fake-bpy-module 20240730__py3-none-any.whl → 20240801__py3-none-any.whl
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- _bpy_internal/freedesktop/__init__.pyi +1 -1
- bl_ui/properties_material/__init__.pyi +2 -0
- bpy/app/__init__.pyi +4 -0
- bpy/ops/image/__init__.pyi +6 -6
- bpy/ops/preferences/__init__.pyi +1 -1
- bpy/types/__init__.pyi +224 -224
- {fake_bpy_module-20240730.dist-info → fake_bpy_module-20240801.dist-info}/METADATA +2 -1
- {fake_bpy_module-20240730.dist-info → fake_bpy_module-20240801.dist-info}/RECORD +11 -11
- freestyle/utils/__init__.pyi +1 -1
- {fake_bpy_module-20240730.dist-info → fake_bpy_module-20240801.dist-info}/WHEEL +0 -0
- {fake_bpy_module-20240730.dist-info → fake_bpy_module-20240801.dist-info}/top_level.txt +0 -0
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@@ -16,7 +16,7 @@ def handle_mime_association_default(do_register, all_users): ...
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def handle_mime_association_xml(do_register, all_users): ...
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def handle_thumbnailer(do_register, all_users): ...
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def main(): ...
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def main_run_as_root(do_register): ...
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def main_run_as_root(do_register, *, python_args): ...
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def path_exists_or_is_link(path): ...
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def register(all_users=False): ...
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def register_impl(do_register, all_users): ...
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@@ -602,4 +602,6 @@ class MaterialButtonsPanel:
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...
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def draw_material_settings(self_, context): ...
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def draw_material_surface_settings(layout, mat, is_eevee=True): ...
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def draw_material_volume_settings(layout, mat, is_eevee=True): ...
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def panel_node_draw(layout, ntree, _output_type, input_name): ...
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bpy/app/__init__.pyi
CHANGED
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@@ -221,6 +221,10 @@ openvdb: typing.Any
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""" Constant value bpy.app.openvdb(supported=True, version=(11, 0, 0), version_string='11, 0, 0')
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"""
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python_args: typing.Any
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""" Leading arguments to use when calling Python directly (via sys.executable). These arguments match settings Blender uses to ensure Python runs with a compatible environment (read-only).
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"""
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render_icon_size: typing.Any
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""" Reference size for icon/preview renders (read-only)
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"""
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bpy/ops/image/__init__.pyi
CHANGED
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@@ -148,13 +148,13 @@ def convert_to_mesh_plane(
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:param alpha_mode: Alpha Mode, Representation of alpha in the image file, to convert to and from when saving and loading the image
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STRAIGHT
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Straight -- Store RGB and alpha channels separately with alpha acting as a mask, also known as unassociated alpha. Commonly used by image editing applications and file formats like PNG
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Straight -- Store RGB and alpha channels separately with alpha acting as a mask, also known as unassociated alpha. Commonly used by image editing applications and file formats like PNG..
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PREMUL
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Premultiplied -- Store RGB channels with alpha multiplied in, also known as associated alpha. The natural format for renders and used by file formats like OpenEXR
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Premultiplied -- Store RGB channels with alpha multiplied in, also known as associated alpha. The natural format for renders and used by file formats like OpenEXR..
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CHANNEL_PACKED
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Channel Packed -- Different images are packed in the RGB and alpha channels, and they should not affect each other. Channel packing is commonly used by game engines to save memory
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Channel Packed -- Different images are packed in the RGB and alpha channels, and they should not affect each other. Channel packing is commonly used by game engines to save memory..
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NONE
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None -- Ignore alpha channel from the file and make image fully opaque.
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@@ -470,13 +470,13 @@ def import_as_mesh_planes(
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:param alpha_mode: Alpha Mode, Representation of alpha in the image file, to convert to and from when saving and loading the image
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STRAIGHT
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Straight -- Store RGB and alpha channels separately with alpha acting as a mask, also known as unassociated alpha. Commonly used by image editing applications and file formats like PNG
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Straight -- Store RGB and alpha channels separately with alpha acting as a mask, also known as unassociated alpha. Commonly used by image editing applications and file formats like PNG..
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PREMUL
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Premultiplied -- Store RGB channels with alpha multiplied in, also known as associated alpha. The natural format for renders and used by file formats like OpenEXR
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Premultiplied -- Store RGB channels with alpha multiplied in, also known as associated alpha. The natural format for renders and used by file formats like OpenEXR..
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CHANNEL_PACKED
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Channel Packed -- Different images are packed in the RGB and alpha channels, and they should not affect each other. Channel packing is commonly used by game engines to save memory
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Channel Packed -- Different images are packed in the RGB and alpha channels, and they should not affect each other. Channel packing is commonly used by game engines to save memory..
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NONE
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None -- Ignore alpha channel from the file and make image fully opaque.
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bpy/ops/preferences/__init__.pyi
CHANGED
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@@ -376,7 +376,7 @@ def extension_repo_add(
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:type access_token: str
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:param use_sync_on_startup: Check for Updates on Startup, Allow Blender to check for updates upon launch
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:type use_sync_on_startup: bool | None
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:param use_custom_directory: Custom Directory, Manually set the path for extensions to be stored. When disabled a user's extensions directory is created
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:param use_custom_directory: Custom Directory, Manually set the path for extensions to be stored. When disabled a user's extensions directory is created.
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:type use_custom_directory: bool | None
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:param custom_directory: Custom Directory, The local directory containing extensions
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:type custom_directory: str
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