dfpyre 0.4.6__py3-none-any.whl → 0.5.0__py3-none-any.whl

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@@ -1,6 +1,6 @@
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  Metadata-Version: 2.1
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  Name: dfpyre
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- Version: 0.4.6
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+ Version: 0.5.0
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  Summary: A package for external creation of code templates for the DiamondFire Minecraft server.
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  Home-page: https://github.com/Amp63/pyre
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  License: MIT
@@ -12,7 +12,7 @@ Classifier: Programming Language :: Python :: 3
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  Classifier: Programming Language :: Python :: 3.10
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  Classifier: Programming Language :: Python :: 3.11
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  Classifier: Programming Language :: Python :: 3.12
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- Requires-Dist: mcitemlib (>=0.1.0,<0.2.0)
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+ Requires-Dist: mcitemlib (>=0.1.2,<0.2.0)
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  Project-URL: Repository, https://github.com/Amp63/pyre
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  Description-Content-Type: text/markdown
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@@ -32,7 +32,7 @@ pip install dfpyre
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  ## Features
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  - All code block types
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  - All code item types
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- - Direct sending to DF via recode
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+ - Direct sending to DF via recode or codeclient
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  - Automatic type conversion (int to num, str to text)
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  - Name checking ("did you mean ___?" for close matches)
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  - Default tag values
@@ -41,7 +41,7 @@ pip install dfpyre
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  ## Basics
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  - [Setting up a program](#setup)
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- - [Events and Actions](#eventsactions)
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+ - [Events and Actions](#events-and-actions)
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  - [Building](#building)
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  ## Var Items
@@ -56,16 +56,17 @@ pip install dfpyre
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  - [Potion](#potion)
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  - [Game Value](#game-value)
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  - [Vector](#vector)
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+ - [Parameter](#parameter)
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  ## Conditionals and Loops
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- - [Conditionals and Brackets](#conditionalsbrackets)
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+ - [Conditionals and Brackets](#conditionals-and-brackets)
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  - [Loops](#loops)
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  ## Functions and Procedures
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- - [Creating Functions and Procedures](#create-functionsprocedures)
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- - [Calling Functions and Procedures](#call-functionsprocedures)
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+ - [Creating Functions and Processes](#creating-functions-and-processes)
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+ - [Calling Functions and Processes](#calling-functions-and-processes)
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  ## Extras
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@@ -101,12 +102,12 @@ Here's a complete program that prints a message to every player when a player jo
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  ```py
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  from dfpyre import *
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  t = DFTemplate()
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- t.playerEvent('Join')
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- t.playerAction('SendMessage', '%default has joined!', target=Target.ALL_PLAYERS)
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- t.buildAndSend()
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+ t.player_event('Join')
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+ t.player_action('SendMessage', '%default has joined!', target=Target.ALL_PLAYERS)
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+ t.build_and_send('codeclient')
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  ```
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- ### Events/Actions
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+ ### Events and Actions
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  You can find a list of events and actions [here](#method-list)
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@@ -117,14 +118,14 @@ The following program sends a message to all players and gives a player 10 apple
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  ```py
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  from dfpyre import *
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  t = DFTemplate()
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- t.playerEvent('Join')
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- t.playerAction('SendMessage', '%default has joined!', target=Target.ALL_PLAYERS)
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- t.playerAction('GiveItems', item('apple', 10))
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+ t.player_event('Join')
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+ t.player_action('SendMessage', '%default has joined!', target=Target.ALL_PLAYERS)
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+ t.player_action('GiveItems', item('apple', 10))
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  ```
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  ### Building
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- You basically have 2 different options for building your code line.
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+ You have 2 different options for building your code line.
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  You can either:
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  1. Save the compressed template code to a variable and send it to minecraft later
@@ -135,11 +136,9 @@ If you choose the first option, the code would look something like this:
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  ```py
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  from dfpyre import *
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  t = DFTemplate()
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- t.playerEvent('Join')
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- t.playerAction('SendMessage', '%default has joined!', target=Target.ALL_PLAYERS)
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- templateCode = t.build()
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-
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- sendToDf(code, name='myJoinTemplate') # Send to minecraft client via recode item api
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+ t.player_event('Join')
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+ t.player_action('SendMessage', '%default has joined!', target=Target.ALL_PLAYERS)
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+ template_code = t.build() # do whatever you want with this
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  ```
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  If you choose the second option, you can do this:
@@ -147,9 +146,9 @@ If you choose the second option, you can do this:
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  ```py
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  from dfpyre import *
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  t = DFTemplate()
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- t.playerEvent('Join')
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- t.playerAction('SendMessage', '%default has joined!', target=Target.ALL_PLAYERS)
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- t.buildAndSend() # builds and sends automatically to minecraft
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+ t.player_event('Join')
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+ t.player_action('SendMessage', '%default has joined!', target=Target.ALL_PLAYERS)
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+ t.build_and_send('codeclient') # builds and sends automatically to minecraft
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  ```
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  ### Variable Items
@@ -166,8 +165,8 @@ If a regular string is passed to a method as a chest parameter, it will automati
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  ```py
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  # These do the same thing:
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- t.playerAction('SendMessage', text('%default joined.'))
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- t.playerAction('SendMessage', '%default joined.')
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+ t.player_action('SendMessage', text('%default joined.'))
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+ t.player_action('SendMessage', '%default joined.')
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  ```
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  ### Number
@@ -183,8 +182,8 @@ If a regular integer or float is passed to a method as a chest parameter, it wil
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  ```py
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  # These do the same thing:
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- t.setVariable('=', var('number'), num(10))
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- t.setVariable('=', var('number'), 10)
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+ t.set_variable('=', var('number'), num(10))
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+ t.set_variable('=', var('number'), 10)
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  ```
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  ### Variable
@@ -196,19 +195,19 @@ var('num')
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  var('text1')
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  ```
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- You can set variable values by using the `setVariable` method:
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+ You can set variable values by using the `set_variable` method:
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  ```py
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- t.setVariable('=', var('num'), 12) # sets 'num' to 12
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- t.setVariable('x', var('doubled'), var('num'), 2) # sets 'doubled' to 24
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+ t.set_variable('=', var('num'), 12) # sets 'num' to 12
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+ t.set_variable('x', var('doubled'), var('num'), 2) # sets 'doubled' to 24
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  ```
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  You can set the scope of the variable by using the `scope` argument:
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  ```py
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- t.setVariable('=', var(num1, scope='unsaved'), 12) # `unsaved` is the same as a game variable.
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- t.setVariable('=', var(num1, scope='saved'), 12)
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- t.setVariable('=', var(num1, scope='local'), 12)
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+ t.set_variable('=', var(num1, scope='unsaved'), 12) # `unsaved` is the same as a game variable.
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+ t.set_variable('=', var(num1, scope='saved'), 12)
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+ t.set_variable('=', var(num1, scope='local'), 12)
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  ```
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  #### Shorthand Variables
@@ -216,8 +215,8 @@ t.setVariable('=', var(num1, scope='local'), 12)
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  You can also use the variable shorthand format like this:
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  ```py
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  # These do the same thing:
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- t.setVariable('=', var('lineVar', scope='line'), 5)
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- t.setVariable('=', '$ilineVar', 5)
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+ t.set_variable('=', var('lineVar', scope='line'), 5)
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+ t.set_variable('=', '$ilineVar', 5)
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  ```
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  Shorthand vars should be formatted like this: `$[scope id][var name]`
@@ -233,7 +232,6 @@ Here's a list of the scope IDs:
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  Represents a diamondfire location item:
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  ```py
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- # (var= is not required if numbers are in order, but is more readable)
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  loc(x=25.5, y=50, z=25.5, pitch=0, yaw=-90)
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  ```
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@@ -243,8 +241,8 @@ Example:
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  # teleport player on join
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  from dfpyre import *
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  t = DFTemplate()
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- t.playerEvent('Join')
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- t.playerAction('Teleport', loc(10, 50, 10))
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+ t.player_event('Join')
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+ t.player_action('Teleport', loc(10, 50, 10))
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  ```
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  ### Item
@@ -256,7 +254,7 @@ item('stick', count=5)
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  item('stone', 64)
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  ```
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- Extra nbt (enchants, lore, etc.) is not supported right now.
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+ To add extra data to an item, you can use any methods from the [mcitemlib](https://github.com/Amp63/mcitemlib) library
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  ### Sound
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@@ -272,8 +270,8 @@ Example:
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  # plays 'Grass Place' sound on join
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  from dfpyre import *
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  t = DFTemplate()
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- t.playerEvent('Join')
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- t.playerAction('PlaySound', sound('Grass Place'))
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+ t.player_event('Join')
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+ t.player_action('PlaySound', sound('Grass Place'))
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  ```
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  ### Particle
@@ -290,8 +288,8 @@ Example:
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  # plays a white cloud particle effect at 5, 50, 5
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  from dfpyre import *
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  t = DFTemplate()
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- t.playerEvent('Join')
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- t.playerAction('Particle', particle('Cloud'), loc(5, 50, 5))
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+ t.player_event('Join')
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+ t.player_action('Particle', particle('Cloud'), loc(5, 50, 5))
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  ```
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  Currently, the particle object does not support colors.
@@ -311,8 +309,8 @@ Example:
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  # gives the player infinite saturation 255
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  from dfpyre import *
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  t = DFTemplate()
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- t.playerEvent('Join')
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- t.playerAction('GivePotion', potion('Saturation', amp=254))
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+ t.player_event('Join')
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+ t.player_action('GivePotion', potion('Saturation', amp=254))
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  ```
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  ### Game Value
@@ -331,7 +329,7 @@ Example:
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  from dfpyre import *
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  t = DFTemplate()
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  t.function('printData')
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- t.playerAction('SendMessage', gamevalue('Player Count'), gamevalue('CPU Usage'))
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+ t.player_action('SendMessage', gamevalue('Player Count'), gamevalue('CPU Usage'))
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  ```
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  ### Vector
@@ -348,8 +346,8 @@ Example:
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  # sets the player's x velocity to 1.0 on join
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  from dfpyre import *
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  t = DFTemplate()
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- t.playerEvent('Join')
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- t.playerAction('SetVelocity', vector(x=1.0, y=0.0, z=0.0))
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+ t.player_event('Join')
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+ t.player_action('SetVelocity', vector(x=1.0, y=0.0, z=0.0))
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  ```
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  ### Parameter
@@ -366,12 +364,12 @@ Example:
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  # builds a function that says "Hello, [name]" where `name` is the inputted parameter.
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  from dfpyre import *
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  t = DFTemplate()
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- nameParameter = parameter('name', ParameterType.TEXT)
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- t.function('SayHi', nameParameter)
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- t.playerAction('SendMessage', 'Hello, ', var('name', 'line'))
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+ name_parameter = parameter('name', ParameterType.TEXT)
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+ t.function('SayHi', name_parameter)
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+ t.player_action('SendMessage', 'Hello, ', var('name', 'line'))
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  ```
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- ### Conditionals/Brackets
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+ ### Conditionals and Brackets
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  A list of conditionals and loops can be found [here](#commands).
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@@ -381,10 +379,10 @@ A specific syntax must be followed when creating conditionals and loops. Each co
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  # prints 'clicked' when a player right clicks with a stick in their hand
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  from dfpyre import *
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  t = DFTemplate()
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- t.playerEvent('RightClick')
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- t.ifPlayer('IsHolding', item('stick'))
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+ t.player_event('RightClick')
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+ t.if_player('IsHolding', item('stick'))
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  t.bracket(
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- t.playerAction('SendMessage', 'clicked')
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+ t.player_action('SendMessage', 'clicked')
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  )
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  ```
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@@ -395,13 +393,13 @@ To create an `else` statement, use the `else_` method:
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  from dfpyre import *
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  t = DFTemplate()
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  t.function('grounded')
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- t.ifPlayer('IsGrounded')
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+ t.if_player('IsGrounded')
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  t.bracket(
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- t.playerAction('ActionBar', 'on the ground')
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+ t.player_action('ActionBar', 'on the ground')
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  )
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  t.else_()
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  t.bracket(
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- t.playerAction('ActionBar', 'in the air')
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+ t.player_action('ActionBar', 'in the air')
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  )
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  t.build()
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  ```
@@ -414,14 +412,14 @@ As for loops, the bracket syntax is the same and will automatically change to "r
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  # prints numbers 1-5
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  from dfpyre import *
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  t = DFTemplate()
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- t.playerEvent('Join')
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+ t.player_event('Join')
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  t.repeat('Multiple', var('i'), 5)
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  t.bracket(
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- t.playerAction('SendMessage', var('i'))
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+ t.player_action('SendMessage', var('i'))
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  )
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  ```
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- ### Creating Functions/Processes
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+ ### Creating Functions and Processes
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  To create a function or process, just start the template with a `function` or `process` method:
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@@ -430,45 +428,45 @@ To create a function or process, just start the template with a `function` or `p
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  from dfpyre import *
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  t = DFTemplate()
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  t.function('doStuff')
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- t.playerAction('GiveItems', item('golden_apple', 64))
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+ t.player_action('GiveItems', item('golden_apple', 64))
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  ```
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- ### Calling Functions/Processes
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+ ### Calling Functions and Processes
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  Calling Functions and processes is also simple:
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  ```py
441
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  from dfpyre import *
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  t = DFTemplate()
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- t.playerEvent('Join')
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- t.callFunction('doStuff')
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+ t.player_event('Join')
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+ t.call_function('doStuff')
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  ```
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  ### Method List
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  - Events / Function / Process
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- - playerEvent
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- - entityEvent
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+ - player_event
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+ - entity_event
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  - function
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  - process
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- - callFunction
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- - startProcess
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+ - call_function
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+ - start_process
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  - Actions
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- - playerAction
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- - gameAction
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- - entityAction
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+ - player_action
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+ - game_action
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+ - entity_action
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459
 
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  - Conditionals / Loops
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- - ifPlayer
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- - ifVariable
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- - ifGame
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- - ifEntity
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- - else_ (don't forget underscore)
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+ - if_player
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+ - if_variable
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+ - if_game
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+ - if_entity
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+ - else_
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  - repeat
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  - bracket
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  - Other
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  - control
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- - selectObject
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- - setVariable
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+ - select_object
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+ - set_variable
@@ -0,0 +1,9 @@
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+ dfpyre/__init__.py,sha256=apPsSxJ1Tztfl71MoORoSmDfX7LyKLYlLwOGeLQUitw,25
2
+ dfpyre/data/data.json,sha256=M4EHXKkh7Cx7y3BQ6c3csvmNmSqP2oE4txLI9MZcDDA,30347
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+ dfpyre/items.py,sha256=L2e9b9BZQrI7AIBw46puENReDQRlWgHnw7T9NBG1Vcs,7688
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+ dfpyre/pyre.py,sha256=5UryjtwsNRxl6mGknsKm8iM2DP49-B-tqwkr9LdoRJ8,13805
5
+ dfpyre/style.py,sha256=mLW1CFvvi8_9fk8JaH10I5S4WI0YBdQIXHtI3G_4sR8,980
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+ dfpyre-0.5.0.dist-info/LICENSE,sha256=atkly29RNUY2evLoPyurzCJeQnhP-VCAD-JZEbq3mno,1060
7
+ dfpyre-0.5.0.dist-info/METADATA,sha256=RpuPps-V4FruPh1p0L7wroEDwZfC5lP6ITgl14334Cs,10142
8
+ dfpyre-0.5.0.dist-info/WHEEL,sha256=FMvqSimYX_P7y0a7UY-_Mc83r5zkBZsCYPm7Lr0Bsq4,88
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+ dfpyre-0.5.0.dist-info/RECORD,,
@@ -1,9 +0,0 @@
1
- dfpyre/__init__.py,sha256=apPsSxJ1Tztfl71MoORoSmDfX7LyKLYlLwOGeLQUitw,25
2
- dfpyre/data/data.json,sha256=M4EHXKkh7Cx7y3BQ6c3csvmNmSqP2oE4txLI9MZcDDA,30347
3
- dfpyre/items.py,sha256=2cinNNMBgpGA8cU25RsLyp_TllBUfR2k7vXGjUi5Xjs,8862
4
- dfpyre/pyre.py,sha256=p-3k8AHJNvCH2g9FNYslaWMD4TNB0X51vkZzuAUlIv8,16363
5
- dfpyre/style.py,sha256=8ueN_l94oKWnqKJRLMgC3cOWhj7hfmlHhGuZHm7Rzjg,954
6
- dfpyre-0.4.6.dist-info/LICENSE,sha256=atkly29RNUY2evLoPyurzCJeQnhP-VCAD-JZEbq3mno,1060
7
- dfpyre-0.4.6.dist-info/METADATA,sha256=BPp1Fh0PvNFpy1RITc-hnoRrOT3LG_RZV4WZnDnedUs,10079
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- dfpyre-0.4.6.dist-info/WHEEL,sha256=FMvqSimYX_P7y0a7UY-_Mc83r5zkBZsCYPm7Lr0Bsq4,88
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- dfpyre-0.4.6.dist-info/RECORD,,
File without changes