fake-bpy-module 20250423__py3-none-any.whl → 20250426__py3-none-any.whl

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@@ -582,6 +582,43 @@ class OBJECT_PT_shadow_linking(ObjectButtonsPanel, bpy.types.Panel):
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  :param context:
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  """
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+ class OBJECT_PT_shadow_terminator(ObjectButtonsPanel, bpy.types.Panel):
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+ COMPAT_ENGINES: typing.Any
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+ bl_context: typing.Any
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+ bl_label: typing.Any
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+ bl_parent_id: typing.Any
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+ bl_region_type: typing.Any
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+ bl_rna: typing.Any
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+ bl_space_type: typing.Any
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+ id_data: typing.Any
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+
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+ def bl_rna_get_subclass(self) -> bpy.types.Struct:
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+ """
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+
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+ :return: The RNA type or default when not found.
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+ :rtype: bpy.types.Struct
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+ """
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+
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+ def bl_rna_get_subclass_py(self) -> typing.Any:
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+ """
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+
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+ :return: The class or default when not found.
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+ :rtype: typing.Any
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+ """
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+
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+ def draw(self, context):
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+ """
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+
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+ :param context:
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+ """
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+
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+ @classmethod
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+ def poll(cls, context):
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+ """
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+
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+ :param context:
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+ """
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+
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  class OBJECT_PT_transform(ObjectButtonsPanel, bpy.types.Panel):
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  bl_context: typing.Any
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  bl_label: typing.Any
bpy/ops/mesh/__init__.pyi CHANGED
@@ -1292,10 +1292,10 @@ def intersect(
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  :param solver: Solver, Which Intersect solver to use
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  FAST
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- Fast -- Faster solver, some limitations.
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+ Float -- Simple solver with good performance, without support for overlapping geometry.
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  EXACT
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- Exact -- Exact solver, slower, handles more cases.
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+ Exact -- Slower solver with the best results for coplanar faces.
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  :type solver: typing.Literal['FAST','EXACT'] | None
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  """
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@@ -3686,7 +3686,7 @@ def tris_convert_to_quads(
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  materials: bool | None = False,
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  deselect_joined: bool | None = False,
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  ):
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- """Join triangles into quads
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+ """Merge triangles into four sided polygons where possible
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  :type execution_context: int | str | None
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  :type undo: bool | None
@@ -342,6 +342,15 @@ def camera_add(
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  :type scale: collections.abc.Sequence[float] | mathutils.Vector | None
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  """
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+ def camera_custom_update(
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+ execution_context: int | str | None = None, undo: bool | None = None
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+ ):
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+ """Update custom camera with new parameters from the shader
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+
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+ :type execution_context: int | str | None
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+ :type undo: bool | None
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+ """
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+
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  def clear_override_library(
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  execution_context: int | str | None = None, undo: bool | None = None
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  ):
@@ -980,7 +980,7 @@ def trim_box_gesture(
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  use_cursor_depth: bool | None = False,
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  trim_orientation: typing.Literal["VIEW", "SURFACE"] | None = "VIEW",
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  trim_extrude_mode: typing.Literal["PROJECT", "FIXED"] | None = "FIXED",
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- trim_solver: typing.Literal["EXACT", "FAST"] | None = "FAST",
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+ trim_solver: typing.Literal["EXACT", "FLOAT", "MANIFOLD"] | None = "MANIFOLD",
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  ):
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  """Execute a boolean operation on the mesh and a rectangle defined by the cursor
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@@ -1032,11 +1032,14 @@ def trim_box_gesture(
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  :param trim_solver: Solver
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  EXACT
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- Exact -- Use the exact boolean solver.
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+ Exact -- Slower solver with the best results for coplanar faces.
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- FAST
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- Fast -- Use the fast float boolean solver.
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- :type trim_solver: typing.Literal['EXACT','FAST'] | None
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+ FLOAT
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+ Float -- Simple solver with good performance, without support for overlapping geometry.
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+
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+ MANIFOLD
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+ Manifold -- Fastest solver that works only on manifold meshes but gives better results.
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+ :type trim_solver: typing.Literal['EXACT','FLOAT','MANIFOLD'] | None
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  """
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  def trim_lasso_gesture(
@@ -1054,7 +1057,7 @@ def trim_lasso_gesture(
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  use_cursor_depth: bool | None = False,
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  trim_orientation: typing.Literal["VIEW", "SURFACE"] | None = "VIEW",
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  trim_extrude_mode: typing.Literal["PROJECT", "FIXED"] | None = "FIXED",
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- trim_solver: typing.Literal["EXACT", "FAST"] | None = "FAST",
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+ trim_solver: typing.Literal["EXACT", "FLOAT", "MANIFOLD"] | None = "MANIFOLD",
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  ):
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  """Execute a boolean operation on the mesh and a shape defined by the cursor
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@@ -1104,11 +1107,14 @@ def trim_lasso_gesture(
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  :param trim_solver: Solver
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  EXACT
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- Exact -- Use the exact boolean solver.
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+ Exact -- Slower solver with the best results for coplanar faces.
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+
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+ FLOAT
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+ Float -- Simple solver with good performance, without support for overlapping geometry.
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- FAST
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- Fast -- Use the fast float boolean solver.
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- :type trim_solver: typing.Literal['EXACT','FAST'] | None
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+ MANIFOLD
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+ Manifold -- Fastest solver that works only on manifold meshes but gives better results.
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+ :type trim_solver: typing.Literal['EXACT','FLOAT','MANIFOLD'] | None
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  """
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  def trim_line_gesture(
@@ -1129,7 +1135,7 @@ def trim_line_gesture(
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  use_cursor_depth: bool | None = False,
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  trim_orientation: typing.Literal["VIEW", "SURFACE"] | None = "VIEW",
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  trim_extrude_mode: typing.Literal["PROJECT", "FIXED"] | None = "FIXED",
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- trim_solver: typing.Literal["EXACT", "FAST"] | None = "FAST",
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+ trim_solver: typing.Literal["EXACT", "FLOAT", "MANIFOLD"] | None = "MANIFOLD",
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  ):
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  """Remove a portion of the mesh on one side of a line
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@@ -1185,11 +1191,14 @@ def trim_line_gesture(
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  :param trim_solver: Solver
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  EXACT
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- Exact -- Use the exact boolean solver.
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+ Exact -- Slower solver with the best results for coplanar faces.
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- FAST
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- Fast -- Use the fast float boolean solver.
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- :type trim_solver: typing.Literal['EXACT','FAST'] | None
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+ FLOAT
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+ Float -- Simple solver with good performance, without support for overlapping geometry.
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+
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+ MANIFOLD
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+ Manifold -- Fastest solver that works only on manifold meshes but gives better results.
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+ :type trim_solver: typing.Literal['EXACT','FLOAT','MANIFOLD'] | None
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  """
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  def trim_polyline_gesture(
@@ -1204,7 +1213,7 @@ def trim_polyline_gesture(
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  use_cursor_depth: bool | None = False,
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  trim_orientation: typing.Literal["VIEW", "SURFACE"] | None = "VIEW",
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  trim_extrude_mode: typing.Literal["PROJECT", "FIXED"] | None = "FIXED",
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- trim_solver: typing.Literal["EXACT", "FAST"] | None = "FAST",
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+ trim_solver: typing.Literal["EXACT", "FLOAT", "MANIFOLD"] | None = "MANIFOLD",
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  ):
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  """Execute a boolean operation on the mesh and a polygonal shape defined by the cursor
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@@ -1248,11 +1257,14 @@ def trim_polyline_gesture(
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  :param trim_solver: Solver
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  EXACT
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- Exact -- Use the exact boolean solver.
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+ Exact -- Slower solver with the best results for coplanar faces.
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+
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+ FLOAT
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+ Float -- Simple solver with good performance, without support for overlapping geometry.
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- FAST
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- Fast -- Use the fast float boolean solver.
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- :type trim_solver: typing.Literal['EXACT','FAST'] | None
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+ MANIFOLD
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+ Manifold -- Fastest solver that works only on manifold meshes but gives better results.
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+ :type trim_solver: typing.Literal['EXACT','FLOAT','MANIFOLD'] | None
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  """
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  def uv_sculpt_grab(
bpy/ops/text/__init__.pyi CHANGED
@@ -682,3 +682,10 @@ def unlink(execution_context: int | str | None = None, undo: bool | None = None)
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  :type execution_context: int | str | None
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  :type undo: bool | None
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  """
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+
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+ def update_shader(execution_context: int | str | None = None, undo: bool | None = None):
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+ """Update users of this shader, such as custom cameras and script nodes, with its new sockets and options
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+
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+ :type execution_context: int | str | None
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+ :type undo: bool | None
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+ """