basilisk-engine 0.1.45__py3-none-any.whl → 0.1.46__py3-none-any.whl
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- basilisk/engine.py +1 -1
- basilisk/scene.py +6 -4
- {basilisk_engine-0.1.45.dist-info → basilisk_engine-0.1.46.dist-info}/METADATA +1 -1
- {basilisk_engine-0.1.45.dist-info → basilisk_engine-0.1.46.dist-info}/RECORD +6 -11
- basilisk/input/__init__.py +0 -0
- basilisk/input/mouse.py +0 -62
- basilisk/input/path.py +0 -14
- basilisk/render/tempCodeRunnerFile.py +0 -1
- basilisk/shaders/bloom_frame.frag +0 -25
- {basilisk_engine-0.1.45.dist-info → basilisk_engine-0.1.46.dist-info}/WHEEL +0 -0
- {basilisk_engine-0.1.45.dist-info → basilisk_engine-0.1.46.dist-info}/top_level.txt +0 -0
basilisk/engine.py
CHANGED
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@@ -147,7 +147,7 @@ class Engine():
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# Render all draw calls from the past frame
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self.ctx.screen.use()
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self.draw_handler.render()
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-
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self.frame.render(self.ctx.screen)
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# Even though we may not render here, the user might be rendering in their file, so we need to flip
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pg.display.flip()
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basilisk/scene.py
CHANGED
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@@ -74,22 +74,24 @@ class Scene():
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self.collider_handler.resolve_collisions()
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# Render by default to the scene frame
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if render: self.render()
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+
if render: self.render(self.engine.frame.output_buffer)
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def render(self, target=None) -> None:
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"""
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Renders all the nodes with meshes in the scene
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"""
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-
target.use() if target else self.frame.use(); self.frame.clear()
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# target.use() if target else self.frame.use(); self.frame.clear()
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self.frame.use()
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self.frame.clear()
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self.engine.shader_handler.write(self)
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self.particle.render()
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self.node_handler.render()
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if self.sky: self.sky.render()
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-
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self.frame.scene_render(target)
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# This will show the frame to screen on engine.update()
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-
self.frame.scene_render(self.ctx.screen)
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# self.frame.scene_render(self.ctx.screen)
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@@ -1,7 +1,7 @@
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basilisk/__init__.py,sha256=23OM1kiXMU44J2TVp66efVSrbQAeiuTDmcdhNAftFfY,1134
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basilisk/config.py,sha256=Ajm3BjCryuX5bmJglqRZDR1SjE0sDjTbulta5GZ67hA,1712
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basilisk/engine.py,sha256=
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basilisk/scene.py,sha256=
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basilisk/engine.py,sha256=rUI4DCeCFCMPBxd-A3DSZKHXu-CVb1I3F5nJ6MhNrU4,6016
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basilisk/scene.py,sha256=tb7SyK_BaG5JXqKFAifT3nSx0dNS7-zX4RSEUE-2uX8,12324
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basilisk/audio/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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basilisk/audio/sound.py,sha256=h2dQ3IKb_SRKNZqNuk-fdNg_Xfz0P7sqEXA33qiBXG4,692
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basilisk/bsk_assets/Roboto-Regular.ttf,sha256=kqYnZjMRQMpbyLulIChCLSdgYa1XF8GsUIoRi2Gcauw,168260
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@@ -41,9 +41,6 @@ basilisk/generic/quat.py,sha256=gEqvQvNwx5K7e0zqY0TFTAFtNFSkOatleoP9HQQ-xyk,5102
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basilisk/generic/quat_methods.py,sha256=SO18ush7pfeGUmncPy4i5nsab1e_zkQkY6zT1bAsSDY,234
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basilisk/generic/raycast_result.py,sha256=waVmS9fYhLoz_G_DU2Mj7896rF0Xy_59JVGALq-kD7g,783
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basilisk/generic/vec3.py,sha256=AtPSz2S1ZqAm-sZUz4phB09hgFxMIsJnQdU1wmxiOBw,5137
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basilisk/input/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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basilisk/input/mouse.py,sha256=waXJLIyka4IVe3W2WH5SNNxiOQRouYo3NxafP3fg0qg,1937
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basilisk/input/path.py,sha256=GpFYe3Uu6VZAuKh9Q2nQM1H8immiCp_snznLG9FKcvU,441
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basilisk/input_output/IO_handler.py,sha256=DDQEjmIHzWo99rk1riT_QJKGQ5F8-lOilmchRXeQuYI,2822
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basilisk/input_output/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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basilisk/input_output/clock.py,sha256=GHTagpPyPlLjWyonaHV8M-nPCcdHcHL4JobbuUOxYf0,1462
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@@ -87,12 +84,10 @@ basilisk/render/post_process.py,sha256=QAIwNccycEJqA1UVGKUqwVus11sJX9qm3Mjl0gdGY
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basilisk/render/shader.py,sha256=xh2p8kPFCPD479wyf6X3NUsgGfy3sbnSypNqFd8k83c,4870
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basilisk/render/shader_handler.py,sha256=Tk-wbejg7UhXyq1c9pHjb-590zqAakNLCZu2ZbKCCAs,3260
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basilisk/render/sky.py,sha256=2HWv8_2tfJfCiLz6WVE3BnWSAi4Ttulks5l-IF9YG3g,4747
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basilisk/render/tempCodeRunnerFile.py,sha256=ep1eVZzUd30SDCNE5l3OJsqp2fW2LEXrjYGW31AMWgw,10
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basilisk/shaders/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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basilisk/shaders/batch.frag,sha256=F_rGIQaY5jfep3WTCNY9Q3uLfu2lNuUSZZR7GZy_HCk,9514
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basilisk/shaders/batch.vert,sha256=LYzcqcwCyCpnxF5V-ilx79HU2cYz66hylBmZChcVmos,5555
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basilisk/shaders/bloom_downsample.frag,sha256=rIQTnBkSNiTF57D-yvWwQv_3_PmxznquHdlma8ua8Uw,685
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basilisk/shaders/bloom_frame.frag,sha256=Y0m8DnQKz3G9FKq7VjCGrVXZw2vSigyGX7-tlxZN0lE,567
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basilisk/shaders/bloom_upsample.frag,sha256=Pe1AupjM2OCMieW7oEYHoEx2LhbPtbpwcylruF5Ntm4,1156
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basilisk/shaders/crt.frag,sha256=ss6xhXwwOH9bXEhqyim--K4o1BOo1Wwq6tGAwjpRHEQ,1043
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basilisk/shaders/draw.frag,sha256=rcPmGMh850M1ypcFNlJCyFWxfZ739lVNl6OPTxPIYIE,605
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@@ -109,7 +104,7 @@ basilisk/shaders/particle.frag,sha256=IskhyXelHs9GqABKwTYSwooWL0nP-nkmXl6a5iT6Q3
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basilisk/shaders/particle.vert,sha256=oiBz6S_2dzqioAhyzVYT1ZKOED4h4R6IoP-UJ8KRHhU,3227
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basilisk/shaders/sky.frag,sha256=dJRdSbg16aZYYjxdoG1spVQRIVBGNVdyX0rqp4ER6v8,556
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basilisk/shaders/sky.vert,sha256=oAnrknEgsd9MawE_zx8P0u9nUSFEBYBg5ykBmWpqZ_g,332
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basilisk_engine-0.1.
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basilisk_engine-0.1.
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basilisk_engine-0.1.
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basilisk_engine-0.1.
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basilisk_engine-0.1.46.dist-info/METADATA,sha256=EKpZDCMzIALAWkQjmiKgUDcgLJdDdRg68dq2GL32rfY,3793
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basilisk_engine-0.1.46.dist-info/WHEEL,sha256=In9FTNxeP60KnTkGw7wk6mJPYd_dQSjEZmXdBdMCI-8,91
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basilisk_engine-0.1.46.dist-info/top_level.txt,sha256=enlSYSf7CUyAly1jmUCNNGInTbaFUjGk4SKwyckZQkw,9
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basilisk_engine-0.1.46.dist-info/RECORD,,
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basilisk/input/__init__.py
DELETED
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File without changes
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basilisk/input/mouse.py
DELETED
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@@ -1,62 +0,0 @@
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import pygame as pg
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class Mouse():
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def __init__(self, grab=True):
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self.x, self.y = pg.mouse.get_pos()
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self.buttons = pg.mouse.get_pressed()
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self.previous_buttons = pg.mouse.get_pressed()
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self.grab = grab
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def update(self, events):
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"""
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Updates all mouse state variables.
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Checks for mouse-related events.
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"""
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self.x, self.y = pg.mouse.get_pos()
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self.previous_buttons = self.buttons
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self.buttons = pg.mouse.get_pressed()
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for event in events:
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if event.type == pg.KEYUP:
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if event.key == pg.K_ESCAPE and self.grab:
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# Unlock mouse
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pg.event.set_grab(False)
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pg.mouse.set_visible(True)
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if event.type == pg.MOUSEBUTTONUP and self.grab:
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# Lock mouse
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pg.event.set_grab(True)
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pg.mouse.set_visible(False)
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def set_pos(self, x, y):
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"""Set the mouse position"""
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pg.mouse.set_pos(x, y)
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@property
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def click(self): return self.buttons[0] and not self.previous_buttons[0]
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@property
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def left_click(self): return self.buttons[0] and not self.previous_buttons[0]
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@property
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def middle_click(self): return self.buttons[1] and not self.previous_buttons[1]
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@property
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def right_click(self): return self.buttons[2] and not self.previous_buttons[2]
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@property
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def left_down(self): return self.buttons[0]
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@property
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def middle_down(self): return self.buttons[1]
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@property
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def right_down(self): return self.buttons[2]
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@property
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def grab(self): return self._grab
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@grab.setter
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def grab(self, value):
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self._grab = value
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if self._grab:
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pg.event.set_grab(True)
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pg.mouse.set_visible(False)
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else:
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pg.event.set_grab(False)
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pg.mouse.set_visible(True)
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basilisk/input/path.py
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import os
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import sys
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# Credit for function: https://stackoverflow.com/questions/7674790/bundling-data-files-with-pyinstaller-onefile
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def get_root():
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""" Get absolute path to resource, works for dev and for PyInstaller """
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try:
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# PyInstaller creates a temp folder and stores path in _MEIPASS
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base_path = sys._MEIPASS
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except Exception:
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base_path = os.path.abspath(".")
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return base_path + '/basilisk'
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source[0][
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#version 330 core
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out vec4 fragColor;
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in vec2 uv;
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uniform sampler2D screenTexture;
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uniform sampler2D bloomTexture;
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void main()
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{
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const float gamma = 2.2;
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const float exposure = 1.2;
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vec3 hdrColor = texture(screenTexture, uv).rgb + texture(bloomTexture, uv).rgb / 2;
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// exposure tone mapping
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vec3 mapped = vec3(1.0) - exp(-hdrColor * exposure);
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// gamma correction
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mapped = pow(mapped, vec3(1.0 / gamma));
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fragColor = vec4(mapped, 1.0);
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//fragColor = texture(screenTexture, uv) + texture(bloomTexture, uv) / 20000.0;
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}
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File without changes
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