crystalwindow 3.8.3__py3-none-any.whl → 3.8.5__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- crystalwindow/__init__.py +6 -1
- crystalwindow/assets.py +41 -0
- crystalwindow/color_handler.py +123 -0
- crystalwindow/gui.py +0 -4
- crystalwindow/sprites.py +1 -1
- {crystalwindow-3.8.3.dist-info → crystalwindow-3.8.5.dist-info}/METADATA +1 -1
- {crystalwindow-3.8.3.dist-info → crystalwindow-3.8.5.dist-info}/RECORD +10 -9
- {crystalwindow-3.8.3.dist-info → crystalwindow-3.8.5.dist-info}/licenses/LICENSE +1 -1
- {crystalwindow-3.8.3.dist-info → crystalwindow-3.8.5.dist-info}/WHEEL +0 -0
- {crystalwindow-3.8.3.dist-info → crystalwindow-3.8.5.dist-info}/top_level.txt +0 -0
crystalwindow/__init__.py
CHANGED
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@@ -20,6 +20,8 @@ from .assets import (
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flip_image,
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flip_horizontal,
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flip_vertical,
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LoopAnim,
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loop_image,
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)
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from .animation import Animation
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@@ -42,6 +44,7 @@ from .draw_tool import CrystalDraw
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# === Misc Helpers ===
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from .fun_helpers import random_name, DebugOverlay
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from .camera import Camera
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from .color_handler import Colors, Color
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# === 3D Engine ===
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from .crystal3d import CW3D
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@@ -60,6 +63,8 @@ __all__ = [
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"flip_horizontal",
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"flip_vertical",
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"Animation",
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"LoopAnim",
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"loop_image",
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# --- Collision ---
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"check_collision", "resolve_collision",
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@@ -77,7 +82,7 @@ __all__ = [
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"gradient_rect", "CameraShake", "DrawHelper", "DrawTextManager", "CrystalDraw",
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# --- Misc ---
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-
"random_name", "DebugOverlay", "Camera",
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"random_name", "DebugOverlay", "Camera", "Colors", "Color",
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# --- 3D ---
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"CW3D",
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crystalwindow/assets.py
CHANGED
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@@ -118,6 +118,47 @@ def flip_horizontal(img):
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def flip_vertical(img):
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return flip_image(img, flip_v=True)
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# --------------------------------------------------------
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# LOOPING ANIMAITONS/IMAGES
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# --------------------------------------------------------
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class LoopAnim:
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def __init__(self, frames, speed=0.2):
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self.frames = frames
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self.i = 0
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self.speed = speed
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def next(self):
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"""Return next frame automatically looping."""
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if not self.frames:
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return None
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self.i += self.speed
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if self.i >= len(self.frames):
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self.i = 0
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return self.frames[int(self.i)]
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def loop_image(*imgs, speed=0.2):
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"""
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Usage:
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anim = loop_image(img1, img2, img3)
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anim = loop_image(load_image("p1.png"), load_image("p2.png"))
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Returns a LoopAnim object.
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"""
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frames = [x for x in imgs if x is not None]
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# If nothing was passed → fallback
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if not frames:
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print("⚠️ loop_image() got no frames.")
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fb = load_image("fallback.png") if os.path.exists("fallback.png") else None
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if fb is None:
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return LoopAnim([None], speed=speed)
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return LoopAnim([fb], speed=speed)
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return LoopAnim(frames, speed=speed)
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# --------------------------------------------------------
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# FOLDER LOADING
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@@ -0,0 +1,123 @@
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# --------------------------------------
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# CrystalWindow Color System v2.0
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# --------------------------------------
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class Colors:
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# BASIC COLORS
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Black = (0, 0, 0)
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White = (255, 255, 255)
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Red = (255, 0, 0)
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Green = (0, 255, 0)
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Blue = (0, 0, 255)
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Yellow = (255, 255, 0)
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Cyan = (0, 255, 255)
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Magenta = (255, 0, 255)
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Gray = (120, 120, 120)
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DarkGray = (40, 40, 40)
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# CRYSTALWINDOW CUSTOM
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CrystalBlue = (87, 199, 255)
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Accent = (87, 199, 255)
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Success = (76, 255, 111)
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Error = (255, 68, 68)
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Transparent = (0, 0, 0, 0) # full alpha
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class Color:
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COLOR_NAMES = {name.lower(): value for name, value in Colors.__dict__.items()
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if not name.startswith("__")}
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def __init__(self, r=None, g=None, b=None, a=255, hex_value=None):
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# -------------------------------------------------
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# 1) raw tuple variable: Color(Blue)
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# -------------------------------------------------
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if isinstance(r, (tuple, list)):
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if len(r) == 3: # rgb
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self.r, self.g, self.b = r
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self.a = a
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elif len(r) == 4: # rgba
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self.r, self.g, self.b, self.a = r
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return
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# -------------------------------------------------
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# 2) name string: Color("blue")
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# -------------------------------------------------
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if isinstance(r, str):
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name = r.lower()
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if name not in self.COLOR_NAMES:
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raise ValueError(f"unknown color name: {r}")
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data = self.COLOR_NAMES[name]
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if len(data) == 4:
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self.r, self.g, self.b, self.a = data
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else:
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self.r, self.g, self.b = data
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self.a = a
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return
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# -------------------------------------------------
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# 3) HEX input
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# -------------------------------------------------
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if hex_value is not None:
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self.r, self.g, self.b, self.a = self.hex_to_rgba(hex_value)
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return
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# -------------------------------------------------
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# 4) manual RGB
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# -------------------------------------------------
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self.r = r or 0
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self.g = g or 0
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self.b = b or 0
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self.a = a
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# convert hex -> rgba
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@staticmethod
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def hex_to_rgba(hex_value: str):
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hex_value = hex_value.replace("#", "")
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if len(hex_value) == 6:
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r = int(hex_value[0:2], 16)
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g = int(hex_value[2:4], 16)
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b = int(hex_value[4:6], 16)
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a = 255
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elif len(hex_value) == 8:
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r = int(hex_value[0:2], 16)
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g = int(hex_value[2:4], 16)
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b = int(hex_value[4:6], 16)
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a = int(hex_value[6:8], 16)
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else:
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raise ValueError("bad hex bruh")
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return r, g, b, a
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# return pygame-friendly color tuple
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def to_tuple(self):
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return (self.r, self.g, self.b, self.a)
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# rgba -> hex
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def to_hex(self):
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return "#{:02X}{:02X}{:02X}{:02X}".format(self.r, self.g, self.b, self.a)
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# quick alpha edit
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def set_alpha(self, a):
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self.a = max(0, min(255, a))
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return self
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# color math
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def brighten(self, amt=30):
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self.r = min(255, self.r + amt)
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self.g = min(255, self.g + amt)
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self.b = min(255, self.b + amt)
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return self
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def darken(self, amt=30):
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self.r = max(0, self.r - amt)
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self.g = max(0, self.g - amt)
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self.b = max(0, self.b - amt)
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return self
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@staticmethod
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def lerp(c1, c2, t: float):
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"""blend between two colors"""
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r = c1.r + (c2.r - c1.r) * t
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g = c1.g + (c2.g - c1.g) * t
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b = c1.b + (c2.b - c1.b) * t
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a = c1.a + (c2.a - c1.a) * t
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return Color(int(r), int(g), int(b), int(a))
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crystalwindow/gui.py
CHANGED
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hex_str = hex_str.lstrip("#")
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return tuple(int(hex_str[i:i+2], 16) for i in (0, 2, 4))
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def random_color():
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"""Return a random RGB color"""
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return (random.randint(0,255), random.randint(0,255), random.randint(0,255))
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def lerp_color(c1, c2, t):
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"""Linearly interpolate between two colors"""
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return tuple(int(a + (b-a)*t) for a,b in zip(c1,c2))
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crystalwindow/sprites.py
CHANGED
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@@ -90,7 +90,7 @@ class Sprite:
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self.x + getattr(self, "width", 0) > other.x and
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self.y < other.y + getattr(other, "height", 0) and
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self.y + getattr(self, "height", 0) > other.y
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)
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) # returns tuple for consistency
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def set_image(self, img):
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"""Update sprite's image at runtime (like flipping)"""
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@@ -1,6 +1,6 @@
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Metadata-Version: 2.4
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Name: crystalwindow
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-
Version: 3.8.
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Version: 3.8.5
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Summary: A Tkinter powered window + GUI toolkit made by Crystal (MEEEEEE)! Easier apps, smoother UI and all-in-one helpers!
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Home-page: https://pypi.org/project/crystalwindow/
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Author: CrystalBallyHereXD
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@@ -1,10 +1,11 @@
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crystalwindow/FileHelper.py,sha256=aUnnRG7UwvzJt-idjWjmpwy3RM6nqLlC3-7Bae6Yb94,5471
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crystalwindow/__init__.py,sha256=
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crystalwindow/__init__.py,sha256=Ugp3GLsfYK_OAA8J9WnGc95P4Uev5fAePmzNNXmpSKQ,2144
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crystalwindow/animation.py,sha256=zHjrdBXQeyNaLAuaGPldJueX05OZ5j31YR8NizmR0uQ,427
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crystalwindow/assets.py,sha256=
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crystalwindow/assets.py,sha256=2Cj0zdhMWo3mWjdr9KU5n-9_8iKj_fJ9uShMFA-27HU,5193
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crystalwindow/camera.py,sha256=tbn4X-jxMIszAUg3Iu-89gJN5nij0mjPMEzGotcLbJI,712
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crystalwindow/clock.py,sha256=iryeURnfXx6TIDyJhpxe0KkeSaHCdxrMckN6Tby00i0,461
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crystalwindow/collision.py,sha256=hpkHTp_KparghVK-itp_rxuYdd2GbQMxICHlUBv0rSw,472
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crystalwindow/color_handler.py,sha256=ZnXnz8552GPiRAnCkW_8wycwRRMAaFRFLlCcsrv0j2E,4071
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crystalwindow/crystal3d.py,sha256=-Te9IJgbtzl8Mpuc4BPi2bn2apnvBNTI2GwxSLd8sqg,2006
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crystalwindow/draw_helpers.py,sha256=HqjI5fTbdnA55g4LKYEuMUdIjrWaBm2U8RmeUXjcQGw,821
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crystalwindow/draw_rects.py,sha256=o7siET3y35N2LPeNBGe8QhsQbOH8J-xF6fOUz07rymU,1484
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crystalwindow/draw_tool.py,sha256=1YYEqjmgt4HpV3S15sTjCSmcqgHup4fD8gskTkxU0t4,1638
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crystalwindow/fun_helpers.py,sha256=fo5yTwGENltdtVIVwgITtUkvzpsImujOcqTxe8XPzR8,760
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crystalwindow/gravity.py,sha256=pZJykZzO-mKVBPsZRP55nnlvUoYQfR29wPgJcI4IbBs,2904
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crystalwindow/gui.py,sha256=
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crystalwindow/gui.py,sha256=vqI2Qpus0RHEwEsef0gojXb54yOFo6p-9TnDF4bEnSg,3538
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crystalwindow/gui_ext.py,sha256=ZhNgc5eK6Vzj-jUNeFzimuEbLnTmM7Bx594Z34_N0oM,2856
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crystalwindow/math.py,sha256=slOY3KQZ99VDMUMxsSJabMyRtJcwVzEyxR2RoXspHho,963
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crystalwindow/player.py,sha256=4wpIdUZLTlRXV8fDRQ11yVJRbx_cv8Ekpn2y7pQGgAQ,3442
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crystalwindow/sprites.py,sha256=
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crystalwindow/sprites.py,sha256=2kYW4QfSnyUwRLedZCkb99wUSxn2a0JdWOHcfkxcG0U,3411
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crystalwindow/tilemap.py,sha256=PHoKL1eWuNeHIf0w-Jh5MGdQGEgklVsxqqJOS-GNMKI,322
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crystalwindow/ver_warner.py,sha256=qEN3ulc1NixBy15FFx2R3Zu0DhyJTVJwiESGAPwpynM,3373
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crystalwindow/window.py,sha256=e6C8yIdVdjOduIeU0ZmlrNn8GmyvHuzKs473pRggkz0,18180
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@@ -31,8 +32,8 @@ crystalwindow/gametests/guitesting.py,sha256=SrOssY5peCQEV6TQ1AiOWtjb9phVGdRzW-Q
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crystalwindow/gametests/sandbox.py,sha256=Oo2tU2N0y3BPVa6T5vs_h9N6islhQrjSrr_78XLut5I,1007
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crystalwindow/gametests/squaremove.py,sha256=poP2Zjl2oc2HVvIAgIK34H2jVj6otL4jEdvAOR6L9sI,572
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crystalwindow/gametests/windowtesting.py,sha256=_9X6wnV1-_X_PtNS-0zu-k209NtFIwAc4vpxLPp7V2o,97
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crystalwindow-3.8.
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-
crystalwindow-3.8.
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36
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crystalwindow-3.8.
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37
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crystalwindow-3.8.
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38
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-
crystalwindow-3.8.
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35
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+
crystalwindow-3.8.5.dist-info/licenses/LICENSE,sha256=Gt5cJRchdNt0guxyQMHKsATN5PM5mjuDhdO6Gzs9qQc,1096
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36
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crystalwindow-3.8.5.dist-info/METADATA,sha256=8aRebxnTtseTd_BNHaPHtCzvs90NNM9S87WK1buHgYw,7340
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37
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crystalwindow-3.8.5.dist-info/WHEEL,sha256=_zCd3N1l69ArxyTb8rzEoP9TpbYXkqRFSNOD5OuxnTs,91
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38
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crystalwindow-3.8.5.dist-info/top_level.txt,sha256=PeQSld4b19XWT-zvbYkvE2Xg8sakIMbDzSzSdOSRN8o,14
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39
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crystalwindow-3.8.5.dist-info/RECORD,,
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File without changes
|
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File without changes
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