crystalwindow 1.4.8__py3-none-any.whl → 2.7.8__py3-none-any.whl
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- crystalwindow/FileHelper.py +77 -27
- crystalwindow/Icons/default_icon.png +0 -0
- crystalwindow/__init__.py +27 -17
- crystalwindow/assets.py +11 -14
- crystalwindow/draw_rects.py +16 -31
- crystalwindow/draw_text_helper.py +1 -0
- crystalwindow/draw_tool.py +49 -0
- crystalwindow/gametests/__init__.py +14 -0
- crystalwindow/gametests/__main__.py +23 -0
- crystalwindow/gametests/gravitytest.py +47 -0
- crystalwindow/gametests/guitesting.py +56 -0
- crystalwindow/gametests/sandbox.py +49 -0
- crystalwindow/gametests/windowtesting.py +5 -0
- crystalwindow/gui.py +11 -6
- crystalwindow/gui_ext.py +19 -15
- crystalwindow/math.py +40 -0
- crystalwindow/sprites.py +18 -11
- crystalwindow/ver_warner.py +54 -0
- crystalwindow/window.py +189 -182
- crystalwindow-2.7.8.dist-info/METADATA +256 -0
- crystalwindow-2.7.8.dist-info/RECORD +31 -0
- crystalwindow-2.7.8.dist-info/licenses/LICENSE +21 -0
- crystalwindow-1.4.8.dist-info/METADATA +0 -19
- crystalwindow-1.4.8.dist-info/RECORD +0 -20
- {crystalwindow-1.4.8.dist-info → crystalwindow-2.7.8.dist-info}/WHEEL +0 -0
- {crystalwindow-1.4.8.dist-info → crystalwindow-2.7.8.dist-info}/top_level.txt +0 -0
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Metadata-Version: 2.4
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Name: crystalwindow
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Version: 2.7.8
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Summary: Easier Pygame!, Made by Crystal!!
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Author: CrystalBallyHereXD
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Author-email: mavilla.519@gmail.com
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Classifier: Programming Language :: Python :: 3
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Classifier: Operating System :: OS Independent
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Requires-Python: >=3.1
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Description-Content-Type: text/markdown
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License-File: LICENSE
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Requires-Dist: pygame>=2.3.0
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Dynamic: author
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Dynamic: author-email
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Dynamic: classifier
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Dynamic: description
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Dynamic: description-content-type
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Dynamic: license-file
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Dynamic: requires-dist
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Dynamic: requires-python
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Dynamic: summary
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# CRYSTALWINDOW!!!
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A tiny but mighty Pygame framework that gives u a full window system, GUI magic, physics, and file power — all packed into one clean lil module. made by crystal
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No setup pain. No folder chaos.
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Just import it. Boom. Instant game window. 🎮
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# Quick Start
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pip install crystalwindow
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then make a new .py file:
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from crystalwindow import Window # imports everything from crystalwindow (in this case its Window)
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win = Window(800, 600, "Crystal Demo") # setup: Window(width, height, name, icon=MyIcon.ico)
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win.run() # runs the window loop
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win.quit() # closes it (for RAM n CPU)
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Run it. and boom, instant working window.
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Yes, THAT easy.
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# Easy crystalwindow window + Gui + Text file:
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from crystalwindow import *
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win = Window(800, 600, "CrystalWindowLib Mega Sandbox")
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gui = GUIManager()
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toggle1 = Toggle((50, 50, 100, 40), value=False)
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slider1 = Slider((50, 120, 200, 30), min_val=0, max_val=100, value=50)
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btn1 = Button(rect=(50, 200, 150, 50), text="Click Me!", color=random_color(),
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hover_color=random_color(), callback=lambda: print("Button clicked!"))
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lbl1 = Label((250, 50), "Hello GUI!", color=random_color(), size=24)
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gui.add(toggle1)
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gui.add(slider1)
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gui.add(btn1)
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gui.add(lbl1)
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# --- Debug Overlay ---
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debug = DebugOverlay()
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# --- Camera Shake ---
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shake = CameraShake(intensity=20)
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# --- Main loop ---
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def update(win):
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gui.update(win)
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gui.draw(win)
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# --- draw text examples ---
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win.draw_text_later("Normal Text", pos=(400, 50), size=18, color=random_color())
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win.draw_text_later("Bold Text", pos=(400, 80), size=20, color=random_color(), bold=True)
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win.draw_text_later("Italic Text", pos=(400, 110), size=20, color=random_color(), italic=True)
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win.draw_text_later("Bold + Italic", pos=(400, 140), size=22, color=random_color(), bold=True, italic=True)
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# --- draw toggle/slider values ---
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win.draw_text_later(f"Toggle: {toggle1.value}", pos=(50, 90), size=18)
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win.draw_text_later(f"Slider: {int(slider1.value)}", pos=(50, 160), size=18)
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# --- draw gradient ---
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gradient_rect(win, (50, 300, 200, 100), (255,0,0), (0,0,255))
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# --- screen shake example (move a rectangle with shake) ---
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shake.update()
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x_off, y_off = shake.offset
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win.draw_rect((0,255,0), (500+x_off, 300+y_off, 100, 50))
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# --- draw random name + color ---
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win.draw_text_later(f"Random Name: {random_name()}", pos=(50, 420), size=20, color=random_color())
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# --- debug overlay ---
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debug.draw(win, fps=int(win.clock.get_fps()))
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win.run(update)
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win.quit()
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And now thats how you use it!
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# Current Variables.
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# Whats Inside
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Built-in window manager
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Built-in GUI (buttons, sliders, toggles, labels)
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Built-in gravity + physics engine
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Tilemap system (place & save blocks!)
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Image loader (with default base64 logo)
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Safe startup (works even inside PyInstaller)
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No external dependencies (only pygame)
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Works offline
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Minimal syntax
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Full debug overlay
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# Window System
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from crystalwindow import *
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win = Window(800, 600, "My Game", icon="MyIcon.png")
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def loop(win):
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win.fill((10, 10, 30))
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# draw or update stuff here
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win.run(loop)
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win.quit()
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# Features
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* handles events
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* tracks keys + mouse
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* supports fullscreen
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* safe to close anytime
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# Player Example
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player = Player(100, 100)
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def loop(win):
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player.update(win.keys)
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player.draw(win.screen)
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move(dx, dy) -> moves player
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take_damage(x) -> takes damage
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heal(x) -> heals
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draw(surface) -> renders sprite
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# TileMap
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tilemap = TileMap(32)
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tilemap.add_tile(5, 5, "grass")
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tilemap.save("level.json")
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add_tile(x, y, type)
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remove_tile(x, y)
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draw(surface)
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save(file) / load(file)
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# GUI System
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btn = Button(20, 20, 120, 40, "Click Me!", lambda: print("yo"))
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gui = GUIManager()
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gui.add(btn)
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Use built-in stuff like:
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Button(x, y, w, h, text, onclick)
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Label(x, y, text)
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Toggle(x, y, w, h, text, default=False)
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Slider(x, y, w, min, max, default)
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# Gravity
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g = Gravity(0.5)
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g.update(player)
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makes objects fall realistically. ez.
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# FileHelper
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save_json("data.json", {"coins": 99})
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data = load_json("data.json")
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Also supports:
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save_pickle / load_pickle
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FileDialog("save") (tkinter dialog popup)
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# DrawHelper
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DrawHelper.text(win.screen, "Hello!", (10,10), (255,255,255), 24)
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DrawHelper.rect(win.screen, (100,0,200), (50,50,100,60))
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perfect for ui & quick visuals
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# Debug Tools
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debug = DebugOverlay()
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debug.toggle() # show or hide FPS
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debug.draw(win.screen, {"hp": 100, "fps": win.clock.get_fps()})
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# Example Game
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from crystalwindow import *
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win = Window(800, 600, "My Cool Game")
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player = Player(100, 100)
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gravity = Gravity()
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def update(win):
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win.fill((25, 25, 40))
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player.update(win.keys)
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gravity.update(player)
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player.draw(win.screen)
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win.run(update)
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win.quit()
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# Default Logo
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There is a lil encoded PNG inside the file called:
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DEFAULT_LOGO_BASE64
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Its used when no icon is given.
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Set ur own like:
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Window(800, 600, "My Window", icon="MyIcon.png")
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or do whatever you want.. i guess.
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# Example Integration
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from crystalwindow import Window
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win = Window(800, 600, "My Window", icon="MyIcon.png")
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while win.running:
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win.check_events()
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win.fill((10, 10, 20))
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win.run()
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win.quit()
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# Credits
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Made by: CrystalBallyHereXD
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Framework: CrystalWindow
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Powered by: Pygame
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License: Free to use, modify, and vibe with it!
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crystalwindow/FileHelper.py,sha256=aUnnRG7UwvzJt-idjWjmpwy3RM6nqLlC3-7Bae6Yb94,5471
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crystalwindow/__init__.py,sha256=RZ_T8GATeL07wOu0voYFnJYAbohe0M4BKwkWktrlBq8,1681
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crystalwindow/animation.py,sha256=zHjrdBXQeyNaLAuaGPldJueX05OZ5j31YR8NizmR0uQ,427
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crystalwindow/assets.py,sha256=7npzf72pQhdoJOC4b_cBgznX-x1NZXrmI_rXIsNUTr4,1072
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crystalwindow/collision.py,sha256=hpkHTp_KparghVK-itp_rxuYdd2GbQMxICHlUBv0rSw,472
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crystalwindow/draw_helpers.py,sha256=HqjI5fTbdnA55g4LKYEuMUdIjrWaBm2U8RmeUXjcQGw,821
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crystalwindow/draw_rects.py,sha256=o7siET3y35N2LPeNBGe8QhsQbOH8J-xF6fOUz07rymU,1484
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crystalwindow/draw_text_helper.py,sha256=qv5fFCuTCKWeGDk9Z_ZpOzrTFP8YYwlgQrrorwrq9Hg,1298
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crystalwindow/draw_tool.py,sha256=1YYEqjmgt4HpV3S15sTjCSmcqgHup4fD8gskTkxU0t4,1638
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crystalwindow/fun_helpers.py,sha256=fo5yTwGENltdtVIVwgITtUkvzpsImujOcqTxe8XPzR8,760
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crystalwindow/gravity.py,sha256=tMctHYubpcUJRogz4kNg3XZGDPE3605zON-4YumiVGo,2752
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crystalwindow/gui.py,sha256=w5CjHkYOJbM1FR2SfpcaPSgLOzryLadihvW53tayiGU,2231
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crystalwindow/gui_ext.py,sha256=dJavRaffWr_pL8Qc9b7j8muI1zTLIIJ0hAGDOrFQB1s,2444
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crystalwindow/math.py,sha256=slOY3KQZ99VDMUMxsSJabMyRtJcwVzEyxR2RoXspHho,963
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crystalwindow/player.py,sha256=4wpIdUZLTlRXV8fDRQ11yVJRbx_cv8Ekpn2y7pQGgAQ,3442
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crystalwindow/sprites.py,sha256=9_3chojuLKVBtd2UJR8fsUSRexMx22rQKognsAxfw70,1171
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crystalwindow/tilemap.py,sha256=PHoKL1eWuNeHIf0w-Jh5MGdQGEgklVsxqqJOS-GNMKI,322
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crystalwindow/ver_warner.py,sha256=thSnZKejMUtjXlNtMfX_GiuOjBo_-TCF3ETOZRQkcq0,2042
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crystalwindow/window.py,sha256=JmWjR0aOm4Q8OoboqDHzGKqUmxlAJbj37KBBY0QPjrs,17779
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crystalwindow/Icons/default_icon.png,sha256=Loq27Pxb8Wb3Sz-XwtNF1RmlLNxR4TcfOWfK-1lWcII,7724
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crystalwindow/gametests/__init__.py,sha256=-CQ2bIDMe4v2dzTuYcu9GshVGZC8d5yQVPW53Q8D4-E,434
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crystalwindow/gametests/__main__.py,sha256=R3Q6MiMOI4YenZCqY4AmWWYI8t26cKxhz-lVKuXACPM,637
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crystalwindow/gametests/gravitytest.py,sha256=mMqOkjJTbpa_XgHHBSIcVt9zfE8yW6rd7KuKgANS7Gc,1264
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crystalwindow/gametests/guitesting.py,sha256=SrOssY5peCQEV6TQ1AiOWtjb9phVGdRzW-QzIl_MX5Q,1920
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MIT License
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Copyright (c) 2025 C
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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copies or substantial portions of the Software.
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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Metadata-Version: 2.4
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Name: crystalwindow
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pygame but easier!. Made by CrystalBallyHereXD!
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crystalwindow-1.4.8.dist-info/RECORD,,
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