bin2path 0.1.0__py3-none-any.whl

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bin2path/visualize.py ADDED
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+ """Visualize a 3D path."""
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+
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+ from bin2path.path import Path3D
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+ from bin2path.orient import infer_dirs_from_path
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+ import matplotlib.pyplot as plt
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+ import matplotlib.patches as mpatches
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+ from mpl_toolkits.mplot3d import Axes3D # noqa: F401 # needed for 3d projection
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+ import numpy as np
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+ from typing import Optional, Dict
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+
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+
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+ def visualize(
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+ path: Path3D,
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+ figsize: tuple[float, float] = (12, 10),
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+ show_vertices: bool = True,
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+ vertex_size: float = 30,
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+ vertex_color: str = "#FF5733",
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+ show_edges: bool = True,
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+ edge_color: str = "#2E86AB",
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+ edge_linewidth: float = 2.8,
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+ min_edge_linewidth: float = 1.8,
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+ edge_outline: bool = True,
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+ edge_outline_color: Optional[str] = None,
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+ edge_outline_width: float = 1.6,
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+ show_start: bool = True,
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+ start_color: str = "#28A745",
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+ start_size: float = 100,
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+ show_end: bool = True,
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+ end_color: str = "#DC3545",
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+ end_size: float = 100,
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+ axis_equal: bool = True,
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+ hide_axes: bool = False,
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+ center: bool = False,
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+ normalize: bool = False,
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+ color_by_z: bool = True,
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+ color_by_step: bool = True,
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+ show_cube: bool = False,
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+ auto_view: bool = False,
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+ dark_theme: bool = False,
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+ highlight_nodes: bool = True,
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+ title: Optional[str] = None,
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+ azim: float = -60,
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+ elev: float = 30,
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+ save_path: Optional[str] = None,
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+ ) -> None:
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+ """
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+ Visualize a 3D path.
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+
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+ Args:
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+ path: Path3D object to visualize.
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+ figsize: Figure size (width, height).
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+ show_vertices: Whether to show vertex markers.
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+ vertex_size: Size of vertex markers.
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+ vertex_color: Color of vertices.
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+ show_edges: Whether to show edge lines.
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+ edge_color: Color of edges.
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+ edge_linewidth: Width of edge lines.
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+ show_start: Whether to highlight start point.
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+ start_color: Color of start point.
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+ start_size: Size of start point marker.
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+ show_end: Whether to highlight end point.
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+ end_color: Color of end point.
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+ end_size: Size of end point marker.
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+ axis_equal: Whether to set equal axis scaling (before centering/normalizing).
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+ hide_axes: If True, hide axes, ticks and grid (show pure figure).
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+ center: If True, center vertices around origin before plotting.
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+ normalize: If True, scale vertices to fit into [-1,1] cube.
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+ color_by_z: If True, color vertices by their Z coordinate (depth cue).
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+ color_by_step: If True, color edges by step type (L/R/U/D).
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+ show_cube: If True, draw a wireframe cube around normalized figure.
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+ title: Optional title for the plot.
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+ azim: Azimuth angle for 3D view.
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+ elev: Elevation angle for 3D view.
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+ save_path: Optional path to save the figure.
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+ """
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+ fig = plt.figure(figsize=figsize)
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+ ax = fig.add_subplot(111, projection="3d")
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+
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+ # optional dark background for лучшего 3D-эффекта
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+ if dark_theme:
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+ fig.patch.set_facecolor("black")
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+ ax.set_facecolor("black")
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+ # на тёмном фоне тонкие линии хуже читаются
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+ edge_linewidth *= 1.25
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+ min_edge_linewidth *= 1.25
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+
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+ # outline settings (auto-contrast if color not provided)
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+ if edge_outline_color is None:
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+ edge_outline_color = "#FFFFFF" if dark_theme else "#000000"
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+
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+ # raw integer vertices for direction classification (L/R/U/D)
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+ raw_vertices = np.array(path.vertices, dtype=float)
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+ # working copy (may be centered/normalized for plotting)
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+ vertices = raw_vertices.copy()
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+
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+ # Optional centering / normalization (to view figure "out of axes")
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+ if center or normalize:
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+ cx, cy, cz = vertices.mean(axis=0)
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+ vertices[:, 0] -= cx
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+ vertices[:, 1] -= cy
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+ vertices[:, 2] -= cz
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+
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+ if normalize:
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+ span = np.max(np.ptp(vertices, axis=0)) # max range among axes
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+ if span > 0:
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+ vertices /= span
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+
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+ # подготовка диапазона Z для глубинных эффектов
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+ z_min = z_max = None
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+ z_span = None
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+ if len(vertices) > 0:
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+ zs_all = vertices[:, 2]
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+ z_min = float(zs_all.min())
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+ z_max = float(zs_all.max())
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+ z_span = z_max - z_min or 1.0
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+
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+ if show_edges and len(path.edges) > 0:
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+ # Draw edges as lines, optionally colored by step type (L/R/U/D)
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+ if color_by_step:
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+ step_colors: Dict[str, str] = {
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+ "L": "#FF5733", # orange/red
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+ "R": "#2E86AB", # blue
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+ "U": "#28A745", # green
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+ "D": "#FFC300", # yellow
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+ }
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+ dirs = infer_dirs_from_path(path.vertices, path.edges)
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+ for i, (from_idx, to_idx) in enumerate(path.edges):
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+ sym = dirs[i] if i < len(dirs) else None
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+ c = step_colors.get(sym or "", edge_color)
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+ # draw using transformed vertices for correct placement
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+ from_plot = vertices[from_idx]
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+ to_plot = vertices[to_idx]
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+ # простая глубинная подсветка по Z: ближе — толще и ярче
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+ if z_span is not None:
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+ z_mid = 0.5 * (from_plot[2] + to_plot[2])
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+ depth_factor = 0.45 + 0.55 * ((z_mid - z_min) / z_span)
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+ else:
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+ depth_factor = 1.0
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+ ax.plot(
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+ [from_plot[0], to_plot[0]],
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+ [from_plot[1], to_plot[1]],
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+ [from_plot[2], to_plot[2]],
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+ color=edge_outline_color if edge_outline else c,
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+ linewidth=(
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+ max(min_edge_linewidth, edge_linewidth * depth_factor)
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+ + (edge_outline_width if edge_outline else 0.0)
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+ ),
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+ alpha=(0.75 + 0.25 * depth_factor) if edge_outline else (0.65 + 0.35 * depth_factor),
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+ solid_capstyle="round",
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+ solid_joinstyle="round",
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+ antialiased=True,
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+ )
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+ if edge_outline:
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+ ax.plot(
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+ [from_plot[0], to_plot[0]],
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+ [from_plot[1], to_plot[1]],
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+ [from_plot[2], to_plot[2]],
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+ color=c,
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+ linewidth=max(min_edge_linewidth, edge_linewidth * depth_factor),
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+ alpha=0.65 + 0.35 * depth_factor,
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+ solid_capstyle="round",
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+ solid_joinstyle="round",
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+ antialiased=True,
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+ )
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+ else:
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+ for from_idx, to_idx in path.edges:
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+ from_v = vertices[from_idx]
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+ to_v = vertices[to_idx]
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+ if z_span is not None:
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+ z_mid = 0.5 * (from_v[2] + to_v[2])
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+ depth_factor = 0.45 + 0.55 * ((z_mid - z_min) / z_span)
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+ else:
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+ depth_factor = 1.0
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+ ax.plot(
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+ [from_v[0], to_v[0]],
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+ [from_v[1], to_v[1]],
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+ [from_v[2], to_v[2]],
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+ color=edge_outline_color if edge_outline else edge_color,
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+ linewidth=(
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+ max(min_edge_linewidth, edge_linewidth * depth_factor)
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+ + (edge_outline_width if edge_outline else 0.0)
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+ ),
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+ alpha=(0.75 + 0.25 * depth_factor) if edge_outline else (0.65 + 0.35 * depth_factor),
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+ solid_capstyle="round",
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+ solid_joinstyle="round",
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+ antialiased=True,
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+ )
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+ if edge_outline:
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+ ax.plot(
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+ [from_v[0], to_v[0]],
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+ [from_v[1], to_v[1]],
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+ [from_v[2], to_v[2]],
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+ color=edge_color,
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+ linewidth=max(min_edge_linewidth, edge_linewidth * depth_factor),
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+ alpha=0.65 + 0.35 * depth_factor,
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+ solid_capstyle="round",
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+ solid_joinstyle="round",
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+ antialiased=True,
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+ )
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+
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+ if show_vertices:
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+ xs, ys, zs = vertices[:, 0], vertices[:, 1], vertices[:, 2]
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+ if color_by_z:
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+ # Нормализуем Z для цветовой карты, чтобы глубина была видна визуально
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+ z_min_s, z_max_s = zs.min(), zs.max()
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+ span = z_max_s - z_min_s or 1.0
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+ colors = (zs - z_min_s) / span
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+ sc = ax.scatter(
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+ xs,
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+ ys,
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+ zs,
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+ c=colors,
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+ cmap="viridis",
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+ s=vertex_size,
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+ alpha=0.8,
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+ depthshade=True,
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+ )
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+ else:
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+ ax.scatter(
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+ xs,
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+ ys,
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+ zs,
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+ c=vertex_color,
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+ s=vertex_size,
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+ alpha=0.6,
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+ depthshade=True,
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+ )
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+
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+ # подсветка "узлов" — вершин, в которые путь входит несколько раз
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+ if highlight_nodes and len(vertices) > 0:
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+ coords_map: Dict[tuple[float, float, float], int] = {}
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+ for vx, vy, vz in vertices:
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+ key = (float(vx), float(vy), float(vz))
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+ coords_map[key] = coords_map.get(key, 0) + 1
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+ node_x, node_y, node_z = [], [], []
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+ for (vx, vy, vz), cnt in coords_map.items():
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+ if cnt > 1:
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+ node_x.append(vx)
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+ node_y.append(vy)
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+ node_z.append(vz)
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+ if node_x:
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+ ax.scatter(
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+ node_x,
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+ node_y,
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+ node_z,
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+ c="#FFFFFF" if dark_theme else "#8E44AD",
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+ s=vertex_size * 1.5,
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+ alpha=0.9,
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+ marker="o",
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+ label="Nodes",
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+ depthshade=False,
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+ )
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+
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+ if show_start and len(vertices) > 0:
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+ start = vertices[0]
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+ ax.scatter(
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+ [start[0]], [start[1]], [start[2]],
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+ c=start_color,
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+ s=start_size,
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+ marker="o",
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+ label="Start",
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+ depthshade=False,
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+ )
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+
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+ if show_end and len(vertices) > 1:
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+ end = vertices[-1]
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+ ax.scatter(
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+ [end[0]], [end[1]], [end[2]],
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+ c=end_color,
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+ s=end_size,
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+ marker="s",
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+ label="End",
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+ depthshade=False,
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+ )
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+
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+ # Labels and title
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+ if not hide_axes:
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+ ax.set_xlabel("X")
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+ ax.set_ylabel("Y")
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+ ax.set_zlabel("Z")
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+
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+ if title is None:
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+ title = f"bin2path: {path.metadata.original_number} (bits: {path.metadata.bits_length})"
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+ ax.set_title(title, fontsize=14, fontweight="bold")
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+
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+ # Set viewing angle (with optional авто-подбором)
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+ if auto_view and len(vertices) > 1:
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+ # грубая эвристика: смотрим так, чтобы был виден и Z, и самые вытянутые оси
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+ ranges = np.ptp(vertices, axis=0)
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+ # если Z почти плоский, чуть больше сверху
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+ if ranges[2] < 0.2 * max(ranges[0], ranges[1]):
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+ use_elev, use_azim = 70, 45
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+ else:
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+ use_elev, use_azim = 30, 45
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+ ax.view_init(elev=use_elev, azim=use_azim)
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+ else:
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+ ax.view_init(elev=elev, azim=azim)
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+
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+ # Equal aspect ratio
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+ if axis_equal:
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+ # Get the max range to set limits
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+ max_range = np.max(np.abs(vertices).max(axis=0)) * 1.1
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+ ax.set_xlim([-max_range, max_range])
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+ ax.set_ylim([-max_range, max_range])
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+ ax.set_zlim([-max_range, max_range])
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+
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+ # Optional wireframe cube to emphasize 3D space
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+ if show_cube:
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+ r = max_range if axis_equal else np.max(np.abs(vertices).max(axis=0)) * 1.1
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+ # 8 cube vertices
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+ corners = np.array(
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+ [
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+ [-r, -r, -r],
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+ [r, -r, -r],
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+ [r, r, -r],
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+ [-r, r, -r],
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+ [-r, -r, r],
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+ [r, -r, r],
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+ [r, r, r],
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+ [-r, r, r],
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+ ]
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+ )
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+ # 12 edges of the cube
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+ cube_edges = [
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+ (0, 1),
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+ (1, 2),
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+ (2, 3),
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+ (3, 0),
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+ (4, 5),
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+ (5, 6),
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+ (6, 7),
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+ (7, 4),
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+ (0, 4),
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+ (1, 5),
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+ (2, 6),
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+ (3, 7),
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+ ]
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+ for i0, i1 in cube_edges:
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+ p0, p1 = corners[i0], corners[i1]
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+ ax.plot(
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+ [p0[0], p1[0]],
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+ [p0[1], p1[1]],
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+ [p0[2], p1[2]],
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+ color="#CCCCCC",
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+ linewidth=0.5,
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+ alpha=0.5,
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+ )
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+
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+ # Add legend: Start/End + step type colors
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+ handles = []
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+ if show_start:
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+ handles.append(mpatches.Patch(color=start_color, label="Start"))
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+ if show_end:
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+ handles.append(mpatches.Patch(color=end_color, label="End"))
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+
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+ if color_by_step:
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+ # Same colors as in edge rendering
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+ handles.extend(
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+ [
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+ mpatches.Patch(color="#FF5733", label="L (Left)"),
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+ mpatches.Patch(color="#2E86AB", label="R (Right)"),
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+ mpatches.Patch(color="#28A745", label="U (Up)"),
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+ mpatches.Patch(color="#FFC300", label="D (Down)"),
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+ ]
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+ )
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+
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+ if handles:
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+ ax.legend(handles=handles, loc="upper left")
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+
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+ # Optionally hide axes / ticks / grid
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+ if hide_axes:
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+ ax.set_axis_off()
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+
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+ plt.tight_layout()
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+
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+ if save_path:
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+ plt.savefig(save_path, dpi=150, bbox_inches="tight", facecolor="white")
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+ print(f"Figure saved to {save_path}")
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+
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+ plt.show()
@@ -0,0 +1,234 @@
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+ Metadata-Version: 2.4
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+ Name: bin2path
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+ Version: 0.1.0
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+ Summary: Transform numbers into 3D geometric paths - binary visualization
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+ Author: bin2path
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+ License-Expression: MIT
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+ Project-URL: Homepage, https://github.com/Sett11/bin2path
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+ Project-URL: Repository, https://github.com/Sett11/bin2path
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+ Keywords: binary,3d,visualization,geometry,hashing
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+ Classifier: Development Status :: 3 - Alpha
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+ Classifier: Intended Audience :: Developers
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3.10
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+ Classifier: Programming Language :: Python :: 3.11
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+ Classifier: Programming Language :: Python :: 3.12
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+ Classifier: Topic :: Scientific/Engineering :: Visualization
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+ Requires-Python: >=3.10
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Requires-Dist: matplotlib>=3.7.0
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+ Requires-Dist: numpy>=1.24.0
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+ Provides-Extra: dev
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+ Requires-Dist: pytest>=7.0.0; extra == "dev"
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+ Requires-Dist: pytest-cov>=4.0.0; extra == "dev"
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+ Requires-Dist: build>=1.2.0; extra == "dev"
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+ Dynamic: license-file
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+
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+ # bin2path
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+
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+ Transform numbers into 3D geometric paths.
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+
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+ A Python library for converting natural numbers into 3D geometric shapes (spatial polylines on an integer lattice).
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+ We use a **cellular-automaton scheme** that produces a sequence of symbolic steps `L/R/U/D`, and then interpret these steps as **local** (orientation-dependent) moves in 3D.
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+
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+ ## Concept
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+
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+ Each number is represented as a 3D path on an integer lattice via a **discrete step rule**:
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+
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+ - We work with the binary representation **MSB → LSB** (left-to-right bits).
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+ - Each bit is mapped to one of 4 **symbols**: `L/R/U/D`.
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+ - Each symbol is then interpreted as a **relative 3D move** based on the current orientation (`forward/up/right`), so the path is not constrained to a plane.
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+
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+ ### Bits → symbols (cellular automaton)
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+
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+ - **First bit**:
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+ - `0` → first step `L`
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+ - `1` → first step `R`
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+ - **Each next bit** (only previous step matters):
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+ - if bit = `0`:
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+ - if previous step was `L` → current step `D`
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+ - otherwise → `L`
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+ - if bit = `1`:
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+ - if previous step was `R` → current step `U`
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+ - otherwise → `R`
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+
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+ ### Symbols → 3D steps (local orientation)
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+
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+ We maintain a local frame:
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+
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+ - `forward` (where “go forward” points)
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+ - `up` (local up)
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+ - `right = cross(forward, up)`
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+
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+ Initial frame:
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+
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+ - `forward = (0, 0, 1)` (along +Z)
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+ - `up = (0, 1, 0)` (along +Y)
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+
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+ Step semantics (rotate if needed, then move 1 unit along the new `forward`):
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+
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+ - `R`: move forward
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+ - `L`: yaw left around `up`, then move forward
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+ - `U`: pitch up around `right`, then move forward
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+ - `D`: pitch down around `right`, then move forward
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+
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+ So the path is built from `(0,0,0)` by applying these steps.
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+
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+ The representation is:
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+ - **Unique**: Different numbers produce different paths
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+ - **Reversible**: You can decode the path back to the original number
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+ - **Deterministic**: Same number always produces same path
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+
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+ ## Installation
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+
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+ ```bash
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+ pip install bin2path
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+ ```
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+
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+ Or from source:
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+
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+ ```bash
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+ git clone https://github.com/Sett11/bin2path.git
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+ cd bin2path
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+ pip install -e .
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+ ```
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+
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+ ## Quick Start
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+
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+ ```python
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+ import bin2path
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+
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+ # Encode a number to 3D path
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+ path = bin2path.encode(42)
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+
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+ # Get path data
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+ print(path.vertices) # list of (x,y,z)
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+ print(path.edges) # list of (from_idx, to_idx)
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+
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+ # Decode back to number
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+ number = bin2path.decode(path) # 42
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+
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+ # Visualize
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+ bin2path.visualize(path)
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+
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+ # Extract features for clustering / analysis
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+ f = bin2path.features(path)
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+ print(f['path_length']) # number of steps
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+ print(f['turns']) # number of direction changes (zeros)
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+ print(f['straightness']) # ratio of direct to path distance
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+ ```
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+
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+ ### Example: 8 = 1000
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+
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+ ```python
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+ import bin2path
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+
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+ print(bin2path.encode(8).vertices)
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+ # [(0, 0, 0), (0, 0, 1), (1, 0, 1), (1, -1, 1), (1, -1, 0)]
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+ ```
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+
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+ ## API Reference
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+
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+ ### Core Functions
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+
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+ - `encode(number: int) -> Path3D` — Convert number to 3D path
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+ - `decode(path: Path3D) -> int` — Convert path back to number
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+ - `features(path: Path3D) -> dict` — Extract features for clustering
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+ - `visualize(path: Path3D, **kwargs)` — Render 3D visualization
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+ - `serialize(path) -> dict` — Convert to JSON-serializable dict
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+ - `deserialize(data) -> Path3D` — Restore from dict
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+ - `to_json(path) -> str` — Convert to JSON string
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+ - `from_json(json_str) -> Path3D` — Parse JSON string
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+ - `compare(path1, path2) -> dict` — Compare similarity between paths
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+ - `validate(path) -> (bool, list[str])` — Validate path correctness
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+ - `is_valid(path) -> bool` — Quick validity check
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+ - `batch_encode(numbers) -> list[Path3D]` — Encode multiple numbers
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+ - `batch_decode(paths) -> list[int]` — Decode multiple paths
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+
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+ ### Path3D Structure
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+
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+ ```python
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+ @dataclass
153
+ class Path3D:
154
+ vertices: list[tuple[int, int, int]] # [(x,y,z), ...]
155
+ edges: list[tuple[int, int]] # [(from_idx, to_idx), ...]
156
+ metadata: PathMetadata # additional info
157
+
158
+ @dataclass
159
+ class PathMetadata:
160
+ original_number: int # original input number
161
+ bits_length: int # length of binary representation
162
+ first_one_pos: int # position of first 1-bit (MSB index)
163
+ step_positions: list[int] # positions of all 1-bits (MSB indices)
164
+ start_direction: tuple # starting forward direction (defaults to +Z)
165
+ ```
166
+
167
+ ### Features
168
+
169
+ The `features()` function returns a dictionary with:
170
+
171
+ - `path_length`: Number of edges/steps
172
+ - `turns`: Approximate number of bit-0 transitions (`bits_length - len(edges)`)
173
+ - `direct_distance`: Straight-line distance from start to end
174
+ - `straightness`: Ratio of direct distance to path length
175
+ - `center_x`, `center_y`, `center_z`: Center of mass coordinates
176
+ - `bbox_x`, `bbox_y`, `bbox_z`: Bounding box dimensions
177
+ - `displacement_x`, `displacement_y`, `displacement_z`: Total displacement
178
+ - `direction_histogram`: Count of steps in ±X/±Y/±Z directions
179
+ - `self_intersections`: Number of vertex revisits
180
+
181
+ ## Examples
182
+
183
+ ### Roundtrip Test
184
+
185
+ ```python
186
+ import bin2path
187
+
188
+ test_numbers = [0, 1, 2, 42, 100, 12345, 2**10, 999999]
189
+ for n in test_numbers:
190
+ path = bin2path.encode(n)
191
+ decoded = bin2path.decode(path)
192
+ assert decoded == n # Always True!
193
+ ```
194
+
195
+ ### Visualization Options
196
+
197
+ ```python
198
+ import bin2path
199
+
200
+ path = bin2path.encode(42)
201
+
202
+ # Basic visualization
203
+ bin2path.visualize(path)
204
+
205
+ # Custom appearance
206
+ bin2path.visualize(
207
+ path,
208
+ figsize=(10, 8),
209
+ vertex_color="red",
210
+ edge_color="blue",
211
+ edge_linewidth=3,
212
+ vertex_size=50,
213
+ )
214
+
215
+ # Save to file
216
+ bin2path.visualize(path, save_path="my_path.png")
217
+
218
+ # Different viewing angle
219
+ bin2path.visualize(path, azim=45, elev=30)
220
+ ```
221
+
222
+ ## Requirements
223
+
224
+ - Python >= 3.10
225
+ - matplotlib >= 3.7.0
226
+ - numpy >= 1.24.0
227
+
228
+ ## License
229
+
230
+ MIT License
231
+
232
+ ## See Also
233
+
234
+ See [`plan.md`](plan.md) for the detailed specification of the scheme (including the local-orientation rules).
@@ -0,0 +1,17 @@
1
+ bin2path/__init__.py,sha256=627z-Mtlgu21o7m2XkTxZJSzTSv-Tx9QmfrJh1LdR5M,1305
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+ bin2path/animate.py,sha256=MYQP6CHCkHG5-qJCCH_uWrgNJZfiP8snE2yudvzlRaY,7371
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+ bin2path/batch.py,sha256=yZkKeIDHDTb4vyM3WAn9PQHXR9w-K2gS9bIk9MXBCWI,850
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+ bin2path/compare.py,sha256=Aa_kYRrO4V_kjkFssaoesxg_w2S5NJLGnLiSGl2nvgg,4097
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+ bin2path/decode.py,sha256=Gh9MdUvsHQYTytK85edYlBwm5eoZk4xdvjyOONNIl-Q,899
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+ bin2path/encode.py,sha256=4ldZzRzw7ZBVtqS2oyWMl4ateRdF3pEGzViueNmCNlU,3909
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+ bin2path/features.py,sha256=Lpiu_YWjTc8ip77na8hhO0qcuNtUr_IwCAb2PrNAiDM,4472
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+ bin2path/orient.py,sha256=bYh6XuF_hrg2GKhDrPkwzYB-QdddAVd3_3lA6qxyN0E,3016
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+ bin2path/path.py,sha256=g6MYUm1pPT6qlRyq9D_4IoJ1W440K1kh8BnmeH2Kzp0,2401
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+ bin2path/serialize.py,sha256=x4nVXFWp0mIyCzAv7chygJq5xCfCmuLm6trfx5t5qLQ,2611
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+ bin2path/validate.py,sha256=3SXE8j8q_IIkfcaRQisl1tIObqo0eLRAtrTmjhahzRE,3350
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+ bin2path/visualize.py,sha256=WVmyKwQo3S3C0IZTnDac40cU2TZXr1DGPaMh78IwRcI,13911
13
+ bin2path-0.1.0.dist-info/licenses/LICENSE,sha256=fhQbkSI0Ns-8wXuiGbFGIHWgr4YvtU8tf7oafdrNI_s,1078
14
+ bin2path-0.1.0.dist-info/METADATA,sha256=VuJwrYYRN7WmINXggk8LaHIVKd9QCD6H_-wv9yyXCv4,7007
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+ bin2path-0.1.0.dist-info/WHEEL,sha256=aeYiig01lYGDzBgS8HxWXOg3uV61G9ijOsup-k9o1sk,91
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+ bin2path-0.1.0.dist-info/top_level.txt,sha256=6UZrteOSkVzQO-noNNRUnsn7fEZmaH8IubrI0LTgAwc,9
17
+ bin2path-0.1.0.dist-info/RECORD,,
@@ -0,0 +1,5 @@
1
+ Wheel-Version: 1.0
2
+ Generator: setuptools (82.0.1)
3
+ Root-Is-Purelib: true
4
+ Tag: py3-none-any
5
+
@@ -0,0 +1,21 @@
1
+ MIT License
2
+
3
+ Copyright (c) 2026 bin2path contributors
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in all
13
+ copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
+ SOFTWARE.
@@ -0,0 +1 @@
1
+ bin2path