basilisk-engine 0.2.6__cp311-cp311-win32.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- basilisk/__init__.py +1 -0
- basilisk/basilisk.cp311-win32.pyd +0 -0
- basilisk/basilisk.pyi +403 -0
- basilisk/shaders/default.frag +15 -0
- basilisk/shaders/default.vert +19 -0
- basilisk/shaders/default2D.frag +11 -0
- basilisk/shaders/default2D.vert +16 -0
- basilisk/shaders/frame.frag +11 -0
- basilisk/shaders/frame.vert +11 -0
- basilisk/shaders/include/material.glsl +52 -0
- basilisk/shaders/include/texture.glsl +11 -0
- basilisk/shaders/instance.frag +30 -0
- basilisk/shaders/instance.vert +27 -0
- basilisk/shaders/instance2D.frag +14 -0
- basilisk/shaders/instance2D.vert +20 -0
- basilisk/shaders/test.frag +15 -0
- basilisk/shaders/test.vert +11 -0
- basilisk_engine-0.2.6.dist-info/METADATA +64 -0
- basilisk_engine-0.2.6.dist-info/RECORD +28 -0
- basilisk_engine-0.2.6.dist-info/WHEEL +5 -0
- include/GLFW/glfw3.h +5912 -0
- include/GLFW/glfw3native.h +628 -0
- lib/cmake/glfw3/glfw3Config.cmake +1 -0
- lib/cmake/glfw3/glfw3ConfigVersion.cmake +65 -0
- lib/cmake/glfw3/glfw3Targets-release.cmake +19 -0
- lib/cmake/glfw3/glfw3Targets.cmake +106 -0
- lib/glfw3.lib +0 -0
- lib/pkgconfig/glfw3.pc +13 -0
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Metadata-Version: 2.2
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Name: basilisk-engine
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Version: 0.2.6
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Summary: Python bindings for the Basilisk C++ library
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Keywords: graphics,game-engine,3d,2d,opengl,physics,simulation,rendering
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Author-Email: Jonah Coffelt <coffelt.jonah0918@gmail.com>, Isaac Lagoy <isaacblagoy@gmail.com>
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Maintainer-Email: Jonah Coffelt <coffelt.jonah0918@gmail.com>, Isaac Lagoy <isaacblagoy@gmail.com>
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License: MIT
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Classifier: Development Status :: 4 - Beta
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Classifier: Intended Audience :: Developers
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Classifier: License :: OSI Approved :: MIT License
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Classifier: Operating System :: MacOS :: MacOS X
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Classifier: Operating System :: Microsoft :: Windows
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Classifier: Operating System :: POSIX :: Linux
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3.9
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Classifier: Programming Language :: Python :: 3.10
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Classifier: Programming Language :: Python :: 3.11
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Classifier: Programming Language :: Python :: 3.12
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Classifier: Programming Language :: C++
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Classifier: Topic :: Multimedia :: Graphics
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Classifier: Topic :: Software Development :: Libraries :: Python Modules
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Classifier: Topic :: Games/Entertainment
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Project-URL: Homepage, https://github.com/BasiliskGroup/BasiliskEngine
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Project-URL: Repository, https://github.com/BasiliskGroup/BasiliskEngine
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Project-URL: Documentation, https://github.com/BasiliskGroup/BasiliskEngine#readme
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Project-URL: Bug Tracker, https://github.com/BasiliskGroup/BasiliskEngine/issues
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Requires-Python: >=3.9
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Description-Content-Type: text/markdown
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# Basilisk Engine
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## Building and Running the Project
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To build this project from source, you'll use **CMake**. Follow these steps from the command line:
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1. First, navigate to the `build` directory:
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```bash
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cd build
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```
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2. Next, run CMake to configure the project. This generates the necessary build files for your system.
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```bash
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cmake ..
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```
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3. Then, use CMake to build the project. This compiles the source code and creates the executable file.
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```bash
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cmake --build .
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```
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Once the build is complete, you can run the final program with this command:
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```bash
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./render
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```
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## steps for publishing wheels
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```
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cmake .. (from build)
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cmake --build build (from root)
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cmake --install build --prefix ./python
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pip install build (run once)
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python -m build
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```
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basilisk/__init__.py,sha256=g6GcpCfuqYyIQ06RyFedldVWs-Ghrcu3oJoece8HLkI,23
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basilisk/basilisk.cp311-win32.pyd,sha256=2t_ISA85WfgzDCRF-qx5o78HZjVMMB0cXQVQ26xivjc,5008896
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basilisk/basilisk.pyi,sha256=juHM3mzoR_a7VSjfJWnggJ9tOUPl30tiqudi7jFetik,12746
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basilisk/shaders/default.frag,sha256=qZDBLiNJbgG8MiJ1eG-caRKuOqV6uUXD_T6nooKbuVc,292
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basilisk/shaders/default.vert,sha256=99vMCUj9g4_-duGxgmd_V5hIaDcObNJU3Wk-XGqIFDw,377
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basilisk/shaders/default2D.frag,sha256=CeSVBEau1hfuYLiXjWsv-R0U0Qxbz6AsfRefq9vfSXE,147
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basilisk/shaders/default2D.vert,sha256=J_NtHxpru4KFOvBdhG34Z4hALBrIHMlF1_nXBR7CYZI,296
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basilisk/shaders/frame.frag,sha256=CeSVBEau1hfuYLiXjWsv-R0U0Qxbz6AsfRefq9vfSXE,147
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basilisk/shaders/frame.vert,sha256=EwtqJnMJKQLjo089Y1o4qq4Plqd1iPYxuQFTJf1rPxA,196
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basilisk/shaders/include/material.glsl,sha256=QtbzwmtOPV-KK7we5aZhTkoKftgmgnMlF6EUWIdPDTI,1258
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basilisk/shaders/include/texture.glsl,sha256=C3tRhqdgtvVnygRPW_i94aBdudetlMkwpC83WcWY4e4,270
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basilisk/shaders/instance.frag,sha256=aQxYU5g7PCLrEo8AkGc2S5ihoVwzC4AGaxATbT0KYUo,770
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basilisk/shaders/instance.vert,sha256=UbK-GRPACGCWP7S1Qijw7W7MGBzy-08nbwILq2bWIOA,559
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basilisk/shaders/instance2D.frag,sha256=0v4wsyRBZJ6D8XBt2vLj2hT1olQFwEqS7D3drIMNpxE,303
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basilisk/shaders/instance2D.vert,sha256=jPkXFTZkwv53reIUJ6cCVEvDkGggJ3AAQxxZa5Teqlo,427
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basilisk/shaders/test.frag,sha256=OgH4wWTMdEEuo1LapijDFsUjDFvgbDJT0Lsvb9eGFkQ,231
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basilisk/shaders/test.vert,sha256=KsPXupddUyFvCCUoMhxqcc7_OeXXmuJa2Mqs1LU6mx4,192
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include/GLFW/glfw3.h,sha256=W_ORvZQP9mRHRoV-r6RC8VDj_gGg3AEKRE12b8z85KE,221772
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include/GLFW/glfw3native.h,sha256=3WuZ0xK7qk1Y4z8FY0IR5srizPanow1LBw1cJTPKdUI,20662
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lib/cmake/glfw3/glfw3Config.cmake,sha256=97ylvUuOqjmnK8wiz9SMTZLUidhUiAcSZObiV7l75h4,57
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lib/cmake/glfw3/glfw3ConfigVersion.cmake,sha256=khgHolIkUGiC_moSWO88jIsDL39fHitB0-Hj8Zv_iic,2827
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lib/cmake/glfw3/glfw3Targets-release.cmake,sha256=VlH9iN0TgA6MlsPimvnOgTG0gxzsaoGj-RmWEqd9QHA,806
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lib/cmake/glfw3/glfw3Targets.cmake,sha256=UJEj2agHnDeQOMiF2CS-dw5Um4Y92160KDK0Tqj3kBU,4181
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lib/glfw3.lib,sha256=Iran0Z-_4HXGmgCsgyxR_kKeOSu3eTFeYuVYkiAJQ8A,493610
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lib/pkgconfig/glfw3.pc,sha256=5pluomlSoPijYEUXob0n1NK2aqSpY7Zo63NR-dgAFW8,483
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basilisk_engine-0.2.6.dist-info/METADATA,sha256=f1hDbZd3CAdqdFBfZPa_ze8thMhwyADtxxxc9kjO1fM,2297
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basilisk_engine-0.2.6.dist-info/WHEEL,sha256=ExBCVrfA44Kmc8Oihx6zOKFxiVWREsT3x1YP53Ru4Tk,102
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basilisk_engine-0.2.6.dist-info/RECORD,,
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