batframework 1.0.8a9__py3-none-any.whl → 1.0.8a10__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- batFramework/__init__.py +68 -51
- batFramework/action.py +126 -99
- batFramework/actionContainer.py +53 -9
- batFramework/animatedSprite.py +141 -82
- batFramework/audioManager.py +69 -26
- batFramework/camera.py +259 -69
- batFramework/character.py +27 -0
- batFramework/constants.py +16 -54
- batFramework/cutscene.py +39 -29
- batFramework/cutsceneBlocks.py +36 -43
- batFramework/dynamicEntity.py +18 -9
- batFramework/easingController.py +58 -0
- batFramework/entity.py +48 -97
- batFramework/enums.py +113 -0
- batFramework/fontManager.py +65 -0
- batFramework/gui/__init__.py +10 -2
- batFramework/gui/button.py +9 -78
- batFramework/gui/clickableWidget.py +220 -0
- batFramework/gui/constraints/__init__.py +1 -0
- batFramework/gui/constraints/constraints.py +815 -0
- batFramework/gui/container.py +174 -32
- batFramework/gui/debugger.py +131 -43
- batFramework/gui/dialogueBox.py +99 -0
- batFramework/gui/draggableWidget.py +40 -0
- batFramework/gui/image.py +56 -20
- batFramework/gui/indicator.py +38 -21
- batFramework/gui/interactiveWidget.py +192 -13
- batFramework/gui/label.py +309 -74
- batFramework/gui/layout.py +231 -63
- batFramework/gui/meter.py +74 -0
- batFramework/gui/radioButton.py +84 -0
- batFramework/gui/root.py +134 -38
- batFramework/gui/shape.py +237 -57
- batFramework/gui/slider.py +240 -0
- batFramework/gui/style.py +10 -0
- batFramework/gui/styleManager.py +48 -0
- batFramework/gui/textInput.py +247 -0
- batFramework/gui/toggle.py +101 -51
- batFramework/gui/widget.py +358 -250
- batFramework/manager.py +52 -19
- batFramework/object.py +123 -0
- batFramework/particle.py +115 -0
- batFramework/renderGroup.py +67 -0
- batFramework/resourceManager.py +100 -0
- batFramework/scene.py +281 -123
- batFramework/sceneManager.py +178 -116
- batFramework/scrollingSprite.py +114 -0
- batFramework/sprite.py +51 -0
- batFramework/stateMachine.py +11 -8
- batFramework/templates/__init__.py +2 -0
- batFramework/templates/character.py +44 -0
- batFramework/templates/states.py +166 -0
- batFramework/tileset.py +46 -0
- batFramework/time.py +145 -58
- batFramework/transition.py +195 -124
- batFramework/triggerZone.py +1 -1
- batFramework/utils.py +112 -147
- batframework-1.0.8a10.dist-info/LICENCE +21 -0
- batframework-1.0.8a10.dist-info/METADATA +43 -0
- batframework-1.0.8a10.dist-info/RECORD +62 -0
- batFramework/debugger.py +0 -48
- batFramework/easing.py +0 -71
- batFramework/gui/constraints.py +0 -204
- batFramework/gui/frame.py +0 -19
- batFramework/particles.py +0 -77
- batFramework/transitionManager.py +0 -0
- batframework-1.0.8a9.dist-info/METADATA +0 -53
- batframework-1.0.8a9.dist-info/RECORD +0 -42
- {batframework-1.0.8a9.dist-info → batframework-1.0.8a10.dist-info}/WHEEL +0 -0
- {batframework-1.0.8a9.dist-info → batframework-1.0.8a10.dist-info}/top_level.txt +0 -0
batFramework/gui/button.py
CHANGED
@@ -1,84 +1,15 @@
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from .label import Label
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import batFramework as bf
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from
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from
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from .interactiveWidget import InteractiveWidget
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from typing import Self, Callable
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from .clickableWidget import ClickableWidget
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import pygame
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from math import ceil
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class Button(Label,InteractiveWidget):
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_cache = {}
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def __init__(self, text: str, callback : FunctionType =None) -> None:
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# Label.__init__(self,text)
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self.callback = callback
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self.click_action = bf.Action("click").add_mouse_control(1)
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self.hover_action = bf.Action("hover").add_mouse_control(pygame.MOUSEMOTION)
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self.is_hovered : bool = False
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self.is_clicking : bool = False
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super().__init__(text=text)
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self.set_debug_color("cyan")
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def set_callback(self,callback : FunctionType = None)->Self:
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self.callback = callback
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return self
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def on_get_focus(self):
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super().on_get_focus()
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self.build()
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def on_lose_focus(self):
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super().on_lose_focus()
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self.build()
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def to_string_id(self)->str:
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return f"Button({self._text})"
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def click(self)->None:
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if self.callback and not self.is_clicking:
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self.is_clicking = True
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self.callback()
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self.is_clicking = False
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def do_process_actions(self,event):
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self.click_action.process_event(event)
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self.hover_action.process_event(event)
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def do_reset_actions(self):
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self.click_action.reset()
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self.hover_action.reset()
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def do_handle_event(self,event)->None:
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res = False
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if self.click_action.is_active():
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root = self.get_root()
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if root.hovered == self:
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if not self.is_focused : self.get_focus()
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self.click()
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elif self.hover_action.is_active():
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root = self.get_root()
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if root:
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if self.is_hovered and root.hovered != self:
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self.is_hovered = False
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self.build()
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if not self.is_hovered and root.hovered == self:
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self.is_hovered = True
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self.build()
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return res
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def build(self)->None:
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super().build()
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if self.is_hovered:
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hover_surf = Button._cache.get(self.surface.get_size(),None)
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if hover_surf is None:
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hover_surf = pygame.Surface(self.surface.get_size()).convert_alpha()
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hover_surf.fill((30,30,30,0))
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Button._cache[self.surface.get_size()] = hover_surf
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self.surface.blit(hover_surf,(0,0),special_flags = pygame.BLEND_ADD)
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class Button(Label, ClickableWidget):
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def __init__(self, text: str = "", callback: None | Callable = None) -> None:
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super().__init__(text=text)
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self.set_callback(callback)
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def
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def __str__(self) -> str:
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return f"Button({self.text})"
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@@ -0,0 +1,220 @@
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from .label import Label
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import batFramework as bf
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from typing import Self, Callable
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from .interactiveWidget import InteractiveWidget
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from .shape import Shape
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import pygame
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from math import ceil
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class ClickableWidget(Shape, InteractiveWidget):
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_cache: dict = {}
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def __init__(self, callback: None | Callable = None, *args, **kwargs) -> None:
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super().__init__(*args, **kwargs)
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self.callback = callback
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self.is_pressed: bool = False
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self.enabled: bool = True
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self.hover_cursor = bf.const.DEFAULT_HOVER_CURSOR
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self.click_cursor = bf.const.DEFAULT_CLICK_CURSOR
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self.click_down_sound = None
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self.click_up_sound = None
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self.get_focus_sound = None
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self.lose_focus_sound = None
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self.pressed_relief: int = 1
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self.unpressed_relief: int = 2
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self.silent_focus: bool = False
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self.set_debug_color("cyan")
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self.set_relief(self.unpressed_relief)
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def set_unpressed_relief(self, relief: int) -> Self:
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if relief == self.unpressed_relief:
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return self
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self.unpressed_relief = relief
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self.dirty_shape = True
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if not self.is_pressed:
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self.set_relief(relief)
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return self
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def set_pressed_relief(self, relief: int) -> Self:
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if relief == self.pressed_relief:
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return self
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self.pressed_relief = relief
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self.dirty_shape = True
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if self.is_pressed:
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self.set_relief(relief)
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return self
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def set_silent_focus(self, value: bool) -> Self:
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self.silent_focus = value
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return self
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def set_click_down_sound(self, sound_name: str) -> Self:
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self.click_down_sound = sound_name
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return self
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def set_click_up_sound(self, sound_name: str) -> Self:
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self.click_up_sound = sound_name
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return self
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def set_get_focus_sound(self, sound_name: str) -> Self:
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self.get_focus_sound = sound_name
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return self
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def set_lose_focus_sound(self, sound_name: str) -> Self:
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self.lose_focus_sound = sound_name
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return self
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def set_hover_cursor(self, cursor: pygame.Cursor) -> Self:
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self.hover_cursor = cursor
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return self
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def set_click_cursor(self, cursor: pygame.Cursor) -> Self:
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self.click_cursor = cursor
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return self
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def get_surface_filter(self) -> pygame.Surface | None:
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size = int(self.rect.w), int(self.rect.h)
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surface_filter = ClickableWidget._cache.get((size, *self.border_radius), None)
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if surface_filter is None:
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# Create a mask from the original surface
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mask = pygame.mask.from_surface(self.surface, threshold=0)
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silhouette_surface = mask.to_surface(
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setcolor=(30, 30, 30), unsetcolor=(0, 0, 0)
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)
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ClickableWidget._cache[(size, *self.border_radius)] = silhouette_surface
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surface_filter = silhouette_surface
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return surface_filter
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def allow_focus_to_self(self) -> bool:
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return True
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def enable(self) -> Self:
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self.enabled = True
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self.dirty_surface = True
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return self
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def disable(self) -> Self:
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self.enabled = False
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self.dirty_surface = True
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return self
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def is_enabled(self) -> bool:
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return self.enabled
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def set_callback(self, callback: Callable) -> Self:
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self.callback = callback
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return self
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def on_get_focus(self):
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super().on_get_focus()
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if self.get_focus_sound and not self.silent_focus:
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if self.parent_scene and self.parent_scene.visible:
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bf.AudioManager().play_sound(self.get_focus_sound)
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if self.silent_focus:
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self.silent_focus = False
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def on_lose_focus(self):
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super().on_lose_focus()
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if self.lose_focus_sound and not self.silent_focus:
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if self.parent_scene and self.parent_scene.visible:
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bf.AudioManager().play_sound(self.lose_focus_sound)
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if self.silent_focus:
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self.silent_focus = False
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def __str__(self) -> str:
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return f"ClickableWidget"
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def click(self, force=False) -> None:
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if not self.enabled and not force:
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return
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if self.callback is not None:
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self.callback()
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def do_on_click_down(self, button) -> None:
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if self.enabled and button == 1:
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if not self.get_focus():
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return
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self.is_pressed = True
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if self.click_down_sound:
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bf.AudioManager().play_sound(self.click_down_sound)
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pygame.mouse.set_cursor(self.click_cursor)
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self.set_relief(self.pressed_relief)
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def do_on_click_up(self, button) -> None:
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if self.enabled and button == 1 and self.is_pressed:
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self.is_pressed = False
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if self.click_up_sound:
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bf.AudioManager().play_sound(self.click_up_sound)
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self.set_relief(self.unpressed_relief)
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self.click()
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def on_enter(self) -> None:
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if not self.enabled:
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return
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super().on_enter()
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self.dirty_surface = True
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pygame.mouse.set_cursor(self.hover_cursor)
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def on_exit(self) -> None:
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super().on_exit()
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if self.is_pressed:
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self.set_relief(self.unpressed_relief)
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self.is_pressed = False
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self.dirty_surface = True
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pygame.mouse.set_cursor(bf.const.DEFAULT_CURSOR)
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def on_lose_focus(self):
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super().on_lose_focus()
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self.on_exit()
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def on_key_down(self, key):
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if key == pygame.K_SPACE:
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self.on_click_down(1)
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super().on_key_down(key)
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def on_key_up(self, key):
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if key == pygame.K_SPACE:
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self.on_click_up(1)
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super().on_key_up(key)
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def _paint_disabled(self) -> None:
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self.surface.blit(
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self.get_surface_filter(), (0, 0), special_flags=pygame.BLEND_RGB_SUB
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)
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def _paint_hovered(self) -> None:
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self.surface.blit(
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self.get_surface_filter(), (0, 0), special_flags=pygame.BLEND_RGB_ADD
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)
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def get_padded_rect(self) -> pygame.FRect:
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return pygame.FRect(
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self.rect.x + self.padding[0],
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self.rect.y
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+ self.padding[1]
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+ (self.unpressed_relief - self.pressed_relief if self.is_pressed else 0),
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self.rect.w - self.padding[2] - self.padding[0],
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self.rect.h - self.unpressed_relief - self.padding[1] - self.padding[3], #
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)
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def _get_elevated_rect(self) -> pygame.FRect:
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return pygame.FRect(
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0,
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self.unpressed_relief - self.pressed_relief if self.is_pressed else 0,
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self.rect.w,
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self.rect.h - self.unpressed_relief,
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)
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def paint(self) -> None:
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super().paint()
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if not self.enabled:
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self._paint_disabled()
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elif self.is_hovered:
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self._paint_hovered()
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@@ -0,0 +1 @@
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from . import constraints
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