aws-cdk-lib 2.165.0__py3-none-any.whl → 2.167.0__py3-none-any.whl
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- aws_cdk/__init__.py +1 -1
- aws_cdk/_jsii/__init__.py +1 -1
- aws_cdk/_jsii/{aws-cdk-lib@2.165.0.jsii.tgz → aws-cdk-lib@2.167.0.jsii.tgz} +0 -0
- aws_cdk/aws_apigateway/__init__.py +9 -0
- aws_cdk/aws_appsync/__init__.py +2271 -359
- aws_cdk/aws_backup/__init__.py +57 -31
- aws_cdk/aws_bedrock/__init__.py +994 -197
- aws_cdk/aws_cleanrooms/__init__.py +66 -5
- aws_cdk/aws_cloudfront/__init__.py +21 -3
- aws_cdk/aws_cloudfront/experimental/__init__.py +3 -3
- aws_cdk/aws_codebuild/__init__.py +59 -29
- aws_cdk/aws_codepipeline/__init__.py +98 -5
- aws_cdk/aws_codestar/__init__.py +1 -1
- aws_cdk/aws_cognito/__init__.py +0 -8
- aws_cdk/aws_connect/__init__.py +1 -1
- aws_cdk/aws_datasync/__init__.py +60 -7
- aws_cdk/aws_devopsguru/__init__.py +2 -2
- aws_cdk/aws_dms/__init__.py +762 -0
- aws_cdk/aws_dynamodb/__init__.py +13 -8
- aws_cdk/aws_ec2/__init__.py +316 -11
- aws_cdk/aws_ecs/__init__.py +20 -7
- aws_cdk/aws_elasticache/__init__.py +16 -9
- aws_cdk/aws_elasticloadbalancingv2/__init__.py +73 -46
- aws_cdk/aws_emrserverless/__init__.py +35 -33
- aws_cdk/aws_events/__init__.py +25 -30
- aws_cdk/aws_gamelift/__init__.py +52 -40
- aws_cdk/aws_inspectorv2/__init__.py +6 -12
- aws_cdk/aws_kinesis/__init__.py +297 -1
- aws_cdk/aws_kms/__init__.py +2 -0
- aws_cdk/aws_lambda/__init__.py +339 -22
- aws_cdk/aws_lambda_nodejs/__init__.py +3 -3
- aws_cdk/aws_logs/__init__.py +214 -0
- aws_cdk/aws_m2/__init__.py +58 -58
- aws_cdk/aws_mediapackagev2/__init__.py +191 -0
- aws_cdk/aws_networkfirewall/__init__.py +14 -5
- aws_cdk/aws_nimblestudio/__init__.py +6 -103
- aws_cdk/aws_opensearchservice/__init__.py +969 -0
- aws_cdk/aws_pipes/__init__.py +1 -1
- aws_cdk/aws_qbusiness/__init__.py +2 -0
- aws_cdk/aws_quicksight/__init__.py +481 -10
- aws_cdk/aws_rds/__init__.py +667 -16
- aws_cdk/aws_route53/__init__.py +38 -12
- aws_cdk/aws_s3_assets/__init__.py +37 -0
- aws_cdk/aws_s3_deployment/__init__.py +18 -7
- aws_cdk/aws_sagemaker/__init__.py +61 -25
- aws_cdk/aws_secretsmanager/__init__.py +2 -1
- aws_cdk/aws_servicecatalog/__init__.py +52 -4
- aws_cdk/aws_ses/__init__.py +22 -1
- aws_cdk/aws_sqs/__init__.py +12 -9
- aws_cdk/aws_stepfunctions/__init__.py +8 -0
- aws_cdk/aws_synthetics/__init__.py +133 -1
- aws_cdk/aws_timestream/__init__.py +41 -0
- aws_cdk/aws_wisdom/__init__.py +2348 -54
- aws_cdk/triggers/__init__.py +3 -3
- {aws_cdk_lib-2.165.0.dist-info → aws_cdk_lib-2.167.0.dist-info}/METADATA +1 -1
- {aws_cdk_lib-2.165.0.dist-info → aws_cdk_lib-2.167.0.dist-info}/RECORD +60 -60
- {aws_cdk_lib-2.165.0.dist-info → aws_cdk_lib-2.167.0.dist-info}/WHEEL +1 -1
- {aws_cdk_lib-2.165.0.dist-info → aws_cdk_lib-2.167.0.dist-info}/LICENSE +0 -0
- {aws_cdk_lib-2.165.0.dist-info → aws_cdk_lib-2.167.0.dist-info}/NOTICE +0 -0
- {aws_cdk_lib-2.165.0.dist-info → aws_cdk_lib-2.167.0.dist-info}/top_level.txt +0 -0
aws_cdk/aws_gamelift/__init__.py
CHANGED
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@@ -878,7 +878,9 @@ class CfnContainerGroupDefinition(
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metaclass=jsii.JSIIMeta,
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jsii_type="aws-cdk-lib.aws_gamelift.CfnContainerGroupDefinition",
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):
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'''*This data type is
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'''*This data type is currently not available.
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It is under improvement as we respond to customer feedback from the Containers public preview.*
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The properties that describe a container group resource. Container group definition properties can't be updated. To change a property, create a new container group definition.
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:param container_definitions: The set of container definitions that are included in the container group.
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:param name: A descriptive identifier for the container group definition. The name value is unique in an AWS Region.
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:param operating_system: The platform required for all containers in the container group definition. .. epigraph:: Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the `Amazon Linux 2 FAQs <https://docs.aws.amazon.com/https://aws.amazon.com/amazon-linux-2/faqs/>`_ . For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See `Migrate to Amazon GameLift server SDK version 5. <https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html>`_
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:param total_cpu_limit: The amount of CPU units on a fleet instance to allocate for the container group. All containers in the group share these resources. This property is an integer value in CPU units (1 vCPU is equal to 1024 CPU units). You can set additional limits for each ``ContainerDefinition`` in the group. If individual containers have limits, this value must be equal to or greater than the sum of all container-specific CPU limits in the group.
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:param total_memory_limit: The amount of memory (in MiB) on a fleet instance to allocate for the container group. All containers in the group share these resources. You can set additional limits for each ``ContainerDefinition`` in the group. If individual containers have limits, this value must meet the following requirements: - Equal to or greater than the sum of all container-specific soft memory limits in the group. - Equal to or greater than any container-specific hard limits in the group.
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:param total_cpu_limit: The amount of CPU units on a fleet instance to allocate for the container group. All containers in the group share these resources. This property is an integer value in CPU units (1 vCPU is equal to 1024 CPU units). You can set additional limits for each ``ContainerDefinition`` in the group. If individual containers have limits, this value must be equal to or greater than the sum of all container-specific CPU limits in the group.
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:param total_memory_limit: The amount of memory (in MiB) on a fleet instance to allocate for the container group. All containers in the group share these resources. You can set additional limits for each ``ContainerDefinition`` in the group. If individual containers have limits, this value must meet the following requirements: - Equal to or greater than the sum of all container-specific soft memory limits in the group. - Equal to or greater than any container-specific hard limits in the group.
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:param scheduling_strategy: The method for deploying the container group across fleet instances. A replica container group might have multiple copies on each fleet instance. A daemon container group maintains only one copy per fleet instance.
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:param source_version_number: A specific ContainerGroupDefinition version to be updated.
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:param support_container_definitions: A collection of support container definitions that define the containers in this group.
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resolved_image_digest: typing.Optional[builtins.str] = None,
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working_directory: typing.Optional[builtins.str] = None,
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Describes a container in a container fleet, the resources available to the container, and the commands that are run when the container starts. Container properties can't be updated. To change a property, create a new container group definition. See also ``ContainerDefinitionInput`` .
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condition: builtins.str,
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container_name: builtins.str,
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A container's dependency on another container in the same container group. The dependency impacts how the dependent container is able to start or shut down based the status of the other container.
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class ContainerEnvironmentProperty:
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def __init__(self, *, name: builtins.str, value: builtins.str) -> None:
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It is under improvement as we respond to customer feedback from the Containers public preview.*
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An environment variable to set inside a container, in the form of a key-value pair.
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protocol: builtins.str,
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to_port: jsii.Number,
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A set of one or more port numbers that can be opened on the container.
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:param container_definitions: The set of container definitions that are included in the container group.
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:param name: A descriptive identifier for the container group definition. The name value is unique in an AWS Region.
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:param operating_system: The platform required for all containers in the container group definition. .. epigraph:: Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the `Amazon Linux 2 FAQs <https://docs.aws.amazon.com/https://aws.amazon.com/amazon-linux-2/faqs/>`_ . For game servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x., first update the game server build to server SDK 5.x, and then deploy to AL2023 instances. See `Migrate to Amazon GameLift server SDK version 5. <https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html>`_
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:param total_cpu_limit: The amount of CPU units on a fleet instance to allocate for the container group. All containers in the group share these resources. This property is an integer value in CPU units (1 vCPU is equal to 1024 CPU units). You can set additional limits for each ``ContainerDefinition`` in the group. If individual containers have limits, this value must be equal to or greater than the sum of all container-specific CPU limits in the group.
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:param total_memory_limit: The amount of memory (in MiB) on a fleet instance to allocate for the container group. All containers in the group share these resources. You can set additional limits for each ``ContainerDefinition`` in the group. If individual containers have limits, this value must meet the following requirements: - Equal to or greater than the sum of all container-specific soft memory limits in the group. - Equal to or greater than any container-specific hard limits in the group.
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:param total_cpu_limit: The amount of CPU units on a fleet instance to allocate for the container group. All containers in the group share these resources. This property is an integer value in CPU units (1 vCPU is equal to 1024 CPU units). You can set additional limits for each ``ContainerDefinition`` in the group. If individual containers have limits, this value must be equal to or greater than the sum of all container-specific CPU limits in the group.
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:param total_memory_limit: The amount of memory (in MiB) on a fleet instance to allocate for the container group. All containers in the group share these resources. You can set additional limits for each ``ContainerDefinition`` in the group. If individual containers have limits, this value must meet the following requirements: - Equal to or greater than the sum of all container-specific soft memory limits in the group. - Equal to or greater than any container-specific hard limits in the group.
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:param scheduling_strategy: The method for deploying the container group across fleet instances. A replica container group might have multiple copies on each fleet instance. A daemon container group maintains only one copy per fleet instance.
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For more details on memory allocation, see the `Container fleet design guide <https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-design-fleet>`_ .
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:see: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-containergroupdefinition.html#cfn-gamelift-containergroupdefinition-totalcpulimit
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:param id: Construct identifier for this resource (unique in its scope).
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:param name: A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
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:param anywhere_configuration: Amazon GameLift Anywhere configuration options.
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:param apply_capacity: Current resource capacity settings for managed EC2 fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region. *Returned by:* `DescribeFleetCapacity <https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html>`_ , `DescribeFleetLocationCapacity <https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html>`_ , `UpdateFleetCapacity <https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetCapacity.html>`_
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:param build_id: A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a ``READY`` status. This fleet setting cannot be changed once the fleet is created.
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:param certificate_configuration: Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet. Amazon GameLift uses the certificates to encrypt traffic between game clients and the game servers running on Amazon GameLift. By default, the ``CertificateConfiguration`` is ``DISABLED`` . You can't change this property after you create the fleet. AWS Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition. .. epigraph:: ACM isn't available in all AWS regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see `Supported Regions <https://docs.aws.amazon.com/acm/latest/userguide/acm-regions.html>`_ in the *AWS Certificate Manager User Guide* .
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:param compute_type: The type of compute resource used to host your game servers. - ``EC2`` – The game server build is deployed to Amazon EC2 instances for cloud hosting. This is the default setting. - ``CONTAINER`` – Container images with your game server build and supporting software are deployed to Amazon EC2 instances for cloud hosting. With this compute type, you must specify the ``ContainerGroupsConfiguration`` parameter. - ``ANYWHERE`` – Game servers or container images with your game server and supporting software are deployed to compute resources that are provided and managed by you. With this compute type, you can also set the ``AnywhereConfiguration`` parameter.
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:param container_groups_configuration: *This data type is currently not available. It is under improvement as we respond to customer feedback from the Containers public preview.* Configuration details for a set of container groups, for use when creating a fleet with compute type ``CONTAINER`` . *Used with:* ``CreateFleet``
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:param description: A description for the fleet.
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:param desired_ec2_instances: The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
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:param ec2_inbound_permissions: The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet. Set this parameter for EC2 and container fleets. You can leave this parameter empty when creating the fleet, but you must call ``UpdateFleetPortSettings`` to set it before players can connect to game sessions. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges. To manage inbound access for a container fleet, set this parameter to the same port numbers that you set for the fleet's connection port range. During the life of the fleet, update this parameter to control which connection ports are open to inbound traffic.
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:param ec2_instance_type: The Amazon GameLift-supported Amazon EC2 instance type to use with EC2 and container fleets. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See `Amazon Elastic Compute Cloud Instance Types <https://docs.aws.amazon.com/ec2/instance-types/>`_ for detailed descriptions of Amazon EC2 instance types.
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:param fleet_type: Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ``ON_DEMAND`` . Learn more about when to use `On-Demand versus Spot Instances <https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot>`_ . This fleet property can't be changed after the fleet is created.
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:param instance_role_arn: A unique identifier for an IAM role with access permissions to other AWS services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with AWS resources that you own or have access to. For more information about using the role with your game server builds, see `Communicate with other AWS resources from your fleets <https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html>`_ . This attribute is used with fleets where ``ComputeType`` is "EC2"
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:param instance_role_credentials_provider: Indicates that fleet instances maintain a shared credentials file for the IAM role defined in ``InstanceRoleArn`` . Shared credentials allow applications that are deployed with the game server executable to communicate with other AWS resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see `Communicate with other AWS resources from your fleets <https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html>`_ . This attribute is used with fleets where ``ComputeType`` is "EC2"
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:param instance_role_arn: A unique identifier for an IAM role with access permissions to other AWS services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with AWS resources that you own or have access to. For more information about using the role with your game server builds, see `Communicate with other AWS resources from your fleets <https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html>`_ . This attribute is used with fleets where ``ComputeType`` is "EC2".
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:param instance_role_credentials_provider: Indicates that fleet instances maintain a shared credentials file for the IAM role defined in ``InstanceRoleArn`` . Shared credentials allow applications that are deployed with the game server executable to communicate with other AWS resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see `Communicate with other AWS resources from your fleets <https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html>`_ . This attribute is used with fleets where ``ComputeType`` is "EC2".
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:param locations: A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift. Provide a list of one or more AWS Region codes, such as ``us-west-2`` , or Local Zone names. When using this parameter, Amazon GameLift requires you to include your home location in the request. For a list of supported Regions and Local Zones, see `Amazon GameLift service locations <https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html>`_ for managed hosting.
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:param log_paths: (deprecated) This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
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:param max_size: The maximum number of instances that are allowed in the specified fleet location. If this parameter is not set, the default is 1.
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@jsii.member(jsii_name="applyCapacity")
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def apply_capacity(self) -> typing.Optional[builtins.str]:
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'''Current resource capacity settings for managed EC2 fleets
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'''Current resource capacity settings for managed EC2 fleets.'''
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return typing.cast(typing.Optional[builtins.str], jsii.get(self, "applyCapacity"))
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@apply_capacity.setter
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@@ -2680,7 +2686,7 @@ class CfnFleet(
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def container_groups_configuration(
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self,
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) -> typing.Optional[typing.Union[_IResolvable_da3f097b, "CfnFleet.ContainerGroupsConfigurationProperty"]]:
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'''*This data type is
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'''*This data type is currently not available.'''
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return typing.cast(typing.Optional[typing.Union[_IResolvable_da3f097b, "CfnFleet.ContainerGroupsConfigurationProperty"]], jsii.get(self, "containerGroupsConfiguration"))
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@container_groups_configuration.setter
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@@ -3132,7 +3138,9 @@ class CfnFleet(
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)
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class ConnectionPortRangeProperty:
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def __init__(self, *, from_port: jsii.Number, to_port: jsii.Number) -> None:
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-
'''*This
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+
'''*This data type is currently not available.
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It is under improvement as we respond to customer feedback from the Containers public preview.*
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The set of port numbers to open on each instance in a container fleet. Connection ports are used by inbound traffic to connect with processes that are running in containers on the fleet.
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@@ -3214,7 +3222,9 @@ class CfnFleet(
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container_group_definition_names: typing.Sequence[builtins.str],
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container_groups_per_instance: typing.Optional[typing.Union[_IResolvable_da3f097b, typing.Union["CfnFleet.ContainerGroupsPerInstanceProperty", typing.Dict[builtins.str, typing.Any]]]] = None,
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) -> None:
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'''*This data type is
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'''*This data type is currently not available.
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It is under improvement as we respond to customer feedback from the Containers public preview.*
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Configuration details for a set of container groups, for use when creating a fleet with compute type ``CONTAINER`` .
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@@ -3327,7 +3337,9 @@ class CfnFleet(
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desired_replica_container_groups_per_instance: typing.Optional[jsii.Number] = None,
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max_replica_container_groups_per_instance: typing.Optional[jsii.Number] = None,
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) -> None:
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'''*This data type is
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'''*This data type is currently not available.
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+
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It is under improvement as we respond to customer feedback from the Containers public preview.*
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Determines how many replica container groups that Amazon GameLift deploys to each instance in a container fleet.
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@@ -3538,7 +3550,7 @@ class CfnFleet(
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max_size: jsii.Number,
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min_size: jsii.Number,
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) -> None:
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-
'''Current resource capacity settings for managed EC2 fleets
|
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+
'''Current resource capacity settings for managed EC2 fleets.
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For multi-location fleets, location values might refer to a fleet's remote location or its home Region.
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@@ -3633,12 +3645,10 @@ class CfnFleet(
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location: builtins.str,
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location_capacity: typing.Optional[typing.Union[_IResolvable_da3f097b, typing.Union["CfnFleet.LocationCapacityProperty", typing.Dict[builtins.str, typing.Any]]]] = None,
|
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) -> None:
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-
'''
|
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-
|
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-
A remote location where a multi-location fleet can deploy game servers for game hosting.
|
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+
'''A remote location where a multi-location fleet can deploy game servers for game hosting.
|
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:param location: An AWS Region code, such as ``us-west-2`` . For a list of supported Regions and Local Zones, see `Amazon GameLift service locations <https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html>`_ for managed hosting.
|
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-
:param location_capacity: Current resource capacity settings for managed EC2 fleets
|
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+
:param location_capacity: Current resource capacity settings for managed EC2 fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region. *Returned by:* `DescribeFleetCapacity <https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html>`_ , `DescribeFleetLocationCapacity <https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html>`_ , `UpdateFleetCapacity <https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetCapacity.html>`_
|
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:see: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-fleet-locationconfiguration.html
|
|
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|
:exampleMetadata: fixture=_generated
|
|
@@ -3686,7 +3696,7 @@ class CfnFleet(
|
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def location_capacity(
|
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self,
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) -> typing.Optional[typing.Union[_IResolvable_da3f097b, "CfnFleet.LocationCapacityProperty"]]:
|
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-
'''Current resource capacity settings for managed EC2 fleets
|
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+
'''Current resource capacity settings for managed EC2 fleets.
|
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For multi-location fleets, location values might refer to a fleet's remote location or its home Region.
|
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|
|
|
@@ -3813,7 +3823,7 @@ class CfnFleet(
|
|
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3813
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|
A GameLift instance is limited to 50 processes running concurrently. To calculate the total number of processes in a runtime configuration, add the values of the ``ConcurrentExecutions`` parameter for each ServerProcess. Learn more about `Running Multiple Processes on a Fleet <https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html>`_ .
|
|
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|
:param game_session_activation_timeout_seconds: The maximum amount of time (in seconds) allowed to launch a new game session and have it report ready to host players. During this time, the game session is in status ``ACTIVATING`` . If the game session does not become active before the timeout, it is ended and the game session status is changed to ``TERMINATED`` .
|
|
3816
|
-
:param max_concurrent_game_session_activations: The number of game sessions in status ``ACTIVATING`` to allow on an instance
|
|
3826
|
+
:param max_concurrent_game_session_activations: The number of game sessions in status ``ACTIVATING`` to allow on an instance. This setting limits the instance resources that can be used for new game activations at any one time.
|
|
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|
:param server_processes: A collection of server process configurations that identify what server processes to run on fleet computes.
|
|
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|
|
|
3819
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|
:see: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-fleet-runtimeconfiguration.html
|
|
@@ -3867,7 +3877,7 @@ class CfnFleet(
|
|
|
3867
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|
def max_concurrent_game_session_activations(
|
|
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|
self,
|
|
3869
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|
) -> typing.Optional[jsii.Number]:
|
|
3870
|
-
'''The number of game sessions in status ``ACTIVATING`` to allow on an instance
|
|
3880
|
+
'''The number of game sessions in status ``ACTIVATING`` to allow on an instance.
|
|
3871
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|
|
|
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|
This setting limits the instance resources that can be used for new game activations at any one time.
|
|
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|
|
|
@@ -4195,7 +4205,7 @@ class CfnFleet(
|
|
|
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|
|
|
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|
Server processes run either an executable in a custom game build or a Realtime Servers script.
|
|
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|
|
|
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|
-
:param concurrent_executions: The number of server processes using this configuration that run concurrently on each instance
|
|
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|
+
:param concurrent_executions: The number of server processes using this configuration that run concurrently on each instance.
|
|
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|
:param launch_path: The location of a game build executable or Realtime script. Game builds and Realtime scripts are installed on instances at the root: - Windows (custom game builds only): ``C:\\game`` . Example: " ``C:\\game\\MyGame\\server.exe`` " - Linux: ``/local/game`` . Examples: " ``/local/game/MyGame/server.exe`` " or " ``/local/game/MyRealtimeScript.js`` " .. epigraph:: Amazon GameLift doesn't support the use of setup scripts that launch the game executable. For custom game builds, this parameter must indicate the executable that calls the server SDK operations ``initSDK()`` and ``ProcessReady()`` .
|
|
4200
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|
:param parameters: An optional list of parameters to pass to the server executable or Realtime script on launch. Length Constraints: Minimum length of 1. Maximum length of 1024. Pattern: [A-Za-z0-9_:.+/\\- =@{},?'[]"]+
|
|
4201
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|
|
|
@@ -4230,7 +4240,7 @@ class CfnFleet(
|
|
|
4230
4240
|
|
|
4231
4241
|
@builtins.property
|
|
4232
4242
|
def concurrent_executions(self) -> jsii.Number:
|
|
4233
|
-
'''The number of server processes using this configuration that run concurrently on each instance
|
|
4243
|
+
'''The number of server processes using this configuration that run concurrently on each instance.
|
|
4234
4244
|
|
|
4235
4245
|
:see: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-gamelift-fleet-serverprocess.html#cfn-gamelift-fleet-serverprocess-concurrentexecutions
|
|
4236
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|
'''
|
|
@@ -4409,18 +4419,18 @@ class CfnFleetProps:
|
|
|
4409
4419
|
|
|
4410
4420
|
:param name: A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
|
|
4411
4421
|
:param anywhere_configuration: Amazon GameLift Anywhere configuration options.
|
|
4412
|
-
:param apply_capacity: Current resource capacity settings for managed EC2 fleets
|
|
4422
|
+
:param apply_capacity: Current resource capacity settings for managed EC2 fleets. For multi-location fleets, location values might refer to a fleet's remote location or its home Region. *Returned by:* `DescribeFleetCapacity <https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html>`_ , `DescribeFleetLocationCapacity <https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html>`_ , `UpdateFleetCapacity <https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetCapacity.html>`_
|
|
4413
4423
|
:param build_id: A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a ``READY`` status. This fleet setting cannot be changed once the fleet is created.
|
|
4414
4424
|
:param certificate_configuration: Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet. Amazon GameLift uses the certificates to encrypt traffic between game clients and the game servers running on Amazon GameLift. By default, the ``CertificateConfiguration`` is ``DISABLED`` . You can't change this property after you create the fleet. AWS Certificate Manager (ACM) certificates expire after 13 months. Certificate expiration can cause fleets to fail, preventing players from connecting to instances in the fleet. We recommend you replace fleets before 13 months, consider using fleet aliases for a smooth transition. .. epigraph:: ACM isn't available in all AWS regions. A fleet creation request with certificate generation enabled in an unsupported Region, fails with a 4xx error. For more information about the supported Regions, see `Supported Regions <https://docs.aws.amazon.com/acm/latest/userguide/acm-regions.html>`_ in the *AWS Certificate Manager User Guide* .
|
|
4415
4425
|
:param compute_type: The type of compute resource used to host your game servers. - ``EC2`` – The game server build is deployed to Amazon EC2 instances for cloud hosting. This is the default setting. - ``CONTAINER`` – Container images with your game server build and supporting software are deployed to Amazon EC2 instances for cloud hosting. With this compute type, you must specify the ``ContainerGroupsConfiguration`` parameter. - ``ANYWHERE`` – Game servers or container images with your game server and supporting software are deployed to compute resources that are provided and managed by you. With this compute type, you can also set the ``AnywhereConfiguration`` parameter.
|
|
4416
|
-
:param container_groups_configuration: *This data type is
|
|
4426
|
+
:param container_groups_configuration: *This data type is currently not available. It is under improvement as we respond to customer feedback from the Containers public preview.* Configuration details for a set of container groups, for use when creating a fleet with compute type ``CONTAINER`` . *Used with:* ``CreateFleet``
|
|
4417
4427
|
:param description: A description for the fleet.
|
|
4418
4428
|
:param desired_ec2_instances: The number of EC2 instances that you want this fleet to host. When creating a new fleet, GameLift automatically sets this value to "1" and initiates a single instance. Once the fleet is active, update this value to trigger GameLift to add or remove instances from the fleet.
|
|
4419
4429
|
:param ec2_inbound_permissions: The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet. Set this parameter for EC2 and container fleets. You can leave this parameter empty when creating the fleet, but you must call ``UpdateFleetPortSettings`` to set it before players can connect to game sessions. As a best practice, we recommend opening ports for remote access only when you need them and closing them when you're finished. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges. To manage inbound access for a container fleet, set this parameter to the same port numbers that you set for the fleet's connection port range. During the life of the fleet, update this parameter to control which connection ports are open to inbound traffic.
|
|
4420
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|
:param ec2_instance_type: The Amazon GameLift-supported Amazon EC2 instance type to use with EC2 and container fleets. Instance type determines the computing resources that will be used to host your game servers, including CPU, memory, storage, and networking capacity. See `Amazon Elastic Compute Cloud Instance Types <https://docs.aws.amazon.com/ec2/instance-types/>`_ for detailed descriptions of Amazon EC2 instance types.
|
|
4421
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|
:param fleet_type: Indicates whether to use On-Demand or Spot instances for this fleet. By default, this property is set to ``ON_DEMAND`` . Learn more about when to use `On-Demand versus Spot Instances <https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-ec2-instances.html#gamelift-ec2-instances-spot>`_ . This fleet property can't be changed after the fleet is created.
|
|
4422
|
-
:param instance_role_arn: A unique identifier for an IAM role with access permissions to other AWS services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with AWS resources that you own or have access to. For more information about using the role with your game server builds, see `Communicate with other AWS resources from your fleets <https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html>`_ . This attribute is used with fleets where ``ComputeType`` is "EC2"
|
|
4423
|
-
:param instance_role_credentials_provider: Indicates that fleet instances maintain a shared credentials file for the IAM role defined in ``InstanceRoleArn`` . Shared credentials allow applications that are deployed with the game server executable to communicate with other AWS resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see `Communicate with other AWS resources from your fleets <https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html>`_ . This attribute is used with fleets where ``ComputeType`` is "EC2"
|
|
4432
|
+
:param instance_role_arn: A unique identifier for an IAM role with access permissions to other AWS services. Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with AWS resources that you own or have access to. For more information about using the role with your game server builds, see `Communicate with other AWS resources from your fleets <https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html>`_ . This attribute is used with fleets where ``ComputeType`` is "EC2".
|
|
4433
|
+
:param instance_role_credentials_provider: Indicates that fleet instances maintain a shared credentials file for the IAM role defined in ``InstanceRoleArn`` . Shared credentials allow applications that are deployed with the game server executable to communicate with other AWS resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see `Communicate with other AWS resources from your fleets <https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html>`_ . This attribute is used with fleets where ``ComputeType`` is "EC2".
|
|
4424
4434
|
:param locations: A set of remote locations to deploy additional instances to and manage as a multi-location fleet. Use this parameter when creating a fleet in AWS Regions that support multiple locations. You can add any AWS Region or Local Zone that's supported by Amazon GameLift. Provide a list of one or more AWS Region codes, such as ``us-west-2`` , or Local Zone names. When using this parameter, Amazon GameLift requires you to include your home location in the request. For a list of supported Regions and Local Zones, see `Amazon GameLift service locations <https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html>`_ for managed hosting.
|
|
4425
4435
|
:param log_paths: (deprecated) This parameter is no longer used. When hosting a custom game build, specify where Amazon GameLift should store log files using the Amazon GameLift server API call ProcessReady()
|
|
4426
4436
|
:param max_size: The maximum number of instances that are allowed in the specified fleet location. If this parameter is not set, the default is 1.
|
|
@@ -4651,7 +4661,7 @@ class CfnFleetProps:
|
|
|
4651
4661
|
|
|
4652
4662
|
@builtins.property
|
|
4653
4663
|
def apply_capacity(self) -> typing.Optional[builtins.str]:
|
|
4654
|
-
'''Current resource capacity settings for managed EC2 fleets
|
|
4664
|
+
'''Current resource capacity settings for managed EC2 fleets.
|
|
4655
4665
|
|
|
4656
4666
|
For multi-location fleets, location values might refer to a fleet's remote location or its home Region.
|
|
4657
4667
|
|
|
@@ -4708,7 +4718,9 @@ class CfnFleetProps:
|
|
|
4708
4718
|
def container_groups_configuration(
|
|
4709
4719
|
self,
|
|
4710
4720
|
) -> typing.Optional[typing.Union[_IResolvable_da3f097b, CfnFleet.ContainerGroupsConfigurationProperty]]:
|
|
4711
|
-
'''*This data type is
|
|
4721
|
+
'''*This data type is currently not available.
|
|
4722
|
+
|
|
4723
|
+
It is under improvement as we respond to customer feedback from the Containers public preview.*
|
|
4712
4724
|
|
|
4713
4725
|
Configuration details for a set of container groups, for use when creating a fleet with compute type ``CONTAINER`` .
|
|
4714
4726
|
|
|
@@ -4780,7 +4792,7 @@ class CfnFleetProps:
|
|
|
4780
4792
|
def instance_role_arn(self) -> typing.Optional[builtins.str]:
|
|
4781
4793
|
'''A unique identifier for an IAM role with access permissions to other AWS services.
|
|
4782
4794
|
|
|
4783
|
-
Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with AWS resources that you own or have access to. For more information about using the role with your game server builds, see `Communicate with other AWS resources from your fleets <https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html>`_ . This attribute is used with fleets where ``ComputeType`` is "EC2"
|
|
4795
|
+
Any application that runs on an instance in the fleet--including install scripts, server processes, and other processes--can use these permissions to interact with AWS resources that you own or have access to. For more information about using the role with your game server builds, see `Communicate with other AWS resources from your fleets <https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html>`_ . This attribute is used with fleets where ``ComputeType`` is "EC2".
|
|
4784
4796
|
|
|
4785
4797
|
:see: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-instancerolearn
|
|
4786
4798
|
'''
|
|
@@ -4791,7 +4803,7 @@ class CfnFleetProps:
|
|
|
4791
4803
|
def instance_role_credentials_provider(self) -> typing.Optional[builtins.str]:
|
|
4792
4804
|
'''Indicates that fleet instances maintain a shared credentials file for the IAM role defined in ``InstanceRoleArn`` .
|
|
4793
4805
|
|
|
4794
|
-
Shared credentials allow applications that are deployed with the game server executable to communicate with other AWS resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see `Communicate with other AWS resources from your fleets <https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html>`_ . This attribute is used with fleets where ``ComputeType`` is "EC2"
|
|
4806
|
+
Shared credentials allow applications that are deployed with the game server executable to communicate with other AWS resources. This property is used only when the game server is integrated with the server SDK version 5.x. For more information about using shared credentials, see `Communicate with other AWS resources from your fleets <https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html>`_ . This attribute is used with fleets where ``ComputeType`` is "EC2".
|
|
4795
4807
|
|
|
4796
4808
|
:see: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-resource-gamelift-fleet.html#cfn-gamelift-fleet-instancerolecredentialsprovider
|
|
4797
4809
|
'''
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@@ -116,8 +116,6 @@ class CfnCisScanConfiguration(
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security_level="securityLevel",
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targets=inspectorv2.CfnCisScanConfiguration.CisTargetsProperty(
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account_ids=["accountIds"],
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-
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-
# the properties below are optional
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target_resource_tags={
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"target_resource_tags_key": ["targetResourceTags"]
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}
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@@ -305,7 +303,7 @@ class CfnCisScanConfiguration(
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self,
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*,
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account_ids: typing.Sequence[builtins.str],
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-
target_resource_tags: typing.
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+
target_resource_tags: typing.Union[_IResolvable_da3f097b, typing.Mapping[builtins.str, typing.Sequence[builtins.str]]],
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) -> None:
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'''The CIS targets.
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@@ -323,8 +321,6 @@ class CfnCisScanConfiguration(
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cis_targets_property = inspectorv2.CfnCisScanConfiguration.CisTargetsProperty(
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account_ids=["accountIds"],
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-
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-
# the properties below are optional
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target_resource_tags={
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"target_resource_tags_key": ["targetResourceTags"]
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}
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@@ -336,9 +332,8 @@ class CfnCisScanConfiguration(
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check_type(argname="argument target_resource_tags", value=target_resource_tags, expected_type=type_hints["target_resource_tags"])
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self._values: typing.Dict[builtins.str, typing.Any] = {
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"account_ids": account_ids,
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+
"target_resource_tags": target_resource_tags,
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}
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-
if target_resource_tags is not None:
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-
self._values["target_resource_tags"] = target_resource_tags
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@builtins.property
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def account_ids(self) -> typing.List[builtins.str]:
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@@ -353,13 +348,14 @@ class CfnCisScanConfiguration(
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@builtins.property
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def target_resource_tags(
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self,
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-
) -> typing.
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+
) -> typing.Union[_IResolvable_da3f097b, typing.Mapping[builtins.str, typing.List[builtins.str]]]:
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'''The CIS target resource tags.
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:see: http://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-inspectorv2-cisscanconfiguration-cistargets.html#cfn-inspectorv2-cisscanconfiguration-cistargets-targetresourcetags
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'''
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result = self._values.get("target_resource_tags")
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-
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assert result is not None, "Required property 'target_resource_tags' is missing"
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return typing.cast(typing.Union[_IResolvable_da3f097b, typing.Mapping[builtins.str, typing.List[builtins.str]]], result)
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def __eq__(self, rhs: typing.Any) -> builtins.bool:
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return isinstance(rhs, self.__class__) and rhs._values == self._values
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@@ -857,8 +853,6 @@ class CfnCisScanConfigurationProps:
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security_level="securityLevel",
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targets=inspectorv2.CfnCisScanConfiguration.CisTargetsProperty(
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account_ids=["accountIds"],
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-
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-
# the properties below are optional
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target_resource_tags={
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"target_resource_tags_key": ["targetResourceTags"]
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}
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@@ -2847,7 +2841,7 @@ def _typecheckingstub__5b4e1fac23c27cbc692267473e4cf9258b43062b9aea2a43b116dcfb1
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def _typecheckingstub__48b07d123221faefb49073a28736f1aec9dc2a488247f39ec213274809cd3b6a(
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*,
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account_ids: typing.Sequence[builtins.str],
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target_resource_tags: typing.
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+
target_resource_tags: typing.Union[_IResolvable_da3f097b, typing.Mapping[builtins.str, typing.Sequence[builtins.str]]],
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) -> None:
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"""Type checking stubs"""
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pass
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