fake-bpy-module 20250628__py3-none-any.whl → 20250830__py3-none-any.whl

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  1. _bpy_internal/__init__.pyi +1 -0
  2. _bpy_internal/assets/__init__.pyi +5 -0
  3. _bpy_internal/assets/remote_library_listing/__init__.pyi +5 -0
  4. _bpy_internal/assets/remote_library_listing/blender_asset_library_openapi/__init__.pyi +13 -0
  5. _bpy_internal/extensions/wheel_manager/__init__.pyi +1 -1
  6. _bpy_internal/grease_pencil/stroke/__init__.pyi +2 -2
  7. _bpy_types/__init__.pyi +1594 -0
  8. aud/__init__.pyi +84 -31
  9. bl_i18n_utils/settings/__init__.pyi +1 -1
  10. bl_i18n_utils/utils/__init__.pyi +4 -4
  11. bl_math/__init__.pyi +1 -1
  12. bl_operators/add_mesh_torus/__init__.pyi +2 -1
  13. bl_operators/anim/__init__.pyi +15 -14
  14. bl_operators/assets/__init__.pyi +4 -3
  15. bl_operators/bone_selection_sets/__init__.pyi +15 -14
  16. bl_operators/clip/__init__.pyi +12 -11
  17. bl_operators/connect_to_output/__init__.pyi +2 -1
  18. bl_operators/console/__init__.pyi +6 -5
  19. bl_operators/constraint/__init__.pyi +6 -5
  20. bl_operators/file/__init__.pyi +6 -5
  21. bl_operators/freestyle/__init__.pyi +5 -4
  22. bl_operators/geometry_nodes/__init__.pyi +5 -4
  23. bl_operators/grease_pencil/__init__.pyi +2 -1
  24. bl_operators/image/__init__.pyi +6 -5
  25. bl_operators/image_as_planes/__init__.pyi +3 -2
  26. bl_operators/mesh/__init__.pyi +4 -3
  27. bl_operators/node/__init__.pyi +18 -17
  28. bl_operators/object/__init__.pyi +17 -16
  29. bl_operators/object_align/__init__.pyi +2 -1
  30. bl_operators/object_quick_effects/__init__.pyi +5 -4
  31. bl_operators/object_randomize_transform/__init__.pyi +2 -1
  32. bl_operators/presets/__init__.pyi +26 -25
  33. bl_operators/rigidbody/__init__.pyi +4 -3
  34. bl_operators/screen_play_rendered_anim/__init__.pyi +2 -1
  35. bl_operators/sequencer/__init__.pyi +12 -11
  36. bl_operators/spreadsheet/__init__.pyi +2 -1
  37. bl_operators/userpref/__init__.pyi +26 -25
  38. bl_operators/uvcalc_follow_active/__init__.pyi +2 -1
  39. bl_operators/uvcalc_lightmap/__init__.pyi +3 -2
  40. bl_operators/uvcalc_transform/__init__.pyi +5 -4
  41. bl_operators/vertexpaint_dirt/__init__.pyi +2 -1
  42. bl_operators/view3d/__init__.pyi +9 -8
  43. bl_operators/wm/__init__.pyi +48 -47
  44. bl_operators/world/__init__.pyi +3 -2
  45. bl_ui/__init__.pyi +4 -3
  46. bl_ui/anim/__init__.pyi +2 -1
  47. bl_ui/asset_shelf/__init__.pyi +2 -1
  48. bl_ui/generic_ui_list/__init__.pyi +4 -3
  49. bl_ui/node_add_menu/__init__.pyi +6 -2
  50. bl_ui/node_add_menu_compositor/__init__.pyi +19 -18
  51. bl_ui/node_add_menu_geometry/__init__.pyi +133 -54
  52. bl_ui/node_add_menu_shader/__init__.pyi +11 -10
  53. bl_ui/node_add_menu_texture/__init__.pyi +10 -9
  54. bl_ui/properties_collection/__init__.pyi +9 -8
  55. bl_ui/properties_constraint/__init__.pyi +78 -77
  56. bl_ui/properties_data_armature/__init__.pyi +22 -21
  57. bl_ui/properties_data_bone/__init__.pyi +12 -11
  58. bl_ui/properties_data_camera/__init__.pyi +18 -17
  59. bl_ui/properties_data_curve/__init__.pyi +18 -17
  60. bl_ui/properties_data_curves/__init__.pyi +11 -10
  61. bl_ui/properties_data_empty/__init__.pyi +3 -2
  62. bl_ui/properties_data_grease_pencil/__init__.pyi +23 -22
  63. bl_ui/properties_data_lattice/__init__.pyi +7 -6
  64. bl_ui/properties_data_light/__init__.pyi +13 -12
  65. bl_ui/properties_data_lightprobe/__init__.pyi +16 -15
  66. bl_ui/properties_data_mesh/__init__.pyi +48 -22
  67. bl_ui/properties_data_metaball/__init__.pyi +9 -8
  68. bl_ui/properties_data_modifier/__init__.pyi +10 -9
  69. bl_ui/properties_data_pointcloud/__init__.pyi +8 -7
  70. bl_ui/properties_data_shaderfx/__init__.pyi +2 -1
  71. bl_ui/properties_data_speaker/__init__.pyi +9 -8
  72. bl_ui/properties_data_volume/__init__.pyi +12 -11
  73. bl_ui/properties_freestyle/__init__.pyi +27 -26
  74. bl_ui/properties_grease_pencil_common/__init__.pyi +11 -10
  75. bl_ui/properties_mask_common/__init__.pyi +8 -7
  76. bl_ui/properties_material/__init__.pyi +19 -18
  77. bl_ui/properties_material_gpencil/__init__.pyi +14 -13
  78. bl_ui/properties_object/__init__.pyi +24 -23
  79. bl_ui/properties_output/__init__.pyi +21 -20
  80. bl_ui/properties_paint_common/__init__.pyi +8 -4
  81. bl_ui/properties_particle/__init__.pyi +58 -55
  82. bl_ui/properties_physics_cloth/__init__.pyi +15 -14
  83. bl_ui/properties_physics_common/__init__.pyi +2 -1
  84. bl_ui/properties_physics_dynamicpaint/__init__.pyi +23 -22
  85. bl_ui/properties_physics_field/__init__.pyi +11 -10
  86. bl_ui/properties_physics_fluid/__init__.pyi +29 -28
  87. bl_ui/properties_physics_geometry_nodes/__init__.pyi +2 -1
  88. bl_ui/properties_physics_rigidbody/__init__.pyi +9 -8
  89. bl_ui/properties_physics_rigidbody_constraint/__init__.pyi +14 -13
  90. bl_ui/properties_physics_softbody/__init__.pyi +16 -15
  91. bl_ui/properties_render/__init__.pyi +44 -74
  92. bl_ui/properties_scene/__init__.pyi +48 -18
  93. bl_ui/properties_texture/__init__.pyi +30 -29
  94. bl_ui/properties_view_layer/__init__.pyi +52 -14
  95. bl_ui/properties_workspace/__init__.pyi +6 -5
  96. bl_ui/properties_world/__init__.pyi +14 -13
  97. bl_ui/space_clip/__init__.pyi +76 -73
  98. bl_ui/space_console/__init__.pyi +7 -6
  99. bl_ui/space_dopesheet/__init__.pyi +32 -31
  100. bl_ui/space_filebrowser/__init__.pyi +33 -30
  101. bl_ui/space_graph/__init__.pyi +24 -23
  102. bl_ui/space_image/__init__.pyi +88 -72
  103. bl_ui/space_info/__init__.pyi +7 -6
  104. bl_ui/space_nla/__init__.pyi +22 -19
  105. bl_ui/space_node/__init__.pyi +66 -31
  106. bl_ui/space_outliner/__init__.pyi +16 -15
  107. bl_ui/space_properties/__init__.pyi +5 -4
  108. bl_ui/space_sequencer/__init__.pyi +131 -91
  109. bl_ui/space_spreadsheet/__init__.pyi +4 -3
  110. bl_ui/space_statusbar/__init__.pyi +2 -1
  111. bl_ui/space_text/__init__.pyi +17 -16
  112. bl_ui/space_time/__init__.pyi +7 -6
  113. bl_ui/space_toolsystem_common/__init__.pyi +2 -2
  114. bl_ui/space_toolsystem_toolbar/__init__.pyi +23 -5
  115. bl_ui/space_topbar/__init__.pyi +28 -27
  116. bl_ui/space_userpref/__init__.pyi +103 -92
  117. bl_ui/space_view3d/__init__.pyi +268 -266
  118. bl_ui/space_view3d_toolbar/__init__.pyi +106 -99
  119. blf/__init__.pyi +3 -5
  120. bmesh/__init__.pyi +2 -2
  121. bmesh/geometry/__init__.pyi +1 -1
  122. bmesh/ops/__init__.pyi +29 -14
  123. bmesh/types/__init__.pyi +34 -40
  124. bmesh/utils/__init__.pyi +1 -0
  125. bpy/__init__.pyi +1 -1
  126. bpy/app/__init__.pyi +34 -37
  127. bpy/app/handlers/__init__.pyi +19 -19
  128. bpy/app/timers/__init__.pyi +2 -1
  129. bpy/app/translations/__init__.pyi +8 -8
  130. bpy/msgbus/__init__.pyi +3 -2
  131. bpy/ops/action/__init__.pyi +58 -20
  132. bpy/ops/anim/__init__.pyi +115 -31
  133. bpy/ops/armature/__init__.pyi +59 -19
  134. bpy/ops/asset/__init__.pyi +35 -11
  135. bpy/ops/boid/__init__.pyi +21 -7
  136. bpy/ops/brush/__init__.pyi +10 -4
  137. bpy/ops/buttons/__init__.pyi +12 -4
  138. bpy/ops/cachefile/__init__.pyi +6 -2
  139. bpy/ops/clip/__init__.pyi +132 -46
  140. bpy/ops/collection/__init__.pyi +23 -4
  141. bpy/ops/console/__init__.pyi +30 -10
  142. bpy/ops/constraint/__init__.pyi +12 -6
  143. bpy/ops/curve/__init__.pyi +72 -24
  144. bpy/ops/curves/__init__.pyi +69 -21
  145. bpy/ops/cycles/__init__.pyi +4 -2
  146. bpy/ops/dpaint/__init__.pyi +11 -3
  147. bpy/ops/ed/__init__.pyi +34 -10
  148. bpy/ops/export_scene/__init__.pyi +15 -15
  149. bpy/ops/extensions/__init__.pyi +45 -15
  150. bpy/ops/file/__init__.pyi +81 -30
  151. bpy/ops/fluid/__init__.pyi +39 -13
  152. bpy/ops/font/__init__.pyi +30 -10
  153. bpy/ops/geometry/__init__.pyi +9 -3
  154. bpy/ops/gizmogroup/__init__.pyi +3 -1
  155. bpy/ops/gpencil/__init__.pyi +20 -8
  156. bpy/ops/graph/__init__.pyi +67 -29
  157. bpy/ops/grease_pencil/__init__.pyi +178 -49
  158. bpy/ops/image/__init__.pyi +68 -58
  159. bpy/ops/import_anim/__init__.pyi +2 -2
  160. bpy/ops/import_curve/__init__.pyi +3 -0
  161. bpy/ops/import_scene/__init__.pyi +15 -2
  162. bpy/ops/info/__init__.pyi +12 -4
  163. bpy/ops/lattice/__init__.pyi +9 -3
  164. bpy/ops/marker/__init__.pyi +8 -2
  165. bpy/ops/mask/__init__.pyi +53 -19
  166. bpy/ops/material/__init__.pyi +15 -3
  167. bpy/ops/mball/__init__.pyi +3 -1
  168. bpy/ops/mesh/__init__.pyi +116 -45
  169. bpy/ops/nla/__init__.pyi +67 -25
  170. bpy/ops/node/__init__.pyi +285 -119
  171. bpy/ops/object/__init__.pyi +278 -116
  172. bpy/ops/outliner/__init__.pyi +145 -49
  173. bpy/ops/paint/__init__.pyi +65 -37
  174. bpy/ops/paintcurve/__init__.pyi +16 -4
  175. bpy/ops/palette/__init__.pyi +11 -3
  176. bpy/ops/particle/__init__.pyi +66 -24
  177. bpy/ops/pointcloud/__init__.pyi +9 -3
  178. bpy/ops/pose/__init__.pyi +80 -28
  179. bpy/ops/poselib/__init__.pyi +40 -7
  180. bpy/ops/preferences/__init__.pyi +29 -11
  181. bpy/ops/ptcache/__init__.pyi +17 -5
  182. bpy/ops/render/__init__.pyi +10 -4
  183. bpy/ops/rigidbody/__init__.pyi +19 -7
  184. bpy/ops/scene/__init__.pyi +93 -22
  185. bpy/ops/screen/__init__.pyi +58 -20
  186. bpy/ops/script/__init__.pyi +3 -1
  187. bpy/ops/sculpt/__init__.pyi +30 -14
  188. bpy/ops/sculpt_curves/__init__.pyi +4 -2
  189. bpy/ops/sequencer/__init__.pyi +262 -125
  190. bpy/ops/sound/__init__.pyi +13 -5
  191. bpy/ops/spreadsheet/__init__.pyi +15 -5
  192. bpy/ops/text/__init__.pyi +85 -25
  193. bpy/ops/texture/__init__.pyi +11 -3
  194. bpy/ops/transform/__init__.pyi +7 -3
  195. bpy/ops/ui/__init__.pyi +106 -52
  196. bpy/ops/uv/__init__.pyi +43 -17
  197. bpy/ops/view2d/__init__.pyi +13 -3
  198. bpy/ops/view3d/__init__.pyi +116 -38
  199. bpy/ops/wm/__init__.pyi +144 -86
  200. bpy/ops/workspace/__init__.pyi +31 -6
  201. bpy/ops/world/__init__.pyi +9 -3
  202. bpy/path/__init__.pyi +1 -1
  203. bpy/props/__init__.pyi +31 -31
  204. bpy/stub_internal/rna_enums/__init__.pyi +54 -34
  205. bpy/types/__init__.pyi +55628 -39419
  206. bpy/utils/__init__.pyi +8 -8
  207. bpy/utils/previews/__init__.pyi +2 -2
  208. bpy/utils/units/__init__.pyi +5 -3
  209. bpy_extras/anim_utils/__init__.pyi +1 -1
  210. bpy_extras/id_map_utils/__init__.pyi +1 -1
  211. bpy_extras/image_utils/__init__.pyi +2 -2
  212. bpy_extras/io_utils/__init__.pyi +5 -5
  213. bpy_extras/keyconfig_utils/__init__.pyi +1 -1
  214. bpy_extras/node_shader_utils/__init__.pyi +1 -1
  215. bpy_extras/object_utils/__init__.pyi +1 -1
  216. bpy_extras/wm_utils/progress_report/__init__.pyi +1 -1
  217. {fake_bpy_module-20250628.dist-info → fake_bpy_module-20250830.dist-info}/METADATA +1 -1
  218. fake_bpy_module-20250830.dist-info/RECORD +370 -0
  219. {fake_bpy_module-20250628.dist-info → fake_bpy_module-20250830.dist-info}/top_level.txt +1 -1
  220. freestyle/chainingiterators/__init__.pyi +5 -5
  221. freestyle/predicates/__init__.pyi +2 -2
  222. freestyle/shaders/__init__.pyi +16 -17
  223. freestyle/types/__init__.pyi +25 -27
  224. freestyle/utils/__init__.pyi +6 -6
  225. gpu/platform/__init__.pyi +2 -2
  226. gpu/shader/__init__.pyi +3 -3
  227. gpu/state/__init__.pyi +1 -1
  228. gpu/texture/__init__.pyi +3 -3
  229. gpu/types/__init__.pyi +25 -14
  230. gpu_extras/batch/__init__.pyi +1 -1
  231. idprop/types/__init__.pyi +2 -2
  232. imbuf/__init__.pyi +1 -1
  233. imbuf/types/__init__.pyi +12 -6
  234. keyingsets_builtins/__init__.pyi +23 -22
  235. mathutils/__init__.pyi +157 -61
  236. mathutils/bvhtree/__init__.pyi +17 -4
  237. mathutils/geometry/__init__.pyi +54 -12
  238. mathutils/interpolate/__init__.pyi +4 -2
  239. mathutils/kdtree/__init__.pyi +1 -0
  240. mathutils/noise/__init__.pyi +61 -44
  241. rna_info/__init__.pyi +4 -1
  242. rna_prop_ui/__init__.pyi +1 -1
  243. bpy_types/__init__.pyi +0 -30
  244. fake_bpy_module-20250628.dist-info/RECORD +0 -367
  245. {bpy_types → _bpy_types}/py.typed +0 -0
  246. {fake_bpy_module-20250628.dist-info → fake_bpy_module-20250830.dist-info}/WHEEL +0 -0
@@ -1,5 +1,6 @@
1
1
  _blendfile_header
2
2
  _bpy_internal
3
+ _bpy_types
3
4
  addon_utils
4
5
  animsys_refactor
5
6
  aud
@@ -21,7 +22,6 @@ bmesh
21
22
  bpy
22
23
  bpy_extras
23
24
  bpy_restrict_state
24
- bpy_types
25
25
  console_python
26
26
  console_shell
27
27
  freestyle
@@ -52,9 +52,9 @@ class ChainPredicateIterator:
52
52
  :type restrict_to_unvisited: bool
53
53
  :param begin: The ViewEdge from where to start the iteration.
54
54
  :type begin: None | freestyle.types.ViewEdge | None
55
- :param orientation: If true, we'll look for the next ViewEdge among
55
+ :param orientation: If true, well look for the next ViewEdge among
56
56
  the ViewEdges that surround the ending ViewVertex of begin. If
57
- false, we'll search over the ViewEdges surrounding the ending
57
+ false, well search over the ViewEdges surrounding the ending
58
58
  ViewVertex of begin.
59
59
  :type orientation: bool
60
60
  """
@@ -93,9 +93,9 @@ class ChainSilhouetteIterator:
93
93
  :type restrict_to_selection: bool
94
94
  :param begin: The ViewEdge from where to start the iteration.
95
95
  :type begin: None | freestyle.types.ViewEdge | None
96
- :param orientation: If true, we'll look for the next ViewEdge among
96
+ :param orientation: If true, well look for the next ViewEdge among
97
97
  the ViewEdges that surround the ending ViewVertex of begin. If
98
- false, we'll search over the ViewEdges surrounding the ending
98
+ false, well search over the ViewEdges surrounding the ending
99
99
  ViewVertex of begin.
100
100
  :type orientation: bool
101
101
  """
@@ -247,7 +247,7 @@ class pyNoIdChainSilhouetteIterator:
247
247
  """Natural chaining iterator that follows the edges of the same nature
248
248
  following the topology of objects, with decreasing priority for
249
249
  silhouettes, then borders, then suggestive contours, then all other edge
250
- types. It won't chain the same ViewEdge twice.
250
+ types. It wont chain the same ViewEdge twice.
251
251
  """
252
252
 
253
253
  def __init__(self, stayInSelection: bool = True) -> None:
@@ -71,7 +71,7 @@ class EqualToChainingTimeStampUP1D:
71
71
  """
72
72
 
73
73
  def __call__(self, inter: freestyle.types.Interface1D) -> bool:
74
- """Returns true if the Interface1D's time stamp is equal to a certain
74
+ """Returns true if the Interface1Ds time stamp is equal to a certain
75
75
  user-defined value.
76
76
 
77
77
  :param inter: An Interface1D object.
@@ -91,7 +91,7 @@ class EqualToTimeStampUP1D:
91
91
  """
92
92
 
93
93
  def __call__(self, inter: freestyle.types.Interface1D) -> bool:
94
- """Returns true if the Interface1D's time stamp is equal to a certain
94
+ """Returns true if the Interface1Ds time stamp is equal to a certain
95
95
  user-defined value.
96
96
 
97
97
  :param inter: An Interface1D object.
@@ -40,7 +40,7 @@ class BezierCurveShader:
40
40
  def __init__(self, error: float = 4.0) -> None:
41
41
  """Builds a BezierCurveShader object.
42
42
 
43
- :param error: The error we're allowing for the approximation. This
43
+ :param error: The error were allowing for the approximation. This
44
44
  error is the max distance allowed between the new curve and the
45
45
  original geometry.
46
46
  :type error: float
@@ -62,9 +62,8 @@ class BlenderTextureShader:
62
62
  ) -> None:
63
63
  """Builds a BlenderTextureShader object.
64
64
 
65
- :param texture: A line style texture slot or a shader node tree to define
66
- a set of textures.
67
- :type texture: bpy.types.LineStyleTextureSlot | bpy.types.ShaderNodeTree
65
+ :param texture: A line style texture slot or a shader node tree to define a set of textures.
66
+ :type texture: bpy.types.LineStyleTextureSlot | bpy.types.ShaderNodeTree
68
67
  """
69
68
 
70
69
  def shade(self, stroke: freestyle.types.Stroke) -> None:
@@ -184,13 +183,13 @@ class ConstrainedIncreasingThicknessShader:
184
183
  :type thickness_min: float
185
184
  :param thickness_max: The maximum thickness.
186
185
  :type thickness_max: float
187
- :param ratio: The thickness/length ratio that we don't want to exceed.
186
+ :param ratio: The thickness/length ratio that we dont want to exceed.
188
187
  :type ratio: float
189
188
  """
190
189
 
191
190
  def shade(self, stroke: freestyle.types.Stroke) -> None:
192
191
  """Same as the `IncreasingThicknessShader`, but here we allow
193
- the user to control the thickness/length ratio so that we don't get
192
+ the user to control the thickness/length ratio so that we dont get
194
193
  fat short lines.
195
194
 
196
195
  :param stroke: A Stroke object.
@@ -215,7 +214,7 @@ class GuidingLinesShader:
215
214
  main direction line. This shader must be used together with the
216
215
  splitting operator using the curvature criterion. Indeed, the
217
216
  precision of the approximation will depend on the size of the
218
- stroke's pieces. The bigger the pieces are, the rougher the
217
+ strokes pieces. The bigger the pieces are, the rougher the
219
218
  approximation is.
220
219
 
221
220
  :param stroke: A Stroke object.
@@ -407,7 +406,7 @@ class SpatialNoiseShader:
407
406
  :type num_octaves: int
408
407
  :param smooth: True if you want the noise to be smooth.
409
408
  :type smooth: bool
410
- :param pure_random: True if you don't want any coherence.
409
+ :param pure_random: True if you dont want any coherence.
411
410
  :type pure_random: bool
412
411
  """
413
412
 
@@ -474,7 +473,7 @@ class TipRemoverShader:
474
473
  """
475
474
 
476
475
  def shade(self, stroke: freestyle.types.Stroke) -> None:
477
- """Removes the stroke's extremities.
476
+ """Removes the strokes extremities.
478
477
 
479
478
  :param stroke: A Stroke object.
480
479
  :type stroke: freestyle.types.Stroke
@@ -492,7 +491,7 @@ class py2DCurvatureColorShader:
492
491
  """
493
492
 
494
493
  class pyBackboneStretcherNoCuspShader:
495
- """Stretches the stroke's backbone, excluding cusp vertices (end junctions)."""
494
+ """Stretches the strokes backbone, excluding cusp vertices (end junctions)."""
496
495
 
497
496
  def shade(self, stroke) -> None:
498
497
  """
@@ -501,7 +500,7 @@ class pyBackboneStretcherNoCuspShader:
501
500
  """
502
501
 
503
502
  class pyBackboneStretcherShader:
504
- """Stretches the stroke's backbone by a given length (in pixels)."""
503
+ """Stretches the strokes backbone by a given length (in pixels)."""
505
504
 
506
505
  def shade(self, stroke) -> None:
507
506
  """
@@ -561,7 +560,7 @@ class pyConstantThicknessShader:
561
560
 
562
561
  class pyConstrainedIncreasingThicknessShader:
563
562
  """Increasingly thickens the stroke, constrained by a ratio of the
564
- stroke's length.
563
+ strokes length.
565
564
  """
566
565
 
567
566
  def shade(self, stroke) -> None:
@@ -580,7 +579,7 @@ class pyDecreasingThicknessShader:
580
579
  """
581
580
 
582
581
  class pyDepthDiscontinuityThicknessShader:
583
- """Assigns a thickness to the stroke based on the stroke's distance
582
+ """Assigns a thickness to the stroke based on the strokes distance
584
583
  to the camera (Z-value).
585
584
  """
586
585
 
@@ -679,8 +678,8 @@ class pyInterpolateColorShader:
679
678
  """
680
679
 
681
680
  class pyLengthDependingBackboneStretcherShader:
682
- """Stretches the stroke's backbone proportional to the stroke's length
683
- NOTE: you'll probably want an l somewhere between (0.5 - 0). A value that
681
+ """Stretches the strokes backbone proportional to the strokes length
682
+ NOTE: youll probably want an l somewhere between (0.5 - 0). A value that
684
683
  is too high may yield unexpected results.
685
684
  """
686
685
 
@@ -700,7 +699,7 @@ class pyMaterialColorShader:
700
699
  """
701
700
 
702
701
  class pyModulateAlphaShader:
703
- """Limits the stroke's alpha between a min and max value."""
702
+ """Limits the strokes alpha between a min and max value."""
704
703
 
705
704
  def shade(self, stroke) -> None:
706
705
  """
@@ -818,7 +817,7 @@ class pyTipRemoverShader:
818
817
  """
819
818
 
820
819
  class pyZDependingThicknessShader:
821
- """Assigns thickness based on an object's local Z depth (point
820
+ """Assigns thickness based on an objects local Z depth (point
822
821
  closest to camera is 1, point furthest from camera is zero).
823
822
  """
824
823
 
@@ -224,11 +224,10 @@ class Chain:
224
224
  def push_viewedge_back(self, viewedge: ViewEdge, orientation: bool) -> None:
225
225
  """Adds a ViewEdge at the end of the Chain.
226
226
 
227
- :param viewedge: The ViewEdge that must be added.
228
- :type viewedge: ViewEdge
229
- :param orientation: The orientation with which the ViewEdge must be
230
- processed.
231
- :type orientation: bool
227
+ :param viewedge: The ViewEdge that must be added.
228
+ :type viewedge: ViewEdge
229
+ :param orientation: The orientation with which the ViewEdge must be processed.
230
+ :type orientation: bool
232
231
  """
233
232
 
234
233
  def push_viewedge_front(self, viewedge: ViewEdge, orientation: bool) -> None:
@@ -328,7 +327,7 @@ class Curve:
328
327
  """
329
328
 
330
329
  is_empty: bool
331
- """ True if the Curve doesn't have any Vertex yet.
330
+ """ True if the Curve doesnt have any Vertex yet.
332
331
 
333
332
  :type: bool
334
333
  """
@@ -377,7 +376,7 @@ class Curve:
377
376
 
378
377
  class CurvePoint:
379
378
  """Class hierarchy: `Interface0D` > `CurvePoint`Class to represent a point of a curve. A CurvePoint can be any point
380
- of a 1D curve (it doesn't have to be a vertex of the curve). Any
379
+ of a 1D curve (it doesnt have to be a vertex of the curve). Any
381
380
  `Interface1D` is built upon ViewEdges, themselves built upon
382
381
  FEdges. Therefore, a curve is basically a polyline made of a list of
383
382
  `SVertex` objects. Thus, a CurvePoint is built by linearly
@@ -595,7 +594,7 @@ class FEdgeSharp:
595
594
  edge of the input mesh. It can be a silhouette, a crease or a border.
596
595
  If it is a crease edge, then it is bordered by two faces of the mesh.
597
596
  Face a lies on its right whereas Face b lies on its left. If it is a
598
- border edge, then it doesn't have any face on its right, and thus Face
597
+ border edge, then it doesnt have any face on its right, and thus Face
599
598
  a is None.
600
599
  """
601
600
 
@@ -866,21 +865,20 @@ class, the .object property refers to a `StrokeVertex` object.
866
865
 
867
866
  def __init__(self, brother: typing_extensions.Self) -> None:
868
867
  """Construct a nested Interface0DIterator using either the copy constructor
869
- or the constructor that takes an he argument of a Function0D.
868
+ or the constructor that takes an argument of a Function0D.
870
869
 
871
870
  :param brother: An Interface0DIterator object.
872
871
  :type brother: typing_extensions.Self
873
872
  """
874
873
 
875
874
  def __init__(
876
- self,
877
- it: CurvePointIterator | SVertexIterator | StrokeVertexIterator | typing.Any,
875
+ self, it: CurvePointIterator | SVertexIterator | StrokeVertexIterator
878
876
  ) -> None:
879
877
  """Construct a nested Interface0DIterator using either the copy constructor
880
- or the constructor that takes an he argument of a Function0D.
878
+ or the constructor that takes an argument of a Function0D.
881
879
 
882
880
  :param it: An iterator object to be nested.
883
- :type it: CurvePointIterator | SVertexIterator | StrokeVertexIterator | typing.Any
881
+ :type it: CurvePointIterator | SVertexIterator | StrokeVertexIterator
884
882
  """
885
883
 
886
884
  class Interface1D:
@@ -1398,15 +1396,15 @@ class Operators:
1398
1396
  point and the two new chains are processed in the same way. The
1399
1397
  recursivity level is controlled through a predicate 1D that expresses
1400
1398
  a stopping condition on the chain that is about to be processed.The user can also specify a 0D predicate to make a first selection on the points
1401
- that can potentially be split. A point that doesn't verify the 0D
1402
- predicate won't be candidate in realizing the min.
1399
+ that can potentially be split. A point that doesnt verify the 0D
1400
+ predicate wont be candidate in realizing the min.
1403
1401
 
1404
1402
  :param func: The Unary Function evaluated at each point of the chain.
1405
1403
  The splitting point is the point minimizing this function.
1406
1404
  :type func: UnaryFunction0DDouble
1407
1405
  :param pred_1d: The Unary Predicate expressing the recursivity stopping
1408
1406
  condition. This predicate is evaluated for each curve before it
1409
- actually gets split. If pred_1d(chain) is true, the curve won't be
1407
+ actually gets split. If pred_1d(chain) is true, the curve wont be
1410
1408
  split anymore.
1411
1409
  :type pred_1d: UnaryPredicate1D
1412
1410
  :param sampling: The resolution used to sample the chain for the
@@ -1429,8 +1427,8 @@ class Operators:
1429
1427
  point and the two new chains are processed in the same way. The
1430
1428
  recursivity level is controlled through a predicate 1D that expresses
1431
1429
  a stopping condition on the chain that is about to be processed.The user can also specify a 0D predicate to make a first selection on the points
1432
- that can potentially be split. A point that doesn't verify the 0D
1433
- predicate won't be candidate in realizing the min.
1430
+ that can potentially be split. A point that doesnt verify the 0D
1431
+ predicate wont be candidate in realizing the min.
1434
1432
 
1435
1433
  :param func: The Unary Function evaluated at each point of the chain.
1436
1434
  The splitting point is the point minimizing this function.
@@ -1443,7 +1441,7 @@ class Operators:
1443
1441
  :type pred_0d: UnaryPredicate0D
1444
1442
  :param pred_1d: The Unary Predicate expressing the recursivity stopping
1445
1443
  condition. This predicate is evaluated for each curve before it
1446
- actually gets split. If pred_1d(chain) is true, the curve won't be
1444
+ actually gets split. If pred_1d(chain) is true, the curve wont be
1447
1445
  split anymore.
1448
1446
  :type pred_1d: UnaryPredicate1D
1449
1447
  :param sampling: The resolution used to sample the chain for the
@@ -1683,7 +1681,7 @@ ViewVertex, and None otherwise.
1683
1681
  | mathutils.Vector
1684
1682
  | tuple[float, float, float],
1685
1683
  ) -> None:
1686
- """Adds a normal to the SVertex's set of normals. If the same normal
1684
+ """Adds a normal to the SVertexs set of normals. If the same normal
1687
1685
  is already in the set, nothing changes.
1688
1686
 
1689
1687
  :param normal: A three-dimensional vector.
@@ -1749,8 +1747,8 @@ class SVertexIterator:
1749
1747
  class Stroke:
1750
1748
  """Class hierarchy: `Interface1D` > `Stroke`Class to define a stroke. A stroke is made of a set of 2D vertices
1751
1749
  (`StrokeVertex`), regularly spaced out. This set of vertices
1752
- defines the stroke's backbone geometry. Each of these stroke vertices
1753
- defines the stroke's shape and appearance at this vertex position.
1750
+ defines the strokes backbone geometry. Each of these stroke vertices
1751
+ defines the strokes shape and appearance at this vertex position.
1754
1752
  """
1755
1753
 
1756
1754
  id: Id
@@ -2124,7 +2122,7 @@ class StrokeVertex:
2124
2122
 
2125
2123
  stroke_length: float
2126
2124
  """ Stroke length (it is only a value retained by the StrokeVertex,
2127
- and it won't change the real stroke length).
2125
+ and it wont change the real stroke length).
2128
2126
 
2129
2127
  :type: float
2130
2128
  """
@@ -2327,7 +2325,7 @@ class UnaryFunction0D:
2327
2325
  `Interface0DIterator`. A unary function will be used by
2328
2326
  invoking __call__() on an Interface0DIterator. In Python, several
2329
2327
  different subclasses of UnaryFunction0D are used depending on the
2330
- types of functors' return values. For example, you would inherit from
2328
+ types of functors return values. For example, you would inherit from
2331
2329
  a `UnaryFunction0DDouble` if you wish to define a function that
2332
2330
  returns a double value. Available UnaryFunction0D subclasses are:
2333
2331
  """
@@ -2423,7 +2421,7 @@ class UnaryFunction1D:
2423
2421
  """Base class for Unary Functions (functors) working on
2424
2422
  `Interface1D`. A unary function will be used by invoking
2425
2423
  __call__() on an Interface1D. In Python, several different subclasses
2426
- of UnaryFunction1D are used depending on the types of functors' return
2424
+ of UnaryFunction1D are used depending on the types of functors return
2427
2425
  values. For example, you would inherit from a
2428
2426
  `UnaryFunction1DDouble` if you wish to define a function that
2429
2427
  returns a double value. Available UnaryFunction1D subclasses are:
@@ -2820,9 +2818,9 @@ of the "begin" ViewEdge.
2820
2818
 
2821
2819
  :param begin: The ViewEdge from where to start the iteration.
2822
2820
  :type begin: None | ViewEdge | None
2823
- :param orientation: If true, we'll look for the next ViewEdge among
2821
+ :param orientation: If true, well look for the next ViewEdge among
2824
2822
  the ViewEdges that surround the ending ViewVertex of begin. If
2825
- false, we'll search over the ViewEdges surrounding the ending
2823
+ false, well search over the ViewEdges surrounding the ending
2826
2824
  ViewVertex of begin.
2827
2825
  :type orientation: bool
2828
2826
  """
@@ -37,11 +37,11 @@ class StrokeCollector:
37
37
  """
38
38
 
39
39
  def angle_x_normal(it) -> None:
40
- """unsigned angle between a Point's normal and the X axis, in radians"""
40
+ """unsigned angle between a Points normal and the X axis, in radians"""
41
41
 
42
42
  def bound(lower, x, higher) -> None: ...
43
43
  def bounding_box(stroke) -> None:
44
- """Returns the maximum and minimum coordinates (the bounding box) of the stroke's vertices"""
44
+ """Returns the maximum and minimum coordinates (the bounding box) of the strokes vertices"""
45
45
 
46
46
  def curvature_from_stroke_vertex(svert) -> None: ...
47
47
  def find_matching_vertex(id, it) -> None:
@@ -116,7 +116,7 @@ def iter_distance_from_object(stroke, location, range_min, range_max, normfac) -
116
116
  """
117
117
 
118
118
  def iter_material_value(stroke, func, attribute) -> None:
119
- """Yields a specific material attribute from the vertex' underlying material."""
119
+ """Yields a specific material attribute from the vertex underlying material."""
120
120
 
121
121
  def iter_t2d_along_stroke(stroke) -> None:
122
122
  """Yields the progress along the stroke."""
@@ -125,7 +125,7 @@ def material_from_fedge(fe) -> None:
125
125
  """get the diffuse RGBA color from an FEdge"""
126
126
 
127
127
  def normal_at_I0D(it) -> None: ...
128
- def pairwise(iterable, types={Stroke, StrokeVertexIterator}) -> None:
128
+ def pairwise(iterable, types={StrokeVertexIterator, Stroke}) -> None:
129
129
  """Yields a tuple containing the previous and current object"""
130
130
 
131
131
  def rgb_to_bw(r, g, b) -> None:
@@ -135,7 +135,7 @@ def simplify(points, tolerance) -> None:
135
135
  """Simplifies a set of points"""
136
136
 
137
137
  def stroke_curvature(it) -> None:
138
- """Compute the 2D curvature at the stroke vertex pointed by the iterator 'it'.
138
+ """Compute the 2D curvature at the stroke vertex pointed by the iterator it.
139
139
  K = 1 / R
140
140
  where R is the radius of the circle going through the current vertex and its neighbors
141
141
 
@@ -143,7 +143,7 @@ def stroke_curvature(it) -> None:
143
143
 
144
144
  def stroke_normal(stroke) -> None:
145
145
  """Compute the 2D normal at the stroke vertex pointed by the iterator
146
- 'it'. It is noted that Normal2DF0D computes normals based on
146
+ it. It is noted that Normal2DF0D computes normals based on
147
147
  underlying FEdges instead, which is inappropriate for strokes when
148
148
  they have already been modified by stroke geometry modifiers.The returned normals are dynamic: they update when the
149
149
  vertex position (and therefore the vertex normal) changes.
gpu/platform/__init__.pyi CHANGED
@@ -11,14 +11,14 @@ import numpy.typing as npt
11
11
  def backend_type_get() -> str:
12
12
  """Get actuve GPU backend.
13
13
 
14
- :return: Backend type ('OPENGL', 'VULKAN', 'METAL', 'NONE', 'UNKNOWN').
14
+ :return: Backend type (OPENGL, VULKAN, METAL, NONE, UNKNOWN).
15
15
  :rtype: str
16
16
  """
17
17
 
18
18
  def device_type_get() -> str:
19
19
  """Get GPU device type.
20
20
 
21
- :return: Device type ('APPLE', 'NVIDIA', 'AMD', 'INTEL', 'SOFTWARE', 'QUALCOMM', 'UNKNOWN').
21
+ :return: Device type (APPLE, NVIDIA, AMD, INTEL, SOFTWARE, QUALCOMM, UNKNOWN).
22
22
  :rtype: str
23
23
  """
24
24
 
gpu/shader/__init__.pyi CHANGED
@@ -69,7 +69,7 @@ POLYLINE_UNIFORM_COLOR
69
69
 
70
70
 
71
71
  Attributes: vec3 pos
72
- Uniforms: vec2 viewportSize, float lineWidth
72
+ Uniforms: vec2 viewportSize, float lineWidth, vec4 color
73
73
 
74
74
 
75
75
 
@@ -81,7 +81,7 @@ POINT_FLAT_COLOR
81
81
 
82
82
 
83
83
 
84
- POLYLINE_UNIFORM_COLOR
84
+ POINT_UNIFORM_COLOR
85
85
 
86
86
 
87
87
  Attributes: vec3 pos
@@ -106,7 +106,7 @@ def create_from_info(shader_info: gpu.types.GPUShaderCreateInfo) -> gpu.types.GP
106
106
  :rtype: gpu.types.GPUShader
107
107
  """
108
108
 
109
- def from_builtin(shader_name: str, config: str = "DEFAULT") -> gpu.types.GPUShader:
109
+ def from_builtin(shader_name: str, *, config: str = "DEFAULT") -> gpu.types.GPUShader:
110
110
  """Shaders that are embedded in the blender internal code (see `built-in-shaders`).
111
111
  They all read the uniform mat4 ModelViewProjectionMatrix,
112
112
  which can be edited by the `gpu.matrix` module.You can also choose a shader configuration that uses clip_planes by setting the CLIPPED value to the config parameter. Note that in this case you also need to manually set the value of mat4 ModelMatrix.
gpu/state/__init__.pyi CHANGED
@@ -101,7 +101,7 @@ def program_point_size_set(enable: bool) -> None:
101
101
 
102
102
  def scissor_get() -> tuple[int, int, int, int]:
103
103
  """Retrieve the scissors of the active framebuffer.
104
- Note: Only valid between 'scissor_set' and a framebuffer rebind.
104
+ Note: Only valid between scissor_set and a framebuffer rebind.
105
105
 
106
106
  :return: The scissor of the active framebuffer as a tuple
107
107
  (x, y, xsize, ysize).
gpu/texture/__init__.pyi CHANGED
@@ -1,5 +1,5 @@
1
1
  """
2
- This module provides utils for textures.
2
+ This module provides utilities for textures.
3
3
 
4
4
  """
5
5
 
@@ -11,10 +11,10 @@ import bpy.types
11
11
  import gpu.types
12
12
 
13
13
  def from_image(image: bpy.types.Image) -> gpu.types.GPUTexture:
14
- """Get GPUTexture corresponding to an Image datablock. The GPUTexture memory is shared with Blender.
14
+ """Get GPUTexture corresponding to an Image data-block. The GPUTexture memory is shared with Blender.
15
15
  Note: Colors read from the texture will be in scene linear color space and have premultiplied or straight alpha matching the image alpha mode.
16
16
 
17
- :param image: The Image datablock.
17
+ :param image: The Image data-block.
18
18
  :type image: bpy.types.Image
19
19
  :return: The GPUTexture used by the image.
20
20
  :rtype: gpu.types.GPUTexture
gpu/types/__init__.pyi CHANGED
@@ -78,18 +78,19 @@ class GPUBatch:
78
78
 
79
79
  class GPUFrameBuffer:
80
80
  """This object gives access to framebuffer functionalities.
81
- When a 'layer' is specified in a argument, a single layer of a 3D or array texture is attached to the frame-buffer.
81
+ When a layer is specified in a argument, a single layer of a 3D or array texture is attached to the frame-buffer.
82
82
  For cube map textures, layer is translated into a cube map face.
83
83
  """
84
84
 
85
85
  is_bound: typing.Any
86
- """ Checks if this is the active framebuffer in the context."""
86
+ """ Checks if this is the active frame-buffer in the context."""
87
87
 
88
88
  def bind(self) -> None:
89
89
  """Context manager to ensure balanced bind calls, even in the case of an error."""
90
90
 
91
91
  def clear(
92
92
  self,
93
+ *,
93
94
  color: collections.abc.Sequence[float] | None = None,
94
95
  depth: float | None = None,
95
96
  stencil: int | None = None,
@@ -114,6 +115,7 @@ class GPUFrameBuffer:
114
115
  channels: int,
115
116
  slot: int,
116
117
  format: str,
118
+ *,
117
119
  data: Buffer = data,
118
120
  ) -> Buffer:
119
121
  """Read a block of pixels from the frame buffer.
@@ -128,7 +130,7 @@ class GPUFrameBuffer:
128
130
  :param slot: The framebuffer slot to read data from.
129
131
  :type slot: int
130
132
  :param format: The format that describes the content of a single channel.
131
- Possible values are FLOAT, INT, UINT, UBYTE, UINT_24_8 and 10_11_11_REV.
133
+ Possible values are FLOAT, INT, UINT, UBYTE, UINT_24_8 & 10_11_11_REV.
132
134
  UINT_24_8 is deprecated, use FLOAT instead.
133
135
  :type format: str
134
136
  :param data: Optional Buffer object to fill with the pixels values.
@@ -137,7 +139,9 @@ class GPUFrameBuffer:
137
139
  :rtype: Buffer
138
140
  """
139
141
 
140
- def read_depth(self, x: int, y, xsize: int, ysize, data: Buffer = data) -> Buffer:
142
+ def read_depth(
143
+ self, x: int, y, xsize: int, ysize, *, data: Buffer = data
144
+ ) -> Buffer:
141
145
  """Read a pixel depth block from the frame buffer.
142
146
 
143
147
  :param x: Lower left corner of a rectangular block of pixels.
@@ -204,6 +208,7 @@ class GPUOffScreen:
204
208
  | mathutils.Matrix,
205
209
  projection_matrix: collections.abc.Sequence[collections.abc.Sequence[float]]
206
210
  | mathutils.Matrix,
211
+ *,
207
212
  do_color_management: bool = False,
208
213
  draw_background: bool = True,
209
214
  ) -> None:
@@ -233,7 +238,7 @@ class GPUOffScreen:
233
238
 
234
239
  """
235
240
 
236
- def unbind(self, restore: bool = True) -> None:
241
+ def unbind(self, *, restore: bool = True) -> None:
237
242
  """Unbind the offscreen object.
238
243
 
239
244
  :param restore: Restore the OpenGL state, can only be used when the state has been saved before.
@@ -423,7 +428,7 @@ class GPUShaderCreateInfo:
423
428
  could still be performed while allowing the early depth test to operate.This function alters the behavior of the optimization to allow those operations
424
429
  to be performed.
425
430
 
426
- :param value: Depth write value. It can be 'UNCHANGED' (default), 'ANY', 'GREATER' or 'LESS'.
431
+ :param value: Depth write value. It can be UNCHANGED (default), ANY, GREATER or LESS.
427
432
  :UNCHANGED: disables depth write in a fragment shader and execution of thefragments can be optimized away.
428
433
  :ANY: enables depth write in a fragment shader for any fragments
429
434
  :GREATER: enables depth write in a fragment shader for depth values thatare greater than the depth value in the output buffer.
@@ -431,7 +436,7 @@ class GPUShaderCreateInfo:
431
436
  """
432
437
 
433
438
  def fragment_out(
434
- self, slot: int, type: str, name: str, blend: str = "NONE"
439
+ self, slot: int, type: str, name: str, *, blend: str = "NONE"
435
440
  ) -> None:
436
441
  """Specify a fragment output corresponding to a framebuffer target slot.
437
442
 
@@ -471,7 +476,7 @@ class GPUShaderCreateInfo:
471
476
  :type type: str
472
477
  :param name: Name of the attribute.
473
478
  :type name: str
474
- :param blend: Dual Source Blending Index. It can be 'NONE', 'SRC_0' or 'SRC_1'.
479
+ :param blend: Dual Source Blending Index. It can be NONE, SRC_0 or SRC_1.
475
480
  :type blend: str
476
481
  """
477
482
 
@@ -483,7 +488,13 @@ class GPUShaderCreateInfo:
483
488
  """
484
489
 
485
490
  def image(
486
- self, slot: int, format: str, type: str, name: str, qualifiers={"NO_RESTRICT"}
491
+ self,
492
+ slot: int,
493
+ format: str,
494
+ type: str,
495
+ name: str,
496
+ *,
497
+ qualifiers={"NO_RESTRICT"},
487
498
  ) -> None:
488
499
  """Specify an image resource used for arbitrary load and store operations.
489
500
 
@@ -653,14 +664,14 @@ class GPUShaderCreateInfo:
653
664
  - WRITE
654
665
  """
655
666
 
656
- def local_group_size(self, x: int, y: int = -1, z: int = -1) -> None:
667
+ def local_group_size(self, x: int, y: int = 1, z: int = 1) -> None:
657
668
  """Specify the local group size for compute shaders.
658
669
 
659
670
  :param x: The local group size in the x dimension.
660
671
  :type x: int
661
- :param y: The local group size in the y dimension. Optional. Defaults to -1.
672
+ :param y: The local group size in the y dimension. Optional. Defaults to 1.
662
673
  :type y: int
663
- :param z: The local group size in the z dimension. Optional. Defaults to -1.
674
+ :param z: The local group size in the z dimension. Optional. Defaults to 1.
664
675
  :type z: int
665
676
  """
666
677
 
@@ -1008,7 +1019,7 @@ class GPUTexture:
1008
1019
  """Fill texture with specific value.
1009
1020
 
1010
1021
  :param format: The format that describes the content of a single item.
1011
- Possible values are FLOAT, INT, UINT, UBYTE, UINT_24_8 and 10_11_11_REV.
1022
+ Possible values are FLOAT, INT, UINT, UBYTE, UINT_24_8 & 10_11_11_REV.
1012
1023
  UINT_24_8 is deprecated, use FLOAT instead.
1013
1024
  :type format: str
1014
1025
  :param value: Sequence each representing the value to fill. Sizes 1..4 are supported.
@@ -1056,7 +1067,7 @@ class GPUVertFormat:
1056
1067
  :param id: Name the attribute. Often position, normal, ...
1057
1068
  :type id: str
1058
1069
  :param comp_type: The data type that will be used store the value in memory.
1059
- Possible values are I8, U8, I16, U16, I32, U32, F32 and I10.
1070
+ Possible values are I8, U8, I16, U16, I32, U32, F32 & I10.
1060
1071
  :type comp_type: str
1061
1072
  :param len: How many individual values the attribute consists of
1062
1073
  (e.g. 2 for uv coordinates).
@@ -22,7 +22,7 @@ def batch_for_shader(
22
22
 
23
23
  :param shader: shader for which a compatible format will be computed.
24
24
  :type shader: gpu.types.GPUShader
25
- :param type: "'POINTS', 'LINES', 'TRIS' or 'LINES_ADJ'".
25
+ :param type: "POINTS, LINES, TRIS or LINES_ADJ".
26
26
  :type type: str
27
27
  :param content: Maps the name of the shader attribute with the data to fill the vertex buffer.
28
28
  For the dictionary values see documentation for `gpu.types.GPUVertBuf.attr_fill` data argument.
idprop/types/__init__.pyi CHANGED
@@ -5,7 +5,7 @@ import numpy.typing as npt
5
5
 
6
6
  class IDPropertyArray:
7
7
  typecode: typing.Any
8
- """ The type of the data in the array {'f': float, 'd': double, 'i': int, 'b': bool}."""
8
+ """ The type of the data in the array {f: float, d: double, i: int, b: bool}."""
9
9
 
10
10
  def to_list(self) -> None:
11
11
  """Return the array as a list."""
@@ -35,7 +35,7 @@ class IDPropertyGroup:
35
35
 
36
36
  :param key: Name of item to remove.
37
37
  :type key: str
38
- :param default: Value to return when key isn't found, otherwise raise an exception.
38
+ :param default: Value to return when key isnt found, otherwise raise an exception.
39
39
  :type default: typing.Any
40
40
  """
41
41