fake-bpy-module 20240503__py3-none-any.whl → 20240505__py3-none-any.whl
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- bl_ui/space_filebrowser/__init__.pyi +16 -5
- bpy/ops/export_scene/__init__.pyi +3 -3
- bpy/ops/nla/__init__.pyi +3 -3
- bpy/ops/sculpt/__init__.pyi +2 -2
- bpy/ops/wm/__init__.pyi +6 -6
- bpy/types/__init__.pyi +34763 -34737
- bpy_extras/__init__.pyi +4 -0
- bpy_extras/anim_utils/__init__.pyi +81 -0
- bpy_extras/asset_utils/__init__.pyi +56 -1
- bpy_extras/bmesh_utils/__init__.pyi +13 -0
- bpy_extras/bmesh_utils/py.typed +0 -0
- bpy_extras/extensions/__init__.pyi +4 -0
- bpy_extras/extensions/junction_module/__init__.pyi +49 -0
- bpy_extras/extensions/junction_module/py.typed +0 -0
- bpy_extras/extensions/py.typed +0 -0
- bpy_extras/id_map_utils/__init__.pyi +15 -0
- bpy_extras/image_utils/__init__.pyi +16 -0
- bpy_extras/io_utils/__init__.pyi +54 -1
- bpy_extras/keyconfig_utils/__init__.pyi +15 -0
- bpy_extras/mesh_utils/__init__.pyi +35 -0
- bpy_extras/node_shader_utils/__init__.pyi +509 -0
- bpy_extras/node_shader_utils/py.typed +0 -0
- bpy_extras/node_utils/__init__.pyi +15 -0
- bpy_extras/object_utils/__init__.pyi +37 -0
- bpy_extras/view3d_utils/__init__.pyi +20 -0
- bpy_extras/wm_utils/__init__.pyi +4 -0
- bpy_extras/wm_utils/progress_report/__init__.pyi +107 -0
- bpy_extras/wm_utils/progress_report/py.typed +0 -0
- bpy_extras/wm_utils/py.typed +0 -0
- {fake_bpy_module-20240503.dist-info → fake_bpy_module-20240505.dist-info}/METADATA +1 -1
- {fake_bpy_module-20240503.dist-info → fake_bpy_module-20240505.dist-info}/RECORD +36 -24
- gpu_extras/__init__.pyi +0 -6
- gpu_extras/batch/__init__.pyi +0 -22
- gpu_extras/presets/__init__.pyi +0 -52
- {fake_bpy_module-20240503.dist-info → fake_bpy_module-20240505.dist-info}/WHEEL +0 -0
- {fake_bpy_module-20240503.dist-info → fake_bpy_module-20240505.dist-info}/top_level.txt +0 -0
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@@ -1,4 +1,5 @@
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import typing
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import bpy_extras.asset_utils
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import bpy_types
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GenericType = typing.TypeVar("GenericType")
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@@ -194,7 +195,9 @@ class ASSETBROWSER_MT_metadata_preview_menu(bpy_types.Menu, bpy_types._GenericUI
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""" """
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class ASSETBROWSER_PT_display(
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class ASSETBROWSER_PT_display(
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bpy_types.Panel, bpy_extras.asset_utils.AssetBrowserPanel, bpy_types._GenericUI
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):
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""" """
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bl_label: typing.Any
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@@ -357,7 +360,9 @@ class ASSETBROWSER_PT_display(bpy_types.Panel, bpy_types._GenericUI):
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""" """
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class ASSETBROWSER_PT_filter(
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class ASSETBROWSER_PT_filter(
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bpy_types.Panel, bpy_extras.asset_utils.AssetBrowserPanel, bpy_types._GenericUI
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):
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""" """
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bl_category: typing.Any
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""" """
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class ASSETBROWSER_PT_metadata(
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class ASSETBROWSER_PT_metadata(
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bpy_types.Panel, bpy_extras.asset_utils.AssetBrowserPanel, bpy_types._GenericUI
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):
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""" """
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bl_label: typing.Any
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@@ -692,7 +699,9 @@ class ASSETBROWSER_PT_metadata(bpy_types.Panel, bpy_types._GenericUI):
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""" """
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class ASSETBROWSER_PT_metadata_preview(
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class ASSETBROWSER_PT_metadata_preview(
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bpy_types.Panel, bpy_extras.asset_utils.AssetMetaDataPanel, bpy_types._GenericUI
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):
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""" """
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bl_label: typing.Any
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""" """
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class ASSETBROWSER_PT_metadata_tags(
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class ASSETBROWSER_PT_metadata_tags(
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bpy_types.Panel, bpy_extras.asset_utils.AssetMetaDataPanel, bpy_types._GenericUI
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):
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""" """
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bl_label: typing.Any
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@@ -20,12 +20,12 @@ def fbx(
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use_space_transform: typing.Optional[typing.Union[bool, typing.Any]] = True,
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bake_space_transform: typing.Optional[typing.Union[bool, typing.Any]] = False,
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object_types: typing.Optional[typing.Any] = {
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'"ARMATURE"',
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'"MESH"',
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'"EMPTY"',
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'"CAMERA"',
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'"LIGHT"',
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'"ARMATURE"',
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'"OTHER"',
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'"MESH"',
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'"EMPTY"',
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},
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use_mesh_modifiers: typing.Optional[typing.Union[bool, typing.Any]] = True,
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use_mesh_modifiers_render: typing.Optional[typing.Union[bool, typing.Any]] = True,
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bpy/ops/nla/__init__.pyi
CHANGED
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@@ -101,11 +101,11 @@ def bake(
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clean_curves: typing.Optional[typing.Union[bool, typing.Any]] = False,
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bake_types: typing.Optional[typing.Any] = {'"POSE"'},
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channel_types: typing.Optional[typing.Any] = {
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'"SCALE"',
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'"ROTATION"',
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'"BBONE"',
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'"LOCATION"',
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'"PROPS"',
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'"ROTATION"',
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'"SCALE"',
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'"LOCATION"',
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},
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):
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"""Bake all selected objects location/scale/rotation animation to an action
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bpy/ops/sculpt/__init__.pyi
CHANGED
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@@ -49,7 +49,7 @@ def cloth_filter(
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bpy.types.bpy_prop_collection[bpy.types.OperatorStrokeElement]
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] = None,
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type: typing.Optional[typing.Any] = "GRAVITY",
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force_axis: typing.Optional[typing.Any] = {'"
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force_axis: typing.Optional[typing.Any] = {'"X"', '"Y"', '"Z"'},
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orientation: typing.Optional[typing.Any] = "LOCAL",
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cloth_mass: typing.Optional[typing.Any] = 1.0,
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cloth_damping: typing.Optional[typing.Any] = 0.0,
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bpy.types.bpy_prop_collection[bpy.types.OperatorStrokeElement]
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] = None,
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type: typing.Optional[typing.Any] = "INFLATE",
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deform_axis: typing.Optional[typing.Any] = {'"
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deform_axis: typing.Optional[typing.Any] = {'"X"', '"Y"', '"Z"'},
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orientation: typing.Optional[typing.Any] = "LOCAL",
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surface_smooth_shape_preservation: typing.Optional[typing.Any] = 0.5,
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surface_smooth_current_vertex: typing.Optional[typing.Any] = 0.5,
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bpy/ops/wm/__init__.pyi
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:type scale: typing.Optional[typing.Any]
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:param set_frame_range: Set Frame Range, If checked, update scene's start and end frame to match those of the Alembic archive
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:type set_frame_range: typing.Optional[typing.Union[bool, typing.Any]]
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:param validate_meshes: Validate Meshes,
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:param validate_meshes: Validate Meshes, Ensure the data is valid (when disabled, data may be imported which causes crashes displaying or editing)
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:type validate_meshes: typing.Optional[typing.Union[bool, typing.Any]]
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:param always_add_cache_reader: Always Add Cache Reader, Add cache modifiers and constraints to imported objects even if they are not animated so that they can be updated when reloading the Alembic archive
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:type always_add_cache_reader: typing.Optional[typing.Union[bool, typing.Any]]
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use_split_objects: typing.Optional[typing.Union[bool, typing.Any]] = True,
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use_split_groups: typing.Optional[typing.Union[bool, typing.Any]] = False,
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import_vertex_groups: typing.Optional[typing.Union[bool, typing.Any]] = False,
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validate_meshes: typing.Optional[typing.Union[bool, typing.Any]] =
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validate_meshes: typing.Optional[typing.Union[bool, typing.Any]] = True,
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collection_separator: typing.Union[str, typing.Any] = "",
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:type use_split_groups: typing.Optional[typing.Union[bool, typing.Any]]
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:param import_vertex_groups: Vertex Groups, Import OBJ groups as vertex groups
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:type import_vertex_groups: typing.Optional[typing.Union[bool, typing.Any]]
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:param validate_meshes: Validate Meshes,
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:param validate_meshes: Validate Meshes, Ensure the data is valid (when disabled, data may be imported which causes crashes displaying or editing)
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:type validate_meshes: typing.Optional[typing.Union[bool, typing.Any]]
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:param collection_separator: Path Separator, Character used to separate objects name into hierarchical structure
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use_facet_normal: typing.Optional[typing.Union[bool, typing.Any]] = False,
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forward_axis: typing.Optional[typing.Any] = "Y",
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up_axis: typing.Optional[typing.Any] = "Z",
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use_mesh_validate: typing.Optional[typing.Union[bool, typing.Any]] =
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use_mesh_validate: typing.Optional[typing.Union[bool, typing.Any]] = True,
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"""Import an STL file as an object
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-Z -- Negative Z axis.
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:param use_mesh_validate: Validate Mesh,
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:param use_mesh_validate: Validate Mesh, Ensure the data is valid (when disabled, data may be imported which causes crashes displaying or editing)
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:type use_mesh_validate: typing.Optional[typing.Union[bool, typing.Any]]
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:param filter_glob: Extension Filter
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All Custom -- Import all USD custom attributes as Blender custom properties. Namespaces will be retained in the property names.
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:type attr_import_mode: typing.Optional[typing.Any]
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:param validate_meshes: Validate Meshes,
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:param validate_meshes: Validate Meshes, Ensure the data is valid (when disabled, data may be imported which causes crashes displaying or editing)
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"""
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