cytriangle 1.0.2__cp310-cp310-macosx_14_0_arm64.whl → 1.0.3__cp310-cp310-macosx_14_0_arm64.whl

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@@ -1,6 +1,6 @@
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  Metadata-Version: 2.1
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  Name: cytriangle
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- Version: 1.0.2
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+ Version: 1.0.3
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  Summary: Object-oriented Cython wrapper of Shewchuk's Triangle Library
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  Home-page: https://github.com/m-clare/cytriangle
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  License: LGPL 3.0
@@ -21,7 +21,7 @@ Classifier: Programming Language :: Python :: 3.10
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  Classifier: Programming Language :: Python :: 3.11
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  Classifier: Programming Language :: Python :: 3.12
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  Classifier: Topic :: Scientific/Engineering
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- Requires-Dist: numpy (>=1.25.2,<2.0.0)
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+ Requires-Dist: numpy (>=1.25.2)
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  Project-URL: Repository, https://github.com/m-clare/cytriangle
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  Description-Content-Type: text/markdown
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@@ -0,0 +1,20 @@
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+ src/c/A.poly,sha256=fUAoFVmSX7cHUhBVYmheU06ihaULEwe-RLiikypjJQg,1045
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+ src/c/README,sha256=ikdcdYAxJ0yn92hpgMDNYqqpnIbx2NN0RRwOrJ-k-20,8727
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+ src/c/makefile,sha256=-rpGAONyNvjf5ycTO7K-TsIRKgWKe0qkHZA_6WmPEXo,4805
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+ src/c/showme.c,sha256=lKJ2jrhU9xh5C-cgEdn13oCMjsHGENR5BzV7SamKh5E,108795
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+ src/c/triangle.c,sha256=NrJs0FShDlaITvlqU1kbfGs2knPtZslNneaayE9p13s,625111
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+ src/c/triangle.h,sha256=RQZ-CSiV5KTmRUhlgHpftXy26nEmEW2_AX7namNtvgI,21909
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+ src/c/tricall.c,sha256=hr46XKoIgsd1_VT0JQ8k30Z1yZ7Pg8TWXgJ_BLWhGdU,10300
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+ cytriangle/__init__.py,sha256=kEwfRnZoTHQyXpzGRGT2qSmCNuaFBLOSLXbSoSfTc6I,138
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+ cytriangle/ctriangle.pxd,sha256=YJL_UQqC-O6tccoYEz6uO02V7U3aqtv0B68K43g9Z9o,877
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+ cytriangle/cytriangle.c,sha256=oQnUioiSqVJ7h1ftvmeIoyjm-MkSy5D07fSLjR4nhpQ,565376
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+ cytriangle/cytriangle.pyx,sha256=gOumyTTJe8z-oMhCuPgDp0V2Yy9MootqnJ-HNvMjTWg,9019
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+ cytriangle/cytriangleio.c,sha256=FZWUvN1xsqq_i6kVxAcsRMBu-wZU1yTgcJ0d2O0P7IM,905593
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+ cytriangle/cytriangleio.pxd,sha256=0i9ovT56F-4X6p9WnZTOCmtNAD6Jfr3Yw9PnUYbAl_0,100
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+ cytriangle/cytriangleio.pyx,sha256=mLSi4psbq5fEXjkbVHx6ru3ES3LbQywpu9D-hQ6d01E,22302
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+ cytriangle/cytriangle.cpython-310-darwin.so,sha256=jVBXX0BFwYjVzaAnwFaiFsLk6hdi8vC7pl8rAPcmZzg,551536
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+ cytriangle/cytriangleio.cpython-310-darwin.so,sha256=xQCFqAcUEm3bZzdVdr8z_fTJikUNMGcVsVJHQiuzM9Y,684096
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+ cytriangle-1.0.3.dist-info/LICENSE,sha256=46mU2C5kSwOnkqkw9XQAJlhBL2JAf1_uCD8lVcXyMRg,7652
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+ cytriangle-1.0.3.dist-info/METADATA,sha256=vrh8uniYM-KsBEoIa2RrOSpRFkkIaHtk8uDvSYBUxjo,1993
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+ cytriangle-1.0.3.dist-info/WHEEL,sha256=Wsq4u-zkVvJvCgMlnsZidjjgDNWIndSZBKDBYnNnw1Q,106
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+ cytriangle-1.0.3.dist-info/RECORD,,
src/c/A.poly ADDED
@@ -0,0 +1,62 @@
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+ 29 2 1 0
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+ 29 0
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+ 1 29 1
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+ 4 3 4
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+ 5 4 5
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+ 6 5 6
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+ 7 6 7
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+ 8 7 8
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+ 9 8 9
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+ 10 9 10
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+ 11 10 11
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+ 12 11 12
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+ 13 12 13
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+ 14 13 14
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+ 15 14 15
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+ 16 15 16
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+ 17 16 17
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+ 18 17 18
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+ 19 18 19
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+ 20 19 20
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+ 21 20 21
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+ 22 21 22
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+ 23 22 23
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+ 24 23 24
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+ 25 24 25
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+ 26 25 29
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+ 27 26 27
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+ 28 27 28
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+ 29 28 26
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+ 1
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+ 1 0.47 -0.5
src/c/README ADDED
@@ -0,0 +1,198 @@
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+ Triangle
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+ A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator.
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+ Version 1.6
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+
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+ Show Me
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+ A Display Program for Meshes and More.
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+ Version 1.6
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+
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+ Copyright 1993, 1995, 1997, 1998, 2002, 2005 Jonathan Richard Shewchuk
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+ 2360 Woolsey #H
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+ Berkeley, California 94705-1927
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+ Please send bugs and comments to jrs@cs.berkeley.edu
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+
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+ Created as part of the Quake project (tools for earthquake simulation).
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+ Supported in part by NSF Grant CMS-9318163 and an NSERC 1967 Scholarship.
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+ There is no warranty whatsoever. Use at your own risk.
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+
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+
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+ Triangle generates exact Delaunay triangulations, constrained Delaunay
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+ triangulations, conforming Delaunay triangulations, Voronoi diagrams, and
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+ high-quality triangular meshes. The latter can be generated with no small
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+ or large angles, and are thus suitable for finite element analysis.
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+ Show Me graphically displays the contents of the geometric files used by
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+ Triangle. Show Me can also write images in PostScript form.
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+
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+ Information on the algorithms used by Triangle, including complete
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+ references, can be found in the comments at the beginning of the triangle.c
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+ source file. Another listing of these references, with PostScript copies
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+ of some of the papers, is available from the Web page
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+
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+ http://www.cs.cmu.edu/~quake/triangle.research.html
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+
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+ ------------------------------------------------------------------------------
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+
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+ These programs may be freely redistributed under the condition that the
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+ copyright notices (including the copy of this notice in the code comments
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+ and the copyright notice printed when the `-h' switch is selected) are
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+ not removed, and no compensation is received. Private, research, and
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+ institutional use is free. You may distribute modified versions of this
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+ code UNDER THE CONDITION THAT THIS CODE AND ANY MODIFICATIONS MADE TO IT
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+ IN THE SAME FILE REMAIN UNDER COPYRIGHT OF THE ORIGINAL AUTHOR, BOTH
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+ SOURCE AND OBJECT CODE ARE MADE FREELY AVAILABLE WITHOUT CHARGE, AND
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+ CLEAR NOTICE IS GIVEN OF THE MODIFICATIONS. Distribution of this code as
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+ part of a commercial system is permissible ONLY BY DIRECT ARRANGEMENT
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+ WITH THE AUTHOR. (If you are not directly supplying this code to a
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+ customer, and you are instead telling them how they can obtain it for
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+ free, then you are not required to make any arrangement with me.)
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+
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+ ------------------------------------------------------------------------------
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+
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+ The files included in this distribution are:
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+
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+ README The file you're reading now.
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+ triangle.c Complete C source code for Triangle.
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+ showme.c Complete C source code for Show Me.
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+ triangle.h Include file for calling Triangle from another program.
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+ tricall.c Sample program that calls Triangle.
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+ makefile Makefile for compiling Triangle and Show Me.
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+ A.poly A sample input file.
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+
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+ Each of Triangle and Show Me is a single portable C file. The easiest way
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+ to compile them is to edit and use the included makefile. Before
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+ compiling, read the makefile, which describes your options, and edit it
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+ accordingly. You should specify:
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+
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+ The source and binary directories.
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+
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+ The C compiler and level of optimization.
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+
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+ The "correct" directories for include files (especially X include files),
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+ if necessary.
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+
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+ Do you want single precision or double? (The default is double.) Do you
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+ want to leave out some of Triangle's features to reduce the size of the
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+ executable file? Investigate the SINGLE, REDUCED, and CDT_ONLY symbols.
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+
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+ If yours is not a Unix system, define the NO_TIMER symbol to remove the
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+ Unix-specific timing code. Also, don't try to compile Show Me; it only
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+ works with X Windows.
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+
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+ If you are compiling on an Intel x86 CPU and using gcc w/Linux or
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+ Microsoft C, be sure to define the LINUX or CPU86 (for Microsoft) symbol
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+ during compilation so that the exact arithmetic works right.
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+
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+ Once you've done this, type "make" to compile the programs. Alternatively,
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+ the files are usually easy to compile without a makefile:
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+
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+ cc -O -o triangle triangle.c -lm
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+ cc -O -o showme showme.c -lX11
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+
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+ On some systems, the C compiler won't be able to find the X include files
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+ or libraries, and you'll need to specify an include path or library path:
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+
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+ cc -O -I/usr/local/include -o showme showme.c -L/usr/local/lib -lX11
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+
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+ Some processors, including Intel x86 family and possibly Motorola 68xxx
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+ family chips, are IEEE conformant but have extended length internal
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+ floating-point registers that may defeat Triangle's exact arithmetic
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+ routines by failing to cause enough roundoff error! Typically, there is a
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+ way to set these internal registers so that they are rounded off to IEEE
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+ single or double precision format. I believe (but I'm not certain) that
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+ Triangle has the right incantations for x86 chips, if you have gcc running
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+ under Linux (define the LINUX compiler symbol) or Microsoft C (define the
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+ CPU86 compiler symbol).
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+
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+ If you have a different processor or operating system, or if I got the
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+ incantations wrong, you should check your C compiler or system manuals to
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+ find out how to configure these internal registers to the precision you are
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+ using. Otherwise, the exact arithmetic routines won't be exact at all.
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+ See http://www.cs.cmu.edu/~quake/robust.pc.html for details. Triangle's
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+ exact arithmetic hasn't a hope of working on machines like the Cray C90 or
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+ Y-MP, which are not IEEE conformant and have inaccurate rounding.
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+
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+ Triangle and Show Me have both text and HTML documentation. The latter is
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+ illustrated. Find it on the Web at
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+
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+ http://www.cs.cmu.edu/~quake/triangle.html
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+ http://www.cs.cmu.edu/~quake/showme.html
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+
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+ Complete text instructions are printed by invoking each program with the
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+ `-h' switch:
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+
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+ triangle -h
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+ showme -h
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+
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+ The instructions are long; you'll probably want to pipe the output to
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+ `more' or `lpr' or redirect it to a file.
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+
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+ Both programs give a short list of command line options if they are invoked
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+ without arguments (that is, just type `triangle' or `showme').
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+
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+ Try out Triangle on the enclosed sample file, A.poly:
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+
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+ triangle -p A
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+ showme A.poly &
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+
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+ Triangle will read the Planar Straight Line Graph defined by A.poly, and
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+ write its constrained Delaunay triangulation to A.1.node and A.1.ele.
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+ Show Me will display the figure defined by A.poly. There are two buttons
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+ marked "ele" in the Show Me window; click on the top one. This will cause
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+ Show Me to load and display the triangulation.
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+
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+ For contrast, try running
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+
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+ triangle -pq A
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+
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+ Now, click on the same "ele" button. A new triangulation will be loaded;
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+ this one having no angles smaller than 20 degrees.
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+
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+ To see a Voronoi diagram, try this:
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+
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+ cp A.poly A.node
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+ triangle -v A
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+
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+ Click the "ele" button again. You will see the Delaunay triangulation of
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+ the points in A.poly, without the segments. Now click the top "voro" button.
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+ You will see the Voronoi diagram corresponding to that Delaunay triangulation.
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+ Click the "Reset" button to see the full extent of the diagram.
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+
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+ ------------------------------------------------------------------------------
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+
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+ If you wish to call Triangle from another program, instructions for doing
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+ so are contained in the file `triangle.h' (but read Triangle's regular
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+ instructions first!). Also look at `tricall.c', which provides an example
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+ of how to call Triangle.
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+
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+ Type "make trilibrary" to create triangle.o, a callable object file.
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+ Alternatively, the object file is usually easy to compile without a
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+ makefile:
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+
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+ cc -DTRILIBRARY -O -c triangle.c
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+
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+ Type "make distclean" to remove all the object and executable files created
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+ by make.
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+
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+ ------------------------------------------------------------------------------
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+
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+ If you use Triangle, and especially if you use it to accomplish real work,
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+ I would like very much to hear from you. A short letter or email (to
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+ jrs@cs.berkeley.edu) describing how you use Triangle will mean a lot to me.
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+ The more people I know are using this program, the more easily I can
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+ justify spending time on improvements and on the three-dimensional
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+ successor to Triangle, which in turn will benefit you. Also, I can put you
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+ on a list to receive email whenever a new version of Triangle is available.
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+
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+ If you use a mesh generated by Triangle or plotted by Show Me in a
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+ publication, please include an acknowledgment as well. And please spell
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+ Triangle with a capital `T'! If you want to include a citation, use
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+ `Jonathan Richard Shewchuk, ``Triangle: Engineering a 2D Quality Mesh
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+ Generator and Delaunay Triangulator,'' in Applied Computational Geometry:
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+ Towards Geometric Engineering (Ming C. Lin and Dinesh Manocha, editors),
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+ volume 1148 of Lecture Notes in Computer Science, pages 203-222,
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+ Springer-Verlag, Berlin, May 1996. (From the First ACM Workshop on Applied
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+ Computational Geometry.)'
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+
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+
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+ Jonathan Richard Shewchuk
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+ July 27, 2005
src/c/makefile ADDED
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+ # makefile for Triangle and Show Me
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+ #
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+ # Type "make" to compile Triangle and Show Me.
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+ #
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+ # After compiling, type "triangle -h" and "showme -h" to read instructions
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+ # for using each of these programs.
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+ #
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+ # Type "make trilibrary" to compile Triangle as an object file (triangle.o).
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+ #
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+ # Type "make distclean" to delete all object and executable files.
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+
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+ # SRC is the directory in which the C source files are, and BIN is the
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+ # directory where you want to put the executable programs. By default,
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+ # both are the current directory.
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+
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+ SRC = ./
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+ BIN = ./
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+
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+ # CC should be set to the name of your favorite C compiler.
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+
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+ CC = cc
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+
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+ # CSWITCHES is a list of all switches passed to the C compiler. I strongly
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+ # recommend using the best level of optimization. I also strongly
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+ # recommend timing each level of optimization to see which is the
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+ # best. For instance, when I had a DEC Alpha using DEC's optimizing
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+ # compiler, the -O2 switch generated a notably faster version of Triangle
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+ # than the -O3 switch. Go figure.
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+ #
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+ # By default, Triangle and Show Me use double precision floating point
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+ # numbers. If you prefer single precision, use the -DSINGLE switch.
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+ # Double precision uses more memory, but improves the resolution of
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+ # the meshes you can generate with Triangle. It also reduces the
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+ # likelihood of a floating exception due to overflow. Also, it is
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+ # much faster than single precision on many architectures. I recommend
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+ # double precision unless you want to generate a mesh for which you do
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+ # not have enough memory to use double precision.
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+ #
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+ # If yours is not a Unix system, use the -DNO_TIMER switch to eliminate the
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+ # Unix-specific timer code. Also, don't try to compile Show Me; it only
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+ # works with X Windows.
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+ #
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+ # To get the exact arithmetic to work right on an Intel processor, use the
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+ # -DCPU86 switch with Microsoft C, or the -DLINUX switch with gcc running
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+ # on Linux. The floating-point arithmetic might not be robust otherwise.
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+ # Please see http://www.cs.cmu.edu/~quake/robust.pc.html for details.
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+ #
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+ # If you are modifying Triangle, I recommend using the -DSELF_CHECK switch
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+ # while you are debugging. Defining the SELF_CHECK symbol causes
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+ # Triangle to include self-checking code. Triangle will execute more
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+ # slowly, however, so be sure to remove this switch before compiling a
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+ # production version.
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+ #
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+ # If the size of the Triangle binary is important to you, you may wish to
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+ # generate a reduced version of Triangle. The -DREDUCED switch gets rid
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+ # of all features that are primarily of research interest. Specifically,
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+ # defining the REDUCED symbol eliminates the -i, -F, -s, and -C switches.
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+ # The -DCDT_ONLY switch gets rid of all meshing algorithms above and beyond
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+ # constrained Delaunay triangulation. Specifically, defining the CDT_ONLY
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+ # symbol eliminates the -r, -q, -a, -u, -D, -S, and -s switches. The
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+ # REDUCED and CDT_ONLY symbols may be particularly attractive when Triangle
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+ # is called by another program that does not need all of Triangle's
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+ # features; in this case, these switches should appear as part of
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+ # "TRILIBDEFS" below.
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+ #
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+ # On some systems, you may need to include -I/usr/local/include and/or
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+ # -L/usr/local/lib in the compiler options to ensure that the X include
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+ # files and libraries that Show Me needs are found. If you get errors
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+ # like "Can't find include file X11/Xlib.h", you need the former switch.
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+ # Try compiling without them first; add them if that fails.
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+ #
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+ # An example CSWITCHES line is:
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+ #
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+ # CSWITCHES = -O -DNO_TIMER -DLINUX -I/usr/X11R6/include -L/usr/X11R6/lib
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+
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+ CSWITCHES = -O -DLINUX -I/usr/X11R6/include -L/usr/X11R6/lib
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+
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+ # TRILIBDEFS is a list of definitions used to compile an object code version
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+ # of Triangle (triangle.o) to be called by another program. The file
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+ # "triangle.h" contains detailed information on how to call triangle.o.
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+ #
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+ # The -DTRILIBRARY should always be used when compiling Triangle into an
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+ # object file.
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+ #
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+ # An example TRILIBDEFS line is:
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+ #
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+ # TRILIBDEFS = -DTRILIBRARY -DREDUCED -DCDT_ONLY
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+
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+ TRILIBDEFS = -DTRILIBRARY
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+
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+ # RM should be set to the name of your favorite rm (file deletion program).
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+
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+ RM = /bin/rm
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+
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+ # The action starts here.
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+
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+ all: $(BIN)triangle $(BIN)showme
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+
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+ trilibrary: $(BIN)triangle.o $(BIN)tricall
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+
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+ $(BIN)triangle: $(SRC)triangle.c
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+ $(CC) $(CSWITCHES) -o $(BIN)triangle $(SRC)triangle.c -lm
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+
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+ $(BIN)tricall: $(BIN)tricall.c $(BIN)triangle.o
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+ $(CC) $(CSWITCHES) -o $(BIN)tricall $(SRC)tricall.c \
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+ $(BIN)triangle.o -lm
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+
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+ $(BIN)triangle.o: $(SRC)triangle.c $(SRC)triangle.h
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+ $(CC) $(CSWITCHES) $(TRILIBDEFS) -c -o $(BIN)triangle.o \
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+ $(SRC)triangle.c
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+
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+ $(BIN)showme: $(SRC)showme.c
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+ $(CC) $(CSWITCHES) -o $(BIN)showme $(SRC)showme.c -lX11
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+
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+ distclean:
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+ $(RM) $(BIN)triangle $(BIN)triangle.o $(BIN)tricall $(BIN)showme