fake-bpy-module 20250115__py3-none-any.whl → 20250117__py3-none-any.whl
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- bl_ui/space_sequencer/__init__.pyi +1 -1
- bpy/_typing/rna_enums/__init__.pyi +22 -22
- bpy/app/__init__.pyi +6 -2
- bpy/ops/collection/__init__.pyi +1 -1
- bpy/ops/ed/__init__.pyi +9 -0
- bpy/ops/export_scene/__init__.pyi +3 -0
- bpy/ops/grease_pencil/__init__.pyi +3 -0
- bpy/ops/image/__init__.pyi +3 -0
- bpy/types/__init__.pyi +4957 -4963
- {fake_bpy_module-20250115.dist-info → fake_bpy_module-20250117.dist-info}/METADATA +1 -1
- {fake_bpy_module-20250115.dist-info → fake_bpy_module-20250117.dist-info}/RECORD +13 -13
- {fake_bpy_module-20250115.dist-info → fake_bpy_module-20250117.dist-info}/WHEEL +0 -0
- {fake_bpy_module-20250115.dist-info → fake_bpy_module-20250117.dist-info}/top_level.txt +0 -0
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@@ -2720,28 +2720,6 @@ type RigidbodyObjectTypeItems = typing.Literal[
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"ACTIVE", # Active.Object is directly controlled by simulation results.
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"PASSIVE", # Passive.Object is directly controlled by animation system.
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]
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type SequenceModifierTypeItems = typing.Literal[
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"BRIGHT_CONTRAST", # Brightness/Contrast.
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"COLOR_BALANCE", # Color Balance.
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"CURVES", # Curves.
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"HUE_CORRECT", # Hue Correct.
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"MASK", # Mask.
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"TONEMAP", # Tone Map.
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"WHITE_BALANCE", # White Balance.
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"SOUND_EQUALIZER", # Sound Equalizer.
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]
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type SequenceSoundModifierTypeItems = typing.Literal[
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"SOUND_EQUALIZER", # Sound Equalizer.
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]
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type SequenceVideoModifierTypeItems = typing.Literal[
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"BRIGHT_CONTRAST", # Brightness/Contrast.
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"COLOR_BALANCE", # Color Balance.
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"CURVES", # Curves.
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"HUE_CORRECT", # Hue Correct.
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"MASK", # Mask.
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"TONEMAP", # Tone Map.
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"WHITE_BALANCE", # White Balance.
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]
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type ShadingTypeItems = typing.Literal[
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"WIREFRAME", # Wireframe.Display the object as wire edges.
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"SOLID", # Solid.Display in solid mode.
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@@ -2859,6 +2837,28 @@ type StripColorItems = typing.Literal[
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"COLOR_08", # Color 08.
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"COLOR_09", # Color 09.
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]
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type StripModifierTypeItems = typing.Literal[
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"BRIGHT_CONTRAST", # Brightness/Contrast.
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"COLOR_BALANCE", # Color Balance.
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"CURVES", # Curves.
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"HUE_CORRECT", # Hue Correct.
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"MASK", # Mask.
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"TONEMAP", # Tone Map.
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"WHITE_BALANCE", # White Balance.
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"SOUND_EQUALIZER", # Sound Equalizer.
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]
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type StripSoundModifierTypeItems = typing.Literal[
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"SOUND_EQUALIZER", # Sound Equalizer.
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]
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type StripVideoModifierTypeItems = typing.Literal[
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"BRIGHT_CONTRAST", # Brightness/Contrast.
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"COLOR_BALANCE", # Color Balance.
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"CURVES", # Curves.
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"HUE_CORRECT", # Hue Correct.
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"MASK", # Mask.
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"TONEMAP", # Tone Map.
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"WHITE_BALANCE", # White Balance.
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]
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type SubdivisionBoundarySmoothItems = typing.Literal[
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"PRESERVE_CORNERS", # Keep Corners.Smooth boundaries, but corners are kept sharp.
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"ALL", # All.Smooth boundaries, including corners.
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bpy/app/__init__.pyi
CHANGED
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@@ -216,6 +216,10 @@ openvdb: typing.Any
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""" Constant value bpy.app.openvdb(supported=True, version=(11, 0, 0), version_string='11, 0, 0')
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"""
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portable: typing.Any
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""" Boolean, True unless blender was built to reference absolute paths (on UNIX).
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"""
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python_args: typing.Any
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""" Leading arguments to use when calling Python directly (via sys.executable). These arguments match settings Blender uses to ensure Python runs with a compatible environment (read-only).
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"""
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@@ -249,7 +253,7 @@ use_userpref_skip_save_on_exit: typing.Any
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"""
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version: tuple[int, int, int]
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""" The Blender version as a tuple of 3 numbers. eg. (
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""" The Blender version as a tuple of 3 numbers (major, minor, micro). eg. (4, 3, 1)
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"""
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version_cycle: typing.Any
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"""
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version_file: typing.Any
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""" The Blender version, as a tuple,
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""" The Blender File version, as a tuple of 3 numbers (major, minor, file sub-version), that will be used to save a .blend file. The last item in this tuple indicates the file sub-version, which is different from the release micro version (the last item of the bpy.app.version tuple). The file sub-version can be incremented multiple times while a Blender version is under development. This value is, and should be, used for handling compatibility changes between Blender versions
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"""
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version_string: typing.Any
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bpy/ops/collection/__init__.pyi
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@@ -76,7 +76,7 @@ def objects_add_active(
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*,
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collection: str | None = "",
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):
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"""Add the object to
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"""Add selected objects to one of the collections the active-object is part of. Optionally add to "All Collections" to ensure selected objects are included in the same collections as the active object
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:type execution_context: int | str | None
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:type undo: bool | None
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bpy/ops/ed/__init__.pyi
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@@ -147,6 +147,15 @@ def lib_id_override_editable_toggle(
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:type undo: bool | None
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"""
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def lib_id_remove_preview(
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execution_context: int | str | None = None, undo: bool | None = None
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):
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"""Remove the preview of this data-block
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:type execution_context: int | str | None
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:type undo: bool | None
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"""
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def lib_id_unlink(execution_context: int | str | None = None, undo: bool | None = None):
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"""Remove a usage of a data-block, clearing the assignment
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@@ -263,6 +263,7 @@ def gltf(
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export_gltfpack_vpi: typing.Literal["Integer", "Normalized", "Floating-point"]
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export_gltfpack_noq: bool | None = True,
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export_gltfpack_kn: bool | None = False,
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export_format: str | None = "",
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ui_tab: typing.Literal["GENERAL", "MESHES", "OBJECTS", "ANIMATION"]
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:type export_gltfpack_vpi: typing.Literal['Integer','Normalized','Floating-point'] | None
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:param export_gltfpack_noq: Disable Quantization, Disable quantization; produces much larger glTF files with no extensions
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:type export_gltfpack_noq: bool | None
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:param export_gltfpack_kn: Keep Named Nodes, Restrict some optimization to keep named nodes and meshes attached to named nodes so that named nodes can be transformed externally
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:type export_gltfpack_kn: bool | None
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:param export_format: Format, Output format. Binary is most efficient, but JSON may be easier to edit later
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:type export_format: str | None
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:param ui_tab: ui_tab, Export setting categories
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/,
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*,
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type: typing.Literal["CLOSE", "OPEN", "TOGGLE"] | None = "TOGGLE",
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subdivide_cyclic_segment: bool | None = True,
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):
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"""Close or open the selected stroke adding a segment from last to first point
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:param type: Type
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:type type: typing.Literal['CLOSE','OPEN','TOGGLE'] | None
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:param subdivide_cyclic_segment: Match Point Density, Add point in the new segment to keep the same density
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:type subdivide_cyclic_segment: bool | None
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"""
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def delete(execution_context: int | str | None = None, undo: bool | None = None):
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bpy/ops/image/__init__.pyi
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all_udims: bool | None = False,
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:param size: Size
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:param all_udims: All UDIM Tiles, Scale all the image's UDIM tiles
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def rotate_orthogonal(
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