSetting] | None
440
+ :param use_transform: Use Transform, Start transform operator after inserting the node
441
+ :type use_transform: bool | None
442
442
  :param offset: Offset, Offset of nodes from the cursor when added
443
443
  :type offset: collections.abc.Iterable[float] | None
444
444
  """
@@ -466,21 +466,52 @@ def add_simulation_zone(
466
466
  undo: bool | None = None,
467
467
  /,
468
468
  *,
469
- use_transform: bool | None = False,
470
469
  settings: bpy.types.bpy_prop_collection[bl_operators.node.NodeSetting]
471
470
  | None = None,
471
+ use_transform: bool | None = False,
472
472
  offset: collections.abc.Iterable[float] | None = (150.0, 0.0),
473
473
  ) -> None:
474
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  """Add simulation zone input and output nodes to the active tree
475
475
 
476
476
  :type execution_context: int | str | None
477
477
  :type undo: bool | None
478
+ :param settings: Settings, Settings to be applied on the newly created node
479
+ :type settings: bpy.types.bpy_prop_collection[bl_operators.node.NodeSetting] | None
478
480
  :param use_transform: Use Transform, Start transform operator after inserting the node
479
481
  :type use_transform: bool | None
482
+ :param offset: Offset, Offset of nodes from the cursor when added
483
+ :type offset: collections.abc.Iterable[float] | None
484
+ """
485
+
486
+ def add_zone(
487
+ execution_context: int | str | None = None,
488
+ undo: bool | None = None,
489
+ /,
490
+ *,
491
+ settings: bpy.types.bpy_prop_collection[bl_operators.node.NodeSetting]
492
+ | None = None,
493
+ use_transform: bool | None = False,
494
+ offset: collections.abc.Iterable[float] | None = (150.0, 0.0),
495
+ input_node_type: str = "",
496
+ output_node_type: str = "",
497
+ add_default_geometry_link: bool | None = False,
498
+ ) -> None:
499
+ """Undocumented, consider contributing.
500
+
501
+ :type execution_context: int | str | None
502
+ :type undo: bool | None
480
503
  :param settings: Settings, Settings to be applied on the newly created node
481
504
  :type settings: bpy.types.bpy_prop_collection[bl_operators.node.NodeSetting] | None
505
+ :param use_transform: Use Transform, Start transform operator after inserting the node
506
+ :type use_transform: bool | None
482
507
  :param offset: Offset, Offset of nodes from the cursor when added
483
508
  :type offset: collections.abc.Iterable[float] | None
509
+ :param input_node_type: Input Node, Specifies the input node used the created zone
510
+ :type input_node_type: str
511
+ :param output_node_type: Output Node, Specifies the output node used the created zone
512
+ :type output_node_type: str
513
+ :param add_default_geometry_link: Add Geometry Link, When enabled, create a link between geometry sockets in this zone
514
+ :type add_default_geometry_link: bool | None
484
515
  """
485
516
 
486
517
  def attach(
@@ -1702,6 +1733,21 @@ def new_compositing_node_group(
1702
1733
  :type name: str
1703
1734
  """
1704
1735
 
1736
+ def new_compositor_sequencer_node_group(
1737
+ execution_context: int | str | None = None,
1738
+ undo: bool | None = None,
1739
+ /,
1740
+ *,
1741
+ name: str = "Sequencer Compositor Nodes",
1742
+ ) -> None:
1743
+ """Create a new compositor node group for sequencer
1744
+
1745
+ :type execution_context: int | str | None
1746
+ :type undo: bool | None
1747
+ :param name: Name
1748
+ :type name: str
1749
+ """
1750
+
1705
1751
  def new_geometry_node_group_assign(
1706
1752
  execution_context: int | str | None = None,
1707
1753
  undo: bool | None = None,
@@ -2241,6 +2287,94 @@ def sockets_sync(
2241
2287
  :type node_name: str
2242
2288
  """
2243
2289
 
2290
+ def swap_empty_group(
2291
+ execution_context: int | str | None = None,
2292
+ undo: bool | None = None,
2293
+ /,
2294
+ *,
2295
+ settings: bpy.types.bpy_prop_collection[bl_operators.node.NodeSetting]
2296
+ | None = None,
2297
+ ) -> None:
2298
+ """Replace active node with an empty group
2299
+
2300
+ :type execution_context: int | str | None
2301
+ :type undo: bool | None
2302
+ :param settings: Settings, Settings to be applied on the newly created node
2303
+ :type settings: bpy.types.bpy_prop_collection[bl_operators.node.NodeSetting] | None
2304
+ """
2305
+
2306
+ def swap_group_asset(
2307
+ execution_context: int | str | None = None,
2308
+ undo: bool | None = None,
2309
+ /,
2310
+ *,
2311
+ asset_library_type: bpy.stub_internal.rna_enums.AssetLibraryTypeItems
2312
+ | None = "LOCAL",
2313
+ asset_library_identifier: str = "",
2314
+ relative_asset_identifier: str = "",
2315
+ ) -> None:
2316
+ """Swap selected nodes with the specified node group asset
2317
+
2318
+ :type execution_context: int | str | None
2319
+ :type undo: bool | None
2320
+ :param asset_library_type: Asset Library Type
2321
+ :type asset_library_type: bpy.stub_internal.rna_enums.AssetLibraryTypeItems | None
2322
+ :param asset_library_identifier: Asset Library Identifier
2323
+ :type asset_library_identifier: str
2324
+ :param relative_asset_identifier: Relative Asset Identifier
2325
+ :type relative_asset_identifier: str
2326
+ """
2327
+
2328
+ def swap_node(
2329
+ execution_context: int | str | None = None,
2330
+ undo: bool | None = None,
2331
+ /,
2332
+ *,
2333
+ settings: bpy.types.bpy_prop_collection[bl_operators.node.NodeSetting]
2334
+ | None = None,
2335
+ type: str = "",
2336
+ visible_output: str = "",
2337
+ ) -> None:
2338
+ """Replace the selected nodes with the specified type
2339
+
2340
+ :type execution_context: int | str | None
2341
+ :type undo: bool | None
2342
+ :param settings: Settings, Settings to be applied on the newly created node
2343
+ :type settings: bpy.types.bpy_prop_collection[bl_operators.node.NodeSetting] | None
2344
+ :param type: Node Type, Node type
2345
+ :type type: str
2346
+ :param visible_output: Output Name, If provided, all outputs that are named differently will be hidden
2347
+ :type visible_output: str
2348
+ """
2349
+
2350
+ def swap_zone(
2351
+ execution_context: int | str | None = None,
2352
+ undo: bool | None = None,
2353
+ /,
2354
+ *,
2355
+ settings: bpy.types.bpy_prop_collection[bl_operators.node.NodeSetting]
2356
+ | None = None,
2357
+ offset: collections.abc.Iterable[float] | None = (150.0, 0.0),
2358
+ input_node_type: str = "",
2359
+ output_node_type: str = "",
2360
+ add_default_geometry_link: bool | None = False,
2361
+ ) -> None:
2362
+ """Undocumented, consider contributing.
2363
+
2364
+ :type execution_context: int | str | None
2365
+ :type undo: bool | None
2366
+ :param settings: Settings, Settings to be applied on the newly created node
2367
+ :type settings: bpy.types.bpy_prop_collection[bl_operators.node.NodeSetting] | None
2368
+ :param offset: Offset, Offset of nodes from the cursor when added
2369
+ :type offset: collections.abc.Iterable[float] | None
2370
+ :param input_node_type: Input Node, Specifies the input node used the created zone
2371
+ :type input_node_type: str
2372
+ :param output_node_type: Output Node, Specifies the output node used the created zone
2373
+ :type output_node_type: str
2374
+ :param add_default_geometry_link: Add Geometry Link, When enabled, create a link between geometry sockets in this zone
2375
+ :type add_default_geometry_link: bool | None
2376
+ """
2377
+
2244
2378
  def test_inlining_shader_nodes(
2245
2379
  execution_context: int | str | None = None,
2246
2380
  undo: bool | None = None,
@@ -1568,6 +1568,7 @@ def select(
1568
1568
  /,
1569
1569
  *,
1570
1570
  wait_to_deselect_others: bool | None = False,
1571
+ use_select_on_click: bool | None = False,
1571
1572
  mouse_x: int | None = 0,
1572
1573
  mouse_y: int | None = 0,
1573
1574
  extend: bool | None = False,
@@ -1587,6 +1588,8 @@ def select(
1587
1588
  :type undo: bool | None
1588
1589
  :param wait_to_deselect_others: Wait to Deselect Others
1589
1590
  :type wait_to_deselect_others: bool | None
1591
+ :param use_select_on_click: Act on Click, Instead of selecting on mouse press, wait to see if theres drag event. Otherwise select on mouse release
1592
+ :type use_select_on_click: bool | None
1590
1593
  :param mouse_x: Mouse X
1591
1594
  :type mouse_x: int | None
1592
1595
  :param mouse_y: Mouse Y
@@ -1778,6 +1781,7 @@ def select_handle(
1778
1781
  /,
1779
1782
  *,
1780
1783
  wait_to_deselect_others: bool | None = False,
1784
+ use_select_on_click: bool | None = False,
1781
1785
  mouse_x: int | None = 0,
1782
1786
  mouse_y: int | None = 0,
1783
1787
  ignore_connections: bool | None = False,
@@ -1788,6 +1792,8 @@ def select_handle(
1788
1792
  :type undo: bool | None
1789
1793
  :param wait_to_deselect_others: Wait to Deselect Others
1790
1794
  :type wait_to_deselect_others: bool | None
1795
+ :param use_select_on_click: Act on Click, Instead of selecting on mouse press, wait to see if theres drag event. Otherwise select on mouse release
1796
+ :type use_select_on_click: bool | None
1791
1797
  :param mouse_x: Mouse X
1792
1798
  :type mouse_x: int | None
1793
1799
  :param mouse_y: Mouse Y
bpy/ops/ui/__init__.pyi CHANGED
@@ -454,6 +454,10 @@ def view_item_select(
454
454
  undo: bool | None = None,
455
455
  /,
456
456
  *,
457
+ wait_to_deselect_others: bool | None = False,
458
+ use_select_on_click: bool | None = False,
459
+ mouse_x: int | None = 0,
460
+ mouse_y: int | None = 0,
457
461
  extend: bool | None = False,
458
462
  range_select: bool | None = False,
459
463
  ) -> None:
@@ -461,6 +465,14 @@ def view_item_select(
461
465
 
462
466
  :type execution_context: int | str | None
463
467
  :type undo: bool | None
468
+ :param wait_to_deselect_others: Wait to Deselect Others
469
+ :type wait_to_deselect_others: bool | None
470
+ :param use_select_on_click: Act on Click, Instead of selecting on mouse press, wait to see if theres drag event. Otherwise select on mouse release
471
+ :type use_select_on_click: bool | None
472
+ :param mouse_x: Mouse X
473
+ :type mouse_x: int | None
474
+ :param mouse_y: Mouse Y
475
+ :type mouse_y: int | None
464
476
  :param extend: extend, Extend Selection
465
477
  :type extend: bool | None
466
478
  :param range_select: Range Select, Select all between clicked and active items
@@ -74,33 +74,33 @@ type AttributeDomainWithoutCornerItems = typing.Literal[
74
74
  type AttributeTypeItems = typing.Literal[
75
75
  "FLOAT", # Float.Floating-point value.
76
76
  "INT", # Integer.32-bit integer.
77
+ "BOOLEAN", # Boolean.True or false.
77
78
  "FLOAT_VECTOR", # Vector.3D vector with floating-point values.
78
79
  "FLOAT_COLOR", # Color.RGBA color with 32-bit floating-point values.
79
- "BYTE_COLOR", # Byte Color.RGBA color with 8-bit positive integer values.
80
+ "QUATERNION", # Quaternion.Floating point quaternion rotation.
81
+ "FLOAT4X4", # 4x4 Matrix.Floating point matrix.
80
82
  "STRING", # String.Text string.
81
- "BOOLEAN", # Boolean.True or false.
82
- "FLOAT2", # 2D Vector.2D vector with floating-point values.
83
83
  "INT8", # 8-Bit Integer.Smaller integer with a range from -128 to 127.
84
84
  "INT16_2D", # 2D 16-Bit Integer Vector.16-bit signed integer vector.
85
85
  "INT32_2D", # 2D Integer Vector.32-bit signed integer vector.
86
- "QUATERNION", # Quaternion.Floating point quaternion rotation.
87
- "FLOAT4X4", # 4x4 Matrix.Floating point matrix.
86
+ "FLOAT2", # 2D Vector.2D vector with floating-point values.
87
+ "BYTE_COLOR", # Byte Color.RGBA color with 8-bit positive integer values.
88
88
  ]
89
89
  type AttributeTypeWithAutoItems = typing.Literal[
90
90
  "AUTO", # Auto.
91
91
  "FLOAT", # Float.Floating-point value.
92
92
  "INT", # Integer.32-bit integer.
93
+ "BOOLEAN", # Boolean.True or false.
93
94
  "FLOAT_VECTOR", # Vector.3D vector with floating-point values.
94
95
  "FLOAT_COLOR", # Color.RGBA color with 32-bit floating-point values.
95
- "BYTE_COLOR", # Byte Color.RGBA color with 8-bit positive integer values.
96
+ "QUATERNION", # Quaternion.Floating point quaternion rotation.
97
+ "FLOAT4X4", # 4x4 Matrix.Floating point matrix.
96
98
  "STRING", # String.Text string.
97
- "BOOLEAN", # Boolean.True or false.
98
- "FLOAT2", # 2D Vector.2D vector with floating-point values.
99
- "FLOAT2", # 2D Vector.2D vector with floating-point values.
99
+ "INT8", # 8-Bit Integer.Smaller integer with a range from -128 to 127.
100
100
  "INT16_2D", # 2D 16-Bit Integer Vector.16-bit signed integer vector.
101
101
  "INT32_2D", # 2D Integer Vector.32-bit signed integer vector.
102
- "QUATERNION", # Quaternion.Floating point quaternion rotation.
103
- "FLOAT4X4", # 4x4 Matrix.Floating point matrix.
102
+ "FLOAT2", # 2D Vector.2D vector with floating-point values.
103
+ "BYTE_COLOR", # Byte Color.RGBA color with 8-bit positive integer values.
104
104
  ]
105
105
  type AxisFlagXyzItems = typing.Literal[
106
106
  "X", # <string>:4: (INFO/1) Enumerated list start value not ordinal-1: "X" (ordinal 24)
@@ -138,7 +138,7 @@ type BakePassTypeItems = typing.Literal[
138
138
  "NORMAL", # Normal.
139
139
  "UV", # UV.
140
140
  "ROUGHNESS", # ROUGHNESS.
141
- "EMIT", # Emit.
141
+ "EMIT", # Emission.
142
142
  "ENVIRONMENT", # Environment.
143
143
  "DIFFUSE", # Diffuse.
144
144
  "GLOSSY", # Glossy.
@@ -2191,11 +2191,11 @@ type NodeSocketDataTypeItems = typing.Literal[
2191
2191
  "INT", # Integer.
2192
2192
  "BOOLEAN", # Boolean.
2193
2193
  "VECTOR", # Vector.
2194
+ "RGBA", # Color.
2194
2195
  "ROTATION", # Rotation.
2195
2196
  "MATRIX", # Matrix.
2196
2197
  "STRING", # String.
2197
2198
  "MENU", # Menu.
2198
- "RGBA", # Color.
2199
2199
  "SHADER", # Shader.
2200
2200
  "OBJECT", # Object.
2201
2201
  "IMAGE", # Image.
@@ -2739,33 +2739,6 @@ type RegionTypeItems = typing.Literal[
2739
2739
  "TOOL_HEADER", # Tool Header.
2740
2740
  "XR", # XR.
2741
2741
  ]
2742
- type RenderPassTypeItems = typing.Literal[
2743
- "COMBINED", # Combined.
2744
- "Z", # <string>:4: (INFO/1) Enumerated list start value not ordinal-1: "Z" (ordinal 26)
2745
- "SHADOW", # Shadow.
2746
- "AO", # Ambient Occlusion.
2747
- "POSITION", # Position.
2748
- "NORMAL", # Normal.
2749
- "VECTOR", # Vector.
2750
- "OBJECT_INDEX", # Object Index.
2751
- "UV", # UV.
2752
- "MIST", # Mist.
2753
- "EMIT", # Emit.
2754
- "ENVIRONMENT", # Environment.
2755
- "MATERIAL_INDEX", # Material Index.
2756
- "DIFFUSE_DIRECT", # Diffuse Direct.
2757
- "DIFFUSE_INDIRECT", # Diffuse Indirect.
2758
- "DIFFUSE_COLOR", # Diffuse Color.
2759
- "GLOSSY_DIRECT", # Glossy Direct.
2760
- "GLOSSY_INDIRECT", # Glossy Indirect.
2761
- "GLOSSY_COLOR", # Glossy Color.
2762
- "TRANSMISSION_DIRECT", # Transmission Direct.
2763
- "TRANSMISSION_INDIRECT", # Transmission Indirect.
2764
- "TRANSMISSION_COLOR", # Transmission Color.
2765
- "SUBSURFACE_DIRECT", # Subsurface Direct.
2766
- "SUBSURFACE_INDIRECT", # Subsurface Indirect.
2767
- "SUBSURFACE_COLOR", # Subsurface Color.
2768
- ]
2769
2742
  type RigidbodyConstraintTypeItems = typing.Literal[
2770
2743
  "FIXED", # Fixed.Glue rigid bodies together.
2771
2744
  "POINT", # Point.Constrain rigid bodies to move around common pivot point.
@@ -2910,6 +2883,7 @@ type StripColorItems = typing.Literal[
2910
2883
  type StripModifierTypeItems = typing.Literal[
2911
2884
  "BRIGHT_CONTRAST", # Brightness/Contrast.
2912
2885
  "COLOR_BALANCE", # Color Balance.
2886
+ "COMPOSITOR", # Compositor.
2913
2887
  "CURVES", # Curves.
2914
2888
  "HUE_CORRECT", # Hue Correct.
2915
2889
  "MASK", # Mask.
@@ -2929,6 +2903,7 @@ type StripSoundModifierTypeItems = typing.Literal[
2929
2903
  type StripVideoModifierTypeItems = typing.Literal[
2930
2904
  "BRIGHT_CONTRAST", # Brightness/Contrast.
2931
2905
  "COLOR_BALANCE", # Color Balance.
2906
+ "COMPOSITOR", # Compositor.
2932
2907
  "CURVES", # Curves.
2933
2908
  "HUE_CORRECT", # Hue Correct.
2934
2909
  "MASK", # Mask.