batframework 1.0.10__py3-none-any.whl → 2.0.0a1__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- batFramework/__init__.py +83 -52
- batFramework/action.py +280 -252
- batFramework/actionContainer.py +105 -38
- batFramework/animatedSprite.py +81 -117
- batFramework/animation.py +91 -0
- batFramework/audioManager.py +156 -85
- batFramework/baseScene.py +249 -0
- batFramework/camera.py +245 -123
- batFramework/constants.py +57 -75
- batFramework/cutscene.py +239 -119
- batFramework/cutsceneManager.py +34 -0
- batFramework/drawable.py +107 -0
- batFramework/dynamicEntity.py +30 -23
- batFramework/easingController.py +58 -0
- batFramework/entity.py +130 -123
- batFramework/enums.py +171 -0
- batFramework/fontManager.py +65 -0
- batFramework/gui/__init__.py +28 -14
- batFramework/gui/animatedLabel.py +90 -0
- batFramework/gui/button.py +18 -84
- batFramework/gui/clickableWidget.py +244 -0
- batFramework/gui/collapseContainer.py +98 -0
- batFramework/gui/constraints/__init__.py +1 -0
- batFramework/gui/constraints/constraints.py +1066 -0
- batFramework/gui/container.py +220 -49
- batFramework/gui/debugger.py +140 -47
- batFramework/gui/draggableWidget.py +63 -0
- batFramework/gui/image.py +61 -23
- batFramework/gui/indicator.py +116 -40
- batFramework/gui/interactiveWidget.py +243 -22
- batFramework/gui/label.py +147 -110
- batFramework/gui/layout.py +442 -81
- batFramework/gui/meter.py +155 -0
- batFramework/gui/radioButton.py +43 -0
- batFramework/gui/root.py +228 -60
- batFramework/gui/scrollingContainer.py +282 -0
- batFramework/gui/selector.py +232 -0
- batFramework/gui/shape.py +286 -86
- batFramework/gui/slider.py +353 -0
- batFramework/gui/style.py +10 -0
- batFramework/gui/styleManager.py +49 -0
- batFramework/gui/syncedVar.py +43 -0
- batFramework/gui/textInput.py +331 -0
- batFramework/gui/textWidget.py +308 -0
- batFramework/gui/toggle.py +140 -62
- batFramework/gui/tooltip.py +35 -0
- batFramework/gui/widget.py +546 -307
- batFramework/manager.py +131 -50
- batFramework/particle.py +118 -0
- batFramework/propertyEaser.py +79 -0
- batFramework/renderGroup.py +34 -0
- batFramework/resourceManager.py +130 -0
- batFramework/scene.py +31 -226
- batFramework/sceneLayer.py +134 -0
- batFramework/sceneManager.py +200 -165
- batFramework/scrollingSprite.py +115 -0
- batFramework/sprite.py +46 -0
- batFramework/stateMachine.py +49 -51
- batFramework/templates/__init__.py +2 -0
- batFramework/templates/character.py +15 -0
- batFramework/templates/controller.py +158 -0
- batFramework/templates/stateMachine.py +39 -0
- batFramework/tileset.py +46 -0
- batFramework/timeManager.py +213 -0
- batFramework/transition.py +162 -157
- batFramework/triggerZone.py +22 -22
- batFramework/utils.py +306 -184
- {batframework-1.0.10.dist-info → batframework-2.0.0a1.dist-info}/LICENSE +20 -20
- {batframework-1.0.10.dist-info → batframework-2.0.0a1.dist-info}/METADATA +2 -2
- batframework-2.0.0a1.dist-info/RECORD +72 -0
- batFramework/cutsceneBlocks.py +0 -176
- batFramework/debugger.py +0 -48
- batFramework/easing.py +0 -71
- batFramework/gui/constraints.py +0 -204
- batFramework/gui/frame.py +0 -19
- batFramework/particles.py +0 -77
- batFramework/time.py +0 -75
- batFramework/transitionManager.py +0 -0
- batframework-1.0.10.dist-info/RECORD +0 -43
- {batframework-1.0.10.dist-info → batframework-2.0.0a1.dist-info}/WHEEL +0 -0
- {batframework-1.0.10.dist-info → batframework-2.0.0a1.dist-info}/top_level.txt +0 -0
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import batFramework as bf
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import pygame
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from typing import Self, Callable, Any
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from .button import Button
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from .indicator import ArrowIndicator
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from .clickableWidget import ClickableWidget
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from .widget import Widget
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from .syncedVar import SyncedVar
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class MyArrow(ArrowIndicator, ClickableWidget):
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def top_at(self, x, y):
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return Widget.top_at(self, x, y)
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def get_focus(self):
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return self.parent.get_focus()
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def __str__(self):
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return "SelectorArrow"
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class Selector(Button):
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def __init__(self, options: list[Any] = None, default_value_index: int = None, display_func: Callable[[Any], str] = None,synced_var: SyncedVar = None):
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self.allow_cycle = False
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self.current_index = default_value_index
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self.on_modify_callback: Callable[[Any, int], Any] = None
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self.options = options if options else []
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self.display_func = display_func or str
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self.gap: int = 2
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self.synced_var = synced_var if synced_var is not None else SyncedVar(None)
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display_text = ""
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super().__init__("")
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self.left_indicator: MyArrow = (MyArrow(bf.direction.LEFT)
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.set_color((0, 0, 0, 0)).set_arrow_color(self.text_widget.text_color)
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.set_callback(lambda: self.set_by_index(self.get_current_index() - 1))
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)
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self.right_indicator: MyArrow = (MyArrow(bf.direction.RIGHT)
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.set_color((0, 0, 0, 0)).set_arrow_color(self.text_widget.text_color)
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.set_callback(lambda: self.set_by_index(self.get_current_index() + 1))
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)
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self.add(self.left_indicator, self.right_indicator)
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self.set_clip_children(False)
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if self.options and default_value_index is None and synced_var is not None:
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display_text = display_func(synced_var.value)
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default_value_index = self.options.index(synced_var.value)
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elif self.options:
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if default_value_index is None:
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default_value_index= 0
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display_text = self.display_func(self.options[default_value_index])
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self.current_index = default_value_index
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self.set_text(display_text)
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def __str__(self):
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return f"Selector[{self.options[self.current_index] if self.options else ''}]"
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def _update_text_widget(self):
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if self.options:
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display_text = self.display_func(self.options[self.current_index])
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self.text_widget.set_text(display_text)
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else:
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self.text_widget.set_text("")
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def _on_synced_var_update(self, value: Any):
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if value in self.options:
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self.current_index = self.options.index(value)
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self._update_text_widget()
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self._update_arrow_states()
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if self.on_modify_callback:
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self.on_modify_callback(value, self.current_index)
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def _update_arrow_states(self):
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if not self.allow_cycle:
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if self.current_index <= 0:
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self.left_indicator.disable()
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else:
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self.left_indicator.enable()
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if self.current_index >= len(self.options) - 1:
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self.right_indicator.disable()
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else:
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self.right_indicator.enable()
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def set_gap(self, value: int) -> Self:
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self.gap = value
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self.dirty_shape = True
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return self
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def set_arrow_color(self, color) -> Self:
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self.left_indicator.set_arrow_color(color)
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self.right_indicator.set_arrow_color(color)
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return self
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def disable(self):
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super().disable()
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self.left_indicator.disable()
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self.right_indicator.disable()
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return self
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def enable(self):
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super().enable()
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self.left_indicator.enable()
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self.right_indicator.enable()
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self._update_arrow_states()
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return self
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def set_tooltip_text(self, text) -> Self:
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self.left_indicator.set_tooltip_text(text)
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self.right_indicator.set_tooltip_text(text)
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return super().set_tooltip_text(text)
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def get_min_required_size(self) -> tuple[float, float]:
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old_text = self.text_widget.get_text()
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max_size = (0, 0)
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for option in self.options:
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self.text_widget.set_text(self.display_func(option))
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size = self.text_widget.get_min_required_size()
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max_size = (max(max_size[0], size[0]), max(max_size[1], size[1]))
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self.text_widget.set_text(old_text)
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# total_height = max(self.font_object.get_height() + 1, max_size[1] * 1.5)
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total_height = max_size[1] if max_size[1] > 16 else max_size[1]*1.5
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total_height += self.unpressed_relief
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total_height += max(self.right_indicator.outline_width, self.left_indicator.outline_width)
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total_width = total_height * 2 + max_size[0] + self.gap * 2
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return self.expand_rect_with_padding((0, 0, total_width, total_height)).size
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def _align_content(self):
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padded = self.get_inner_rect()
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indicator_height = padded.h
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self.left_indicator.set_size((indicator_height, indicator_height))
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self.right_indicator.set_size((indicator_height, indicator_height))
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self.left_indicator.set_position(padded.left, None)
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self.left_indicator.set_center(None, padded.centery)
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right_size = self.right_indicator.rect.size
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self.right_indicator.set_position(padded.right - right_size[0], None)
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self.right_indicator.set_center(None, padded.centery)
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def apply_post_updates(self, skip_draw=False):
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super().apply_post_updates(skip_draw)
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self._align_content()
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def get_current_index(self) -> int:
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return self.current_index
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def set_allow_cycle(self, value: bool) -> Self:
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if value != self.allow_cycle:
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self.allow_cycle = value
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self.dirty_surface = True
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self._update_arrow_states()
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return self
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def set_text_color(self, color) -> Self:
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super().set_text_color(color)
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return self
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def set_modify_callback(self, func: Callable[[Any, int], Any]) -> Self:
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self.on_modify_callback = func
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return self
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def set_by_index(self, index: int) -> Self:
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if self.allow_cycle:
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index = index % len(self.options)
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else:
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index = max(min(len(self.options) - 1, index), 0)
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if index == self.current_index:
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return self
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self.current_index = index
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value = self.options[self.current_index]
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display_text = self.display_func(value)
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self.set_text(display_text)
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self.synced_var.value = value
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if self.on_modify_callback:
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self.on_modify_callback(value, self.current_index)
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if not self.allow_cycle:
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if index == 0:
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self.left_indicator.disable()
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else:
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self.left_indicator.enable()
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if index == len(self.options) - 1:
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self.right_indicator.disable()
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else:
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self.right_indicator.enable()
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return self
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def set_by_value(self, value: str) -> Self:
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if not self.is_enabled:
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return self
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if value not in self.options:
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return self
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index = self.options.index(value)
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self.set_by_index(index)
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return self
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def on_key_down(self, key: int,event) -> None:
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if not self.is_enabled:
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return
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key_actions = {
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pygame.K_RIGHT: self.right_indicator,
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pygame.K_SPACE: self.right_indicator,
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pygame.K_LEFT: self.left_indicator,
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}
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indicator = key_actions.get(key)
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if indicator and indicator.visible and indicator.is_enabled:
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indicator.on_click_down(1,event)
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event.consumed = True
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def on_key_up(self, key: int,event) -> None:
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if not self.is_enabled:
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return
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key_actions = {
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pygame.K_RIGHT: self.right_indicator,
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pygame.K_SPACE: self.right_indicator,
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pygame.K_LEFT: self.left_indicator,
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}
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indicator = key_actions.get(key)
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if indicator and indicator.visible and indicator.is_enabled:
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indicator.on_click_up(1,event)
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event.consumed = True
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batFramework/gui/shape.py
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import batFramework as bf
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from .widget import Widget
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import pygame
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from typing import Self, Iterable
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from math import ceil
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class Shape(Widget):
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def __init__(self, size: tuple[float, float]|None = None, *args, **kwargs):
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super().__init__(size=size, convert_alpha=True)
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self.color = (0, 0, 0, 0)
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self.border_radius: list[int] = [0]
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self.outline_width: int = 0
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self.outline_color: pygame.typing.ColorLike = (0, 0, 0, 255)
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self.texture_surface = None
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self.texture_subsize = (0, 0)
|
17
|
+
self.relief = 0
|
18
|
+
self.shadow_color: pygame.typing.ColorLike = (0, 0, 0, 255)
|
19
|
+
self.draw_mode = bf.drawMode.SOLID
|
20
|
+
|
21
|
+
def get_inner_bottom(self) -> float:
|
22
|
+
return self.rect.bottom - self.padding[3] - self.relief
|
23
|
+
|
24
|
+
def get_inner_height(self) -> float:
|
25
|
+
return self.rect.h - self.padding[1] - self.padding[3] - self.relief
|
26
|
+
|
27
|
+
def get_inner_top(self) -> float:
|
28
|
+
return self.rect.y + self.padding[1]
|
29
|
+
|
30
|
+
def get_local_inner_rect(self)->pygame.FRect:
|
31
|
+
return pygame.FRect(
|
32
|
+
self.padding[0],
|
33
|
+
self.padding[1],
|
34
|
+
self.rect.w - self.padding[2] - self.padding[0],
|
35
|
+
self.rect.h - self.padding[1] - self.padding[3] - self.relief,
|
36
|
+
)
|
37
|
+
|
38
|
+
def get_inner_rect(self) -> pygame.FRect:
|
39
|
+
return pygame.FRect(
|
40
|
+
self.rect.x + self.padding[0],
|
41
|
+
self.rect.y + self.padding[1],
|
42
|
+
self.rect.w - self.padding[2] - self.padding[0],
|
43
|
+
self.rect.h - self.padding[1] - self.padding[3] - self.relief,
|
44
|
+
)
|
45
|
+
|
46
|
+
def set_shadow_color(self, color: pygame.typing.ColorLike) -> Self:
|
47
|
+
self.shadow_color = color
|
48
|
+
self.dirty_surface = True
|
49
|
+
return self
|
50
|
+
|
51
|
+
def set_relief(self, relief: int) -> Self:
|
52
|
+
if relief < 0:
|
53
|
+
return self
|
54
|
+
self.dirty_shape = self.relief != relief
|
55
|
+
self.relief = relief
|
56
|
+
return self
|
57
|
+
|
58
|
+
|
59
|
+
|
60
|
+
def set_texture(
|
61
|
+
self, surface: pygame.SurfaceType, subsize: tuple[int, int] | None = None
|
62
|
+
) -> Self:
|
63
|
+
self.texture_surface = surface
|
64
|
+
if subsize is None:
|
65
|
+
subsize = (ceil(surface.get_width() / 3), ceil(surface.get_height() / 3))
|
66
|
+
self.texture_subsize = subsize
|
67
|
+
self.dirty_surface = True
|
68
|
+
return self
|
69
|
+
|
70
|
+
def set_draw_mode(self, mode: bf.drawMode) -> Self:
|
71
|
+
self.draw_mode = mode
|
72
|
+
self.dirty_surface = True
|
73
|
+
return self
|
74
|
+
|
75
|
+
def get_draw_mode(self) -> bf.drawMode:
|
76
|
+
return self.draw_mode
|
77
|
+
|
78
|
+
def has_alpha_color(self) -> bool:
|
79
|
+
return (pygame.Color(self.color).a != 255) or (
|
80
|
+
pygame.Color(self.outline_color).a != 255
|
81
|
+
)
|
82
|
+
|
83
|
+
def __str__(self) -> str:
|
84
|
+
return "Shape"
|
85
|
+
|
86
|
+
def set_color(self, color: pygame.typing.ColorLike) -> Self:
|
87
|
+
self.color = color
|
88
|
+
self.dirty_surface = True
|
89
|
+
return self
|
90
|
+
|
91
|
+
def set_outline_color(self, color: pygame.typing.ColorLike) -> Self:
|
92
|
+
self.outline_color = color
|
93
|
+
self.dirty_surface = True
|
94
|
+
return self
|
95
|
+
|
96
|
+
def set_border_radius(self, value: int | list[int]) -> Self:
|
97
|
+
if isinstance(value, int):
|
98
|
+
self.border_radius = [value]
|
99
|
+
else:
|
100
|
+
self.border_radius = value
|
101
|
+
self.dirty_surface = True
|
102
|
+
return self
|
103
|
+
|
104
|
+
def set_outline_width(self, value: int) -> Self:
|
105
|
+
self.outline_width = value
|
106
|
+
self.dirty_surface = True
|
107
|
+
return self
|
108
|
+
|
109
|
+
def paint(self) -> None:
|
110
|
+
self._resize_surface()
|
111
|
+
if self.draw_mode == bf.drawMode.TEXTURED:
|
112
|
+
self._paint_textured()
|
113
|
+
return
|
114
|
+
if self.border_radius == [0]:
|
115
|
+
self._paint_shape()
|
116
|
+
if self.outline_width:
|
117
|
+
self._paint_outline()
|
118
|
+
else:
|
119
|
+
self._paint_rounded_shape()
|
120
|
+
if self.outline_width:
|
121
|
+
self._paint_rounded_outline()
|
122
|
+
|
123
|
+
def _paint_textured(self) -> None:
|
124
|
+
self.surface.fill((0, 0, 0, 0))
|
125
|
+
if self.texture_surface is None:
|
126
|
+
return
|
127
|
+
w, h = self.surface.get_size()
|
128
|
+
sw, sh = self.texture_surface.get_size()
|
129
|
+
sub = self.texture_subsize
|
130
|
+
|
131
|
+
# center
|
132
|
+
center_surface = self.texture_surface.subsurface((sub[0], sub[1], *sub))
|
133
|
+
top_surface = self.texture_surface.subsurface((sub[0], 0, *sub))
|
134
|
+
bottom_surface = self.texture_surface.subsurface((sub[0], sh - sub[1], *sub))
|
135
|
+
left_surface = self.texture_surface.subsurface((0, sub[1], *sub))
|
136
|
+
right_surface = self.texture_surface.subsurface((sw - sub[0], sub[1], *sub))
|
137
|
+
|
138
|
+
lst = []
|
139
|
+
for y in range(sub[1], h + 1 - sub[1] * 2, sub[1]):
|
140
|
+
for x in range(sub[0], w + 1 - sub[0] * 2, sub[0]):
|
141
|
+
lst.append((center_surface, (x, y)))
|
142
|
+
|
143
|
+
w_remainder = w % sub[0]
|
144
|
+
h_remainder = h % sub[1]
|
145
|
+
fix_x = ((w // sub[0]) - 1) * sub[0]
|
146
|
+
fix_y = ((h // sub[1]) - 1) * sub[1]
|
147
|
+
|
148
|
+
if (w > sub[0]) and (w_remainder > 0):
|
149
|
+
# Center : Fix gaps on the x axis
|
150
|
+
h_portion = center_surface.subsurface(0, 0, w_remainder, sub[1])
|
151
|
+
for y in range(sub[1], h - sub[1] * 2, sub[1]):
|
152
|
+
lst.append((h_portion, (fix_x, y)))
|
153
|
+
|
154
|
+
# Fix partial gaps on the top
|
155
|
+
|
156
|
+
t_portion = top_surface.subsurface(0, 0, w_remainder, sub[1])
|
157
|
+
lst.append((t_portion, (fix_x, 0)))
|
158
|
+
|
159
|
+
# Fix partial gaps on the bottom
|
160
|
+
b_portion = bottom_surface.subsurface(0, 0, w_remainder, sub[1])
|
161
|
+
lst.append((b_portion, (fix_x, h - sub[1] - 1)))
|
162
|
+
|
163
|
+
if (h > sub[1]) and (h_remainder > 0):
|
164
|
+
# Center : Fix gaps on the y axis
|
165
|
+
v_portion = center_surface.subsurface(0, 0, sub[0], h_remainder)
|
166
|
+
for x in range(sub[0], w - sub[0] * 2, sub[0]):
|
167
|
+
lst.append((v_portion, (x, fix_y)))
|
168
|
+
|
169
|
+
# Fix partial gaps on the left
|
170
|
+
l_portion = left_surface.subsurface(0, 0, sub[0], h_remainder)
|
171
|
+
lst.append((l_portion, (0, fix_y)))
|
172
|
+
|
173
|
+
# Fix partial gaps on the right
|
174
|
+
r_portion = right_surface.subsurface(0, 0, sub[0], h_remainder)
|
175
|
+
lst.append((r_portion, (w - sub[0] - 1, fix_y)))
|
176
|
+
|
177
|
+
# fix corner gap
|
178
|
+
if h > sub[1] or w > sub[0]:
|
179
|
+
corner_portion = center_surface.subsurface(
|
180
|
+
0,
|
181
|
+
0,
|
182
|
+
w_remainder if w_remainder else sub[0],
|
183
|
+
h_remainder if h_remainder else sub[1],
|
184
|
+
)
|
185
|
+
if w_remainder == 0:
|
186
|
+
fix_x -= sub[0]
|
187
|
+
if h_remainder == 0:
|
188
|
+
fix_y -= sub[1]
|
189
|
+
lst.append((corner_portion, (fix_x - 1, fix_y - 1)))
|
190
|
+
|
191
|
+
# borders
|
192
|
+
lst.extend(
|
193
|
+
[(top_surface, (x, 0)) for x in range(sub[0], w + 1 - sub[0] * 2, sub[0])]
|
194
|
+
+ [
|
195
|
+
(bottom_surface, (x, h - sub[1] - 1))
|
196
|
+
for x in range(sub[0], w + 1 - sub[0] * 2, sub[0])
|
197
|
+
]
|
198
|
+
+ [
|
199
|
+
(left_surface, (0, y))
|
200
|
+
for y in range(sub[1], h + 1 - sub[1] * 2, sub[1])
|
201
|
+
]
|
202
|
+
+ [
|
203
|
+
(right_surface, (w - sub[0] - 1, y))
|
204
|
+
for y in range(sub[1], h + 1 - sub[1] * 2, sub[1])
|
205
|
+
]
|
206
|
+
+ [
|
207
|
+
(self.texture_surface.subsurface((0, 0, *sub)), (0, 0)),
|
208
|
+
(
|
209
|
+
self.texture_surface.subsurface((sw - sub[0], 0, *sub)),
|
210
|
+
(w - sub[0] - 1, 0),
|
211
|
+
),
|
212
|
+
(
|
213
|
+
self.texture_surface.subsurface((0, sh - sub[1], *sub)),
|
214
|
+
(0, h - sub[1] - 1),
|
215
|
+
),
|
216
|
+
(
|
217
|
+
self.texture_surface.subsurface((sw - sub[0], sh - sub[1], *sub)),
|
218
|
+
(w - sub[0] - 1, h - sub[1] - 1),
|
219
|
+
),
|
220
|
+
]
|
221
|
+
)
|
222
|
+
|
223
|
+
self.surface.fblits(lst)
|
224
|
+
|
225
|
+
def _get_elevated_rect(self) -> pygame.FRect:
|
226
|
+
return pygame.FRect(0, 0, self.rect.w, self.rect.h - self.relief)
|
227
|
+
|
228
|
+
def _get_base_rect(self) -> pygame.FRect:
|
229
|
+
return pygame.FRect(0, self.rect.h - self.relief, self.rect.w, self.relief)
|
230
|
+
|
231
|
+
def _paint_shape(self) -> None:
|
232
|
+
self.surface.fill((0, 0, 0, 0))
|
233
|
+
if self.relief!=0:
|
234
|
+
if self.shadow_color is not None:
|
235
|
+
self.surface.fill(self.shadow_color, self._get_base_rect())
|
236
|
+
if self.color is not None:
|
237
|
+
self.surface.fill(self.color, self._get_elevated_rect())
|
238
|
+
|
239
|
+
elif self.color is not None:
|
240
|
+
self.surface.fill(self.color, self._get_elevated_rect())
|
241
|
+
|
242
|
+
def _paint_rounded_shape(self) -> None:
|
243
|
+
self.surface.fill((0, 0, 0, 0))
|
244
|
+
e = self._get_elevated_rect()
|
245
|
+
if self.relief != 0:
|
246
|
+
b = e.copy()
|
247
|
+
b.bottom = self.rect.h
|
248
|
+
if self.shadow_color is not None:
|
249
|
+
pygame.draw.rect(self.surface, self.shadow_color, b, 0, *self.border_radius)
|
250
|
+
if self.color is not None:
|
251
|
+
pygame.draw.rect(self.surface, self.color, e, 0, *self.border_radius)
|
252
|
+
elif self.color is not None:
|
253
|
+
pygame.draw.rect(self.surface, self.color, e, 0, *self.border_radius)
|
254
|
+
|
255
|
+
def _paint_outline(self) -> None:
|
256
|
+
if self.outline_color is None:
|
257
|
+
return
|
258
|
+
pygame.draw.rect(
|
259
|
+
self.surface,
|
260
|
+
self.outline_color,
|
261
|
+
self._get_elevated_rect(),
|
262
|
+
self.outline_width,
|
263
|
+
)
|
264
|
+
|
265
|
+
def _paint_rounded_outline(self) -> None:
|
266
|
+
if self.outline_color is None:
|
267
|
+
return
|
268
|
+
e = self._get_elevated_rect()
|
269
|
+
b = e.copy()
|
270
|
+
b.h += e.bottom - b.bottom
|
271
|
+
|
272
|
+
pygame.draw.rect(
|
273
|
+
self.surface,
|
274
|
+
self.outline_color,
|
275
|
+
e,
|
276
|
+
self.outline_width,
|
277
|
+
*self.border_radius,
|
278
|
+
)
|
279
|
+
if self.relief:
|
280
|
+
pygame.draw.rect(
|
281
|
+
self.surface,
|
282
|
+
self.outline_color,
|
283
|
+
b,
|
284
|
+
self.outline_width,
|
285
|
+
*self.border_radius,
|
286
|
+
)
|