dfpyre 0.4.5__py3-none-any.whl → 0.8.1__py3-none-any.whl

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+ Metadata-Version: 2.1
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+ Name: dfpyre
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+ Version: 0.8.1
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+ Summary: A package for creating and modifying code templates for the DiamondFire Minecraft server.
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+ Home-page: https://github.com/Amp63/pyre
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+ License: MIT
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+ Keywords: diamondfire,minecraft,template,item
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+ Author: Amp
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+ Requires-Python: >=3.10,<4.0
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+ Classifier: License :: OSI Approved :: MIT License
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3.10
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+ Classifier: Programming Language :: Python :: 3.11
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+ Classifier: Programming Language :: Python :: 3.12
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+ Requires-Dist: mcitemlib (>=0.3.4,<0.4.0)
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+ Project-URL: Repository, https://github.com/Amp63/pyre
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+ Description-Content-Type: text/markdown
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+
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+ # pyre
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+
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+ A package for external creation of code templates for the DiamondFire Minecraft server (mcDiamondFire.com).
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+
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+ PyPi Link: https://pypi.org/project/dfpyre/
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+
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+ ## Installation
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+
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+ Run the following command in a terminal:
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+ ```
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+ pip install dfpyre
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+ ```
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+
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+
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+ ### CodeClient Installation
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+
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+ This module works best with [CodeClient](https://modrinth.com/mod/codeclient) installed. Once you've installed it, enable `CodeClient API` in the General config tab.
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+
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+ ## Features
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+ - All code block types
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+ - All code item types
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+ - Direct sending to DF via recode or codeclient
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+ - Automatic type conversion (int to num, str to text)
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+ - Warnings for unrecognized actions and tags
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+ - Full tag support
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+
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+ ## Documentation
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+ ## Basics
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+
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+ - [Setting up a program](#setup)
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+ - [Events and Actions](#events-and-actions)
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+ - [Building](#building)
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+
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+ ## Var Items
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+
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+ - [Text](#text)
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+ - [Number](#number)
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+ - [Variable](#variable)
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+ - [Location](#location)
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+ - [Item](#item)
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+ - [Sound](#sound)
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+ - [Particle](#particle)
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+ - [Potion](#potion)
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+ - [Game Value](#game-value)
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+ - [Vector](#vector)
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+ - [Parameter](#parameter)
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+
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+ ## Conditionals and Loops
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+
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+ - [Conditionals and Brackets](#conditionals-and-brackets)
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+ - [Loops](#loops)
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+
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+ ## Functions and Procedures
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+
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+ - [Creating Functions and Processes](#creating-functions-and-processes)
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+ - [Calling Functions and Processes](#calling-functions-and-processes)
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+
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+ ## Extras
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+
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+ - [Editing Tags](#editing-tags)
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+ - [Importing from Code](#importing-from-code)
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+ - [Script Generation](#script-generation)
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+ - [Function List](#function-list)
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+
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+ ___
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+
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+ ## Setup
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+
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+ To start creating in pyre, use the `player_event`, `entity_event`, `function`, or `process` functions to start a template.
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+
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+ ```py
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+ from dfpyre import *
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+
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+ template = player_event('Join', [
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+
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+ ])
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+ ```
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+
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+ You can then insert additional codeblocks inside of that first function call.
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+
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+ Here's a complete program that prints a message to every player when a player joins:
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+
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+ ```py
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+ from dfpyre import *
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+
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+ player_event('Join', [
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+ player_action('SendMessage', '%default has joined!', target=Target.ALL_PLAYERS)
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+ ]).build_and_send('codeclient')
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+ ```
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+
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+ ## Events and Actions
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+
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+ You can find a list of events and actions [here](#function-list)
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+
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+ The following program sends a message to all players and gives a player 10 apples upon joining:
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+
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+ ```py
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+ from dfpyre import *
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+
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+ player_event('Join', [
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+ player_action('SendMessage', '%default has joined!', target=Target.ALL_PLAYERS)
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+ player_action('GiveItems', Item('apple', 10))
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+ ]).build_and_send('codeclient')
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+ ```
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+
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+ ## Building
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+
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+ You have 2 different options for building your code line.
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+ You can either:
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+
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+ 1. Save the compressed template code to a variable and send it to minecraft later
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+ - Use the `build` method on a template object
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+ 2. Build and send directly to your minecraft client (recommended)
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+ - Use the `build_and_send` method on a template object
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+
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+ ## Variable Items
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+
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+ ### Text
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+
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+ Represents a DiamondFire text item:
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+
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+ ```py
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+ Text('hello %default.')
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+ ```
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+
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+ If a regular string is passed to a method as a chest parameter, it will automatically be converted to a text object:
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+
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+ ```py
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+ # These do the same thing:
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+ player_action('SendMessage', Text('%default joined.'))
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+ player_action('SendMessage', '%default joined.')
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+ ```
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+
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+ ### Number
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+
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+ Alias: `Num`
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+
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+ Represents a DiamondFire number item:
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+
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+ ```py
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+ Number(5)
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+ Number(3.14)
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+ ```
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+
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+ If a regular integer or float is passed to a method as a chest parameter, it will automatically be converted to a num object:
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+
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+ ```py
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+ # These do the same thing:
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+ set_variable('=', Variable('number'), Number(10))
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+ set_variable('=', Variable('number'), 10)
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+ ```
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+
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+ ### Variable
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+
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+ Alias: `Var`
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+
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+ Represents a DiamondFire variable item:
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+
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+ ```py
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+ Variable('num')
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+ Variable('text1')
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+ ```
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+
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+ You can set variable values by using the `set_variable` method:
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+
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+ ```py
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+ set_variable('=', Variable('num'), 12) # sets 'num' to 12
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+ set_variable('x', Variable('doubled'), Variable('num'), 2) # sets 'doubled' to 24
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+ ```
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+
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+ You can set the scope of the variable using the `scope` argument:
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+
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+ ```py
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+ set_variable('=', Variable('num1', scope='unsaved'), 12) # `unsaved` is the same as a game variable.
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+ set_variable('=', Variable('num2', scope='saved'), 12)
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+ set_variable('=', Variable('num3', scope='local'), 12)
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+ ```
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+
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+ #### Shorthand Variables
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+
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+ You can also use the variable shorthand format to express variables more tersely:
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+ ```py
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+ # These do the same thing:
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+ set_variable('=', Variable('lineVar', scope='line'), 5)
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+ set_variable('=', '$i lineVar', 5)
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+ ```
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+
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+ Shorthand vars should be formatted like this: `$[scope id] [var name]`
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+
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+ Here's the list of scope IDs:
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+ - `g` = Game (unsaved)
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+ - `s` = Saved
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+ - `l` = Local
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+ - `i` = Line
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+
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+ ### Location
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+
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+ Alias: `Loc`
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+
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+ Represents a DiamondFire location item:
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+
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+ ```py
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+ Location(x=25.5, y=50, z=25.5, pitch=0, yaw=-90)
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+ ```
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+
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+ Example:
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+
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+ ```py
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+ # Teleport player on join
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+ from dfpyre import *
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+
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+ player_event('Join', [
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+ player_action('Teleport', Location(10, 50, 10))
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+ ])
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+ ```
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+
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+ ### Item
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+
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+ Represents a minecraft item:
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+
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+ ```py
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+ Item('stick', count=5)
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+ Item('stone', 64)
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+ ```
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+
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+ To add extra data to an item, you can use any methods from the [mcitemlib](https://github.com/Amp63/mcitemlib) library
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+
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+ ### Sound
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+
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+ Alias: `Snd`
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+
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+ Represents a DiamondFire sound item:
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+
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+ ```py
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+ Sound('Wood Break', pitch=1.5, vol=2.0)
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+ ```
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+
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+ Example:
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+
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+ ```py
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+ # Plays 'Grass Place' sound on join
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+ from dfpyre import *
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+
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+ player_event('Join', [
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+ player_action('PlaySound', Sound('Grass Place'))
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+ ])
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+ ```
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+
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+ ### Particle
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+
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+ Represents a DiamondFire particle item:
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+
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+ ```py
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+ Particle({'particle':'Cloud','cluster':{'amount':1,'horizontal':0.0,'vertical':0.0},'data':{'x':1.0,'y':0.0,'z':0.0,'motionVariation':100}})
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+ ```
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+
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+ Example:
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+
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+ ```py
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+ # Plays a white cloud particle effect at 5, 50, 5
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+ from dfpyre import *
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+
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+ part = Particle({'particle':'Cloud','cluster':{'amount':1,'horizontal':0.0,'vertical':0.0},'data':{'x':1.0,'y':0.0,'z':0.0,'motionVariation':100}})
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+ player_event('Join', [
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+ player_action('Particle', part, Location(5, 50, 5))
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+ ])
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+ ```
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+
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+ Currently, the particle object does not support colors.
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+
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+ ### Potion
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+
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+ Alias: `Pot`
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+
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+ Represents a DiamondFire potion item:
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+
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+ ```py
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+ # Gives speed 1 for 1 minute
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+ Potion('Speed', dur=1200, amp=0)
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+ ```
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+
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+ Example:
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+
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+ ```py
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+ # Gives the player infinite saturation 10
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+ from dfpyre import *
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+
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+ player_event('Join', [
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+ player_action('GivePotion', Potion('Saturation', amp=10))
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+ ])
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+ ```
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+
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+ ### Game Value
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+
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+ Represents a DiamondFire game value item:
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+
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+ ```py
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+ GameValue('Player Count')
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+ GameValue('Location' target='Selection')
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+ ```
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+
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+ Example:
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+
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+ ```py
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+ # Function that prints player count and CPU usage
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+ from dfpyre import *
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+
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+ function('printData', [
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+ player_action('SendMessage', GameValue('Player Count'), GameValue('CPU Usage'))
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+ ])
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+ ```
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+
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+ ### Vector
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+
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+ Alias: `Vec`
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+
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+ Represents a DiamondFire vector item:
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+
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+ ```py
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+ Vector(x=1.1, y=0.0, z=0.5)
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+ ```
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+
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+ Example:
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+
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+ ```py
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+ # Sets the player's x velocity to 1.0 on join
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+ from dfpyre import *
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+
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+ player_event('Join', [
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+ player_action('SetVelocity', Vector(x=1.0, y=0.0, z=0.0))
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+ ])
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+ ```
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+
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+ ### Parameter
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+
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+ Represents a DiamondFire parameter item:
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+
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+ ```py
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+ Parameter('text', ParameterType.STRING)
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+ ```
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+
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+ Example:
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+
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+ ```py
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+ # Builds a function that says "Hello, [name]" where `name` is the inputted parameter.
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+ from dfpyre import *
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+
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+ name_parameter = parameter('name', ParameterType.TEXT)
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+ function('SayHi', name_parameter codeblocks=[
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+ player_action('SendMessage', 'Hello, ', Variable('name', 'line'))
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+ ])
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+ ```
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+
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+ ### Conditionals and Brackets
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+
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+ A list of conditionals and loops can be found [here](#function-list).
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+
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+ To create code inside of brackets, use the `codeblocks` argument. Here's an example:
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+
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+ ```py
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+ # Prints 'clicked' when a player right clicks with a stick in their hand
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+ from dfpyre import *
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+
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+ player_event('RightClick', [
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+ if_player('IsHolding', Item('stick'), codeblocks=[
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+ player_action('SendMessage', 'clicked')
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+ ])
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+ ])
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+ ```
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+
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+ To create an `else` statement, use the `else_` method:
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+
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+ ```py
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+ # Says the player is 'on the ground' when grounded and 'in the air' otherwise.
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+ from dfpyre import *
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+
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+ function('grounded', codeblocks=[
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+ if_player('IsGrounded', codeblocks=[
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+ player_action('ActionBar', 'on the ground')
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+ ]),
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+ else_([
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+ player_action('ActionBar', 'in the air')
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+ ])
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+ ])
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+ ```
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+
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+ Note that `player_event`, `entity_event`, and `else_` do not require `codeblocks=`, but all other bracket blocks do.
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+
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+ ### Loops
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+
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+ As for loops, the syntax is the same and will automatically change to "repeat-type" brackets:
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+
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+ ```py
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+ # Prints numbers 1-5
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+ from dfpyre import *
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+
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+ player_event('Join', [
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+ repeat('Multiple', Variable('i'), 5, codeblocks=[
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+ player_action('SendMessage', Variable('i'))
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+ ])
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+ ])
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+ ```
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+
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+ ### Creating Functions and Processes
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+
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+ To create a function or process, just start the template with `function` or `process`:
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+
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+ ```py
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+ # Function that gives a player 64 golden apples
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+ from dfpyre import *
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+
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+ function('giveApples', codeblocks=[
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+ player_action('GiveItems', Item('golden_apple', 64))
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+ ])
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+ ```
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+
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+ ### Calling Functions and Processes
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+
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+ Calling Functions and processes is also simple:
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+
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+ ```py
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+ from dfpyre import *
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+
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+ player_event('Join', [
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+ call_function('giveApples')
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+ ])
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+ ```
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+
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+ ### Editing Tags
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+ You can modify an action's tags by passing the `tags` argument to a template method:
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+
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+ ```py
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+ from dfpyre import *
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+
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+ player_event('Join', [
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+ player_action('SendMessage', 'hello', tags={'Alignment Mode': 'Centered'})
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+ ])
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+ ```
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+
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+ If you choose not to modify a specific tag, its default value will be used.
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+ Order does not matter when adding multiple tag entries.
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+
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+ ### Importing from Code
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+
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+ You can import existing templates from their built code using the `from_code` method:
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+
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+ ```py
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+ from dfpyre import *
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+
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+ template_code = 'H4sIAGVyIGYC/3WOMQ7CMAxFz4LnDsw5AhITI6qQSaw2IrGrxkJCVe5eh3boAJP9n/Kfs8AziX8VcPcFYgC3Zej26YDexGoZvUZhAxeJ3PI8WMtKSrnV+1q7P4op4Yfmx244qG7E4Uql4EA/jNv2Jc3qJU/2KqBiY4yZjI6UkpzAjkNJouDO1X7S1xUDaGUl2QAAAA=='
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+ t = DFTemplate.from_code(template_code)
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+ # Do stuff with the template here
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+ ```
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+
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+
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+ ### Script Generation
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+
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+ You can also generate an equivalent Python script for a template from a template object:
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+
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+ ```py
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+ from dfpyre import *
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+
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+ template_code = 'H4sIAGVyIGYC/3WOMQ7CMAxFz4LnDsw5AhITI6qQSaw2IrGrxkJCVe5eh3boAJP9n/Kfs8AziX8VcPcFYgC3Zej26YDexGoZvUZhAxeJ3PI8WMtKSrnV+1q7P4op4Yfmx244qG7E4Uql4EA/jNv2Jc3qJU/2KqBiY4yZjI6UkpzAjkNJouDO1X7S1xUDaGUl2QAAAA=='
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+ t = DFTemplate.from_code(template_code)
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+ t.generate_script('my_template.py') # generated python script will be written to my_template.py
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+ ```
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+
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+ This feature is useful for getting a text representation of existing templates.
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+
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+ ### Function List
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+
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+ - **Events / Function / Process**
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+ - player_event
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+ - entity_event
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+ - function
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+ - process
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+ - call_function
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+ - start_process
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+
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+ - **Actions**
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+ - player_action
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+ - game_action
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+ - entity_action
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+
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+ - **Conditionals / Loops**
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+ - if_player
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+ - if_variable
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+ - if_game
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+ - if_entity
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+ - else_
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+ - repeat
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+
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+ - **Other**
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+ - control
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+ - select_object
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+ - set_variable
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+ dfpyre/__init__.py,sha256=apPsSxJ1Tztfl71MoORoSmDfX7LyKLYlLwOGeLQUitw,25
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+ dfpyre/actiondump.py,sha256=MVI1kVJBNpab882Tgqo-xtemiBN2W1_2OcopBcRupWQ,2587
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+ dfpyre/data/actiondump_min.json,sha256=hFcIbG_G55FWwqRSW6X77ZrKkQiXLs4CGgJrZgyR2Gg,1938799
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+ dfpyre/items.py,sha256=fNcgX6oHc8F65Aj6TCC8BE0XhGsOmrLnPVcSZB3oPB0,11662
5
+ dfpyre/pyre.py,sha256=1ifP-zargmtVf81nlRvKg-RZF6UluboXVM7CZnkWTYs,24277
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+ dfpyre/scriptgen.py,sha256=X0GeH3DYJXXuXEF3Jj5joBu-MC94L2oswGCU1IlhToQ,7589
7
+ dfpyre/style.py,sha256=mLW1CFvvi8_9fk8JaH10I5S4WI0YBdQIXHtI3G_4sR8,980
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+ dfpyre/util.py,sha256=EpX4XGwwX0A9MlObuQTEuHj4Q-55wj29m8am8ULPmz8,791
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+ dfpyre-0.8.1.dist-info/LICENSE,sha256=_vuDskB0ja2c-Fgm7Gt8Q8cO9NsLNpZAVyvmZwX7E6o,1060
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+ dfpyre-0.8.1.dist-info/METADATA,sha256=_YJiYPL9ziaWRnyFx5DYzT6z_reToUGkXNmGJOSK1EA,11333
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+ dfpyre-0.8.1.dist-info/WHEEL,sha256=FMvqSimYX_P7y0a7UY-_Mc83r5zkBZsCYPm7Lr0Bsq4,88
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+ dfpyre-0.8.1.dist-info/RECORD,,
dfpyre/data/data.json DELETED
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- {"meta":{"version":"4.1.0","df_patch":"6.1","updated":"2024/1/2"},"player_action":{"GiveItems":[],"SetHotbar":[],"SetInventory":[],"SetSlotItem":[],"SetEquipment":[{"option":"Main hand","tag":"Equipment Slot","slot":26}],"SetArmor":[],"ReplaceItems":[],"RemoveItems":[],"ClearItems":[],"ClearInv":[{"option":"True","tag":"Clear Crafting and Cursor","slot":25},{"option":"Entire inventory","tag":"Clear Mode","slot":26}],"SetCursorItem":[],"SaveInv":[],"LoadInv":[],"SetItemCooldown":[],"SendMessage":[{"option":"True","tag":"Inherit Styles","slot":24},{"option":"Add spaces","tag":"Text Value Merging","slot":25},{"option":"Regular","tag":"Alignment Mode","slot":26}],"SendMessageSeq":[{"option":"Regular","tag":"Alignment Mode","slot":26}],"SendTitle":[],"ActionBar":[{"option":"True","tag":"Inherit Styles","slot":25},{"option":"No spaces","tag":"Text Value Merging","slot":26}],"OpenBook":[]," SetBossBar ":[{"option":"None","tag":"Sky Effect","slot":24},{"option":"Solid","tag":"Bar 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