batframework 1.0.9a7__py3-none-any.whl → 1.0.9a8__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (61) hide show
  1. batFramework/__init__.py +20 -11
  2. batFramework/action.py +1 -1
  3. batFramework/animatedSprite.py +47 -116
  4. batFramework/animation.py +30 -5
  5. batFramework/audioManager.py +8 -5
  6. batFramework/baseScene.py +240 -0
  7. batFramework/camera.py +4 -0
  8. batFramework/constants.py +6 -1
  9. batFramework/cutscene.py +221 -21
  10. batFramework/cutsceneManager.py +5 -2
  11. batFramework/drawable.py +7 -5
  12. batFramework/easingController.py +10 -11
  13. batFramework/entity.py +21 -2
  14. batFramework/enums.py +48 -33
  15. batFramework/gui/__init__.py +3 -1
  16. batFramework/gui/animatedLabel.py +10 -2
  17. batFramework/gui/button.py +4 -31
  18. batFramework/gui/clickableWidget.py +42 -30
  19. batFramework/gui/constraints/constraints.py +212 -136
  20. batFramework/gui/container.py +72 -48
  21. batFramework/gui/debugger.py +12 -17
  22. batFramework/gui/draggableWidget.py +8 -11
  23. batFramework/gui/image.py +3 -10
  24. batFramework/gui/indicator.py +73 -1
  25. batFramework/gui/interactiveWidget.py +117 -100
  26. batFramework/gui/label.py +73 -63
  27. batFramework/gui/layout.py +221 -452
  28. batFramework/gui/meter.py +21 -7
  29. batFramework/gui/radioButton.py +0 -1
  30. batFramework/gui/root.py +99 -29
  31. batFramework/gui/selector.py +257 -0
  32. batFramework/gui/shape.py +13 -5
  33. batFramework/gui/slider.py +260 -93
  34. batFramework/gui/textInput.py +45 -21
  35. batFramework/gui/toggle.py +70 -52
  36. batFramework/gui/tooltip.py +30 -0
  37. batFramework/gui/widget.py +203 -125
  38. batFramework/manager.py +7 -8
  39. batFramework/particle.py +4 -1
  40. batFramework/propertyEaser.py +79 -0
  41. batFramework/renderGroup.py +17 -50
  42. batFramework/resourceManager.py +43 -13
  43. batFramework/scene.py +15 -335
  44. batFramework/sceneLayer.py +138 -0
  45. batFramework/sceneManager.py +31 -36
  46. batFramework/scrollingSprite.py +8 -3
  47. batFramework/sprite.py +1 -1
  48. batFramework/templates/__init__.py +1 -2
  49. batFramework/templates/controller.py +97 -0
  50. batFramework/timeManager.py +76 -22
  51. batFramework/transition.py +37 -103
  52. batFramework/utils.py +121 -3
  53. {batframework-1.0.9a7.dist-info → batframework-1.0.9a8.dist-info}/METADATA +24 -3
  54. batframework-1.0.9a8.dist-info/RECORD +66 -0
  55. {batframework-1.0.9a7.dist-info → batframework-1.0.9a8.dist-info}/WHEEL +1 -1
  56. batFramework/character.py +0 -27
  57. batFramework/templates/character.py +0 -43
  58. batFramework/templates/states.py +0 -166
  59. batframework-1.0.9a7.dist-info/RECORD +0 -63
  60. /batframework-1.0.9a7.dist-info/LICENCE → /batframework-1.0.9a8.dist-info/LICENSE +0 -0
  61. {batframework-1.0.9a7.dist-info → batframework-1.0.9a8.dist-info}/top_level.txt +0 -0
@@ -0,0 +1,66 @@
1
+ batFramework/__init__.py,sha256=6-NSXYHNIO713OHgmJmHvry25eLpqwdI0aIG17JtH-k,2961
2
+ batFramework/action.py,sha256=-h8aXHcfPeClJbfz_7tF_zCdDTExCQHye_ev6-Do43s,8397
3
+ batFramework/actionContainer.py,sha256=qy6-YY3iX26KJ8NqFMSYo6JExohD8HFk0sC1qhb7qA8,2602
4
+ batFramework/animatedSprite.py,sha256=NW5fkrooEKytSRxsPruAT3kYY-7cx2whfHAPU-er61Y,1992
5
+ batFramework/animation.py,sha256=kwkfw4Xbh_jkDC-FXUd1lnwNeTQCcA_Eqz3z5OAiakA,3015
6
+ batFramework/audioManager.py,sha256=hloFlneDBZQpk4PLWH3Yn5vk52pC-pEX53_exIhnciY,3941
7
+ batFramework/baseScene.py,sha256=Hxdo6mfjW6c1Ain44XCGWL6yTMpIirHDD0S8SL2NLGY,7092
8
+ batFramework/camera.py,sha256=jukVjwX6GQmv4Odm8beRKIOj0BReVXeYfcsFfsxYAzg,9559
9
+ batFramework/constants.py,sha256=0sH5lwu8IX1JIECHI7mcBV5CIyhazTQ1d-69H2y_1LA,1583
10
+ batFramework/cutscene.py,sha256=q3HTbHI20MAgt4Qhw_z1pq52KX4FZeKAfqWNtCmzkZM,7473
11
+ batFramework/cutsceneManager.py,sha256=Mb4f7Esx-QAOgS5q1dfFz-xWqsOo6rK7o3MNXiBHbCI,1071
12
+ batFramework/drawable.py,sha256=Mhcj2E3Fibo-9W0jPPDd_JNKZMU3bHNTW9qbTTor30o,2297
13
+ batFramework/dynamicEntity.py,sha256=SjXShy5aT4cQzjlTem05zSQRiNeq52AUXEBVodEG6gI,736
14
+ batFramework/easingController.py,sha256=dql9m5EFHCQ8_u-8iT2XrFn9WHqEsocYll_2mTM6cug,1792
15
+ batFramework/entity.py,sha256=tf6BaLa186jzo1WWqdLtGNnCEK2_ywki7d5qf6B9jN4,3460
16
+ batFramework/enums.py,sha256=kYKnPmJjeuQ2Wwm56bD97HllCtLVBr7vCeskst3zGkY,3137
17
+ batFramework/fontManager.py,sha256=M7h6AVq9Fwr51UTCFoGsg_PSurdjByA4w8qouXq4EKE,2254
18
+ batFramework/manager.py,sha256=-tDp8Vph11W6EKSi7fkZLw40B3uwdPAhepfWG8lIFuI,4427
19
+ batFramework/particle.py,sha256=k-t8H1BwksMUbZ5kDSMMXR5n7ahKEgHMARKgb2pXyr0,3178
20
+ batFramework/propertyEaser.py,sha256=vW9txE-IRE5zplV7KFS7ALnrcb6y9Yn1RLJqAgRLCZQ,2583
21
+ batFramework/renderGroup.py,sha256=e6p76CXVtV4lwJ9OzmLlLIncni8yyUriJeik2bNJNhw,1089
22
+ batFramework/resourceManager.py,sha256=Vb1AxkMybRdSe-IyKS2XqK2MV55pSbJSyXkq-BvMZW8,4588
23
+ batFramework/scene.py,sha256=GjJtIS2daY20EZhjakEeCX7V-riUD9Q_4bl6r4bl_5c,930
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+ batFramework/sceneLayer.py,sha256=CtTyj_ap862UQtkDemdHDWW6tVP21Wjd9xTpOIEHnfk,4606
25
+ batFramework/sceneManager.py,sha256=1uND5fFsOr1OzHzRh6li1HLrTZjT4xxi7HJkleOm1A8,6898
26
+ batFramework/scrollingSprite.py,sha256=weIvJkDur71ZJgevvL4aZoQZ9yoDAqBoXX68fawsfbo,4169
27
+ batFramework/sprite.py,sha256=hPE2aMRnW1h5W3RWVVNIHazNRnmtf2_s-dgHpboTW2k,1627
28
+ batFramework/stateMachine.py,sha256=wC-5xbKvf-vGm_N16X9KhgMya5915GyVXL79uk5Bapw,1359
29
+ batFramework/tileset.py,sha256=3AJBWHx90PC43BdLYCBFm811XBrMvWoB-nsUgyo6s-I,1728
30
+ batFramework/timeManager.py,sha256=oWAKWLZZA1be2CwM8qTtOcqnSK3_qLW50tnFLepupRE,6660
31
+ batFramework/transition.py,sha256=kG_6nFmEwCg2ko9--XKor2_hiF9ltwMLr-nPr2QOdyk,5026
32
+ batFramework/triggerZone.py,sha256=MaPp20UoyRHAMiN0_sBanJJ_0cWnYXZEeY-BEaDTDxQ,652
33
+ batFramework/utils.py,sha256=lRdyOApo9xwmG06CxlFs7zC1655oL8HdOvH5uM0vqmw,14716
34
+ batFramework/gui/__init__.py,sha256=i-DdOlEwmd0At2TMfuWEq-PhVPsJt5cwQLzpR4lvcS4,775
35
+ batFramework/gui/animatedLabel.py,sha256=17EunGRfohYI_1cacrXJU3o3IlSSPKkQE9v55U58PYA,3082
36
+ batFramework/gui/button.py,sha256=g4S60hsXpuhZjtrv8C9ht0TEwBHJh-jrsLdxRkSMmbE,552
37
+ batFramework/gui/clickableWidget.py,sha256=-X8pocPBUsLp_pbm01h92awpkTUmWV721qE65L--TuI,7874
38
+ batFramework/gui/container.py,sha256=Oa66QKcaAr3MtaNNaG_blUDrwlbLCsAmKsF2D3zGooU,6863
39
+ batFramework/gui/debugger.py,sha256=7SYBZ9KonlbiK2AOvpVelgRS86yxaqfoB1cC9kdmC08,3665
40
+ batFramework/gui/draggableWidget.py,sha256=UwcLZ7dr3bZS-XbXJPh5OEG1NHZIN9bGnI02KH5yb6Y,1238
41
+ batFramework/gui/image.py,sha256=zzuHGZ7gkTwO7HEzd1jvrG82vV9ami3fgme0sA-8c5I,1755
42
+ batFramework/gui/indicator.py,sha256=0gVF68h7pQvWFjrkh94Nz5qQC0G3kWli7c_WEDSnhbM,3698
43
+ batFramework/gui/interactiveWidget.py,sha256=tt37CFP-O_i6vWfKQfRLXbXjpZHY4HqVgvnarmkIb_I,7572
44
+ batFramework/gui/label.py,sha256=-BrOeFjZ9kpnQMAZcMjYB2Hg-zgLNB4S6tBGSTHv8K8,11678
45
+ batFramework/gui/layout.py,sha256=i8jhcJ3f1I4R41KzYyfpKcIrGpZZyDC5hPPguWypykU,14008
46
+ batFramework/gui/meter.py,sha256=ik0hukJSEu_JEe5x4QQt42wPfkJ_EQPazpdNLoaGW7Y,2733
47
+ batFramework/gui/radioButton.py,sha256=dmdVKHZfu-FF0it-WcavX7q37LMbCi2VX-HUXTadrFg,2411
48
+ batFramework/gui/root.py,sha256=wt1lMMG7o73eXt2T3ljetpVVBu1jpFu8LSkjIw_pH10,7471
49
+ batFramework/gui/selector.py,sha256=NuJX4guSb6MujyDnUhMDxJJ0JKSk85ZlzIqBHBfUcCo,8164
50
+ batFramework/gui/shape.py,sha256=MWECgIxflbhuFb_l_41HGgt4ECaXTAydwbr2SYGFvAY,9634
51
+ batFramework/gui/slider.py,sha256=MSq2qTVZdNm3CmBntJJuXGyBHYFndm_AIx_xfSth4tM,15634
52
+ batFramework/gui/style.py,sha256=OeLbft0RkIslQ2IcZpBeF6TaQDONIoBcAHj_Bkh9gFw,131
53
+ batFramework/gui/styleManager.py,sha256=mg9VbK0Ux9pwTbq9oICilnQG3xJLnnZEjOzzSg0IVpY,1424
54
+ batFramework/gui/textInput.py,sha256=8IHbLG7vpp1-7r825jhMcxUOz8CdXsIbX5oeBXahgwA,12155
55
+ batFramework/gui/toggle.py,sha256=gaGcPQCCvycwauKyjbOA7z81SVC4QsRbnWXe11-tyb0,4532
56
+ batFramework/gui/tooltip.py,sha256=Lay-4I7l6r5efk66j-KNfh4cqHmHF2mY9YtKgPYUiSk,887
57
+ batFramework/gui/widget.py,sha256=pzb5NRpQuBJAu6akV0e-VfDvt67csERTuJLTcHTk0Ww,17764
58
+ batFramework/gui/constraints/__init__.py,sha256=qqXE8nnSrEvCSeHdqY8UYPZLetqdubFPI7IdZuh35QE,26
59
+ batFramework/gui/constraints/constraints.py,sha256=LwbaIyerVRo5AJhVgjhcFfxFva6Wm9YcOneC0tONlP4,31598
60
+ batFramework/templates/__init__.py,sha256=E9PmclsTSsTZo-aDrIMiplFJeK4KiUJVFoA9mZw6ur0,25
61
+ batFramework/templates/controller.py,sha256=xylgodtCUj4Tpz6Yze6-uFgarxs44m7HaKY4q6nWqVQ,2969
62
+ batframework-1.0.9a8.dist-info/LICENSE,sha256=A65iXbMDbOxQLDNOODJLqA7o5RxszYlEqIgNSzBQRf4,1073
63
+ batframework-1.0.9a8.dist-info/METADATA,sha256=94iW7O-WwOotG1Kl4UC3MnYJY8KgTFsbH6MFbemtML0,2937
64
+ batframework-1.0.9a8.dist-info/WHEEL,sha256=beeZ86-EfXScwlR_HKu4SllMC9wUEj_8Z_4FJ3egI2w,91
65
+ batframework-1.0.9a8.dist-info/top_level.txt,sha256=vxAKBIk1oparFTxeXGBrgfIO7iq_YR5Fv1JvPVAIwmA,13
66
+ batframework-1.0.9a8.dist-info/RECORD,,
@@ -1,5 +1,5 @@
1
1
  Wheel-Version: 1.0
2
- Generator: setuptools (75.6.0)
2
+ Generator: setuptools (76.1.0)
3
3
  Root-Is-Purelib: true
4
4
  Tag: py3-none-any
5
5
 
batFramework/character.py DELETED
@@ -1,27 +0,0 @@
1
- import batFramework as bf
2
- from .stateMachine import State
3
- from .animatedSprite import AnimatedSprite
4
- from .dynamicEntity import DynamicEntity
5
-
6
- class Character(DynamicEntity,AnimatedSprite):
7
- def __init__(self,*args,**kwargs) -> None:
8
- super().__init__(*args,**kwargs)
9
- self.state_machine = bf.StateMachine(self)
10
- self.do_setup_animations()
11
- self.do_setup_states()
12
-
13
- def set_state(self,state_name:str):
14
- self.state_machine.set_state(state_name)
15
-
16
- def get_current_state(self)->State:
17
- return self.state_machine.get_current_state()
18
-
19
- def update(self, dt: float) -> None:
20
- self.state_machine.update(dt)
21
- super().update(dt)
22
-
23
- def do_setup_states(self):
24
- pass
25
-
26
- def do_setup_animations(self):
27
- pass
@@ -1,43 +0,0 @@
1
- import batFramework as bf
2
- import pygame
3
- from .states import *
4
-
5
- class Platform2DCharacter(bf.Character):
6
- def __init__(self,*args,**kwargs):
7
- super().__init__(*args,**kwargs)
8
- self.actions = bf.ActionContainer(
9
- *bf.DirectionalKeyControls(),
10
- bf.Action("jump").add_key_control(pygame.K_SPACE).set_holding()
11
- )
12
- self.on_ground : bool = False
13
- self.max_jumps = 2
14
- self.jump_counter = 0
15
- self.jump_force = 150
16
- self.speed = 100
17
- self.acceleration = 30
18
- self.friction = 0.7
19
- self.gravity = 300
20
- self.terminal_velocity = 1000
21
-
22
- def do_setup_animations(self):
23
- self.add_animation(bf.Animation("idle"))
24
- self.add_animation(bf.Animation("run"))
25
- self.add_animation(bf.Animation("jump"))
26
- self.add_animation(bf.Animation("fall"))
27
-
28
-
29
- def do_setup_states(self):
30
- self.state_machine.add_state(Platform2DIdle())
31
- self.state_machine.add_state(Platform2DRun())
32
- self.state_machine.add_state(Platform2DJump())
33
- self.state_machine.add_state(Platform2DFall())
34
- self.state_machine.set_state("idle")
35
-
36
-
37
-
38
- def do_reset_actions(self) -> None:
39
- self.actions.reset()
40
-
41
- def do_process_actions(self, event: pygame.Event) -> None:
42
- self.actions.process_event(event)
43
-
@@ -1,166 +0,0 @@
1
- import batFramework as bf
2
- from typing import TYPE_CHECKING
3
-
4
- if TYPE_CHECKING:
5
- from .character import Platform2DCharacter
6
-
7
-
8
- class CharacterState(bf.State):
9
- def set_parent(self, parent):
10
- """Initialize the parent character."""
11
- res = super().set_parent(parent)
12
- if res:
13
- self.parent: Platform2DCharacter = parent
14
- return res
15
-
16
- def on_enter(self):
17
- """Handle state entry."""
18
- self.parent.set_animation(self.name)
19
-
20
- def handle_input(self):
21
- """Process input and update movement direction."""
22
- if self.parent.actions.is_active("right"):
23
- self._apply_horizontal_input(self.parent.acceleration, self.parent.speed)
24
- if self.parent.actions.is_active("left"):
25
- self._apply_horizontal_input(-self.parent.acceleration, -self.parent.speed)
26
-
27
- if self.parent.velocity.x > 0:
28
- self.parent.set_flipX(False)
29
- elif self.parent.velocity.x < 0:
30
- self.parent.set_flipX(True)
31
-
32
-
33
- def _apply_horizontal_input(self, acceleration, limit):
34
- """Apply input acceleration and enforce speed limit."""
35
-
36
- self.parent.velocity.x += acceleration
37
- if abs(self.parent.velocity.x) > abs(limit):
38
- self.parent.velocity.x = limit
39
-
40
- def apply_friction(self):
41
- """Apply friction to horizontal velocity."""
42
- if (self.parent.actions.is_active("right") or self.parent.actions.is_active("left")):
43
- return
44
-
45
- if abs(self.parent.velocity.x) < 0.01: # Threshold for negligible velocity
46
- self.parent.velocity.x = 0
47
- else:
48
- self.parent.velocity.x *= self.parent.friction
49
-
50
- def apply_gravity(self, dt):
51
- """Apply gravity to vertical velocity."""
52
- self.parent.velocity.y += self.parent.gravity * dt
53
- self.parent.velocity.y = min(self.parent.velocity.y, self.parent.terminal_velocity)
54
-
55
- def move_character(self, dt):
56
- """Move the character based on velocity."""
57
- self.parent.rect.x += self.parent.velocity.x * dt
58
- self.parent.rect.y += self.parent.velocity.y * dt
59
-
60
- def update(self, dt):
61
- """Update the character state."""
62
- self.handle_input()
63
- self.apply_physics(dt)
64
- self.handle_collision()
65
-
66
- def apply_physics(self, dt):
67
- """Apply all physics effects."""
68
- self.apply_friction()
69
- self.move_character(dt)
70
- if self.parent.on_ground:
71
- self.parent.velocity.y = 0 # Stop downward movement on ground
72
-
73
- def handle_collision(self):
74
- """Placeholder for collision detection and resolution."""
75
- pass # Future collision code goes here
76
-
77
-
78
- class Platform2DIdle(CharacterState):
79
- def __init__(self) -> None:
80
- super().__init__("idle")
81
-
82
- def on_enter(self):
83
- self.parent.jump_counter = 0
84
- super().on_enter()
85
-
86
- def update(self, dt):
87
- super().update(dt)
88
-
89
- if not self.parent.on_ground:
90
- self.parent.set_state("fall")
91
- elif self.parent.velocity.x != 0:
92
- self.parent.set_state("run")
93
- elif self.parent.actions.is_active("jump"):
94
- self.parent.set_state("jump")
95
-
96
-
97
- class Platform2DRun(CharacterState):
98
- def __init__(self) -> None:
99
- super().__init__("run")
100
-
101
-
102
- def on_enter(self):
103
- self.parent.jump_counter = 0
104
- super().on_enter()
105
-
106
- def update(self, dt):
107
- super().update(dt)
108
-
109
- if self.parent.velocity.x :
110
- if (self.parent.actions.is_active("right") or self.parent.actions.is_active("left")):
111
- if self.parent.get_current_animation().name != "run" : self.parent.set_animation("run")
112
- else:
113
- if self.parent.get_current_animation().name != "idle" : self.parent.set_animation("idle")
114
-
115
- if self.parent.actions.is_active("jump"):
116
- self.parent.set_state("jump")
117
- elif self.parent.velocity.x == 0:
118
- if not (self.parent.actions.is_active("right") or self.parent.actions.is_active("left")):
119
- self.parent.set_state("idle")
120
- elif not self.parent.on_ground:
121
- self.parent.set_state("fall")
122
-
123
-
124
-
125
-
126
- class Platform2DJump(CharacterState):
127
- def __init__(self) -> None:
128
- super().__init__("jump")
129
-
130
- def on_enter(self):
131
- super().on_enter()
132
- self.parent.on_ground = False
133
- self.parent.velocity.y = -self.parent.jump_force
134
- self.parent.jump_counter += 1
135
-
136
- def update(self, dt):
137
- super().update(dt)
138
- self.apply_gravity(dt)
139
-
140
-
141
- if self.parent.jump_counter < self.parent.max_jumps:
142
- if self.parent.actions.is_active("jump") and (self.parent.velocity.y//10)*10 == 0:
143
- self.parent.set_state("jump")
144
- return
145
-
146
-
147
- if self.parent.velocity.y > 0:
148
- self.parent.set_state("fall")
149
-
150
-
151
- class Platform2DFall(CharacterState):
152
- def __init__(self) -> None:
153
- super().__init__("fall")
154
-
155
- def update(self, dt):
156
- super().update(dt)
157
- self.apply_gravity(dt)
158
-
159
- if self.parent.on_ground:
160
- if abs(self.parent.velocity.x) > 0.01:
161
- self.parent.set_state("run")
162
- else:
163
- self.parent.set_state("idle")
164
-
165
- if self.parent.actions.is_active("jump") and self.parent.jump_counter < self.parent.max_jumps:
166
- self.parent.set_state("jump")
@@ -1,63 +0,0 @@
1
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