fake-bpy-module 20250920__py3-none-any.whl → 20250921__py3-none-any.whl

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@@ -2476,6 +2476,34 @@ class VIEW3D_MT_image_add(_bpy_types.Menu):
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  :param _context:
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  """
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+ class VIEW3D_MT_lattice_add(_bpy_types.Menu):
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+ bl_idname: typing.Any
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+ bl_label: typing.Any
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+ bl_options: typing.Any
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+ bl_rna: typing.Any
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+ bl_translation_context: typing.Any
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+ id_data: typing.Any
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+
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+ def bl_rna_get_subclass(self) -> bpy.types.Struct:
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+ """
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+
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+ :return: The RNA type or default when not found.
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+ :rtype: bpy.types.Struct
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+ """
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+
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+ def bl_rna_get_subclass_py(self) -> typing.Any:
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+ """
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+
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+ :return: The class or default when not found.
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+ :rtype: typing.Any
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+ """
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+
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+ def draw(self, _context) -> None:
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+ """
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+
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+ :param _context:
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+ """
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+
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  class VIEW3D_MT_light_add(_bpy_types.Menu):
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  bl_context: typing.Any
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  bl_idname: typing.Any
bpy/ops/mesh/__init__.pyi CHANGED
@@ -2681,6 +2681,7 @@ def remove_doubles(
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  /,
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  *,
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  threshold: float | None = 0.0001,
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+ use_centroid: bool | None = True,
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  use_unselected: bool | None = False,
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  use_sharp_edge_from_normals: bool | None = False,
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  ) -> None:
@@ -2690,6 +2691,8 @@ def remove_doubles(
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  :type undo: bool | None
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  :param threshold: Merge Distance, Maximum distance between elements to merge
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  :type threshold: float | None
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+ :param use_centroid: Centroid Merge, Move vertices to the centroid of the duplicate cluster, otherwise the vertex closest to the centroid is used.
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+ :type use_centroid: bool | None
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  :param use_unselected: Unselected, Merge selected to other unselected vertices
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  :type use_unselected: bool | None
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  :param use_sharp_edge_from_normals: Sharp Edges, Calculate sharp edges using custom normal data (when available)
@@ -1995,6 +1995,71 @@ def laplaciandeform_bind(
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  :type modifier: str
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  """
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+ def lattice_add_to_selected(
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+ execution_context: int | str | None = None,
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+ undo: bool | None = None,
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+ /,
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+ *,
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+ fit_to_selected: bool | None = True,
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+ radius: float | None = 1.0,
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+ margin: float | None = 0.0,
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+ add_modifiers: bool | None = True,
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+ resolution_u: int | None = 2,
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+ resolution_v: int | None = 2,
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+ resolution_w: int | None = 2,
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+ enter_editmode: bool | None = False,
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+ align: typing.Literal["WORLD", "VIEW", "CURSOR"] | None = "WORLD",
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+ location: collections.abc.Sequence[float] | mathutils.Vector | None = (
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+ 0.0,
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+ 0.0,
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+ 0.0,
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+ ),
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+ rotation: collections.abc.Sequence[float] | mathutils.Euler | None = (
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+ 0.0,
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+ 0.0,
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+ 0.0,
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+ ),
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+ scale: collections.abc.Sequence[float] | mathutils.Vector | None = (0.0, 0.0, 0.0),
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+ ) -> None:
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+ """Add a lattice and use it to deform selected objects
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+
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+ :type execution_context: int | str | None
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+ :type undo: bool | None
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+ :param fit_to_selected: Fit to Selected, Resize lattice to fit selected deformable objects
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+ :type fit_to_selected: bool | None
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+ :param radius: Radius
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+ :type radius: float | None
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+ :param margin: Margin, Add margin to lattice dimensions
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+ :type margin: float | None
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+ :param add_modifiers: Add Modifiers, Automatically add lattice modifiers to selected objects
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+ :type add_modifiers: bool | None
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+ :param resolution_u: Resolution U, Lattice resolution in U direction
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+ :type resolution_u: int | None
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+ :param resolution_v: V, Lattice resolution in V direction
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+ :type resolution_v: int | None
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+ :param resolution_w: W, Lattice resolution in W direction
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+ :type resolution_w: int | None
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+ :param enter_editmode: Enter Edit Mode, Enter edit mode when adding this object
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+ :type enter_editmode: bool | None
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+ :param align: Align, The alignment of the new object
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+
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+ WORLD
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+ World -- Align the new object to the world.
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+
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+ VIEW
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+ View -- Align the new object to the view.
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+
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+ CURSOR
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+ 3D Cursor -- Use the 3D cursor orientation for the new object.
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+ :type align: typing.Literal['WORLD','VIEW','CURSOR'] | None
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+ :param location: Location, Location for the newly added object
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+ :type location: collections.abc.Sequence[float] | mathutils.Vector | None
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+ :param rotation: Rotation, Rotation for the newly added object
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+ :type rotation: collections.abc.Sequence[float] | mathutils.Euler | None
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+ :param scale: Scale, Scale for the newly added object
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+ :type scale: collections.abc.Sequence[float] | mathutils.Vector | None
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+ """
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+
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  def light_add(
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  execution_context: int | str | None = None,
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  undo: bool | None = None,
bpy/ops/uv/__init__.pyi CHANGED
@@ -150,10 +150,10 @@ def arrange_islands(
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  :param order: Order, Order of islands
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  LARGE_TO_SMALL
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- Largest to Smallest -- Sort Islands from Largest to Smallest.
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+ Largest to Smallest -- Sort islands from largest to smallest.
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  SMALL_TO_LARGE
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- Smallest to Largest -- Sort Islands from Smallest to Largest.
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+ Smallest to Largest -- Sort islands from smallest to largest.
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  Fixed
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  Fixed -- Preserve island order.