fake-bpy-module 20240605__py3-none-any.whl → 20240606__py3-none-any.whl

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@@ -93,6 +93,138 @@ def clipboard_paste(
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  ...
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+ def convert_to_mesh_plane(
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+ override_context: bpy.types.Context | dict[str, typing.Any] | None = None,
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+ execution_context: int | str | None = None,
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+ undo: bool | None = None,
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+ *,
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+ interpolation: str | None = "Linear",
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+ extension: str | None = "CLIP",
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+ alpha_mode: str | None = "STRAIGHT",
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+ use_auto_refresh: bool | typing.Any | None = True,
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+ relative: bool | typing.Any | None = True,
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+ shader: str | None = "PRINCIPLED",
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+ emit_strength: typing.Any | None = 1.0,
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+ use_transparency: bool | typing.Any | None = True,
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+ blend_method: str | None = "BLEND",
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+ shadow_method: str | None = "CLIP",
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+ use_backface_culling: bool | typing.Any | None = False,
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+ show_transparent_back: bool | typing.Any | None = True,
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+ overwrite_material: bool | typing.Any | None = True,
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+ name_from: str | None = "OBJECT",
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+ delete_ref: bool | typing.Any | None = True,
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+ ):
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+ """Convert selected reference images to textured mesh plane
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+
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+ :type override_context: bpy.types.Context | dict[str, typing.Any] | None
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+ :type execution_context: int | str | None
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+ :type undo: bool | None
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+ :param interpolation: Interpolation, Texture interpolation
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+
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+ Linear
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+ Linear -- Linear interpolation.
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+
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+ Closest
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+ Closest -- No interpolation (sample closest texel).
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+
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+ Cubic
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+ Cubic -- Cubic interpolation.
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+
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+ Smart
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+ Smart -- Bicubic when magnifying, else bilinear (OSL only).
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+ :type interpolation: str | None
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+ :param extension: Extension, How the image is extrapolated past its original bounds
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+
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+ CLIP
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+ Clip -- Clip to image size and set exterior pixels as transparent.
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+
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+ EXTEND
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+ Extend -- Extend by repeating edge pixels of the image.
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+
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+ REPEAT
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+ Repeat -- Cause the image to repeat horizontally and vertically.
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+ :type extension: str | None
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+ :param alpha_mode: Alpha Mode, Representation of alpha in the image file, to convert to and from when saving and loading the image
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+
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+ STRAIGHT
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+ Straight -- Store RGB and alpha channels separately with alpha acting as a mask, also known as unassociated alpha. Commonly used by image editing applications and file formats like PNG.
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+
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+ PREMUL
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+ Premultiplied -- Store RGB channels with alpha multiplied in, also known as associated alpha. The natural format for renders and used by file formats like OpenEXR.
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+
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+ CHANNEL_PACKED
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+ Channel Packed -- Different images are packed in the RGB and alpha channels, and they should not affect each other. Channel packing is commonly used by game engines to save memory.
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+
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+ NONE
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+ None -- Ignore alpha channel from the file and make image fully opaque.
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+ :type alpha_mode: str | None
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+ :param use_auto_refresh: Auto Refresh, Always refresh image on frame changes
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+ :type use_auto_refresh: bool | typing.Any | None
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+ :param relative: Relative Paths, Use relative file paths
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+ :type relative: bool | typing.Any | None
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+ :param shader: Shader, Node shader to use
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+
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+ PRINCIPLED
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+ Principled -- Principled shader.
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+
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+ SHADELESS
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+ Shadeless -- Only visible to camera and reflections.
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+
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+ EMISSION
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+ Emission -- Emission shader.
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+ :type shader: str | None
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+ :param emit_strength: Emission Strength, Strength of emission
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+ :type emit_strength: typing.Any | None
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+ :param use_transparency: Use Alpha, Use alpha channel for transparency
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+ :type use_transparency: bool | typing.Any | None
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+ :param blend_method: Blend Mode, Blend Mode for Transparent Faces
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+
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+ BLEND
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+ Blend -- Render polygon transparent, depending on alpha channel of the texture.
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+
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+ CLIP
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+ Clip -- Use the alpha threshold to clip the visibility (binary visibility).
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+
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+ HASHED
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+ Hashed -- Use noise to dither the binary visibility (works well with multi-samples).
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+
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+ OPAQUE
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+ Opaque -- Render surface without transparency.
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+ :type blend_method: str | None
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+ :param shadow_method: Shadow Mode, Shadow mapping method
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+
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+ CLIP
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+ Clip -- Use the alpha threshold to clip the visibility (binary visibility).
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+
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+ HASHED
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+ Hashed -- Use noise to dither the binary visibility (works well with multi-samples).
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+
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+ OPAQUE
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+ Opaque -- Material will cast shadows without transparency.
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+
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+ NONE
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+ None -- Material will cast no shadow.
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+ :type shadow_method: str | None
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+ :param use_backface_culling: Backface Culling, Use backface culling to hide the back side of faces
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+ :type use_backface_culling: bool | typing.Any | None
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+ :param show_transparent_back: Show Backface, Render multiple transparent layers (may introduce transparency sorting problems)
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+ :type show_transparent_back: bool | typing.Any | None
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+ :param overwrite_material: Overwrite Material, Overwrite existing material with the same name
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+ :type overwrite_material: bool | typing.Any | None
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+ :param name_from: Name After, Name for new mesh object and material
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+
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+ OBJECT
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+ Source Object -- Name after object source with a suffix.
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+
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+ IMAGE
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+ Source Image -- name from laoded image.
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+ :type name_from: str | None
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+ :param delete_ref: Delete Reference Object, Delete empty image object once mesh plane is created
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+ :type delete_ref: bool | typing.Any | None
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+ """
225
+
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+ ...
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+
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  def curves_point_set(
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  override_context: bpy.types.Context | dict[str, typing.Any] | None = None,
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  execution_context: int | str | None = None,
@@ -281,6 +413,19 @@ def import_as_mesh_planes(
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  execution_context: int | str | None = None,
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  undo: bool | None = None,
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  *,
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+ interpolation: str | None = "Linear",
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+ extension: str | None = "CLIP",
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+ alpha_mode: str | None = "STRAIGHT",
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+ use_auto_refresh: bool | typing.Any | None = True,
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+ relative: bool | typing.Any | None = True,
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+ shader: str | None = "PRINCIPLED",
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+ emit_strength: typing.Any | None = 1.0,
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+ use_transparency: bool | typing.Any | None = True,
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+ blend_method: str | None = "BLEND",
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+ shadow_method: str | None = "CLIP",
426
+ use_backface_culling: bool | typing.Any | None = False,
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+ show_transparent_back: bool | typing.Any | None = True,
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+ overwrite_material: bool | typing.Any | None = True,
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  filepath: str | typing.Any = "",
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  align: str | None = "WORLD",
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  location: typing.Any | None = (0.0, 0.0, 0.0),
@@ -303,25 +448,104 @@ def import_as_mesh_planes(
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  fill_mode: str | None = "FILL",
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  height: typing.Any | None = 1.0,
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  factor: typing.Any | None = 600.0,
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- shader: str | None = "PRINCIPLED",
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- emit_strength: typing.Any | None = 1.0,
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- use_transparency: bool | typing.Any | None = True,
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- blend_method: str | None = "BLEND",
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- shadow_method: str | None = "CLIP",
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- use_backface_culling: bool | typing.Any | None = False,
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- show_transparent_back: bool | typing.Any | None = True,
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- overwrite_material: bool | typing.Any | None = True,
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- interpolation: str | None = "Linear",
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- extension: str | None = "CLIP",
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- alpha_mode: str | None = "STRAIGHT",
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- use_auto_refresh: bool | typing.Any | None = True,
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- relative: bool | typing.Any | None = True,
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451
  ):
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  """Create mesh plane(s) from image files with the appropriate aspect ratio
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  :type override_context: bpy.types.Context | dict[str, typing.Any] | None
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  :type execution_context: int | str | None
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  :type undo: bool | None
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+ :param interpolation: Interpolation, Texture interpolation
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+
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+ Linear
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+ Linear -- Linear interpolation.
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+
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+ Closest
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+ Closest -- No interpolation (sample closest texel).
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+
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+ Cubic
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+ Cubic -- Cubic interpolation.
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+
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+ Smart
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+ Smart -- Bicubic when magnifying, else bilinear (OSL only).
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+ :type interpolation: str | None
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+ :param extension: Extension, How the image is extrapolated past its original bounds
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+
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+ CLIP
474
+ Clip -- Clip to image size and set exterior pixels as transparent.
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+
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+ EXTEND
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+ Extend -- Extend by repeating edge pixels of the image.
478
+
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+ REPEAT
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+ Repeat -- Cause the image to repeat horizontally and vertically.
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+ :type extension: str | None
482
+ :param alpha_mode: Alpha Mode, Representation of alpha in the image file, to convert to and from when saving and loading the image
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+
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+ STRAIGHT
485
+ Straight -- Store RGB and alpha channels separately with alpha acting as a mask, also known as unassociated alpha. Commonly used by image editing applications and file formats like PNG.
486
+
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+ PREMUL
488
+ Premultiplied -- Store RGB channels with alpha multiplied in, also known as associated alpha. The natural format for renders and used by file formats like OpenEXR.
489
+
490
+ CHANNEL_PACKED
491
+ Channel Packed -- Different images are packed in the RGB and alpha channels, and they should not affect each other. Channel packing is commonly used by game engines to save memory.
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+
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+ NONE
494
+ None -- Ignore alpha channel from the file and make image fully opaque.
495
+ :type alpha_mode: str | None
496
+ :param use_auto_refresh: Auto Refresh, Always refresh image on frame changes
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+ :type use_auto_refresh: bool | typing.Any | None
498
+ :param relative: Relative Paths, Use relative file paths
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+ :type relative: bool | typing.Any | None
500
+ :param shader: Shader, Node shader to use
501
+
502
+ PRINCIPLED
503
+ Principled -- Principled shader.
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+
505
+ SHADELESS
506
+ Shadeless -- Only visible to camera and reflections.
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+
508
+ EMISSION
509
+ Emission -- Emission shader.
510
+ :type shader: str | None
511
+ :param emit_strength: Emission Strength, Strength of emission
512
+ :type emit_strength: typing.Any | None
513
+ :param use_transparency: Use Alpha, Use alpha channel for transparency
514
+ :type use_transparency: bool | typing.Any | None
515
+ :param blend_method: Blend Mode, Blend Mode for Transparent Faces
516
+
517
+ BLEND
518
+ Blend -- Render polygon transparent, depending on alpha channel of the texture.
519
+
520
+ CLIP
521
+ Clip -- Use the alpha threshold to clip the visibility (binary visibility).
522
+
523
+ HASHED
524
+ Hashed -- Use noise to dither the binary visibility (works well with multi-samples).
525
+
526
+ OPAQUE
527
+ Opaque -- Render surface without transparency.
528
+ :type blend_method: str | None
529
+ :param shadow_method: Shadow Mode, Shadow mapping method
530
+
531
+ CLIP
532
+ Clip -- Use the alpha threshold to clip the visibility (binary visibility).
533
+
534
+ HASHED
535
+ Hashed -- Use noise to dither the binary visibility (works well with multi-samples).
536
+
537
+ OPAQUE
538
+ Opaque -- Material will cast shadows without transparency.
539
+
540
+ NONE
541
+ None -- Material will cast no shadow.
542
+ :type shadow_method: str | None
543
+ :param use_backface_culling: Backface Culling, Use backface culling to hide the back side of faces
544
+ :type use_backface_culling: bool | typing.Any | None
545
+ :param show_transparent_back: Show Backface, Render multiple transparent layers (may introduce transparency sorting problems)
546
+ :type show_transparent_back: bool | typing.Any | None
547
+ :param overwrite_material: Overwrite Material, Overwrite existing material with the same name
548
+ :type overwrite_material: bool | typing.Any | None
325
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  :param filepath: File Path, Filepath used for importing the file
326
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  :type filepath: str | typing.Any
327
551
  :param align: Align
@@ -460,98 +684,6 @@ def import_as_mesh_planes(
460
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  :type height: typing.Any | None
461
685
  :param factor: Definition, Number of pixels per inch or Blender Unit
462
686
  :type factor: typing.Any | None
463
- :param shader: Shader, Node shader to use
464
-
465
- PRINCIPLED
466
- Principled -- Principled Shader.
467
-
468
- SHADELESS
469
- Shadeless -- Only visible to camera and reflections.
470
-
471
- EMISSION
472
- Emit -- Emission Shader.
473
- :type shader: str | None
474
- :param emit_strength: Emission Strength, Strength of emission
475
- :type emit_strength: typing.Any | None
476
- :param use_transparency: Use Alpha, Use alpha channel for transparency
477
- :type use_transparency: bool | typing.Any | None
478
- :param blend_method: Blend Mode, Blend Mode for Transparent Faces
479
-
480
- BLEND
481
- Blend -- Render polygon transparent, depending on alpha channel of the texture.
482
-
483
- CLIP
484
- Clip -- Use the alpha threshold to clip the visibility (binary visibility).
485
-
486
- HASHED
487
- Hashed -- Use noise to dither the binary visibility (works well with multi-samples).
488
-
489
- OPAQUE
490
- Opaque -- Render surface without transparency.
491
- :type blend_method: str | None
492
- :param shadow_method: Shadow Mode, Shadow mapping method
493
-
494
- CLIP
495
- Clip -- Use the alpha threshold to clip the visibility (binary visibility).
496
-
497
- HASHED
498
- Hashed -- Use noise to dither the binary visibility (works well with multi-samples).
499
-
500
- OPAQUE
501
- Opaque -- Material will cast shadows without transparency.
502
-
503
- NONE
504
- None -- Material will cast no shadow.
505
- :type shadow_method: str | None
506
- :param use_backface_culling: Backface Culling, Use backface culling to hide the back side of faces
507
- :type use_backface_culling: bool | typing.Any | None
508
- :param show_transparent_back: Show Backface, Render multiple transparent layers (may introduce transparency sorting problems)
509
- :type show_transparent_back: bool | typing.Any | None
510
- :param overwrite_material: Overwrite Material, Overwrite existing material with the same name
511
- :type overwrite_material: bool | typing.Any | None
512
- :param interpolation: Interpolation, Texture interpolation
513
-
514
- Linear
515
- Linear -- Linear interpolation.
516
-
517
- Closest
518
- Closest -- No interpolation (sample closest texel).
519
-
520
- Cubic
521
- Cubic -- Cubic interpolation.
522
-
523
- Smart
524
- Smart -- Bicubic when magnifying, else bilinear (OSL only).
525
- :type interpolation: str | None
526
- :param extension: Extension, How the image is extrapolated past its original bounds
527
-
528
- CLIP
529
- Clip -- Clip to image size and set exterior pixels as transparent.
530
-
531
- EXTEND
532
- Extend -- Extend by repeating edge pixels of the image.
533
-
534
- REPEAT
535
- Repeat -- Cause the image to repeat horizontally and vertically.
536
- :type extension: str | None
537
- :param alpha_mode: Alpha Mode, Representation of alpha in the image file, to convert to and from when saving and loading the image
538
-
539
- STRAIGHT
540
- Straight -- Store RGB and alpha channels separately with alpha acting as a mask, also known as unassociated alpha. Commonly used by image editing applications and file formats like PNG.
541
-
542
- PREMUL
543
- Premultiplied -- Store RGB channels with alpha multiplied in, also known as associated alpha. The natural format for renders and used by file formats like OpenEXR.
544
-
545
- CHANNEL_PACKED
546
- Channel Packed -- Different images are packed in the RGB and alpha channels, and they should not affect each other. Channel packing is commonly used by game engines to save memory.
547
-
548
- NONE
549
- None -- Ignore alpha channel from the file and make image fully opaque.
550
- :type alpha_mode: str | None
551
- :param use_auto_refresh: Auto Refresh, Always refresh image on frame changes
552
- :type use_auto_refresh: bool | typing.Any | None
553
- :param relative: Relative Paths, Use relative file paths
554
- :type relative: bool | typing.Any | None
555
687
  """
556
688
 
557
689
  ...
bpy/ops/wm/__init__.pyi CHANGED
@@ -202,6 +202,9 @@ def alembic_import(
202
202
  undo: bool | None = None,
203
203
  *,
204
204
  filepath: str | typing.Any = "",
205
+ directory: str | typing.Any = "",
206
+ files: bpy.types.bpy_prop_collection[bpy.types.OperatorFileListElement]
207
+ | None = None,
205
208
  check_existing: bool | typing.Any | None = False,
206
209
  filter_blender: bool | typing.Any | None = False,
207
210
  filter_backup: bool | typing.Any | None = False,
@@ -239,6 +242,10 @@ def alembic_import(
239
242
  :type undo: bool | None
240
243
  :param filepath: File Path, Path to file
241
244
  :type filepath: str | typing.Any
245
+ :param directory: Directory, Directory of the file
246
+ :type directory: str | typing.Any
247
+ :param files: Files
248
+ :type files: bpy.types.bpy_prop_collection[bpy.types.OperatorFileListElement] | None
242
249
  :param check_existing: Check Existing, Check and warn on overwriting existing files
243
250
  :type check_existing: bool | typing.Any | None
244
251
  :param filter_blender: Filter .blend files
@@ -4958,6 +4965,7 @@ def usd_export(
4958
4965
  use_instancing: bool | typing.Any | None = False,
4959
4966
  evaluation_mode: str | None = "RENDER",
4960
4967
  generate_preview_surface: bool | typing.Any | None = True,
4968
+ generate_materialx_network: bool | typing.Any | None = False,
4961
4969
  convert_orientation: bool | typing.Any | None = False,
4962
4970
  export_global_forward_selection: str | None = "NEGATIVE_Z",
4963
4971
  export_global_up_selection: str | None = "Y",
@@ -5087,8 +5095,10 @@ def usd_export(
5087
5095
  VIEWPORT
5088
5096
  Viewport -- Use Viewport settings for object visibility, modifier settings, etc.
5089
5097
  :type evaluation_mode: str | None
5090
- :param generate_preview_surface: To USD Preview Surface, Generate an approximate USD Preview Surface shader representation of a Principled BSDF node network
5098
+ :param generate_preview_surface: USD Preview Surface Network, Generate an approximate USD Preview Surface shader representation of a Principled BSDF node network
5091
5099
  :type generate_preview_surface: bool | typing.Any | None
5100
+ :param generate_materialx_network: MaterialX Network, Generate a MaterialX network representation of the materials
5101
+ :type generate_materialx_network: bool | typing.Any | None
5092
5102
  :param convert_orientation: Convert Orientation, The USD exporter will convert scene orientation axis
5093
5103
  :type convert_orientation: bool | typing.Any | None
5094
5104
  :param export_global_forward_selection: Forward Axis
bpy/props/__init__.pyi CHANGED
@@ -100,8 +100,8 @@ def BoolProperty(
100
100
  translation_context: str | None = "*",
101
101
  default=False,
102
102
  options: set | None = {"ANIMATABLE"},
103
- override: set | None = None(),
104
- tags: set | None = None(),
103
+ override: set | None = set(),
104
+ tags: set | None = set(),
105
105
  subtype: str | None = "NONE",
106
106
  update: typing.Any | None = None,
107
107
  get: typing.Any | None = None,
@@ -144,8 +144,8 @@ def BoolVectorProperty(
144
144
  translation_context: str | None = "*",
145
145
  default: collections.abc.Sequence | None = (False, False, False),
146
146
  options: set | None = {"ANIMATABLE"},
147
- override: set | None = None(),
148
- tags: set | None = None(),
147
+ override: set | None = set(),
148
+ tags: set | None = set(),
149
149
  subtype: str | None = "NONE",
150
150
  size: collections.abc.Sequence[int] | int | None = 3,
151
151
  update: typing.Any | None = None,
@@ -193,8 +193,8 @@ def CollectionProperty(
193
193
  description: str | None = "",
194
194
  translation_context: str | None = "*",
195
195
  options: set | None = {"ANIMATABLE"},
196
- override: set | None = None(),
197
- tags: set | None = None(),
196
+ override: set | None = set(),
197
+ tags: set | None = set(),
198
198
  ):
199
199
  """Returns a new collection property definition.
200
200
 
@@ -225,8 +225,8 @@ def EnumProperty(
225
225
  translation_context: str | None = "*",
226
226
  default: int | set | str | None = None,
227
227
  options: set | None = {"ANIMATABLE"},
228
- override: set | None = None(),
229
- tags: set | None = None(),
228
+ override: set | None = set(),
229
+ tags: set | None = set(),
230
230
  update: typing.Any | None = None,
231
231
  get: typing.Any | None = None,
232
232
  set: typing.Any | None = None,
@@ -316,8 +316,8 @@ def FloatProperty(
316
316
  step: int | None = 3,
317
317
  precision: int | None = 2,
318
318
  options: set | None = {"ANIMATABLE"},
319
- override: set | None = None(),
320
- tags: set | None = None(),
319
+ override: set | None = set(),
320
+ tags: set | None = set(),
321
321
  subtype: str | None = "NONE",
322
322
  unit: str | None = "NONE",
323
323
  update: typing.Any | None = None,
@@ -381,8 +381,8 @@ def FloatVectorProperty(
381
381
  step: int | None = 3,
382
382
  precision: int | None = 2,
383
383
  options: set | None = {"ANIMATABLE"},
384
- override: set | None = None(),
385
- tags: set | None = None(),
384
+ override: set | None = set(),
385
+ tags: set | None = set(),
386
386
  subtype: str | None = "NONE",
387
387
  unit: str | None = "NONE",
388
388
  size: collections.abc.Sequence[int] | int | None = 3,
@@ -450,8 +450,8 @@ def IntProperty(
450
450
  soft_max: int | None = None,
451
451
  step: int | None = 1,
452
452
  options: set | None = {"ANIMATABLE"},
453
- override: set | None = None(),
454
- tags: set | None = None(),
453
+ override: set | None = set(),
454
+ tags: set | None = set(),
455
455
  subtype: str | None = "NONE",
456
456
  update: typing.Any | None = None,
457
457
  get: typing.Any | None = None,
@@ -509,8 +509,8 @@ def IntVectorProperty(
509
509
  soft_max: int | None = None,
510
510
  step: int | None = 1,
511
511
  options: set | None = {"ANIMATABLE"},
512
- override: set | None = None(),
513
- tags: set | None = None(),
512
+ override: set | None = set(),
513
+ tags: set | None = set(),
514
514
  subtype: str | None = "NONE",
515
515
  size: collections.abc.Sequence[int] | int | None = 3,
516
516
  update: typing.Any | None = None,
@@ -568,8 +568,8 @@ def PointerProperty(
568
568
  description: str | None = "",
569
569
  translation_context: str | None = "*",
570
570
  options: set | None = {"ANIMATABLE"},
571
- override: set | None = None(),
572
- tags: set | None = None(),
571
+ override: set | None = set(),
572
+ tags: set | None = set(),
573
573
  poll: typing.Any | None = None,
574
574
  update: typing.Any | None = None,
575
575
  ):
@@ -618,8 +618,8 @@ def StringProperty(
618
618
  default: str | None = "",
619
619
  maxlen: int | None = 0,
620
620
  options: set | None = {"ANIMATABLE"},
621
- override: set | None = None(),
622
- tags: set | None = None(),
621
+ override: set | None = set(),
622
+ tags: set | None = set(),
623
623
  subtype: str | None = "NONE",
624
624
  update: typing.Any | None = None,
625
625
  get: typing.Any | None = None,
bpy/types/__init__.pyi CHANGED
@@ -98878,7 +98878,7 @@ class bpy_struct(typing.Generic[GenericType1]):
98878
98878
  index: int | None = -1,
98879
98879
  frame: float | None = None,
98880
98880
  group: str | None = "",
98881
- options=None(),
98881
+ options: set | None = set(),
98882
98882
  keytype: str | None = "KEYFRAME",
98883
98883
  ) -> bool:
98884
98884
  """Insert a keyframe on the property given, adding fcurves and animation data when necessary.This is the most simple example of inserting a keyframe from python.Note that when keying data paths which contain nested properties this must be
@@ -98907,6 +98907,7 @@ class bpy_struct(typing.Generic[GenericType1]):
98907
98907
  INSERTKEY_AVAILABLE Only insert into already existing F-Curves.
98908
98908
 
98909
98909
  INSERTKEY_CYCLE_AWARE Take cyclic extrapolation into account (Cycle-Aware Keying option).
98910
+ :type options: set | None
98910
98911
  :param keytype: Type of the key: 'KEYFRAME', 'BREAKDOWN', 'MOVING_HOLD', 'EXTREME', 'JITTER', or 'GENERATED'
98911
98912
  :type keytype: str | None
98912
98913
  :return: Success of keyframe insertion.
@@ -106203,6 +106204,12 @@ class BrushGpencilSettings(bpy_struct):
106203
106204
  :type: float
106204
106205
  """
106205
106206
 
106207
+ simplify_pixel_threshold: float
106208
+ """ Threashold in screen space used for the simplify algorithm. Points within this threashold are treated as if they were in a straight line
106209
+
106210
+ :type: float
106211
+ """
106212
+
106206
106213
  use_active_layer_only: bool
106207
106214
  """ Only edit the active layer of the object
106208
106215
 
@@ -134420,6 +134427,12 @@ class PreferencesSystem(bpy_struct):
134420
134427
  :type: mathutils.Color
134421
134428
  """
134422
134429
 
134430
+ max_shader_compilation_subprocesses: int
134431
+ """ Max number of parallel shader compilation subprocesses, clamped at the max threads supported by the CPU (requires restarting Blender for changes to take effect). Setting it to 0 disables subprocess shader compilation
134432
+
134433
+ :type: int
134434
+ """
134435
+
134423
134436
  memory_cache_limit: int
134424
134437
  """ Memory cache limit (in megabytes)
134425
134438
 
@@ -142040,6 +142053,12 @@ class SpaceNodeOverlay(bpy_struct):
142040
142053
  :type: bool
142041
142054
  """
142042
142055
 
142056
+ show_reroute_auto_labels: bool
142057
+ """ Label reroute nodes based on the label of connected reroute nodes
142058
+
142059
+ :type: bool
142060
+ """
142061
+
142043
142062
  show_timing: bool
142044
142063
  """ Display each node's last execution time
142045
142064
 
@@ -233580,6 +233599,8 @@ IMAGE_MT_view_pie: bl_ui.space_image.IMAGE_MT_view_pie
233580
233599
 
233581
233600
  IMAGE_MT_view_zoom: bl_ui.space_image.IMAGE_MT_view_zoom
233582
233601
 
233602
+ IMAGE_OT_convert_to_mesh_plane: bl_operators.image_as_planes.IMAGE_OT_convert_to_mesh_plane
233603
+
233583
233604
  IMAGE_OT_import_as_mesh_planes: bl_operators.image_as_planes.IMAGE_OT_import_as_mesh_planes
233584
233605
 
233585
233606
  IMAGE_OT_open_images: bl_operators.image.IMAGE_OT_open_images
@@ -38,13 +38,6 @@ class AssetMetaDataPanel:
38
38
  ...
39
39
 
40
40
  class SpaceAssetInfo:
41
- def get_active_asset(self, context):
42
- """
43
-
44
- :param context:
45
- """
46
- ...
47
-
48
41
  def is_asset_browser(self, space_data):
49
42
  """
50
43
 
@@ -221,7 +221,7 @@ def path_reference(
221
221
 
222
222
  ...
223
223
 
224
- def path_reference_copy(copy_set: set, report: typing.Any = None):
224
+ def path_reference_copy(copy_set: set, report: typing.Any = print):
225
225
  """Execute copying files of path_reference
226
226
 
227
227
  :param copy_set: set of (from, to) pairs to copy.
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: fake-bpy-module
3
- Version: 20240605
3
+ Version: 20240606
4
4
  Summary: Collection of the fake Blender Python API module for the code completion.
5
5
  Author: nutti
6
6
  Author-email: nutti.metro@gmail.com