crimsonland 0.1.0.dev11__py3-none-any.whl → 0.1.0.dev13__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (43) hide show
  1. crimson/assets_fetch.py +23 -8
  2. crimson/creatures/runtime.py +15 -0
  3. crimson/demo.py +47 -38
  4. crimson/effects.py +46 -1
  5. crimson/frontend/boot.py +2 -1
  6. crimson/frontend/high_scores_layout.py +26 -0
  7. crimson/frontend/menu.py +24 -43
  8. crimson/frontend/panels/base.py +27 -29
  9. crimson/frontend/panels/controls.py +152 -65
  10. crimson/frontend/panels/credits.py +221 -0
  11. crimson/frontend/panels/databases.py +307 -0
  12. crimson/frontend/panels/mods.py +1 -3
  13. crimson/frontend/panels/options.py +36 -42
  14. crimson/frontend/panels/play_game.py +82 -74
  15. crimson/frontend/panels/stats.py +255 -298
  16. crimson/frontend/pause_menu.py +425 -0
  17. crimson/game.py +512 -505
  18. crimson/gameplay.py +35 -6
  19. crimson/modes/base_gameplay_mode.py +3 -0
  20. crimson/modes/quest_mode.py +54 -44
  21. crimson/modes/rush_mode.py +4 -1
  22. crimson/modes/survival_mode.py +15 -10
  23. crimson/modes/tutorial_mode.py +15 -5
  24. crimson/modes/typo_mode.py +4 -1
  25. crimson/persistence/highscores.py +6 -2
  26. crimson/render/world_renderer.py +1 -1
  27. crimson/sim/world_state.py +8 -1
  28. crimson/typo/spawns.py +3 -4
  29. crimson/ui/demo_trial_overlay.py +3 -3
  30. crimson/ui/game_over.py +18 -2
  31. crimson/ui/menu_panel.py +127 -0
  32. crimson/ui/perk_menu.py +101 -44
  33. crimson/ui/quest_results.py +669 -0
  34. crimson/ui/shadow.py +39 -0
  35. crimson/views/particles.py +1 -1
  36. crimson/views/perk_menu_debug.py +2 -2
  37. crimson/views/perks.py +2 -2
  38. crimson/weapons.py +110 -110
  39. {crimsonland-0.1.0.dev11.dist-info → crimsonland-0.1.0.dev13.dist-info}/METADATA +1 -1
  40. {crimsonland-0.1.0.dev11.dist-info → crimsonland-0.1.0.dev13.dist-info}/RECORD +43 -36
  41. grim/app.py +3 -0
  42. {crimsonland-0.1.0.dev11.dist-info → crimsonland-0.1.0.dev13.dist-info}/WHEEL +0 -0
  43. {crimsonland-0.1.0.dev11.dist-info → crimsonland-0.1.0.dev13.dist-info}/entry_points.txt +0 -0
crimson/ui/shadow.py ADDED
@@ -0,0 +1,39 @@
1
+ from __future__ import annotations
2
+
3
+ import pyray as rl
4
+
5
+ # ui_element_render (0x446c40): shadow pass uses offset (7, 7), tint 0x44444444, and
6
+ # blend factors (src=ZERO, dst=ONE_MINUS_SRC_ALPHA).
7
+ UI_SHADOW_OFFSET = 7.0
8
+ UI_SHADOW_TINT = rl.Color(0x44, 0x44, 0x44, 0x44)
9
+
10
+
11
+ def draw_ui_quad_shadow(
12
+ *,
13
+ texture: rl.Texture2D,
14
+ src: rl.Rectangle,
15
+ dst: rl.Rectangle,
16
+ origin: rl.Vector2,
17
+ rotation_deg: float,
18
+ ) -> None:
19
+ # NOTE: raylib/rlgl tracks custom blend factors as state; some backends
20
+ # only apply them when switching the blend mode.
21
+ rl.rl_set_blend_factors_separate(
22
+ rl.RL_ZERO,
23
+ rl.RL_ONE_MINUS_SRC_ALPHA,
24
+ rl.RL_ZERO,
25
+ rl.RL_ONE,
26
+ rl.RL_FUNC_ADD,
27
+ rl.RL_FUNC_ADD,
28
+ )
29
+ rl.begin_blend_mode(rl.BLEND_CUSTOM_SEPARATE)
30
+ rl.rl_set_blend_factors_separate(
31
+ rl.RL_ZERO,
32
+ rl.RL_ONE_MINUS_SRC_ALPHA,
33
+ rl.RL_ZERO,
34
+ rl.RL_ONE,
35
+ rl.RL_FUNC_ADD,
36
+ rl.RL_FUNC_ADD,
37
+ )
38
+ rl.draw_texture_pro(texture, src, dst, origin, rotation_deg, UI_SHADOW_TINT)
39
+ rl.end_blend_mode()
@@ -47,7 +47,7 @@ EFFECT_LABELS = {
47
47
  0x0C: "explosion",
48
48
  0x0E: "shatter",
49
49
  0x11: "explosion",
50
- 0x12: "muzzle",
50
+ 0x12: "casing",
51
51
  }
52
52
 
53
53
  EFFECT_ENTRIES = [
@@ -6,6 +6,7 @@ from grim.fonts.small import SmallFontData, load_small_font, measure_small_text_
6
6
  from grim.view import View, ViewContext
7
7
 
8
8
  from ..perks import PERK_BY_ID, PerkId, perk_display_description, perk_display_name
9
+ from ..ui.menu_panel import draw_classic_menu_panel
9
10
  from ..ui.perk_menu import (
10
11
  PerkMenuAssets,
11
12
  PerkMenuLayout,
@@ -14,7 +15,6 @@ from ..ui.perk_menu import (
14
15
  button_update,
15
16
  button_width,
16
17
  cursor_draw,
17
- draw_menu_panel,
18
18
  draw_menu_item,
19
19
  draw_ui_text,
20
20
  load_perk_menu_assets,
@@ -336,7 +336,7 @@ class PerkMenuDebugView:
336
336
  )
337
337
 
338
338
  if self._assets.menu_panel is not None:
339
- draw_menu_panel(self._assets.menu_panel, dst=computed.panel)
339
+ draw_classic_menu_panel(self._assets.menu_panel, dst=computed.panel)
340
340
 
341
341
  if self._assets.title_pick_perk is not None:
342
342
  tex = self._assets.title_pick_perk
crimson/views/perks.py CHANGED
@@ -8,6 +8,7 @@ from grim.view import ViewContext
8
8
  from ..game_modes import GameMode
9
9
  from ..gameplay import GameplayState, PlayerState, perk_selection_current_choices, perk_selection_pick, survival_check_level_up
10
10
  from ..perks import PERK_BY_ID, PerkId, perk_display_description, perk_display_name
11
+ from ..ui.menu_panel import draw_classic_menu_panel
11
12
  from ..ui.perk_menu import (
12
13
  PerkMenuLayout,
13
14
  UiButtonState,
@@ -15,7 +16,6 @@ from ..ui.perk_menu import (
15
16
  button_update,
16
17
  button_width,
17
18
  cursor_draw,
18
- draw_menu_panel,
19
19
  draw_menu_item,
20
20
  draw_ui_text,
21
21
  load_perk_menu_assets,
@@ -300,7 +300,7 @@ class PerkSelectionView:
300
300
 
301
301
  panel_tex = self._ui_assets.menu_panel
302
302
  if panel_tex is not None:
303
- draw_menu_panel(panel_tex, dst=computed.panel)
303
+ draw_classic_menu_panel(panel_tex, dst=computed.panel)
304
304
 
305
305
  title_tex = self._ui_assets.title_pick_perk
306
306
  if title_tex is not None:
crimson/weapons.py CHANGED
@@ -109,15 +109,15 @@ WEAPON_TABLE = [
109
109
  name='Pistol',
110
110
  ammo_class=0,
111
111
  clip_size=12,
112
- shot_cooldown=0.7117000222206116,
113
- reload_time=1.2000000476837158,
114
- spread_heat_inc=0.2199999988079071,
112
+ shot_cooldown=0.7117,
113
+ reload_time=1.2,
114
+ spread_heat_inc=0.22,
115
115
  fire_sound='sfx_pistol_fire',
116
116
  reload_sound='sfx_pistol_reload',
117
117
  icon_index=0,
118
118
  flags=5,
119
119
  projectile_meta=55,
120
- damage_scale=4.099999904632568,
120
+ damage_scale=4.1,
121
121
  pellet_count=1,
122
122
  ),
123
123
  Weapon(
@@ -125,9 +125,9 @@ WEAPON_TABLE = [
125
125
  name='Assault Rifle',
126
126
  ammo_class=0,
127
127
  clip_size=25,
128
- shot_cooldown=0.11699999868869781,
129
- reload_time=1.2000000476837158,
130
- spread_heat_inc=0.09000000357627869,
128
+ shot_cooldown=0.117,
129
+ reload_time=1.2,
130
+ spread_heat_inc=0.09,
131
131
  fire_sound='sfx_autorifle_fire',
132
132
  reload_sound='sfx_autorifle_reload',
133
133
  icon_index=1,
@@ -141,15 +141,15 @@ WEAPON_TABLE = [
141
141
  name='Shotgun',
142
142
  ammo_class=0,
143
143
  clip_size=12,
144
- shot_cooldown=0.8500000238418579,
145
- reload_time=1.899999976158142,
146
- spread_heat_inc=0.27000001072883606,
144
+ shot_cooldown=0.85,
145
+ reload_time=1.9,
146
+ spread_heat_inc=0.27,
147
147
  fire_sound='sfx_shotgun_fire',
148
148
  reload_sound='_DAT_004d93bc',
149
149
  icon_index=2,
150
150
  flags=1,
151
151
  projectile_meta=60,
152
- damage_scale=1.2000000476837158,
152
+ damage_scale=1.2,
153
153
  pellet_count=12,
154
154
  ),
155
155
  Weapon(
@@ -157,9 +157,9 @@ WEAPON_TABLE = [
157
157
  name='Sawed-off Shotgun',
158
158
  ammo_class=0,
159
159
  clip_size=12,
160
- shot_cooldown=0.8700000047683716,
161
- reload_time=1.899999976158142,
162
- spread_heat_inc=0.12999999523162842,
160
+ shot_cooldown=0.87,
161
+ reload_time=1.9,
162
+ spread_heat_inc=0.13,
163
163
  fire_sound='_DAT_004d8434',
164
164
  reload_sound='_DAT_004d93bc',
165
165
  icon_index=3,
@@ -173,9 +173,9 @@ WEAPON_TABLE = [
173
173
  name='Submachine Gun',
174
174
  ammo_class=0,
175
175
  clip_size=30,
176
- shot_cooldown=0.08811700344085693,
177
- reload_time=1.2000000476837158,
178
- spread_heat_inc=0.0820000022649765,
176
+ shot_cooldown=0.088117,
177
+ reload_time=1.2,
178
+ spread_heat_inc=0.082,
179
179
  fire_sound='sfx_hrpm_fire',
180
180
  reload_sound='_DAT_004d83c0',
181
181
  icon_index=4,
@@ -189,9 +189,9 @@ WEAPON_TABLE = [
189
189
  name='Gauss Gun',
190
190
  ammo_class=0,
191
191
  clip_size=6,
192
- shot_cooldown=0.6000000238418579,
193
- reload_time=1.600000023841858,
194
- spread_heat_inc=0.41999998688697815,
192
+ shot_cooldown=0.6,
193
+ reload_time=1.6,
194
+ spread_heat_inc=0.42,
195
195
  fire_sound='sfx_gauss_fire',
196
196
  reload_sound='_DAT_004d93bc',
197
197
  icon_index=5,
@@ -205,9 +205,9 @@ WEAPON_TABLE = [
205
205
  name='Mean Minigun',
206
206
  ammo_class=0,
207
207
  clip_size=120,
208
- shot_cooldown=0.09000000357627869,
208
+ shot_cooldown=0.09,
209
209
  reload_time=4.0,
210
- spread_heat_inc=0.06199999898672104,
210
+ spread_heat_inc=0.062,
211
211
  fire_sound='sfx_autorifle_fire',
212
212
  reload_sound='_DAT_004d83c0',
213
213
  icon_index=6,
@@ -221,9 +221,9 @@ WEAPON_TABLE = [
221
221
  name='Flamethrower',
222
222
  ammo_class=1,
223
223
  clip_size=30,
224
- shot_cooldown=0.008112999610602856,
224
+ shot_cooldown=0.008113,
225
225
  reload_time=2.0,
226
- spread_heat_inc=0.014999999664723873,
226
+ spread_heat_inc=0.015,
227
227
  fire_sound='sfx_flamer_fire_01',
228
228
  reload_sound='_DAT_004d83c0',
229
229
  icon_index=7,
@@ -237,9 +237,9 @@ WEAPON_TABLE = [
237
237
  name='Plasma Rifle',
238
238
  ammo_class=0,
239
239
  clip_size=20,
240
- shot_cooldown=0.290811687707901,
241
- reload_time=1.2000000476837158,
242
- spread_heat_inc=0.18199999630451202,
240
+ shot_cooldown=0.2908117,
241
+ reload_time=1.2,
242
+ spread_heat_inc=0.182,
243
243
  fire_sound='sfx_shock_fire',
244
244
  reload_sound='_DAT_004d83c0',
245
245
  icon_index=8,
@@ -253,9 +253,9 @@ WEAPON_TABLE = [
253
253
  name='Multi-Plasma',
254
254
  ammo_class=0,
255
255
  clip_size=8,
256
- shot_cooldown=0.6208117008209229,
257
- reload_time=1.399999976158142,
258
- spread_heat_inc=0.3199999928474426,
256
+ shot_cooldown=0.6208117,
257
+ reload_time=1.4,
258
+ spread_heat_inc=0.32,
259
259
  fire_sound='sfx_shock_fire',
260
260
  reload_sound='_DAT_004d83c0',
261
261
  icon_index=9,
@@ -269,15 +269,15 @@ WEAPON_TABLE = [
269
269
  name='Plasma Minigun',
270
270
  ammo_class=0,
271
271
  clip_size=30,
272
- shot_cooldown=0.10999999940395355,
273
- reload_time=1.2999999523162842,
274
- spread_heat_inc=0.09700000286102295,
272
+ shot_cooldown=0.11,
273
+ reload_time=1.3,
274
+ spread_heat_inc=0.097,
275
275
  fire_sound='sfx_plasmaminigun_fire',
276
276
  reload_sound='_DAT_004d83c0',
277
277
  icon_index=10,
278
278
  flags=None,
279
279
  projectile_meta=35,
280
- damage_scale=2.0999999046325684,
280
+ damage_scale=2.1,
281
281
  pellet_count=1,
282
282
  ),
283
283
  Weapon(
@@ -285,9 +285,9 @@ WEAPON_TABLE = [
285
285
  name='Rocket Launcher',
286
286
  ammo_class=2,
287
287
  clip_size=5,
288
- shot_cooldown=0.7408117055892944,
289
- reload_time=1.2000000476837158,
290
- spread_heat_inc=0.41999998688697815,
288
+ shot_cooldown=0.7408117,
289
+ reload_time=1.2,
290
+ spread_heat_inc=0.42,
291
291
  fire_sound='sfx_rocket_fire',
292
292
  reload_sound='sfx_autorifle_reload_alt',
293
293
  icon_index=11,
@@ -301,9 +301,9 @@ WEAPON_TABLE = [
301
301
  name='Seeker Rockets',
302
302
  ammo_class=2,
303
303
  clip_size=8,
304
- shot_cooldown=0.31081169843673706,
305
- reload_time=1.2000000476837158,
306
- spread_heat_inc=0.3199999928474426,
304
+ shot_cooldown=0.3108117,
305
+ reload_time=1.2,
306
+ spread_heat_inc=0.32,
307
307
  fire_sound='sfx_rocket_fire',
308
308
  reload_sound='sfx_autorifle_reload_alt',
309
309
  icon_index=12,
@@ -317,9 +317,9 @@ WEAPON_TABLE = [
317
317
  name='Plasma Shotgun',
318
318
  ammo_class=0,
319
319
  clip_size=8,
320
- shot_cooldown=0.47999998927116394,
321
- reload_time=3.0999999046325684,
322
- spread_heat_inc=0.10999999940395355,
320
+ shot_cooldown=0.48,
321
+ reload_time=3.1,
322
+ spread_heat_inc=0.11,
323
323
  fire_sound='sfx_plasmashotgun_fire',
324
324
  reload_sound='_DAT_004d93bc',
325
325
  icon_index=13,
@@ -333,9 +333,9 @@ WEAPON_TABLE = [
333
333
  name='Blow Torch',
334
334
  ammo_class=1,
335
335
  clip_size=30,
336
- shot_cooldown=0.006113000214099884,
336
+ shot_cooldown=0.006113,
337
337
  reload_time=1.5,
338
- spread_heat_inc=0.009999999776482582,
338
+ spread_heat_inc=0.01,
339
339
  fire_sound='sfx_flamer_fire_01',
340
340
  reload_sound='_DAT_004d83c0',
341
341
  icon_index=14,
@@ -349,9 +349,9 @@ WEAPON_TABLE = [
349
349
  name='HR Flamer',
350
350
  ammo_class=1,
351
351
  clip_size=30,
352
- shot_cooldown=0.008500000461935997,
353
- reload_time=1.7999999523162842,
354
- spread_heat_inc=0.009999999776482582,
352
+ shot_cooldown=0.0085,
353
+ reload_time=1.8,
354
+ spread_heat_inc=0.01,
355
355
  fire_sound='sfx_flamer_fire_01',
356
356
  reload_sound='_DAT_004d83c0',
357
357
  icon_index=15,
@@ -365,9 +365,9 @@ WEAPON_TABLE = [
365
365
  name='Mini-Rocket Swarmers',
366
366
  ammo_class=2,
367
367
  clip_size=5,
368
- shot_cooldown=1.7999999523162842,
369
- reload_time=1.7999999523162842,
370
- spread_heat_inc=0.11999999731779099,
368
+ shot_cooldown=1.8,
369
+ reload_time=1.8,
370
+ spread_heat_inc=0.12,
371
371
  fire_sound='sfx_rocket_fire',
372
372
  reload_sound='sfx_autorifle_reload_alt',
373
373
  icon_index=16,
@@ -381,9 +381,9 @@ WEAPON_TABLE = [
381
381
  name='Rocket Minigun',
382
382
  ammo_class=2,
383
383
  clip_size=16,
384
- shot_cooldown=0.11999999731779099,
385
- reload_time=1.7999999523162842,
386
- spread_heat_inc=0.11999999731779099,
384
+ shot_cooldown=0.12,
385
+ reload_time=1.8,
386
+ spread_heat_inc=0.12,
387
387
  fire_sound='sfx_rocketmini_fire',
388
388
  reload_sound='sfx_autorifle_reload_alt',
389
389
  icon_index=17,
@@ -397,8 +397,8 @@ WEAPON_TABLE = [
397
397
  name='Pulse Gun',
398
398
  ammo_class=3,
399
399
  clip_size=16,
400
- shot_cooldown=0.10000000149011612,
401
- reload_time=0.10000000149011612,
400
+ shot_cooldown=0.1,
401
+ reload_time=0.1,
402
402
  spread_heat_inc=0.0,
403
403
  fire_sound='sfx_pulse_fire',
404
404
  reload_sound='sfx_autorifle_reload',
@@ -413,9 +413,9 @@ WEAPON_TABLE = [
413
413
  name='Jackhammer',
414
414
  ammo_class=0,
415
415
  clip_size=16,
416
- shot_cooldown=0.14000000059604645,
416
+ shot_cooldown=0.14,
417
417
  reload_time=3.0,
418
- spread_heat_inc=0.1599999964237213,
418
+ spread_heat_inc=0.16,
419
419
  fire_sound='sfx_shotgun_fire',
420
420
  reload_sound='_DAT_004d93bc',
421
421
  icon_index=19,
@@ -429,9 +429,9 @@ WEAPON_TABLE = [
429
429
  name='Ion Rifle',
430
430
  ammo_class=4,
431
431
  clip_size=8,
432
- shot_cooldown=0.4000000059604645,
433
- reload_time=1.350000023841858,
434
- spread_heat_inc=0.1120000034570694,
432
+ shot_cooldown=0.4,
433
+ reload_time=1.35,
434
+ spread_heat_inc=0.112,
435
435
  fire_sound='sfx_shock_fire_alt',
436
436
  reload_sound='_DAT_004d86a8',
437
437
  icon_index=20,
@@ -445,15 +445,15 @@ WEAPON_TABLE = [
445
445
  name='Ion Minigun',
446
446
  ammo_class=4,
447
447
  clip_size=20,
448
- shot_cooldown=0.10000000149011612,
449
- reload_time=1.7999999523162842,
450
- spread_heat_inc=0.09000000357627869,
448
+ shot_cooldown=0.1,
449
+ reload_time=1.8,
450
+ spread_heat_inc=0.09,
451
451
  fire_sound='sfx_shockminigun_fire',
452
452
  reload_sound='_DAT_004d86a8',
453
453
  icon_index=21,
454
454
  flags=8,
455
455
  projectile_meta=20,
456
- damage_scale=1.399999976158142,
456
+ damage_scale=1.4,
457
457
  pellet_count=1,
458
458
  ),
459
459
  Weapon(
@@ -463,13 +463,13 @@ WEAPON_TABLE = [
463
463
  clip_size=3,
464
464
  shot_cooldown=1.0,
465
465
  reload_time=3.0,
466
- spread_heat_inc=0.6800000071525574,
466
+ spread_heat_inc=0.68,
467
467
  fire_sound='sfx_shock_fire_alt',
468
468
  reload_sound='_DAT_004d86a8',
469
469
  icon_index=22,
470
470
  flags=None,
471
471
  projectile_meta=10,
472
- damage_scale=16.700000762939453,
472
+ damage_scale=16.7,
473
473
  pellet_count=1,
474
474
  ),
475
475
  Weapon(
@@ -477,9 +477,9 @@ WEAPON_TABLE = [
477
477
  name='Shrinkifier 5k',
478
478
  ammo_class=0,
479
479
  clip_size=8,
480
- shot_cooldown=0.20999999344348907,
481
- reload_time=1.2200000286102295,
482
- spread_heat_inc=0.03999999910593033,
480
+ shot_cooldown=0.21,
481
+ reload_time=1.22,
482
+ spread_heat_inc=0.04,
483
483
  fire_sound='sfx_shock_fire_alt',
484
484
  reload_sound='_DAT_004d86a8',
485
485
  icon_index=23,
@@ -493,9 +493,9 @@ WEAPON_TABLE = [
493
493
  name='Blade Gun',
494
494
  ammo_class=0,
495
495
  clip_size=6,
496
- shot_cooldown=0.3499999940395355,
496
+ shot_cooldown=0.35,
497
497
  reload_time=3.5,
498
- spread_heat_inc=0.03999999910593033,
498
+ spread_heat_inc=0.04,
499
499
  fire_sound='sfx_shock_fire_alt',
500
500
  reload_sound='sfx_shock_reload',
501
501
  icon_index=24,
@@ -509,9 +509,9 @@ WEAPON_TABLE = [
509
509
  name='Spider Plasma',
510
510
  ammo_class=0,
511
511
  clip_size=5,
512
- shot_cooldown=0.20000000298023224,
513
- reload_time=1.2000000476837158,
514
- spread_heat_inc=0.03999999910593033,
512
+ shot_cooldown=0.2,
513
+ reload_time=1.2,
514
+ spread_heat_inc=0.04,
515
515
  fire_sound='_DAT_004d92bc',
516
516
  reload_sound='_DAT_004d93bc',
517
517
  icon_index=25,
@@ -527,7 +527,7 @@ WEAPON_TABLE = [
527
527
  clip_size=3,
528
528
  shot_cooldown=1.0,
529
529
  reload_time=3.0,
530
- spread_heat_inc=0.6800000071525574,
530
+ spread_heat_inc=0.68,
531
531
  fire_sound='sfx_shock_fire_alt',
532
532
  reload_sound='_DAT_004d86a8',
533
533
  icon_index=25,
@@ -541,9 +541,9 @@ WEAPON_TABLE = [
541
541
  name='Plasma Cannon',
542
542
  ammo_class=0,
543
543
  clip_size=3,
544
- shot_cooldown=0.8999999761581421,
545
- reload_time=2.700000047683716,
546
- spread_heat_inc=0.6000000238418579,
544
+ shot_cooldown=0.9,
545
+ reload_time=2.7,
546
+ spread_heat_inc=0.6,
547
547
  fire_sound='sfx_shock_fire',
548
548
  reload_sound='_DAT_004d86a8',
549
549
  icon_index=25,
@@ -557,9 +557,9 @@ WEAPON_TABLE = [
557
557
  name='Splitter Gun',
558
558
  ammo_class=0,
559
559
  clip_size=6,
560
- shot_cooldown=0.699999988079071,
561
- reload_time=2.200000047683716,
562
- spread_heat_inc=0.2800000011920929,
560
+ shot_cooldown=0.7,
561
+ reload_time=2.2,
562
+ spread_heat_inc=0.28,
563
563
  fire_sound='sfx_shock_fire_alt',
564
564
  reload_sound='_DAT_004d86a8',
565
565
  icon_index=28,
@@ -573,9 +573,9 @@ WEAPON_TABLE = [
573
573
  name='Gauss Shotgun',
574
574
  ammo_class=0,
575
575
  clip_size=4,
576
- shot_cooldown=1.0499999523162842,
577
- reload_time=2.0999999046325684,
578
- spread_heat_inc=0.27000001072883606,
576
+ shot_cooldown=1.05,
577
+ reload_time=2.1,
578
+ spread_heat_inc=0.27,
579
579
  fire_sound='sfx_gauss_fire',
580
580
  reload_sound='_DAT_004d93bc',
581
581
  icon_index=30,
@@ -589,9 +589,9 @@ WEAPON_TABLE = [
589
589
  name='Ion Shotgun',
590
590
  ammo_class=4,
591
591
  clip_size=10,
592
- shot_cooldown=0.8500000238418579,
593
- reload_time=1.899999976158142,
594
- spread_heat_inc=0.27000001072883606,
592
+ shot_cooldown=0.85,
593
+ reload_time=1.9,
594
+ spread_heat_inc=0.27,
595
595
  fire_sound='sfx_shock_fire_alt',
596
596
  reload_sound='_DAT_004d86a8',
597
597
  icon_index=31,
@@ -605,9 +605,9 @@ WEAPON_TABLE = [
605
605
  name='Flameburst',
606
606
  ammo_class=4,
607
607
  clip_size=60,
608
- shot_cooldown=0.019999999552965164,
608
+ shot_cooldown=0.02,
609
609
  reload_time=3.0,
610
- spread_heat_inc=0.18000000715255737,
610
+ spread_heat_inc=0.18,
611
611
  fire_sound='sfx_flamer_fire_01',
612
612
  reload_sound='_DAT_004d86a8',
613
613
  icon_index=29,
@@ -621,9 +621,9 @@ WEAPON_TABLE = [
621
621
  name='RayGun',
622
622
  ammo_class=4,
623
623
  clip_size=12,
624
- shot_cooldown=0.699999988079071,
624
+ shot_cooldown=0.7,
625
625
  reload_time=2.0,
626
- spread_heat_inc=0.3799999952316284,
626
+ spread_heat_inc=0.38,
627
627
  fire_sound='sfx_shock_fire_alt',
628
628
  reload_sound='_DAT_004d86a8',
629
629
  icon_index=30,
@@ -637,9 +637,9 @@ WEAPON_TABLE = [
637
637
  name='Plague Sphreader Gun',
638
638
  ammo_class=None,
639
639
  clip_size=5,
640
- shot_cooldown=0.20000000298023224,
641
- reload_time=1.2000000476837158,
642
- spread_heat_inc=0.03999999910593033,
640
+ shot_cooldown=0.2,
641
+ reload_time=1.2,
642
+ spread_heat_inc=0.04,
643
643
  fire_sound='sfx_bloodspill_01',
644
644
  reload_sound='_DAT_004d93bc',
645
645
  icon_index=40,
@@ -653,9 +653,9 @@ WEAPON_TABLE = [
653
653
  name='Bubblegun',
654
654
  ammo_class=None,
655
655
  clip_size=15,
656
- shot_cooldown=0.16130000352859497,
657
- reload_time=1.2000000476837158,
658
- spread_heat_inc=0.05000000074505806,
656
+ shot_cooldown=0.1613,
657
+ reload_time=1.2,
658
+ spread_heat_inc=0.05,
659
659
  fire_sound='_DAT_004d92bc',
660
660
  reload_sound='_DAT_004d93bc',
661
661
  icon_index=41,
@@ -669,9 +669,9 @@ WEAPON_TABLE = [
669
669
  name='Rainbow Gun',
670
670
  ammo_class=None,
671
671
  clip_size=10,
672
- shot_cooldown=0.20000000298023224,
673
- reload_time=1.2000000476837158,
674
- spread_heat_inc=0.09000000357627869,
672
+ shot_cooldown=0.2,
673
+ reload_time=1.2,
674
+ spread_heat_inc=0.09,
675
675
  fire_sound='_DAT_004d92bc',
676
676
  reload_sound='_DAT_004d93bc',
677
677
  icon_index=42,
@@ -686,8 +686,8 @@ WEAPON_TABLE = [
686
686
  ammo_class=None,
687
687
  clip_size=3,
688
688
  shot_cooldown=0.5,
689
- reload_time=1.2000000476837158,
690
- spread_heat_inc=0.4000000059604645,
689
+ reload_time=1.2,
690
+ spread_heat_inc=0.4,
691
691
  fire_sound='_DAT_004d92bc',
692
692
  reload_sound='_DAT_004d93bc',
693
693
  icon_index=43,
@@ -701,9 +701,9 @@ WEAPON_TABLE = [
701
701
  name='Fire bullets',
702
702
  ammo_class=None,
703
703
  clip_size=112,
704
- shot_cooldown=0.14000000059604645,
705
- reload_time=1.2000000476837158,
706
- spread_heat_inc=0.2199999988079071,
704
+ shot_cooldown=0.14,
705
+ reload_time=1.2,
706
+ spread_heat_inc=0.22,
707
707
  fire_sound='_DAT_004d7b7c',
708
708
  reload_sound='sfx_pistol_reload',
709
709
  icon_index=44,
@@ -717,9 +717,9 @@ WEAPON_TABLE = [
717
717
  name='Transmutator',
718
718
  ammo_class=None,
719
719
  clip_size=50,
720
- shot_cooldown=0.03999999910593033,
720
+ shot_cooldown=0.04,
721
721
  reload_time=5.0,
722
- spread_heat_inc=0.03999999910593033,
722
+ spread_heat_inc=0.04,
723
723
  fire_sound='sfx_bloodspill_01',
724
724
  reload_sound='_DAT_004d93bc',
725
725
  icon_index=49,
@@ -733,9 +733,9 @@ WEAPON_TABLE = [
733
733
  name='Blaster R-300',
734
734
  ammo_class=None,
735
735
  clip_size=20,
736
- shot_cooldown=0.07999999821186066,
736
+ shot_cooldown=0.08,
737
737
  reload_time=2.0,
738
- spread_heat_inc=0.05000000074505806,
738
+ spread_heat_inc=0.05,
739
739
  fire_sound='sfx_shock_fire',
740
740
  reload_sound='_DAT_004d93bc',
741
741
  icon_index=50,
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.3
2
2
  Name: crimsonland
3
- Version: 0.1.0.dev11
3
+ Version: 0.1.0.dev13
4
4
  Requires-Dist: construct>=2.10.70
5
5
  Requires-Dist: pillow>=12.1.0
6
6
  Requires-Dist: platformdirs>=4.5.1