basilisk-engine 0.0.1__py3-none-any.whl → 0.0.2__py3-none-any.whl
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- basilisk/bsk_assets/__init__.py +0 -0
- basilisk/collisions/__init__.py +0 -0
- basilisk/collisions/broad/__init__.py +0 -0
- basilisk/collisions/broad/broad_aabb.py +96 -0
- basilisk/collisions/broad/broad_bvh.py +102 -0
- basilisk/collisions/collider.py +75 -0
- basilisk/collisions/collider_handler.py +163 -0
- basilisk/collisions/narrow/__init__.py +0 -0
- basilisk/collisions/narrow/epa.py +86 -0
- basilisk/collisions/narrow/gjk.py +66 -0
- basilisk/collisions/narrow/helper.py +23 -0
- basilisk/draw/__init__.py +0 -0
- basilisk/draw/draw.py +101 -0
- basilisk/draw/draw_handler.py +208 -0
- basilisk/draw/font_renderer.py +28 -0
- basilisk/generic/__init__.py +0 -0
- basilisk/generic/abstract_bvh.py +16 -0
- basilisk/generic/collisions.py +26 -0
- basilisk/generic/input_validation.py +28 -0
- basilisk/generic/math.py +7 -0
- basilisk/generic/matrices.py +34 -0
- basilisk/generic/meshes.py +73 -0
- basilisk/generic/quat.py +119 -0
- basilisk/generic/quat_methods.py +8 -0
- basilisk/generic/vec3.py +112 -0
- basilisk/input/__init__.py +1 -0
- basilisk/input/mouse.py +60 -0
- basilisk/mesh/__init__.py +0 -0
- basilisk/mesh/built-in/__init__.py +0 -0
- basilisk/mesh/cube.py +20 -0
- basilisk/mesh/mesh.py +216 -0
- basilisk/mesh/mesh_from_data.py +48 -0
- basilisk/mesh/model.py +272 -0
- basilisk/mesh/narrow_aabb.py +81 -0
- basilisk/mesh/narrow_bvh.py +84 -0
- basilisk/mesh/narrow_primative.py +24 -0
- basilisk/nodes/__init__.py +0 -0
- basilisk/nodes/node.py +508 -0
- basilisk/nodes/node_handler.py +94 -0
- basilisk/physics/__init__.py +0 -0
- basilisk/physics/physics_body.py +36 -0
- basilisk/physics/physics_engine.py +37 -0
- basilisk/render/__init__.py +0 -0
- basilisk/render/batch.py +85 -0
- basilisk/render/camera.py +166 -0
- basilisk/render/chunk.py +85 -0
- basilisk/render/chunk_handler.py +139 -0
- basilisk/render/frame.py +182 -0
- basilisk/render/image.py +76 -0
- basilisk/render/image_handler.py +119 -0
- basilisk/render/light.py +97 -0
- basilisk/render/light_handler.py +54 -0
- basilisk/render/material.py +196 -0
- basilisk/render/material_handler.py +123 -0
- basilisk/render/shader_handler.py +95 -0
- basilisk/render/sky.py +118 -0
- basilisk/shaders/__init__.py +0 -0
- {basilisk_engine-0.0.1.dist-info → basilisk_engine-0.0.2.dist-info}/METADATA +1 -1
- basilisk_engine-0.0.2.dist-info/RECORD +65 -0
- basilisk_engine-0.0.1.dist-info/RECORD +0 -8
- {basilisk_engine-0.0.1.dist-info → basilisk_engine-0.0.2.dist-info}/WHEEL +0 -0
- {basilisk_engine-0.0.1.dist-info → basilisk_engine-0.0.2.dist-info}/top_level.txt +0 -0
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import moderngl as mgl
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import glm
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# Predefined uniforms that do not change each frame
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single_frame_uniforms = ['m_proj']
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class ShaderHandler:
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engine: ...
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"""Back reference to the parent engine"""
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scene: ...
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"""Back reference to the parent scene"""
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ctx: mgl.Context
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"""Back reference to the parent context"""
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programs: dict = {}
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"""Dictionary containing all the shaders"""
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shader_uniforms: dict = {}
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"""Dictionary all the uniforms present in a shader"""
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uniform_values: dict = {}
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"""Dictionary containing uniform values"""
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def __init__(self, scene) -> None:
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"""
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Handles all the shader programs in a basilisk scene
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"""
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# Back references
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self.scene = scene
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self.engine = scene.engine
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self.ctx = scene.engine.ctx
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# Initalize dictionaries
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self.programs = {}
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self.shader_uniforms = {}
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self.load('batch', self.engine.root + '/shaders/batch.vert', self.engine.root + '/shaders/batch.frag')
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self.load('draw', self.engine.root + '/shaders/draw.vert', self.engine.root + '/shaders/draw.frag')
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self.load('sky', self.engine.root + '/shaders/sky.vert', self.engine.root + '/shaders/sky.frag')
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def load(self, name: str, vert_path: str, frag_path: str) -> None:
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"""
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Creates a shader program from a file name.
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Parses through shaders to identify uniforms and save for writting
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"""
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# Read the shaders
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with open(vert_path) as file:
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vertex_shader = file.read()
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with open(frag_path) as file:
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fragment_shader = file.read()
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# Create blank list for uniforms
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self.shader_uniforms[name] = []
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# Create a list of all lines in both shaders
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lines = f'{vertex_shader}\n{fragment_shader}'.split('\n')
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# Parse through shader to find uniform variables
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for line in lines:
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tokens = line.strip().split(' ')
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if tokens[0] == 'uniform' and len(tokens) > 2:
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self.shader_uniforms[name].append(tokens[2][:-1])
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# Create a program with shaders
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program = self.ctx.program(vertex_shader=vertex_shader, fragment_shader=fragment_shader)
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self.programs[name] = program
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def get_uniforms_values(self) -> None:
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"""
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Gets uniforms from various parts of the scene.
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These values are stored and used in write_all_uniforms and update_uniforms.
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This is called by write_all_uniforms and update_uniforms, so there is no need to call this manually.
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"""
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self.uniform_values = {
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'projectionMatrix' : self.scene.camera.m_proj,
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'viewMatrix' : self.scene.camera.m_view,
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'cameraPosition' : self.scene.camera.position,
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}
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def write(self) -> None:
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"""
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Writes all of the uniforms in every shader program.
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"""
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self.get_uniforms_values()
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for uniform in self.uniform_values:
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for program in self.programs:
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if not uniform in self.shader_uniforms[program]: continue # Does not write uniforms not in the shader
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self.programs[program][uniform].write(self.uniform_values[uniform])
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def release(self) -> None:
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"""
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Releases all shader programs in handler
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"""
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[program.release() for program in self.programs.values()]
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basilisk/render/sky.py
ADDED
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import numpy as np
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from PIL import Image as PIL_Image
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class Sky:
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texture_cube=None
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vbo = None
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vao = None
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def __init__(self, engine, sky_texture: str | list=None):
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"""
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Handler for all skybox rendering
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"""
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self.scene = engine.scene
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self.ctx = engine.ctx
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if not sky_texture: sky_texture = engine.root + '/bsk_assets/skybox.png'
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self.set_renderer()
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self.set_texture(sky_texture)
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def render(self):
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"""
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Render the skybox to current render destination
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"""
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self.vao.render()
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def write(self):
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# Write the texture cube to the sky shader
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self.program['skyboxTexture'] = 8
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self.texture_cube.use(location = 8)
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batch_program = self.scene.shader_handler.programs['batch']
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batch_program['skyboxTexture'] = 8
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self.texture_cube.use(location = 8)
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def set_texture(self, skybox_images: list):
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"""
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Sets the skybox texture. Can either be set with 6 images for each skybox side or a single skybox image.
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List items should be string paths.
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The six images should be should be in the following order: right, left, top, bottom, front, back
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"""
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# Release any existing memory
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if self.texture_cube: self.texture_cube.release()
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# Function-Scoped data
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images = None
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# Given a sinlge image for the skybox
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if isinstance(skybox_images, str) or ((isinstance(skybox_images, list) or isinstance(skybox_images, tuple)) and len(skybox_images) == 1):
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path = skybox_images if isinstance(skybox_images, str) else skybox_images[0]
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# Verify the path type
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if not isinstance(path, str): raise ValueError(f"Skybox: Invalid image path type {type(path)}")
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image = PIL_Image.open(path).convert('RGB')
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width, height = image.size[0] // 4, image.size[1] // 3
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images = [image.crop((x * width, y * height, (x + 1) * width, (y + 1) * height)) for x, y in [(2, 1), (0, 1), (1, 0), (1, 2), (1, 1), (3, 1)]]
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# Given a list of images for the skybox
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elif isinstance(skybox_images, list) or isinstance(skybox_images, tuple):
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# Verify the correct number of images was given
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if len(skybox_images) != 6: raise ValueError("Skybox: Invalid number of images for skybox. Expected 1 or 6")
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# Verify the all image path types
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if not all([isinstance(path, str) for path in skybox_images]): raise ValueError(f"Skybox: Invalid image path type {type(path)}")
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images = [PIL_Image.open(path).convert('RGB') for path in skybox_images]
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else:
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raise ValueError(f"Skybox: Invalid skybox type {type(skybox_images)}. Expected list of string paths or a single image")
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# Create a texture map from the images
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size = min(images[0].size)
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size = (size, size)
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images = [img.resize(size) for img in images]
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images = [img.tobytes() for img in images]
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self.texture_cube = self.ctx.texture_cube(size=size, components=3, data=None)
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for i, data in enumerate(images):
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self.texture_cube.write(face=i, data=data)
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def set_renderer(self):
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"""
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"""
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# Release any existing memory
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if self.vbo: self.vbo.release()
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if self.vao: self.vao.release()
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# Get the cube vertex data
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vertices = [(-1, -1, 1), ( 1, -1, 1), (1, 1, 1), (-1, 1, 1),
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(-1, 1, -1), (-1, -1, -1), (1, -1, -1), ( 1, 1, -1)]
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indices = [(0, 2, 3), (0, 1, 2),
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(1, 7, 2), (1, 6, 7),
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(6, 5, 4), (4, 7, 6),
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(3, 4, 5), (3, 5, 0),
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(3, 7, 4), (3, 2, 7),
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(0, 6, 1), (0, 5, 6)]
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vertex_data = np.array([vertices[ind] for trigangle in indices for ind in trigangle], dtype='f4')
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vertex_data = np.flip(vertex_data, 1).copy(order='C')
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# Create a renderable vao
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self.vbo = self.ctx.buffer(vertex_data)
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self.program = self.scene.shader_handler.programs['sky']
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self.vao = self.ctx.vertex_array(self.program, [(self.vbo, '3f', 'in_position')], skip_errors=True)
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def __del__(self):
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"""
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Releases all data used by the skybox
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"""
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if self.texture_cube: self.texture_cube.release()
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if self.vbo: self.vbo.release()
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if self.vao: self.vao.release()
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File without changes
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basilisk/__init__.py,sha256=hJVKd8NebPIdDzhfRMZsOElR5w2wGkrsW7WJqb0tpB0,368
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basilisk/config.py,sha256=ynTRlX633DGoEtZOeAK8KNJF6offV3k3XFD7cia3Keg,61
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basilisk/engine.py,sha256=R1COiHLHNgsfIJ72U_XxAR2oftBRsVYyYOrVqTr48Xc,5709
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basilisk/scene.py,sha256=ow3w2ZouBdn7E1xw39-aMu7_gbsnDxzeNi1mqbYqa-M,4452
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basilisk/bsk_assets/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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basilisk/collisions/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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basilisk/collisions/collider.py,sha256=wGOZOaHD2cOerbPsJDQ61Zt0EfvjBLOOZoClbBfQOCk,3477
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basilisk/collisions/collider_handler.py,sha256=TquzaPW0WRIlUsjh_ClpF4hNuVnCnP_A2hGFsK3yOd4,7318
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basilisk/collisions/broad/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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basilisk/collisions/broad/broad_aabb.py,sha256=4__sd6CoIE6_Vk18X60loPTPH8YqD6fBBXLJraGOqqk,4194
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basilisk/collisions/broad/broad_bvh.py,sha256=ZidQcGWrdIsz8T4Nbt6T-V0Tjd_XeqHamsFaYAXmUCA,3739
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basilisk/collisions/narrow/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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basilisk/collisions/narrow/epa.py,sha256=YTfdR9ToHEDCIYXsWaNexpYDVhYeu04fQSVCr_ffBv4,4410
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basilisk/collisions/narrow/gjk.py,sha256=iqGfqN7Yxgl_vPfR3DkTUyAvFS0ydZeunTxZSz5IIDc,3056
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basilisk/collisions/narrow/helper.py,sha256=gTnyiyYLfTaRWYXi8EMUHvxN-sLbOf1esTLC69mG1UU,895
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basilisk/draw/__init__.py,sha256=47DEQpj8HBSa-_TImW-5JCeuQeRkm5NMpJWZG3hSuFU,0
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basilisk/draw/draw.py,sha256=S1eMkuOiM2M0GQTxb1LgFMX7OCDn3YsUCkNc6-t-ClU,3631
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basilisk/draw/draw_handler.py,sha256=5NYo6gMAY4drl00jp-_J6ul9yLyzFVzVJoxgXm5oLqo,7479
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basilisk/draw/font_renderer.py,sha256=xM17puuAUOvRacDrciS9g_gKkOZkX_b-_rZHQn-i0Ao,1086
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basilisk_engine-0.0.1.dist-info/RECORD,,
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