basilisk-engine 0.2.5__cp312-cp312-win_amd64.whl

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+ Metadata-Version: 2.2
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+ Name: basilisk-engine
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+ Version: 0.2.5
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+ Summary: Python bindings for the Basilisk C++ library
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+ Keywords: graphics,game-engine,3d,2d,opengl,physics,simulation,rendering
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+ Author-Email: Jonah Coffelt <coffelt.jonah0918@gmail.com>, Isaac Lagoy <isaacblagoy@gmail.com>
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+ Maintainer-Email: Jonah Coffelt <coffelt.jonah0918@gmail.com>, Isaac Lagoy <isaacblagoy@gmail.com>
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+ License: MIT
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+ Classifier: Development Status :: 4 - Beta
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+ Classifier: Intended Audience :: Developers
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+ Classifier: License :: OSI Approved :: MIT License
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+ Classifier: Operating System :: MacOS :: MacOS X
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+ Classifier: Operating System :: Microsoft :: Windows
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+ Classifier: Operating System :: POSIX :: Linux
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3.9
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+ Classifier: Programming Language :: Python :: 3.10
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+ Classifier: Programming Language :: Python :: 3.11
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+ Classifier: Programming Language :: Python :: 3.12
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+ Classifier: Programming Language :: C++
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+ Classifier: Topic :: Multimedia :: Graphics
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+ Classifier: Topic :: Software Development :: Libraries :: Python Modules
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+ Classifier: Topic :: Games/Entertainment
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+ Project-URL: Homepage, https://github.com/BasiliskGroup/BasiliskEngine
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+ Project-URL: Repository, https://github.com/BasiliskGroup/BasiliskEngine
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+ Project-URL: Documentation, https://github.com/BasiliskGroup/BasiliskEngine#readme
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+ Project-URL: Bug Tracker, https://github.com/BasiliskGroup/BasiliskEngine/issues
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+ Requires-Python: >=3.9
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+ Description-Content-Type: text/markdown
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+
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+ # Basilisk Engine
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+
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+ ## Building and Running the Project
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+
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+ To build this project from source, you'll use **CMake**. Follow these steps from the command line:
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+
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+ 1. First, navigate to the `build` directory:
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+ ```bash
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+ cd build
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+ ```
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+ 2. Next, run CMake to configure the project. This generates the necessary build files for your system.
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+ ```bash
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+ cmake ..
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+ ```
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+ 3. Then, use CMake to build the project. This compiles the source code and creates the executable file.
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+ ```bash
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+ cmake --build .
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+ ```
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+
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+ Once the build is complete, you can run the final program with this command:
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+
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+ ```bash
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+ ./render
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+ ```
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+
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+ ## steps for publishing wheels
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+
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+ ```
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+ cmake .. (from build)
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+ cmake --build build (from root)
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+ cmake --install build --prefix ./python
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+ pip install build (run once)
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+ python -m build
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+ ```
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+ basilisk/__init__.py,sha256=g6GcpCfuqYyIQ06RyFedldVWs-Ghrcu3oJoece8HLkI,23
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+ basilisk/basilisk.cp312-win_amd64.pyd,sha256=jTorOdfqoYHaUu5jkmQCHdsBRswoQvfeOwZ98pTMWgA,5604864
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+ basilisk/basilisk.pyi,sha256=yvR3VXuxc9RrXv4A9oYReXIjgvidO7zJOSMf5KPInhM,12653
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+ basilisk/shaders/default.frag,sha256=qZDBLiNJbgG8MiJ1eG-caRKuOqV6uUXD_T6nooKbuVc,292
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+ basilisk/shaders/default.vert,sha256=99vMCUj9g4_-duGxgmd_V5hIaDcObNJU3Wk-XGqIFDw,377
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+ basilisk/shaders/default2D.frag,sha256=CeSVBEau1hfuYLiXjWsv-R0U0Qxbz6AsfRefq9vfSXE,147
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+ basilisk/shaders/default2D.vert,sha256=J_NtHxpru4KFOvBdhG34Z4hALBrIHMlF1_nXBR7CYZI,296
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+ basilisk/shaders/frame.frag,sha256=CeSVBEau1hfuYLiXjWsv-R0U0Qxbz6AsfRefq9vfSXE,147
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+ basilisk/shaders/frame.vert,sha256=EwtqJnMJKQLjo089Y1o4qq4Plqd1iPYxuQFTJf1rPxA,196
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+ basilisk/shaders/include/material.glsl,sha256=QtbzwmtOPV-KK7we5aZhTkoKftgmgnMlF6EUWIdPDTI,1258
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+ basilisk/shaders/include/texture.glsl,sha256=C3tRhqdgtvVnygRPW_i94aBdudetlMkwpC83WcWY4e4,270
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+ basilisk/shaders/instance.frag,sha256=aQxYU5g7PCLrEo8AkGc2S5ihoVwzC4AGaxATbT0KYUo,770
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+ basilisk/shaders/instance.vert,sha256=UbK-GRPACGCWP7S1Qijw7W7MGBzy-08nbwILq2bWIOA,559
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+ basilisk/shaders/instance2D.frag,sha256=0v4wsyRBZJ6D8XBt2vLj2hT1olQFwEqS7D3drIMNpxE,303
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+ basilisk/shaders/instance2D.vert,sha256=jPkXFTZkwv53reIUJ6cCVEvDkGggJ3AAQxxZa5Teqlo,427
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+ basilisk/shaders/test.frag,sha256=OgH4wWTMdEEuo1LapijDFsUjDFvgbDJT0Lsvb9eGFkQ,231
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+ basilisk/shaders/test.vert,sha256=KsPXupddUyFvCCUoMhxqcc7_OeXXmuJa2Mqs1LU6mx4,192
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+ include/GLFW/glfw3.h,sha256=W_ORvZQP9mRHRoV-r6RC8VDj_gGg3AEKRE12b8z85KE,221772
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+ include/GLFW/glfw3native.h,sha256=3WuZ0xK7qk1Y4z8FY0IR5srizPanow1LBw1cJTPKdUI,20662
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+ lib/cmake/glfw3/glfw3Config.cmake,sha256=97ylvUuOqjmnK8wiz9SMTZLUidhUiAcSZObiV7l75h4,57
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+ lib/cmake/glfw3/glfw3ConfigVersion.cmake,sha256=m8ivvaT1JnPLHgQzL3DPhEM-xSCS69k4K_JMRmPLLCk,2827
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+ lib/cmake/glfw3/glfw3Targets-release.cmake,sha256=VlH9iN0TgA6MlsPimvnOgTG0gxzsaoGj-RmWEqd9QHA,806
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+ lib/cmake/glfw3/glfw3Targets.cmake,sha256=UJEj2agHnDeQOMiF2CS-dw5Um4Y92160KDK0Tqj3kBU,4181
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+ lib/glfw3.lib,sha256=nrOp0Pm971fx0jApjD_bYd4h6eZnZ9zBq_GlqW1ZOM0,635932
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+ lib/pkgconfig/glfw3.pc,sha256=CZWqakTcOR7WSyqzsNzNWCselX2DE1DhlHJvfpoepXU,483
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+ basilisk_engine-0.2.5.dist-info/METADATA,sha256=gmQN2pQUkGPfPlA-sHxQCrn9Asxzvw57pDvKgfla1EU,2297
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+ basilisk_engine-0.2.5.dist-info/WHEEL,sha256=chqeLhPBtPdrOoreR34YMcofSk3yWDQhkrsDJ2n48LU,106
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+ basilisk_engine-0.2.5.dist-info/RECORD,,
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+ Wheel-Version: 1.0
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+ Generator: scikit-build-core 0.11.6
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+ Root-Is-Purelib: false
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+ Tag: cp312-cp312-win_amd64
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+