basilisk-engine 0.2.2__cp311-cp311-macosx_11_0_arm64.whl

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basilisk/__init__.py ADDED
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+ from .basilisk import *
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+ Metadata-Version: 2.2
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+ Name: basilisk-engine
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+ Version: 0.2.2
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+ Summary: Python bindings for the Basilisk C++ library
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+ Keywords: graphics,game-engine,3d,2d,opengl,physics,simulation,rendering
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+ Author-Email: Jonah Coffelt <coffelt.jonah0918@gmail.com>, Isaac Lagoy <isaacblagoy@gmail.com>
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+ Maintainer-Email: Jonah Coffelt <coffelt.jonah0918@gmail.com>, Isaac Lagoy <isaacblagoy@gmail.com>
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+ License: MIT
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+ Classifier: Development Status :: 4 - Beta
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+ Classifier: Intended Audience :: Developers
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+ Classifier: License :: OSI Approved :: MIT License
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+ Classifier: Operating System :: MacOS :: MacOS X
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+ Classifier: Operating System :: Microsoft :: Windows
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+ Classifier: Operating System :: POSIX :: Linux
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3.9
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+ Classifier: Programming Language :: Python :: 3.10
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+ Classifier: Programming Language :: Python :: 3.11
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+ Classifier: Programming Language :: Python :: 3.12
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+ Classifier: Programming Language :: C++
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+ Classifier: Topic :: Multimedia :: Graphics
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+ Classifier: Topic :: Software Development :: Libraries :: Python Modules
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+ Classifier: Topic :: Games/Entertainment
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+ Project-URL: Homepage, https://github.com/BasiliskGroup/BasiliskEngine
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+ Project-URL: Repository, https://github.com/BasiliskGroup/BasiliskEngine
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+ Project-URL: Documentation, https://github.com/BasiliskGroup/BasiliskEngine#readme
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+ Project-URL: Bug Tracker, https://github.com/BasiliskGroup/BasiliskEngine/issues
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+ Requires-Python: >=3.9
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+ Description-Content-Type: text/markdown
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+
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+ # Basilisk Engine
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+
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+ ## Building and Running the Project
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+
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+ To build this project from source, you'll use **CMake**. Follow these steps from the command line:
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+
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+ 1. First, navigate to the `build` directory:
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+ ```bash
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+ cd build
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+ ```
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+ 2. Next, run CMake to configure the project. This generates the necessary build files for your system.
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+ ```bash
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+ cmake ..
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+ ```
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+ 3. Then, use CMake to build the project. This compiles the source code and creates the executable file.
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+ ```bash
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+ cmake --build .
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+ ```
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+
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+ Once the build is complete, you can run the final program with this command:
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+
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+ ```bash
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+ ./render
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+ ```
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+
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+ ## steps for publishing wheels
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+
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+ ```
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+ cmake .. (from build)
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+ cmake --build build (from root)
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+ cmake --install build --prefix ./python
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+ pip install build (run once)
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+ python -m build
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+ ```
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+ basilisk/basilisk.cpython-311-darwin.so,sha256=CDlZ_FBzNaYgcDGxbXndIwajxMjyfq_7D4F9Vlx7yyA,6805520
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+ basilisk/__init__.py,sha256=g6GcpCfuqYyIQ06RyFedldVWs-Ghrcu3oJoece8HLkI,23
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+ include/GLFW/glfw3.h,sha256=CZKjDwHrqkHDLz8FiOlClhq7ippSyodkvTLuTX1xpG0,215860
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+ include/GLFW/glfw3native.h,sha256=sFycBNo_U06EjiGuJsuUp-UGJ0sQHAqnESaPE3sRxss,20034
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+ basilisk_engine-0.2.2.dist-info/RECORD,,
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+ basilisk_engine-0.2.2.dist-info/WHEEL,sha256=4CYzI0otigkuiH5g2UotkgFRS-CesfbfVqGyA9q_pdY,141
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+ basilisk_engine-0.2.2.dist-info/METADATA,sha256=Bmy6Xx1j_zMSBzEpvjovBIY1D0KRRCzT5v0dOi2H0qc,2297
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+ lib/libglfw3.a,sha256=hjKi3nnCg4bZUyfHYi2I3H-LA6rlSfLfN_dYvfEjGo0,289136
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+ lib/pkgconfig/glfw3.pc,sha256=-45fnNOFhR4LAIYkzs1dLoj_0fxI4HjUPDU1QaIkbOQ,549
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+ lib/cmake/glfw3/glfw3Targets-release.cmake,sha256=BpDZPBIm6Qs3gqDUufi-ocWC39UDWZwGtCkxm_4dB3M,789
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+ lib/cmake/glfw3/glfw3ConfigVersion.cmake,sha256=44h7SRLq0LgdtbGC2SuOcgvcbm3AnV8k2LEPuKJS4eo,2762
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+ lib/cmake/glfw3/glfw3Targets.cmake,sha256=t23yHJZKUmj6t7NuNxiFGE4qthzCrg4YF9fXwcaFDVc,4163
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+ lib/cmake/glfw3/glfw3Config.cmake,sha256=7myl65bLoQkelmVugKtPG57RuKUaiGmyhwjOWuSy8p0,56
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+ Wheel-Version: 1.0
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+ Generator: scikit-build-core 0.11.6
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+ Root-Is-Purelib: false
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+ Tag: cp311-cp311-macosx_11_0_arm64
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+ Generator: delocate 0.13.0
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+