crimsonland 0.1.0.dev15__py3-none-any.whl → 0.1.0.dev16__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- crimson/cli.py +61 -0
- crimson/creatures/damage.py +111 -36
- crimson/creatures/runtime.py +246 -156
- crimson/creatures/spawn.py +7 -3
- crimson/demo.py +38 -45
- crimson/effects.py +7 -13
- crimson/frontend/high_scores_layout.py +81 -0
- crimson/frontend/panels/base.py +4 -1
- crimson/frontend/panels/controls.py +0 -15
- crimson/frontend/panels/databases.py +291 -3
- crimson/frontend/panels/mods.py +0 -15
- crimson/frontend/panels/play_game.py +0 -16
- crimson/game.py +441 -1
- crimson/gameplay.py +905 -569
- crimson/modes/base_gameplay_mode.py +33 -12
- crimson/modes/components/__init__.py +2 -0
- crimson/modes/components/highscore_record_builder.py +58 -0
- crimson/modes/components/perk_menu_controller.py +325 -0
- crimson/modes/quest_mode.py +58 -273
- crimson/modes/rush_mode.py +12 -43
- crimson/modes/survival_mode.py +71 -328
- crimson/modes/tutorial_mode.py +46 -247
- crimson/modes/typo_mode.py +11 -38
- crimson/oracle.py +396 -0
- crimson/perks.py +5 -2
- crimson/player_damage.py +94 -37
- crimson/projectiles.py +539 -320
- crimson/render/projectile_draw_registry.py +637 -0
- crimson/render/projectile_render_registry.py +110 -0
- crimson/render/secondary_projectile_draw_registry.py +206 -0
- crimson/render/world_renderer.py +58 -707
- crimson/sim/world_state.py +118 -61
- crimson/typo/spawns.py +5 -12
- crimson/ui/demo_trial_overlay.py +3 -11
- crimson/ui/formatting.py +24 -0
- crimson/ui/game_over.py +12 -58
- crimson/ui/hud.py +72 -39
- crimson/ui/layout.py +20 -0
- crimson/ui/perk_menu.py +9 -34
- crimson/ui/quest_results.py +12 -64
- crimson/ui/text_input.py +20 -0
- crimson/views/_ui_helpers.py +27 -0
- crimson/views/aim_debug.py +15 -32
- crimson/views/animations.py +18 -28
- crimson/views/arsenal_debug.py +22 -32
- crimson/views/bonuses.py +23 -36
- crimson/views/camera_debug.py +16 -29
- crimson/views/camera_shake.py +9 -33
- crimson/views/corpse_stamp_debug.py +13 -21
- crimson/views/decals_debug.py +36 -23
- crimson/views/fonts.py +8 -25
- crimson/views/ground.py +4 -21
- crimson/views/lighting_debug.py +42 -45
- crimson/views/particles.py +33 -42
- crimson/views/perk_menu_debug.py +3 -10
- crimson/views/player.py +50 -44
- crimson/views/player_sprite_debug.py +24 -31
- crimson/views/projectile_fx.py +57 -52
- crimson/views/projectile_render_debug.py +24 -33
- crimson/views/projectiles.py +24 -37
- crimson/views/spawn_plan.py +13 -29
- crimson/views/sprites.py +14 -29
- crimson/views/terrain.py +6 -23
- crimson/views/ui.py +7 -24
- crimson/views/wicons.py +28 -33
- {crimsonland-0.1.0.dev15.dist-info → crimsonland-0.1.0.dev16.dist-info}/METADATA +1 -1
- {crimsonland-0.1.0.dev15.dist-info → crimsonland-0.1.0.dev16.dist-info}/RECORD +72 -64
- {crimsonland-0.1.0.dev15.dist-info → crimsonland-0.1.0.dev16.dist-info}/WHEEL +2 -2
- grim/config.py +29 -1
- grim/console.py +7 -10
- grim/math.py +12 -0
- crimson/.DS_Store +0 -0
- crimson/creatures/.DS_Store +0 -0
- grim/.DS_Store +0 -0
- {crimsonland-0.1.0.dev15.dist-info → crimsonland-0.1.0.dev16.dist-info}/entry_points.txt +0 -0
crimson/render/world_renderer.py
CHANGED
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@@ -18,14 +18,14 @@ from ..gameplay import bonus_find_aim_hover_entry, perk_active
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18
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from ..perks import PerkId
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from ..projectiles import ProjectileTypeId
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from ..sim.world_defs import (
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BEAM_TYPES,
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CREATURE_ANIM,
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CREATURE_ASSET,
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ION_TYPES,
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KNOWN_PROJ_FRAMES,
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PLASMA_PARTICLE_TYPES,
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)
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from ..weapons import WEAPON_BY_ID
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from .projectile_draw_registry import ProjectileDrawCtx, draw_projectile_from_registry
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from .projectile_render_registry import known_proj_rgb
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from .secondary_projectile_draw_registry import SecondaryProjectileDrawCtx, draw_secondary_projectile_from_registry
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if TYPE_CHECKING:
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from ..game_world import GameWorld
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@@ -662,570 +662,22 @@ class WorldRenderer:
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662
662
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life = float(getattr(proj, "life_timer", 0.0))
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663
663
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angle = float(getattr(proj, "angle", 0.0))
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664
664
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665
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666
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667
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669
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670
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671
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672
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675
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678
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679
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680
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681
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float(self.bullet_texture.width),
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float(self.bullet_texture.height),
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)
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684
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dst = rl.Rectangle(float(sx), float(sy), size, size)
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685
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origin = rl.Vector2(size * 0.5, size * 0.5)
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686
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tint = rl.Color(220, 220, 220, alpha_byte)
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687
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rl.draw_texture_pro(self.bullet_texture, src, dst, origin, float(angle * _RAD_TO_DEG), tint)
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688
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drawn = True
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689
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if drawn:
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return
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693
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if type_id in PLASMA_PARTICLE_TYPES and self.particles_texture is not None:
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694
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particles_texture = self.particles_texture
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695
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atlas = EFFECT_ID_ATLAS_TABLE_BY_ID.get(0x0D)
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696
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if atlas is not None:
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697
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grid = SIZE_CODE_GRID.get(int(atlas.size_code))
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if grid:
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cell_w = float(particles_texture.width) / float(grid)
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cell_h = float(particles_texture.height) / float(grid)
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frame = int(atlas.frame)
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702
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col = frame % grid
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703
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row = frame // grid
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704
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src = rl.Rectangle(
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705
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cell_w * float(col),
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706
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cell_h * float(row),
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707
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max(0.0, cell_w - 2.0),
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max(0.0, cell_h - 2.0),
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709
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)
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710
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711
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speed_scale = float(getattr(proj, "speed_scale", 1.0))
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712
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fx_detail_1 = bool(self.config.data.get("fx_detail_1", 0)) if self.config is not None else True
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713
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714
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rgb = (1.0, 1.0, 1.0)
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spacing = 2.1
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seg_limit = 3
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tail_size = 12.0
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head_size = 16.0
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head_alpha_mul = 0.45
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720
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aura_rgb = rgb
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721
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aura_size = 120.0
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aura_alpha_mul = 0.15
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723
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724
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if type_id == int(ProjectileTypeId.PLASMA_RIFLE):
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spacing = 2.5
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726
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seg_limit = 8
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727
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tail_size = 22.0
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728
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head_size = 56.0
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729
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aura_size = 256.0
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730
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aura_alpha_mul = 0.3
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731
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elif type_id == int(ProjectileTypeId.PLASMA_MINIGUN):
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spacing = 2.1
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seg_limit = 3
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734
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tail_size = 12.0
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735
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head_size = 16.0
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736
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aura_size = 120.0
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737
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aura_alpha_mul = 0.15
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738
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elif type_id == int(ProjectileTypeId.PLASMA_CANNON):
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739
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spacing = 2.6
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740
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seg_limit = 18
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741
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tail_size = 44.0
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742
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head_size = 84.0
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743
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aura_size = 256.0
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744
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# In the decompile, cannon reuses the tail alpha for the aura (0.4).
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745
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aura_alpha_mul = 0.4
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746
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elif type_id == int(ProjectileTypeId.SPIDER_PLASMA):
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747
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rgb = (0.3, 1.0, 0.3)
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748
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aura_rgb = rgb
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749
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elif type_id == int(ProjectileTypeId.SHRINKIFIER):
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750
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rgb = (0.3, 0.3, 1.0)
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751
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aura_rgb = rgb
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752
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753
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if life >= 0.4:
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754
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# Reconstruct the tail length heuristic used by the native render path.
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755
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seg_count = int(float(getattr(proj, "base_damage", 0.0)))
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756
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if seg_count < 0:
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757
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seg_count = 0
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758
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seg_count //= 5
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759
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if seg_count > seg_limit:
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760
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seg_count = seg_limit
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761
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-
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762
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# The stored projectile angle is rotated by +pi/2 vs travel direction.
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763
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dir_x = math.cos(angle + math.pi / 2.0) * speed_scale
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764
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dir_y = math.sin(angle + math.pi / 2.0) * speed_scale
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765
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766
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tail_tint = self._color_from_rgba((rgb[0], rgb[1], rgb[2], alpha * 0.4))
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767
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head_tint = self._color_from_rgba((rgb[0], rgb[1], rgb[2], alpha * head_alpha_mul))
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768
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aura_tint = self._color_from_rgba((aura_rgb[0], aura_rgb[1], aura_rgb[2], alpha * aura_alpha_mul))
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769
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770
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rl.begin_blend_mode(rl.BLEND_ADDITIVE)
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771
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772
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if seg_count > 0:
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773
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size = tail_size * scale
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774
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origin = rl.Vector2(size * 0.5, size * 0.5)
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775
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step_x = dir_x * spacing
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776
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step_y = dir_y * spacing
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777
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for idx in range(seg_count):
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778
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px = pos_x + float(idx) * step_x
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779
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py = pos_y + float(idx) * step_y
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780
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psx, psy = self.world_to_screen(px, py)
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781
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dst = rl.Rectangle(float(psx), float(psy), float(size), float(size))
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782
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rl.draw_texture_pro(particles_texture, src, dst, origin, 0.0, tail_tint)
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783
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784
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size = head_size * scale
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785
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origin = rl.Vector2(size * 0.5, size * 0.5)
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786
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dst = rl.Rectangle(float(sx), float(sy), float(size), float(size))
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787
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rl.draw_texture_pro(particles_texture, src, dst, origin, 0.0, head_tint)
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788
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789
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if fx_detail_1:
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790
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size = aura_size * scale
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791
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origin = rl.Vector2(size * 0.5, size * 0.5)
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792
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dst = rl.Rectangle(float(sx), float(sy), float(size), float(size))
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793
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rl.draw_texture_pro(particles_texture, src, dst, origin, 0.0, aura_tint)
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794
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-
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795
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rl.end_blend_mode()
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796
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-
return
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797
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-
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798
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fade = clamp(life * 2.5, 0.0, 1.0)
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799
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fade_alpha = fade * alpha
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800
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if fade_alpha > 1e-3:
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801
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tint = self._color_from_rgba((1.0, 1.0, 1.0, fade_alpha))
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802
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size = 56.0 * scale
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803
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dst = rl.Rectangle(float(sx), float(sy), float(size), float(size))
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804
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origin = rl.Vector2(size * 0.5, size * 0.5)
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805
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rl.begin_blend_mode(rl.BLEND_ADDITIVE)
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806
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rl.draw_texture_pro(particles_texture, src, dst, origin, 0.0, tint)
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807
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rl.end_blend_mode()
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808
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-
return
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809
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-
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810
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if type_id in BEAM_TYPES and texture is not None:
|
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811
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# Ion weapons and Fire Bullets use the projs.png streak effect (and Ion adds chain arcs on impact).
|
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812
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grid = 4
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813
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frame = 2
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814
|
-
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815
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is_fire_bullets = type_id == int(ProjectileTypeId.FIRE_BULLETS)
|
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816
|
-
is_ion = type_id in ION_TYPES
|
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817
|
-
|
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818
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-
ox = float(getattr(proj, "origin_x", pos_x))
|
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819
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oy = float(getattr(proj, "origin_y", pos_y))
|
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820
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dx = pos_x - ox
|
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821
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dy = pos_y - oy
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822
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dist = math.hypot(dx, dy)
|
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823
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if dist <= 1e-6:
|
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824
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return
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825
|
-
|
|
826
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dir_x = dx / dist
|
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827
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dir_y = dy / dist
|
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828
|
-
|
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829
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# In the native renderer, Ion Gun Master increases the chain effect thickness and reach.
|
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830
|
-
perk_scale = 1.0
|
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831
|
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if any(perk_active(player, PerkId.ION_GUN_MASTER) for player in self.players):
|
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832
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perk_scale = 1.2
|
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833
|
-
|
|
834
|
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if type_id == int(ProjectileTypeId.ION_MINIGUN):
|
|
835
|
-
effect_scale = 1.05
|
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836
|
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elif type_id == int(ProjectileTypeId.ION_RIFLE):
|
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837
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effect_scale = 2.2
|
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838
|
-
elif type_id == int(ProjectileTypeId.ION_CANNON):
|
|
839
|
-
effect_scale = 3.5
|
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840
|
-
else:
|
|
841
|
-
effect_scale = 0.8
|
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842
|
-
|
|
843
|
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if life >= 0.4:
|
|
844
|
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base_alpha = alpha
|
|
845
|
-
else:
|
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846
|
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fade = clamp(life * 2.5, 0.0, 1.0)
|
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847
|
-
base_alpha = fade * alpha
|
|
848
|
-
|
|
849
|
-
if base_alpha <= 1e-3:
|
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850
|
-
return
|
|
851
|
-
|
|
852
|
-
streak_rgb = (1.0, 0.6, 0.1) if is_fire_bullets else (0.5, 0.6, 1.0)
|
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853
|
-
head_rgb = (1.0, 1.0, 0.7)
|
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854
|
-
|
|
855
|
-
# Only draw the last 256 units of the path.
|
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856
|
-
start = 0.0
|
|
857
|
-
span = dist
|
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858
|
-
if dist > 256.0:
|
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859
|
-
start = dist - 256.0
|
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860
|
-
span = 256.0
|
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861
|
-
|
|
862
|
-
step = min(effect_scale * 3.1, 9.0)
|
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863
|
-
sprite_scale = effect_scale * scale
|
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864
|
-
|
|
865
|
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rl.begin_blend_mode(rl.BLEND_ADDITIVE)
|
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866
|
-
|
|
867
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s = start
|
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868
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while s < dist:
|
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869
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t = (s - start) / span if span > 1e-6 else 1.0
|
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870
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seg_alpha = t * base_alpha
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871
|
-
if seg_alpha > 1e-3:
|
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872
|
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px = ox + dir_x * s
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873
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py = oy + dir_y * s
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874
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psx, psy = self.world_to_screen(px, py)
|
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875
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tint = self._color_from_rgba((streak_rgb[0], streak_rgb[1], streak_rgb[2], seg_alpha))
|
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876
|
-
self._draw_atlas_sprite(
|
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877
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-
texture,
|
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878
|
-
grid=grid,
|
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879
|
-
frame=frame,
|
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880
|
-
x=psx,
|
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881
|
-
y=psy,
|
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882
|
-
scale=sprite_scale,
|
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883
|
-
rotation_rad=angle,
|
|
884
|
-
tint=tint,
|
|
885
|
-
)
|
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886
|
-
s += step
|
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887
|
-
|
|
888
|
-
if life >= 0.4:
|
|
889
|
-
head_tint = self._color_from_rgba((head_rgb[0], head_rgb[1], head_rgb[2], base_alpha))
|
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890
|
-
self._draw_atlas_sprite(
|
|
891
|
-
texture,
|
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892
|
-
grid=grid,
|
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893
|
-
frame=frame,
|
|
894
|
-
x=sx,
|
|
895
|
-
y=sy,
|
|
896
|
-
scale=sprite_scale,
|
|
897
|
-
rotation_rad=angle,
|
|
898
|
-
tint=head_tint,
|
|
899
|
-
)
|
|
900
|
-
|
|
901
|
-
# Fire Bullets renders an extra particles.png overlay in a later pass.
|
|
902
|
-
if is_fire_bullets and self.particles_texture is not None:
|
|
903
|
-
particles_texture = self.particles_texture
|
|
904
|
-
atlas = EFFECT_ID_ATLAS_TABLE_BY_ID.get(0x0D)
|
|
905
|
-
if atlas is not None:
|
|
906
|
-
grid = SIZE_CODE_GRID.get(int(atlas.size_code))
|
|
907
|
-
if grid:
|
|
908
|
-
cell_w = float(particles_texture.width) / float(grid)
|
|
909
|
-
cell_h = float(particles_texture.height) / float(grid)
|
|
910
|
-
frame = int(atlas.frame)
|
|
911
|
-
col = frame % grid
|
|
912
|
-
row = frame // grid
|
|
913
|
-
src = rl.Rectangle(
|
|
914
|
-
cell_w * float(col),
|
|
915
|
-
cell_h * float(row),
|
|
916
|
-
max(0.0, cell_w - 2.0),
|
|
917
|
-
max(0.0, cell_h - 2.0),
|
|
918
|
-
)
|
|
919
|
-
tint = self._color_from_rgba((1.0, 1.0, 1.0, alpha))
|
|
920
|
-
size = 64.0 * scale
|
|
921
|
-
dst = rl.Rectangle(float(sx), float(sy), float(size), float(size))
|
|
922
|
-
origin = rl.Vector2(size * 0.5, size * 0.5)
|
|
923
|
-
rl.draw_texture_pro(particles_texture, src, dst, origin, float(angle * _RAD_TO_DEG), tint)
|
|
924
|
-
else:
|
|
925
|
-
# Native draws a small blue "core" at the head during the fade stage (life_timer < 0.4).
|
|
926
|
-
core_tint = self._color_from_rgba((0.5, 0.6, 1.0, base_alpha))
|
|
927
|
-
self._draw_atlas_sprite(
|
|
928
|
-
texture,
|
|
929
|
-
grid=grid,
|
|
930
|
-
frame=frame,
|
|
931
|
-
x=sx,
|
|
932
|
-
y=sy,
|
|
933
|
-
scale=1.0 * scale,
|
|
934
|
-
rotation_rad=angle,
|
|
935
|
-
tint=core_tint,
|
|
936
|
-
)
|
|
937
|
-
|
|
938
|
-
if is_ion:
|
|
939
|
-
# Native: chain reach is derived from the streak scale (`fVar29 * perk_scale * 40.0`).
|
|
940
|
-
radius = effect_scale * perk_scale * 40.0
|
|
941
|
-
|
|
942
|
-
# Native iterates via creature_find_in_radius(pos, radius, start_index) in pool order.
|
|
943
|
-
targets: list[object] = []
|
|
944
|
-
for creature in self.creatures.entries[1:]:
|
|
945
|
-
if not creature.active:
|
|
946
|
-
continue
|
|
947
|
-
if float(getattr(creature, "hitbox_size", 0.0)) <= 5.0:
|
|
948
|
-
continue
|
|
949
|
-
d = math.hypot(float(creature.x) - pos_x, float(creature.y) - pos_y)
|
|
950
|
-
threshold = float(creature.size) * 0.14285715 + 3.0
|
|
951
|
-
if d - radius < threshold:
|
|
952
|
-
targets.append(creature)
|
|
953
|
-
|
|
954
|
-
inner_half = 10.0 * perk_scale * scale
|
|
955
|
-
outer_half = 14.0 * perk_scale * scale
|
|
956
|
-
u = 0.625
|
|
957
|
-
v0 = 0.0
|
|
958
|
-
v1 = 0.25
|
|
959
|
-
|
|
960
|
-
glow_targets: list[object] = []
|
|
961
|
-
rl.rl_set_texture(texture.id)
|
|
962
|
-
rl.rl_begin(rl.RL_QUADS)
|
|
963
|
-
|
|
964
|
-
for creature in targets:
|
|
965
|
-
tx, ty = self.world_to_screen(float(creature.x), float(creature.y))
|
|
966
|
-
ddx = tx - sx
|
|
967
|
-
ddy = ty - sy
|
|
968
|
-
dlen = math.hypot(ddx, ddy)
|
|
969
|
-
if dlen <= 1e-3:
|
|
970
|
-
continue
|
|
971
|
-
glow_targets.append(creature)
|
|
972
|
-
inv = 1.0 / dlen
|
|
973
|
-
nx = ddx * inv
|
|
974
|
-
ny = ddy * inv
|
|
975
|
-
px = -ny
|
|
976
|
-
py = nx
|
|
977
|
-
|
|
978
|
-
# Outer strip (softer).
|
|
979
|
-
half = outer_half
|
|
980
|
-
off_x = px * half
|
|
981
|
-
off_y = py * half
|
|
982
|
-
x0 = sx - off_x
|
|
983
|
-
y0 = sy - off_y
|
|
984
|
-
x1 = sx + off_x
|
|
985
|
-
y1 = sy + off_y
|
|
986
|
-
x2 = tx + off_x
|
|
987
|
-
y2 = ty + off_y
|
|
988
|
-
x3 = tx - off_x
|
|
989
|
-
y3 = ty - off_y
|
|
990
|
-
|
|
991
|
-
outer_tint = self._color_from_rgba((0.5, 0.6, 1.0, base_alpha))
|
|
992
|
-
rl.rl_color4ub(outer_tint.r, outer_tint.g, outer_tint.b, outer_tint.a)
|
|
993
|
-
rl.rl_tex_coord2f(u, v0)
|
|
994
|
-
rl.rl_vertex2f(x0, y0)
|
|
995
|
-
rl.rl_tex_coord2f(u, v1)
|
|
996
|
-
rl.rl_vertex2f(x1, y1)
|
|
997
|
-
rl.rl_tex_coord2f(u, v1)
|
|
998
|
-
rl.rl_vertex2f(x2, y2)
|
|
999
|
-
rl.rl_tex_coord2f(u, v0)
|
|
1000
|
-
rl.rl_vertex2f(x3, y3)
|
|
1001
|
-
|
|
1002
|
-
# Inner strip (brighter).
|
|
1003
|
-
half = inner_half
|
|
1004
|
-
off_x = px * half
|
|
1005
|
-
off_y = py * half
|
|
1006
|
-
x0 = sx - off_x
|
|
1007
|
-
y0 = sy - off_y
|
|
1008
|
-
x1 = sx + off_x
|
|
1009
|
-
y1 = sy + off_y
|
|
1010
|
-
x2 = tx + off_x
|
|
1011
|
-
y2 = ty + off_y
|
|
1012
|
-
x3 = tx - off_x
|
|
1013
|
-
y3 = ty - off_y
|
|
1014
|
-
|
|
1015
|
-
inner_tint = self._color_from_rgba((0.5, 0.6, 1.0, base_alpha))
|
|
1016
|
-
rl.rl_color4ub(inner_tint.r, inner_tint.g, inner_tint.b, inner_tint.a)
|
|
1017
|
-
rl.rl_tex_coord2f(u, v0)
|
|
1018
|
-
rl.rl_vertex2f(x0, y0)
|
|
1019
|
-
rl.rl_tex_coord2f(u, v1)
|
|
1020
|
-
rl.rl_vertex2f(x1, y1)
|
|
1021
|
-
rl.rl_tex_coord2f(u, v1)
|
|
1022
|
-
rl.rl_vertex2f(x2, y2)
|
|
1023
|
-
rl.rl_tex_coord2f(u, v0)
|
|
1024
|
-
rl.rl_vertex2f(x3, y3)
|
|
1025
|
-
|
|
1026
|
-
rl.rl_end()
|
|
1027
|
-
rl.rl_set_texture(0)
|
|
1028
|
-
|
|
1029
|
-
for creature in glow_targets:
|
|
1030
|
-
tx, ty = self.world_to_screen(float(creature.x), float(creature.y))
|
|
1031
|
-
target_tint = self._color_from_rgba((0.5, 0.6, 1.0, base_alpha))
|
|
1032
|
-
self._draw_atlas_sprite(
|
|
1033
|
-
texture,
|
|
1034
|
-
grid=grid,
|
|
1035
|
-
frame=frame,
|
|
1036
|
-
x=tx,
|
|
1037
|
-
y=ty,
|
|
1038
|
-
scale=sprite_scale,
|
|
1039
|
-
rotation_rad=0.0,
|
|
1040
|
-
tint=target_tint,
|
|
1041
|
-
)
|
|
1042
|
-
|
|
1043
|
-
rl.end_blend_mode()
|
|
1044
|
-
return
|
|
1045
|
-
|
|
1046
|
-
if type_id == int(ProjectileTypeId.PULSE_GUN) and texture is not None:
|
|
1047
|
-
mapping = KNOWN_PROJ_FRAMES.get(type_id)
|
|
1048
|
-
if mapping is None:
|
|
1049
|
-
return
|
|
1050
|
-
grid, frame = mapping
|
|
1051
|
-
cell_w = float(texture.width) / float(grid)
|
|
1052
|
-
|
|
1053
|
-
if life >= 0.4:
|
|
1054
|
-
ox = float(getattr(proj, "origin_x", pos_x))
|
|
1055
|
-
oy = float(getattr(proj, "origin_y", pos_y))
|
|
1056
|
-
dist = math.hypot(pos_x - ox, pos_y - oy)
|
|
1057
|
-
|
|
1058
|
-
desired_size = dist * 0.16 * scale
|
|
1059
|
-
if desired_size <= 1e-3:
|
|
1060
|
-
return
|
|
1061
|
-
sprite_scale = desired_size / cell_w if cell_w > 1e-6 else 0.0
|
|
1062
|
-
if sprite_scale <= 1e-6:
|
|
1063
|
-
return
|
|
1064
|
-
|
|
1065
|
-
tint = self._color_from_rgba((0.1, 0.6, 0.2, alpha * 0.7))
|
|
1066
|
-
rl.begin_blend_mode(rl.BLEND_ADDITIVE)
|
|
1067
|
-
self._draw_atlas_sprite(
|
|
1068
|
-
texture,
|
|
1069
|
-
grid=grid,
|
|
1070
|
-
frame=frame,
|
|
1071
|
-
x=sx,
|
|
1072
|
-
y=sy,
|
|
1073
|
-
scale=sprite_scale,
|
|
1074
|
-
rotation_rad=angle,
|
|
1075
|
-
tint=tint,
|
|
1076
|
-
)
|
|
1077
|
-
rl.end_blend_mode()
|
|
1078
|
-
return
|
|
1079
|
-
|
|
1080
|
-
fade = clamp(life * 2.5, 0.0, 1.0)
|
|
1081
|
-
fade_alpha = fade * alpha
|
|
1082
|
-
if fade_alpha <= 1e-3:
|
|
1083
|
-
return
|
|
1084
|
-
|
|
1085
|
-
desired_size = 56.0 * scale
|
|
1086
|
-
sprite_scale = desired_size / cell_w if cell_w > 1e-6 else 0.0
|
|
1087
|
-
if sprite_scale <= 1e-6:
|
|
1088
|
-
return
|
|
1089
|
-
|
|
1090
|
-
tint = self._color_from_rgba((1.0, 1.0, 1.0, fade_alpha))
|
|
1091
|
-
rl.begin_blend_mode(rl.BLEND_ADDITIVE)
|
|
1092
|
-
self._draw_atlas_sprite(
|
|
1093
|
-
texture,
|
|
1094
|
-
grid=grid,
|
|
1095
|
-
frame=frame,
|
|
1096
|
-
x=sx,
|
|
1097
|
-
y=sy,
|
|
1098
|
-
scale=sprite_scale,
|
|
1099
|
-
rotation_rad=angle,
|
|
1100
|
-
tint=tint,
|
|
1101
|
-
)
|
|
1102
|
-
rl.end_blend_mode()
|
|
1103
|
-
return
|
|
1104
|
-
|
|
1105
|
-
if type_id in (int(ProjectileTypeId.SPLITTER_GUN), int(ProjectileTypeId.BLADE_GUN)) and texture is not None:
|
|
1106
|
-
mapping = KNOWN_PROJ_FRAMES.get(type_id)
|
|
1107
|
-
if mapping is None:
|
|
1108
|
-
return
|
|
1109
|
-
grid, frame = mapping
|
|
1110
|
-
cell_w = float(texture.width) / float(grid)
|
|
1111
|
-
|
|
1112
|
-
if life < 0.4:
|
|
1113
|
-
return
|
|
1114
|
-
|
|
1115
|
-
ox = float(getattr(proj, "origin_x", pos_x))
|
|
1116
|
-
oy = float(getattr(proj, "origin_y", pos_y))
|
|
1117
|
-
dist = math.hypot(pos_x - ox, pos_y - oy)
|
|
1118
|
-
|
|
1119
|
-
desired_size = min(dist, 20.0) * scale
|
|
1120
|
-
if desired_size <= 1e-3:
|
|
1121
|
-
return
|
|
1122
|
-
|
|
1123
|
-
sprite_scale = desired_size / cell_w if cell_w > 1e-6 else 0.0
|
|
1124
|
-
if sprite_scale <= 1e-6:
|
|
1125
|
-
return
|
|
1126
|
-
|
|
1127
|
-
rotation_rad = angle
|
|
1128
|
-
rgb = (1.0, 1.0, 1.0)
|
|
1129
|
-
if type_id == int(ProjectileTypeId.BLADE_GUN):
|
|
1130
|
-
rotation_rad = float(int(proj_index)) * 0.1 - float(self._elapsed_ms) * 0.1
|
|
1131
|
-
rgb = (0.8, 0.8, 0.8)
|
|
1132
|
-
|
|
1133
|
-
tint = self._color_from_rgba((rgb[0], rgb[1], rgb[2], alpha))
|
|
1134
|
-
self._draw_atlas_sprite(
|
|
1135
|
-
texture,
|
|
1136
|
-
grid=grid,
|
|
1137
|
-
frame=frame,
|
|
1138
|
-
x=sx,
|
|
1139
|
-
y=sy,
|
|
1140
|
-
scale=sprite_scale,
|
|
1141
|
-
rotation_rad=rotation_rad,
|
|
1142
|
-
tint=tint,
|
|
1143
|
-
)
|
|
1144
|
-
return
|
|
1145
|
-
|
|
1146
|
-
if type_id == int(ProjectileTypeId.PLAGUE_SPREADER) and texture is not None:
|
|
1147
|
-
grid = 4
|
|
1148
|
-
frame = 2
|
|
1149
|
-
cell_w = float(texture.width) / float(grid)
|
|
1150
|
-
|
|
1151
|
-
if life >= 0.4:
|
|
1152
|
-
tint = self._color_from_rgba((1.0, 1.0, 1.0, alpha))
|
|
1153
|
-
|
|
1154
|
-
def draw_plague_quad(*, px: float, py: float, size: float) -> None:
|
|
1155
|
-
size = float(size)
|
|
1156
|
-
if size <= 1e-3:
|
|
1157
|
-
return
|
|
1158
|
-
desired_size = size * scale
|
|
1159
|
-
sprite_scale = desired_size / cell_w if cell_w > 1e-6 else 0.0
|
|
1160
|
-
if sprite_scale <= 1e-6:
|
|
1161
|
-
return
|
|
1162
|
-
psx, psy = self.world_to_screen(px, py)
|
|
1163
|
-
self._draw_atlas_sprite(
|
|
1164
|
-
texture,
|
|
1165
|
-
grid=grid,
|
|
1166
|
-
frame=frame,
|
|
1167
|
-
x=psx,
|
|
1168
|
-
y=psy,
|
|
1169
|
-
scale=sprite_scale,
|
|
1170
|
-
rotation_rad=0.0,
|
|
1171
|
-
tint=tint,
|
|
1172
|
-
)
|
|
1173
|
-
|
|
1174
|
-
draw_plague_quad(px=pos_x, py=pos_y, size=60.0)
|
|
1175
|
-
|
|
1176
|
-
offset_angle = angle + math.pi / 2.0
|
|
1177
|
-
draw_plague_quad(
|
|
1178
|
-
px=pos_x + math.cos(offset_angle) * 15.0,
|
|
1179
|
-
py=pos_y + math.sin(offset_angle) * 15.0,
|
|
1180
|
-
size=60.0,
|
|
1181
|
-
)
|
|
1182
|
-
|
|
1183
|
-
phase = float(int(proj_index)) + float(self._elapsed_ms) * 0.01
|
|
1184
|
-
cos_phase = math.cos(phase)
|
|
1185
|
-
sin_phase = math.sin(phase)
|
|
1186
|
-
draw_plague_quad(
|
|
1187
|
-
px=pos_x + cos_phase * cos_phase - 5.0,
|
|
1188
|
-
py=pos_y + sin_phase * 11.0 - 5.0,
|
|
1189
|
-
size=52.0,
|
|
1190
|
-
)
|
|
1191
|
-
|
|
1192
|
-
phase_120 = phase + 2.0943952
|
|
1193
|
-
sin_phase_120 = math.sin(phase_120)
|
|
1194
|
-
draw_plague_quad(
|
|
1195
|
-
px=pos_x + math.cos(phase_120) * 10.0,
|
|
1196
|
-
py=pos_y + sin_phase_120 * 10.0,
|
|
1197
|
-
size=62.0,
|
|
1198
|
-
)
|
|
1199
|
-
|
|
1200
|
-
phase_240 = phase + 4.1887903
|
|
1201
|
-
draw_plague_quad(
|
|
1202
|
-
px=pos_x + math.cos(phase_240) * 10.0,
|
|
1203
|
-
py=pos_y + math.sin(phase_240) * sin_phase_120,
|
|
1204
|
-
size=62.0,
|
|
1205
|
-
)
|
|
1206
|
-
return
|
|
1207
|
-
|
|
1208
|
-
fade = clamp(life * 2.5, 0.0, 1.0)
|
|
1209
|
-
fade_alpha = fade * alpha
|
|
1210
|
-
if fade_alpha <= 1e-3:
|
|
1211
|
-
return
|
|
1212
|
-
|
|
1213
|
-
desired_size = (fade * 40.0 + 32.0) * scale
|
|
1214
|
-
sprite_scale = desired_size / cell_w if cell_w > 1e-6 else 0.0
|
|
1215
|
-
if sprite_scale <= 1e-6:
|
|
1216
|
-
return
|
|
1217
|
-
|
|
1218
|
-
tint = self._color_from_rgba((1.0, 1.0, 1.0, fade_alpha))
|
|
1219
|
-
self._draw_atlas_sprite(
|
|
1220
|
-
texture,
|
|
1221
|
-
grid=grid,
|
|
1222
|
-
frame=frame,
|
|
1223
|
-
x=sx,
|
|
1224
|
-
y=sy,
|
|
1225
|
-
scale=sprite_scale,
|
|
1226
|
-
rotation_rad=0.0,
|
|
1227
|
-
tint=tint,
|
|
1228
|
-
)
|
|
665
|
+
ctx = ProjectileDrawCtx(
|
|
666
|
+
renderer=self,
|
|
667
|
+
proj=proj,
|
|
668
|
+
proj_index=int(proj_index),
|
|
669
|
+
texture=texture,
|
|
670
|
+
type_id=int(type_id),
|
|
671
|
+
pos_x=float(pos_x),
|
|
672
|
+
pos_y=float(pos_y),
|
|
673
|
+
sx=float(sx),
|
|
674
|
+
sy=float(sy),
|
|
675
|
+
life=float(life),
|
|
676
|
+
angle=float(angle),
|
|
677
|
+
scale=float(scale),
|
|
678
|
+
alpha=float(alpha),
|
|
679
|
+
)
|
|
680
|
+
if draw_projectile_from_registry(ctx):
|
|
1229
681
|
return
|
|
1230
682
|
|
|
1231
683
|
mapping = KNOWN_PROJ_FRAMES.get(type_id)
|
|
@@ -1234,18 +686,9 @@ class WorldRenderer:
|
|
|
1234
686
|
return
|
|
1235
687
|
grid, frame = mapping
|
|
1236
688
|
|
|
1237
|
-
color = rl.Color(240, 220, 160, 255)
|
|
1238
|
-
if type_id in (ProjectileTypeId.ION_RIFLE, ProjectileTypeId.ION_MINIGUN, ProjectileTypeId.ION_CANNON):
|
|
1239
|
-
color = rl.Color(120, 200, 255, 255)
|
|
1240
|
-
elif type_id == ProjectileTypeId.FIRE_BULLETS:
|
|
1241
|
-
color = rl.Color(255, 170, 90, 255)
|
|
1242
|
-
elif type_id == ProjectileTypeId.SHRINKIFIER:
|
|
1243
|
-
color = rl.Color(160, 255, 170, 255)
|
|
1244
|
-
elif type_id == ProjectileTypeId.BLADE_GUN:
|
|
1245
|
-
color = rl.Color(240, 120, 255, 255)
|
|
1246
|
-
|
|
1247
689
|
alpha_byte = int(clamp(clamp(life / 0.4, 0.0, 1.0) * 255.0 * alpha, 0.0, 255.0) + 0.5)
|
|
1248
|
-
|
|
690
|
+
r, g, b = known_proj_rgb(type_id)
|
|
691
|
+
tint = rl.Color(int(r), int(g), int(b), alpha_byte)
|
|
1249
692
|
self._draw_atlas_sprite(
|
|
1250
693
|
texture,
|
|
1251
694
|
grid=grid,
|
|
@@ -1439,135 +882,17 @@ class WorldRenderer:
|
|
|
1439
882
|
proj_type = int(getattr(proj, "type_id", 0))
|
|
1440
883
|
angle = float(getattr(proj, "angle", 0.0))
|
|
1441
884
|
|
|
1442
|
-
|
|
1443
|
-
|
|
1444
|
-
|
|
1445
|
-
|
|
1446
|
-
|
|
1447
|
-
|
|
1448
|
-
|
|
1449
|
-
|
|
1450
|
-
|
|
1451
|
-
|
|
1452
|
-
|
|
1453
|
-
elif proj_type == 4:
|
|
1454
|
-
base_size = 8.0
|
|
1455
|
-
sprite_scale = (base_size * scale) / cell_w
|
|
1456
|
-
|
|
1457
|
-
fx_detail_1 = bool(self.config.data.get("fx_detail_1", 0)) if self.config is not None else True
|
|
1458
|
-
if fx_detail_1 and self.particles_texture is not None:
|
|
1459
|
-
particles_texture = self.particles_texture
|
|
1460
|
-
atlas = EFFECT_ID_ATLAS_TABLE_BY_ID.get(0x0D)
|
|
1461
|
-
if atlas is not None:
|
|
1462
|
-
grid = SIZE_CODE_GRID.get(int(atlas.size_code))
|
|
1463
|
-
if grid:
|
|
1464
|
-
particle_cell_w = float(particles_texture.width) / float(grid)
|
|
1465
|
-
particle_cell_h = float(particles_texture.height) / float(grid)
|
|
1466
|
-
frame = int(atlas.frame)
|
|
1467
|
-
col = frame % grid
|
|
1468
|
-
row = frame // grid
|
|
1469
|
-
src = rl.Rectangle(
|
|
1470
|
-
particle_cell_w * float(col),
|
|
1471
|
-
particle_cell_h * float(row),
|
|
1472
|
-
max(0.0, particle_cell_w - 2.0),
|
|
1473
|
-
max(0.0, particle_cell_h - 2.0),
|
|
1474
|
-
)
|
|
1475
|
-
|
|
1476
|
-
dir_x = math.cos(angle - math.pi / 2.0)
|
|
1477
|
-
dir_y = math.sin(angle - math.pi / 2.0)
|
|
1478
|
-
|
|
1479
|
-
def _draw_rocket_fx(
|
|
1480
|
-
*,
|
|
1481
|
-
size: float,
|
|
1482
|
-
offset: float,
|
|
1483
|
-
rgba: tuple[float, float, float, float],
|
|
1484
|
-
) -> None:
|
|
1485
|
-
fx_alpha = rgba[3]
|
|
1486
|
-
if fx_alpha <= 1e-3:
|
|
1487
|
-
return
|
|
1488
|
-
tint = self._color_from_rgba(rgba)
|
|
1489
|
-
fx_sx = sx - dir_x * offset * scale
|
|
1490
|
-
fx_sy = sy - dir_y * offset * scale
|
|
1491
|
-
dst_size = size * scale
|
|
1492
|
-
dst = rl.Rectangle(float(fx_sx), float(fx_sy), float(dst_size), float(dst_size))
|
|
1493
|
-
origin = rl.Vector2(dst_size * 0.5, dst_size * 0.5)
|
|
1494
|
-
rl.draw_texture_pro(particles_texture, src, dst, origin, 0.0, tint)
|
|
1495
|
-
|
|
1496
|
-
rl.begin_blend_mode(rl.BLEND_ADDITIVE)
|
|
1497
|
-
# Large bloom around the rocket (effect_id=0x0D).
|
|
1498
|
-
_draw_rocket_fx(size=140.0, offset=5.0, rgba=(1.0, 1.0, 1.0, alpha * 0.48))
|
|
1499
|
-
|
|
1500
|
-
if proj_type == 4:
|
|
1501
|
-
_draw_rocket_fx(size=30.0, offset=9.0, rgba=(0.7, 0.7, 1.0, alpha * 0.158))
|
|
1502
|
-
elif proj_type == 2:
|
|
1503
|
-
_draw_rocket_fx(size=40.0, offset=9.0, rgba=(1.0, 1.0, 1.0, alpha * 0.58))
|
|
1504
|
-
else:
|
|
1505
|
-
_draw_rocket_fx(size=60.0, offset=9.0, rgba=(1.0, 1.0, 1.0, alpha * 0.68))
|
|
1506
|
-
|
|
1507
|
-
rl.end_blend_mode()
|
|
1508
|
-
self._draw_atlas_sprite(
|
|
1509
|
-
texture,
|
|
1510
|
-
grid=4,
|
|
1511
|
-
frame=3,
|
|
1512
|
-
x=sx,
|
|
1513
|
-
y=sy,
|
|
1514
|
-
scale=sprite_scale,
|
|
1515
|
-
rotation_rad=angle,
|
|
1516
|
-
tint=base_tint,
|
|
1517
|
-
)
|
|
1518
|
-
return
|
|
1519
|
-
|
|
1520
|
-
if proj_type == 4:
|
|
1521
|
-
rl.draw_circle(int(sx), int(sy), max(1.0, 12.0 * scale), rl.Color(200, 120, 255, int(255 * alpha + 0.5)))
|
|
1522
|
-
return
|
|
1523
|
-
if proj_type == 3:
|
|
1524
|
-
# Secondary projectile detonation visuals (secondary_projectile_update + render).
|
|
1525
|
-
t = clamp(float(getattr(proj, "vel_x", 0.0)), 0.0, 1.0)
|
|
1526
|
-
det_scale = float(getattr(proj, "vel_y", 1.0))
|
|
1527
|
-
fade = (1.0 - t) * alpha
|
|
1528
|
-
if fade <= 1e-3 or det_scale <= 1e-6:
|
|
1529
|
-
return
|
|
1530
|
-
if self.particles_texture is None:
|
|
1531
|
-
radius = det_scale * t * 80.0
|
|
1532
|
-
alpha_byte = int(clamp((1.0 - t) * 180.0 * alpha, 0.0, 255.0) + 0.5)
|
|
1533
|
-
color = rl.Color(255, 180, 100, alpha_byte)
|
|
1534
|
-
rl.draw_circle_lines(int(sx), int(sy), max(1.0, radius * scale), color)
|
|
1535
|
-
return
|
|
1536
|
-
|
|
1537
|
-
atlas = EFFECT_ID_ATLAS_TABLE_BY_ID.get(0x0D)
|
|
1538
|
-
if atlas is None:
|
|
1539
|
-
return
|
|
1540
|
-
grid = SIZE_CODE_GRID.get(int(atlas.size_code))
|
|
1541
|
-
if not grid:
|
|
1542
|
-
return
|
|
1543
|
-
frame = int(atlas.frame)
|
|
1544
|
-
col = frame % grid
|
|
1545
|
-
row = frame // grid
|
|
1546
|
-
cell_w = float(self.particles_texture.width) / float(grid)
|
|
1547
|
-
cell_h = float(self.particles_texture.height) / float(grid)
|
|
1548
|
-
src = rl.Rectangle(
|
|
1549
|
-
cell_w * float(col),
|
|
1550
|
-
cell_h * float(row),
|
|
1551
|
-
max(0.0, cell_w - 2.0),
|
|
1552
|
-
max(0.0, cell_h - 2.0),
|
|
1553
|
-
)
|
|
1554
|
-
|
|
1555
|
-
def _draw_detonation_quad(*, size: float, alpha_mul: float) -> None:
|
|
1556
|
-
a = fade * alpha_mul
|
|
1557
|
-
if a <= 1e-3:
|
|
1558
|
-
return
|
|
1559
|
-
dst_size = size * scale
|
|
1560
|
-
if dst_size <= 1e-3:
|
|
1561
|
-
return
|
|
1562
|
-
tint = self._color_from_rgba((1.0, 0.6, 0.1, a))
|
|
1563
|
-
dst = rl.Rectangle(float(sx), float(sy), float(dst_size), float(dst_size))
|
|
1564
|
-
origin = rl.Vector2(float(dst_size) * 0.5, float(dst_size) * 0.5)
|
|
1565
|
-
rl.draw_texture_pro(self.particles_texture, src, dst, origin, 0.0, tint)
|
|
1566
|
-
|
|
1567
|
-
rl.begin_blend_mode(rl.BLEND_ADDITIVE)
|
|
1568
|
-
_draw_detonation_quad(size=det_scale * t * 64.0, alpha_mul=1.0)
|
|
1569
|
-
_draw_detonation_quad(size=det_scale * t * 200.0, alpha_mul=0.3)
|
|
1570
|
-
rl.end_blend_mode()
|
|
885
|
+
ctx = SecondaryProjectileDrawCtx(
|
|
886
|
+
renderer=self,
|
|
887
|
+
proj=proj,
|
|
888
|
+
proj_type=int(proj_type),
|
|
889
|
+
sx=float(sx),
|
|
890
|
+
sy=float(sy),
|
|
891
|
+
angle=float(angle),
|
|
892
|
+
scale=float(scale),
|
|
893
|
+
alpha=float(alpha),
|
|
894
|
+
)
|
|
895
|
+
if draw_secondary_projectile_from_registry(ctx):
|
|
1571
896
|
return
|
|
1572
897
|
rl.draw_circle(int(sx), int(sy), max(1.0, 4.0 * scale), rl.Color(200, 200, 220, int(200 * alpha + 0.5)))
|
|
1573
898
|
|
|
@@ -1865,6 +1190,23 @@ class WorldRenderer:
|
|
|
1865
1190
|
max(0.0, cell_w - 2.0),
|
|
1866
1191
|
max(0.0, cell_h - 2.0),
|
|
1867
1192
|
)
|
|
1193
|
+
poison_src: rl.Rectangle | None = None
|
|
1194
|
+
if particles_texture is not None:
|
|
1195
|
+
atlas = EFFECT_ID_ATLAS_TABLE_BY_ID.get(0x12)
|
|
1196
|
+
if atlas is not None:
|
|
1197
|
+
grid = SIZE_CODE_GRID.get(int(atlas.size_code))
|
|
1198
|
+
if grid:
|
|
1199
|
+
frame = int(atlas.frame)
|
|
1200
|
+
col = frame % grid
|
|
1201
|
+
row = frame // grid
|
|
1202
|
+
cell_w = float(particles_texture.width) / float(grid)
|
|
1203
|
+
cell_h = float(particles_texture.height) / float(grid)
|
|
1204
|
+
poison_src = rl.Rectangle(
|
|
1205
|
+
cell_w * float(col),
|
|
1206
|
+
cell_h * float(row),
|
|
1207
|
+
max(0.0, cell_w - 2.0),
|
|
1208
|
+
max(0.0, cell_h - 2.0),
|
|
1209
|
+
)
|
|
1868
1210
|
|
|
1869
1211
|
def draw_player(player: object) -> None:
|
|
1870
1212
|
if trooper_texture is not None:
|
|
@@ -1912,6 +1254,15 @@ class WorldRenderer:
|
|
|
1912
1254
|
type_id = None
|
|
1913
1255
|
asset = CREATURE_ASSET.get(type_id) if type_id is not None else None
|
|
1914
1256
|
texture = self.creature_textures.get(asset) if asset is not None else None
|
|
1257
|
+
if particles_texture is not None and poison_src is not None and (creature.flags & CreatureFlags.SELF_DAMAGE_TICK):
|
|
1258
|
+
fade = monster_vision_fade_alpha(hitbox_size)
|
|
1259
|
+
poison_alpha = fade * entity_alpha
|
|
1260
|
+
if poison_alpha > 1e-3:
|
|
1261
|
+
size = 60.0 * scale
|
|
1262
|
+
dst = rl.Rectangle(float(sx), float(sy), float(size), float(size))
|
|
1263
|
+
origin = rl.Vector2(size * 0.5, size * 0.5)
|
|
1264
|
+
tint = rl.Color(255, 0, 0, int(clamp(poison_alpha, 0.0, 1.0) * 255.0 + 0.5))
|
|
1265
|
+
rl.draw_texture_pro(particles_texture, poison_src, dst, origin, 0.0, tint)
|
|
1915
1266
|
if monster_vision and particles_texture is not None and monster_vision_src is not None:
|
|
1916
1267
|
fade = monster_vision_fade_alpha(hitbox_size)
|
|
1917
1268
|
mv_alpha = fade * entity_alpha
|