fake-bpy-module 20240327__py3-none-any.whl → 20240330__py3-none-any.whl

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Files changed (114) hide show
  1. aud/__init__.pyi +34 -96
  2. bgl/__init__.pyi +1265 -2417
  3. bl_math/__init__.pyi +3 -14
  4. bl_ui/space_toolsystem_toolbar/__init__.pyi +6 -0
  5. blf/__init__.pyi +13 -50
  6. bmesh/ops/__init__.pyi +68 -142
  7. bmesh/types/__init__.pyi +18 -44
  8. bmesh/utils/__init__.pyi +2 -6
  9. bpy/app/icons/__init__.pyi +2 -4
  10. bpy/app/timers/__init__.pyi +2 -6
  11. bpy/ops/action/__init__.pyi +92 -93
  12. bpy/ops/anim/__init__.pyi +104 -104
  13. bpy/ops/armature/__init__.pyi +108 -112
  14. bpy/ops/asset/__init__.pyi +32 -32
  15. bpy/ops/boid/__init__.pyi +18 -18
  16. bpy/ops/brush/__init__.pyi +18 -18
  17. bpy/ops/buttons/__init__.pyi +12 -12
  18. bpy/ops/cachefile/__init__.pyi +10 -10
  19. bpy/ops/camera/__init__.pyi +4 -4
  20. bpy/ops/clip/__init__.pyi +194 -195
  21. bpy/ops/cloth/__init__.pyi +2 -2
  22. bpy/ops/collection/__init__.pyi +10 -10
  23. bpy/ops/console/__init__.pyi +42 -42
  24. bpy/ops/constraint/__init__.pyi +36 -36
  25. bpy/ops/curve/__init__.pyi +114 -118
  26. bpy/ops/curves/__init__.pyi +55 -53
  27. bpy/ops/cycles/__init__.pyi +6 -6
  28. bpy/ops/dpaint/__init__.pyi +12 -12
  29. bpy/ops/ed/__init__.pyi +24 -24
  30. bpy/ops/export_anim/__init__.pyi +2 -2
  31. bpy/ops/export_mesh/__init__.pyi +2 -2
  32. bpy/ops/export_scene/__init__.pyi +9 -9
  33. bpy/ops/file/__init__.pyi +80 -83
  34. bpy/ops/fluid/__init__.pyi +28 -28
  35. bpy/ops/font/__init__.pyi +46 -46
  36. bpy/ops/geometry/__init__.pyi +38 -38
  37. bpy/ops/gizmogroup/__init__.pyi +4 -4
  38. bpy/ops/gpencil/__init__.pyi +308 -309
  39. bpy/ops/graph/__init__.pyi +150 -151
  40. bpy/ops/grease_pencil/__init__.pyi +114 -115
  41. bpy/ops/image/__init__.pyi +100 -100
  42. bpy/ops/import_anim/__init__.pyi +2 -2
  43. bpy/ops/import_curve/__init__.pyi +2 -2
  44. bpy/ops/import_mesh/__init__.pyi +2 -2
  45. bpy/ops/import_scene/__init__.pyi +6 -6
  46. bpy/ops/info/__init__.pyi +14 -14
  47. bpy/ops/lattice/__init__.pyi +16 -16
  48. bpy/ops/marker/__init__.pyi +22 -22
  49. bpy/ops/mask/__init__.pyi +90 -91
  50. bpy/ops/material/__init__.pyi +6 -6
  51. bpy/ops/mball/__init__.pyi +20 -21
  52. bpy/ops/mesh/__init__.pyi +431 -429
  53. bpy/ops/nla/__init__.pyi +89 -90
  54. bpy/ops/node/__init__.pyi +242 -243
  55. bpy/ops/object/__init__.pyi +572 -567
  56. bpy/ops/outliner/__init__.pyi +142 -142
  57. bpy/ops/paint/__init__.pyi +182 -126
  58. bpy/ops/paintcurve/__init__.pyi +20 -20
  59. bpy/ops/palette/__init__.pyi +14 -14
  60. bpy/ops/particle/__init__.pyi +72 -72
  61. bpy/ops/pose/__init__.pyi +90 -90
  62. bpy/ops/poselib/__init__.pyi +18 -18
  63. bpy/ops/preferences/__init__.pyi +76 -76
  64. bpy/ops/ptcache/__init__.pyi +14 -14
  65. bpy/ops/render/__init__.pyi +24 -24
  66. bpy/ops/rigidbody/__init__.pyi +34 -34
  67. bpy/ops/scene/__init__.pyi +86 -86
  68. bpy/ops/screen/__init__.pyi +84 -84
  69. bpy/ops/script/__init__.pyi +6 -6
  70. bpy/ops/sculpt/__init__.pyi +62 -62
  71. bpy/ops/sculpt_curves/__init__.pyi +8 -8
  72. bpy/ops/sequencer/__init__.pyi +184 -185
  73. bpy/ops/sound/__init__.pyi +16 -16
  74. bpy/ops/spreadsheet/__init__.pyi +8 -8
  75. bpy/ops/surface/__init__.pyi +12 -12
  76. bpy/ops/text/__init__.pyi +86 -86
  77. bpy/ops/text_editor/__init__.pyi +2 -2
  78. bpy/ops/texture/__init__.pyi +8 -8
  79. bpy/ops/transform/__init__.pyi +112 -112
  80. bpy/ops/ui/__init__.pyi +64 -64
  81. bpy/ops/uilist/__init__.pyi +6 -6
  82. bpy/ops/uv/__init__.pyi +104 -105
  83. bpy/ops/view2d/__init__.pyi +28 -28
  84. bpy/ops/view3d/__init__.pyi +134 -134
  85. bpy/ops/wm/__init__.pyi +232 -232
  86. bpy/ops/workspace/__init__.pyi +14 -14
  87. bpy/ops/world/__init__.pyi +2 -2
  88. bpy/props/__init__.pyi +29 -52
  89. bpy/types/__init__.pyi +5354 -3708
  90. bpy/utils/__init__.pyi +3 -6
  91. bpy/utils/units/__init__.pyi +3 -6
  92. bpy_extras/io_utils/__init__.pyi +8 -0
  93. {fake_bpy_module-20240327.dist-info → fake_bpy_module-20240330.dist-info}/METADATA +1 -1
  94. {fake_bpy_module-20240327.dist-info → fake_bpy_module-20240330.dist-info}/RECORD +114 -114
  95. freestyle/chainingiterators/__init__.pyi +5 -12
  96. freestyle/functions/__init__.pyi +19 -73
  97. freestyle/predicates/__init__.pyi +8 -21
  98. freestyle/shaders/__init__.pyi +32 -81
  99. freestyle/types/__init__.pyi +100 -270
  100. freestyle/utils/ContextFunctions/__init__.pyi +7 -27
  101. freestyle/utils/__init__.pyi +1 -2
  102. gpu/capabilities/__init__.pyi +15 -32
  103. gpu/matrix/__init__.pyi +1 -2
  104. gpu/state/__init__.pyi +4 -10
  105. gpu/types/__init__.pyi +29 -87
  106. gpu_extras/presets/__init__.pyi +4 -16
  107. imbuf/types/__init__.pyi +4 -10
  108. mathutils/__init__.pyi +106 -257
  109. mathutils/bvhtree/__init__.pyi +7 -15
  110. mathutils/geometry/__init__.pyi +9 -18
  111. mathutils/kdtree/__init__.pyi +4 -11
  112. mathutils/noise/__init__.pyi +41 -82
  113. {fake_bpy_module-20240327.dist-info → fake_bpy_module-20240330.dist-info}/WHEEL +0 -0
  114. {fake_bpy_module-20240327.dist-info → fake_bpy_module-20240330.dist-info}/top_level.txt +0 -0
gpu/types/__init__.pyi CHANGED
@@ -22,9 +22,7 @@ class GPUBatch:
22
22
  """
23
23
  ...
24
24
 
25
- def draw_instanced(
26
- self, program: GPUShader, instance_start: int = 0, instance_count: int = 0
27
- ):
25
+ def draw_instanced(self, program: GPUShader, instance_start=0, instance_count=0):
28
26
  """Draw multiple instances of the drawing program with the parameters assigned
29
27
  to the batch. In the vertex shader, gl_InstanceID will contain the instance
30
28
  number being drawn.
@@ -32,15 +30,13 @@ class GPUBatch:
32
30
  :param program: Program that performs the drawing operations.
33
31
  :type program: GPUShader
34
32
  :param instance_start: Number of the first instance to draw.
35
- :type instance_start: int
36
33
  :param instance_count: Number of instances to draw. When not provided or set to 0
37
34
  the number of instances will be determined by the number of rows in the first
38
35
  vertex buffer.
39
- :type instance_count: int
40
36
  """
41
37
  ...
42
38
 
43
- def draw_range(self, program: GPUShader, elem_start: int = 0, elem_count: int = 0):
39
+ def draw_range(self, program: GPUShader, elem_start=0, elem_count=0):
44
40
  """Run the drawing program with the parameters assigned to the batch. Only draw
45
41
  the elem_count elements of the index buffer starting at elem_start
46
42
 
@@ -48,11 +44,9 @@ class GPUBatch:
48
44
  :type program: GPUShader
49
45
  :param elem_start: First index to draw. When not provided or set to 0 drawing
50
46
  will start from the first element of the index buffer.
51
- :type elem_start: int
52
47
  :param elem_count: Number of elements of the index buffer to draw. When not
53
48
  provided or set to 0 all elements from elem_start to the end of the
54
49
  index buffer will be drawn.
55
- :type elem_count: int
56
50
  """
57
51
  ...
58
52
 
@@ -93,40 +87,27 @@ class GPUFrameBuffer:
93
87
  """Context manager to ensure balanced bind calls, even in the case of an error."""
94
88
  ...
95
89
 
96
- def clear(self, color=None, depth: float = None, stencil: int = None):
90
+ def clear(self, color=None, depth=None, stencil=None):
97
91
  """Fill color, depth and stencil textures with specific value.
98
92
  Common values: color=(0.0, 0.0, 0.0, 1.0), depth=1.0, stencil=0.
99
93
 
100
94
  :param color: float sequence each representing (r, g, b, a).
101
95
  :param depth: depth value.
102
- :type depth: float
103
96
  :param stencil: stencil value.
104
- :type stencil: int
105
97
  """
106
98
  ...
107
99
 
108
100
  def read_color(
109
- self,
110
- x: int,
111
- y,
112
- xsize,
113
- ysize,
114
- channels: int,
115
- slot: int,
116
- format: str,
117
- data: Buffer = None,
101
+ self, x, y, xsize, ysize, channels, slot, format: str, data: Buffer = None
118
102
  ) -> Buffer:
119
103
  """Read a block of pixels from the frame buffer.
120
104
 
121
105
  :param x: Lower left corner of a rectangular block of pixels.
122
- :type x: int
123
106
  :param y:
124
107
  :param xsize: Dimensions of the pixel rectangle.
125
108
  :param ysize:
126
109
  :param channels: Number of components to read.
127
- :type channels: int
128
110
  :param slot: The framebuffer slot to read data from.
129
- :type slot: int
130
111
  :param format: The format that describes the content of a single channel.
131
112
  Possible values are FLOAT, INT, UINT, UBYTE, UINT_24_8 and 10_11_11_REV.
132
113
  :type format: str
@@ -137,14 +118,12 @@ class GPUFrameBuffer:
137
118
  """
138
119
  ...
139
120
 
140
- def read_depth(self, x: int, y, xsize: int, ysize, data: Buffer = None) -> Buffer:
121
+ def read_depth(self, x, y, xsize, ysize, data: Buffer = None) -> Buffer:
141
122
  """Read a pixel depth block from the frame buffer.
142
123
 
143
124
  :param x: Lower left corner of a rectangular block of pixels.
144
- :type x: int
145
125
  :param y:
146
126
  :param xsize: Dimensions of the pixel rectangle.
147
- :type xsize: int
148
127
  :param ysize:
149
128
  :param data: Optional Buffer object to fill with the pixels values.
150
129
  :type data: Buffer
@@ -157,15 +136,13 @@ class GPUFrameBuffer:
157
136
  """Returns position and dimension to current viewport."""
158
137
  ...
159
138
 
160
- def viewport_set(self, x: int, y, xsize: int, ysize):
139
+ def viewport_set(self, x, y, xsize, ysize):
161
140
  """Set the viewport for this framebuffer object.
162
141
  Note: The viewport state is not saved upon framebuffer rebind.
163
142
 
164
143
  :param x: lower left corner of the viewport_set rectangle, in pixels.
165
- :type x: int
166
144
  :param y:
167
145
  :param xsize: width and height of the viewport_set.
168
- :type xsize: int
169
146
  :param ysize:
170
147
  """
171
148
  ...
@@ -178,17 +155,11 @@ class GPUIndexBuf:
178
155
  class GPUOffScreen:
179
156
  """This object gives access to off screen buffers."""
180
157
 
181
- color_texture: int
182
- """ OpenGL bindcode for the color texture.
183
-
184
- :type: int
185
- """
186
-
187
- height: int
188
- """ Height of the texture.
158
+ color_texture: typing.Any
159
+ """ OpenGL bindcode for the color texture."""
189
160
 
190
- :type: int
191
- """
161
+ height: typing.Any
162
+ """ Height of the texture."""
192
163
 
193
164
  texture_color: GPUTexture
194
165
  """ The color texture attached.
@@ -196,11 +167,8 @@ class GPUOffScreen:
196
167
  :type: GPUTexture
197
168
  """
198
169
 
199
- width: int
200
- """ Width of the texture.
201
-
202
- :type: int
203
- """
170
+ width: typing.Any
171
+ """ Width of the texture."""
204
172
 
205
173
  def bind(self):
206
174
  """Context manager to ensure balanced bind calls, even in the case of an error."""
@@ -270,11 +238,8 @@ class GPUShader:
270
238
  :type: str
271
239
  """
272
240
 
273
- program: int
274
- """ The name of the program object for use by the OpenGL API (read-only).
275
-
276
- :type: int
277
- """
241
+ program: typing.Any
242
+ """ The name of the program object for use by the OpenGL API (read-only)."""
278
243
 
279
244
  def attr_from_name(self, name: str) -> str:
280
245
  """Get attribute location by name.
@@ -282,11 +247,10 @@ class GPUShader:
282
247
  :param name: The name of the attribute variable whose location is to be queried.
283
248
  :type name: str
284
249
  :return: The location of an attribute variable.
285
- :rtype: int
286
250
  """
287
251
  ...
288
252
 
289
- def attrs_info_get(self) -> int:
253
+ def attrs_info_get(self):
290
254
  """Information about the attributes used in the Shader.
291
255
 
292
256
  :return: tuples containing information about the attributes in order (name, type)
@@ -331,7 +295,6 @@ class GPUShader:
331
295
  :param name: Name of the uniform block variable whose location is to be queried.
332
296
  :type name: str
333
297
  :return: The location of the uniform block variable.
334
- :rtype: int
335
298
  """
336
299
  ...
337
300
 
@@ -360,7 +323,6 @@ class GPUShader:
360
323
  :param name: Name of the uniform variable whose location is to be queried.
361
324
  :type name: str
362
325
  :return: Location of the uniform variable.
363
- :rtype: int
364
326
  """
365
327
  ...
366
328
 
@@ -383,13 +345,10 @@ class GPUShader:
383
345
  """
384
346
  ...
385
347
 
386
- def uniform_vector_float(
387
- self, location: int, buffer: typing.List[float], length: int, count: int
388
- ):
348
+ def uniform_vector_float(self, location, buffer: typing.List[float], length, count):
389
349
  """Set the buffer to fill the uniform.
390
350
 
391
351
  :param location: Location of the uniform variable to be modified.
392
- :type location: int
393
352
  :param buffer: The data that should be set. Can support the buffer protocol.
394
353
  :type buffer: typing.List[float]
395
354
  :param length: Size of the uniform data type:
@@ -405,9 +364,7 @@ class GPUShader:
405
364
  9: mat3
406
365
 
407
366
  16: mat4
408
- :type length: int
409
367
  :param count: Specifies the number of elements, vector or matrices that are to be modified.
410
- :type count: int
411
368
  """
412
369
  ...
413
370
 
@@ -440,11 +397,10 @@ class GPUShaderCreateInfo:
440
397
  """
441
398
  ...
442
399
 
443
- def fragment_out(self, slot: int, type: str, name: str, blend: str = "NONE"):
400
+ def fragment_out(self, slot, type: str, name: str, blend: str = "NONE"):
444
401
  """Specify a fragment output corresponding to a framebuffer target slot.
445
402
 
446
403
  :param slot: The attribute index.
447
- :type slot: int
448
404
  :param type: One of these types:
449
405
 
450
406
  FLOAT
@@ -494,7 +450,7 @@ class GPUShaderCreateInfo:
494
450
 
495
451
  def image(
496
452
  self,
497
- slot: int,
453
+ slot,
498
454
  format: str,
499
455
  type: str,
500
456
  name: str,
@@ -503,7 +459,6 @@ class GPUShaderCreateInfo:
503
459
  """Specify an image resource used for arbitrary load and store operations.
504
460
 
505
461
  :param slot: The image resource index.
506
- :type slot: int
507
462
  :param format: The GPUTexture format that is passed to the shader. Possible values are:
508
463
 
509
464
  RGBA8UI
@@ -670,15 +625,12 @@ class GPUShaderCreateInfo:
670
625
  """
671
626
  ...
672
627
 
673
- def local_group_size(self, x: int, y: int = -1, z: int = -1):
628
+ def local_group_size(self, x, y=-1, z=-1):
674
629
  """Specify the local group size for compute shaders.
675
630
 
676
631
  :param x: The local group size in the x dimension.
677
- :type x: int
678
632
  :param y: The local group size in the y dimension. Optional. Defaults to -1.
679
- :type y: int
680
633
  :param z: The local group size in the z dimension. Optional. Defaults to -1.
681
- :type z: int
682
634
  """
683
635
  ...
684
636
 
@@ -723,11 +675,10 @@ class GPUShaderCreateInfo:
723
675
  """
724
676
  ...
725
677
 
726
- def sampler(self, slot: int, type: str, name: str):
678
+ def sampler(self, slot, type: str, name: str):
727
679
  """Specify an image texture sampler.
728
680
 
729
681
  :param slot: The image texture sampler index.
730
- :type slot: int
731
682
  :param type: The data type describing the format of each sampler unit. Possible values are:
732
683
 
733
684
  FLOAT_BUFFER
@@ -806,11 +757,10 @@ class GPUShaderCreateInfo:
806
757
  """
807
758
  ...
808
759
 
809
- def uniform_buf(self, slot: int, type_name: str, name: str):
760
+ def uniform_buf(self, slot, type_name: str, name: str):
810
761
  """Specify a uniform variable whose type can be one of those declared in typedef_source.
811
762
 
812
763
  :param slot: The uniform variable index.
813
- :type slot: int
814
764
  :param type_name: Name of the data type. It can be a struct type defined in the source passed through the `gpu.types.GPUShaderCreateInfo.typedef_source`.
815
765
  :type type_name: str
816
766
  :param name: The uniform variable name.
@@ -818,11 +768,10 @@ class GPUShaderCreateInfo:
818
768
  """
819
769
  ...
820
770
 
821
- def vertex_in(self, slot: int, type: str, name: str):
771
+ def vertex_in(self, slot, type: str, name: str):
822
772
  """Add a vertex shader input attribute.
823
773
 
824
774
  :param slot: The attribute index.
825
- :type slot: int
826
775
  :param type: One of these types:
827
776
 
828
777
  FLOAT
@@ -1014,17 +963,11 @@ class GPUTexture:
1014
963
  :type: str
1015
964
  """
1016
965
 
1017
- height: int
1018
- """ Height of the texture.
966
+ height: typing.Any
967
+ """ Height of the texture."""
1019
968
 
1020
- :type: int
1021
- """
1022
-
1023
- width: int
1024
- """ Width of the texture.
1025
-
1026
- :type: int
1027
- """
969
+ width: typing.Any
970
+ """ Width of the texture."""
1028
971
 
1029
972
  def clear(self, format: str = "FLOAT", value=(0.0, 0.0, 0.0, 1.0)):
1030
973
  """Fill texture with specific value.
@@ -1053,11 +996,11 @@ class GPUUniformBuf:
1053
996
  class GPUVertBuf:
1054
997
  """Contains a VBO."""
1055
998
 
1056
- def attr_fill(self, id: typing.Union[int, str], data: typing.List[float]):
999
+ def attr_fill(self, id: str, data: typing.List[float]):
1057
1000
  """Insert data into the buffer for a single attribute.
1058
1001
 
1059
1002
  :param id: Either the name or the id of the attribute.
1060
- :type id: typing.Union[int, str]
1003
+ :type id: str
1061
1004
  :param data: Sequence of data that should be stored in the buffer
1062
1005
  :type data: typing.List[float]
1063
1006
  """
@@ -1066,7 +1009,7 @@ class GPUVertBuf:
1066
1009
  class GPUVertFormat:
1067
1010
  """This object contains information about the structure of a vertex buffer."""
1068
1011
 
1069
- def attr_add(self, id: str, comp_type: str, len: int, fetch_mode: str):
1012
+ def attr_add(self, id: str, comp_type: str, len, fetch_mode: str):
1070
1013
  """Add a new attribute to the format.
1071
1014
 
1072
1015
  :param id: Name the attribute. Often position, normal, ...
@@ -1076,7 +1019,6 @@ class GPUVertFormat:
1076
1019
  :type comp_type: str
1077
1020
  :param len: How many individual values the attribute consists of
1078
1021
  (e.g. 2 for uv coordinates).
1079
- :type len: int
1080
1022
  :param fetch_mode: How values from memory will be converted when used in the shader.
1081
1023
  This is mainly useful for memory optimizations when you want to store values with
1082
1024
  reduced precision. E.g. you can store a float in only 1 byte but it will be
@@ -4,14 +4,13 @@ import mathutils
4
4
 
5
5
  GenericType = typing.TypeVar("GenericType")
6
6
 
7
- def draw_circle_2d(position: mathutils.Vector, color, radius: float, segments=None):
7
+ def draw_circle_2d(position: mathutils.Vector, color, radius, segments=None):
8
8
  """Draw a circle.
9
9
 
10
10
  :param position: Position where the circle will be drawn.
11
11
  :type position: mathutils.Vector
12
12
  :param color: Color of the circle. To use transparency GL_BLEND has to be enabled.
13
13
  :param radius: Radius of the circle.
14
- :type radius: float
15
14
  :param segments: How many segments will be used to draw the circle.
16
15
  Higher values give better results but the drawing will take longer.
17
16
  If None or not specified, an automatic value will be calculated.
@@ -19,14 +18,13 @@ def draw_circle_2d(position: mathutils.Vector, color, radius: float, segments=No
19
18
 
20
19
  ...
21
20
 
22
- def draw_circle_2d(position: mathutils.Vector, color, radius: float, segments=None):
21
+ def draw_circle_2d(position: mathutils.Vector, color, radius, segments=None):
23
22
  """Draw a circle.
24
23
 
25
24
  :param position: Position where the circle will be drawn.
26
25
  :type position: mathutils.Vector
27
26
  :param color: Color of the circle. To use transparency GL_BLEND has to be enabled.
28
27
  :param radius: Radius of the circle.
29
- :type radius: float
30
28
  :param segments: How many segments will be used to draw the circle.
31
29
  Higher values give better results but the drawing will take longer.
32
30
  If None or not specified, an automatic value will be calculated.
@@ -40,10 +38,7 @@ def draw_circle_2d(position, color, radius, segments):
40
38
  ...
41
39
 
42
40
  def draw_texture_2d(
43
- texture: gpu.types.GPUTexture,
44
- position: mathutils.Vector,
45
- width: float,
46
- height: float,
41
+ texture: gpu.types.GPUTexture, position: mathutils.Vector, width, height
47
42
  ):
48
43
  """Draw a 2d texture.
49
44
 
@@ -53,18 +48,13 @@ def draw_texture_2d(
53
48
  :type position: mathutils.Vector
54
49
  :param width: Width of the image when drawn (not necessarily
55
50
  the original width of the texture).
56
- :type width: float
57
51
  :param height: Height of the image when drawn.
58
- :type height: float
59
52
  """
60
53
 
61
54
  ...
62
55
 
63
56
  def draw_texture_2d(
64
- texture: gpu.types.GPUTexture,
65
- position: mathutils.Vector,
66
- width: float,
67
- height: float,
57
+ texture: gpu.types.GPUTexture, position: mathutils.Vector, width, height
68
58
  ):
69
59
  """Draw a 2d texture.
70
60
 
@@ -74,9 +64,7 @@ def draw_texture_2d(
74
64
  :type position: mathutils.Vector
75
65
  :param width: Width of the image when drawn (not necessarily
76
66
  the original width of the texture).
77
- :type width: float
78
67
  :param height: Height of the image when drawn.
79
- :type height: float
80
68
  """
81
69
 
82
70
  ...
imbuf/types/__init__.pyi CHANGED
@@ -5,11 +5,8 @@ GenericType = typing.TypeVar("GenericType")
5
5
  class ImBuf:
6
6
  """ """
7
7
 
8
- channels: int
9
- """ Number of bit-planes.
10
-
11
- :type: int
12
- """
8
+ channels: typing.Any
9
+ """ Number of bit-planes."""
13
10
 
14
11
  filepath: str
15
12
  """ filepath associated with this image.
@@ -17,11 +14,8 @@ class ImBuf:
17
14
  :type: str
18
15
  """
19
16
 
20
- planes: int
21
- """ Number of bits associated with this image.
22
-
23
- :type: int
24
- """
17
+ planes: typing.Any
18
+ """ Number of bits associated with this image."""
25
19
 
26
20
  ppm: typing.Any
27
21
  """ pixels per meter."""