basilisk-engine 0.1.36__py3-none-any.whl → 0.1.38__py3-none-any.whl
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Potentially problematic release.
This version of basilisk-engine might be problematic. Click here for more details.
- basilisk/draw/draw_handler.py +5 -2
- basilisk/particles/particle_handler.py +1 -1
- basilisk/particles/particle_renderer.py +1 -0
- basilisk/render/frame.py +8 -5
- basilisk/render/post_process.py +18 -11
- basilisk/render/tempCodeRunnerFile.py +1 -0
- basilisk/scene.py +2 -1
- basilisk/shaders/geometry.frag +2 -0
- basilisk/shaders/normal.frag +3 -0
- basilisk/shaders/particle.frag +6 -1
- basilisk/shaders/particle.vert +4 -2
- {basilisk_engine-0.1.36.dist-info → basilisk_engine-0.1.38.dist-info}/METADATA +1 -1
- {basilisk_engine-0.1.36.dist-info → basilisk_engine-0.1.38.dist-info}/RECORD +15 -14
- {basilisk_engine-0.1.36.dist-info → basilisk_engine-0.1.38.dist-info}/WHEEL +0 -0
- {basilisk_engine-0.1.36.dist-info → basilisk_engine-0.1.38.dist-info}/top_level.txt +0 -0
basilisk/draw/draw_handler.py
CHANGED
|
@@ -43,6 +43,9 @@ class DrawHandler():
|
|
|
43
43
|
|
|
44
44
|
if not self.draw_data: return
|
|
45
45
|
|
|
46
|
+
self.ctx.enable(mgl.BLEND)
|
|
47
|
+
self.ctx.blend_func = mgl.ADDITIVE_BLENDING
|
|
48
|
+
|
|
46
49
|
# Reverse the draw order, and convert to C-like array
|
|
47
50
|
self.draw_data.reverse()
|
|
48
51
|
data = np.array(self.draw_data, dtype='f4')
|
|
@@ -54,8 +57,6 @@ class DrawHandler():
|
|
|
54
57
|
self.vao = self.ctx.vertex_array(self.shader.program, [(self.vbo, '2f 4f 1i 1f', *['in_position', 'in_color', 'in_uses_image', 'in_alpha'])], skip_errors=True)
|
|
55
58
|
|
|
56
59
|
# Render the VAO
|
|
57
|
-
self.ctx.enable(mgl.BLEND)
|
|
58
|
-
self.ctx.blend_equation = mgl.ADDITIVE_BLENDING
|
|
59
60
|
self.vao.render()
|
|
60
61
|
|
|
61
62
|
# Clera the draw data
|
|
@@ -65,6 +66,8 @@ class DrawHandler():
|
|
|
65
66
|
self.vao = None
|
|
66
67
|
self.draw_data.clear()
|
|
67
68
|
|
|
69
|
+
self.ctx.disable(mgl.BLEND)
|
|
70
|
+
|
|
68
71
|
def draw_rect(self, color: tuple, rect: tuple) -> None:
|
|
69
72
|
"""
|
|
70
73
|
Draws a rect to the screen
|
|
@@ -42,7 +42,7 @@ class ParticleHandler:
|
|
|
42
42
|
|
|
43
43
|
# Get material ID
|
|
44
44
|
if material == None: material_index = 0
|
|
45
|
-
elif isinstance(material, Material):
|
|
45
|
+
elif isinstance(material, Material):
|
|
46
46
|
self.scene.engine.material_handler.add(material)
|
|
47
47
|
material_index = material.index
|
|
48
48
|
else: raise ValueError(f'particle_handler.add: Invalid particle material type: {type(material)}')
|
|
@@ -31,6 +31,7 @@ class ParticleRenderer:
|
|
|
31
31
|
root = scene.engine.root
|
|
32
32
|
if shader: self.shader = shader
|
|
33
33
|
else: self.shader = Shader(scene.engine, vert=root + '/shaders/particle.vert', frag=root + '/shaders/particle.frag')
|
|
34
|
+
|
|
34
35
|
scene.engine.shader_handler.add(self.shader)
|
|
35
36
|
|
|
36
37
|
self.particle_cube_size = 25
|
basilisk/render/frame.py
CHANGED
|
@@ -28,9 +28,6 @@ class Frame:
|
|
|
28
28
|
self.framebuffer.texture.repeat_x = False
|
|
29
29
|
self.framebuffer.texture.repeat_y = False
|
|
30
30
|
|
|
31
|
-
self.ctx.enable(mgl.BLEND)
|
|
32
|
-
self.ctx.blend_func = mgl.ADDITIVE_BLENDING
|
|
33
|
-
|
|
34
31
|
# Load Shaders
|
|
35
32
|
self.shader = Shader(self.engine, self.engine.root + '/shaders/frame.vert', self.engine.root + '/shaders/bloom_frame.frag')
|
|
36
33
|
self.engine.shader_handler.add(self.shader)
|
|
@@ -50,21 +47,27 @@ class Frame:
|
|
|
50
47
|
Renders the current frame to the screen
|
|
51
48
|
"""
|
|
52
49
|
|
|
50
|
+
self.ctx.enable(mgl.BLEND)
|
|
51
|
+
self.ctx.blend_func = mgl.ADDITIVE_BLENDING
|
|
52
|
+
|
|
53
53
|
if self.engine.event_resize: self.bloom.generate_bloom_buffers()
|
|
54
54
|
|
|
55
|
+
self.bloom.render()
|
|
56
|
+
|
|
55
57
|
for process in self.post_processes:
|
|
56
|
-
self.ping_pong_buffer = process.apply(self.framebuffer, self.ping_pong_buffer)
|
|
58
|
+
self.ping_pong_buffer = process.apply([('screenTexture', self.framebuffer)], self.ping_pong_buffer)
|
|
57
59
|
|
|
58
60
|
temp = self.framebuffer
|
|
59
61
|
self.framebuffer = self.ping_pong_buffer
|
|
60
62
|
self.ping_pong_buffer = temp
|
|
61
63
|
|
|
62
|
-
self.bloom.render()
|
|
63
64
|
self.ctx.screen.use()
|
|
64
65
|
self.shader.bind(self.framebuffer.texture, 'screenTexture', 0)
|
|
65
66
|
self.shader.bind(self.bloom.texture, 'bloomTexture', 1)
|
|
66
67
|
self.vao.render()
|
|
67
68
|
|
|
69
|
+
self.ctx.disable(mgl.BLEND)
|
|
70
|
+
|
|
68
71
|
def use(self) -> None:
|
|
69
72
|
"""
|
|
70
73
|
Uses the frame as a render target
|
basilisk/render/post_process.py
CHANGED
|
@@ -35,7 +35,7 @@ class PostProcess:
|
|
|
35
35
|
|
|
36
36
|
# Load Shaders
|
|
37
37
|
self.shader = Shader(self.engine, self.engine.root + f'/shaders/frame.vert', frag)
|
|
38
|
-
self.engine.
|
|
38
|
+
self.engine.shader_handler.add(self.shader)
|
|
39
39
|
|
|
40
40
|
# Load VAO
|
|
41
41
|
self.vbo = self.ctx.buffer(np.array([[-1, -1, 0, 0, 0], [1, -1, 0, 1, 0], [1, 1, 0, 1, 1], [-1, 1, 0, 0, 1], [-1, -1, 0, 0, 0], [1, 1, 0, 1, 1]], dtype='f4'))
|
|
@@ -49,15 +49,15 @@ class PostProcess:
|
|
|
49
49
|
self.fbo.texture.filter = self.filter
|
|
50
50
|
|
|
51
51
|
|
|
52
|
-
def apply(self, source: mgl.Texture | Image | Framebuffer, destination: mgl.Texture | Image | Framebuffer=None) -> mgl.Texture | Image | Framebuffer:
|
|
52
|
+
def apply(self, source: list[tuple[str, mgl.Texture]] | list[tuple[str, Image]] | list[tuple[str, Framebuffer]], destination: mgl.Texture | Image | Framebuffer=None) -> mgl.Texture | Image | Framebuffer:
|
|
53
53
|
"""
|
|
54
54
|
Applies a post process shader to a texture source.
|
|
55
55
|
Returns the modified texture or renders to the destination if given
|
|
56
56
|
"""
|
|
57
57
|
|
|
58
|
-
if
|
|
59
|
-
elif isinstance(source, mgl.Texture): return self._apply_to_texture(source, destination)
|
|
60
|
-
elif isinstance(source, Image): return self._apply_to_image(source, destination)
|
|
58
|
+
if isinstance(source[0][1], Framebuffer): return self._apply_to_framebuffer(source, destination)
|
|
59
|
+
elif isinstance(source[0][1], mgl.Texture): return self._apply_to_texture(source, destination)
|
|
60
|
+
elif isinstance(source[0][1], Image): return self._apply_to_image(source, destination)
|
|
61
61
|
|
|
62
62
|
raise ValueError(f'PostProces.apply: Invalid postprocess source type {type(source)}')
|
|
63
63
|
|
|
@@ -74,8 +74,9 @@ class PostProcess:
|
|
|
74
74
|
self.fbo.clear()
|
|
75
75
|
|
|
76
76
|
# Load the source texture to the shader
|
|
77
|
-
|
|
78
|
-
|
|
77
|
+
for i, src in enumerate(source):
|
|
78
|
+
self.shader.program[src[0]] = i
|
|
79
|
+
src[1].use(location=i)
|
|
79
80
|
|
|
80
81
|
# Apply the post process
|
|
81
82
|
self.vao.render()
|
|
@@ -93,12 +94,13 @@ class PostProcess:
|
|
|
93
94
|
fbo.texture.filter = self.filter
|
|
94
95
|
else:
|
|
95
96
|
fbo = detination
|
|
96
|
-
old_filter = fbo.
|
|
97
|
+
old_filter = fbo.texture_filter
|
|
97
98
|
fbo.texture.filter = self.filter
|
|
98
99
|
|
|
99
100
|
# Load the source texture to the shader
|
|
100
|
-
|
|
101
|
-
|
|
101
|
+
for i, src in enumerate(source):
|
|
102
|
+
self.shader.program[src[0]] = i
|
|
103
|
+
src[1].texture.use(location=i)
|
|
102
104
|
|
|
103
105
|
fbo.use()
|
|
104
106
|
fbo.clear()
|
|
@@ -137,4 +139,9 @@ class PostProcess:
|
|
|
137
139
|
|
|
138
140
|
# Make an image from the texture
|
|
139
141
|
image = Image()
|
|
140
|
-
return image
|
|
142
|
+
return image
|
|
143
|
+
|
|
144
|
+
def __del__(self):
|
|
145
|
+
if self.vao: self.vao.release()
|
|
146
|
+
if self.vbo: self.vbo.release()
|
|
147
|
+
if self.fbo: self.fbo.release()
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
source[0][
|
basilisk/scene.py
CHANGED
basilisk/shaders/geometry.frag
CHANGED
basilisk/shaders/normal.frag
CHANGED
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
#version 330 core
|
|
2
2
|
|
|
3
3
|
layout (location = 0) out vec4 fragColor;
|
|
4
|
+
layout (location = 1) out vec4 bloomColor;
|
|
4
5
|
|
|
5
6
|
// Structs needed for the shader
|
|
6
7
|
struct textArray {
|
|
@@ -57,4 +58,6 @@ void main() {
|
|
|
57
58
|
|
|
58
59
|
// Output fragment color
|
|
59
60
|
fragColor = vec4(normal, 1.0);
|
|
61
|
+
|
|
62
|
+
bloomColor = vec4(0.0);
|
|
60
63
|
}
|
basilisk/shaders/particle.frag
CHANGED
|
@@ -1,5 +1,7 @@
|
|
|
1
1
|
#version 330 core
|
|
2
|
-
|
|
2
|
+
|
|
3
|
+
layout (location = 0) out vec4 fragColor;
|
|
4
|
+
layout (location = 1) out vec4 bloomColor;
|
|
3
5
|
|
|
4
6
|
in vec2 uv;
|
|
5
7
|
in vec3 position;
|
|
@@ -12,6 +14,7 @@ uniform textArray textureArrays[5];
|
|
|
12
14
|
|
|
13
15
|
struct Material {
|
|
14
16
|
vec3 color;
|
|
17
|
+
vec3 emissiveColor;
|
|
15
18
|
float roughness;
|
|
16
19
|
float subsurface;
|
|
17
20
|
float sheen;
|
|
@@ -69,4 +72,6 @@ void main()
|
|
|
69
72
|
// Get color and gamma correction
|
|
70
73
|
fragColor = vec4(color * (.2 + diff), 1.0);
|
|
71
74
|
fragColor.rgb = pow(fragColor.rgb, vec3(1.0/gamma));
|
|
75
|
+
|
|
76
|
+
bloomColor = vec4(mtl.emissiveColor, 1.0);
|
|
72
77
|
}
|
basilisk/shaders/particle.vert
CHANGED
|
@@ -21,6 +21,7 @@ uniform sampler2D materialsTexture;
|
|
|
21
21
|
|
|
22
22
|
struct Material {
|
|
23
23
|
vec3 color;
|
|
24
|
+
vec3 emissiveColor;
|
|
24
25
|
float roughness;
|
|
25
26
|
float subsurface;
|
|
26
27
|
float sheen;
|
|
@@ -71,14 +72,15 @@ void main() {
|
|
|
71
72
|
uv = in_uv;
|
|
72
73
|
|
|
73
74
|
// Material Data
|
|
74
|
-
int mtl_size =
|
|
75
|
+
int mtl_size = 28;
|
|
75
76
|
int materialID = int(in_instance_mtl);
|
|
76
|
-
mtl = Material(vec3(0), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, vec2(0), 0, vec2(0), 0, vec2(0), 0, vec2(0));
|
|
77
|
+
mtl = Material(vec3(0), vec3(0), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, vec2(0), 0, vec2(0), 0, vec2(0), 0, vec2(0));
|
|
77
78
|
mtl.color = vec3(texelFetch(materialsTexture, ivec2(0, 0 + materialID * mtl_size), 0).r, texelFetch(materialsTexture, ivec2(0, 1 + materialID * mtl_size), 0).r, texelFetch(materialsTexture, ivec2(0, 2 + materialID * mtl_size), 0).r);
|
|
78
79
|
mtl.hasAlbedoMap = int(texelFetch(materialsTexture, ivec2(0, 13 + materialID * mtl_size), 0).r);
|
|
79
80
|
mtl.albedoMap = vec2(texelFetch(materialsTexture, ivec2(0, 14 + materialID * mtl_size), 0).r, texelFetch(materialsTexture, ivec2(0, 15 + materialID * mtl_size), 0).r);
|
|
80
81
|
mtl.hasNormalMap = int(texelFetch(materialsTexture, ivec2(0, 16 + materialID * mtl_size), 0).r);
|
|
81
82
|
mtl.normalMap = vec2(texelFetch(materialsTexture, ivec2(0, 17 + materialID * mtl_size), 0).r, texelFetch(materialsTexture, ivec2(0, 18 + materialID * mtl_size), 0).r);
|
|
83
|
+
mtl.emissiveColor = vec3(texelFetch(materialsTexture, ivec2(0, 25 + materialID * mtl_size), 0).r, texelFetch(materialsTexture, ivec2(0, 26 + materialID * mtl_size), 0).r, texelFetch(materialsTexture, ivec2(0, 27 + materialID * mtl_size), 0).r);
|
|
82
84
|
|
|
83
85
|
// Send position to the frag
|
|
84
86
|
gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(in_position, 1.0);
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
basilisk/__init__.py,sha256=iek4GeDKFC1oFX6JHCzyB-6F1iqHY9fiQo6S-qiotsk,1160
|
|
2
2
|
basilisk/config.py,sha256=czvjhMD2QVOGfxrdVfxI-jOex54dRwwwYzBiACYuZ0s,1765
|
|
3
3
|
basilisk/engine.py,sha256=9cKvXoRn8BC6eV8u2kJly-lfmp-zb7xlI-MW2DLYIRg,5887
|
|
4
|
-
basilisk/scene.py,sha256=
|
|
4
|
+
basilisk/scene.py,sha256=UZVIXAVwuu9ktTh-FO2dVNlshGNz_KU-RDwKX8V0fY4,12550
|
|
5
5
|
basilisk/audio/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
6
6
|
basilisk/audio/sound.py,sha256=BjqaPv_07iD_-NDRy1cc0TS4PJzAnQc4hfsW9ntNjGQ,719
|
|
7
7
|
basilisk/bsk_assets/Roboto-Regular.ttf,sha256=kqYnZjMRQMpbyLulIChCLSdgYa1XF8GsUIoRi2Gcauw,168260
|
|
@@ -27,7 +27,7 @@ basilisk/collisions/narrow/line_intersections.py,sha256=CGtttZ6n51u4l8JtQXzkClgZ
|
|
|
27
27
|
basilisk/collisions/narrow/sutherland_hodgman.py,sha256=SUjSU5y7AuzIDiljMcTXxlGuFHT5IwtrOJ_k5HS1S2Y,3140
|
|
28
28
|
basilisk/draw/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
29
29
|
basilisk/draw/draw.py,sha256=j6vMAww5RqU_4VM4UcgxXl7FASBPbxy1Dqr-2eLx2pY,3620
|
|
30
|
-
basilisk/draw/draw_handler.py,sha256=
|
|
30
|
+
basilisk/draw/draw_handler.py,sha256=aoN0p2lQWUCRtn5M7dR2zwPqe03d0_Sm75BV64BNcSM,6283
|
|
31
31
|
basilisk/draw/font_renderer.py,sha256=gyI59fW3DUswIcSg5VJLLcJti3OLTMdXNQrYJaw18dE,1092
|
|
32
32
|
basilisk/generic/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
33
33
|
basilisk/generic/abstract_bvh.py,sha256=iQ6HjcI8Msw34dZ3YuDAhWSqEc4NTBHAaGqAZZAoLL8,383
|
|
@@ -60,8 +60,8 @@ basilisk/nodes/helper.py,sha256=VdlGuEaMtLa992_8yNOB-QIgz4Izr5wNMSm8H6KftKE,2097
|
|
|
60
60
|
basilisk/nodes/node.py,sha256=Bfi2OquiuSl_AJtQyXhwzkrE5ZO8FlIOBxuwD8h4No0,33619
|
|
61
61
|
basilisk/nodes/node_handler.py,sha256=V8OYMuI7WkULuoprE8_mN2bCrkml_no8fJN2sNcXPGQ,4203
|
|
62
62
|
basilisk/particles/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
63
|
-
basilisk/particles/particle_handler.py,sha256=
|
|
64
|
-
basilisk/particles/particle_renderer.py,sha256=
|
|
63
|
+
basilisk/particles/particle_handler.py,sha256=g35CwFRvYVT5mxssEKaj9PgkCErbfP7kDcsu4e_VyFI,2991
|
|
64
|
+
basilisk/particles/particle_renderer.py,sha256=GPC7txDpCP5cuRsrBvg-3xWNgof7vztfWuHwTtxzOfU,3794
|
|
65
65
|
basilisk/physics/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
66
66
|
basilisk/physics/impulse.py,sha256=zv6MoGTSlu8qVbsbe2QxERGeyQZYbtzR_WVSqVLsmhw,5873
|
|
67
67
|
basilisk/physics/physics_body.py,sha256=_mi-AVMgQqUsC3bQIca5tgk2xWXTIUw0D_uC4DcQqqs,1508
|
|
@@ -72,7 +72,7 @@ basilisk/render/bloom.py,sha256=VX-8k1ySGNX8OCo-29ph4MPWPXYZuSPLrKwa3seaK98,4184
|
|
|
72
72
|
basilisk/render/camera.py,sha256=Bzyqp1ESNqjTR03hZIhil7pU1In5JDz-7sCj1Pter-M,9909
|
|
73
73
|
basilisk/render/chunk.py,sha256=yFAflMaiOKH3Fl7cBIm4RGtOhXwYyVIFTO4_UgBX9x8,2866
|
|
74
74
|
basilisk/render/chunk_handler.py,sha256=zJPYv3vw6_mtYQ0fW46j87dGrZENMBcRuHFzFOxqY-Q,6572
|
|
75
|
-
basilisk/render/frame.py,sha256=
|
|
75
|
+
basilisk/render/frame.py,sha256=_8G1nUlK7QmUoOHUrEAGp5qbXvN5Jot2osgUXJ15jpc,3556
|
|
76
76
|
basilisk/render/framebuffer.py,sha256=3A7k9vhtInMNwrhY3l3DydjGhivLz9hH_DwNNFSpKOM,7209
|
|
77
77
|
basilisk/render/image.py,sha256=r-khPFJkZS8D0n_I4HeKk72lzbHeEYEM0Cp-KuR22Jk,4104
|
|
78
78
|
basilisk/render/image_handler.py,sha256=CJyel7POIserAoLQ8YCc3SY24zia2ry6P3wMNK0-Vms,4295
|
|
@@ -80,10 +80,11 @@ basilisk/render/light.py,sha256=hFqODv9iK4GEDZeDyBHxOWwwd4v8Pm089_xoScBMjVY,3879
|
|
|
80
80
|
basilisk/render/light_handler.py,sha256=baJ1p0ob_5OK2Dyd5zZYcldAGWUyVlF21dp_Yfopyd8,2162
|
|
81
81
|
basilisk/render/material.py,sha256=umGdE-wI8CEXTArPzZc5rmyHKendsQWkOkpb0l5B6m8,10304
|
|
82
82
|
basilisk/render/material_handler.py,sha256=dXdJeH4h9m6dJRrAsm-aGDtNzlvDcAtdX3pEgKg4wzA,4198
|
|
83
|
-
basilisk/render/post_process.py,sha256=
|
|
83
|
+
basilisk/render/post_process.py,sha256=RQCk8E0Xr4QUGDDYH-OfNQCDnjy6VTs_7YoniGGxIWU,5407
|
|
84
84
|
basilisk/render/shader.py,sha256=jgVuFe4TjV6IMtEnVknYQ78RdKq8ZybDIFP9usNjgeY,4954
|
|
85
85
|
basilisk/render/shader_handler.py,sha256=k3pbbBBUxDlgwD0c_dhtn2bOXQMMAKzeRiZxDvychgc,2931
|
|
86
86
|
basilisk/render/sky.py,sha256=tu4ldzQpGjhS8SgooGo9lQZFNbog6-M43ju7vV95iE8,4888
|
|
87
|
+
basilisk/render/tempCodeRunnerFile.py,sha256=ep1eVZzUd30SDCNE5l3OJsqp2fW2LEXrjYGW31AMWgw,10
|
|
87
88
|
basilisk/shaders/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
|
|
88
89
|
basilisk/shaders/batch.frag,sha256=Iz0FugHCv8yjTZdTXBVTNqaSv1-YXB02Un2h1EMu2xA,9830
|
|
89
90
|
basilisk/shaders/batch.vert,sha256=xh-9DWRVi5ySMl23vqSEueGDdz1K_2RT9CKMtlY-xmA,5672
|
|
@@ -96,15 +97,15 @@ basilisk/shaders/draw.vert,sha256=rMtpZFcF3Batup8xgAoJuxJhZ03c8DZ6uu7G5BdJe-A,62
|
|
|
96
97
|
basilisk/shaders/filter.frag,sha256=m_egR4yiFRmIHGwCCfpcdvGXQi1w1Ago_iABlbnX80c,584
|
|
97
98
|
basilisk/shaders/frame.frag,sha256=rs_AA1u7DL3CxtqpTqvhgQjYYthl_l_Dg7RXpU9_5Ks,160
|
|
98
99
|
basilisk/shaders/frame.vert,sha256=KPB-Q3-Rix9-JxSj5tBHbZOu7QCdFgCzHwiZKEYIbFc,227
|
|
99
|
-
basilisk/shaders/geometry.frag,sha256=
|
|
100
|
+
basilisk/shaders/geometry.frag,sha256=6Fcd1mMX5UAslw2GfREuA510UAAKrGdPYQHsaEDqLck,230
|
|
100
101
|
basilisk/shaders/geometry.vert,sha256=2yPpezklovRQczpuf2pUhi4mMv3-YaOjDQCbrzdcdpk,1473
|
|
101
|
-
basilisk/shaders/normal.frag,sha256=
|
|
102
|
+
basilisk/shaders/normal.frag,sha256=I1kU5-u_UeDJJJZLuSU6Dl-9oYmzP040_SLqbGFHWw8,1408
|
|
102
103
|
basilisk/shaders/normal.vert,sha256=4BlcNsIw3fQFsZlfF7VZr6EAV2Y-M-72tXhfaE0uReM,3320
|
|
103
|
-
basilisk/shaders/particle.frag,sha256=
|
|
104
|
-
basilisk/shaders/particle.vert,sha256=
|
|
104
|
+
basilisk/shaders/particle.frag,sha256=XZurKUl0oK9sfXXTa1-6rsGS7qBsuQSKajKN4tbMFaY,1960
|
|
105
|
+
basilisk/shaders/particle.vert,sha256=NbA_WKpxx1IAQt5wso5dZAZRqwVlejPjNdFg_GeJXEE,3313
|
|
105
106
|
basilisk/shaders/sky.frag,sha256=Fr9SQHPKPV9a1mgSeprSiOaFjPrQX9qqZu3Uc_fQT0c,579
|
|
106
107
|
basilisk/shaders/sky.vert,sha256=v_BSdnMiljSJGPqno-J_apAiom38IrBzbDoxM7pIgwI,345
|
|
107
|
-
basilisk_engine-0.1.
|
|
108
|
-
basilisk_engine-0.1.
|
|
109
|
-
basilisk_engine-0.1.
|
|
110
|
-
basilisk_engine-0.1.
|
|
108
|
+
basilisk_engine-0.1.38.dist-info/METADATA,sha256=irGGvAh5prOpzl05k8k0_ScC3LpkrK-6xqF_EzOGhW4,3882
|
|
109
|
+
basilisk_engine-0.1.38.dist-info/WHEEL,sha256=52BFRY2Up02UkjOa29eZOS2VxUrpPORXg1pkohGGUS8,91
|
|
110
|
+
basilisk_engine-0.1.38.dist-info/top_level.txt,sha256=enlSYSf7CUyAly1jmUCNNGInTbaFUjGk4SKwyckZQkw,9
|
|
111
|
+
basilisk_engine-0.1.38.dist-info/RECORD,,
|
|
File without changes
|
|
File without changes
|