batframework 1.0.8a2__py3-none-any.whl → 1.0.8a4__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- batFramework/__init__.py +53 -50
- batFramework/action.py +126 -99
- batFramework/actionContainer.py +53 -9
- batFramework/animatedSprite.py +117 -73
- batFramework/audioManager.py +69 -26
- batFramework/camera.py +259 -69
- batFramework/constants.py +16 -54
- batFramework/cutscene.py +39 -29
- batFramework/cutsceneBlocks.py +36 -43
- batFramework/dynamicEntity.py +17 -9
- batFramework/easingController.py +58 -0
- batFramework/entity.py +48 -97
- batFramework/enums.py +113 -0
- batFramework/fontManager.py +65 -0
- batFramework/gui/__init__.py +10 -2
- batFramework/gui/button.py +9 -78
- batFramework/gui/clickableWidget.py +221 -0
- batFramework/gui/constraints/__init__.py +1 -0
- batFramework/gui/constraints/constraints.py +730 -0
- batFramework/gui/container.py +174 -32
- batFramework/gui/debugger.py +131 -43
- batFramework/gui/dialogueBox.py +99 -0
- batFramework/gui/draggableWidget.py +40 -0
- batFramework/gui/image.py +54 -18
- batFramework/gui/indicator.py +38 -21
- batFramework/gui/interactiveWidget.py +177 -13
- batFramework/gui/label.py +292 -74
- batFramework/gui/layout.py +219 -60
- batFramework/gui/meter.py +71 -0
- batFramework/gui/radioButton.py +84 -0
- batFramework/gui/root.py +134 -38
- batFramework/gui/shape.py +259 -57
- batFramework/gui/slider.py +230 -0
- batFramework/gui/style.py +10 -0
- batFramework/gui/styleManager.py +48 -0
- batFramework/gui/textInput.py +137 -0
- batFramework/gui/toggle.py +103 -51
- batFramework/gui/widget.py +329 -254
- batFramework/manager.py +40 -19
- batFramework/object.py +114 -0
- batFramework/particle.py +101 -0
- batFramework/renderGroup.py +67 -0
- batFramework/resourceManager.py +100 -0
- batFramework/scene.py +281 -123
- batFramework/sceneManager.py +141 -108
- batFramework/scrollingSprite.py +114 -0
- batFramework/sprite.py +51 -0
- batFramework/stateMachine.py +2 -2
- batFramework/tileset.py +46 -0
- batFramework/time.py +123 -58
- batFramework/transition.py +195 -124
- batFramework/utils.py +87 -151
- batframework-1.0.8a4.dist-info/LICENCE +21 -0
- batframework-1.0.8a4.dist-info/METADATA +55 -0
- batframework-1.0.8a4.dist-info/RECORD +58 -0
- batFramework/debugger.py +0 -48
- batFramework/easing.py +0 -71
- batFramework/gui/constraints.py +0 -204
- batFramework/gui/frame.py +0 -19
- batFramework/particles.py +0 -77
- batFramework/transitionManager.py +0 -0
- batframework-1.0.8a2.dist-info/METADATA +0 -58
- batframework-1.0.8a2.dist-info/RECORD +0 -42
- {batframework-1.0.8a2.dist-info → batframework-1.0.8a4.dist-info}/WHEEL +0 -0
- {batframework-1.0.8a2.dist-info → batframework-1.0.8a4.dist-info}/top_level.txt +0 -0
batFramework/gui/container.py
CHANGED
@@ -1,49 +1,191 @@
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import batFramework as bf
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from .widget import Widget
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from .
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from .
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from .shape import Shape
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from .interactiveWidget import InteractiveWidget
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from .layout import Layout, Column
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from typing import Self
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import pygame
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from pygame.math import Vector2
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class Container(Shape, InteractiveWidget):
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def __init__(self, layout: Layout = None, *children: Widget) -> None:
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super().__init__()
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self.dirty_children = False
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self.set_debug_color("green")
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self.
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self.
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if self.layout
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self.layout: Layout = layout
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self.scroll = Vector2(0, 0)
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if not self.layout:
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self.layout = Column()
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self.layout.set_parent(self)
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self.add(*children)
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def __str__(self) -> str:
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return f"Container({self.uid},{len(self.children)})"
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def get_min_required_size(self):
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if self.layout:
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return self.layout.get_auto_size()
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return self.rect.size
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def reset_scroll(self) -> Self:
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self.scroll.update(0, 0)
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self.dirty_children = True
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return self
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def set_scroll(self, value: tuple) -> Self:
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self.scroll.update(value)
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self.dirty_children = True
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return self
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def scrollX_by(self, x: float | int) -> Self:
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self.scroll.x += x
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self.dirty_children = True
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return self
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def scrollY_by(self, y: float | int) -> Self:
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self.scroll.y += y
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self.dirty_children = True
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return self
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def scroll_by(self, value: tuple[float | int, float | int]) -> Self:
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self.scroll += value
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self.dirty_children = True
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return self
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def clamp_scroll(self) -> Self:
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if not self.children:
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return Self
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r = self.get_padded_rect()
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size = self.children[0].rect.unionall(self.children[1:]).size
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# Calculate the maximum scroll values
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max_scroll_x = max(0, size[0] - r.width)
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max_scroll_y = max(0, size[1] - r.height)
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# Clamp the scroll values
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self.scroll.x = max(0, min(self.scroll.x, max_scroll_x))
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self.scroll.y = max(0, min(self.scroll.y, max_scroll_y))
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self.dirty_children = True
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return self
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def set_layout(self, layout: Layout) -> Self:
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tmp = self.layout
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self.layout = layout
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self.
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if self.layout != tmp:
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self.dirty_children = True
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return self
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def
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def get_interactive_children(self) -> list[InteractiveWidget]:
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return [
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child
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for child in self.children
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if isinstance(child, InteractiveWidget) and child.allow_focus_to_self()
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]
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def focus_next_child(self) -> None:
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self.layout.focus_next_child()
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def focus_prev_child(self) -> None:
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self.layout.focus_prev_child()
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def clear_children(self)->None:
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def clear_children(self) -> None:
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self.children.clear()
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self.
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self.dirty_children = True
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def add(self, *child: Widget) -> Self:
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super().add(*child)
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self.dirty_children = True
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return self
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def remove(self, *child: Widget) -> Self:
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super().remove(*child)
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self.dirty_children = True
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return self
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def resolve_constraints(self) -> None:
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super().resolve_constraints()
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def top_at(self, x: float | int, y: float | int) -> "None|Widget":
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if self.visible and self.rect.collidepoint(x, y):
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if self.children:
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for child in reversed(self.children):
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r = child.top_at(x, y)
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if r is not None:
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return r
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return self
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return None
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def get_focus(self) -> bool:
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res = super().get_focus()
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if not res:
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return False
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l = l = self.get_interactive_children()
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if not l:
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return True
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self.focused_index = min(self.focused_index, len(l))
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return l[self.focused_index].get_focus()
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def do_handle_event(self, event):
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self.layout.handle_event(event)
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def set_focused_child(self, child: InteractiveWidget) -> bool:
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l = self.get_interactive_children()
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try:
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i = l.index(child)
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except ValueError:
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return False
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if i >= 0:
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self.focused_index = i
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return True
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return False
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def allow_focus_to_self(self) -> bool:
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return len(self.get_interactive_children()) != 0 and self.visible
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def draw(self, camera: bf.Camera) -> None:
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constraints_down = False
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if self.dirty_shape:
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self.dirty_constraints = True
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self.dirty_children = True
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self.dirty_surface = True
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self.build()
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for child in self.children:
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child.dirty_constraints = True
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self.dirty_shape = False
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if self.dirty_constraints:
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if self.parent and self.parent.dirty_constraints:
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self.parent.visit_up(self.selective_up)
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else:
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constraints_down = True
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if not self.dirty_children:
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self.dirty_children = any(c.dirty_shape for c in self.children)
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if self.dirty_children:
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if self.layout:
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self.layout.arrange()
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self.dirty_children = False
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if self.layout : self.layout.arrange()
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if constraints_down:
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self.visit(lambda c: c.resolve_constraints())
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if self.dirty_surface:
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self.paint()
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self.dirty_surface = False
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super().build()
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if self.layout : self.layout.arrange()
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bf.Entity.draw(self, camera)
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if self.clip_children:
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new_clip = camera.world_to_screen(self.get_padded_rect())
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old_clip = camera.surface.get_clip()
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new_clip = new_clip.clip(old_clip)
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camera.surface.set_clip(new_clip)
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# Draw children with adjusted positions
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_ = [
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child.draw(camera)
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for child in sorted(self.children, key=lambda c: c.render_order)
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]
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if self.clip_children:
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camera.surface.set_clip(old_clip)
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batFramework/gui/debugger.py
CHANGED
@@ -1,47 +1,135 @@
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from .label import Label
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from typing import Self
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import batFramework as bf
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import pygame
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def convert_to_int(*args):
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return [int(arg) for arg in args]
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class Debugger(Label):
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def __init__(self) -> None:
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super().__init__("")
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self.static_data: dict = {}
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self.dynamic_data: dict = {}
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self.refresh_rate = 10
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self.refresh_counter: float = 0
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self.add_tags("debugger")
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self.set_visible(False)
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def set_refresh_rate(self, value: int) -> Self:
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self.refresh_rate = value
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return self
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def add_static(self, key: str, data):
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self.static_data[key] = str(data)
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self.update_text()
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def add_dynamic(self, key: str, func) -> None:
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self.dynamic_data[key] = func
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self.update_text()
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def remove_static(self, key) -> bool:
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try:
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self.static_data.pop(key)
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return True
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except KeyError:
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return False
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def remove_dynamic(self, key) -> bool:
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try:
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self.dynamic_data.pop(key)
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return True
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except KeyError:
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return False
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def set_parent_scene(self, scene) -> Self:
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super().set_parent_scene(scene)
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self.set_render_order(99)
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self.update_text()
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return self
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def set_text(self, text: str) -> Self:
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return super().set_text(text)
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def update_text(self) -> None:
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if not self.parent_scene:
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return
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d = "\n".join(
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key + ":" + data if key != "" else data
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for key, data in self.static_data.items()
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)
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d2 = "\n".join(
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key + ":" + str(data()) if key != "" else str(data())
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for key, data in self.dynamic_data.items()
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)
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self.set_text("\n".join((d, d2)).strip())
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def update(self, dt: float) -> None:
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if not self.parent_scene:
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return
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if self.parent_scene.get_sharedVar("debug_mode") != bf.debugMode.DEBUGGER:
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self.set_visible(False)
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return
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self.set_visible(True)
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self.refresh_counter = self.refresh_counter + (dt * 60)
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if self.refresh_counter > self.refresh_rate:
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self.refresh_counter = 0
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self.update_text()
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def __str__(self) -> str:
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return "Debugger"
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def top_at(self, x, y):
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return None
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class FPSDebugger(Debugger):
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def __init__(self):
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super().__init__()
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def do_when_added(self):
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if not self.parent_scene or not self.parent_scene.manager:
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print("Debugger could not link to the manager")
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return
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manager_link = self.parent_scene.manager
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|
+
self.add_dynamic("FPS", lambda: str(round(manager_link.get_fps())))
|
101
|
+
|
102
|
+
|
103
|
+
class BasicDebugger(FPSDebugger):
|
104
|
+
def do_when_added(self):
|
105
|
+
if not self.parent_scene or not self.parent_scene.manager:
|
106
|
+
print("Debugger could not link to the manager")
|
107
|
+
return
|
108
|
+
self.add_dynamic(
|
109
|
+
"Resolution", lambda: "x".join(str(i) for i in bf.const.RESOLUTION)
|
110
|
+
)
|
111
|
+
super().do_when_added()
|
112
|
+
parent_scene = self.parent_scene
|
113
|
+
|
114
|
+
self.add_dynamic("Mouse", pygame.mouse.get_pos)
|
115
|
+
self.add_dynamic(
|
116
|
+
"World",
|
117
|
+
lambda: convert_to_int(
|
118
|
+
*parent_scene.camera.screen_to_world(pygame.mouse.get_pos())
|
119
|
+
),
|
120
|
+
)
|
121
|
+
self.add_dynamic(
|
122
|
+
"Hud",
|
123
|
+
lambda: convert_to_int(
|
124
|
+
*parent_scene.hud_camera.screen_to_world(pygame.mouse.get_pos())
|
125
|
+
),
|
126
|
+
)
|
127
|
+
self.add_dynamic("W. Ent.", lambda: parent_scene.get_world_entity_count())
|
128
|
+
self.add_dynamic("H. Ent.", lambda: parent_scene.get_hud_entity_count())
|
129
|
+
|
130
|
+
self.add_dynamic(
|
131
|
+
"Hover",
|
132
|
+
lambda: (
|
133
|
+
str(parent_scene.root.hovered) if parent_scene.root.hovered else None
|
134
|
+
),
|
135
|
+
)
|
@@ -0,0 +1,99 @@
|
|
1
|
+
from .label import Label
|
2
|
+
import batFramework as bf
|
3
|
+
from typing import Self
|
4
|
+
|
5
|
+
|
6
|
+
class DialogueBox(Label):
|
7
|
+
def __init__(self) -> None:
|
8
|
+
self.cursor_position: float = 0.0
|
9
|
+
self.text_speed: float = 20.0
|
10
|
+
self.message_queue: list[str] = []
|
11
|
+
self.is_over: bool = True
|
12
|
+
self.is_paused: bool = False
|
13
|
+
self.set_autoresize(False)
|
14
|
+
self.set_alignment(bf.alignment.LEFT)
|
15
|
+
super().__init__("")
|
16
|
+
|
17
|
+
def __str__(self) -> str:
|
18
|
+
return "DialogueBox"
|
19
|
+
|
20
|
+
def pause(self) -> Self:
|
21
|
+
self.is_paused = True
|
22
|
+
return self
|
23
|
+
|
24
|
+
def resume(self) -> Self:
|
25
|
+
self.is_paused = False
|
26
|
+
return self
|
27
|
+
|
28
|
+
def set_text_speed(self, speed: float) -> Self:
|
29
|
+
self.text_speed = speed
|
30
|
+
return self
|
31
|
+
|
32
|
+
def cut_text_to_width(self, text: str) -> list[str]:
|
33
|
+
w = self.get_padded_width()
|
34
|
+
if text == "" or not self.font_object or w < self.font_object.point_size:
|
35
|
+
return [text]
|
36
|
+
left = 0
|
37
|
+
for index in range(len(text)):
|
38
|
+
width = self.font_object.size(text[left:index])[0]
|
39
|
+
|
40
|
+
if width > w:
|
41
|
+
cut_point_start = index - 1
|
42
|
+
cut_point_end = index - 1
|
43
|
+
last_space = text.rfind(" ", 0, cut_point_start)
|
44
|
+
last_nline = text.rfind("\n", 0, cut_point_start)
|
45
|
+
|
46
|
+
if last_space != -1 or last_nline != -1: # space was found !:
|
47
|
+
cut_point_start = max(last_space, last_nline)
|
48
|
+
cut_point_end = cut_point_start + 1
|
49
|
+
res = [text[:cut_point_start].strip()]
|
50
|
+
res.extend(self.cut_text_to_width(text[cut_point_end:].strip()))
|
51
|
+
return res
|
52
|
+
elif text[index] == "\n":
|
53
|
+
left = index
|
54
|
+
return [text]
|
55
|
+
|
56
|
+
def paint(self) -> None:
|
57
|
+
if self.font_object and self.message_queue:
|
58
|
+
message = self.message_queue.pop(0)
|
59
|
+
message = "\n".join(self.cut_text_to_width(message))
|
60
|
+
self.message_queue.insert(0, message)
|
61
|
+
super().paint()
|
62
|
+
|
63
|
+
def say(self, message: str) -> Self:
|
64
|
+
self.message_queue.append(message)
|
65
|
+
self.is_over = False
|
66
|
+
return self
|
67
|
+
|
68
|
+
def is_queue_empty(self) -> bool:
|
69
|
+
return not self.message_queue
|
70
|
+
|
71
|
+
def is_current_message_over(self) -> bool:
|
72
|
+
return self.is_over
|
73
|
+
|
74
|
+
def clear_queue(self) -> Self:
|
75
|
+
self.message_queue.clear()
|
76
|
+
self.next_message()
|
77
|
+
return self
|
78
|
+
|
79
|
+
def next_message(self) -> Self:
|
80
|
+
if self.message_queue:
|
81
|
+
self.message_queue.pop(0)
|
82
|
+
self.cursor_position = 0
|
83
|
+
self.set_text("")
|
84
|
+
return self
|
85
|
+
|
86
|
+
def skip_current_message(self) -> Self:
|
87
|
+
self.cursor_position = len(self.message_queue[0])
|
88
|
+
self.dirty_shape = True
|
89
|
+
|
90
|
+
def do_update(self, dt):
|
91
|
+
if not self.message_queue or self.is_paused:
|
92
|
+
return
|
93
|
+
if not self.is_over and self.cursor_position == len(self.message_queue[0]):
|
94
|
+
self.is_over = True
|
95
|
+
return
|
96
|
+
self.cursor_position = min(
|
97
|
+
self.cursor_position + self.text_speed * dt, len(self.message_queue[0])
|
98
|
+
)
|
99
|
+
self.set_text(self.message_queue[0][: int(self.cursor_position)])
|
@@ -0,0 +1,40 @@
|
|
1
|
+
from .interactiveWidget import InteractiveWidget
|
2
|
+
import batFramework as bf
|
3
|
+
import pygame
|
4
|
+
|
5
|
+
|
6
|
+
class DraggableWidget(InteractiveWidget):
|
7
|
+
def __init__(self, *args, **kwargs) -> None:
|
8
|
+
self.drag_action = bf.Action("dragging").add_mouse_control(1).set_holding()
|
9
|
+
|
10
|
+
self.drag_start = None
|
11
|
+
self.offset = None
|
12
|
+
super().__init__(*args, **kwargs)
|
13
|
+
|
14
|
+
def do_process_actions(self, event: pygame.Event) -> None:
|
15
|
+
self.drag_action.process_event(event)
|
16
|
+
|
17
|
+
def do_reset_actions(self) -> None:
|
18
|
+
self.drag_action.reset()
|
19
|
+
|
20
|
+
def do_on_drag(
|
21
|
+
self, drag_start: tuple[float, float], drag_end: tuple[float, float]
|
22
|
+
) -> None:
|
23
|
+
self.set_position(drag_end[0] - self.offset[0], drag_end[1] - self.offset[1])
|
24
|
+
|
25
|
+
def update(self, dt: float):
|
26
|
+
if self.drag_action.active and self.is_clicked_down:
|
27
|
+
r = self.get_root()
|
28
|
+
x, y = r.drawing_camera.screen_to_world(pygame.mouse.get_pos())
|
29
|
+
if self.drag_start == None and self.drag_action.active:
|
30
|
+
self.offset = x - self.rect.x, y - self.rect.y
|
31
|
+
self.drag_start = x, y
|
32
|
+
return
|
33
|
+
else:
|
34
|
+
self.do_on_drag(self.drag_start, (x, y))
|
35
|
+
return
|
36
|
+
else:
|
37
|
+
self.drag_start = None
|
38
|
+
self.offset = None
|
39
|
+
self.is_clicked_down = False
|
40
|
+
super().update(dt)
|
batFramework/gui/image.py
CHANGED
@@ -1,23 +1,59 @@
|
|
1
1
|
import batFramework as bf
|
2
2
|
from .widget import Widget
|
3
|
+
from .shape import Shape
|
3
4
|
import pygame
|
4
|
-
|
5
|
-
def __init__(self,data:pygame.Surface|str,size:None|tuple[int,int]=None,convert_alpha=True):
|
6
|
-
super().__init__(False)
|
7
|
-
self.surface = None
|
8
|
-
if isinstance(data,str):
|
9
|
-
path = bf.utils.get_path(data)
|
10
|
-
self.original_surface=pygame.image.load(path)
|
11
|
-
elif isinstance(data,pygame.Surface):
|
12
|
-
self.original_surface = data
|
13
|
-
|
14
|
-
if convert_alpha: self.original_surface = self.original_surface.convert_alpha()
|
15
|
-
if not size : size = self.original_surface.get_size()
|
16
|
-
self.set_size(*size)
|
5
|
+
from typing import Self
|
17
6
|
|
18
7
|
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
23
|
-
|
8
|
+
class Image(Shape):
|
9
|
+
def __init__(
|
10
|
+
self,
|
11
|
+
path: str = None,
|
12
|
+
convert_alpha=True,
|
13
|
+
):
|
14
|
+
self.original_surface = None
|
15
|
+
super().__init__(convert_alpha=convert_alpha)
|
16
|
+
if path is not None:
|
17
|
+
self.from_path(path)
|
18
|
+
|
19
|
+
def __str__(self) -> str:
|
20
|
+
return "Image"
|
21
|
+
|
22
|
+
def paint(self) -> None:
|
23
|
+
super().paint()
|
24
|
+
# self.surface.fill((0,0,0,0 if self.convert_alpha else 255))
|
25
|
+
if self.original_surface is None:
|
26
|
+
return
|
27
|
+
if self.rect.size != self.original_surface.get_size():
|
28
|
+
self.surface.blit(
|
29
|
+
pygame.transform.scale(self.original_surface, self.rect.size), (0, 0)
|
30
|
+
)
|
31
|
+
else:
|
32
|
+
self.surface.blit(self.original_surface, (0, 0))
|
33
|
+
|
34
|
+
def from_path(self, path: str) -> Self:
|
35
|
+
tmp = bf.ResourceManager().get_image(path, self.convert_alpha)
|
36
|
+
if tmp is None:
|
37
|
+
return self
|
38
|
+
self.original_surface = tmp
|
39
|
+
size = self.original_surface.get_size()
|
40
|
+
if not self.autoresize_h:
|
41
|
+
size[0] = None
|
42
|
+
if not self.autoresize_h:
|
43
|
+
size[1] = None
|
44
|
+
self.set_size(size)
|
45
|
+
self.dirty_surface = True
|
46
|
+
return self
|
47
|
+
|
48
|
+
def from_surface(self, surface: pygame.Surface) -> Self:
|
49
|
+
if surface is None:
|
50
|
+
return self
|
51
|
+
self.original_surface = surface
|
52
|
+
size = self.original_surface.get_size()
|
53
|
+
if not self.autoresize_h:
|
54
|
+
size[0] = None
|
55
|
+
if not self.autoresize_h:
|
56
|
+
size[1] = None
|
57
|
+
self.set_size(size)
|
58
|
+
self.dirty_surface = True
|
59
|
+
return self
|