basilisk-engine 0.1.24__py3-none-any.whl → 0.1.25__py3-none-any.whl
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- basilisk/__init__.py +15 -15
- basilisk/audio/sound.py +27 -27
- basilisk/bsk_assets/cube.obj +48 -48
- basilisk/collisions/broad/broad_aabb.py +102 -102
- basilisk/collisions/broad/broad_bvh.py +137 -137
- basilisk/collisions/collider.py +95 -95
- basilisk/collisions/collider_handler.py +224 -224
- basilisk/collisions/narrow/contact_manifold.py +95 -95
- basilisk/collisions/narrow/dataclasses.py +34 -34
- basilisk/collisions/narrow/deprecated.py +46 -46
- basilisk/collisions/narrow/epa.py +91 -91
- basilisk/collisions/narrow/gjk.py +66 -66
- basilisk/collisions/narrow/graham_scan.py +24 -24
- basilisk/collisions/narrow/helper.py +29 -29
- basilisk/collisions/narrow/line_intersections.py +106 -106
- basilisk/collisions/narrow/sutherland_hodgman.py +75 -75
- basilisk/config.py +3 -3
- basilisk/draw/draw.py +100 -100
- basilisk/draw/draw_handler.py +175 -175
- basilisk/draw/font_renderer.py +28 -28
- basilisk/engine.py +169 -169
- basilisk/generic/abstract_bvh.py +15 -15
- basilisk/generic/abstract_custom.py +133 -133
- basilisk/generic/collisions.py +72 -72
- basilisk/generic/input_validation.py +66 -66
- basilisk/generic/math.py +6 -6
- basilisk/generic/matrices.py +35 -35
- basilisk/generic/meshes.py +72 -72
- basilisk/generic/quat.py +142 -142
- basilisk/generic/quat_methods.py +7 -7
- basilisk/generic/raycast_result.py +26 -26
- basilisk/generic/vec3.py +143 -143
- basilisk/input_output/IO_handler.py +91 -91
- basilisk/input_output/clock.py +49 -49
- basilisk/input_output/keys.py +43 -43
- basilisk/input_output/mouse.py +89 -89
- basilisk/input_output/path.py +14 -14
- basilisk/mesh/cube.py +33 -33
- basilisk/mesh/mesh.py +233 -230
- basilisk/mesh/mesh_from_data.py +151 -131
- basilisk/mesh/model.py +271 -271
- basilisk/mesh/narrow_aabb.py +89 -89
- basilisk/mesh/narrow_bvh.py +91 -91
- basilisk/mesh/narrow_primative.py +23 -23
- basilisk/nodes/helper.py +28 -28
- basilisk/nodes/node.py +689 -686
- basilisk/nodes/node_handler.py +97 -97
- basilisk/particles/particle_handler.py +64 -64
- basilisk/particles/particle_renderer.py +92 -92
- basilisk/physics/impulse.py +112 -112
- basilisk/physics/physics_body.py +43 -43
- basilisk/physics/physics_engine.py +35 -35
- basilisk/render/batch.py +103 -105
- basilisk/render/camera.py +257 -257
- basilisk/render/chunk.py +106 -106
- basilisk/render/chunk_handler.py +165 -165
- basilisk/render/frame.py +95 -95
- basilisk/render/framebuffer.py +289 -289
- basilisk/render/image.py +87 -87
- basilisk/render/image_handler.py +120 -120
- basilisk/render/light.py +96 -96
- basilisk/render/light_handler.py +58 -58
- basilisk/render/material.py +219 -219
- basilisk/render/material_handler.py +131 -131
- basilisk/render/post_process.py +139 -139
- basilisk/render/shader.py +118 -109
- basilisk/render/shader_handler.py +83 -83
- basilisk/render/sky.py +120 -120
- basilisk/scene.py +279 -279
- basilisk/shaders/batch.frag +276 -276
- basilisk/shaders/batch.vert +115 -115
- basilisk/shaders/crt.frag +31 -31
- basilisk/shaders/draw.frag +22 -22
- basilisk/shaders/draw.vert +25 -25
- basilisk/shaders/filter.frag +22 -22
- basilisk/shaders/frame.frag +12 -12
- basilisk/shaders/frame.vert +13 -13
- basilisk/shaders/geometry.frag +8 -8
- basilisk/shaders/geometry.vert +41 -41
- basilisk/shaders/normal.frag +59 -59
- basilisk/shaders/normal.vert +96 -96
- basilisk/shaders/particle.frag +71 -71
- basilisk/shaders/particle.vert +84 -84
- basilisk/shaders/sky.frag +9 -9
- basilisk/shaders/sky.vert +13 -13
- {basilisk_engine-0.1.24.dist-info → basilisk_engine-0.1.25.dist-info}/METADATA +45 -38
- basilisk_engine-0.1.25.dist-info/RECORD +106 -0
- {basilisk_engine-0.1.24.dist-info → basilisk_engine-0.1.25.dist-info}/WHEEL +1 -1
- basilisk_engine-0.1.24.dist-info/RECORD +0 -106
- {basilisk_engine-0.1.24.dist-info → basilisk_engine-0.1.25.dist-info}/top_level.txt +0 -0
basilisk/render/frame.py
CHANGED
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@@ -1,96 +1,96 @@
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import numpy as np
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import moderngl as mgl
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from .shader import Shader
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from .framebuffer import Framebuffer
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from .post_process import PostProcess
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class Frame:
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shader: Shader=None
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vbo: mgl.Buffer=None
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vao: mgl.VertexArray=None
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framebuffer: mgl.Framebuffer=None
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def __init__(self, engine, scale: float=1.0, linear_filter: bool=False) -> None:
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"""
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Basilisk render destination.
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Can be used to render to the screen or for headless rendering
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"""
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self.engine = engine
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self.ctx = engine.ctx
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# Load framebuffer
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self.framebuffer = Framebuffer(self.engine, scale=scale, linear_filter=linear_filter)
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self.ping_pong_buffer = Framebuffer(self.engine, scale=scale, linear_filter=linear_filter)
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# Load Shaders
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self.shader = Shader(self.engine, self.engine.root + '/shaders/frame.vert', self.engine.root + '/shaders/frame.frag')
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self.engine.shader_handler.add(self.shader)
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# Load VAO
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self.vbo = self.ctx.buffer(np.array([[-1, -1, 0, 0, 0], [1, -1, 0, 1, 0], [1, 1, 0, 1, 1], [-1, 1, 0, 0, 1], [-1, -1, 0, 0, 0], [1, 1, 0, 1, 1]], dtype='f4'))
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self.vao = self.ctx.vertex_array(self.shader.program, [(self.vbo, '3f 2f', 'in_position', 'in_uv')], skip_errors=True)
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# TEMP TESTING
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self.post_processes = []
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def render(self) -> None:
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"""
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Renders the current frame to the screen
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"""
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for process in self.post_processes:
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self.ping_pong_buffer = process.apply(self.framebuffer, self.ping_pong_buffer)
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temp = self.framebuffer
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self.framebuffer = self.ping_pong_buffer
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self.ping_pong_buffer = temp
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self.ctx.screen.use()
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self.shader.program['screenTexture'] = 0
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self.framebuffer.texture.use(location=0)
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self.vao.render()
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def use(self) -> None:
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"""
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Uses the frame as a render target
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"""
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self.framebuffer.use()
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def add_post_process(self, post_process: PostProcess) -> PostProcess:
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"""
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Add a post process to the frames post process stack
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"""
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self.post_processes.append(post_process)
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return post_process
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def save(self, destination: str=None) -> None:
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"""
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Saves the frame as an image to the given file destination
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"""
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self.framebuffer.save(destination)
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def clear(self):
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self.framebuffer.clear()
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def resize(self, size: tuple[int]=None) -> None:
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"""
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Resize the frame to the given size. None for window size
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"""
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self.framebuffer.resize()
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self.ping_pong_buffer.resize()
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def __del__(self) -> None:
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"""
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Releases memory used by the frame
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"""
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if self.vbo: self.vbo.release()
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import numpy as np
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import moderngl as mgl
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from .shader import Shader
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from .framebuffer import Framebuffer
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from .post_process import PostProcess
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class Frame:
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shader: Shader=None
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vbo: mgl.Buffer=None
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vao: mgl.VertexArray=None
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framebuffer: mgl.Framebuffer=None
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def __init__(self, engine, scale: float=1.0, linear_filter: bool=False) -> None:
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"""
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Basilisk render destination.
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Can be used to render to the screen or for headless rendering
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"""
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self.engine = engine
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self.ctx = engine.ctx
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# Load framebuffer
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self.framebuffer = Framebuffer(self.engine, scale=scale, linear_filter=linear_filter)
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self.ping_pong_buffer = Framebuffer(self.engine, scale=scale, linear_filter=linear_filter)
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# Load Shaders
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self.shader = Shader(self.engine, self.engine.root + '/shaders/frame.vert', self.engine.root + '/shaders/frame.frag')
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self.engine.shader_handler.add(self.shader)
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# Load VAO
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self.vbo = self.ctx.buffer(np.array([[-1, -1, 0, 0, 0], [1, -1, 0, 1, 0], [1, 1, 0, 1, 1], [-1, 1, 0, 0, 1], [-1, -1, 0, 0, 0], [1, 1, 0, 1, 1]], dtype='f4'))
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self.vao = self.ctx.vertex_array(self.shader.program, [(self.vbo, '3f 2f', 'in_position', 'in_uv')], skip_errors=True)
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# TEMP TESTING
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self.post_processes = []
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def render(self) -> None:
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"""
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Renders the current frame to the screen
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"""
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for process in self.post_processes:
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self.ping_pong_buffer = process.apply(self.framebuffer, self.ping_pong_buffer)
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temp = self.framebuffer
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self.framebuffer = self.ping_pong_buffer
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self.ping_pong_buffer = temp
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self.ctx.screen.use()
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self.shader.program['screenTexture'] = 0
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self.framebuffer.texture.use(location=0)
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self.vao.render()
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def use(self) -> None:
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"""
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Uses the frame as a render target
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"""
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self.framebuffer.use()
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def add_post_process(self, post_process: PostProcess) -> PostProcess:
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"""
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Add a post process to the frames post process stack
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"""
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self.post_processes.append(post_process)
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return post_process
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def save(self, destination: str=None) -> None:
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"""
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Saves the frame as an image to the given file destination
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"""
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self.framebuffer.save(destination)
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def clear(self):
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self.framebuffer.clear()
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def resize(self, size: tuple[int]=None) -> None:
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"""
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Resize the frame to the given size. None for window size
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"""
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self.framebuffer.resize()
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self.ping_pong_buffer.resize()
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def __del__(self) -> None:
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"""
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Releases memory used by the frame
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"""
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if self.vbo: self.vbo.release()
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if self.vao: self.vao.release()
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