basilisk-engine 0.1.45__py3-none-any.whl → 0.1.46__py3-none-any.whl

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basilisk/engine.py CHANGED
@@ -147,7 +147,7 @@ class Engine():
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  # Render all draw calls from the past frame
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  self.ctx.screen.use()
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  self.draw_handler.render()
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- # self.frame.render()
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+ self.frame.render(self.ctx.screen)
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  # Even though we may not render here, the user might be rendering in their file, so we need to flip
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  pg.display.flip()
basilisk/scene.py CHANGED
@@ -74,22 +74,24 @@ class Scene():
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  self.collider_handler.resolve_collisions()
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  # Render by default to the scene frame
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- if render: self.render()
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+ if render: self.render(self.engine.frame.output_buffer)
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  def render(self, target=None) -> None:
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  """
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  Renders all the nodes with meshes in the scene
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  """
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- target.use() if target else self.frame.use(); self.frame.clear()
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+ # target.use() if target else self.frame.use(); self.frame.clear()
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+ self.frame.use()
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+ self.frame.clear()
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  self.engine.shader_handler.write(self)
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  self.particle.render()
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  self.node_handler.render()
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  if self.sky: self.sky.render()
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- if target: return
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+ self.frame.scene_render(target)
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  # This will show the frame to screen on engine.update()
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- self.frame.scene_render(self.ctx.screen)
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+ # self.frame.scene_render(self.ctx.screen)
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@@ -1,6 +1,6 @@
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  Metadata-Version: 2.2
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  Name: basilisk-engine
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- Version: 0.1.45
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+ Version: 0.1.46
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  Summary: Python 3D Framework
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  Home-page: https://basilisk-website.vercel.app/
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  Author: Name
@@ -1,7 +1,7 @@
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  basilisk/__init__.py,sha256=23OM1kiXMU44J2TVp66efVSrbQAeiuTDmcdhNAftFfY,1134
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  basilisk/config.py,sha256=Ajm3BjCryuX5bmJglqRZDR1SjE0sDjTbulta5GZ67hA,1712
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- basilisk/engine.py,sha256=OCl5urlFMnGncXpR3Ur6dZRl5jwfNGxrYUA37AKTGQA,6003
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- basilisk/scene.py,sha256=3grqRcytDCplwAMOmc7lIJOzKzQUtSEWwk94tpj4W4Q,12223
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+ basilisk/engine.py,sha256=rUI4DCeCFCMPBxd-A3DSZKHXu-CVb1I3F5nJ6MhNrU4,6016
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+ basilisk/scene.py,sha256=tb7SyK_BaG5JXqKFAifT3nSx0dNS7-zX4RSEUE-2uX8,12324
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  basilisk/audio/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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  basilisk/audio/sound.py,sha256=h2dQ3IKb_SRKNZqNuk-fdNg_Xfz0P7sqEXA33qiBXG4,692
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  basilisk/bsk_assets/Roboto-Regular.ttf,sha256=kqYnZjMRQMpbyLulIChCLSdgYa1XF8GsUIoRi2Gcauw,168260
@@ -41,9 +41,6 @@ basilisk/generic/quat.py,sha256=gEqvQvNwx5K7e0zqY0TFTAFtNFSkOatleoP9HQQ-xyk,5102
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  basilisk/generic/quat_methods.py,sha256=SO18ush7pfeGUmncPy4i5nsab1e_zkQkY6zT1bAsSDY,234
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  basilisk/generic/raycast_result.py,sha256=waVmS9fYhLoz_G_DU2Mj7896rF0Xy_59JVGALq-kD7g,783
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  basilisk/generic/vec3.py,sha256=AtPSz2S1ZqAm-sZUz4phB09hgFxMIsJnQdU1wmxiOBw,5137
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- basilisk/input/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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- basilisk/input/mouse.py,sha256=waXJLIyka4IVe3W2WH5SNNxiOQRouYo3NxafP3fg0qg,1937
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- basilisk/input/path.py,sha256=GpFYe3Uu6VZAuKh9Q2nQM1H8immiCp_snznLG9FKcvU,441
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  basilisk/input_output/IO_handler.py,sha256=DDQEjmIHzWo99rk1riT_QJKGQ5F8-lOilmchRXeQuYI,2822
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  basilisk/input_output/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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  basilisk/input_output/clock.py,sha256=GHTagpPyPlLjWyonaHV8M-nPCcdHcHL4JobbuUOxYf0,1462
@@ -87,12 +84,10 @@ basilisk/render/post_process.py,sha256=QAIwNccycEJqA1UVGKUqwVus11sJX9qm3Mjl0gdGY
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  basilisk/render/shader.py,sha256=xh2p8kPFCPD479wyf6X3NUsgGfy3sbnSypNqFd8k83c,4870
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  basilisk/render/shader_handler.py,sha256=Tk-wbejg7UhXyq1c9pHjb-590zqAakNLCZu2ZbKCCAs,3260
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  basilisk/render/sky.py,sha256=2HWv8_2tfJfCiLz6WVE3BnWSAi4Ttulks5l-IF9YG3g,4747
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- basilisk/render/tempCodeRunnerFile.py,sha256=ep1eVZzUd30SDCNE5l3OJsqp2fW2LEXrjYGW31AMWgw,10
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  basilisk/shaders/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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  basilisk/shaders/batch.frag,sha256=F_rGIQaY5jfep3WTCNY9Q3uLfu2lNuUSZZR7GZy_HCk,9514
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  basilisk/shaders/batch.vert,sha256=LYzcqcwCyCpnxF5V-ilx79HU2cYz66hylBmZChcVmos,5555
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  basilisk/shaders/bloom_downsample.frag,sha256=rIQTnBkSNiTF57D-yvWwQv_3_PmxznquHdlma8ua8Uw,685
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- basilisk/shaders/bloom_frame.frag,sha256=Y0m8DnQKz3G9FKq7VjCGrVXZw2vSigyGX7-tlxZN0lE,567
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  basilisk/shaders/bloom_upsample.frag,sha256=Pe1AupjM2OCMieW7oEYHoEx2LhbPtbpwcylruF5Ntm4,1156
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  basilisk/shaders/crt.frag,sha256=ss6xhXwwOH9bXEhqyim--K4o1BOo1Wwq6tGAwjpRHEQ,1043
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  basilisk/shaders/draw.frag,sha256=rcPmGMh850M1ypcFNlJCyFWxfZ739lVNl6OPTxPIYIE,605
@@ -109,7 +104,7 @@ basilisk/shaders/particle.frag,sha256=IskhyXelHs9GqABKwTYSwooWL0nP-nkmXl6a5iT6Q3
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  basilisk/shaders/particle.vert,sha256=oiBz6S_2dzqioAhyzVYT1ZKOED4h4R6IoP-UJ8KRHhU,3227
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  basilisk/shaders/sky.frag,sha256=dJRdSbg16aZYYjxdoG1spVQRIVBGNVdyX0rqp4ER6v8,556
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  basilisk/shaders/sky.vert,sha256=oAnrknEgsd9MawE_zx8P0u9nUSFEBYBg5ykBmWpqZ_g,332
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- basilisk_engine-0.1.45.dist-info/METADATA,sha256=z9JGp3QkuPs50qbj5FwUvoBxqcEedoxaKESKdeIlwLY,3793
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- basilisk_engine-0.1.45.dist-info/WHEEL,sha256=In9FTNxeP60KnTkGw7wk6mJPYd_dQSjEZmXdBdMCI-8,91
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- basilisk_engine-0.1.45.dist-info/top_level.txt,sha256=enlSYSf7CUyAly1jmUCNNGInTbaFUjGk4SKwyckZQkw,9
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- basilisk_engine-0.1.45.dist-info/RECORD,,
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+ basilisk_engine-0.1.46.dist-info/METADATA,sha256=EKpZDCMzIALAWkQjmiKgUDcgLJdDdRg68dq2GL32rfY,3793
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+ basilisk_engine-0.1.46.dist-info/WHEEL,sha256=In9FTNxeP60KnTkGw7wk6mJPYd_dQSjEZmXdBdMCI-8,91
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+ basilisk_engine-0.1.46.dist-info/top_level.txt,sha256=enlSYSf7CUyAly1jmUCNNGInTbaFUjGk4SKwyckZQkw,9
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+ basilisk_engine-0.1.46.dist-info/RECORD,,
File without changes
basilisk/input/mouse.py DELETED
@@ -1,62 +0,0 @@
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- import pygame as pg
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-
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-
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- class Mouse():
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- def __init__(self, grab=True):
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- self.x, self.y = pg.mouse.get_pos()
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- self.buttons = pg.mouse.get_pressed()
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- self.previous_buttons = pg.mouse.get_pressed()
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- self.grab = grab
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-
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- def update(self, events):
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- """
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- Updates all mouse state variables.
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- Checks for mouse-related events.
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- """
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-
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- self.x, self.y = pg.mouse.get_pos()
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- self.previous_buttons = self.buttons
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- self.buttons = pg.mouse.get_pressed()
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-
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- for event in events:
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- if event.type == pg.KEYUP:
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- if event.key == pg.K_ESCAPE and self.grab:
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- # Unlock mouse
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- pg.event.set_grab(False)
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- pg.mouse.set_visible(True)
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- if event.type == pg.MOUSEBUTTONUP and self.grab:
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- # Lock mouse
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- pg.event.set_grab(True)
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- pg.mouse.set_visible(False)
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-
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- def set_pos(self, x, y):
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- """Set the mouse position"""
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- pg.mouse.set_pos(x, y)
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-
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- @property
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- def click(self): return self.buttons[0] and not self.previous_buttons[0]
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- @property
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- def left_click(self): return self.buttons[0] and not self.previous_buttons[0]
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- @property
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- def middle_click(self): return self.buttons[1] and not self.previous_buttons[1]
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- @property
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- def right_click(self): return self.buttons[2] and not self.previous_buttons[2]
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- @property
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- def left_down(self): return self.buttons[0]
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- @property
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- def middle_down(self): return self.buttons[1]
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- @property
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- def right_down(self): return self.buttons[2]
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-
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- @property
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- def grab(self): return self._grab
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-
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- @grab.setter
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- def grab(self, value):
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- self._grab = value
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- if self._grab:
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- pg.event.set_grab(True)
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- pg.mouse.set_visible(False)
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- else:
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- pg.event.set_grab(False)
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- pg.mouse.set_visible(True)
basilisk/input/path.py DELETED
@@ -1,14 +0,0 @@
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- import os
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- import sys
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-
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-
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- # Credit for function: https://stackoverflow.com/questions/7674790/bundling-data-files-with-pyinstaller-onefile
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- def get_root():
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- """ Get absolute path to resource, works for dev and for PyInstaller """
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- try:
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- # PyInstaller creates a temp folder and stores path in _MEIPASS
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- base_path = sys._MEIPASS
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- except Exception:
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- base_path = os.path.abspath(".")
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-
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- return base_path + '/basilisk'
@@ -1 +0,0 @@
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- source[0][
@@ -1,25 +0,0 @@
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- #version 330 core
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-
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- out vec4 fragColor;
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-
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- in vec2 uv;
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-
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- uniform sampler2D screenTexture;
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- uniform sampler2D bloomTexture;
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-
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-
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-
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- void main()
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- {
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- const float gamma = 2.2;
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- const float exposure = 1.2;
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- vec3 hdrColor = texture(screenTexture, uv).rgb + texture(bloomTexture, uv).rgb / 2;
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-
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- // exposure tone mapping
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- vec3 mapped = vec3(1.0) - exp(-hdrColor * exposure);
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- // gamma correction
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- mapped = pow(mapped, vec3(1.0 / gamma));
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-
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- fragColor = vec4(mapped, 1.0);
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- //fragColor = texture(screenTexture, uv) + texture(bloomTexture, uv) / 20000.0;
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- }