crimsonland 0.1.0.dev11__py3-none-any.whl → 0.1.0.dev13__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- crimson/assets_fetch.py +23 -8
- crimson/creatures/runtime.py +15 -0
- crimson/demo.py +47 -38
- crimson/effects.py +46 -1
- crimson/frontend/boot.py +2 -1
- crimson/frontend/high_scores_layout.py +26 -0
- crimson/frontend/menu.py +24 -43
- crimson/frontend/panels/base.py +27 -29
- crimson/frontend/panels/controls.py +152 -65
- crimson/frontend/panels/credits.py +221 -0
- crimson/frontend/panels/databases.py +307 -0
- crimson/frontend/panels/mods.py +1 -3
- crimson/frontend/panels/options.py +36 -42
- crimson/frontend/panels/play_game.py +82 -74
- crimson/frontend/panels/stats.py +255 -298
- crimson/frontend/pause_menu.py +425 -0
- crimson/game.py +512 -505
- crimson/gameplay.py +35 -6
- crimson/modes/base_gameplay_mode.py +3 -0
- crimson/modes/quest_mode.py +54 -44
- crimson/modes/rush_mode.py +4 -1
- crimson/modes/survival_mode.py +15 -10
- crimson/modes/tutorial_mode.py +15 -5
- crimson/modes/typo_mode.py +4 -1
- crimson/persistence/highscores.py +6 -2
- crimson/render/world_renderer.py +1 -1
- crimson/sim/world_state.py +8 -1
- crimson/typo/spawns.py +3 -4
- crimson/ui/demo_trial_overlay.py +3 -3
- crimson/ui/game_over.py +18 -2
- crimson/ui/menu_panel.py +127 -0
- crimson/ui/perk_menu.py +101 -44
- crimson/ui/quest_results.py +669 -0
- crimson/ui/shadow.py +39 -0
- crimson/views/particles.py +1 -1
- crimson/views/perk_menu_debug.py +2 -2
- crimson/views/perks.py +2 -2
- crimson/weapons.py +110 -110
- {crimsonland-0.1.0.dev11.dist-info → crimsonland-0.1.0.dev13.dist-info}/METADATA +1 -1
- {crimsonland-0.1.0.dev11.dist-info → crimsonland-0.1.0.dev13.dist-info}/RECORD +43 -36
- grim/app.py +3 -0
- {crimsonland-0.1.0.dev11.dist-info → crimsonland-0.1.0.dev13.dist-info}/WHEEL +0 -0
- {crimsonland-0.1.0.dev11.dist-info → crimsonland-0.1.0.dev13.dist-info}/entry_points.txt +0 -0
crimson/ui/shadow.py
ADDED
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@@ -0,0 +1,39 @@
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from __future__ import annotations
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import pyray as rl
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# ui_element_render (0x446c40): shadow pass uses offset (7, 7), tint 0x44444444, and
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# blend factors (src=ZERO, dst=ONE_MINUS_SRC_ALPHA).
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UI_SHADOW_OFFSET = 7.0
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UI_SHADOW_TINT = rl.Color(0x44, 0x44, 0x44, 0x44)
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def draw_ui_quad_shadow(
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*,
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texture: rl.Texture2D,
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src: rl.Rectangle,
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dst: rl.Rectangle,
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origin: rl.Vector2,
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rotation_deg: float,
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) -> None:
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# NOTE: raylib/rlgl tracks custom blend factors as state; some backends
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# only apply them when switching the blend mode.
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rl.rl_set_blend_factors_separate(
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rl.RL_ZERO,
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rl.RL_ONE_MINUS_SRC_ALPHA,
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rl.RL_ZERO,
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rl.RL_ONE,
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rl.RL_FUNC_ADD,
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rl.RL_FUNC_ADD,
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)
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rl.begin_blend_mode(rl.BLEND_CUSTOM_SEPARATE)
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rl.rl_set_blend_factors_separate(
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rl.RL_ZERO,
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rl.RL_ONE_MINUS_SRC_ALPHA,
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rl.RL_ZERO,
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rl.RL_ONE,
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rl.RL_FUNC_ADD,
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rl.RL_FUNC_ADD,
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)
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rl.draw_texture_pro(texture, src, dst, origin, rotation_deg, UI_SHADOW_TINT)
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rl.end_blend_mode()
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crimson/views/particles.py
CHANGED
crimson/views/perk_menu_debug.py
CHANGED
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@@ -6,6 +6,7 @@ from grim.fonts.small import SmallFontData, load_small_font, measure_small_text_
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from grim.view import View, ViewContext
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from ..perks import PERK_BY_ID, PerkId, perk_display_description, perk_display_name
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from ..ui.menu_panel import draw_classic_menu_panel
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from ..ui.perk_menu import (
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PerkMenuAssets,
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PerkMenuLayout,
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button_update,
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button_width,
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cursor_draw,
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draw_menu_panel,
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draw_menu_item,
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draw_ui_text,
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load_perk_menu_assets,
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)
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if self._assets.menu_panel is not None:
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-
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draw_classic_menu_panel(self._assets.menu_panel, dst=computed.panel)
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if self._assets.title_pick_perk is not None:
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tex = self._assets.title_pick_perk
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crimson/views/perks.py
CHANGED
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@@ -8,6 +8,7 @@ from grim.view import ViewContext
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from ..game_modes import GameMode
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from ..gameplay import GameplayState, PlayerState, perk_selection_current_choices, perk_selection_pick, survival_check_level_up
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from ..perks import PERK_BY_ID, PerkId, perk_display_description, perk_display_name
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from ..ui.menu_panel import draw_classic_menu_panel
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from ..ui.perk_menu import (
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PerkMenuLayout,
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UiButtonState,
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button_update,
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button_width,
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cursor_draw,
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draw_menu_panel,
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draw_menu_item,
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draw_ui_text,
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load_perk_menu_assets,
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panel_tex = self._ui_assets.menu_panel
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if panel_tex is not None:
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-
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draw_classic_menu_panel(panel_tex, dst=computed.panel)
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title_tex = self._ui_assets.title_pick_perk
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if title_tex is not None:
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crimson/weapons.py
CHANGED
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@@ -109,15 +109,15 @@ WEAPON_TABLE = [
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name='Pistol',
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ammo_class=0,
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clip_size=12,
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shot_cooldown=0.
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reload_time=1.
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spread_heat_inc=0.
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shot_cooldown=0.7117,
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reload_time=1.2,
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spread_heat_inc=0.22,
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fire_sound='sfx_pistol_fire',
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reload_sound='sfx_pistol_reload',
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icon_index=0,
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flags=5,
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projectile_meta=55,
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damage_scale=4.
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damage_scale=4.1,
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pellet_count=1,
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),
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Weapon(
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name='Assault Rifle',
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ammo_class=0,
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clip_size=25,
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shot_cooldown=0.
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reload_time=1.
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spread_heat_inc=0.
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shot_cooldown=0.117,
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reload_time=1.2,
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spread_heat_inc=0.09,
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fire_sound='sfx_autorifle_fire',
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reload_sound='sfx_autorifle_reload',
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icon_index=1,
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name='Shotgun',
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ammo_class=0,
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clip_size=12,
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shot_cooldown=0.
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reload_time=1.
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spread_heat_inc=0.
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shot_cooldown=0.85,
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reload_time=1.9,
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spread_heat_inc=0.27,
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fire_sound='sfx_shotgun_fire',
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reload_sound='_DAT_004d93bc',
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icon_index=2,
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flags=1,
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projectile_meta=60,
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damage_scale=1.
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damage_scale=1.2,
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pellet_count=12,
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),
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Weapon(
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name='Sawed-off Shotgun',
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ammo_class=0,
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clip_size=12,
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shot_cooldown=0.
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reload_time=1.
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spread_heat_inc=0.
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shot_cooldown=0.87,
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reload_time=1.9,
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spread_heat_inc=0.13,
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fire_sound='_DAT_004d8434',
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reload_sound='_DAT_004d93bc',
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icon_index=3,
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name='Submachine Gun',
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clip_size=30,
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shot_cooldown=0.
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reload_time=1.
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spread_heat_inc=0.
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shot_cooldown=0.088117,
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reload_time=1.2,
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spread_heat_inc=0.082,
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fire_sound='sfx_hrpm_fire',
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reload_sound='_DAT_004d83c0',
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icon_index=4,
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name='Gauss Gun',
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ammo_class=0,
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clip_size=6,
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shot_cooldown=0.
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reload_time=1.
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spread_heat_inc=0.
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shot_cooldown=0.6,
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reload_time=1.6,
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spread_heat_inc=0.42,
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fire_sound='sfx_gauss_fire',
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reload_sound='_DAT_004d93bc',
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icon_index=5,
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name='Mean Minigun',
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ammo_class=0,
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clip_size=120,
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shot_cooldown=0.
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shot_cooldown=0.09,
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reload_time=4.0,
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spread_heat_inc=0.
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spread_heat_inc=0.062,
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fire_sound='sfx_autorifle_fire',
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reload_sound='_DAT_004d83c0',
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icon_index=6,
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name='Flamethrower',
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ammo_class=1,
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clip_size=30,
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shot_cooldown=0.
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shot_cooldown=0.008113,
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reload_time=2.0,
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spread_heat_inc=0.
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spread_heat_inc=0.015,
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fire_sound='sfx_flamer_fire_01',
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reload_sound='_DAT_004d83c0',
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icon_index=7,
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name='Plasma Rifle',
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ammo_class=0,
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clip_size=20,
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reload_time=1.
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spread_heat_inc=0.
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shot_cooldown=0.2908117,
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reload_time=1.2,
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spread_heat_inc=0.182,
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fire_sound='sfx_shock_fire',
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reload_sound='_DAT_004d83c0',
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name='Multi-Plasma',
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clip_size=8,
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shot_cooldown=0.
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reload_time=1.
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spread_heat_inc=0.
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shot_cooldown=0.6208117,
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reload_time=1.4,
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spread_heat_inc=0.32,
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fire_sound='sfx_shock_fire',
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reload_sound='_DAT_004d83c0',
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icon_index=9,
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name='Plasma Minigun',
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ammo_class=0,
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clip_size=30,
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shot_cooldown=0.
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reload_time=1.
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spread_heat_inc=0.
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shot_cooldown=0.11,
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reload_time=1.3,
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spread_heat_inc=0.097,
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fire_sound='sfx_plasmaminigun_fire',
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reload_sound='_DAT_004d83c0',
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icon_index=10,
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flags=None,
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projectile_meta=35,
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damage_scale=2.
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damage_scale=2.1,
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pellet_count=1,
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),
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Weapon(
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name='Rocket Launcher',
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ammo_class=2,
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clip_size=5,
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shot_cooldown=0.
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reload_time=1.
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spread_heat_inc=0.
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shot_cooldown=0.7408117,
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reload_time=1.2,
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spread_heat_inc=0.42,
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fire_sound='sfx_rocket_fire',
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reload_sound='sfx_autorifle_reload_alt',
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icon_index=11,
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name='Seeker Rockets',
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ammo_class=2,
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clip_size=8,
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shot_cooldown=0.
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reload_time=1.
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spread_heat_inc=0.
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shot_cooldown=0.3108117,
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reload_time=1.2,
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spread_heat_inc=0.32,
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fire_sound='sfx_rocket_fire',
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reload_sound='sfx_autorifle_reload_alt',
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icon_index=12,
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@@ -317,9 +317,9 @@ WEAPON_TABLE = [
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name='Plasma Shotgun',
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ammo_class=0,
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clip_size=8,
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320
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-
shot_cooldown=0.
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321
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-
reload_time=3.
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-
spread_heat_inc=0.
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320
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+
shot_cooldown=0.48,
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321
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+
reload_time=3.1,
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322
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+
spread_heat_inc=0.11,
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fire_sound='sfx_plasmashotgun_fire',
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reload_sound='_DAT_004d93bc',
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icon_index=13,
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@@ -333,9 +333,9 @@ WEAPON_TABLE = [
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name='Blow Torch',
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ammo_class=1,
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clip_size=30,
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336
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-
shot_cooldown=0.
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+
shot_cooldown=0.006113,
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reload_time=1.5,
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338
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-
spread_heat_inc=0.
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338
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+
spread_heat_inc=0.01,
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339
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fire_sound='sfx_flamer_fire_01',
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reload_sound='_DAT_004d83c0',
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icon_index=14,
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@@ -349,9 +349,9 @@ WEAPON_TABLE = [
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name='HR Flamer',
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ammo_class=1,
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clip_size=30,
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352
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-
shot_cooldown=0.
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353
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-
reload_time=1.
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354
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-
spread_heat_inc=0.
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+
shot_cooldown=0.0085,
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+
reload_time=1.8,
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354
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+
spread_heat_inc=0.01,
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fire_sound='sfx_flamer_fire_01',
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reload_sound='_DAT_004d83c0',
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357
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icon_index=15,
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@@ -365,9 +365,9 @@ WEAPON_TABLE = [
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name='Mini-Rocket Swarmers',
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366
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ammo_class=2,
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367
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clip_size=5,
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368
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-
shot_cooldown=1.
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369
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-
reload_time=1.
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370
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-
spread_heat_inc=0.
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368
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+
shot_cooldown=1.8,
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369
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+
reload_time=1.8,
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370
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+
spread_heat_inc=0.12,
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fire_sound='sfx_rocket_fire',
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reload_sound='sfx_autorifle_reload_alt',
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icon_index=16,
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@@ -381,9 +381,9 @@ WEAPON_TABLE = [
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name='Rocket Minigun',
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ammo_class=2,
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clip_size=16,
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384
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-
shot_cooldown=0.
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385
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-
reload_time=1.
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386
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-
spread_heat_inc=0.
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384
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+
shot_cooldown=0.12,
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385
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+
reload_time=1.8,
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386
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+
spread_heat_inc=0.12,
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387
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fire_sound='sfx_rocketmini_fire',
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388
388
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reload_sound='sfx_autorifle_reload_alt',
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389
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icon_index=17,
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@@ -397,8 +397,8 @@ WEAPON_TABLE = [
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name='Pulse Gun',
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398
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ammo_class=3,
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399
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clip_size=16,
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400
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-
shot_cooldown=0.
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401
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-
reload_time=0.
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400
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+
shot_cooldown=0.1,
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401
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+
reload_time=0.1,
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402
402
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spread_heat_inc=0.0,
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403
403
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fire_sound='sfx_pulse_fire',
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404
404
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reload_sound='sfx_autorifle_reload',
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@@ -413,9 +413,9 @@ WEAPON_TABLE = [
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name='Jackhammer',
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414
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ammo_class=0,
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415
415
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clip_size=16,
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416
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-
shot_cooldown=0.
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416
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+
shot_cooldown=0.14,
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417
417
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reload_time=3.0,
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418
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-
spread_heat_inc=0.
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418
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+
spread_heat_inc=0.16,
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419
419
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fire_sound='sfx_shotgun_fire',
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420
420
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reload_sound='_DAT_004d93bc',
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421
421
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icon_index=19,
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@@ -429,9 +429,9 @@ WEAPON_TABLE = [
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429
429
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name='Ion Rifle',
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430
430
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ammo_class=4,
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431
431
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clip_size=8,
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432
|
-
shot_cooldown=0.
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433
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-
reload_time=1.
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434
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-
spread_heat_inc=0.
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432
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+
shot_cooldown=0.4,
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433
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+
reload_time=1.35,
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434
|
+
spread_heat_inc=0.112,
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435
435
|
fire_sound='sfx_shock_fire_alt',
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436
436
|
reload_sound='_DAT_004d86a8',
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437
437
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icon_index=20,
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|
@@ -445,15 +445,15 @@ WEAPON_TABLE = [
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445
445
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name='Ion Minigun',
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446
446
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ammo_class=4,
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447
447
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clip_size=20,
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448
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-
shot_cooldown=0.
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449
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-
reload_time=1.
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450
|
-
spread_heat_inc=0.
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448
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+
shot_cooldown=0.1,
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449
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+
reload_time=1.8,
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450
|
+
spread_heat_inc=0.09,
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451
451
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fire_sound='sfx_shockminigun_fire',
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452
452
|
reload_sound='_DAT_004d86a8',
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453
453
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icon_index=21,
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454
454
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flags=8,
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455
455
|
projectile_meta=20,
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456
|
-
damage_scale=1.
|
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456
|
+
damage_scale=1.4,
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457
457
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pellet_count=1,
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458
458
|
),
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459
459
|
Weapon(
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@@ -463,13 +463,13 @@ WEAPON_TABLE = [
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463
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clip_size=3,
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464
464
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shot_cooldown=1.0,
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465
465
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reload_time=3.0,
|
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466
|
-
spread_heat_inc=0.
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|
466
|
+
spread_heat_inc=0.68,
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467
467
|
fire_sound='sfx_shock_fire_alt',
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468
468
|
reload_sound='_DAT_004d86a8',
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469
469
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icon_index=22,
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470
470
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flags=None,
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471
471
|
projectile_meta=10,
|
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472
|
-
damage_scale=16.
|
|
472
|
+
damage_scale=16.7,
|
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473
473
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pellet_count=1,
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474
474
|
),
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475
475
|
Weapon(
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@@ -477,9 +477,9 @@ WEAPON_TABLE = [
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477
477
|
name='Shrinkifier 5k',
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478
478
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ammo_class=0,
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479
479
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clip_size=8,
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480
|
-
shot_cooldown=0.
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481
|
-
reload_time=1.
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482
|
-
spread_heat_inc=0.
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480
|
+
shot_cooldown=0.21,
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481
|
+
reload_time=1.22,
|
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482
|
+
spread_heat_inc=0.04,
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483
483
|
fire_sound='sfx_shock_fire_alt',
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484
484
|
reload_sound='_DAT_004d86a8',
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485
485
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icon_index=23,
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@@ -493,9 +493,9 @@ WEAPON_TABLE = [
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493
493
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name='Blade Gun',
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494
494
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ammo_class=0,
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495
495
|
clip_size=6,
|
|
496
|
-
shot_cooldown=0.
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496
|
+
shot_cooldown=0.35,
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497
497
|
reload_time=3.5,
|
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498
|
-
spread_heat_inc=0.
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|
498
|
+
spread_heat_inc=0.04,
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499
499
|
fire_sound='sfx_shock_fire_alt',
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500
500
|
reload_sound='sfx_shock_reload',
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501
501
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icon_index=24,
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|
@@ -509,9 +509,9 @@ WEAPON_TABLE = [
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509
509
|
name='Spider Plasma',
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510
510
|
ammo_class=0,
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511
511
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clip_size=5,
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512
|
-
shot_cooldown=0.
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513
|
-
reload_time=1.
|
|
514
|
-
spread_heat_inc=0.
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|
512
|
+
shot_cooldown=0.2,
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513
|
+
reload_time=1.2,
|
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514
|
+
spread_heat_inc=0.04,
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515
515
|
fire_sound='_DAT_004d92bc',
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516
516
|
reload_sound='_DAT_004d93bc',
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517
517
|
icon_index=25,
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@@ -527,7 +527,7 @@ WEAPON_TABLE = [
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527
527
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clip_size=3,
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528
528
|
shot_cooldown=1.0,
|
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529
529
|
reload_time=3.0,
|
|
530
|
-
spread_heat_inc=0.
|
|
530
|
+
spread_heat_inc=0.68,
|
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531
531
|
fire_sound='sfx_shock_fire_alt',
|
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532
532
|
reload_sound='_DAT_004d86a8',
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533
533
|
icon_index=25,
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@@ -541,9 +541,9 @@ WEAPON_TABLE = [
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541
541
|
name='Plasma Cannon',
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542
542
|
ammo_class=0,
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543
543
|
clip_size=3,
|
|
544
|
-
shot_cooldown=0.
|
|
545
|
-
reload_time=2.
|
|
546
|
-
spread_heat_inc=0.
|
|
544
|
+
shot_cooldown=0.9,
|
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545
|
+
reload_time=2.7,
|
|
546
|
+
spread_heat_inc=0.6,
|
|
547
547
|
fire_sound='sfx_shock_fire',
|
|
548
548
|
reload_sound='_DAT_004d86a8',
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|
549
549
|
icon_index=25,
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|
@@ -557,9 +557,9 @@ WEAPON_TABLE = [
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|
557
557
|
name='Splitter Gun',
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558
558
|
ammo_class=0,
|
|
559
559
|
clip_size=6,
|
|
560
|
-
shot_cooldown=0.
|
|
561
|
-
reload_time=2.
|
|
562
|
-
spread_heat_inc=0.
|
|
560
|
+
shot_cooldown=0.7,
|
|
561
|
+
reload_time=2.2,
|
|
562
|
+
spread_heat_inc=0.28,
|
|
563
563
|
fire_sound='sfx_shock_fire_alt',
|
|
564
564
|
reload_sound='_DAT_004d86a8',
|
|
565
565
|
icon_index=28,
|
|
@@ -573,9 +573,9 @@ WEAPON_TABLE = [
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|
|
573
573
|
name='Gauss Shotgun',
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|
574
574
|
ammo_class=0,
|
|
575
575
|
clip_size=4,
|
|
576
|
-
shot_cooldown=1.
|
|
577
|
-
reload_time=2.
|
|
578
|
-
spread_heat_inc=0.
|
|
576
|
+
shot_cooldown=1.05,
|
|
577
|
+
reload_time=2.1,
|
|
578
|
+
spread_heat_inc=0.27,
|
|
579
579
|
fire_sound='sfx_gauss_fire',
|
|
580
580
|
reload_sound='_DAT_004d93bc',
|
|
581
581
|
icon_index=30,
|
|
@@ -589,9 +589,9 @@ WEAPON_TABLE = [
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|
|
589
589
|
name='Ion Shotgun',
|
|
590
590
|
ammo_class=4,
|
|
591
591
|
clip_size=10,
|
|
592
|
-
shot_cooldown=0.
|
|
593
|
-
reload_time=1.
|
|
594
|
-
spread_heat_inc=0.
|
|
592
|
+
shot_cooldown=0.85,
|
|
593
|
+
reload_time=1.9,
|
|
594
|
+
spread_heat_inc=0.27,
|
|
595
595
|
fire_sound='sfx_shock_fire_alt',
|
|
596
596
|
reload_sound='_DAT_004d86a8',
|
|
597
597
|
icon_index=31,
|
|
@@ -605,9 +605,9 @@ WEAPON_TABLE = [
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|
|
605
605
|
name='Flameburst',
|
|
606
606
|
ammo_class=4,
|
|
607
607
|
clip_size=60,
|
|
608
|
-
shot_cooldown=0.
|
|
608
|
+
shot_cooldown=0.02,
|
|
609
609
|
reload_time=3.0,
|
|
610
|
-
spread_heat_inc=0.
|
|
610
|
+
spread_heat_inc=0.18,
|
|
611
611
|
fire_sound='sfx_flamer_fire_01',
|
|
612
612
|
reload_sound='_DAT_004d86a8',
|
|
613
613
|
icon_index=29,
|
|
@@ -621,9 +621,9 @@ WEAPON_TABLE = [
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|
|
621
621
|
name='RayGun',
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|
622
622
|
ammo_class=4,
|
|
623
623
|
clip_size=12,
|
|
624
|
-
shot_cooldown=0.
|
|
624
|
+
shot_cooldown=0.7,
|
|
625
625
|
reload_time=2.0,
|
|
626
|
-
spread_heat_inc=0.
|
|
626
|
+
spread_heat_inc=0.38,
|
|
627
627
|
fire_sound='sfx_shock_fire_alt',
|
|
628
628
|
reload_sound='_DAT_004d86a8',
|
|
629
629
|
icon_index=30,
|
|
@@ -637,9 +637,9 @@ WEAPON_TABLE = [
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|
|
637
637
|
name='Plague Sphreader Gun',
|
|
638
638
|
ammo_class=None,
|
|
639
639
|
clip_size=5,
|
|
640
|
-
shot_cooldown=0.
|
|
641
|
-
reload_time=1.
|
|
642
|
-
spread_heat_inc=0.
|
|
640
|
+
shot_cooldown=0.2,
|
|
641
|
+
reload_time=1.2,
|
|
642
|
+
spread_heat_inc=0.04,
|
|
643
643
|
fire_sound='sfx_bloodspill_01',
|
|
644
644
|
reload_sound='_DAT_004d93bc',
|
|
645
645
|
icon_index=40,
|
|
@@ -653,9 +653,9 @@ WEAPON_TABLE = [
|
|
|
653
653
|
name='Bubblegun',
|
|
654
654
|
ammo_class=None,
|
|
655
655
|
clip_size=15,
|
|
656
|
-
shot_cooldown=0.
|
|
657
|
-
reload_time=1.
|
|
658
|
-
spread_heat_inc=0.
|
|
656
|
+
shot_cooldown=0.1613,
|
|
657
|
+
reload_time=1.2,
|
|
658
|
+
spread_heat_inc=0.05,
|
|
659
659
|
fire_sound='_DAT_004d92bc',
|
|
660
660
|
reload_sound='_DAT_004d93bc',
|
|
661
661
|
icon_index=41,
|
|
@@ -669,9 +669,9 @@ WEAPON_TABLE = [
|
|
|
669
669
|
name='Rainbow Gun',
|
|
670
670
|
ammo_class=None,
|
|
671
671
|
clip_size=10,
|
|
672
|
-
shot_cooldown=0.
|
|
673
|
-
reload_time=1.
|
|
674
|
-
spread_heat_inc=0.
|
|
672
|
+
shot_cooldown=0.2,
|
|
673
|
+
reload_time=1.2,
|
|
674
|
+
spread_heat_inc=0.09,
|
|
675
675
|
fire_sound='_DAT_004d92bc',
|
|
676
676
|
reload_sound='_DAT_004d93bc',
|
|
677
677
|
icon_index=42,
|
|
@@ -686,8 +686,8 @@ WEAPON_TABLE = [
|
|
|
686
686
|
ammo_class=None,
|
|
687
687
|
clip_size=3,
|
|
688
688
|
shot_cooldown=0.5,
|
|
689
|
-
reload_time=1.
|
|
690
|
-
spread_heat_inc=0.
|
|
689
|
+
reload_time=1.2,
|
|
690
|
+
spread_heat_inc=0.4,
|
|
691
691
|
fire_sound='_DAT_004d92bc',
|
|
692
692
|
reload_sound='_DAT_004d93bc',
|
|
693
693
|
icon_index=43,
|
|
@@ -701,9 +701,9 @@ WEAPON_TABLE = [
|
|
|
701
701
|
name='Fire bullets',
|
|
702
702
|
ammo_class=None,
|
|
703
703
|
clip_size=112,
|
|
704
|
-
shot_cooldown=0.
|
|
705
|
-
reload_time=1.
|
|
706
|
-
spread_heat_inc=0.
|
|
704
|
+
shot_cooldown=0.14,
|
|
705
|
+
reload_time=1.2,
|
|
706
|
+
spread_heat_inc=0.22,
|
|
707
707
|
fire_sound='_DAT_004d7b7c',
|
|
708
708
|
reload_sound='sfx_pistol_reload',
|
|
709
709
|
icon_index=44,
|
|
@@ -717,9 +717,9 @@ WEAPON_TABLE = [
|
|
|
717
717
|
name='Transmutator',
|
|
718
718
|
ammo_class=None,
|
|
719
719
|
clip_size=50,
|
|
720
|
-
shot_cooldown=0.
|
|
720
|
+
shot_cooldown=0.04,
|
|
721
721
|
reload_time=5.0,
|
|
722
|
-
spread_heat_inc=0.
|
|
722
|
+
spread_heat_inc=0.04,
|
|
723
723
|
fire_sound='sfx_bloodspill_01',
|
|
724
724
|
reload_sound='_DAT_004d93bc',
|
|
725
725
|
icon_index=49,
|
|
@@ -733,9 +733,9 @@ WEAPON_TABLE = [
|
|
|
733
733
|
name='Blaster R-300',
|
|
734
734
|
ammo_class=None,
|
|
735
735
|
clip_size=20,
|
|
736
|
-
shot_cooldown=0.
|
|
736
|
+
shot_cooldown=0.08,
|
|
737
737
|
reload_time=2.0,
|
|
738
|
-
spread_heat_inc=0.
|
|
738
|
+
spread_heat_inc=0.05,
|
|
739
739
|
fire_sound='sfx_shock_fire',
|
|
740
740
|
reload_sound='_DAT_004d93bc',
|
|
741
741
|
icon_index=50,
|