fake-bpy-module 20240405__py3-none-any.whl → 20240406__py3-none-any.whl

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@@ -382,6 +382,23 @@ def snap_curves_to_surface(
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  ...
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+ def subdivide(
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+ override_context: typing.Union[dict, bpy.types.Context] = None,
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+ execution_context: str = None,
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+ undo: bool = None,
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+ number_cuts: typing.Any = 1,
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+ ):
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+ """Subdivide selected curve segments
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+
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+ :type override_context: typing.Union[dict, bpy.types.Context]
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+ :type execution_context: str
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+ :type undo: bool
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+ :param number_cuts: Number of Cuts
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+ :type number_cuts: typing.Any
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+ """
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+
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+ ...
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+
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  def surface_set(
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  override_context: typing.Union[dict, bpy.types.Context] = None,
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  execution_context: str = None,
@@ -396,6 +413,20 @@ def surface_set(
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  ...
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+ def switch_direction(
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+ override_context: typing.Union[dict, bpy.types.Context] = None,
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+ execution_context: str = None,
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+ undo: bool = None,
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+ ):
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+ """Reverse the direction of the selected curves
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+
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+ :type override_context: typing.Union[dict, bpy.types.Context]
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+ :type execution_context: str
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+ :type undo: bool
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+ """
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+
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+ ...
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+
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  def tilt_clear(
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  override_context: typing.Union[dict, bpy.types.Context] = None,
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  execution_context: str = None,
@@ -19,11 +19,11 @@ def fbx(
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  use_space_transform: typing.Union[bool, typing.Any] = True,
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  bake_space_transform: typing.Union[bool, typing.Any] = False,
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  object_types: typing.Any = {
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- '"LIGHT"',
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- '"MESH"',
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+ '"CAMERA"',
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  '"ARMATURE"',
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  '"EMPTY"',
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- '"CAMERA"',
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+ '"MESH"',
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+ '"LIGHT"',
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  '"OTHER"',
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  },
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  use_mesh_modifiers: typing.Union[bool, typing.Any] = True,
bpy/ops/nla/__init__.pyi CHANGED
@@ -100,11 +100,11 @@ def bake(
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  clean_curves: typing.Union[bool, typing.Any] = False,
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  bake_types: typing.Any = {'"POSE"'},
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  channel_types: typing.Any = {
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- '"ROTATION"',
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- '"PROPS"',
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- '"SCALE"',
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  '"LOCATION"',
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+ '"SCALE"',
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+ '"ROTATION"',
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  '"BBONE"',
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+ '"PROPS"',
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  },
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  ):
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  """Bake all selected objects location/scale/rotation animation to an action
@@ -47,7 +47,7 @@ def cloth_filter(
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  bpy.types.OperatorStrokeElement
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  ] = None,
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  type: typing.Any = "GRAVITY",
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- force_axis: typing.Any = {'"Y"', '"X"', '"Z"'},
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+ force_axis: typing.Any = {'"X"', '"Z"', '"Y"'},
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  orientation: typing.Any = "LOCAL",
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  cloth_mass: typing.Any = 1.0,
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  cloth_damping: typing.Any = 0.0,
@@ -599,7 +599,7 @@ def mesh_filter(
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  bpy.types.OperatorStrokeElement
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  ] = None,
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  type: typing.Any = "INFLATE",
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- deform_axis: typing.Any = {'"Y"', '"X"', '"Z"'},
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+ deform_axis: typing.Any = {'"X"', '"Z"', '"Y"'},
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  orientation: typing.Any = "LOCAL",
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  surface_smooth_shape_preservation: typing.Any = 0.5,
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  surface_smooth_current_vertex: typing.Any = 0.5,