fake-bpy-module 20250204__py3-none-any.whl → 20250206__py3-none-any.whl

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@@ -6572,6 +6572,47 @@ class VIEW3D_PT_shading(bpy.types.Panel):
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  :param context:
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  """
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+ class VIEW3D_PT_shading_cavity(bpy.types.Panel):
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+ bl_label: typing.Any
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+ bl_parent_id: typing.Any
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+ bl_region_type: typing.Any
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+ bl_rna: typing.Any
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+ bl_space_type: typing.Any
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+ id_data: typing.Any
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+
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+ def bl_rna_get_subclass(self) -> bpy.types.Struct:
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+ """
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+
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+ :return: The RNA type or default when not found.
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+ :rtype: bpy.types.Struct
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+ """
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+
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+ def bl_rna_get_subclass_py(self) -> typing.Any:
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+ """
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+
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+ :return: The class or default when not found.
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+ :rtype: typing.Any
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+ """
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+
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+ def draw(self, context):
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+ """
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+
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+ :param context:
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+ """
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+
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+ def draw_header(self, context):
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+ """
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+
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+ :param context:
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+ """
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+
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+ @classmethod
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+ def poll(cls, context):
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+ """
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+
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+ :param context:
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+ """
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+
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  class VIEW3D_PT_shading_color(bpy.types.Panel):
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  bl_label: typing.Any
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  bl_parent_id: typing.Any
@@ -276,6 +276,7 @@ type BrushSculptBrushTypeItems = typing.Literal[
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  "FLATTEN", # Flatten.
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  "FILL", # Fill.
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  "SCRAPE", # Scrape.
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+ "PLANE", # Plane.
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  "MULTIPLANE_SCRAPE", # Multi-plane Scrape.
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  "PINCH", # Pinch.
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  "GRAB", # Grab.
@@ -20,6 +20,40 @@ def apply_pose_asset(
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  :type flipped: bool | None
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  """
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+ def asset_delete(execution_context: int | str | None = None, undo: bool | None = None):
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+ """Delete the selected Pose Asset
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+
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+ :type execution_context: int | str | None
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+ :type undo: bool | None
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+ """
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+
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+ def asset_modify(
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+ execution_context: int | str | None = None,
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+ undo: bool | None = None,
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+ /,
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+ *,
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+ mode: typing.Literal["ADJUST", "REPLACE", "ADD", "REMOVE"] | None = "ADJUST",
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+ ):
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+ """Update the selected pose asset in the asset library from the currently selected bones. The mode defines how the asset is updated
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+
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+ :type execution_context: int | str | None
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+ :type undo: bool | None
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+ :param mode: Overwrite Mode, Specify which parts of the pose asset are overwritten
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+
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+ ADJUST
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+ Adjust -- Update existing channels in the pose asset but don't remove or add any channels.
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+
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+ REPLACE
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+ Replace with Selection -- Completely replace all channels in the pose asset with the current selection.
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+
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+ ADD
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+ Add Selected Bones -- Add channels of the selection to the pose asset. Existing channels will be updated.
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+
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+ REMOVE
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+ Remove Selected Bones -- Remove channels of the selection from the pose asset.
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+ :type mode: typing.Literal['ADJUST','REPLACE','ADD','REMOVE'] | None
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+ """
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+
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  def blend_pose_asset(
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  execution_context: int | str | None = None,
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  undo: bool | None = None,
@@ -72,15 +106,21 @@ def create_pose_asset(
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  /,
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  *,
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  pose_name: str = "",
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- activate_new_action: bool | None = True,
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+ asset_library_reference: str | None = "",
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+ catalog_path: str = "",
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+ activate_new_action: bool | None = False,
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  ):
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- """Create a new Action that contains the pose of the selected bones, and mark it as Asset. The asset will be stored in the current blend file
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+ """Create a new asset from the selection in the scene
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  :type execution_context: int | str | None
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  :type undo: bool | None
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- :param pose_name: Pose Name
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+ :param pose_name: Pose Name, Name for the new pose asset
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  :type pose_name: str
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- :param activate_new_action: Activate New Action
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+ :param asset_library_reference: Library, Asset library used to store the new pose
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+ :type asset_library_reference: str | None
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+ :param catalog_path: Catalog, Catalog to use for the new asset
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+ :type catalog_path: str
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+ :param activate_new_action: Activate New Action, This property is deprecated and will be removed in the future
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  :type activate_new_action: bool | None
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  """
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