fake-bpy-module 20240210__py3-none-any.whl → 20240326__py3-none-any.whl

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Files changed (309) hide show
  1. addon_utils/__init__.pyi +54 -11
  2. animsys_refactor/__init__.pyi +36 -7
  3. aud/__init__.pyi +307 -321
  4. bgl/__init__.pyi +2926 -865
  5. bl_app_override/__init__.pyi +14 -4
  6. bl_app_override/helpers/__init__.pyi +24 -3
  7. bl_app_template_utils/__init__.pyi +19 -5
  8. bl_console_utils/__init__.pyi +0 -1
  9. bl_console_utils/autocomplete/__init__.pyi +2 -3
  10. bl_console_utils/autocomplete/complete_calltip/__init__.pyi +24 -6
  11. bl_console_utils/autocomplete/complete_import/__init__.pyi +14 -4
  12. bl_console_utils/autocomplete/complete_namespace/__init__.pyi +24 -6
  13. bl_console_utils/autocomplete/intellisense/__init__.pyi +9 -3
  14. bl_i18n_utils/__init__.pyi +2 -3
  15. bl_i18n_utils/bl_extract_messages/__init__.pyi +74 -16
  16. bl_i18n_utils/merge_po/__init__.pyi +4 -2
  17. bl_i18n_utils/settings/__init__.pyi +53 -7
  18. bl_i18n_utils/utils/__init__.pyi +332 -45
  19. bl_i18n_utils/utils_cli/__init__.pyi +29 -7
  20. bl_i18n_utils/utils_languages_menu/__init__.pyi +4 -2
  21. bl_i18n_utils/utils_rtl/__init__.pyi +9 -3
  22. bl_keymap_utils/__init__.pyi +2 -3
  23. bl_keymap_utils/io/__init__.pyi +44 -10
  24. bl_keymap_utils/keymap_from_toolbar/__init__.pyi +4 -2
  25. bl_keymap_utils/keymap_hierarchy/__init__.pyi +4 -2
  26. bl_keymap_utils/platform_helpers/__init__.pyi +9 -3
  27. bl_keymap_utils/versioning/__init__.pyi +4 -2
  28. bl_math/__init__.pyi +21 -22
  29. bl_operators/__init__.pyi +30 -24
  30. bl_operators/add_mesh_torus/__init__.pyi +171 -38
  31. bl_operators/anim/__init__.pyi +1065 -227
  32. bl_operators/assets/__init__.pyi +427 -93
  33. bl_operators/bmesh/__init__.pyi +0 -1
  34. bl_operators/bmesh/find_adjacent/__init__.pyi +44 -10
  35. bl_operators/clip/__init__.pyi +1342 -288
  36. bl_operators/console/__init__.pyi +647 -141
  37. bl_operators/constraint/__init__.pyi +524 -113
  38. bl_operators/file/__init__.pyi +396 -85
  39. bl_operators/freestyle/__init__.pyi +532 -114
  40. bl_operators/geometry_nodes/__init__.pyi +2412 -597
  41. bl_operators/image/__init__.pyi +380 -83
  42. bl_operators/mesh/__init__.pyi +401 -86
  43. bl_operators/node/__init__.pyi +1756 -385
  44. bl_operators/object/__init__.pyi +2022 -553
  45. bl_operators/object_align/__init__.pyi +145 -32
  46. bl_operators/object_quick_effects/__init__.pyi +555 -125
  47. bl_operators/object_randomize_transform/__init__.pyi +136 -33
  48. bl_operators/presets/__init__.pyi +3516 -709
  49. bl_operators/rigidbody/__init__.pyi +401 -86
  50. bl_operators/screen_play_rendered_anim/__init__.pyi +129 -30
  51. bl_operators/sequencer/__init__.pyi +731 -150
  52. bl_operators/spreadsheet/__init__.pyi +145 -31
  53. bl_operators/userpref/__init__.pyi +3416 -825
  54. bl_operators/uvcalc_follow_active/__init__.pyi +149 -33
  55. bl_operators/uvcalc_lightmap/__init__.pyi +187 -35
  56. bl_operators/uvcalc_transform/__init__.pyi +344 -74
  57. bl_operators/vertexpaint_dirt/__init__.pyi +140 -31
  58. bl_operators/view3d/__init__.pyi +697 -147
  59. bl_operators/wm/__init__.pyi +6287 -1534
  60. bl_previews_utils/__init__.pyi +0 -1
  61. bl_previews_utils/bl_previews_render/__init__.pyi +34 -8
  62. bl_rna_utils/__init__.pyi +0 -1
  63. bl_rna_utils/data_path/__init__.pyi +12 -3
  64. bl_text_utils/__init__.pyi +0 -1
  65. bl_text_utils/external_editor/__init__.pyi +4 -2
  66. bl_ui/__init__.pyi +567 -170
  67. bl_ui/anim/__init__.pyi +164 -34
  68. bl_ui/asset_shelf/__init__.pyi +146 -32
  69. bl_ui/generic_ui_list/__init__.pyi +471 -100
  70. bl_ui/node_add_menu/__init__.pyi +196 -41
  71. bl_ui/node_add_menu_compositor/__init__.pyi +3017 -622
  72. bl_ui/node_add_menu_geometry/__init__.pyi +8075 -1592
  73. bl_ui/node_add_menu_shader/__init__.pyi +1709 -349
  74. bl_ui/node_add_menu_texture/__init__.pyi +1502 -306
  75. bl_ui/properties_animviz/__init__.pyi +32 -3
  76. bl_ui/properties_collection/__init__.pyi +787 -180
  77. bl_ui/properties_constraint/__init__.pyi +28635 -5524
  78. bl_ui/properties_data_armature/__init__.pyi +1905 -449
  79. bl_ui/properties_data_bone/__init__.pyi +1560 -337
  80. bl_ui/properties_data_camera/__init__.pyi +2269 -495
  81. bl_ui/properties_data_curve/__init__.pyi +2362 -535
  82. bl_ui/properties_data_curves/__init__.pyi +951 -204
  83. bl_ui/properties_data_empty/__init__.pyi +317 -70
  84. bl_ui/properties_data_gpencil/__init__.pyi +2924 -735
  85. bl_ui/properties_data_grease_pencil/__init__.pyi +1631 -189
  86. bl_ui/properties_data_lattice/__init__.pyi +472 -105
  87. bl_ui/properties_data_light/__init__.pyi +1570 -338
  88. bl_ui/properties_data_lightprobe/__init__.pyi +938 -209
  89. bl_ui/properties_data_mesh/__init__.pyi +3205 -768
  90. bl_ui/properties_data_metaball/__init__.pyi +774 -171
  91. bl_ui/properties_data_modifier/__init__.pyi +1554 -329
  92. bl_ui/properties_data_pointcloud/__init__.pyi +821 -195
  93. bl_ui/properties_data_shaderfx/__init__.pyi +154 -35
  94. bl_ui/properties_data_speaker/__init__.pyi +782 -169
  95. bl_ui/properties_data_volume/__init__.pyi +1243 -282
  96. bl_ui/properties_freestyle/__init__.pyi +4071 -1031
  97. bl_ui/properties_grease_pencil_common/__init__.pyi +2399 -484
  98. bl_ui/properties_mask_common/__init__.pyi +1256 -250
  99. bl_ui/properties_material/__init__.pyi +2351 -543
  100. bl_ui/properties_material_gpencil/__init__.pyi +1590 -366
  101. bl_ui/properties_object/__init__.pyi +2179 -513
  102. bl_ui/properties_output/__init__.pyi +2956 -706
  103. bl_ui/properties_paint_common/__init__.pyi +947 -141
  104. bl_ui/properties_particle/__init__.pyi +8322 -1971
  105. bl_ui/properties_physics_cloth/__init__.pyi +2254 -509
  106. bl_ui/properties_physics_common/__init__.pyi +200 -45
  107. bl_ui/properties_physics_dynamicpaint/__init__.pyi +4454 -966
  108. bl_ui/properties_physics_field/__init__.pyi +1695 -365
  109. bl_ui/properties_physics_fluid/__init__.pyi +6127 -1281
  110. bl_ui/properties_physics_geometry_nodes/__init__.pyi +157 -33
  111. bl_ui/properties_physics_rigidbody/__init__.pyi +1254 -279
  112. bl_ui/properties_physics_rigidbody_constraint/__init__.pyi +2053 -484
  113. bl_ui/properties_physics_softbody/__init__.pyi +2394 -543
  114. bl_ui/properties_render/__init__.pyi +8312 -1934
  115. bl_ui/properties_scene/__init__.pyi +2211 -540
  116. bl_ui/properties_texture/__init__.pyi +4185 -1014
  117. bl_ui/properties_view_layer/__init__.pyi +2803 -665
  118. bl_ui/properties_workspace/__init__.pyi +626 -149
  119. bl_ui/properties_world/__init__.pyi +1092 -235
  120. bl_ui/space_clip/__init__.pyi +11475 -2806
  121. bl_ui/space_console/__init__.pyi +967 -203
  122. bl_ui/space_dopesheet/__init__.pyi +4260 -967
  123. bl_ui/space_filebrowser/__init__.pyi +4852 -1188
  124. bl_ui/space_graph/__init__.pyi +3251 -703
  125. bl_ui/space_image/__init__.pyi +12218 -2968
  126. bl_ui/space_info/__init__.pyi +964 -201
  127. bl_ui/space_nla/__init__.pyi +2756 -585
  128. bl_ui/space_node/__init__.pyi +5661 -1266
  129. bl_ui/space_outliner/__init__.pyi +2294 -479
  130. bl_ui/space_properties/__init__.pyi +417 -93
  131. bl_ui/space_sequencer/__init__.pyi +12436 -3010
  132. bl_ui/space_spreadsheet/__init__.pyi +184 -37
  133. bl_ui/space_statusbar/__init__.pyi +135 -31
  134. bl_ui/space_text/__init__.pyi +2556 -543
  135. bl_ui/space_time/__init__.pyi +1151 -244
  136. bl_ui/space_toolsystem_common/__init__.pyi +368 -67
  137. bl_ui/space_toolsystem_toolbar/__init__.pyi +1378 -229
  138. bl_ui/space_topbar/__init__.pyi +4214 -888
  139. bl_ui/space_userpref/__init__.pyi +13920 -3468
  140. bl_ui/space_view3d/__init__.pyi +42751 -9613
  141. bl_ui/space_view3d_toolbar/__init__.pyi +16379 -3860
  142. bl_ui/utils/__init__.pyi +42 -5
  143. bl_ui_utils/__init__.pyi +0 -1
  144. bl_ui_utils/bug_report_url/__init__.pyi +4 -2
  145. bl_ui_utils/layout/__init__.pyi +4 -2
  146. blend_render_info/__init__.pyi +13 -4
  147. blf/__init__.pyi +15 -18
  148. bmesh/__init__.pyi +18 -18
  149. bmesh/geometry/__init__.pyi +5 -6
  150. bmesh/ops/__init__.pyi +1337 -1158
  151. bmesh/types/__init__.pyi +464 -374
  152. bmesh/utils/__init__.pyi +64 -70
  153. bpy/__init__.pyi +6 -7
  154. bpy/app/__init__.pyi +36 -38
  155. bpy/app/handlers/__init__.pyi +37 -38
  156. bpy/app/icons/__init__.pyi +8 -11
  157. bpy/app/timers/__init__.pyi +18 -17
  158. bpy/app/translations/__init__.pyi +32 -30
  159. bpy/msgbus/__init__.pyi +25 -20
  160. bpy/ops/__init__.pyi +63 -64
  161. bpy/ops/action/__init__.pyi +408 -436
  162. bpy/ops/anim/__init__.pyi +459 -577
  163. bpy/ops/armature/__init__.pyi +396 -498
  164. bpy/ops/asset/__init__.pyi +187 -213
  165. bpy/ops/boid/__init__.pyi +50 -68
  166. bpy/ops/brush/__init__.pyi +72 -97
  167. bpy/ops/buttons/__init__.pyi +202 -193
  168. bpy/ops/cachefile/__init__.pyi +198 -188
  169. bpy/ops/camera/__init__.pyi +24 -31
  170. bpy/ops/clip/__init__.pyi +1021 -1082
  171. bpy/ops/cloth/__init__.pyi +11 -15
  172. bpy/ops/collection/__init__.pyi +36 -51
  173. bpy/ops/console/__init__.pyi +155 -209
  174. bpy/ops/constraint/__init__.pyi +286 -254
  175. bpy/ops/curve/__init__.pyi +597 -659
  176. bpy/ops/curves/__init__.pyi +191 -225
  177. bpy/ops/cycles/__init__.pyi +21 -30
  178. bpy/ops/dpaint/__init__.pyi +34 -47
  179. bpy/ops/ed/__init__.pyi +160 -176
  180. bpy/ops/export_anim/__init__.pyi +51 -34
  181. bpy/ops/export_mesh/__init__.pyi +47 -45
  182. bpy/ops/export_scene/__init__.pyi +659 -504
  183. bpy/ops/file/__init__.pyi +469 -474
  184. bpy/ops/fluid/__init__.pyi +89 -119
  185. bpy/ops/font/__init__.pyi +325 -361
  186. bpy/ops/geometry/__init__.pyi +86 -114
  187. bpy/ops/gizmogroup/__init__.pyi +22 -28
  188. bpy/ops/gpencil/__init__.pyi +1900 -1976
  189. bpy/ops/graph/__init__.pyi +875 -894
  190. bpy/ops/grease_pencil/__init__.pyi +572 -508
  191. bpy/ops/image/__init__.pyi +805 -855
  192. bpy/ops/import_anim/__init__.pyi +66 -46
  193. bpy/ops/import_curve/__init__.pyi +7 -11
  194. bpy/ops/import_mesh/__init__.pyi +19 -25
  195. bpy/ops/import_scene/__init__.pyi +164 -147
  196. bpy/ops/info/__init__.pyi +88 -85
  197. bpy/ops/lattice/__init__.pyi +86 -90
  198. bpy/ops/marker/__init__.pyi +135 -146
  199. bpy/ops/mask/__init__.pyi +372 -436
  200. bpy/ops/material/__init__.pyi +18 -25
  201. bpy/ops/mball/__init__.pyi +93 -99
  202. bpy/ops/mesh/__init__.pyi +2525 -2664
  203. bpy/ops/nla/__init__.pyi +398 -455
  204. bpy/ops/node/__init__.pyi +1015 -1207
  205. bpy/ops/object/__init__.pyi +3423 -3390
  206. bpy/ops/outliner/__init__.pyi +667 -685
  207. bpy/ops/paint/__init__.pyi +719 -672
  208. bpy/ops/paintcurve/__init__.pyi +64 -85
  209. bpy/ops/palette/__init__.pyi +48 -67
  210. bpy/ops/particle/__init__.pyi +323 -367
  211. bpy/ops/pose/__init__.pyi +569 -474
  212. bpy/ops/poselib/__init__.pyi +77 -100
  213. bpy/ops/preferences/__init__.pyi +460 -512
  214. bpy/ops/ptcache/__init__.pyi +46 -63
  215. bpy/ops/render/__init__.pyi +121 -155
  216. bpy/ops/rigidbody/__init__.pyi +148 -143
  217. bpy/ops/scene/__init__.pyi +336 -380
  218. bpy/ops/screen/__init__.pyi +454 -530
  219. bpy/ops/script/__init__.pyi +19 -28
  220. bpy/ops/sculpt/__init__.pyi +734 -587
  221. bpy/ops/sculpt_curves/__init__.pyi +51 -56
  222. bpy/ops/sequencer/__init__.pyi +1617 -1500
  223. bpy/ops/sound/__init__.pyi +392 -315
  224. bpy/ops/spreadsheet/__init__.pyi +31 -42
  225. bpy/ops/surface/__init__.pyi +198 -163
  226. bpy/ops/text/__init__.pyi +479 -545
  227. bpy/ops/text_editor/__init__.pyi +11 -15
  228. bpy/ops/texture/__init__.pyi +26 -36
  229. bpy/ops/transform/__init__.pyi +825 -941
  230. bpy/ops/ui/__init__.pyi +246 -295
  231. bpy/ops/uilist/__init__.pyi +34 -38
  232. bpy/ops/uv/__init__.pyi +912 -824
  233. bpy/ops/view2d/__init__.pyi +157 -197
  234. bpy/ops/view3d/__init__.pyi +777 -878
  235. bpy/ops/wm/__init__.pyi +4102 -3595
  236. bpy/ops/workspace/__init__.pyi +42 -58
  237. bpy/ops/world/__init__.pyi +6 -9
  238. bpy/path/__init__.pyi +166 -109
  239. bpy/props/__init__.pyi +478 -395
  240. bpy/types/__init__.pyi +87194 -81467
  241. bpy/utils/__init__.pyi +325 -169
  242. bpy/utils/previews/__init__.pyi +108 -21
  243. bpy/utils/units/__init__.pyi +37 -39
  244. bpy_extras/__init__.pyi +4 -9
  245. bpy_extras/anim_utils/__init__.pyi +25 -55
  246. bpy_extras/asset_utils/__init__.pyi +3 -13
  247. bpy_extras/id_map_utils/__init__.pyi +1 -4
  248. bpy_extras/image_utils/__init__.pyi +33 -23
  249. bpy_extras/io_utils/__init__.pyi +116 -66
  250. bpy_extras/keyconfig_utils/__init__.pyi +5 -3
  251. bpy_extras/mesh_utils/__init__.pyi +42 -34
  252. bpy_extras/node_utils/__init__.pyi +4 -4
  253. bpy_extras/object_utils/__init__.pyi +58 -43
  254. bpy_extras/view3d_utils/__init__.pyi +64 -63
  255. bpy_restrict_state/__init__.pyi +14 -2
  256. bpy_types/__init__.pyi +3873 -998
  257. console_python/__init__.pyi +41 -8
  258. console_shell/__init__.pyi +24 -6
  259. {fake_bpy_module-20240210.dist-info → fake_bpy_module-20240326.dist-info}/METADATA +1 -1
  260. fake_bpy_module-20240326.dist-info/RECORD +343 -0
  261. {fake_bpy_module-20240210.dist-info → fake_bpy_module-20240326.dist-info}/WHEEL +1 -1
  262. freestyle/__init__.pyi +4 -5
  263. freestyle/chainingiterators/__init__.pyi +229 -73
  264. freestyle/functions/__init__.pyi +624 -402
  265. freestyle/predicates/__init__.pyi +381 -169
  266. freestyle/shaders/__init__.pyi +424 -155
  267. freestyle/types/__init__.pyi +1572 -726
  268. freestyle/utils/ContextFunctions/__init__.pyi +54 -43
  269. freestyle/utils/__init__.pyi +67 -31
  270. gpu/__init__.pyi +3 -4
  271. gpu/capabilities/__init__.pyi +57 -37
  272. gpu/matrix/__init__.pyi +14 -17
  273. gpu/platform/__init__.pyi +5 -6
  274. gpu/select/__init__.pyi +2 -5
  275. gpu/shader/__init__.pyi +14 -12
  276. gpu/state/__init__.pyi +48 -62
  277. gpu/texture/__init__.pyi +7 -7
  278. gpu/types/__init__.pyi +670 -229
  279. gpu_extras/__init__.pyi +1 -2
  280. gpu_extras/batch/__init__.pyi +27 -6
  281. gpu_extras/presets/__init__.pyi +67 -27
  282. graphviz_export/__init__.pyi +9 -3
  283. idprop/__init__.pyi +0 -1
  284. idprop/types/__init__.pyi +42 -13
  285. imbuf/__init__.pyi +6 -10
  286. imbuf/types/__init__.pyi +8 -16
  287. keyingsets_builtins/__init__.pyi +3149 -702
  288. keyingsets_utils/__init__.pyi +69 -15
  289. mathutils/__init__.pyi +951 -876
  290. mathutils/bvhtree/__init__.pyi +47 -48
  291. mathutils/geometry/__init__.pyi +237 -242
  292. mathutils/interpolate/__init__.pyi +3 -6
  293. mathutils/kdtree/__init__.pyi +23 -26
  294. mathutils/noise/__init__.pyi +50 -51
  295. nodeitems_builtins/__init__.pyi +50 -11
  296. nodeitems_utils/__init__.pyi +58 -11
  297. rna_info/__init__.pyi +230 -27
  298. rna_keymap_ui/__init__.pyi +29 -7
  299. rna_prop_ui/__init__.pyi +69 -13
  300. rna_xml/__init__.pyi +29 -7
  301. sys_info/__init__.pyi +4 -2
  302. bpy_extras/bmesh_utils/__init__.pyi +0 -7
  303. bpy_extras/extensions/__init__.pyi +0 -5
  304. bpy_extras/extensions/junction_module/__init__.pyi +0 -13
  305. bpy_extras/node_shader_utils/__init__.pyi +0 -132
  306. bpy_extras/wm_utils/__init__.pyi +0 -5
  307. bpy_extras/wm_utils/progress_report/__init__.pyi +0 -30
  308. fake_bpy_module-20240210.dist-info/RECORD +0 -349
  309. {fake_bpy_module-20240210.dist-info → fake_bpy_module-20240326.dist-info}/top_level.txt +0 -0
@@ -1,4 +1,3 @@
1
- import sys
2
1
  import typing
3
2
  import freestyle.types
4
3
 
@@ -7,8 +6,8 @@ GenericType = typing.TypeVar("GenericType")
7
6
  def get_border() -> typing.Tuple:
8
7
  """Returns the border.
9
8
 
10
- :rtype: typing.Tuple
11
9
  :return: A tuple of 4 numbers (xmin, ymin, xmax, ymax).
10
+ :rtype: typing.Tuple
12
11
  """
13
12
 
14
13
  ...
@@ -16,8 +15,8 @@ def get_border() -> typing.Tuple:
16
15
  def get_canvas_height() -> int:
17
16
  """Returns the canvas height.
18
17
 
19
- :rtype: int
20
18
  :return: The canvas height.
19
+ :rtype: int
21
20
  """
22
21
 
23
22
  ...
@@ -25,17 +24,17 @@ def get_canvas_height() -> int:
25
24
  def get_canvas_width() -> int:
26
25
  """Returns the canvas width.
27
26
 
28
- :rtype: int
29
27
  :return: The canvas width.
28
+ :rtype: int
30
29
  """
31
30
 
32
31
  ...
33
32
 
34
- def get_selected_fedge() -> "freestyle.types.FEdge":
33
+ def get_selected_fedge() -> freestyle.types.FEdge:
35
34
  """Returns the selected FEdge.
36
35
 
37
- :rtype: 'freestyle.types.FEdge'
38
36
  :return: The selected FEdge.
37
+ :rtype: freestyle.types.FEdge
39
38
  """
40
39
 
41
40
  ...
@@ -43,8 +42,8 @@ def get_selected_fedge() -> "freestyle.types.FEdge":
43
42
  def get_time_stamp() -> int:
44
43
  """Returns the system time stamp.
45
44
 
46
- :rtype: int
47
45
  :return: The system time stamp.
46
+ :rtype: int
48
47
  """
49
48
 
50
49
  ...
@@ -52,14 +51,16 @@ def get_time_stamp() -> int:
52
51
  def load_map(file_name: str, map_name: str, num_levels: int = 4, sigma: float = 1.0):
53
52
  """Loads an image map for further reading.
54
53
 
55
- :param file_name: The name of the image file.
56
- :type file_name: str
57
- :param map_name: The name that will be used to access this image.
58
- :type map_name: str
59
- :param num_levels: The number of levels in the map pyramid (default = 4). If num_levels == 0, the complete pyramid is built.
60
- :type num_levels: int
61
- :param sigma: The sigma value of the gaussian function.
62
- :type sigma: float
54
+ :param file_name: The name of the image file.
55
+ :type file_name: str
56
+ :param map_name: The name that will be used to access this image.
57
+ :type map_name: str
58
+ :param num_levels: The number of levels in the map pyramid
59
+ (default = 4). If num_levels == 0, the complete pyramid is
60
+ built.
61
+ :type num_levels: int
62
+ :param sigma: The sigma value of the gaussian function.
63
+ :type sigma: float
63
64
  """
64
65
 
65
66
  ...
@@ -67,14 +68,17 @@ def load_map(file_name: str, map_name: str, num_levels: int = 4, sigma: float =
67
68
  def read_complete_view_map_pixel(level: int, x: int, y: int) -> float:
68
69
  """Reads a pixel in the complete view map.
69
70
 
70
- :param level: The level of the pyramid in which we wish to read the pixel.
71
- :type level: int
72
- :param x: The x coordinate of the pixel we wish to read. The origin is in the lower-left corner.
73
- :type x: int
74
- :param y: The y coordinate of the pixel we wish to read. The origin is in the lower-left corner.
75
- :type y: int
76
- :rtype: float
77
- :return: The floating-point value stored for that pixel.
71
+ :param level: The level of the pyramid in which we wish to read the
72
+ pixel.
73
+ :type level: int
74
+ :param x: The x coordinate of the pixel we wish to read. The origin
75
+ is in the lower-left corner.
76
+ :type x: int
77
+ :param y: The y coordinate of the pixel we wish to read. The origin
78
+ is in the lower-left corner.
79
+ :type y: int
80
+ :return: The floating-point value stored for that pixel.
81
+ :rtype: float
78
82
  """
79
83
 
80
84
  ...
@@ -84,16 +88,20 @@ def read_directional_view_map_pixel(
84
88
  ) -> float:
85
89
  """Reads a pixel in one of the oriented view map images.
86
90
 
87
- :param orientation: The number telling which orientation we want to check.
88
- :type orientation: int
89
- :param level: The level of the pyramid in which we wish to read the pixel.
90
- :type level: int
91
- :param x: The x coordinate of the pixel we wish to read. The origin is in the lower-left corner.
92
- :type x: int
93
- :param y: The y coordinate of the pixel we wish to read. The origin is in the lower-left corner.
94
- :type y: int
95
- :rtype: float
96
- :return: The floating-point value stored for that pixel.
91
+ :param orientation: The number telling which orientation we want to
92
+ check.
93
+ :type orientation: int
94
+ :param level: The level of the pyramid in which we wish to read the
95
+ pixel.
96
+ :type level: int
97
+ :param x: The x coordinate of the pixel we wish to read. The origin
98
+ is in the lower-left corner.
99
+ :type x: int
100
+ :param y: The y coordinate of the pixel we wish to read. The origin
101
+ is in the lower-left corner.
102
+ :type y: int
103
+ :return: The floating-point value stored for that pixel.
104
+ :rtype: float
97
105
  """
98
106
 
99
107
  ...
@@ -101,16 +109,19 @@ def read_directional_view_map_pixel(
101
109
  def read_map_pixel(map_name: str, level: int, x: int, y: int) -> float:
102
110
  """Reads a pixel in a user-defined map.
103
111
 
104
- :param map_name: The name of the map.
105
- :type map_name: str
106
- :param level: The level of the pyramid in which we wish to read the pixel.
107
- :type level: int
108
- :param x: The x coordinate of the pixel we wish to read. The origin is in the lower-left corner.
109
- :type x: int
110
- :param y: The y coordinate of the pixel we wish to read. The origin is in the lower-left corner.
111
- :type y: int
112
- :rtype: float
113
- :return: The floating-point value stored for that pixel.
112
+ :param map_name: The name of the map.
113
+ :type map_name: str
114
+ :param level: The level of the pyramid in which we wish to read the
115
+ pixel.
116
+ :type level: int
117
+ :param x: The x coordinate of the pixel we wish to read. The origin
118
+ is in the lower-left corner.
119
+ :type x: int
120
+ :param y: The y coordinate of the pixel we wish to read. The origin
121
+ is in the lower-left corner.
122
+ :type y: int
123
+ :return: The floating-point value stored for that pixel.
124
+ :rtype: float
114
125
  """
115
126
 
116
127
  ...
@@ -1,4 +1,3 @@
1
- import sys
2
1
  import typing
3
2
  import bpy.types
4
3
  import freestyle.types
@@ -11,21 +10,29 @@ class BoundingBox:
11
10
  """Object representing a bounding box consisting out of 2 2D vectors"""
12
11
 
13
12
  def inside(self, other):
14
- """True if self inside other, False otherwise"""
13
+ """True if self inside other, False otherwise
14
+
15
+ :param other:
16
+ """
15
17
  ...
16
18
 
17
19
  class StrokeCollector:
18
20
  """Collects and Stores stroke objects"""
19
21
 
20
- def shade(self, stroke): ...
22
+ def shade(self, stroke):
23
+ """
24
+
25
+ :param stroke:
26
+ """
27
+ ...
21
28
 
22
- def angle_x_normal(i):
29
+ def angle_x_normal(it):
23
30
  """unsigned angle between a Point's normal and the X axis, in radians"""
24
31
 
25
32
  ...
26
33
 
27
34
  def bound(lower, x, higher):
28
- """Returns x bounded by a maximum and minimum value. Equivalent to: return min(max(x, lower), higher)"""
35
+ """ """
29
36
 
30
37
  ...
31
38
 
@@ -35,7 +42,7 @@ def bounding_box(stroke):
35
42
  ...
36
43
 
37
44
  def curvature_from_stroke_vertex(svert):
38
- """The 3D curvature of an stroke vertex' underlying geometry The result is None or in the range [-inf, inf]"""
45
+ """ """
39
46
 
40
47
  ...
41
48
 
@@ -44,11 +51,11 @@ def find_matching_vertex(id, it):
44
51
 
45
52
  ...
46
53
 
47
- def getCurrentScene() -> "bpy.types.Scene":
54
+ def getCurrentScene() -> bpy.types.Scene:
48
55
  """Returns the current scene.
49
56
 
50
- :rtype: 'bpy.types.Scene'
51
57
  :return: The current scene.
58
+ :rtype: bpy.types.Scene
52
59
  """
53
60
 
54
61
  ...
@@ -74,23 +81,32 @@ def get_test_stroke():
74
81
  ...
75
82
 
76
83
  def integrate(
77
- func: "freestyle.types.UnaryFunction0D",
78
- it: "freestyle.types.Interface0DIterator",
79
- it_end: "freestyle.types.Interface0DIterator",
80
- integration_type: "freestyle.types.IntegrationType",
84
+ func: freestyle.types.UnaryFunction0D,
85
+ it: freestyle.types.Interface0DIterator,
86
+ it_end: freestyle.types.Interface0DIterator,
87
+ integration_type: freestyle.types.IntegrationType,
81
88
  ) -> typing.Union[int, float]:
82
- """Returns a single value from a set of values evaluated at each 0D element of this 1D element.
83
-
84
- :param func: The UnaryFunction0D used to compute a value at each Interface0D.
85
- :type func: 'freestyle.types.UnaryFunction0D'
86
- :param it: The Interface0DIterator used to iterate over the 0D elements of this 1D element. The integration will occur over the 0D elements starting from the one pointed by it.
87
- :type it: 'freestyle.types.Interface0DIterator'
88
- :param it_end: The Interface0DIterator pointing the end of the 0D elements of the 1D element.
89
- :type it_end: 'freestyle.types.Interface0DIterator'
90
- :param integration_type: The integration method used to compute a single value from a set of values.
91
- :type integration_type: 'freestyle.types.IntegrationType'
92
- :rtype: typing.Union[int, float]
93
- :return: The single value obtained for the 1D element. The return value type is float if func is of the `UnaryFunction0DDouble` or `UnaryFunction0DFloat` type, and int if func is of the `UnaryFunction0DUnsigned` type.
89
+ """Returns a single value from a set of values evaluated at each 0D
90
+ element of this 1D element.
91
+
92
+ :param func: The UnaryFunction0D used to compute a value at each
93
+ Interface0D.
94
+ :type func: freestyle.types.UnaryFunction0D
95
+ :param it: The Interface0DIterator used to iterate over the 0D
96
+ elements of this 1D element. The integration will occur over
97
+ the 0D elements starting from the one pointed by it.
98
+ :type it: freestyle.types.Interface0DIterator
99
+ :param it_end: The Interface0DIterator pointing the end of the 0D
100
+ elements of the 1D element.
101
+ :type it_end: freestyle.types.Interface0DIterator
102
+ :param integration_type: The integration method used to compute a
103
+ single value from a set of values.
104
+ :type integration_type: freestyle.types.IntegrationType
105
+ :return: The single value obtained for the 1D element. The return
106
+ value type is float if func is of the `UnaryFunction0DDouble`
107
+ or `UnaryFunction0DFloat` type, and int if func is of the
108
+ `UnaryFunction0DUnsigned` type.
109
+ :rtype: typing.Union[int, float]
94
110
  """
95
111
 
96
112
  ...
@@ -106,12 +122,20 @@ def iter_distance_along_stroke(stroke):
106
122
  ...
107
123
 
108
124
  def iter_distance_from_camera(stroke, range_min, range_max, normfac):
109
- """Yields the distance to the camera relative to the maximum possible distance for every stroke vertex, constrained by given minimum and maximum values."""
125
+ """Yields the distance to the camera relative to the maximum
126
+ possible distance for every stroke vertex, constrained by
127
+ given minimum and maximum values.
128
+
129
+ """
110
130
 
111
131
  ...
112
132
 
113
133
  def iter_distance_from_object(stroke, location, range_min, range_max, normfac):
114
- """yields the distance to the given object relative to the maximum possible distance for every stroke vertex, constrained by given minimum and maximum values."""
134
+ """yields the distance to the given object relative to the maximum
135
+ possible distance for every stroke vertex, constrained by
136
+ given minimum and maximum values.
137
+
138
+ """
115
139
 
116
140
  ...
117
141
 
@@ -130,12 +154,12 @@ def material_from_fedge(fe):
130
154
 
131
155
  ...
132
156
 
133
- def normal_at_I0D(i):
134
- """Normal at an Interface0D object. In contrast to Normal2DF0D this function uses the actual data instead of underlying Fedge objects."""
157
+ def normal_at_I0D(it):
158
+ """ """
135
159
 
136
160
  ...
137
161
 
138
- def pairwise(iterable, types={}):
162
+ def pairwise(iterable, types={"None"}):
139
163
  """Yields a tuple containing the previous and current object"""
140
164
 
141
165
  ...
@@ -151,12 +175,24 @@ def simplify(points, tolerance):
151
175
  ...
152
176
 
153
177
  def stroke_curvature(it):
154
- """Compute the 2D curvature at the stroke vertex pointed by the iterator 'it'. K = 1 / R where R is the radius of the circle going through the current vertex and its neighbors"""
178
+ """Compute the 2D curvature at the stroke vertex pointed by the iterator 'it'.
179
+ K = 1 / R
180
+ where R is the radius of the circle going through the current vertex and its neighbors
181
+
182
+ """
155
183
 
156
184
  ...
157
185
 
158
186
  def stroke_normal(stroke):
159
- """Compute the 2D normal at the stroke vertex pointed by the iterator 'it'. It is noted that Normal2DF0D computes normals based on underlying FEdges instead, which is inappropriate for strokes when they have already been modified by stroke geometry modifiers. The returned normals are dynamic: they update when the vertex position (and therefore the vertex normal) changes. for use in geometry modifiers it is advised to cast this generator function to a tuple or list"""
187
+ """Compute the 2D normal at the stroke vertex pointed by the iterator
188
+ 'it'. It is noted that Normal2DF0D computes normals based on
189
+ underlying FEdges instead, which is inappropriate for strokes when
190
+ they have already been modified by stroke geometry modifiers.The returned normals are dynamic: they update when the
191
+ vertex position (and therefore the vertex normal) changes.
192
+ for use in geometry modifiers it is advised to
193
+ cast this generator function to a tuple or list
194
+
195
+ """
160
196
 
161
197
  ...
162
198
 
gpu/__init__.pyi CHANGED
@@ -1,12 +1,11 @@
1
- import sys
2
1
  import typing
3
- from . import platform
4
2
  from . import capabilities
5
- from . import shader
3
+ from . import matrix
4
+ from . import platform
6
5
  from . import select
6
+ from . import shader
7
7
  from . import state
8
8
  from . import texture
9
- from . import matrix
10
9
  from . import types
11
10
 
12
11
  GenericType = typing.TypeVar("GenericType")
@@ -1,4 +1,3 @@
1
- import sys
2
1
  import typing
3
2
 
4
3
  GenericType = typing.TypeVar("GenericType")
@@ -6,31 +5,34 @@ GenericType = typing.TypeVar("GenericType")
6
5
  def compute_shader_support_get() -> bool:
7
6
  """Are compute shaders supported.
8
7
 
9
- :rtype: bool
10
8
  :return: True when supported, False when not supported.
9
+ :rtype: bool
11
10
  """
12
11
 
13
12
  ...
14
13
 
15
- def extensions_get() -> typing.Tuple:
14
+ def extensions_get():
16
15
  """Get supported extensions in the current context.
17
16
 
18
- :rtype: typing.Tuple
19
17
  :return: Extensions.
20
18
  """
21
19
 
22
20
  ...
23
21
 
24
- def hdr_support_get():
25
- """Return whether GPU backend supports High Dynamic range for viewport. :return: HDR support available. :rtype: bool"""
22
+ def hdr_support_get() -> bool:
23
+ """Return whether GPU backend supports High Dynamic range for viewport.
24
+
25
+ :return: HDR support available.
26
+ :rtype: bool
27
+ """
26
28
 
27
29
  ...
28
30
 
29
31
  def max_batch_indices_get() -> int:
30
32
  """Get maximum number of vertex array indices.
31
33
 
32
- :rtype: int
33
34
  :return: Number of indices.
35
+ :rtype: int
34
36
  """
35
37
 
36
38
  ...
@@ -38,8 +40,17 @@ def max_batch_indices_get() -> int:
38
40
  def max_batch_vertices_get() -> int:
39
41
  """Get maximum number of vertex array vertices.
40
42
 
41
- :rtype: int
42
43
  :return: Number of vertices.
44
+ :rtype: int
45
+ """
46
+
47
+ ...
48
+
49
+ def max_images_get() -> int:
50
+ """Get maximum supported number of image units.
51
+
52
+ :return: Number of image units.
53
+ :rtype: int
43
54
  """
44
55
 
45
56
  ...
@@ -47,8 +58,8 @@ def max_batch_vertices_get() -> int:
47
58
  def max_texture_layers_get() -> int:
48
59
  """Get maximum number of layers in texture.
49
60
 
50
- :rtype: int
51
61
  :return: Number of layers.
62
+ :rtype: int
52
63
  """
53
64
 
54
65
  ...
@@ -56,80 +67,89 @@ def max_texture_layers_get() -> int:
56
67
  def max_texture_size_get() -> int:
57
68
  """Get estimated maximum texture size to be able to handle.
58
69
 
59
- :rtype: int
60
70
  :return: Texture size.
71
+ :rtype: int
61
72
  """
62
73
 
63
74
  ...
64
75
 
65
76
  def max_textures_frag_get() -> int:
66
- """Get maximum supported texture image units used for accessing texture maps from the fragment shader.
77
+ """Get maximum supported texture image units used for
78
+ accessing texture maps from the fragment shader.
67
79
 
68
- :rtype: int
69
- :return: Texture image units.
80
+ :return: Texture image units.
81
+ :rtype: int
70
82
  """
71
83
 
72
84
  ...
73
85
 
74
86
  def max_textures_geom_get() -> int:
75
- """Get maximum supported texture image units used for accessing texture maps from the geometry shader.
87
+ """Get maximum supported texture image units used for
88
+ accessing texture maps from the geometry shader.
76
89
 
77
- :rtype: int
78
- :return: Texture image units.
90
+ :return: Texture image units.
91
+ :rtype: int
79
92
  """
80
93
 
81
94
  ...
82
95
 
83
96
  def max_textures_get() -> int:
84
- """Get maximum supported texture image units used for accessing texture maps from the vertex shader and the fragment processor.
97
+ """Get maximum supported texture image units used for
98
+ accessing texture maps from the vertex shader and the
99
+ fragment processor.
85
100
 
86
- :rtype: int
87
- :return: Texture image units.
101
+ :return: Texture image units.
102
+ :rtype: int
88
103
  """
89
104
 
90
105
  ...
91
106
 
92
107
  def max_textures_vert_get() -> int:
93
- """Get maximum supported texture image units used for accessing texture maps from the vertex shader.
108
+ """Get maximum supported texture image units used for
109
+ accessing texture maps from the vertex shader.
94
110
 
95
- :rtype: int
96
- :return: Texture image units.
111
+ :return: Texture image units.
112
+ :rtype: int
97
113
  """
98
114
 
99
115
  ...
100
116
 
101
117
  def max_uniforms_frag_get() -> int:
102
- """Get maximum number of values held in uniform variable storage for a fragment shader.
118
+ """Get maximum number of values held in uniform variable
119
+ storage for a fragment shader.
103
120
 
104
- :rtype: int
105
- :return: Number of values.
121
+ :return: Number of values.
122
+ :rtype: int
106
123
  """
107
124
 
108
125
  ...
109
126
 
110
127
  def max_uniforms_vert_get() -> int:
111
- """Get maximum number of values held in uniform variable storage for a vertex shader.
128
+ """Get maximum number of values held in uniform variable
129
+ storage for a vertex shader.
112
130
 
113
- :rtype: int
114
- :return: Number of values.
131
+ :return: Number of values.
132
+ :rtype: int
115
133
  """
116
134
 
117
135
  ...
118
136
 
119
137
  def max_varying_floats_get() -> int:
120
- """Get maximum number of varying variables used by vertex and fragment shaders.
138
+ """Get maximum number of varying variables used by
139
+ vertex and fragment shaders.
121
140
 
122
- :rtype: int
123
- :return: Number of variables.
141
+ :return: Number of variables.
142
+ :rtype: int
124
143
  """
125
144
 
126
145
  ...
127
146
 
128
147
  def max_vertex_attribs_get() -> int:
129
- """Get maximum number of vertex attributes accessible to a vertex shader.
148
+ """Get maximum number of vertex attributes accessible to
149
+ a vertex shader.
130
150
 
131
- :rtype: int
132
- :return: Number of attributes.
151
+ :return: Number of attributes.
152
+ :rtype: int
133
153
  """
134
154
 
135
155
  ...
@@ -139,8 +159,8 @@ def max_work_group_count_get(index: int) -> int:
139
159
 
140
160
  :param index: Index of the dimension.
141
161
  :type index: int
142
- :rtype: int
143
162
  :return: Maximum number of work groups for the queried dimension.
163
+ :rtype: int
144
164
  """
145
165
 
146
166
  ...
@@ -150,8 +170,8 @@ def max_work_group_size_get(index: int) -> int:
150
170
 
151
171
  :param index: Index of the dimension.
152
172
  :type index: int
153
- :rtype: int
154
173
  :return: Maximum size of a work group for the queried dimension.
174
+ :rtype: int
155
175
  """
156
176
 
157
177
  ...
@@ -159,8 +179,8 @@ def max_work_group_size_get(index: int) -> int:
159
179
  def shader_image_load_store_support_get() -> bool:
160
180
  """Is image load/store supported.
161
181
 
162
- :rtype: bool
163
182
  :return: True when supported, False when not supported.
183
+ :rtype: bool
164
184
  """
165
185
 
166
186
  ...
gpu/matrix/__init__.pyi CHANGED
@@ -1,32 +1,31 @@
1
- import sys
2
1
  import typing
3
2
  import mathutils
4
3
 
5
4
  GenericType = typing.TypeVar("GenericType")
6
5
 
7
- def get_model_view_matrix() -> "mathutils.Matrix":
6
+ def get_model_view_matrix() -> mathutils.Matrix:
8
7
  """Return a copy of the model-view matrix.
9
8
 
10
- :rtype: 'mathutils.Matrix'
11
9
  :return: A 4x4 view matrix.
10
+ :rtype: mathutils.Matrix
12
11
  """
13
12
 
14
13
  ...
15
14
 
16
- def get_normal_matrix() -> "mathutils.Matrix":
15
+ def get_normal_matrix() -> mathutils.Matrix:
17
16
  """Return a copy of the normal matrix.
18
17
 
19
- :rtype: 'mathutils.Matrix'
20
18
  :return: A 3x3 normal matrix.
19
+ :rtype: mathutils.Matrix
21
20
  """
22
21
 
23
22
  ...
24
23
 
25
- def get_projection_matrix() -> "mathutils.Matrix":
24
+ def get_projection_matrix() -> mathutils.Matrix:
26
25
  """Return a copy of the projection matrix.
27
26
 
28
- :rtype: 'mathutils.Matrix'
29
27
  :return: A 4x4 projection matrix.
28
+ :rtype: mathutils.Matrix
30
29
  """
31
30
 
32
31
  ...
@@ -36,31 +35,31 @@ def load_identity():
36
35
 
37
36
  ...
38
37
 
39
- def load_matrix(matrix: typing.Union[typing.Sequence[float], "mathutils.Matrix"]):
38
+ def load_matrix(matrix: typing.Union[typing.Sequence[float], mathutils.Matrix]):
40
39
  """Load a matrix into the stack.
41
40
 
42
41
  :param matrix: A 4x4 matrix.
43
- :type matrix: typing.Union[typing.Sequence[float], 'mathutils.Matrix']
42
+ :type matrix: typing.Union[typing.Sequence[float], mathutils.Matrix]
44
43
  """
45
44
 
46
45
  ...
47
46
 
48
47
  def load_projection_matrix(
49
- matrix: typing.Union[typing.Sequence[float], "mathutils.Matrix"],
48
+ matrix: typing.Union[typing.Sequence[float], mathutils.Matrix],
50
49
  ):
51
50
  """Load a projection matrix into the stack.
52
51
 
53
52
  :param matrix: A 4x4 matrix.
54
- :type matrix: typing.Union[typing.Sequence[float], 'mathutils.Matrix']
53
+ :type matrix: typing.Union[typing.Sequence[float], mathutils.Matrix]
55
54
  """
56
55
 
57
56
  ...
58
57
 
59
- def multiply_matrix(matrix: typing.Union[typing.Sequence[float], "mathutils.Matrix"]):
58
+ def multiply_matrix(matrix: typing.Union[typing.Sequence[float], mathutils.Matrix]):
60
59
  """Multiply the current stack matrix.
61
60
 
62
61
  :param matrix: A 4x4 matrix.
63
- :type matrix: typing.Union[typing.Sequence[float], 'mathutils.Matrix']
62
+ :type matrix: typing.Union[typing.Sequence[float], mathutils.Matrix]
64
63
  """
65
64
 
66
65
  ...
@@ -100,11 +99,10 @@ def reset():
100
99
 
101
100
  ...
102
101
 
103
- def scale(scale: typing.List):
102
+ def scale(scale):
104
103
  """Scale the current stack matrix.
105
104
 
106
105
  :param scale: Scale the current stack matrix.
107
- :type scale: typing.List
108
106
  """
109
107
 
110
108
  ...
@@ -118,11 +116,10 @@ def scale_uniform(scale: float):
118
116
 
119
117
  ...
120
118
 
121
- def translate(offset: typing.List):
119
+ def translate(offset):
122
120
  """Scale the current stack matrix.
123
121
 
124
122
  :param offset: Translate the current stack matrix.
125
- :type offset: typing.List
126
123
  """
127
124
 
128
125
  ...