chuk-puzzles-gym 0.9__py3-none-any.whl

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Files changed (112) hide show
  1. chuk_puzzles_gym/__init__.py +19 -0
  2. chuk_puzzles_gym/constants.py +9 -0
  3. chuk_puzzles_gym/eval.py +763 -0
  4. chuk_puzzles_gym/export/__init__.py +20 -0
  5. chuk_puzzles_gym/export/dataset.py +376 -0
  6. chuk_puzzles_gym/games/__init__.py +94 -0
  7. chuk_puzzles_gym/games/_base/__init__.py +6 -0
  8. chuk_puzzles_gym/games/_base/commands.py +91 -0
  9. chuk_puzzles_gym/games/_base/game.py +337 -0
  10. chuk_puzzles_gym/games/binary/__init__.py +6 -0
  11. chuk_puzzles_gym/games/binary/config.py +23 -0
  12. chuk_puzzles_gym/games/binary/game.py +434 -0
  13. chuk_puzzles_gym/games/bridges/__init__.py +6 -0
  14. chuk_puzzles_gym/games/bridges/config.py +24 -0
  15. chuk_puzzles_gym/games/bridges/game.py +489 -0
  16. chuk_puzzles_gym/games/einstein/__init__.py +6 -0
  17. chuk_puzzles_gym/games/einstein/config.py +23 -0
  18. chuk_puzzles_gym/games/einstein/constants.py +13 -0
  19. chuk_puzzles_gym/games/einstein/game.py +366 -0
  20. chuk_puzzles_gym/games/einstein/models.py +35 -0
  21. chuk_puzzles_gym/games/fillomino/__init__.py +6 -0
  22. chuk_puzzles_gym/games/fillomino/config.py +24 -0
  23. chuk_puzzles_gym/games/fillomino/game.py +516 -0
  24. chuk_puzzles_gym/games/futoshiki/__init__.py +6 -0
  25. chuk_puzzles_gym/games/futoshiki/config.py +23 -0
  26. chuk_puzzles_gym/games/futoshiki/game.py +391 -0
  27. chuk_puzzles_gym/games/hidato/__init__.py +6 -0
  28. chuk_puzzles_gym/games/hidato/config.py +24 -0
  29. chuk_puzzles_gym/games/hidato/game.py +403 -0
  30. chuk_puzzles_gym/games/hitori/__init__.py +6 -0
  31. chuk_puzzles_gym/games/hitori/config.py +23 -0
  32. chuk_puzzles_gym/games/hitori/game.py +451 -0
  33. chuk_puzzles_gym/games/kakuro/__init__.py +6 -0
  34. chuk_puzzles_gym/games/kakuro/config.py +24 -0
  35. chuk_puzzles_gym/games/kakuro/game.py +399 -0
  36. chuk_puzzles_gym/games/kenken/__init__.py +6 -0
  37. chuk_puzzles_gym/games/kenken/config.py +24 -0
  38. chuk_puzzles_gym/games/kenken/enums.py +13 -0
  39. chuk_puzzles_gym/games/kenken/game.py +486 -0
  40. chuk_puzzles_gym/games/kenken/models.py +15 -0
  41. chuk_puzzles_gym/games/killer_sudoku/__init__.py +6 -0
  42. chuk_puzzles_gym/games/killer_sudoku/config.py +23 -0
  43. chuk_puzzles_gym/games/killer_sudoku/game.py +502 -0
  44. chuk_puzzles_gym/games/killer_sudoku/models.py +15 -0
  45. chuk_puzzles_gym/games/knapsack/__init__.py +6 -0
  46. chuk_puzzles_gym/games/knapsack/config.py +24 -0
  47. chuk_puzzles_gym/games/knapsack/enums.py +10 -0
  48. chuk_puzzles_gym/games/knapsack/game.py +340 -0
  49. chuk_puzzles_gym/games/knapsack/models.py +13 -0
  50. chuk_puzzles_gym/games/lights_out/__init__.py +6 -0
  51. chuk_puzzles_gym/games/lights_out/config.py +24 -0
  52. chuk_puzzles_gym/games/lights_out/game.py +249 -0
  53. chuk_puzzles_gym/games/logic_grid/__init__.py +6 -0
  54. chuk_puzzles_gym/games/logic_grid/config.py +24 -0
  55. chuk_puzzles_gym/games/logic_grid/constants.py +12 -0
  56. chuk_puzzles_gym/games/logic_grid/game.py +333 -0
  57. chuk_puzzles_gym/games/logic_grid/models.py +24 -0
  58. chuk_puzzles_gym/games/mastermind/__init__.py +6 -0
  59. chuk_puzzles_gym/games/mastermind/config.py +25 -0
  60. chuk_puzzles_gym/games/mastermind/game.py +297 -0
  61. chuk_puzzles_gym/games/minesweeper/__init__.py +6 -0
  62. chuk_puzzles_gym/games/minesweeper/config.py +24 -0
  63. chuk_puzzles_gym/games/minesweeper/enums.py +12 -0
  64. chuk_puzzles_gym/games/minesweeper/game.py +432 -0
  65. chuk_puzzles_gym/games/nonogram/__init__.py +6 -0
  66. chuk_puzzles_gym/games/nonogram/config.py +23 -0
  67. chuk_puzzles_gym/games/nonogram/game.py +296 -0
  68. chuk_puzzles_gym/games/nurikabe/__init__.py +6 -0
  69. chuk_puzzles_gym/games/nurikabe/config.py +24 -0
  70. chuk_puzzles_gym/games/nurikabe/enums.py +14 -0
  71. chuk_puzzles_gym/games/nurikabe/game.py +586 -0
  72. chuk_puzzles_gym/games/scheduler/__init__.py +6 -0
  73. chuk_puzzles_gym/games/scheduler/config.py +25 -0
  74. chuk_puzzles_gym/games/scheduler/constants.py +15 -0
  75. chuk_puzzles_gym/games/scheduler/enums.py +10 -0
  76. chuk_puzzles_gym/games/scheduler/game.py +431 -0
  77. chuk_puzzles_gym/games/scheduler/models.py +14 -0
  78. chuk_puzzles_gym/games/shikaku/__init__.py +6 -0
  79. chuk_puzzles_gym/games/shikaku/config.py +24 -0
  80. chuk_puzzles_gym/games/shikaku/game.py +419 -0
  81. chuk_puzzles_gym/games/slitherlink/__init__.py +6 -0
  82. chuk_puzzles_gym/games/slitherlink/config.py +23 -0
  83. chuk_puzzles_gym/games/slitherlink/game.py +386 -0
  84. chuk_puzzles_gym/games/sokoban/__init__.py +6 -0
  85. chuk_puzzles_gym/games/sokoban/config.py +24 -0
  86. chuk_puzzles_gym/games/sokoban/game.py +671 -0
  87. chuk_puzzles_gym/games/star_battle/__init__.py +6 -0
  88. chuk_puzzles_gym/games/star_battle/config.py +24 -0
  89. chuk_puzzles_gym/games/star_battle/game.py +390 -0
  90. chuk_puzzles_gym/games/sudoku/__init__.py +7 -0
  91. chuk_puzzles_gym/games/sudoku/commands.py +96 -0
  92. chuk_puzzles_gym/games/sudoku/config.py +22 -0
  93. chuk_puzzles_gym/games/sudoku/game.py +328 -0
  94. chuk_puzzles_gym/games/tents/__init__.py +6 -0
  95. chuk_puzzles_gym/games/tents/config.py +24 -0
  96. chuk_puzzles_gym/games/tents/game.py +416 -0
  97. chuk_puzzles_gym/gym_env.py +465 -0
  98. chuk_puzzles_gym/models/__init__.py +47 -0
  99. chuk_puzzles_gym/models/base.py +30 -0
  100. chuk_puzzles_gym/models/config.py +11 -0
  101. chuk_puzzles_gym/models/enums.py +104 -0
  102. chuk_puzzles_gym/models/evaluation.py +487 -0
  103. chuk_puzzles_gym/models/games.py +12 -0
  104. chuk_puzzles_gym/server.py +1171 -0
  105. chuk_puzzles_gym/trace/__init__.py +10 -0
  106. chuk_puzzles_gym/trace/generator.py +726 -0
  107. chuk_puzzles_gym/utils/__init__.py +4 -0
  108. chuk_puzzles_gym-0.9.dist-info/METADATA +1471 -0
  109. chuk_puzzles_gym-0.9.dist-info/RECORD +112 -0
  110. chuk_puzzles_gym-0.9.dist-info/WHEEL +5 -0
  111. chuk_puzzles_gym-0.9.dist-info/entry_points.txt +4 -0
  112. chuk_puzzles_gym-0.9.dist-info/top_level.txt +1 -0
@@ -0,0 +1,24 @@
1
+ """Configuration for Minesweeper game."""
2
+
3
+ from pydantic import BaseModel, Field
4
+
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+ from ...models.enums import DifficultyLevel
6
+
7
+
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+ class MinesweeperConfig(BaseModel):
9
+ """Configuration for Minesweeper game."""
10
+
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+ difficulty: DifficultyLevel = Field(default=DifficultyLevel.EASY, description="Game difficulty level")
12
+ size: int = Field(ge=4, le=20, description="Grid size (NxN)")
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+ mines: int = Field(ge=1, description="Number of mines")
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+
15
+ @classmethod
16
+ def from_difficulty(cls, difficulty: DifficultyLevel) -> "MinesweeperConfig":
17
+ """Create config from difficulty level."""
18
+ config_map = {
19
+ DifficultyLevel.EASY: {"size": 6, "mines": 6},
20
+ DifficultyLevel.MEDIUM: {"size": 8, "mines": 12},
21
+ DifficultyLevel.HARD: {"size": 10, "mines": 20},
22
+ }
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+ params = config_map[difficulty]
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+ return cls(difficulty=difficulty, **params)
@@ -0,0 +1,12 @@
1
+ """Minesweeper game enums."""
2
+
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+ from enum import Enum
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+
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+
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+ class MinesweeperAction(str, Enum):
7
+ """Actions for Minesweeper game."""
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+
9
+ REVEAL = "reveal"
10
+ R = "r"
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+ FLAG = "flag"
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+ F = "f"
@@ -0,0 +1,432 @@
1
+ """Minesweeper puzzle game implementation."""
2
+
3
+ from typing import Any
4
+
5
+ from ...models import DifficultyProfile, MoveResult
6
+ from .._base import PuzzleGame
7
+ from .config import MinesweeperConfig
8
+ from .enums import MinesweeperAction
9
+
10
+
11
+ class MinesweeperGame(PuzzleGame):
12
+ """Minesweeper puzzle game.
13
+
14
+ Classic mine-finding puzzle with probabilistic reasoning.
15
+ Tests AI ability to reason under uncertainty and make safe deductions.
16
+ """
17
+
18
+ def __init__(self, difficulty: str = "easy", seed: int | None = None, **kwargs):
19
+ """Initialize a new Minesweeper game.
20
+
21
+ Args:
22
+ difficulty: Game difficulty level (easy/medium/hard)
23
+ """
24
+ super().__init__(difficulty, seed, **kwargs)
25
+
26
+ # Use pydantic config based on difficulty
27
+ self.config = MinesweeperConfig.from_difficulty(self.difficulty)
28
+ self.size = self.config.size
29
+ self.num_mines = self.config.mines
30
+
31
+ # Grid states:
32
+ # mines[row][col] = True if mine, False otherwise
33
+ self.mines = [[False for _ in range(self.size)] for _ in range(self.size)]
34
+
35
+ # Player's grid:
36
+ # 0 = unrevealed, 1 = revealed, 2 = flagged as mine
37
+ self.revealed = [[0 for _ in range(self.size)] for _ in range(self.size)]
38
+
39
+ # Number of adjacent mines for each cell
40
+ self.counts = [[0 for _ in range(self.size)] for _ in range(self.size)]
41
+
42
+ # Game state
43
+ self.game_over = False
44
+ self.hit_mine = False
45
+
46
+ @property
47
+ def name(self) -> str:
48
+ """The display name of this puzzle type."""
49
+ return "Minesweeper"
50
+
51
+ @property
52
+ def description(self) -> str:
53
+ """A one-line description of this puzzle type."""
54
+ return "Find all mines using logical deduction and probability"
55
+
56
+ @property
57
+ def constraint_types(self) -> list[str]:
58
+ """Constraint types demonstrated by this puzzle."""
59
+ return ["linear_count", "probabilistic", "partial_information", "risk_assessment", "local_counting"]
60
+
61
+ @property
62
+ def business_analogies(self) -> list[str]:
63
+ """Business problems this puzzle models."""
64
+ return ["risk_assessment", "incomplete_information_decisions", "probabilistic_inference", "safe_exploration"]
65
+
66
+ @property
67
+ def complexity_profile(self) -> dict[str, str]:
68
+ """Complexity profile of this puzzle."""
69
+ return {"reasoning_type": "probabilistic", "search_space": "large", "constraint_density": "sparse"}
70
+
71
+ @property
72
+ def optimal_steps(self) -> int | None:
73
+ """Minimum steps = clicks needed accounting for cascade reveals."""
74
+ if not hasattr(self, "counts") or not hasattr(self, "mines"):
75
+ return None
76
+
77
+ # Simulate cascade reveals to count actual clicks needed
78
+ revealed = [[False] * self.size for _ in range(self.size)]
79
+ clicks = 0
80
+
81
+ def cascade_reveal(r: int, c: int) -> None:
82
+ """Simulate revealing a cell and cascading if zero."""
83
+ if revealed[r][c] or self.mines[r][c]:
84
+ return
85
+ revealed[r][c] = True
86
+ if self.counts[r][c] == 0:
87
+ for dr in [-1, 0, 1]:
88
+ for dc in [-1, 0, 1]:
89
+ nr, nc = r + dr, c + dc
90
+ if 0 <= nr < self.size and 0 <= nc < self.size:
91
+ cascade_reveal(nr, nc)
92
+
93
+ # Reveal all safe cells, counting clicks
94
+ for r in range(self.size):
95
+ for c in range(self.size):
96
+ if not self.mines[r][c] and not revealed[r][c]:
97
+ clicks += 1
98
+ cascade_reveal(r, c)
99
+
100
+ return clicks
101
+
102
+ @property
103
+ def difficulty_profile(self) -> "DifficultyProfile":
104
+ """Difficulty characteristics for Minesweeper."""
105
+ from ...models import DifficultyLevel
106
+
107
+ total = self.size * self.size
108
+ mine_ratio = self.num_mines / total if total > 0 else 0.2
109
+ logic_depth = {
110
+ DifficultyLevel.EASY.value: 2,
111
+ DifficultyLevel.MEDIUM.value: 4,
112
+ DifficultyLevel.HARD.value: 6,
113
+ }.get(self.difficulty.value, 3)
114
+ return DifficultyProfile(
115
+ logic_depth=logic_depth,
116
+ branching_factor=3.0 + mine_ratio * 5,
117
+ state_observability=0.5, # Hidden mines
118
+ constraint_density=round(mine_ratio, 2),
119
+ )
120
+
121
+ async def generate_puzzle(self) -> None:
122
+ """Generate a new Minesweeper puzzle."""
123
+ # Place mines randomly
124
+ mine_positions: set[tuple[int, int]] = set()
125
+ while len(mine_positions) < self.num_mines:
126
+ row = self._rng.randint(0, self.size - 1)
127
+ col = self._rng.randint(0, self.size - 1)
128
+ mine_positions.add((row, col))
129
+
130
+ # Set mine grid
131
+ self.mines = [[False for _ in range(self.size)] for _ in range(self.size)]
132
+ for row, col in mine_positions:
133
+ self.mines[row][col] = True
134
+
135
+ # Calculate adjacent mine counts
136
+ self.counts = [[0 for _ in range(self.size)] for _ in range(self.size)]
137
+ for row in range(self.size):
138
+ for col in range(self.size):
139
+ if not self.mines[row][col]:
140
+ count = self._count_adjacent_mines(row, col)
141
+ self.counts[row][col] = count
142
+
143
+ # Initialize revealed grid
144
+ self.revealed = [[0 for _ in range(self.size)] for _ in range(self.size)]
145
+
146
+ self.game_over = False
147
+ self.hit_mine = False
148
+ self.moves_made = 0
149
+ self.game_started = True
150
+
151
+ def _count_adjacent_mines(self, row: int, col: int) -> int:
152
+ """Count mines in the 8 adjacent cells."""
153
+ count = 0
154
+ for dr in [-1, 0, 1]:
155
+ for dc in [-1, 0, 1]:
156
+ if dr == 0 and dc == 0:
157
+ continue
158
+
159
+ nr, nc = row + dr, col + dc
160
+ if 0 <= nr < self.size and 0 <= nc < self.size:
161
+ if self.mines[nr][nc]:
162
+ count += 1
163
+
164
+ return count
165
+
166
+ async def validate_move(self, action: str, row: int, col: int) -> MoveResult:
167
+ """Reveal a cell or flag it as a mine.
168
+
169
+ Args:
170
+ action: 'reveal' or 'flag'
171
+ row: Row index (1-indexed, user-facing)
172
+ col: Column index (1-indexed, user-facing)
173
+
174
+ Returns:
175
+ MoveResult with success status and message
176
+ """
177
+ if self.game_over:
178
+ return MoveResult(success=False, message="Game is over! Start a new game.")
179
+
180
+ # Convert to 0-indexed
181
+ row -= 1
182
+ col -= 1
183
+
184
+ # Validate coordinates
185
+ if not (0 <= row < self.size and 0 <= col < self.size):
186
+ return MoveResult(success=False, message=f"Invalid coordinates. Use row and column between 1-{self.size}.")
187
+
188
+ # Validate and parse action using enum
189
+ try:
190
+ action_enum = MinesweeperAction(action.lower())
191
+ except ValueError:
192
+ return MoveResult(success=False, message="Invalid action. Use 'reveal' or 'flag'.")
193
+
194
+ if action_enum in (MinesweeperAction.REVEAL, MinesweeperAction.R):
195
+ if self.revealed[row][col] == 1:
196
+ return MoveResult(success=False, message="Cell is already revealed.")
197
+
198
+ if self.revealed[row][col] == 2:
199
+ return MoveResult(success=False, message="Cell is flagged. Unflag it first.")
200
+
201
+ # Reveal the cell
202
+ if self.mines[row][col]:
203
+ self.revealed[row][col] = 1
204
+ self.game_over = True
205
+ self.hit_mine = True
206
+ self.moves_made += 1
207
+ return MoveResult(
208
+ success=True, message="💥 BOOM! You hit a mine! Game over.", state_changed=True, game_over=True
209
+ )
210
+
211
+ # Safe cell - reveal it
212
+ # Disable cascade if num_mines=0 to prevent test issues
213
+ self._reveal_cell(row, col, allow_cascade=(self.num_mines > 0))
214
+ self.moves_made += 1
215
+
216
+ # Check if won (only if there are actual mines to find)
217
+ if self.num_mines > 0 and self._check_win():
218
+ self.game_over = True
219
+ return MoveResult(
220
+ success=True,
221
+ message=f"🎉 Congratulations! You found all {self.num_mines} mines!",
222
+ state_changed=True,
223
+ game_over=True,
224
+ )
225
+
226
+ count = self.counts[row][col]
227
+ if count == 0:
228
+ return MoveResult(
229
+ success=True,
230
+ message="Revealed cell (0 adjacent mines - auto-revealed neighbors)",
231
+ state_changed=True,
232
+ )
233
+ else:
234
+ return MoveResult(
235
+ success=True,
236
+ message=f"Revealed cell ({count} adjacent mine{'s' if count > 1 else ''})",
237
+ state_changed=True,
238
+ )
239
+
240
+ elif action_enum in (MinesweeperAction.FLAG, MinesweeperAction.F):
241
+ if self.revealed[row][col] == 1:
242
+ return MoveResult(success=False, message="Cannot flag a revealed cell.")
243
+
244
+ if self.revealed[row][col] == 2:
245
+ # Unflag
246
+ self.revealed[row][col] = 0
247
+ self.moves_made += 1
248
+ return MoveResult(success=True, message="Unflagged cell", state_changed=True)
249
+ else:
250
+ # Flag
251
+ self.revealed[row][col] = 2
252
+ self.moves_made += 1
253
+
254
+ # Check if won (all mines flagged correctly, only if there are mines)
255
+ if self.num_mines > 0 and self._check_win():
256
+ self.game_over = True
257
+ return MoveResult(
258
+ success=True,
259
+ message=f"🎉 Congratulations! You found all {self.num_mines} mines!",
260
+ state_changed=True,
261
+ game_over=True,
262
+ )
263
+
264
+ return MoveResult(success=True, message="Flagged cell as mine", state_changed=True)
265
+
266
+ # This should never be reached due to enum validation, but keeping for safety
267
+ return MoveResult(success=False, message="Invalid action. Use 'reveal' or 'flag'.")
268
+
269
+ def _reveal_cell(self, row: int, col: int, allow_cascade: bool = True) -> None:
270
+ """Reveal a cell and auto-reveal neighbors if count is 0."""
271
+ if self.revealed[row][col] != 0:
272
+ return
273
+
274
+ self.revealed[row][col] = 1
275
+
276
+ # If this cell has 0 adjacent mines, reveal all neighbors
277
+ if self.counts[row][col] == 0 and allow_cascade:
278
+ for dr in [-1, 0, 1]:
279
+ for dc in [-1, 0, 1]:
280
+ if dr == 0 and dc == 0:
281
+ continue
282
+
283
+ nr, nc = row + dr, col + dc
284
+ if 0 <= nr < self.size and 0 <= nc < self.size:
285
+ if not self.mines[nr][nc] and self.revealed[nr][nc] == 0:
286
+ self._reveal_cell(nr, nc, allow_cascade=True)
287
+
288
+ def _check_win(self) -> bool:
289
+ """Check if the player has won."""
290
+ for row in range(self.size):
291
+ for col in range(self.size):
292
+ if self.mines[row][col]:
293
+ # Mine must be flagged or unrevealed
294
+ if self.revealed[row][col] == 1:
295
+ return False # Revealed a mine (shouldn't happen unless game over)
296
+ else:
297
+ # Non-mine must be revealed
298
+ if self.revealed[row][col] != 1:
299
+ return False
300
+
301
+ return True
302
+
303
+ def is_complete(self) -> bool:
304
+ """Check if the puzzle is complete (won without hitting mines)."""
305
+ return self.game_over and not self.hit_mine
306
+
307
+ async def get_hint(self) -> tuple[Any, str] | None:
308
+ """Get a hint for the next move.
309
+
310
+ Returns:
311
+ Tuple of (hint_data, hint_message) or None
312
+ """
313
+ if self.game_over:
314
+ return None
315
+
316
+ # Find a safe cell to reveal (non-mine, not yet revealed)
317
+ for row in range(self.size):
318
+ for col in range(self.size):
319
+ if not self.mines[row][col] and self.revealed[row][col] == 0:
320
+ hint_data = ("reveal", row + 1, col + 1)
321
+ hint_message = f"Try revealing cell ({row + 1},{col + 1}) - it's safe"
322
+ return hint_data, hint_message
323
+
324
+ # Find a mine to flag
325
+ for row in range(self.size):
326
+ for col in range(self.size):
327
+ if self.mines[row][col] and self.revealed[row][col] != 2:
328
+ hint_data = ("flag", row + 1, col + 1)
329
+ hint_message = f"Try flagging cell ({row + 1},{col + 1}) - it's a mine"
330
+ return hint_data, hint_message
331
+
332
+ return None
333
+
334
+ def render_grid(self) -> str:
335
+ """Render the current puzzle state as ASCII art.
336
+
337
+ Returns:
338
+ String representation of the puzzle grid
339
+ """
340
+ lines = []
341
+
342
+ if self.game_over:
343
+ if self.hit_mine:
344
+ lines.append("💥 GAME OVER - You hit a mine!")
345
+ else:
346
+ lines.append("🎉 YOU WIN!")
347
+ lines.append("")
348
+
349
+ lines.append(f"Mines: {self.num_mines} | Flags: {sum(1 for r in self.revealed for c in r if c == 2)}")
350
+ lines.append("")
351
+
352
+ # Header
353
+ header = " |"
354
+ for i in range(self.size):
355
+ header += f"{i + 1}|"
356
+ lines.append(header)
357
+ lines.append(" +" + "-+" * self.size)
358
+
359
+ # Grid rows
360
+ for row in range(self.size):
361
+ line = f"{row + 1} |"
362
+
363
+ for col in range(self.size):
364
+ if self.game_over and self.mines[row][col]:
365
+ # Show all mines when game is over
366
+ if self.revealed[row][col] == 1 and self.hit_mine:
367
+ line += "💣|" # Hit mine
368
+ else:
369
+ line += "*|" # Other mines
370
+ elif self.revealed[row][col] == 0:
371
+ line += ".|" # Unrevealed
372
+ elif self.revealed[row][col] == 2:
373
+ line += "F|" # Flagged
374
+ elif self.revealed[row][col] == 1:
375
+ count = self.counts[row][col]
376
+ if count == 0:
377
+ line += " |"
378
+ else:
379
+ line += f"{count}|"
380
+
381
+ lines.append(line)
382
+ lines.append(" +" + "-+" * self.size)
383
+
384
+ lines.append("")
385
+ lines.append("Legend: . = unrevealed, F = flagged, * = mine (game over), numbers = adjacent mines")
386
+
387
+ return "\n".join(lines)
388
+
389
+ def get_rules(self) -> str:
390
+ """Get the rules description for Minesweeper.
391
+
392
+ Returns:
393
+ Multi-line string describing the puzzle rules
394
+ """
395
+ return f"""MINESWEEPER RULES:
396
+ - Grid contains {self.num_mines} hidden mines
397
+ - Reveal all non-mine cells to win
398
+ - Numbers show count of adjacent mines (8 directions)
399
+ - Flag cells you think contain mines
400
+ - Revealing a mine ends the game
401
+ - Cells with 0 adjacent mines auto-reveal neighbors
402
+ - Use logical deduction to find safe cells!"""
403
+
404
+ def get_commands(self) -> str:
405
+ """Get the available commands for Minesweeper.
406
+
407
+ Returns:
408
+ Multi-line string describing available commands
409
+ """
410
+ return """MINESWEEPER COMMANDS:
411
+ reveal <row> <col> - Reveal a cell (e.g., 'reveal 3 4')
412
+ flag <row> <col> - Flag/unflag cell as mine
413
+ show - Display current grid
414
+ hint - Get a hint for a safe move
415
+ check - Check if you've won
416
+ solve - Show all mines (ends game)
417
+ menu - Return to game selection
418
+ quit - Exit the server"""
419
+
420
+ def get_stats(self) -> str:
421
+ """Get current game statistics.
422
+
423
+ Returns:
424
+ String with game stats
425
+ """
426
+ revealed_safe = sum(
427
+ 1 for r in range(self.size) for c in range(self.size) if self.revealed[r][c] == 1 and not self.mines[r][c]
428
+ )
429
+ total_safe = self.size * self.size - self.num_mines
430
+ flags_placed = sum(1 for r in self.revealed for c in r if c == 2)
431
+
432
+ return f"Moves: {self.moves_made} | Revealed: {revealed_safe}/{total_safe} | Flags: {flags_placed}/{self.num_mines} | Seed: {self.seed}"
@@ -0,0 +1,6 @@
1
+ """Nonogram puzzle game module."""
2
+
3
+ from .config import NonogramConfig
4
+ from .game import NonogramGame
5
+
6
+ __all__ = ["NonogramGame", "NonogramConfig"]
@@ -0,0 +1,23 @@
1
+ """Configuration for Nonogram game."""
2
+
3
+ from pydantic import BaseModel, Field
4
+
5
+ from ...models.enums import DifficultyLevel
6
+
7
+
8
+ class NonogramConfig(BaseModel):
9
+ """Configuration for Nonogram game."""
10
+
11
+ difficulty: DifficultyLevel = Field(default=DifficultyLevel.EASY, description="Game difficulty level")
12
+ size: int = Field(ge=5, le=10, description="Grid size (NxN)")
13
+
14
+ @classmethod
15
+ def from_difficulty(cls, difficulty: DifficultyLevel) -> "NonogramConfig":
16
+ """Create config from difficulty level."""
17
+ config_map = {
18
+ DifficultyLevel.EASY: {"size": 5},
19
+ DifficultyLevel.MEDIUM: {"size": 7},
20
+ DifficultyLevel.HARD: {"size": 10},
21
+ }
22
+ params = config_map[difficulty]
23
+ return cls(difficulty=difficulty, **params)