basilisk-engine 0.0.2__py3-none-any.whl → 0.0.4__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.

Potentially problematic release.


This version of basilisk-engine might be problematic. Click here for more details.

basilisk/__init__.py CHANGED
@@ -2,7 +2,6 @@ from .engine import Engine
2
2
  from .scene import Scene
3
3
  from .nodes.node import Node
4
4
  from .mesh.mesh import Mesh
5
- from .mesh.cube import cube
6
5
  from .render.image import Image
7
6
  from .render.material import Material
8
7
  from .render.shader_handler import ShaderHandler
@@ -1,7 +1,6 @@
1
1
  import glm
2
2
  from ..generic.abstract_bvh import AbstractAABB as AABB
3
3
  from ..generic.meshes import transform_points, get_aabb_surface_area
4
- from ..mesh.cube import cube
5
4
  from ..mesh.mesh import Mesh
6
5
 
7
6
  class Collider():
@@ -39,7 +38,7 @@ class Collider():
39
38
  def __init__(self, collider_handler, node, box_mesh: bool=False, static_friction: glm.vec3=0.7, kinetic_friction: glm.vec3=0.3, elasticity: glm.vec3=0.1, collision_group: str=None):
40
39
  self.collider_handler = collider_handler
41
40
  self.node = node
42
- self.mesh = cube if box_mesh else self.node.mesh
41
+ self.mesh = self.collider_handler.cube if box_mesh else self.node.mesh
43
42
  self.static_friction = static_friction
44
43
  self.kinetic_friction = kinetic_friction
45
44
  self.elasticity = elasticity
@@ -2,7 +2,7 @@ import glm
2
2
  from .narrow.gjk import *
3
3
  from .collider import Collider
4
4
  from .broad.broad_bvh import BroadBVH
5
- from ..mesh.cube import cube
5
+ from ..mesh.cube import Cube
6
6
  from ..generic.collisions import get_sat_axes
7
7
  from .narrow.gjk import collide_gjk
8
8
  from .narrow.epa import get_epa_from_gjk
@@ -17,6 +17,7 @@ class ColliderHandler():
17
17
 
18
18
  def __init__(self, scene) -> None:
19
19
  self.scene = scene
20
+ self.cube = self.scene.engine.cube
20
21
  self.colliders = []
21
22
  self.bvh = BroadBVH(self)
22
23
 
@@ -132,7 +133,7 @@ class ColliderHandler():
132
133
  node2: Node = collider2.node
133
134
 
134
135
  # get peneration data or quit early if no collision is found
135
- if collider1.mesh == cube and collider2.mesh == cube: # obb-obb collision
136
+ if collider1.mesh == self.cube and collider2.mesh == self.cube: # obb-obb collision
136
137
 
137
138
  # run SAT for obb-obb (includes peneration)
138
139
  data = self.collide_obb_obb(collider1, collider2)
@@ -3,7 +3,7 @@ import pygame as pg
3
3
  class FontRenderer():
4
4
  def __init__(self, root):
5
5
  pg.font.init()
6
- self.font = pg.font.Font(root + '/draw/Roboto-Regular.ttf', 48)
6
+ self.font = pg.font.Font(root + '/bsk_assets/Roboto-Regular.ttf', 48)
7
7
  self.text_renders = {}
8
8
 
9
9
  def render(self, text, color=(255, 255, 255), bold=False, underline=False, italic=False):
basilisk/engine.py CHANGED
@@ -4,6 +4,7 @@ import pygame as pg
4
4
  import moderngl as mgl
5
5
  from .config import Config
6
6
  from .input.mouse import Mouse
7
+ from .mesh.cube import Cube
7
8
  import time
8
9
 
9
10
  class Engine():
@@ -72,7 +73,7 @@ class Engine():
72
73
  self.headless = headless
73
74
  self.set_configurations()
74
75
  self.root = os.path.dirname(__file__)
75
- print(self.root)
76
+ self.cube = Cube(self)
76
77
 
77
78
  # Time variables
78
79
  self.clock = pg.time.Clock()
@@ -1 +0,0 @@
1
- import
basilisk/mesh/cube.py CHANGED
@@ -4,17 +4,13 @@ from .mesh import Mesh
4
4
 
5
5
 
6
6
  class Cube(Mesh):
7
- def __init__(self) -> None:
7
+ def __init__(self, engine) -> None:
8
8
  # built-in cube mesh with custom functions
9
- dire = os.path.dirname(__file__)
10
- path = os.path.join(dire, 'built-in', 'cube.obj')
9
+ path = engine.root + '/bsk_assets/cube.obj'
11
10
  super().__init__(path)
12
11
 
13
12
  def get_best_dot(self, vec: glm.vec3) -> glm.vec3:
14
13
  """
15
14
  Gets the best dot point of a cube
16
15
  """
17
- return glm.vec3([-1 if v < 0 else 1 for v in vec])
18
-
19
- # create instance of cube mesh to be used by both the user and the package. Needs to be the same cube object for internal comparisons. Do not allow the user to access the Cube class to prevent them from making other Cube objects.
20
- cube = Cube()
16
+ return glm.vec3([-1 if v < 0 else 1 for v in vec])
basilisk/nodes/node.py CHANGED
@@ -4,7 +4,6 @@ from ..generic.vec3 import Vec3
4
4
  from ..generic.quat import Quat
5
5
  from ..generic.matrices import get_model_matrix
6
6
  from ..mesh.mesh import Mesh
7
- from ..mesh.cube import cube
8
7
  from ..render.material import Material
9
8
  from ..physics.physics_body import PhysicsBody
10
9
  from ..collisions.collider import Collider
@@ -95,7 +94,7 @@ class Node():
95
94
  self.internal_scale : Vec3 = Vec3(scale) if scale else Vec3(1, 1, 1)
96
95
  self.internal_rotation: Quat = Quat(rotation) if rotation else Quat(1, 0, 0, 0)
97
96
  self.forward = forward if forward else glm.vec3(1, 0, 0)
98
- self.mesh = mesh if mesh else cube
97
+ self.mesh = mesh if mesh else self.node_handler.scene.engine.cube
99
98
  self.material = material if material else None # TODO add default base material
100
99
  self.velocity = velocity if velocity else glm.vec3(0, 0, 0)
101
100
  self.rotational_velocity = rotational_velocity if rotational_velocity else glm.vec3(0, 0, 0)
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: basilisk-engine
3
- Version: 0.0.2
3
+ Version: 0.0.4
4
4
  Summary: Python 3D Framework
5
5
  Home-page: https://basilisk-website.vercel.app/
6
6
  Author: Name
@@ -1,11 +1,11 @@
1
- basilisk/__init__.py,sha256=hJVKd8NebPIdDzhfRMZsOElR5w2wGkrsW7WJqb0tpB0,368
1
+ basilisk/__init__.py,sha256=g1picXHoGTf2Oo0cc7XfMZr58QW8sPO7Gubsvlfmj_E,339
2
2
  basilisk/config.py,sha256=ynTRlX633DGoEtZOeAK8KNJF6offV3k3XFD7cia3Keg,61
3
- basilisk/engine.py,sha256=R1COiHLHNgsfIJ72U_XxAR2oftBRsVYyYOrVqTr48Xc,5709
3
+ basilisk/engine.py,sha256=jp5_ZDwp72UdbWvQIciOcWo63x5SFYtZ4tW_TQOYB5U,5744
4
4
  basilisk/scene.py,sha256=ow3w2ZouBdn7E1xw39-aMu7_gbsnDxzeNi1mqbYqa-M,4452
5
5
  basilisk/bsk_assets/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
6
6
  basilisk/collisions/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
7
- basilisk/collisions/collider.py,sha256=wGOZOaHD2cOerbPsJDQ61Zt0EfvjBLOOZoClbBfQOCk,3477
8
- basilisk/collisions/collider_handler.py,sha256=TquzaPW0WRIlUsjh_ClpF4hNuVnCnP_A2hGFsK3yOd4,7318
7
+ basilisk/collisions/collider.py,sha256=-bWTt5s_cO2Nmn9lG3igFQulYw5M19B9xoEEiGRCAzM,3469
8
+ basilisk/collisions/collider_handler.py,sha256=S1TsBd8S3s_U5vozodTxIxRrAUMcYP6dIe2uf_42zaM,7372
9
9
  basilisk/collisions/broad/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
10
10
  basilisk/collisions/broad/broad_aabb.py,sha256=4__sd6CoIE6_Vk18X60loPTPH8YqD6fBBXLJraGOqqk,4194
11
11
  basilisk/collisions/broad/broad_bvh.py,sha256=ZidQcGWrdIsz8T4Nbt6T-V0Tjd_XeqHamsFaYAXmUCA,3739
@@ -16,7 +16,7 @@ basilisk/collisions/narrow/helper.py,sha256=gTnyiyYLfTaRWYXi8EMUHvxN-sLbOf1esTLC
16
16
  basilisk/draw/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
17
17
  basilisk/draw/draw.py,sha256=S1eMkuOiM2M0GQTxb1LgFMX7OCDn3YsUCkNc6-t-ClU,3631
18
18
  basilisk/draw/draw_handler.py,sha256=5NYo6gMAY4drl00jp-_J6ul9yLyzFVzVJoxgXm5oLqo,7479
19
- basilisk/draw/font_renderer.py,sha256=xM17puuAUOvRacDrciS9g_gKkOZkX_b-_rZHQn-i0Ao,1086
19
+ basilisk/draw/font_renderer.py,sha256=gyI59fW3DUswIcSg5VJLLcJti3OLTMdXNQrYJaw18dE,1092
20
20
  basilisk/generic/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
21
21
  basilisk/generic/abstract_bvh.py,sha256=iQ6HjcI8Msw34dZ3YuDAhWSqEc4NTBHAaGqAZZAoLL8,383
22
22
  basilisk/generic/collisions.py,sha256=usdbNidhDOn_JBXnA58iNvdCfQEetmoMoAT5R9_Y28w,930
@@ -27,19 +27,18 @@ basilisk/generic/meshes.py,sha256=0Zq5EkWEtqz-2V-kEQt-R3JZvUS5RTqflih8Mj9vL4o,26
27
27
  basilisk/generic/quat.py,sha256=u8vqFWCVouKPJCi79fhWhRvqHoKduqUwgYs10-C4WvQ,4625
28
28
  basilisk/generic/quat_methods.py,sha256=FFqS2Iy1OLH6oJf1elhH9RbWiE_KMXe5eO95ayrEhbc,241
29
29
  basilisk/generic/vec3.py,sha256=jlCbRJUejnmQerEaiyOBki0uKh37pUzV6whcqtEnmBg,4394
30
- basilisk/input/__init__.py,sha256=gZNSeo1hVcucAob7E3NmKyhxCUCnU7wFGzoQsexAy0M,7
30
+ basilisk/input/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
31
31
  basilisk/input/mouse.py,sha256=H5evv3K7ibCSFy2N3A7KWvlfTXKJxvqCsAua0n5x0co,1900
32
32
  basilisk/mesh/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
33
- basilisk/mesh/cube.py,sha256=tlOnYpT7XUWrKs-T0gt-LkKLUez5JTr8I-_SVW9Pqr4,730
33
+ basilisk/mesh/cube.py,sha256=yBNqmbRrj-_yWWHkI69SACSpgVLlcYP3KtYbVC6qLaU,437
34
34
  basilisk/mesh/mesh.py,sha256=pnSxWNK6_RqwYS-Nygj53v4O9uW5g-ZngJ2ynelZRbo,9297
35
35
  basilisk/mesh/mesh_from_data.py,sha256=KC-5u0x5jrY8PyXLyRUo-OPZYe4uLtnPHmWqETkmQ3E,1538
36
36
  basilisk/mesh/model.py,sha256=uVnYm_XYSoZslNWmOego59Ku-gqKxZHpta_dHi65X1s,11993
37
37
  basilisk/mesh/narrow_aabb.py,sha256=gPsZ6f-W-wiHJbQhthit23N_Nh6PWJTil-jWCl35xzg,3303
38
38
  basilisk/mesh/narrow_bvh.py,sha256=a2fqUn_EDweEy_6QyhmPdkGjgPRodYorMuI2rC5VE9g,3921
39
39
  basilisk/mesh/narrow_primative.py,sha256=vWpIeo8I9le-EAvcr9rFUQlbl9mi6eYroqCSMK-m9eY,953
40
- basilisk/mesh/built-in/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
41
40
  basilisk/nodes/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
42
- basilisk/nodes/node.py,sha256=d2BtVMsnuuAwbkley7VI2U3FWFFNDnkcB4ppvtakmoE,23285
41
+ basilisk/nodes/node.py,sha256=oRSFCC2-NF5Fjox9B7TFPB56ebEN-KdGEcziWcrgxKw,23286
43
42
  basilisk/nodes/node_handler.py,sha256=_-wL6Cj7nqkkTpB5bPEmXquD7wkpvt8Bs73Sq-p5uy4,3214
44
43
  basilisk/physics/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
45
44
  basilisk/physics/physics_body.py,sha256=9Tau3y_vdI2-z-BE85zrEHty8yfeGfZWEZBSteWUv74,1316
@@ -59,7 +58,7 @@ basilisk/render/material_handler.py,sha256=pYgDBFFJw9TASVBQ33F4eO7SEh4vpVIHIDoVf
59
58
  basilisk/render/shader_handler.py,sha256=DBpW_Dx4GAaR_YHAslu4ZuXk35mL4iZaEIGMCpBQX7U,3557
60
59
  basilisk/render/sky.py,sha256=aYC8W_RehC084OcJK22HQnViu_wFPWqHv8lMzSwBJMw,4725
61
60
  basilisk/shaders/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
62
- basilisk_engine-0.0.2.dist-info/METADATA,sha256=H0OcTPdqW78RzOnfaJaF7KxWnKwSXCH2HC9BX1xrsxk,1118
63
- basilisk_engine-0.0.2.dist-info/WHEEL,sha256=OVMc5UfuAQiSplgO0_WdW7vXVGAt9Hdd6qtN4HotdyA,91
64
- basilisk_engine-0.0.2.dist-info/top_level.txt,sha256=enlSYSf7CUyAly1jmUCNNGInTbaFUjGk4SKwyckZQkw,9
65
- basilisk_engine-0.0.2.dist-info/RECORD,,
61
+ basilisk_engine-0.0.4.dist-info/METADATA,sha256=Qf6kcCPol9MB8o3m8GSt6hxd9hzzFtNdFWhQLJYVi-E,1118
62
+ basilisk_engine-0.0.4.dist-info/WHEEL,sha256=OVMc5UfuAQiSplgO0_WdW7vXVGAt9Hdd6qtN4HotdyA,91
63
+ basilisk_engine-0.0.4.dist-info/top_level.txt,sha256=enlSYSf7CUyAly1jmUCNNGInTbaFUjGk4SKwyckZQkw,9
64
+ basilisk_engine-0.0.4.dist-info/RECORD,,
File without changes