arize-phoenix 12.4.0__py3-none-any.whl → 12.6.0__py3-none-any.whl
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- {arize_phoenix-12.4.0.dist-info → arize_phoenix-12.6.0.dist-info}/METADATA +1 -1
- {arize_phoenix-12.4.0.dist-info → arize_phoenix-12.6.0.dist-info}/RECORD +62 -60
- phoenix/auth.py +8 -2
- phoenix/db/models.py +3 -3
- phoenix/server/api/auth.py +9 -0
- phoenix/server/api/context.py +2 -0
- phoenix/server/api/dataloaders/__init__.py +2 -0
- phoenix/server/api/dataloaders/dataset_dataset_splits.py +52 -0
- phoenix/server/api/input_types/ExperimentRunSort.py +237 -0
- phoenix/server/api/input_types/ProjectSessionSort.py +158 -1
- phoenix/server/api/input_types/SpanSort.py +2 -1
- phoenix/server/api/input_types/UserRoleInput.py +1 -0
- phoenix/server/api/mutations/annotation_config_mutations.py +6 -6
- phoenix/server/api/mutations/api_key_mutations.py +13 -5
- phoenix/server/api/mutations/chat_mutations.py +3 -3
- phoenix/server/api/mutations/dataset_label_mutations.py +6 -6
- phoenix/server/api/mutations/dataset_mutations.py +8 -8
- phoenix/server/api/mutations/dataset_split_mutations.py +7 -7
- phoenix/server/api/mutations/experiment_mutations.py +2 -2
- phoenix/server/api/mutations/export_events_mutations.py +3 -3
- phoenix/server/api/mutations/model_mutations.py +4 -4
- phoenix/server/api/mutations/project_mutations.py +4 -4
- phoenix/server/api/mutations/project_session_annotations_mutations.py +4 -4
- phoenix/server/api/mutations/project_trace_retention_policy_mutations.py +8 -4
- phoenix/server/api/mutations/prompt_label_mutations.py +7 -7
- phoenix/server/api/mutations/prompt_mutations.py +7 -7
- phoenix/server/api/mutations/prompt_version_tag_mutations.py +3 -3
- phoenix/server/api/mutations/span_annotations_mutations.py +5 -5
- phoenix/server/api/mutations/trace_annotations_mutations.py +4 -4
- phoenix/server/api/mutations/trace_mutations.py +3 -3
- phoenix/server/api/mutations/user_mutations.py +8 -5
- phoenix/server/api/routers/auth.py +2 -2
- phoenix/server/api/routers/v1/__init__.py +16 -1
- phoenix/server/api/routers/v1/annotation_configs.py +7 -1
- phoenix/server/api/routers/v1/datasets.py +48 -8
- phoenix/server/api/routers/v1/experiment_runs.py +7 -1
- phoenix/server/api/routers/v1/experiments.py +41 -5
- phoenix/server/api/routers/v1/projects.py +3 -31
- phoenix/server/api/routers/v1/users.py +0 -7
- phoenix/server/api/subscriptions.py +3 -3
- phoenix/server/api/types/Dataset.py +95 -6
- phoenix/server/api/types/Experiment.py +60 -25
- phoenix/server/api/types/Project.py +24 -68
- phoenix/server/app.py +2 -0
- phoenix/server/authorization.py +3 -1
- phoenix/server/bearer_auth.py +9 -0
- phoenix/server/jwt_store.py +8 -6
- phoenix/server/static/.vite/manifest.json +44 -44
- phoenix/server/static/assets/{components-BvsExS75.js → components-CboqzKQ9.js} +520 -397
- phoenix/server/static/assets/{index-iq8WDxat.js → index-CYYGI5-x.js} +2 -2
- phoenix/server/static/assets/{pages-Ckg4SLQ9.js → pages-DdlUeKi2.js} +616 -604
- phoenix/server/static/assets/vendor-CQ4tN9P7.js +918 -0
- phoenix/server/static/assets/vendor-arizeai-Cb1ncvYH.js +106 -0
- phoenix/server/static/assets/{vendor-codemirror-1bq_t1Ec.js → vendor-codemirror-CckmKopH.js} +3 -3
- phoenix/server/static/assets/{vendor-recharts-DQ4xfrf4.js → vendor-recharts-BC1ysIKu.js} +1 -1
- phoenix/server/static/assets/{vendor-shiki-GGmcIQxA.js → vendor-shiki-B45T-YxN.js} +1 -1
- phoenix/server/static/assets/vendor-three-BtCyLs1w.js +3840 -0
- phoenix/version.py +1 -1
- phoenix/server/static/assets/vendor-D2eEI-6h.js +0 -914
- phoenix/server/static/assets/vendor-arizeai-kfOei7nf.js +0 -156
- phoenix/server/static/assets/vendor-three-BLWp5bic.js +0 -2998
- {arize_phoenix-12.4.0.dist-info → arize_phoenix-12.6.0.dist-info}/WHEEL +0 -0
- {arize_phoenix-12.4.0.dist-info → arize_phoenix-12.6.0.dist-info}/entry_points.txt +0 -0
- {arize_phoenix-12.4.0.dist-info → arize_phoenix-12.6.0.dist-info}/licenses/IP_NOTICE +0 -0
- {arize_phoenix-12.4.0.dist-info → arize_phoenix-12.6.0.dist-info}/licenses/LICENSE +0 -0
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* Copyright 2010-2022 Three.js Authors
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this.set(n*l,n*c,-n*(l*o+c*a)+o+e,-i*c,i*l,-i*(-c*o+l*a)+a+t,0,0,1),this}scale(e,t){const n=this.elements;return n[0]*=e,n[3]*=e,n[6]*=e,n[1]*=t,n[4]*=t,n[7]*=t,this}rotate(e){const t=Math.cos(e),n=Math.sin(e),i=this.elements,r=i[0],o=i[3],a=i[6],l=i[1],c=i[4],h=i[7];return i[0]=t*r+n*l,i[3]=t*o+n*c,i[6]=t*a+n*h,i[1]=-n*r+t*l,i[4]=-n*o+t*c,i[7]=-n*a+t*h,this}translate(e,t){const n=this.elements;return n[0]+=e*n[2],n[3]+=e*n[5],n[6]+=e*n[8],n[1]+=t*n[2],n[4]+=t*n[5],n[7]+=t*n[8],this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<9;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<9;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e}clone(){return new this.constructor().fromArray(this.elements)}}ft.prototype.isMatrix3=!0;function pu(s){for(let e=s.length-1;e>=0;--e)if(s[e]>65535)return!0;return!1}const Tf={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function Yi(s,e){return new Tf[s](e)}function kr(s){return document.createElementNS("http://www.w3.org/1999/xhtml",s)}function li(s){return s<.04045?s*.0773993808:Math.pow(s*.9478672986+.0521327014,2.4)}function to(s){return s<.0031308?s*12.92:1.055*Math.pow(s,.41666)-.055}const Bo={[jt]:{[Cn]:li},[Cn]:{[jt]:to}},Nt={legacyMode:!0,get workingColorSpace(){return Cn},set workingColorSpace(s){console.warn("THREE.ColorManagement: .workingColorSpace is readonly.")},convert:function(s,e,t){if(this.legacyMode||e===t||!e||!t)return s;if(Bo[e]&&Bo[e][t]!==void 0){const n=Bo[e][t];return s.r=n(s.r),s.g=n(s.g),s.b=n(s.b),s}throw new Error("Unsupported color space conversion.")},fromWorkingColorSpace:function(s,e){return this.convert(s,this.workingColorSpace,e)},toWorkingColorSpace:function(s,e){return this.convert(s,e,this.workingColorSpace)}},mu={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},dt={r:0,g:0,b:0},Ot={h:0,s:0,l:0},ls={h:0,s:0,l:0};function No(s,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?s+(e-s)*6*t:t<1/2?e:t<2/3?s+(e-s)*6*(2/3-t):s}function cs(s,e){return e.r=s.r,e.g=s.g,e.b=s.b,e}class ae{constructor(e,t,n){return t===void 0&&n===void 0?this.set(e):this.setRGB(e,t,n)}set(e){return e&&e.isColor?this.copy(e):typeof e=="number"?this.setHex(e):typeof e=="string"&&this.setStyle(e),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=jt){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,Nt.toWorkingColorSpace(this,t),this}setRGB(e,t,n,i=Cn){return this.r=e,this.g=t,this.b=n,Nt.toWorkingColorSpace(this,i),this}setHSL(e,t,n,i=Cn){if(e=il(e,1),t=rt(t,0,1),n=rt(n,0,1),t===0)this.r=this.g=this.b=n;else{const r=n<=.5?n*(1+t):n+t-n*t,o=2*n-r;this.r=No(o,r,e+1/3),this.g=No(o,r,e),this.b=No(o,r,e-1/3)}return Nt.toWorkingColorSpace(this,i),this}setStyle(e,t=jt){function n(r){r!==void 0&&parseFloat(r)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let i;if(i=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(e)){let r;const o=i[1],a=i[2];switch(o){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return this.r=Math.min(255,parseInt(r[1],10))/255,this.g=Math.min(255,parseInt(r[2],10))/255,this.b=Math.min(255,parseInt(r[3],10))/255,Nt.toWorkingColorSpace(this,t),n(r[4]),this;if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return this.r=Math.min(100,parseInt(r[1],10))/100,this.g=Math.min(100,parseInt(r[2],10))/100,this.b=Math.min(100,parseInt(r[3],10))/100,Nt.toWorkingColorSpace(this,t),n(r[4]),this;break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a)){const l=parseFloat(r[1])/360,c=parseInt(r[2],10)/100,h=parseInt(r[3],10)/100;return n(r[4]),this.setHSL(l,c,h,t)}break}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(e)){const r=i[1],o=r.length;if(o===3)return this.r=parseInt(r.charAt(0)+r.charAt(0),16)/255,this.g=parseInt(r.charAt(1)+r.charAt(1),16)/255,this.b=parseInt(r.charAt(2)+r.charAt(2),16)/255,Nt.toWorkingColorSpace(this,t),this;if(o===6)return this.r=parseInt(r.charAt(0)+r.charAt(1),16)/255,this.g=parseInt(r.charAt(2)+r.charAt(3),16)/255,this.b=parseInt(r.charAt(4)+r.charAt(5),16)/255,Nt.toWorkingColorSpace(this,t),this}return e&&e.length>0?this.setColorName(e,t):this}setColorName(e,t=jt){const n=mu[e.toLowerCase()];return n!==void 0?this.setHex(n,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=li(e.r),this.g=li(e.g),this.b=li(e.b),this}copyLinearToSRGB(e){return this.r=to(e.r),this.g=to(e.g),this.b=to(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=jt){return Nt.fromWorkingColorSpace(cs(this,dt),e),rt(dt.r*255,0,255)<<16^rt(dt.g*255,0,255)<<8^rt(dt.b*255,0,255)<<0}getHexString(e=jt){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=Cn){Nt.fromWorkingColorSpace(cs(this,dt),t);const n=dt.r,i=dt.g,r=dt.b,o=Math.max(n,i,r),a=Math.min(n,i,r);let l,c;const h=(a+o)/2;if(a===o)l=0,c=0;else{const u=o-a;switch(c=h<=.5?u/(o+a):u/(2-o-a),o){case n:l=(i-r)/u+(i<r?6:0);break;case i:l=(r-n)/u+2;break;case r:l=(n-i)/u+4;break}l/=6}return e.h=l,e.s=c,e.l=h,e}getRGB(e,t=Cn){return Nt.fromWorkingColorSpace(cs(this,dt),t),e.r=dt.r,e.g=dt.g,e.b=dt.b,e}getStyle(e=jt){return Nt.fromWorkingColorSpace(cs(this,dt),e),e!==jt?`color(${e} ${dt.r} ${dt.g} ${dt.b})`:`rgb(${dt.r*255|0},${dt.g*255|0},${dt.b*255|0})`}offsetHSL(e,t,n){return this.getHSL(Ot),Ot.h+=e,Ot.s+=t,Ot.l+=n,this.setHSL(Ot.h,Ot.s,Ot.l),this}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(Ot),e.getHSL(ls);const n=Pr(Ot.h,ls.h,t),i=Pr(Ot.s,ls.s,t),r=Pr(Ot.l,ls.l,t);return this.setHSL(n,i,r),this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),e.normalized===!0&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}ae.NAMES=mu;ae.prototype.isColor=!0;ae.prototype.r=1;ae.prototype.g=1;ae.prototype.b=1;let Ri;class Un{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{Ri===void 0&&(Ri=kr("canvas")),Ri.width=e.width,Ri.height=e.height;const n=Ri.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=Ri}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){const t=kr("canvas");t.width=e.width,t.height=e.height;const n=t.getContext("2d");n.drawImage(e,0,0,e.width,e.height);const i=n.getImageData(0,0,e.width,e.height),r=i.data;for(let o=0;o<r.length;o++)r[o]=li(r[o]/255)*255;return n.putImageData(i,0,0),t}else if(e.data){const t=e.data.slice(0);for(let n=0;n<t.length;n++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[n]=Math.floor(li(t[n]/255)*255):t[n]=li(t[n]);return{data:t,width:e.width,height:e.height}}else return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}class ni{constructor(e=null){this.uuid=It(),this.data=e,this.version=0}set needsUpdate(e){e===!0&&this.version++}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.images[this.uuid]!==void 0)return e.images[this.uuid];const n={uuid:this.uuid,url:""},i=this.data;if(i!==null){let r;if(Array.isArray(i)){r=[];for(let o=0,a=i.length;o<a;o++)i[o].isDataTexture?r.push(zo(i[o].image)):r.push(zo(i[o]))}else r=zo(i);n.url=r}return t||(e.images[this.uuid]=n),n}}function zo(s){return typeof HTMLImageElement<"u"&&s instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&s instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&s instanceof ImageBitmap?Un.getDataURL(s):s.data?{data:Array.prototype.slice.call(s.data),width:s.width,height:s.height,type:s.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}ni.prototype.isSource=!0;let Af=0;class ut extends zn{constructor(e=ut.DEFAULT_IMAGE,t=ut.DEFAULT_MAPPING,n=wt,i=wt,r=it,o=vi,a=Lt,l=Dn,c=1,h=nn){super(),Object.defineProperty(this,"id",{value:Af++}),this.uuid=It(),this.name="",this.source=new ni(e),this.mipmaps=[],this.mapping=t,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=o,this.anisotropy=c,this.format=a,this.internalFormat=null,this.type=l,this.offset=new Z(0,0),this.repeat=new Z(1,1),this.center=new Z(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new ft,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=h,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}get image(){return this.source.data}set image(e){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==lo)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Nr:e.x=e.x-Math.floor(e.x);break;case wt:e.x=e.x<0?0:1;break;case zr:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case Nr:e.y=e.y-Math.floor(e.y);break;case wt:e.y=e.y<0?0:1;break;case zr:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}}ut.DEFAULT_IMAGE=null;ut.DEFAULT_MAPPING=lo;ut.prototype.isTexture=!0;class qe{constructor(e=0,t=0,n=0,i=1){this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,o=e.elements;return this.x=o[0]*t+o[4]*n+o[8]*i+o[12]*r,this.y=o[1]*t+o[5]*n+o[9]*i+o[13]*r,this.z=o[2]*t+o[6]*n+o[10]*i+o[14]*r,this.w=o[3]*t+o[7]*n+o[11]*i+o[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const l=e.elements,c=l[0],h=l[4],u=l[8],d=l[1],f=l[5],g=l[9],p=l[2],m=l[6],x=l[10];if(Math.abs(h-d)<.01&&Math.abs(u-p)<.01&&Math.abs(g-m)<.01){if(Math.abs(h+d)<.1&&Math.abs(u+p)<.1&&Math.abs(g+m)<.1&&Math.abs(c+f+x-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const M=(c+1)/2,_=(f+1)/2,b=(x+1)/2,A=(h+d)/4,R=(u+p)/4,P=(g+m)/4;return M>_&&M>b?M<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(M),i=A/n,r=R/n):_>b?_<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(_),n=A/i,r=P/i):b<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(b),n=R/r,i=P/r),this.set(n,i,r,t),this}let y=Math.sqrt((m-g)*(m-g)+(u-p)*(u-p)+(d-h)*(d-h));return Math.abs(y)<.001&&(y=1),this.x=(m-g)/y,this.y=(u-p)/y,this.z=(d-h)/y,this.w=Math.acos((c+f+x-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}qe.prototype.isVector4=!0;class St extends zn{constructor(e,t,n={}){super(),this.width=e,this.height=t,this.depth=1,this.scissor=new qe(0,0,e,t),this.scissorTest=!1,this.viewport=new qe(0,0,e,t);const i={width:e,height:t,depth:1};this.texture=new ut(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.isRenderTargetTexture=!0,this.texture.flipY=!1,this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.internalFormat=n.internalFormat!==void 0?n.internalFormat:null,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:it,this.depthBuffer=n.depthBuffer!==void 0?n.depthBuffer:!0,this.stencilBuffer=n.stencilBuffer!==void 0?n.stencilBuffer:!1,this.depthTexture=n.depthTexture!==void 0?n.depthTexture:null,this.samples=n.samples!==void 0?n.samples:0}setSize(e,t,n=1){(this.width!==e||this.height!==t||this.depth!==n)&&(this.width=e,this.height=t,this.depth=n,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.isRenderTargetTexture=!0,this.texture.image=Object.assign({},e.texture.image),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}St.prototype.isWebGLRenderTarget=!0;class fr extends ut{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=ct,this.minFilter=ct,this.wrapR=wt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}fr.prototype.isDataArrayTexture=!0;class gu extends St{constructor(e,t,n){super(e,t),this.depth=n,this.texture=new fr(null,e,t,n),this.texture.isRenderTargetTexture=!0}}gu.prototype.isWebGLArrayRenderTarget=!0;class jr extends ut{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=ct,this.minFilter=ct,this.wrapR=wt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}jr.prototype.isData3DTexture=!0;class xu extends St{constructor(e,t,n){super(e,t),this.depth=n,this.texture=new jr(null,e,t,n),this.texture.isRenderTargetTexture=!0}}xu.prototype.isWebGL3DRenderTarget=!0;class yu extends St{constructor(e,t,n,i={}){super(e,t,i);const r=this.texture;this.texture=[];for(let o=0;o<n;o++)this.texture[o]=r.clone(),this.texture[o].isRenderTargetTexture=!0}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.texture.length;i<r;i++)this.texture[i].image.width=e,this.texture[i].image.height=t,this.texture[i].image.depth=n;this.dispose()}return this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t),this}copy(e){this.dispose(),this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this.texture.length=0;for(let t=0,n=e.texture.length;t<n;t++)this.texture[t]=e.texture[t].clone();return this}}yu.prototype.isWebGLMultipleRenderTargets=!0;class yt{constructor(e=0,t=0,n=0,i=1){this._x=e,this._y=t,this._z=n,this._w=i}static slerp(e,t,n,i){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),n.slerpQuaternions(e,t,i)}static slerpFlat(e,t,n,i,r,o,a){let l=n[i+0],c=n[i+1],h=n[i+2],u=n[i+3];const d=r[o+0],f=r[o+1],g=r[o+2],p=r[o+3];if(a===0){e[t+0]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u;return}if(a===1){e[t+0]=d,e[t+1]=f,e[t+2]=g,e[t+3]=p;return}if(u!==p||l!==d||c!==f||h!==g){let m=1-a;const x=l*d+c*f+h*g+u*p,y=x>=0?1:-1,M=1-x*x;if(M>Number.EPSILON){const b=Math.sqrt(M),A=Math.atan2(b,x*y);m=Math.sin(m*A)/b,a=Math.sin(a*A)/b}const _=a*y;if(l=l*m+d*_,c=c*m+f*_,h=h*m+g*_,u=u*m+p*_,m===1-a){const b=1/Math.sqrt(l*l+c*c+h*h+u*u);l*=b,c*=b,h*=b,u*=b}}e[t]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u}static multiplyQuaternionsFlat(e,t,n,i,r,o){const a=n[i],l=n[i+1],c=n[i+2],h=n[i+3],u=r[o],d=r[o+1],f=r[o+2],g=r[o+3];return e[t]=a*g+h*u+l*f-c*d,e[t+1]=l*g+h*d+c*u-a*f,e[t+2]=c*g+h*f+a*d-l*u,e[t+3]=h*g-a*u-l*d-c*f,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!(e&&e.isEuler))throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=e._x,i=e._y,r=e._z,o=e._order,a=Math.cos,l=Math.sin,c=a(n/2),h=a(i/2),u=a(r/2),d=l(n/2),f=l(i/2),g=l(r/2);switch(o){case"XYZ":this._x=d*h*u+c*f*g,this._y=c*f*u-d*h*g,this._z=c*h*g+d*f*u,this._w=c*h*u-d*f*g;break;case"YXZ":this._x=d*h*u+c*f*g,this._y=c*f*u-d*h*g,this._z=c*h*g-d*f*u,this._w=c*h*u+d*f*g;break;case"ZXY":this._x=d*h*u-c*f*g,this._y=c*f*u+d*h*g,this._z=c*h*g+d*f*u,this._w=c*h*u-d*f*g;break;case"ZYX":this._x=d*h*u-c*f*g,this._y=c*f*u+d*h*g,this._z=c*h*g-d*f*u,this._w=c*h*u+d*f*g;break;case"YZX":this._x=d*h*u+c*f*g,this._y=c*f*u+d*h*g,this._z=c*h*g-d*f*u,this._w=c*h*u-d*f*g;break;case"XZY":this._x=d*h*u-c*f*g,this._y=c*f*u-d*h*g,this._z=c*h*g+d*f*u,this._w=c*h*u+d*f*g;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return t!==!1&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],o=t[1],a=t[5],l=t[9],c=t[2],h=t[6],u=t[10],d=n+a+u;if(d>0){const f=.5/Math.sqrt(d+1);this._w=.25/f,this._x=(h-l)*f,this._y=(r-c)*f,this._z=(o-i)*f}else if(n>a&&n>u){const f=2*Math.sqrt(1+n-a-u);this._w=(h-l)/f,this._x=.25*f,this._y=(i+o)/f,this._z=(r+c)/f}else if(a>u){const f=2*Math.sqrt(1+a-n-u);this._w=(r-c)/f,this._x=(i+o)/f,this._y=.25*f,this._z=(l+h)/f}else{const f=2*Math.sqrt(1+u-n-a);this._w=(o-i)/f,this._x=(r+c)/f,this._y=(l+h)/f,this._z=.25*f}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(rt(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e,t){return t!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,o=e._w,a=t._x,l=t._y,c=t._z,h=t._w;return this._x=n*h+o*a+i*c-r*l,this._y=i*h+o*l+r*a-n*c,this._z=r*h+o*c+n*l-i*a,this._w=o*h-n*a-i*l-r*c,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const n=this._x,i=this._y,r=this._z,o=this._w;let a=o*e._w+n*e._x+i*e._y+r*e._z;if(a<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,a=-a):this.copy(e),a>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;const l=1-a*a;if(l<=Number.EPSILON){const f=1-t;return this._w=f*o+t*this._w,this._x=f*n+t*this._x,this._y=f*i+t*this._y,this._z=f*r+t*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(l),h=Math.atan2(c,a),u=Math.sin((1-t)*h)/c,d=Math.sin(t*h)/c;return this._w=o*u+this._w*d,this._x=n*u+this._x*d,this._y=i*u+this._y*d,this._z=r*u+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){const e=Math.random(),t=Math.sqrt(1-e),n=Math.sqrt(e),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(t*Math.cos(i),n*Math.sin(r),n*Math.cos(r),t*Math.sin(i))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}yt.prototype.isQuaternion=!0;class S{constructor(e=0,t=0,n=0){this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Xl.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Xl.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,o=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*o,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*o,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*o,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,o=e.y,a=e.z,l=e.w,c=l*t+o*i-a*n,h=l*n+a*t-r*i,u=l*i+r*n-o*t,d=-r*t-o*n-a*i;return this.x=c*l+d*-r+h*-a-u*-o,this.y=h*l+d*-o+u*-r-c*-a,this.z=u*l+d*-a+c*-o-h*-r,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e,t){return t!==void 0?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(e,t)):this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,o=t.x,a=t.y,l=t.z;return this.x=i*l-r*a,this.y=r*o-n*l,this.z=n*a-i*o,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return Uo.copy(this).projectOnVector(e),this.sub(Uo)}reflect(e){return this.sub(Uo.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(rt(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=(Math.random()-.5)*2,t=Math.random()*Math.PI*2,n=Math.sqrt(1-e**2);return this.x=n*Math.cos(t),this.y=n*Math.sin(t),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}S.prototype.isVector3=!0;const Uo=new S,Xl=new yt;class Ft{constructor(e=new S(1/0,1/0,1/0),t=new S(-1/0,-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.length;l<c;l+=3){const h=e[l],u=e[l+1],d=e[l+2];h<t&&(t=h),u<n&&(n=u),d<i&&(i=d),h>r&&(r=h),u>o&&(o=u),d>a&&(a=d)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromBufferAttribute(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.count;l<c;l++){const h=e.getX(l),u=e.getY(l),d=e.getZ(l);h<t&&(t=h),u<n&&(n=u),d<i&&(i=d),h>r&&(r=h),u>o&&(o=u),d>a&&(a=d)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Vn.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);const n=e.geometry;if(n!==void 0)if(t&&n.attributes!=null&&n.attributes.position!==void 0){const r=n.attributes.position;for(let o=0,a=r.count;o<a;o++)Vn.fromBufferAttribute(r,o).applyMatrix4(e.matrixWorld),this.expandByPoint(Vn)}else n.boundingBox===null&&n.computeBoundingBox(),Oo.copy(n.boundingBox),Oo.applyMatrix4(e.matrixWorld),this.union(Oo);const i=e.children;for(let r=0,o=i.length;r<o;r++)this.expandByObject(i[r],t);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,Vn),Vn.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Mr),hs.subVectors(this.max,Mr),Li.subVectors(e.a,Mr),Pi.subVectors(e.b,Mr),Ii.subVectors(e.c,Mr),vn.subVectors(Pi,Li),Mn.subVectors(Ii,Pi),Wn.subVectors(Li,Ii);let t=[0,-vn.z,vn.y,0,-Mn.z,Mn.y,0,-Wn.z,Wn.y,vn.z,0,-vn.x,Mn.z,0,-Mn.x,Wn.z,0,-Wn.x,-vn.y,vn.x,0,-Mn.y,Mn.x,0,-Wn.y,Wn.x,0];return!Ho(t,Li,Pi,Ii,hs)||(t=[1,0,0,0,1,0,0,0,1],!Ho(t,Li,Pi,Ii,hs))?!1:(us.crossVectors(vn,Mn),t=[us.x,us.y,us.z],Ho(t,Li,Pi,Ii,hs))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return Vn.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return this.getCenter(e.center),e.radius=this.getSize(Vn).length()*.5,e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(an[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),an[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),an[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),an[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),an[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),an[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),an[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),an[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(an),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}Ft.prototype.isBox3=!0;const an=[new S,new S,new S,new S,new S,new S,new S,new S],Vn=new S,Oo=new Ft,Li=new S,Pi=new S,Ii=new S,vn=new S,Mn=new S,Wn=new S,Mr=new S,hs=new S,us=new S,qn=new S;function Ho(s,e,t,n,i){for(let r=0,o=s.length-3;r<=o;r+=3){qn.fromArray(s,r);const a=i.x*Math.abs(qn.x)+i.y*Math.abs(qn.y)+i.z*Math.abs(qn.z),l=e.dot(qn),c=t.dot(qn),h=n.dot(qn);if(Math.max(-Math.max(l,c,h),Math.min(l,c,h))>a)return!1}return!0}const Cf=new Ft,Jl=new S,ds=new S,Go=new S;class On{constructor(e=new S,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):Cf.setFromPoints(e).getCenter(n);let i=0;for(let r=0,o=e.length;r<o;r++)i=Math.max(i,n.distanceToSquared(e[r]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){Go.subVectors(e,this.center);const t=Go.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),i=(n-this.radius)*.5;this.center.add(Go.multiplyScalar(i/n)),this.radius+=i}return this}union(e){return this.center.equals(e.center)===!0?ds.set(0,0,1).multiplyScalar(e.radius):ds.subVectors(e.center,this.center).normalize().multiplyScalar(e.radius),this.expandByPoint(Jl.copy(e.center).add(ds)),this.expandByPoint(Jl.copy(e.center).sub(ds)),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const ln=new S,ko=new S,fs=new S,bn=new S,Vo=new S,ps=new S,Wo=new S;class Hn{constructor(e=new S,t=new S(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,ln)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=ln.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(ln.copy(this.direction).multiplyScalar(t).add(this.origin),ln.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){ko.copy(e).add(t).multiplyScalar(.5),fs.copy(t).sub(e).normalize(),bn.copy(this.origin).sub(ko);const r=e.distanceTo(t)*.5,o=-this.direction.dot(fs),a=bn.dot(this.direction),l=-bn.dot(fs),c=bn.lengthSq(),h=Math.abs(1-o*o);let u,d,f,g;if(h>0)if(u=o*l-a,d=o*a-l,g=r*h,u>=0)if(d>=-g)if(d<=g){const p=1/h;u*=p,d*=p,f=u*(u+o*d+2*a)+d*(o*u+d+2*l)+c}else d=r,u=Math.max(0,-(o*d+a)),f=-u*u+d*(d+2*l)+c;else d=-r,u=Math.max(0,-(o*d+a)),f=-u*u+d*(d+2*l)+c;else d<=-g?(u=Math.max(0,-(-o*r+a)),d=u>0?-r:Math.min(Math.max(-r,-l),r),f=-u*u+d*(d+2*l)+c):d<=g?(u=0,d=Math.min(Math.max(-r,-l),r),f=d*(d+2*l)+c):(u=Math.max(0,-(o*r+a)),d=u>0?r:Math.min(Math.max(-r,-l),r),f=-u*u+d*(d+2*l)+c);else d=o>0?-r:r,u=Math.max(0,-(o*d+a)),f=-u*u+d*(d+2*l)+c;return n&&n.copy(this.direction).multiplyScalar(u).add(this.origin),i&&i.copy(fs).multiplyScalar(d).add(ko),f}intersectSphere(e,t){ln.subVectors(e.center,this.origin);const n=ln.dot(this.direction),i=ln.dot(ln)-n*n,r=e.radius*e.radius;if(i>r)return null;const o=Math.sqrt(r-i),a=n-o,l=n+o;return a<0&&l<0?null:a<0?this.at(l,t):this.at(a,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,o,a,l;const c=1/this.direction.x,h=1/this.direction.y,u=1/this.direction.z,d=this.origin;return c>=0?(n=(e.min.x-d.x)*c,i=(e.max.x-d.x)*c):(n=(e.max.x-d.x)*c,i=(e.min.x-d.x)*c),h>=0?(r=(e.min.y-d.y)*h,o=(e.max.y-d.y)*h):(r=(e.max.y-d.y)*h,o=(e.min.y-d.y)*h),n>o||r>i||((r>n||n!==n)&&(n=r),(o<i||i!==i)&&(i=o),u>=0?(a=(e.min.z-d.z)*u,l=(e.max.z-d.z)*u):(a=(e.max.z-d.z)*u,l=(e.min.z-d.z)*u),n>l||a>i)||((a>n||n!==n)&&(n=a),(l<i||i!==i)&&(i=l),i<0)?null:this.at(n>=0?n:i,t)}intersectsBox(e){return this.intersectBox(e,ln)!==null}intersectTriangle(e,t,n,i,r){Vo.subVectors(t,e),ps.subVectors(n,e),Wo.crossVectors(Vo,ps);let o=this.direction.dot(Wo),a;if(o>0){if(i)return null;a=1}else if(o<0)a=-1,o=-o;else return null;bn.subVectors(this.origin,e);const l=a*this.direction.dot(ps.crossVectors(bn,ps));if(l<0)return null;const c=a*this.direction.dot(Vo.cross(bn));if(c<0||l+c>o)return null;const h=-a*bn.dot(Wo);return h<0?null:this.at(h/o,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class fe{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,r,o,a,l,c,h,u,d,f,g,p,m){const x=this.elements;return x[0]=e,x[4]=t,x[8]=n,x[12]=i,x[1]=r,x[5]=o,x[9]=a,x[13]=l,x[2]=c,x[6]=h,x[10]=u,x[14]=d,x[3]=f,x[7]=g,x[11]=p,x[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new fe().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/Di.setFromMatrixColumn(e,0).length(),r=1/Di.setFromMatrixColumn(e,1).length(),o=1/Di.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*o,t[9]=n[9]*o,t[10]=n[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const t=this.elements,n=e.x,i=e.y,r=e.z,o=Math.cos(n),a=Math.sin(n),l=Math.cos(i),c=Math.sin(i),h=Math.cos(r),u=Math.sin(r);if(e.order==="XYZ"){const d=o*h,f=o*u,g=a*h,p=a*u;t[0]=l*h,t[4]=-l*u,t[8]=c,t[1]=f+g*c,t[5]=d-p*c,t[9]=-a*l,t[2]=p-d*c,t[6]=g+f*c,t[10]=o*l}else if(e.order==="YXZ"){const d=l*h,f=l*u,g=c*h,p=c*u;t[0]=d+p*a,t[4]=g*a-f,t[8]=o*c,t[1]=o*u,t[5]=o*h,t[9]=-a,t[2]=f*a-g,t[6]=p+d*a,t[10]=o*l}else if(e.order==="ZXY"){const d=l*h,f=l*u,g=c*h,p=c*u;t[0]=d-p*a,t[4]=-o*u,t[8]=g+f*a,t[1]=f+g*a,t[5]=o*h,t[9]=p-d*a,t[2]=-o*c,t[6]=a,t[10]=o*l}else if(e.order==="ZYX"){const d=o*h,f=o*u,g=a*h,p=a*u;t[0]=l*h,t[4]=g*c-f,t[8]=d*c+p,t[1]=l*u,t[5]=p*c+d,t[9]=f*c-g,t[2]=-c,t[6]=a*l,t[10]=o*l}else if(e.order==="YZX"){const d=o*l,f=o*c,g=a*l,p=a*c;t[0]=l*h,t[4]=p-d*u,t[8]=g*u+f,t[1]=u,t[5]=o*h,t[9]=-a*h,t[2]=-c*h,t[6]=f*u+g,t[10]=d-p*u}else if(e.order==="XZY"){const d=o*l,f=o*c,g=a*l,p=a*c;t[0]=l*h,t[4]=-u,t[8]=c*h,t[1]=d*u+p,t[5]=o*h,t[9]=f*u-g,t[2]=g*u-f,t[6]=a*h,t[10]=p*u+d}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Rf,e,Lf)}lookAt(e,t,n){const i=this.elements;return Ct.subVectors(e,t),Ct.lengthSq()===0&&(Ct.z=1),Ct.normalize(),wn.crossVectors(n,Ct),wn.lengthSq()===0&&(Math.abs(n.z)===1?Ct.x+=1e-4:Ct.z+=1e-4,Ct.normalize(),wn.crossVectors(n,Ct)),wn.normalize(),ms.crossVectors(Ct,wn),i[0]=wn.x,i[4]=ms.x,i[8]=Ct.x,i[1]=wn.y,i[5]=ms.y,i[9]=Ct.y,i[2]=wn.z,i[6]=ms.z,i[10]=Ct.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,o=n[0],a=n[4],l=n[8],c=n[12],h=n[1],u=n[5],d=n[9],f=n[13],g=n[2],p=n[6],m=n[10],x=n[14],y=n[3],M=n[7],_=n[11],b=n[15],A=i[0],R=i[4],P=i[8],H=i[12],I=i[1],v=i[5],C=i[9],j=i[13],F=i[2],U=i[6],N=i[10],k=i[14],D=i[3],X=i[7],$=i[11],te=i[15];return r[0]=o*A+a*I+l*F+c*D,r[4]=o*R+a*v+l*U+c*X,r[8]=o*P+a*C+l*N+c*$,r[12]=o*H+a*j+l*k+c*te,r[1]=h*A+u*I+d*F+f*D,r[5]=h*R+u*v+d*U+f*X,r[9]=h*P+u*C+d*N+f*$,r[13]=h*H+u*j+d*k+f*te,r[2]=g*A+p*I+m*F+x*D,r[6]=g*R+p*v+m*U+x*X,r[10]=g*P+p*C+m*N+x*$,r[14]=g*H+p*j+m*k+x*te,r[3]=y*A+M*I+_*F+b*D,r[7]=y*R+M*v+_*U+b*X,r[11]=y*P+M*C+_*N+b*$,r[15]=y*H+M*j+_*k+b*te,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],o=e[1],a=e[5],l=e[9],c=e[13],h=e[2],u=e[6],d=e[10],f=e[14],g=e[3],p=e[7],m=e[11],x=e[15];return g*(+r*l*u-i*c*u-r*a*d+n*c*d+i*a*f-n*l*f)+p*(+t*l*f-t*c*d+r*o*d-i*o*f+i*c*h-r*l*h)+m*(+t*c*u-t*a*f-r*o*u+n*o*f+r*a*h-n*c*h)+x*(-i*a*h-t*l*u+t*a*d+i*o*u-n*o*d+n*l*h)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],o=e[4],a=e[5],l=e[6],c=e[7],h=e[8],u=e[9],d=e[10],f=e[11],g=e[12],p=e[13],m=e[14],x=e[15],y=u*m*c-p*d*c+p*l*f-a*m*f-u*l*x+a*d*x,M=g*d*c-h*m*c-g*l*f+o*m*f+h*l*x-o*d*x,_=h*p*c-g*u*c+g*a*f-o*p*f-h*a*x+o*u*x,b=g*u*l-h*p*l-g*a*d+o*p*d+h*a*m-o*u*m,A=t*y+n*M+i*_+r*b;if(A===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const R=1/A;return e[0]=y*R,e[1]=(p*d*r-u*m*r-p*i*f+n*m*f+u*i*x-n*d*x)*R,e[2]=(a*m*r-p*l*r+p*i*c-n*m*c-a*i*x+n*l*x)*R,e[3]=(u*l*r-a*d*r-u*i*c+n*d*c+a*i*f-n*l*f)*R,e[4]=M*R,e[5]=(h*m*r-g*d*r+g*i*f-t*m*f-h*i*x+t*d*x)*R,e[6]=(g*l*r-o*m*r-g*i*c+t*m*c+o*i*x-t*l*x)*R,e[7]=(o*d*r-h*l*r+h*i*c-t*d*c-o*i*f+t*l*f)*R,e[8]=_*R,e[9]=(g*u*r-h*p*r-g*n*f+t*p*f+h*n*x-t*u*x)*R,e[10]=(o*p*r-g*a*r+g*n*c-t*p*c-o*n*x+t*a*x)*R,e[11]=(h*a*r-o*u*r-h*n*c+t*u*c+o*n*f-t*a*f)*R,e[12]=b*R,e[13]=(h*p*i-g*u*i+g*n*d-t*p*d-h*n*m+t*u*m)*R,e[14]=(g*a*i-o*p*i-g*n*l+t*p*l+o*n*m-t*a*m)*R,e[15]=(o*u*i-h*a*i+h*n*l-t*u*l-o*n*d+t*a*d)*R,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,o=e.x,a=e.y,l=e.z,c=r*o,h=r*a;return this.set(c*o+n,c*a-i*l,c*l+i*a,0,c*a+i*l,h*a+n,h*l-i*o,0,c*l-i*a,h*l+i*o,r*l*l+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,o){return this.set(1,n,r,0,e,1,o,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,o=t._y,a=t._z,l=t._w,c=r+r,h=o+o,u=a+a,d=r*c,f=r*h,g=r*u,p=o*h,m=o*u,x=a*u,y=l*c,M=l*h,_=l*u,b=n.x,A=n.y,R=n.z;return i[0]=(1-(p+x))*b,i[1]=(f+_)*b,i[2]=(g-M)*b,i[3]=0,i[4]=(f-_)*A,i[5]=(1-(d+x))*A,i[6]=(m+y)*A,i[7]=0,i[8]=(g+M)*R,i[9]=(m-y)*R,i[10]=(1-(d+p))*R,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=Di.set(i[0],i[1],i[2]).length();const o=Di.set(i[4],i[5],i[6]).length(),a=Di.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],Ht.copy(this);const c=1/r,h=1/o,u=1/a;return Ht.elements[0]*=c,Ht.elements[1]*=c,Ht.elements[2]*=c,Ht.elements[4]*=h,Ht.elements[5]*=h,Ht.elements[6]*=h,Ht.elements[8]*=u,Ht.elements[9]*=u,Ht.elements[10]*=u,t.setFromRotationMatrix(Ht),n.x=r,n.y=o,n.z=a,this}makePerspective(e,t,n,i,r,o){o===void 0&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,l=2*r/(t-e),c=2*r/(n-i),h=(t+e)/(t-e),u=(n+i)/(n-i),d=-(o+r)/(o-r),f=-2*o*r/(o-r);return a[0]=l,a[4]=0,a[8]=h,a[12]=0,a[1]=0,a[5]=c,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=d,a[14]=f,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(e,t,n,i,r,o){const a=this.elements,l=1/(t-e),c=1/(n-i),h=1/(o-r),u=(t+e)*l,d=(n+i)*c,f=(o+r)*h;return a[0]=2*l,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*c,a[9]=0,a[13]=-d,a[2]=0,a[6]=0,a[10]=-2*h,a[14]=-f,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<16;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}fe.prototype.isMatrix4=!0;const Di=new S,Ht=new fe,Rf=new S(0,0,0),Lf=new S(1,1,1),wn=new S,ms=new S,Ct=new S,Yl=new fe,Zl=new yt;class Gn{constructor(e=0,t=0,n=0,i=Gn.DefaultOrder){this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],o=i[4],a=i[8],l=i[1],c=i[5],h=i[9],u=i[2],d=i[6],f=i[10];switch(t){case"XYZ":this._y=Math.asin(rt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-h,f),this._z=Math.atan2(-o,r)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-rt(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(a,f),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(rt(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,f),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,r));break;case"ZYX":this._y=Math.asin(-rt(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,f),this._z=Math.atan2(l,r)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin(rt(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-h,c),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(a,f));break;case"XZY":this._z=Math.asin(-rt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-h,f),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Yl.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Yl,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return Zl.setFromEuler(this),this.setFromQuaternion(Zl,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}Gn.prototype.isEuler=!0;Gn.DefaultOrder="XYZ";Gn.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class ho{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let Pf=0;const $l=new S,Fi=new yt,cn=new fe,gs=new S,br=new S,If=new S,Df=new yt,jl=new S(1,0,0),Kl=new S(0,1,0),Ql=new S(0,0,1),Ff={type:"added"},ec={type:"removed"};class Ne extends zn{constructor(){super(),Object.defineProperty(this,"id",{value:Pf++}),this.uuid=It(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Ne.DefaultUp.clone();const e=new S,t=new Gn,n=new yt,i=new S(1,1,1);function r(){n.setFromEuler(t,!1)}function o(){t.setFromQuaternion(n,void 0,!1)}t._onChange(r),n._onChange(o),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new fe},normalMatrix:{value:new ft}}),this.matrix=new fe,this.matrixWorld=new fe,this.matrixAutoUpdate=Ne.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new ho,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return Fi.setFromAxisAngle(e,t),this.quaternion.multiply(Fi),this}rotateOnWorldAxis(e,t){return Fi.setFromAxisAngle(e,t),this.quaternion.premultiply(Fi),this}rotateX(e){return this.rotateOnAxis(jl,e)}rotateY(e){return this.rotateOnAxis(Kl,e)}rotateZ(e){return this.rotateOnAxis(Ql,e)}translateOnAxis(e,t){return $l.copy(e).applyQuaternion(this.quaternion),this.position.add($l.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(jl,e)}translateY(e){return this.translateOnAxis(Kl,e)}translateZ(e){return this.translateOnAxis(Ql,e)}localToWorld(e){return e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return e.applyMatrix4(cn.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?gs.copy(e):gs.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),br.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?cn.lookAt(br,gs,this.up):cn.lookAt(gs,br,this.up),this.quaternion.setFromRotationMatrix(cn),i&&(cn.extractRotation(i.matrixWorld),Fi.setFromRotationMatrix(cn),this.quaternion.premultiply(Fi.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.parent!==null&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(Ff)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(ec)),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){const t=this.children[e];t.parent=null,t.dispatchEvent(ec)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),cn.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),cn.multiply(e.parent.matrixWorld)),e.applyMatrix4(cn),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const o=this.children[n].getObjectByProperty(e,t);if(o!==void 0)return o}}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(br,e,If),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(br,Df,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),t===!0){const i=this.children;for(let r=0,o=i.length;r<o;r++)i[r].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),JSON.stringify(this.userData)!=="{}"&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON()));function r(a,l){return a[l.uuid]===void 0&&(a[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const a=this.geometry.parameters;if(a!==void 0&&a.shapes!==void 0){const l=a.shapes;if(Array.isArray(l))for(let c=0,h=l.length;c<h;c++){const u=l[c];r(e.shapes,u)}else r(e.shapes,l)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const a=[];for(let l=0,c=this.material.length;l<c;l++)a.push(r(e.materials,this.material[l]));i.material=a}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let a=0;a<this.children.length;a++)i.children.push(this.children[a].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let a=0;a<this.animations.length;a++){const l=this.animations[a];i.animations.push(r(e.animations,l))}}if(t){const a=o(e.geometries),l=o(e.materials),c=o(e.textures),h=o(e.images),u=o(e.shapes),d=o(e.skeletons),f=o(e.animations),g=o(e.nodes);a.length>0&&(n.geometries=a),l.length>0&&(n.materials=l),c.length>0&&(n.textures=c),h.length>0&&(n.images=h),u.length>0&&(n.shapes=u),d.length>0&&(n.skeletons=d),f.length>0&&(n.animations=f),g.length>0&&(n.nodes=g)}return n.object=i,n;function o(a){const l=[];for(const c in a){const h=a[c];delete h.metadata,l.push(h)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const i=e.children[n];this.add(i.clone())}return this}}Ne.DefaultUp=new S(0,1,0);Ne.DefaultMatrixAutoUpdate=!0;Ne.prototype.isObject3D=!0;const Gt=new S,hn=new S,qo=new S,un=new S,Bi=new S,Ni=new S,tc=new S,Xo=new S,Jo=new S,Yo=new S;class st{constructor(e=new S,t=new S,n=new S){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),Gt.subVectors(e,t),i.cross(Gt);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){Gt.subVectors(i,t),hn.subVectors(n,t),qo.subVectors(e,t);const o=Gt.dot(Gt),a=Gt.dot(hn),l=Gt.dot(qo),c=hn.dot(hn),h=hn.dot(qo),u=o*c-a*a;if(u===0)return r.set(-2,-1,-1);const d=1/u,f=(c*l-a*h)*d,g=(o*h-a*l)*d;return r.set(1-f-g,g,f)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,un),un.x>=0&&un.y>=0&&un.x+un.y<=1}static getUV(e,t,n,i,r,o,a,l){return this.getBarycoord(e,t,n,i,un),l.set(0,0),l.addScaledVector(r,un.x),l.addScaledVector(o,un.y),l.addScaledVector(a,un.z),l}static isFrontFacing(e,t,n,i){return Gt.subVectors(n,t),hn.subVectors(e,t),Gt.cross(hn).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Gt.subVectors(this.c,this.b),hn.subVectors(this.a,this.b),Gt.cross(hn).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return st.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return st.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,r){return st.getUV(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return st.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return st.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let o,a;Bi.subVectors(i,n),Ni.subVectors(r,n),Xo.subVectors(e,n);const l=Bi.dot(Xo),c=Ni.dot(Xo);if(l<=0&&c<=0)return t.copy(n);Jo.subVectors(e,i);const h=Bi.dot(Jo),u=Ni.dot(Jo);if(h>=0&&u<=h)return t.copy(i);const d=l*u-h*c;if(d<=0&&l>=0&&h<=0)return o=l/(l-h),t.copy(n).addScaledVector(Bi,o);Yo.subVectors(e,r);const f=Bi.dot(Yo),g=Ni.dot(Yo);if(g>=0&&f<=g)return t.copy(r);const p=f*c-l*g;if(p<=0&&c>=0&&g<=0)return a=c/(c-g),t.copy(n).addScaledVector(Ni,a);const m=h*g-f*u;if(m<=0&&u-h>=0&&f-g>=0)return tc.subVectors(r,i),a=(u-h)/(u-h+(f-g)),t.copy(i).addScaledVector(tc,a);const x=1/(m+p+d);return o=p*x,a=d*x,t.copy(n).addScaledVector(Bi,o).addScaledVector(Ni,a)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let Bf=0;class ot extends zn{constructor(){super(),Object.defineProperty(this,"id",{value:Bf++}),this.uuid=It(),this.name="",this.type="Material",this.fog=!0,this.blending=ri,this.side=hi,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=Qa,this.blendDst=el,this.blendEquation=Kn,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=no,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=du,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=eo,this.stencilZFail=eo,this.stencilZPass=eo,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){console.warn("THREE.Material: '"+t+"' parameter is undefined.");continue}if(t==="shading"){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=n===Ka;continue}const i=this[t];if(i===void 0){console.warn("THREE."+this.type+": '"+t+"' is not a property of this material.");continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==ri&&(n.blending=this.blending),this.side!==hi&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.transparent===!0&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation!==void 0&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaToCoverage===!0&&(n.alphaToCoverage=this.alphaToCoverage),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=this.flatShading),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData);function i(r){const o=[];for(const a in r){const l=r[a];delete l.metadata,o.push(l)}return o}if(t){const r=i(e.textures),o=i(e.images);r.length>0&&(n.textures=r),o.length>0&&(n.images=o)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.fog=e.fog,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const i=t.length;n=new Array(i);for(let r=0;r!==i;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}ot.prototype.isMaterial=!0;ot.fromType=function(){return null};class yn extends ot{constructor(e){super(),this.type="MeshBasicMaterial",this.color=new ae(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=$r,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}yn.prototype.isMeshBasicMaterial=!0;const lt=new S,xs=new Z;class Oe{constructor(e,t,n){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n===!0,this.usage=Ki,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}copyColorsArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),o=new ae),t[n++]=o.r,t[n++]=o.g,t[n++]=o.b}return this}copyVector2sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),o=new Z),t[n++]=o.x,t[n++]=o.y}return this}copyVector3sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),o=new S),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z}return this}copyVector4sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),o=new qe),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z,t[n++]=o.w}return this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)xs.fromBufferAttribute(this,t),xs.applyMatrix3(e),this.setXY(t,xs.x,xs.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)lt.fromBufferAttribute(this,t),lt.applyMatrix3(e),this.setXYZ(t,lt.x,lt.y,lt.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)lt.fromBufferAttribute(this,t),lt.applyMatrix4(e),this.setXYZ(t,lt.x,lt.y,lt.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)lt.fromBufferAttribute(this,t),lt.applyNormalMatrix(e),this.setXYZ(t,lt.x,lt.y,lt.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)lt.fromBufferAttribute(this,t),lt.transformDirection(e),this.setXYZ(t,lt.x,lt.y,lt.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){return this.array[e*this.itemSize]}setX(e,t){return this.array[e*this.itemSize]=t,this}getY(e){return this.array[e*this.itemSize+1]}setY(e,t){return this.array[e*this.itemSize+1]=t,this}getZ(e){return this.array[e*this.itemSize+2]}setZ(e,t){return this.array[e*this.itemSize+2]=t,this}getW(e){return this.array[e*this.itemSize+3]}setW(e,t){return this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==Ki&&(e.usage=this.usage),(this.updateRange.offset!==0||this.updateRange.count!==-1)&&(e.updateRange=this.updateRange),e}}Oe.prototype.isBufferAttribute=!0;class _u extends Oe{constructor(e,t,n){super(new Int8Array(e),t,n)}}class vu extends Oe{constructor(e,t,n){super(new Uint8Array(e),t,n)}}class Mu extends Oe{constructor(e,t,n){super(new Uint8ClampedArray(e),t,n)}}class bu extends Oe{constructor(e,t,n){super(new Int16Array(e),t,n)}}class uo extends Oe{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class wu extends Oe{constructor(e,t,n){super(new Int32Array(e),t,n)}}class fo extends Oe{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class Su extends Oe{constructor(e,t,n){super(new Uint16Array(e),t,n)}}Su.prototype.isFloat16BufferAttribute=!0;class de extends Oe{constructor(e,t,n){super(new Float32Array(e),t,n)}}class Eu extends Oe{constructor(e,t,n){super(new Float64Array(e),t,n)}}let Nf=0;const Bt=new fe,Zo=new Ne,zi=new S,Rt=new Ft,wr=new Ft,pt=new S;class ye extends zn{constructor(){super(),Object.defineProperty(this,"id",{value:Nf++}),this.uuid=It(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(pu(e)?fo:uo)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const r=new ft().getNormalMatrix(e);n.applyNormalMatrix(r),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return Bt.makeRotationFromQuaternion(e),this.applyMatrix4(Bt),this}rotateX(e){return Bt.makeRotationX(e),this.applyMatrix4(Bt),this}rotateY(e){return Bt.makeRotationY(e),this.applyMatrix4(Bt),this}rotateZ(e){return Bt.makeRotationZ(e),this.applyMatrix4(Bt),this}translate(e,t,n){return Bt.makeTranslation(e,t,n),this.applyMatrix4(Bt),this}scale(e,t,n){return Bt.makeScale(e,t,n),this.applyMatrix4(Bt),this}lookAt(e){return Zo.lookAt(e),Zo.updateMatrix(),this.applyMatrix4(Zo.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(zi).negate(),this.translate(zi.x,zi.y,zi.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const r=e[n];t.push(r.x,r.y,r.z||0)}return this.setAttribute("position",new de(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Ft);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingBox.set(new S(-1/0,-1/0,-1/0),new S(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,i=t.length;n<i;n++){const r=t[n];Rt.setFromBufferAttribute(r),this.morphTargetsRelative?(pt.addVectors(this.boundingBox.min,Rt.min),this.boundingBox.expandByPoint(pt),pt.addVectors(this.boundingBox.max,Rt.max),this.boundingBox.expandByPoint(pt)):(this.boundingBox.expandByPoint(Rt.min),this.boundingBox.expandByPoint(Rt.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new On);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingSphere.set(new S,1/0);return}if(e){const n=this.boundingSphere.center;if(Rt.setFromBufferAttribute(e),t)for(let r=0,o=t.length;r<o;r++){const a=t[r];wr.setFromBufferAttribute(a),this.morphTargetsRelative?(pt.addVectors(Rt.min,wr.min),Rt.expandByPoint(pt),pt.addVectors(Rt.max,wr.max),Rt.expandByPoint(pt)):(Rt.expandByPoint(wr.min),Rt.expandByPoint(wr.max))}Rt.getCenter(n);let i=0;for(let r=0,o=e.count;r<o;r++)pt.fromBufferAttribute(e,r),i=Math.max(i,n.distanceToSquared(pt));if(t)for(let r=0,o=t.length;r<o;r++){const a=t[r],l=this.morphTargetsRelative;for(let c=0,h=a.count;c<h;c++)pt.fromBufferAttribute(a,c),l&&(zi.fromBufferAttribute(e,c),pt.add(zi)),i=Math.max(i,n.distanceToSquared(pt))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=e.array,i=t.position.array,r=t.normal.array,o=t.uv.array,a=i.length/3;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new Oe(new Float32Array(4*a),4));const l=this.getAttribute("tangent").array,c=[],h=[];for(let I=0;I<a;I++)c[I]=new S,h[I]=new S;const u=new S,d=new S,f=new S,g=new Z,p=new Z,m=new Z,x=new S,y=new S;function M(I,v,C){u.fromArray(i,I*3),d.fromArray(i,v*3),f.fromArray(i,C*3),g.fromArray(o,I*2),p.fromArray(o,v*2),m.fromArray(o,C*2),d.sub(u),f.sub(u),p.sub(g),m.sub(g);const j=1/(p.x*m.y-m.x*p.y);isFinite(j)&&(x.copy(d).multiplyScalar(m.y).addScaledVector(f,-p.y).multiplyScalar(j),y.copy(f).multiplyScalar(p.x).addScaledVector(d,-m.x).multiplyScalar(j),c[I].add(x),c[v].add(x),c[C].add(x),h[I].add(y),h[v].add(y),h[C].add(y))}let _=this.groups;_.length===0&&(_=[{start:0,count:n.length}]);for(let I=0,v=_.length;I<v;++I){const C=_[I],j=C.start,F=C.count;for(let U=j,N=j+F;U<N;U+=3)M(n[U+0],n[U+1],n[U+2])}const b=new S,A=new S,R=new S,P=new S;function H(I){R.fromArray(r,I*3),P.copy(R);const v=c[I];b.copy(v),b.sub(R.multiplyScalar(R.dot(v))).normalize(),A.crossVectors(P,v);const j=A.dot(h[I])<0?-1:1;l[I*4]=b.x,l[I*4+1]=b.y,l[I*4+2]=b.z,l[I*4+3]=j}for(let I=0,v=_.length;I<v;++I){const C=_[I],j=C.start,F=C.count;for(let U=j,N=j+F;U<N;U+=3)H(n[U+0]),H(n[U+1]),H(n[U+2])}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new Oe(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let d=0,f=n.count;d<f;d++)n.setXYZ(d,0,0,0);const i=new S,r=new S,o=new S,a=new S,l=new S,c=new S,h=new S,u=new S;if(e)for(let d=0,f=e.count;d<f;d+=3){const g=e.getX(d+0),p=e.getX(d+1),m=e.getX(d+2);i.fromBufferAttribute(t,g),r.fromBufferAttribute(t,p),o.fromBufferAttribute(t,m),h.subVectors(o,r),u.subVectors(i,r),h.cross(u),a.fromBufferAttribute(n,g),l.fromBufferAttribute(n,p),c.fromBufferAttribute(n,m),a.add(h),l.add(h),c.add(h),n.setXYZ(g,a.x,a.y,a.z),n.setXYZ(p,l.x,l.y,l.z),n.setXYZ(m,c.x,c.y,c.z)}else for(let d=0,f=t.count;d<f;d+=3)i.fromBufferAttribute(t,d+0),r.fromBufferAttribute(t,d+1),o.fromBufferAttribute(t,d+2),h.subVectors(o,r),u.subVectors(i,r),h.cross(u),n.setXYZ(d+0,h.x,h.y,h.z),n.setXYZ(d+1,h.x,h.y,h.z),n.setXYZ(d+2,h.x,h.y,h.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(e,t){if(!(e&&e.isBufferGeometry)){console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",e);return}t===void 0&&(t=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(e.attributes[i]===void 0)continue;const o=n[i].array,a=e.attributes[i],l=a.array,c=a.itemSize*t,h=Math.min(l.length,o.length-c);for(let u=0,d=c;u<h;u++,d++)o[d]=l[u]}return this}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)pt.fromBufferAttribute(e,t),pt.normalize(),e.setXYZ(t,pt.x,pt.y,pt.z)}toNonIndexed(){function e(a,l){const c=a.array,h=a.itemSize,u=a.normalized,d=new c.constructor(l.length*h);let f=0,g=0;for(let p=0,m=l.length;p<m;p++){a.isInterleavedBufferAttribute?f=l[p]*a.data.stride+a.offset:f=l[p]*h;for(let x=0;x<h;x++)d[g++]=c[f++]}return new Oe(d,h,u)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new ye,n=this.index.array,i=this.attributes;for(const a in i){const l=i[a],c=e(l,n);t.setAttribute(a,c)}const r=this.morphAttributes;for(const a in r){const l=[],c=r[a];for(let h=0,u=c.length;h<u;h++){const d=c[h],f=e(d,n);l.push(f)}t.morphAttributes[a]=l}t.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let a=0,l=o.length;a<l;a++){const c=o[a];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){const e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const l in n){const c=n[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let r=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],h=[];for(let u=0,d=c.length;u<d;u++){const f=c[u];h.push(f.toJSON(e.data))}h.length>0&&(i[l]=h,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));const a=this.boundingSphere;return a!==null&&(e.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone(t));const i=e.attributes;for(const c in i){const h=i[c];this.setAttribute(c,h.clone(t))}const r=e.morphAttributes;for(const c in r){const h=[],u=r[c];for(let d=0,f=u.length;d<f;d++)h.push(u[d].clone(t));this.morphAttributes[c]=h}this.morphTargetsRelative=e.morphTargetsRelative;const o=e.groups;for(let c=0,h=o.length;c<h;c++){const u=o[c];this.addGroup(u.start,u.count,u.materialIndex)}const a=e.boundingBox;a!==null&&(this.boundingBox=a.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,e.parameters!==void 0&&(this.parameters=Object.assign({},e.parameters)),this}dispose(){this.dispatchEvent({type:"dispose"})}}ye.prototype.isBufferGeometry=!0;const nc=new fe,Ui=new Hn,$o=new On,Sn=new S,En=new S,Tn=new S,jo=new S,Ko=new S,Qo=new S,ys=new S,_s=new S,vs=new S,Ms=new Z,bs=new Z,ws=new Z,ea=new S,Ss=new S;class ht extends Ne{constructor(e=new ye,t=new yn){super(),this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;if(i===void 0||(n.boundingSphere===null&&n.computeBoundingSphere(),$o.copy(n.boundingSphere),$o.applyMatrix4(r),e.ray.intersectsSphere($o)===!1)||(nc.copy(r).invert(),Ui.copy(e.ray).applyMatrix4(nc),n.boundingBox!==null&&Ui.intersectsBox(n.boundingBox)===!1))return;let o;if(n.isBufferGeometry){const a=n.index,l=n.attributes.position,c=n.morphAttributes.position,h=n.morphTargetsRelative,u=n.attributes.uv,d=n.attributes.uv2,f=n.groups,g=n.drawRange;if(a!==null)if(Array.isArray(i))for(let p=0,m=f.length;p<m;p++){const x=f[p],y=i[x.materialIndex],M=Math.max(x.start,g.start),_=Math.min(a.count,Math.min(x.start+x.count,g.start+g.count));for(let b=M,A=_;b<A;b+=3){const R=a.getX(b),P=a.getX(b+1),H=a.getX(b+2);o=Es(this,y,e,Ui,l,c,h,u,d,R,P,H),o&&(o.faceIndex=Math.floor(b/3),o.face.materialIndex=x.materialIndex,t.push(o))}}else{const p=Math.max(0,g.start),m=Math.min(a.count,g.start+g.count);for(let x=p,y=m;x<y;x+=3){const M=a.getX(x),_=a.getX(x+1),b=a.getX(x+2);o=Es(this,i,e,Ui,l,c,h,u,d,M,_,b),o&&(o.faceIndex=Math.floor(x/3),t.push(o))}}else if(l!==void 0)if(Array.isArray(i))for(let p=0,m=f.length;p<m;p++){const x=f[p],y=i[x.materialIndex],M=Math.max(x.start,g.start),_=Math.min(l.count,Math.min(x.start+x.count,g.start+g.count));for(let b=M,A=_;b<A;b+=3){const R=b,P=b+1,H=b+2;o=Es(this,y,e,Ui,l,c,h,u,d,R,P,H),o&&(o.faceIndex=Math.floor(b/3),o.face.materialIndex=x.materialIndex,t.push(o))}}else{const p=Math.max(0,g.start),m=Math.min(l.count,g.start+g.count);for(let x=p,y=m;x<y;x+=3){const M=x,_=x+1,b=x+2;o=Es(this,i,e,Ui,l,c,h,u,d,M,_,b),o&&(o.faceIndex=Math.floor(x/3),t.push(o))}}}else n.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}ht.prototype.isMesh=!0;function zf(s,e,t,n,i,r,o,a){let l;if(e.side===Pt?l=n.intersectTriangle(o,r,i,!0,a):l=n.intersectTriangle(i,r,o,e.side!==ui,a),l===null)return null;Ss.copy(a),Ss.applyMatrix4(s.matrixWorld);const c=t.ray.origin.distanceTo(Ss);return c<t.near||c>t.far?null:{distance:c,point:Ss.clone(),object:s}}function Es(s,e,t,n,i,r,o,a,l,c,h,u){Sn.fromBufferAttribute(i,c),En.fromBufferAttribute(i,h),Tn.fromBufferAttribute(i,u);const d=s.morphTargetInfluences;if(r&&d){ys.set(0,0,0),_s.set(0,0,0),vs.set(0,0,0);for(let g=0,p=r.length;g<p;g++){const m=d[g],x=r[g];m!==0&&(jo.fromBufferAttribute(x,c),Ko.fromBufferAttribute(x,h),Qo.fromBufferAttribute(x,u),o?(ys.addScaledVector(jo,m),_s.addScaledVector(Ko,m),vs.addScaledVector(Qo,m)):(ys.addScaledVector(jo.sub(Sn),m),_s.addScaledVector(Ko.sub(En),m),vs.addScaledVector(Qo.sub(Tn),m)))}Sn.add(ys),En.add(_s),Tn.add(vs)}s.isSkinnedMesh&&(s.boneTransform(c,Sn),s.boneTransform(h,En),s.boneTransform(u,Tn));const f=zf(s,e,t,n,Sn,En,Tn,ea);if(f){a&&(Ms.fromBufferAttribute(a,c),bs.fromBufferAttribute(a,h),ws.fromBufferAttribute(a,u),f.uv=st.getUV(ea,Sn,En,Tn,Ms,bs,ws,new Z)),l&&(Ms.fromBufferAttribute(l,c),bs.fromBufferAttribute(l,h),ws.fromBufferAttribute(l,u),f.uv2=st.getUV(ea,Sn,En,Tn,Ms,bs,ws,new Z));const g={a:c,b:h,c:u,normal:new S,materialIndex:0};st.getNormal(Sn,En,Tn,g.normal),f.face=g}return f}class mn extends ye{constructor(e=1,t=1,n=1,i=1,r=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:o};const a=this;i=Math.floor(i),r=Math.floor(r),o=Math.floor(o);const l=[],c=[],h=[],u=[];let d=0,f=0;g("z","y","x",-1,-1,n,t,e,o,r,0),g("z","y","x",1,-1,n,t,-e,o,r,1),g("x","z","y",1,1,e,n,t,i,o,2),g("x","z","y",1,-1,e,n,-t,i,o,3),g("x","y","z",1,-1,e,t,n,i,r,4),g("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(l),this.setAttribute("position",new de(c,3)),this.setAttribute("normal",new de(h,3)),this.setAttribute("uv",new de(u,2));function g(p,m,x,y,M,_,b,A,R,P,H){const I=_/R,v=b/P,C=_/2,j=b/2,F=A/2,U=R+1,N=P+1;let k=0,D=0;const X=new S;for(let $=0;$<N;$++){const te=$*v-j;for(let K=0;K<U;K++){const ge=K*I-C;X[p]=ge*y,X[m]=te*M,X[x]=F,c.push(X.x,X.y,X.z),X[p]=0,X[m]=0,X[x]=A>0?1:-1,h.push(X.x,X.y,X.z),u.push(K/R),u.push(1-$/P),k+=1}}for(let $=0;$<P;$++)for(let te=0;te<R;te++){const K=d+te+U*$,ge=d+te+U*($+1),ze=d+(te+1)+U*($+1),Se=d+(te+1)+U*$;l.push(K,ge,Se),l.push(ge,ze,Se),D+=6}a.addGroup(f,D,H),f+=D,d+=k}}static fromJSON(e){return new mn(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function er(s){const e={};for(const t in s){e[t]={};for(const n in s[t]){const i=s[t][n];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?e[t][n]=i.clone():Array.isArray(i)?e[t][n]=i.slice():e[t][n]=i}}return e}function vt(s){const e={};for(let t=0;t<s.length;t++){const n=er(s[t]);for(const i in n)e[i]=n[i]}return e}const Tu={clone:er,merge:vt};var Uf=`void main() {
|
|
6
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
7
|
-
}`,Of=`void main() {
|
|
8
|
-
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
|
|
9
|
-
}`;class zt extends ot{constructor(e){super(),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=Uf,this.fragmentShader=Of,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&(e.attributes!==void 0&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(e))}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=er(e.uniforms),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const i in this.uniforms){const o=this.uniforms[i].value;o&&o.isTexture?t.uniforms[i]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?t.uniforms[i]={type:"c",value:o.getHex()}:o&&o.isVector2?t.uniforms[i]={type:"v2",value:o.toArray()}:o&&o.isVector3?t.uniforms[i]={type:"v3",value:o.toArray()}:o&&o.isVector4?t.uniforms[i]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?t.uniforms[i]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?t.uniforms[i]={type:"m4",value:o.toArray()}:t.uniforms[i]={value:o}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}zt.prototype.isShaderMaterial=!0;class Kr extends Ne{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new fe,this.projectionMatrix=new fe,this.projectionMatrixInverse=new fe}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}Kr.prototype.isCamera=!0;class mt extends Kr{constructor(e=50,t=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Gr*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(ai*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Gr*2*Math.atan(Math.tan(ai*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,n,i,r,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(ai*.5*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const o=this.view;if(this.view!==null&&this.view.enabled){const l=o.fullWidth,c=o.fullHeight;r+=o.offsetX*i/l,t-=o.offsetY*n/c,i*=o.width/l,n*=o.height/c}const a=this.filmOffset;a!==0&&(r+=e*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}mt.prototype.isPerspectiveCamera=!0;const Oi=90,Hi=1;class po extends Ne{constructor(e,t,n){if(super(),this.type="CubeCamera",n.isWebGLCubeRenderTarget!==!0){console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");return}this.renderTarget=n;const i=new mt(Oi,Hi,e,t);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new S(1,0,0)),this.add(i);const r=new mt(Oi,Hi,e,t);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new S(-1,0,0)),this.add(r);const o=new mt(Oi,Hi,e,t);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new S(0,1,0)),this.add(o);const a=new mt(Oi,Hi,e,t);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new S(0,-1,0)),this.add(a);const l=new mt(Oi,Hi,e,t);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new S(0,0,1)),this.add(l);const c=new mt(Oi,Hi,e,t);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new S(0,0,-1)),this.add(c)}update(e,t){this.parent===null&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,o,a,l,c]=this.children,h=e.getRenderTarget(),u=e.outputEncoding,d=e.toneMapping,f=e.xr.enabled;e.outputEncoding=nn,e.toneMapping=Qt,e.xr.enabled=!1;const g=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,i),e.setRenderTarget(n,1),e.render(t,r),e.setRenderTarget(n,2),e.render(t,o),e.setRenderTarget(n,3),e.render(t,a),e.setRenderTarget(n,4),e.render(t,l),n.texture.generateMipmaps=g,e.setRenderTarget(n,5),e.render(t,c),e.setRenderTarget(h),e.outputEncoding=u,e.toneMapping=d,e.xr.enabled=f,n.texture.needsPMREMUpdate=!0}}class pr extends ut{constructor(e,t,n,i,r,o,a,l,c,h){e=e!==void 0?e:[],t=t!==void 0?t:Pn,super(e,t,n,i,r,o,a,l,c,h),this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}pr.prototype.isCubeTexture=!0;class mo extends St{constructor(e,t={}){super(e,e,t);const n={width:e,height:e,depth:1},i=[n,n,n,n,n,n];this.texture=new pr(i,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:it}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
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varying vec3 vWorldDirection;
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vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
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return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
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}
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void main() {
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vWorldDirection = transformDirection( position, modelMatrix );
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#include <begin_vertex>
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#include <project_vertex>
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}
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`,fragmentShader:`
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uniform sampler2D tEquirect;
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varying vec3 vWorldDirection;
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#include <common>
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void main() {
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vec3 direction = normalize( vWorldDirection );
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vec2 sampleUV = equirectUv( direction );
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gl_FragColor = texture2D( tEquirect, sampleUV );
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}
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`},i=new mn(5,5,5),r=new zt({name:"CubemapFromEquirect",uniforms:er(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:Pt,blending:pn});r.uniforms.tEquirect.value=t;const o=new ht(i,r),a=t.minFilter;return t.minFilter===vi&&(t.minFilter=it),new po(1,10,this).update(e,o),t.minFilter=a,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,n,i){const r=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(t,n,i);e.setRenderTarget(r)}}mo.prototype.isWebGLCubeRenderTarget=!0;const ta=new S,Hf=new S,Gf=new ft;class Kt{constructor(e=new S(1,0,0),t=0){this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=ta.subVectors(n,t).cross(Hf.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)}intersectLine(e,t){const n=e.delta(ta),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(n).multiplyScalar(r).add(e.start)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||Gf.getNormalMatrix(e),i=this.coplanarPoint(ta).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}Kt.prototype.isPlane=!0;const Gi=new On,Ts=new S;class Qr{constructor(e=new Kt,t=new Kt,n=new Kt,i=new Kt,r=new Kt,o=new Kt){this.planes=[e,t,n,i,r,o]}set(e,t,n,i,r,o){const a=this.planes;return a[0].copy(e),a[1].copy(t),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(o),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e){const t=this.planes,n=e.elements,i=n[0],r=n[1],o=n[2],a=n[3],l=n[4],c=n[5],h=n[6],u=n[7],d=n[8],f=n[9],g=n[10],p=n[11],m=n[12],x=n[13],y=n[14],M=n[15];return t[0].setComponents(a-i,u-l,p-d,M-m).normalize(),t[1].setComponents(a+i,u+l,p+d,M+m).normalize(),t[2].setComponents(a+r,u+c,p+f,M+x).normalize(),t[3].setComponents(a-r,u-c,p-f,M-x).normalize(),t[4].setComponents(a-o,u-h,p-g,M-y).normalize(),t[5].setComponents(a+o,u+h,p+g,M+y).normalize(),this}intersectsObject(e){const t=e.geometry;return t.boundingSphere===null&&t.computeBoundingSphere(),Gi.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(Gi)}intersectsSprite(e){return Gi.center.set(0,0,0),Gi.radius=.7071067811865476,Gi.applyMatrix4(e.matrixWorld),this.intersectsSphere(Gi)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let r=0;r<6;r++)if(t[r].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(Ts.x=i.normal.x>0?e.max.x:e.min.x,Ts.y=i.normal.y>0?e.max.y:e.min.y,Ts.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(Ts)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function Au(){let s=null,e=!1,t=null,n=null;function i(r,o){t(r,o),n=s.requestAnimationFrame(i)}return{start:function(){e!==!0&&t!==null&&(n=s.requestAnimationFrame(i),e=!0)},stop:function(){s.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(r){t=r},setContext:function(r){s=r}}}function kf(s,e){const t=e.isWebGL2,n=new WeakMap;function i(c,h){const u=c.array,d=c.usage,f=s.createBuffer();s.bindBuffer(h,f),s.bufferData(h,u,d),c.onUploadCallback();let g;if(u instanceof Float32Array)g=5126;else if(u instanceof Uint16Array)if(c.isFloat16BufferAttribute)if(t)g=5131;else throw new Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.");else g=5123;else if(u instanceof Int16Array)g=5122;else if(u instanceof Uint32Array)g=5125;else if(u instanceof Int32Array)g=5124;else if(u instanceof Int8Array)g=5120;else if(u instanceof Uint8Array)g=5121;else if(u instanceof Uint8ClampedArray)g=5121;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+u);return{buffer:f,type:g,bytesPerElement:u.BYTES_PER_ELEMENT,version:c.version}}function r(c,h,u){const d=h.array,f=h.updateRange;s.bindBuffer(u,c),f.count===-1?s.bufferSubData(u,0,d):(t?s.bufferSubData(u,f.offset*d.BYTES_PER_ELEMENT,d,f.offset,f.count):s.bufferSubData(u,f.offset*d.BYTES_PER_ELEMENT,d.subarray(f.offset,f.offset+f.count)),f.count=-1)}function o(c){return c.isInterleavedBufferAttribute&&(c=c.data),n.get(c)}function a(c){c.isInterleavedBufferAttribute&&(c=c.data);const h=n.get(c);h&&(s.deleteBuffer(h.buffer),n.delete(c))}function l(c,h){if(c.isGLBufferAttribute){const d=n.get(c);(!d||d.version<c.version)&&n.set(c,{buffer:c.buffer,type:c.type,bytesPerElement:c.elementSize,version:c.version});return}c.isInterleavedBufferAttribute&&(c=c.data);const u=n.get(c);u===void 0?n.set(c,i(c,h)):u.version<c.version&&(r(u.buffer,c,h),u.version=c.version)}return{get:o,remove:a,update:l}}class fi extends ye{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,o=t/2,a=Math.floor(n),l=Math.floor(i),c=a+1,h=l+1,u=e/a,d=t/l,f=[],g=[],p=[],m=[];for(let x=0;x<h;x++){const y=x*d-o;for(let M=0;M<c;M++){const _=M*u-r;g.push(_,-y,0),p.push(0,0,1),m.push(M/a),m.push(1-x/l)}}for(let x=0;x<l;x++)for(let y=0;y<a;y++){const M=y+c*x,_=y+c*(x+1),b=y+1+c*(x+1),A=y+1+c*x;f.push(M,_,A),f.push(_,b,A)}this.setIndex(f),this.setAttribute("position",new de(g,3)),this.setAttribute("normal",new de(p,3)),this.setAttribute("uv",new de(m,2))}static fromJSON(e){return new fi(e.width,e.height,e.widthSegments,e.heightSegments)}}var Vf=`#ifdef USE_ALPHAMAP
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diffuseColor.a *= texture2D( alphaMap, vUv ).g;
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#endif`,Wf=`#ifdef USE_ALPHAMAP
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uniform sampler2D alphaMap;
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#endif`,qf=`#ifdef USE_ALPHATEST
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if ( diffuseColor.a < alphaTest ) discard;
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#endif`,Xf=`#ifdef USE_ALPHATEST
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uniform float alphaTest;
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#endif`,Jf=`#ifdef USE_AOMAP
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float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
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reflectedLight.indirectDiffuse *= ambientOcclusion;
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#if defined( USE_ENVMAP ) && defined( STANDARD )
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float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
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reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
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#endif
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#endif`,Yf=`#ifdef USE_AOMAP
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uniform sampler2D aoMap;
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uniform float aoMapIntensity;
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#endif`,Zf="vec3 transformed = vec3( position );",$f=`vec3 objectNormal = vec3( normal );
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#ifdef USE_TANGENT
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vec3 objectTangent = vec3( tangent.xyz );
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#endif`,jf=`vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
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return RECIPROCAL_PI * diffuseColor;
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}
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vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
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float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
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}
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float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
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float a2 = pow2( alpha );
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float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
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float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
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return 0.5 / max( gv + gl, EPSILON );
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}
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float D_GGX( const in float alpha, const in float dotNH ) {
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float a2 = pow2( alpha );
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float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
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return RECIPROCAL_PI * a2 / pow2( denom );
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}
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|
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vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {
|
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|
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float alpha = pow2( roughness );
|
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85
|
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vec3 halfDir = normalize( lightDir + viewDir );
|
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86
|
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float dotNL = saturate( dot( normal, lightDir ) );
|
|
87
|
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float dotNV = saturate( dot( normal, viewDir ) );
|
|
88
|
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float dotNH = saturate( dot( normal, halfDir ) );
|
|
89
|
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float dotVH = saturate( dot( viewDir, halfDir ) );
|
|
90
|
-
vec3 F = F_Schlick( f0, f90, dotVH );
|
|
91
|
-
float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
|
|
92
|
-
float D = D_GGX( alpha, dotNH );
|
|
93
|
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return F * ( V * D );
|
|
94
|
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}
|
|
95
|
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vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
|
|
96
|
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const float LUT_SIZE = 64.0;
|
|
97
|
-
const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
|
|
98
|
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const float LUT_BIAS = 0.5 / LUT_SIZE;
|
|
99
|
-
float dotNV = saturate( dot( N, V ) );
|
|
100
|
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vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
|
|
101
|
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uv = uv * LUT_SCALE + LUT_BIAS;
|
|
102
|
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return uv;
|
|
103
|
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}
|
|
104
|
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float LTC_ClippedSphereFormFactor( const in vec3 f ) {
|
|
105
|
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float l = length( f );
|
|
106
|
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return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
|
|
107
|
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}
|
|
108
|
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vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
|
|
109
|
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float x = dot( v1, v2 );
|
|
110
|
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float y = abs( x );
|
|
111
|
-
float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
|
|
112
|
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float b = 3.4175940 + ( 4.1616724 + y ) * y;
|
|
113
|
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float v = a / b;
|
|
114
|
-
float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
|
|
115
|
-
return cross( v1, v2 ) * theta_sintheta;
|
|
116
|
-
}
|
|
117
|
-
vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
|
|
118
|
-
vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
|
|
119
|
-
vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
|
|
120
|
-
vec3 lightNormal = cross( v1, v2 );
|
|
121
|
-
if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
|
|
122
|
-
vec3 T1, T2;
|
|
123
|
-
T1 = normalize( V - N * dot( V, N ) );
|
|
124
|
-
T2 = - cross( N, T1 );
|
|
125
|
-
mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
|
|
126
|
-
vec3 coords[ 4 ];
|
|
127
|
-
coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
|
|
128
|
-
coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
|
|
129
|
-
coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
|
|
130
|
-
coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
|
|
131
|
-
coords[ 0 ] = normalize( coords[ 0 ] );
|
|
132
|
-
coords[ 1 ] = normalize( coords[ 1 ] );
|
|
133
|
-
coords[ 2 ] = normalize( coords[ 2 ] );
|
|
134
|
-
coords[ 3 ] = normalize( coords[ 3 ] );
|
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135
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vec3 vectorFormFactor = vec3( 0.0 );
|
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136
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vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
|
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137
|
-
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
|
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138
|
-
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
|
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139
|
-
vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
|
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140
|
-
float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
|
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141
|
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return vec3( result );
|
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142
|
-
}
|
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143
|
-
float G_BlinnPhong_Implicit( ) {
|
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144
|
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return 0.25;
|
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145
|
-
}
|
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146
|
-
float D_BlinnPhong( const in float shininess, const in float dotNH ) {
|
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147
|
-
return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
|
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148
|
-
}
|
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149
|
-
vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
|
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150
|
-
vec3 halfDir = normalize( lightDir + viewDir );
|
|
151
|
-
float dotNH = saturate( dot( normal, halfDir ) );
|
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152
|
-
float dotVH = saturate( dot( viewDir, halfDir ) );
|
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153
|
-
vec3 F = F_Schlick( specularColor, 1.0, dotVH );
|
|
154
|
-
float G = G_BlinnPhong_Implicit( );
|
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155
|
-
float D = D_BlinnPhong( shininess, dotNH );
|
|
156
|
-
return F * ( G * D );
|
|
157
|
-
}
|
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158
|
-
#if defined( USE_SHEEN )
|
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159
|
-
float D_Charlie( float roughness, float dotNH ) {
|
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160
|
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float alpha = pow2( roughness );
|
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161
|
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float invAlpha = 1.0 / alpha;
|
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162
|
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float cos2h = dotNH * dotNH;
|
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163
|
-
float sin2h = max( 1.0 - cos2h, 0.0078125 );
|
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164
|
-
return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
|
|
165
|
-
}
|
|
166
|
-
float V_Neubelt( float dotNV, float dotNL ) {
|
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167
|
-
return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
|
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168
|
-
}
|
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169
|
-
vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
|
|
170
|
-
vec3 halfDir = normalize( lightDir + viewDir );
|
|
171
|
-
float dotNL = saturate( dot( normal, lightDir ) );
|
|
172
|
-
float dotNV = saturate( dot( normal, viewDir ) );
|
|
173
|
-
float dotNH = saturate( dot( normal, halfDir ) );
|
|
174
|
-
float D = D_Charlie( sheenRoughness, dotNH );
|
|
175
|
-
float V = V_Neubelt( dotNV, dotNL );
|
|
176
|
-
return sheenColor * ( D * V );
|
|
177
|
-
}
|
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178
|
-
#endif`,Kf=`#ifdef USE_BUMPMAP
|
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179
|
-
uniform sampler2D bumpMap;
|
|
180
|
-
uniform float bumpScale;
|
|
181
|
-
vec2 dHdxy_fwd() {
|
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182
|
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vec2 dSTdx = dFdx( vUv );
|
|
183
|
-
vec2 dSTdy = dFdy( vUv );
|
|
184
|
-
float Hll = bumpScale * texture2D( bumpMap, vUv ).x;
|
|
185
|
-
float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;
|
|
186
|
-
float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;
|
|
187
|
-
return vec2( dBx, dBy );
|
|
188
|
-
}
|
|
189
|
-
vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
|
|
190
|
-
vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );
|
|
191
|
-
vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );
|
|
192
|
-
vec3 vN = surf_norm;
|
|
193
|
-
vec3 R1 = cross( vSigmaY, vN );
|
|
194
|
-
vec3 R2 = cross( vN, vSigmaX );
|
|
195
|
-
float fDet = dot( vSigmaX, R1 ) * faceDirection;
|
|
196
|
-
vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
|
|
197
|
-
return normalize( abs( fDet ) * surf_norm - vGrad );
|
|
198
|
-
}
|
|
199
|
-
#endif`,Qf=`#if NUM_CLIPPING_PLANES > 0
|
|
200
|
-
vec4 plane;
|
|
201
|
-
#pragma unroll_loop_start
|
|
202
|
-
for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
|
|
203
|
-
plane = clippingPlanes[ i ];
|
|
204
|
-
if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
|
|
205
|
-
}
|
|
206
|
-
#pragma unroll_loop_end
|
|
207
|
-
#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
|
|
208
|
-
bool clipped = true;
|
|
209
|
-
#pragma unroll_loop_start
|
|
210
|
-
for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
|
|
211
|
-
plane = clippingPlanes[ i ];
|
|
212
|
-
clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
|
|
213
|
-
}
|
|
214
|
-
#pragma unroll_loop_end
|
|
215
|
-
if ( clipped ) discard;
|
|
216
|
-
#endif
|
|
217
|
-
#endif`,ep=`#if NUM_CLIPPING_PLANES > 0
|
|
218
|
-
varying vec3 vClipPosition;
|
|
219
|
-
uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
|
|
220
|
-
#endif`,tp=`#if NUM_CLIPPING_PLANES > 0
|
|
221
|
-
varying vec3 vClipPosition;
|
|
222
|
-
#endif`,np=`#if NUM_CLIPPING_PLANES > 0
|
|
223
|
-
vClipPosition = - mvPosition.xyz;
|
|
224
|
-
#endif`,ip=`#if defined( USE_COLOR_ALPHA )
|
|
225
|
-
diffuseColor *= vColor;
|
|
226
|
-
#elif defined( USE_COLOR )
|
|
227
|
-
diffuseColor.rgb *= vColor;
|
|
228
|
-
#endif`,rp=`#if defined( USE_COLOR_ALPHA )
|
|
229
|
-
varying vec4 vColor;
|
|
230
|
-
#elif defined( USE_COLOR )
|
|
231
|
-
varying vec3 vColor;
|
|
232
|
-
#endif`,sp=`#if defined( USE_COLOR_ALPHA )
|
|
233
|
-
varying vec4 vColor;
|
|
234
|
-
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
|
|
235
|
-
varying vec3 vColor;
|
|
236
|
-
#endif`,op=`#if defined( USE_COLOR_ALPHA )
|
|
237
|
-
vColor = vec4( 1.0 );
|
|
238
|
-
#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
|
|
239
|
-
vColor = vec3( 1.0 );
|
|
240
|
-
#endif
|
|
241
|
-
#ifdef USE_COLOR
|
|
242
|
-
vColor *= color;
|
|
243
|
-
#endif
|
|
244
|
-
#ifdef USE_INSTANCING_COLOR
|
|
245
|
-
vColor.xyz *= instanceColor.xyz;
|
|
246
|
-
#endif`,ap=`#define PI 3.141592653589793
|
|
247
|
-
#define PI2 6.283185307179586
|
|
248
|
-
#define PI_HALF 1.5707963267948966
|
|
249
|
-
#define RECIPROCAL_PI 0.3183098861837907
|
|
250
|
-
#define RECIPROCAL_PI2 0.15915494309189535
|
|
251
|
-
#define EPSILON 1e-6
|
|
252
|
-
#ifndef saturate
|
|
253
|
-
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
254
|
-
#endif
|
|
255
|
-
#define whiteComplement( a ) ( 1.0 - saturate( a ) )
|
|
256
|
-
float pow2( const in float x ) { return x*x; }
|
|
257
|
-
float pow3( const in float x ) { return x*x*x; }
|
|
258
|
-
float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
|
|
259
|
-
float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
|
|
260
|
-
float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }
|
|
261
|
-
highp float rand( const in vec2 uv ) {
|
|
262
|
-
const highp float a = 12.9898, b = 78.233, c = 43758.5453;
|
|
263
|
-
highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
|
|
264
|
-
return fract( sin( sn ) * c );
|
|
265
|
-
}
|
|
266
|
-
#ifdef HIGH_PRECISION
|
|
267
|
-
float precisionSafeLength( vec3 v ) { return length( v ); }
|
|
268
|
-
#else
|
|
269
|
-
float precisionSafeLength( vec3 v ) {
|
|
270
|
-
float maxComponent = max3( abs( v ) );
|
|
271
|
-
return length( v / maxComponent ) * maxComponent;
|
|
272
|
-
}
|
|
273
|
-
#endif
|
|
274
|
-
struct IncidentLight {
|
|
275
|
-
vec3 color;
|
|
276
|
-
vec3 direction;
|
|
277
|
-
bool visible;
|
|
278
|
-
};
|
|
279
|
-
struct ReflectedLight {
|
|
280
|
-
vec3 directDiffuse;
|
|
281
|
-
vec3 directSpecular;
|
|
282
|
-
vec3 indirectDiffuse;
|
|
283
|
-
vec3 indirectSpecular;
|
|
284
|
-
};
|
|
285
|
-
struct GeometricContext {
|
|
286
|
-
vec3 position;
|
|
287
|
-
vec3 normal;
|
|
288
|
-
vec3 viewDir;
|
|
289
|
-
#ifdef USE_CLEARCOAT
|
|
290
|
-
vec3 clearcoatNormal;
|
|
291
|
-
#endif
|
|
292
|
-
};
|
|
293
|
-
vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
|
|
294
|
-
return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
|
|
295
|
-
}
|
|
296
|
-
vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
|
|
297
|
-
return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
|
|
298
|
-
}
|
|
299
|
-
mat3 transposeMat3( const in mat3 m ) {
|
|
300
|
-
mat3 tmp;
|
|
301
|
-
tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
|
|
302
|
-
tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
|
|
303
|
-
tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
|
|
304
|
-
return tmp;
|
|
305
|
-
}
|
|
306
|
-
float linearToRelativeLuminance( const in vec3 color ) {
|
|
307
|
-
vec3 weights = vec3( 0.2126, 0.7152, 0.0722 );
|
|
308
|
-
return dot( weights, color.rgb );
|
|
309
|
-
}
|
|
310
|
-
bool isPerspectiveMatrix( mat4 m ) {
|
|
311
|
-
return m[ 2 ][ 3 ] == - 1.0;
|
|
312
|
-
}
|
|
313
|
-
vec2 equirectUv( in vec3 dir ) {
|
|
314
|
-
float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
|
|
315
|
-
float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
|
|
316
|
-
return vec2( u, v );
|
|
317
|
-
}`,lp=`#ifdef ENVMAP_TYPE_CUBE_UV
|
|
318
|
-
#define cubeUV_minMipLevel 4.0
|
|
319
|
-
#define cubeUV_minTileSize 16.0
|
|
320
|
-
float getFace( vec3 direction ) {
|
|
321
|
-
vec3 absDirection = abs( direction );
|
|
322
|
-
float face = - 1.0;
|
|
323
|
-
if ( absDirection.x > absDirection.z ) {
|
|
324
|
-
if ( absDirection.x > absDirection.y )
|
|
325
|
-
face = direction.x > 0.0 ? 0.0 : 3.0;
|
|
326
|
-
else
|
|
327
|
-
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|
328
|
-
} else {
|
|
329
|
-
if ( absDirection.z > absDirection.y )
|
|
330
|
-
face = direction.z > 0.0 ? 2.0 : 5.0;
|
|
331
|
-
else
|
|
332
|
-
face = direction.y > 0.0 ? 1.0 : 4.0;
|
|
333
|
-
}
|
|
334
|
-
return face;
|
|
335
|
-
}
|
|
336
|
-
vec2 getUV( vec3 direction, float face ) {
|
|
337
|
-
vec2 uv;
|
|
338
|
-
if ( face == 0.0 ) {
|
|
339
|
-
uv = vec2( direction.z, direction.y ) / abs( direction.x );
|
|
340
|
-
} else if ( face == 1.0 ) {
|
|
341
|
-
uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
|
|
342
|
-
} else if ( face == 2.0 ) {
|
|
343
|
-
uv = vec2( - direction.x, direction.y ) / abs( direction.z );
|
|
344
|
-
} else if ( face == 3.0 ) {
|
|
345
|
-
uv = vec2( - direction.z, direction.y ) / abs( direction.x );
|
|
346
|
-
} else if ( face == 4.0 ) {
|
|
347
|
-
uv = vec2( - direction.x, direction.z ) / abs( direction.y );
|
|
348
|
-
} else {
|
|
349
|
-
uv = vec2( direction.x, direction.y ) / abs( direction.z );
|
|
350
|
-
}
|
|
351
|
-
return 0.5 * ( uv + 1.0 );
|
|
352
|
-
}
|
|
353
|
-
vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
|
|
354
|
-
float face = getFace( direction );
|
|
355
|
-
float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
|
|
356
|
-
mipInt = max( mipInt, cubeUV_minMipLevel );
|
|
357
|
-
float faceSize = exp2( mipInt );
|
|
358
|
-
vec2 uv = getUV( direction, face ) * ( faceSize - 1.0 ) + 0.5;
|
|
359
|
-
if ( face > 2.0 ) {
|
|
360
|
-
uv.y += faceSize;
|
|
361
|
-
face -= 3.0;
|
|
362
|
-
}
|
|
363
|
-
uv.x += face * faceSize;
|
|
364
|
-
uv.x += filterInt * 3.0 * cubeUV_minTileSize;
|
|
365
|
-
uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
|
|
366
|
-
uv.x *= CUBEUV_TEXEL_WIDTH;
|
|
367
|
-
uv.y *= CUBEUV_TEXEL_HEIGHT;
|
|
368
|
-
#ifdef texture2DGradEXT
|
|
369
|
-
return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
|
|
370
|
-
#else
|
|
371
|
-
return texture2D( envMap, uv ).rgb;
|
|
372
|
-
#endif
|
|
373
|
-
}
|
|
374
|
-
#define r0 1.0
|
|
375
|
-
#define v0 0.339
|
|
376
|
-
#define m0 - 2.0
|
|
377
|
-
#define r1 0.8
|
|
378
|
-
#define v1 0.276
|
|
379
|
-
#define m1 - 1.0
|
|
380
|
-
#define r4 0.4
|
|
381
|
-
#define v4 0.046
|
|
382
|
-
#define m4 2.0
|
|
383
|
-
#define r5 0.305
|
|
384
|
-
#define v5 0.016
|
|
385
|
-
#define m5 3.0
|
|
386
|
-
#define r6 0.21
|
|
387
|
-
#define v6 0.0038
|
|
388
|
-
#define m6 4.0
|
|
389
|
-
float roughnessToMip( float roughness ) {
|
|
390
|
-
float mip = 0.0;
|
|
391
|
-
if ( roughness >= r1 ) {
|
|
392
|
-
mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;
|
|
393
|
-
} else if ( roughness >= r4 ) {
|
|
394
|
-
mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;
|
|
395
|
-
} else if ( roughness >= r5 ) {
|
|
396
|
-
mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;
|
|
397
|
-
} else if ( roughness >= r6 ) {
|
|
398
|
-
mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;
|
|
399
|
-
} else {
|
|
400
|
-
mip = - 2.0 * log2( 1.16 * roughness ); }
|
|
401
|
-
return mip;
|
|
402
|
-
}
|
|
403
|
-
vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
|
|
404
|
-
float mip = clamp( roughnessToMip( roughness ), m0, CUBEUV_MAX_MIP );
|
|
405
|
-
float mipF = fract( mip );
|
|
406
|
-
float mipInt = floor( mip );
|
|
407
|
-
vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
|
|
408
|
-
if ( mipF == 0.0 ) {
|
|
409
|
-
return vec4( color0, 1.0 );
|
|
410
|
-
} else {
|
|
411
|
-
vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
|
|
412
|
-
return vec4( mix( color0, color1, mipF ), 1.0 );
|
|
413
|
-
}
|
|
414
|
-
}
|
|
415
|
-
#endif`,cp=`vec3 transformedNormal = objectNormal;
|
|
416
|
-
#ifdef USE_INSTANCING
|
|
417
|
-
mat3 m = mat3( instanceMatrix );
|
|
418
|
-
transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
|
|
419
|
-
transformedNormal = m * transformedNormal;
|
|
420
|
-
#endif
|
|
421
|
-
transformedNormal = normalMatrix * transformedNormal;
|
|
422
|
-
#ifdef FLIP_SIDED
|
|
423
|
-
transformedNormal = - transformedNormal;
|
|
424
|
-
#endif
|
|
425
|
-
#ifdef USE_TANGENT
|
|
426
|
-
vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|
427
|
-
#ifdef FLIP_SIDED
|
|
428
|
-
transformedTangent = - transformedTangent;
|
|
429
|
-
#endif
|
|
430
|
-
#endif`,hp=`#ifdef USE_DISPLACEMENTMAP
|
|
431
|
-
uniform sampler2D displacementMap;
|
|
432
|
-
uniform float displacementScale;
|
|
433
|
-
uniform float displacementBias;
|
|
434
|
-
#endif`,up=`#ifdef USE_DISPLACEMENTMAP
|
|
435
|
-
transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );
|
|
436
|
-
#endif`,dp=`#ifdef USE_EMISSIVEMAP
|
|
437
|
-
vec4 emissiveColor = texture2D( emissiveMap, vUv );
|
|
438
|
-
totalEmissiveRadiance *= emissiveColor.rgb;
|
|
439
|
-
#endif`,fp=`#ifdef USE_EMISSIVEMAP
|
|
440
|
-
uniform sampler2D emissiveMap;
|
|
441
|
-
#endif`,pp="gl_FragColor = linearToOutputTexel( gl_FragColor );",mp=`vec4 LinearToLinear( in vec4 value ) {
|
|
442
|
-
return value;
|
|
443
|
-
}
|
|
444
|
-
vec4 LinearTosRGB( in vec4 value ) {
|
|
445
|
-
return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
|
|
446
|
-
}`,gp=`#ifdef USE_ENVMAP
|
|
447
|
-
#ifdef ENV_WORLDPOS
|
|
448
|
-
vec3 cameraToFrag;
|
|
449
|
-
if ( isOrthographic ) {
|
|
450
|
-
cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
451
|
-
} else {
|
|
452
|
-
cameraToFrag = normalize( vWorldPosition - cameraPosition );
|
|
453
|
-
}
|
|
454
|
-
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
455
|
-
#ifdef ENVMAP_MODE_REFLECTION
|
|
456
|
-
vec3 reflectVec = reflect( cameraToFrag, worldNormal );
|
|
457
|
-
#else
|
|
458
|
-
vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
|
|
459
|
-
#endif
|
|
460
|
-
#else
|
|
461
|
-
vec3 reflectVec = vReflect;
|
|
462
|
-
#endif
|
|
463
|
-
#ifdef ENVMAP_TYPE_CUBE
|
|
464
|
-
vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
|
|
465
|
-
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
|
466
|
-
vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );
|
|
467
|
-
#else
|
|
468
|
-
vec4 envColor = vec4( 0.0 );
|
|
469
|
-
#endif
|
|
470
|
-
#ifdef ENVMAP_BLENDING_MULTIPLY
|
|
471
|
-
outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
|
|
472
|
-
#elif defined( ENVMAP_BLENDING_MIX )
|
|
473
|
-
outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
|
|
474
|
-
#elif defined( ENVMAP_BLENDING_ADD )
|
|
475
|
-
outgoingLight += envColor.xyz * specularStrength * reflectivity;
|
|
476
|
-
#endif
|
|
477
|
-
#endif`,xp=`#ifdef USE_ENVMAP
|
|
478
|
-
uniform float envMapIntensity;
|
|
479
|
-
uniform float flipEnvMap;
|
|
480
|
-
#ifdef ENVMAP_TYPE_CUBE
|
|
481
|
-
uniform samplerCube envMap;
|
|
482
|
-
#else
|
|
483
|
-
uniform sampler2D envMap;
|
|
484
|
-
#endif
|
|
485
|
-
|
|
486
|
-
#endif`,yp=`#ifdef USE_ENVMAP
|
|
487
|
-
uniform float reflectivity;
|
|
488
|
-
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
|
|
489
|
-
#define ENV_WORLDPOS
|
|
490
|
-
#endif
|
|
491
|
-
#ifdef ENV_WORLDPOS
|
|
492
|
-
varying vec3 vWorldPosition;
|
|
493
|
-
uniform float refractionRatio;
|
|
494
|
-
#else
|
|
495
|
-
varying vec3 vReflect;
|
|
496
|
-
#endif
|
|
497
|
-
#endif`,_p=`#ifdef USE_ENVMAP
|
|
498
|
-
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )
|
|
499
|
-
#define ENV_WORLDPOS
|
|
500
|
-
#endif
|
|
501
|
-
#ifdef ENV_WORLDPOS
|
|
502
|
-
|
|
503
|
-
varying vec3 vWorldPosition;
|
|
504
|
-
#else
|
|
505
|
-
varying vec3 vReflect;
|
|
506
|
-
uniform float refractionRatio;
|
|
507
|
-
#endif
|
|
508
|
-
#endif`,vp=`#ifdef USE_ENVMAP
|
|
509
|
-
#ifdef ENV_WORLDPOS
|
|
510
|
-
vWorldPosition = worldPosition.xyz;
|
|
511
|
-
#else
|
|
512
|
-
vec3 cameraToVertex;
|
|
513
|
-
if ( isOrthographic ) {
|
|
514
|
-
cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
|
|
515
|
-
} else {
|
|
516
|
-
cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
|
|
517
|
-
}
|
|
518
|
-
vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
519
|
-
#ifdef ENVMAP_MODE_REFLECTION
|
|
520
|
-
vReflect = reflect( cameraToVertex, worldNormal );
|
|
521
|
-
#else
|
|
522
|
-
vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
|
|
523
|
-
#endif
|
|
524
|
-
#endif
|
|
525
|
-
#endif`,Mp=`#ifdef USE_FOG
|
|
526
|
-
vFogDepth = - mvPosition.z;
|
|
527
|
-
#endif`,bp=`#ifdef USE_FOG
|
|
528
|
-
varying float vFogDepth;
|
|
529
|
-
#endif`,wp=`#ifdef USE_FOG
|
|
530
|
-
#ifdef FOG_EXP2
|
|
531
|
-
float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
|
|
532
|
-
#else
|
|
533
|
-
float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
|
|
534
|
-
#endif
|
|
535
|
-
gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
|
|
536
|
-
#endif`,Sp=`#ifdef USE_FOG
|
|
537
|
-
uniform vec3 fogColor;
|
|
538
|
-
varying float vFogDepth;
|
|
539
|
-
#ifdef FOG_EXP2
|
|
540
|
-
uniform float fogDensity;
|
|
541
|
-
#else
|
|
542
|
-
uniform float fogNear;
|
|
543
|
-
uniform float fogFar;
|
|
544
|
-
#endif
|
|
545
|
-
#endif`,Ep=`#ifdef USE_GRADIENTMAP
|
|
546
|
-
uniform sampler2D gradientMap;
|
|
547
|
-
#endif
|
|
548
|
-
vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
|
|
549
|
-
float dotNL = dot( normal, lightDirection );
|
|
550
|
-
vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
|
|
551
|
-
#ifdef USE_GRADIENTMAP
|
|
552
|
-
return vec3( texture2D( gradientMap, coord ).r );
|
|
553
|
-
#else
|
|
554
|
-
return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
|
|
555
|
-
#endif
|
|
556
|
-
}`,Tp=`#ifdef USE_LIGHTMAP
|
|
557
|
-
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
|
|
558
|
-
vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
|
|
559
|
-
reflectedLight.indirectDiffuse += lightMapIrradiance;
|
|
560
|
-
#endif`,Ap=`#ifdef USE_LIGHTMAP
|
|
561
|
-
uniform sampler2D lightMap;
|
|
562
|
-
uniform float lightMapIntensity;
|
|
563
|
-
#endif`,Cp=`vec3 diffuse = vec3( 1.0 );
|
|
564
|
-
GeometricContext geometry;
|
|
565
|
-
geometry.position = mvPosition.xyz;
|
|
566
|
-
geometry.normal = normalize( transformedNormal );
|
|
567
|
-
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
|
|
568
|
-
GeometricContext backGeometry;
|
|
569
|
-
backGeometry.position = geometry.position;
|
|
570
|
-
backGeometry.normal = -geometry.normal;
|
|
571
|
-
backGeometry.viewDir = geometry.viewDir;
|
|
572
|
-
vLightFront = vec3( 0.0 );
|
|
573
|
-
vIndirectFront = vec3( 0.0 );
|
|
574
|
-
#ifdef DOUBLE_SIDED
|
|
575
|
-
vLightBack = vec3( 0.0 );
|
|
576
|
-
vIndirectBack = vec3( 0.0 );
|
|
577
|
-
#endif
|
|
578
|
-
IncidentLight directLight;
|
|
579
|
-
float dotNL;
|
|
580
|
-
vec3 directLightColor_Diffuse;
|
|
581
|
-
vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
|
|
582
|
-
vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );
|
|
583
|
-
#ifdef DOUBLE_SIDED
|
|
584
|
-
vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
|
|
585
|
-
vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );
|
|
586
|
-
#endif
|
|
587
|
-
#if NUM_POINT_LIGHTS > 0
|
|
588
|
-
#pragma unroll_loop_start
|
|
589
|
-
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
|
590
|
-
getPointLightInfo( pointLights[ i ], geometry, directLight );
|
|
591
|
-
dotNL = dot( geometry.normal, directLight.direction );
|
|
592
|
-
directLightColor_Diffuse = directLight.color;
|
|
593
|
-
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
594
|
-
#ifdef DOUBLE_SIDED
|
|
595
|
-
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
596
|
-
#endif
|
|
597
|
-
}
|
|
598
|
-
#pragma unroll_loop_end
|
|
599
|
-
#endif
|
|
600
|
-
#if NUM_SPOT_LIGHTS > 0
|
|
601
|
-
#pragma unroll_loop_start
|
|
602
|
-
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
|
603
|
-
getSpotLightInfo( spotLights[ i ], geometry, directLight );
|
|
604
|
-
dotNL = dot( geometry.normal, directLight.direction );
|
|
605
|
-
directLightColor_Diffuse = directLight.color;
|
|
606
|
-
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
607
|
-
#ifdef DOUBLE_SIDED
|
|
608
|
-
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
609
|
-
#endif
|
|
610
|
-
}
|
|
611
|
-
#pragma unroll_loop_end
|
|
612
|
-
#endif
|
|
613
|
-
#if NUM_DIR_LIGHTS > 0
|
|
614
|
-
#pragma unroll_loop_start
|
|
615
|
-
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
|
616
|
-
getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );
|
|
617
|
-
dotNL = dot( geometry.normal, directLight.direction );
|
|
618
|
-
directLightColor_Diffuse = directLight.color;
|
|
619
|
-
vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
|
|
620
|
-
#ifdef DOUBLE_SIDED
|
|
621
|
-
vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
|
|
622
|
-
#endif
|
|
623
|
-
}
|
|
624
|
-
#pragma unroll_loop_end
|
|
625
|
-
#endif
|
|
626
|
-
#if NUM_HEMI_LIGHTS > 0
|
|
627
|
-
#pragma unroll_loop_start
|
|
628
|
-
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
|
629
|
-
vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
|
|
630
|
-
#ifdef DOUBLE_SIDED
|
|
631
|
-
vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );
|
|
632
|
-
#endif
|
|
633
|
-
}
|
|
634
|
-
#pragma unroll_loop_end
|
|
635
|
-
#endif`,Rp=`uniform bool receiveShadow;
|
|
636
|
-
uniform vec3 ambientLightColor;
|
|
637
|
-
uniform vec3 lightProbe[ 9 ];
|
|
638
|
-
vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
|
|
639
|
-
float x = normal.x, y = normal.y, z = normal.z;
|
|
640
|
-
vec3 result = shCoefficients[ 0 ] * 0.886227;
|
|
641
|
-
result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
|
|
642
|
-
result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
|
|
643
|
-
result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
|
|
644
|
-
result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
|
|
645
|
-
result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
|
|
646
|
-
result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
|
|
647
|
-
result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
|
|
648
|
-
result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
|
|
649
|
-
return result;
|
|
650
|
-
}
|
|
651
|
-
vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
|
|
652
|
-
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
653
|
-
vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
|
|
654
|
-
return irradiance;
|
|
655
|
-
}
|
|
656
|
-
vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
|
|
657
|
-
vec3 irradiance = ambientLightColor;
|
|
658
|
-
return irradiance;
|
|
659
|
-
}
|
|
660
|
-
float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
|
|
661
|
-
#if defined ( PHYSICALLY_CORRECT_LIGHTS )
|
|
662
|
-
float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
|
|
663
|
-
if ( cutoffDistance > 0.0 ) {
|
|
664
|
-
distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
|
|
665
|
-
}
|
|
666
|
-
return distanceFalloff;
|
|
667
|
-
#else
|
|
668
|
-
if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
|
|
669
|
-
return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
|
|
670
|
-
}
|
|
671
|
-
return 1.0;
|
|
672
|
-
#endif
|
|
673
|
-
}
|
|
674
|
-
float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
|
|
675
|
-
return smoothstep( coneCosine, penumbraCosine, angleCosine );
|
|
676
|
-
}
|
|
677
|
-
#if NUM_DIR_LIGHTS > 0
|
|
678
|
-
struct DirectionalLight {
|
|
679
|
-
vec3 direction;
|
|
680
|
-
vec3 color;
|
|
681
|
-
};
|
|
682
|
-
uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
|
|
683
|
-
void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
684
|
-
light.color = directionalLight.color;
|
|
685
|
-
light.direction = directionalLight.direction;
|
|
686
|
-
light.visible = true;
|
|
687
|
-
}
|
|
688
|
-
#endif
|
|
689
|
-
#if NUM_POINT_LIGHTS > 0
|
|
690
|
-
struct PointLight {
|
|
691
|
-
vec3 position;
|
|
692
|
-
vec3 color;
|
|
693
|
-
float distance;
|
|
694
|
-
float decay;
|
|
695
|
-
};
|
|
696
|
-
uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
|
|
697
|
-
void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
698
|
-
vec3 lVector = pointLight.position - geometry.position;
|
|
699
|
-
light.direction = normalize( lVector );
|
|
700
|
-
float lightDistance = length( lVector );
|
|
701
|
-
light.color = pointLight.color;
|
|
702
|
-
light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
|
|
703
|
-
light.visible = ( light.color != vec3( 0.0 ) );
|
|
704
|
-
}
|
|
705
|
-
#endif
|
|
706
|
-
#if NUM_SPOT_LIGHTS > 0
|
|
707
|
-
struct SpotLight {
|
|
708
|
-
vec3 position;
|
|
709
|
-
vec3 direction;
|
|
710
|
-
vec3 color;
|
|
711
|
-
float distance;
|
|
712
|
-
float decay;
|
|
713
|
-
float coneCos;
|
|
714
|
-
float penumbraCos;
|
|
715
|
-
};
|
|
716
|
-
uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
|
|
717
|
-
void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {
|
|
718
|
-
vec3 lVector = spotLight.position - geometry.position;
|
|
719
|
-
light.direction = normalize( lVector );
|
|
720
|
-
float angleCos = dot( light.direction, spotLight.direction );
|
|
721
|
-
float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
|
|
722
|
-
if ( spotAttenuation > 0.0 ) {
|
|
723
|
-
float lightDistance = length( lVector );
|
|
724
|
-
light.color = spotLight.color * spotAttenuation;
|
|
725
|
-
light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
|
|
726
|
-
light.visible = ( light.color != vec3( 0.0 ) );
|
|
727
|
-
} else {
|
|
728
|
-
light.color = vec3( 0.0 );
|
|
729
|
-
light.visible = false;
|
|
730
|
-
}
|
|
731
|
-
}
|
|
732
|
-
#endif
|
|
733
|
-
#if NUM_RECT_AREA_LIGHTS > 0
|
|
734
|
-
struct RectAreaLight {
|
|
735
|
-
vec3 color;
|
|
736
|
-
vec3 position;
|
|
737
|
-
vec3 halfWidth;
|
|
738
|
-
vec3 halfHeight;
|
|
739
|
-
};
|
|
740
|
-
uniform sampler2D ltc_1; uniform sampler2D ltc_2;
|
|
741
|
-
uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
|
|
742
|
-
#endif
|
|
743
|
-
#if NUM_HEMI_LIGHTS > 0
|
|
744
|
-
struct HemisphereLight {
|
|
745
|
-
vec3 direction;
|
|
746
|
-
vec3 skyColor;
|
|
747
|
-
vec3 groundColor;
|
|
748
|
-
};
|
|
749
|
-
uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
|
|
750
|
-
vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
|
|
751
|
-
float dotNL = dot( normal, hemiLight.direction );
|
|
752
|
-
float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
|
|
753
|
-
vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
|
|
754
|
-
return irradiance;
|
|
755
|
-
}
|
|
756
|
-
#endif`,Lp=`#if defined( USE_ENVMAP )
|
|
757
|
-
vec3 getIBLIrradiance( const in vec3 normal ) {
|
|
758
|
-
#if defined( ENVMAP_TYPE_CUBE_UV )
|
|
759
|
-
vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
|
|
760
|
-
vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
|
|
761
|
-
return PI * envMapColor.rgb * envMapIntensity;
|
|
762
|
-
#else
|
|
763
|
-
return vec3( 0.0 );
|
|
764
|
-
#endif
|
|
765
|
-
}
|
|
766
|
-
vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
|
|
767
|
-
#if defined( ENVMAP_TYPE_CUBE_UV )
|
|
768
|
-
vec3 reflectVec = reflect( - viewDir, normal );
|
|
769
|
-
reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
|
|
770
|
-
reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
|
|
771
|
-
vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
|
|
772
|
-
return envMapColor.rgb * envMapIntensity;
|
|
773
|
-
#else
|
|
774
|
-
return vec3( 0.0 );
|
|
775
|
-
#endif
|
|
776
|
-
}
|
|
777
|
-
#endif`,Pp=`ToonMaterial material;
|
|
778
|
-
material.diffuseColor = diffuseColor.rgb;`,Ip=`varying vec3 vViewPosition;
|
|
779
|
-
struct ToonMaterial {
|
|
780
|
-
vec3 diffuseColor;
|
|
781
|
-
};
|
|
782
|
-
void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|
783
|
-
vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
|
|
784
|
-
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
785
|
-
}
|
|
786
|
-
void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
|
|
787
|
-
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
788
|
-
}
|
|
789
|
-
#define RE_Direct RE_Direct_Toon
|
|
790
|
-
#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon
|
|
791
|
-
#define Material_LightProbeLOD( material ) (0)`,Dp=`BlinnPhongMaterial material;
|
|
792
|
-
material.diffuseColor = diffuseColor.rgb;
|
|
793
|
-
material.specularColor = specular;
|
|
794
|
-
material.specularShininess = shininess;
|
|
795
|
-
material.specularStrength = specularStrength;`,Fp=`varying vec3 vViewPosition;
|
|
796
|
-
struct BlinnPhongMaterial {
|
|
797
|
-
vec3 diffuseColor;
|
|
798
|
-
vec3 specularColor;
|
|
799
|
-
float specularShininess;
|
|
800
|
-
float specularStrength;
|
|
801
|
-
};
|
|
802
|
-
void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
803
|
-
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
|
|
804
|
-
vec3 irradiance = dotNL * directLight.color;
|
|
805
|
-
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
806
|
-
reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
|
|
807
|
-
}
|
|
808
|
-
void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
|
|
809
|
-
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
810
|
-
}
|
|
811
|
-
#define RE_Direct RE_Direct_BlinnPhong
|
|
812
|
-
#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
|
|
813
|
-
#define Material_LightProbeLOD( material ) (0)`,Bp=`PhysicalMaterial material;
|
|
814
|
-
material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
|
|
815
|
-
vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );
|
|
816
|
-
float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
|
|
817
|
-
material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
|
|
818
|
-
material.roughness = min( material.roughness, 1.0 );
|
|
819
|
-
#ifdef IOR
|
|
820
|
-
#ifdef SPECULAR
|
|
821
|
-
float specularIntensityFactor = specularIntensity;
|
|
822
|
-
vec3 specularColorFactor = specularColor;
|
|
823
|
-
#ifdef USE_SPECULARINTENSITYMAP
|
|
824
|
-
specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;
|
|
825
|
-
#endif
|
|
826
|
-
#ifdef USE_SPECULARCOLORMAP
|
|
827
|
-
specularColorFactor *= texture2D( specularColorMap, vUv ).rgb;
|
|
828
|
-
#endif
|
|
829
|
-
material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
|
|
830
|
-
#else
|
|
831
|
-
float specularIntensityFactor = 1.0;
|
|
832
|
-
vec3 specularColorFactor = vec3( 1.0 );
|
|
833
|
-
material.specularF90 = 1.0;
|
|
834
|
-
#endif
|
|
835
|
-
material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
|
|
836
|
-
#else
|
|
837
|
-
material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
|
|
838
|
-
material.specularF90 = 1.0;
|
|
839
|
-
#endif
|
|
840
|
-
#ifdef USE_CLEARCOAT
|
|
841
|
-
material.clearcoat = clearcoat;
|
|
842
|
-
material.clearcoatRoughness = clearcoatRoughness;
|
|
843
|
-
material.clearcoatF0 = vec3( 0.04 );
|
|
844
|
-
material.clearcoatF90 = 1.0;
|
|
845
|
-
#ifdef USE_CLEARCOATMAP
|
|
846
|
-
material.clearcoat *= texture2D( clearcoatMap, vUv ).x;
|
|
847
|
-
#endif
|
|
848
|
-
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
849
|
-
material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;
|
|
850
|
-
#endif
|
|
851
|
-
material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
|
|
852
|
-
material.clearcoatRoughness += geometryRoughness;
|
|
853
|
-
material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
|
|
854
|
-
#endif
|
|
855
|
-
#ifdef USE_SHEEN
|
|
856
|
-
material.sheenColor = sheenColor;
|
|
857
|
-
#ifdef USE_SHEENCOLORMAP
|
|
858
|
-
material.sheenColor *= texture2D( sheenColorMap, vUv ).rgb;
|
|
859
|
-
#endif
|
|
860
|
-
material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
|
|
861
|
-
#ifdef USE_SHEENROUGHNESSMAP
|
|
862
|
-
material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;
|
|
863
|
-
#endif
|
|
864
|
-
#endif`,Np=`struct PhysicalMaterial {
|
|
865
|
-
vec3 diffuseColor;
|
|
866
|
-
float roughness;
|
|
867
|
-
vec3 specularColor;
|
|
868
|
-
float specularF90;
|
|
869
|
-
#ifdef USE_CLEARCOAT
|
|
870
|
-
float clearcoat;
|
|
871
|
-
float clearcoatRoughness;
|
|
872
|
-
vec3 clearcoatF0;
|
|
873
|
-
float clearcoatF90;
|
|
874
|
-
#endif
|
|
875
|
-
#ifdef USE_SHEEN
|
|
876
|
-
vec3 sheenColor;
|
|
877
|
-
float sheenRoughness;
|
|
878
|
-
#endif
|
|
879
|
-
};
|
|
880
|
-
vec3 clearcoatSpecular = vec3( 0.0 );
|
|
881
|
-
vec3 sheenSpecular = vec3( 0.0 );
|
|
882
|
-
float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {
|
|
883
|
-
float dotNV = saturate( dot( normal, viewDir ) );
|
|
884
|
-
float r2 = roughness * roughness;
|
|
885
|
-
float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
|
|
886
|
-
float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
|
|
887
|
-
float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
|
|
888
|
-
return saturate( DG * RECIPROCAL_PI );
|
|
889
|
-
}
|
|
890
|
-
vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
|
|
891
|
-
float dotNV = saturate( dot( normal, viewDir ) );
|
|
892
|
-
const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
|
|
893
|
-
const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
|
|
894
|
-
vec4 r = roughness * c0 + c1;
|
|
895
|
-
float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
|
|
896
|
-
vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
|
|
897
|
-
return fab;
|
|
898
|
-
}
|
|
899
|
-
vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
|
|
900
|
-
vec2 fab = DFGApprox( normal, viewDir, roughness );
|
|
901
|
-
return specularColor * fab.x + specularF90 * fab.y;
|
|
902
|
-
}
|
|
903
|
-
void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
|
|
904
|
-
vec2 fab = DFGApprox( normal, viewDir, roughness );
|
|
905
|
-
vec3 FssEss = specularColor * fab.x + specularF90 * fab.y;
|
|
906
|
-
float Ess = fab.x + fab.y;
|
|
907
|
-
float Ems = 1.0 - Ess;
|
|
908
|
-
vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
|
|
909
|
-
singleScatter += FssEss;
|
|
910
|
-
multiScatter += Fms * Ems;
|
|
911
|
-
}
|
|
912
|
-
#if NUM_RECT_AREA_LIGHTS > 0
|
|
913
|
-
void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
914
|
-
vec3 normal = geometry.normal;
|
|
915
|
-
vec3 viewDir = geometry.viewDir;
|
|
916
|
-
vec3 position = geometry.position;
|
|
917
|
-
vec3 lightPos = rectAreaLight.position;
|
|
918
|
-
vec3 halfWidth = rectAreaLight.halfWidth;
|
|
919
|
-
vec3 halfHeight = rectAreaLight.halfHeight;
|
|
920
|
-
vec3 lightColor = rectAreaLight.color;
|
|
921
|
-
float roughness = material.roughness;
|
|
922
|
-
vec3 rectCoords[ 4 ];
|
|
923
|
-
rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
|
|
924
|
-
rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
|
|
925
|
-
rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
|
|
926
|
-
vec2 uv = LTC_Uv( normal, viewDir, roughness );
|
|
927
|
-
vec4 t1 = texture2D( ltc_1, uv );
|
|
928
|
-
vec4 t2 = texture2D( ltc_2, uv );
|
|
929
|
-
mat3 mInv = mat3(
|
|
930
|
-
vec3( t1.x, 0, t1.y ),
|
|
931
|
-
vec3( 0, 1, 0 ),
|
|
932
|
-
vec3( t1.z, 0, t1.w )
|
|
933
|
-
);
|
|
934
|
-
vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
|
|
935
|
-
reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
|
|
936
|
-
reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
|
|
937
|
-
}
|
|
938
|
-
#endif
|
|
939
|
-
void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
940
|
-
float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
|
|
941
|
-
vec3 irradiance = dotNL * directLight.color;
|
|
942
|
-
#ifdef USE_CLEARCOAT
|
|
943
|
-
float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );
|
|
944
|
-
vec3 ccIrradiance = dotNLcc * directLight.color;
|
|
945
|
-
clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
|
|
946
|
-
#endif
|
|
947
|
-
#ifdef USE_SHEEN
|
|
948
|
-
sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );
|
|
949
|
-
#endif
|
|
950
|
-
reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
|
|
951
|
-
reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
952
|
-
}
|
|
953
|
-
void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
|
|
954
|
-
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
|
|
955
|
-
}
|
|
956
|
-
void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
|
|
957
|
-
#ifdef USE_CLEARCOAT
|
|
958
|
-
clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
|
|
959
|
-
#endif
|
|
960
|
-
#ifdef USE_SHEEN
|
|
961
|
-
sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );
|
|
962
|
-
#endif
|
|
963
|
-
vec3 singleScattering = vec3( 0.0 );
|
|
964
|
-
vec3 multiScattering = vec3( 0.0 );
|
|
965
|
-
vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
|
|
966
|
-
computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
|
|
967
|
-
vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );
|
|
968
|
-
reflectedLight.indirectSpecular += radiance * singleScattering;
|
|
969
|
-
reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
|
|
970
|
-
reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
|
|
971
|
-
}
|
|
972
|
-
#define RE_Direct RE_Direct_Physical
|
|
973
|
-
#define RE_Direct_RectArea RE_Direct_RectArea_Physical
|
|
974
|
-
#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
|
|
975
|
-
#define RE_IndirectSpecular RE_IndirectSpecular_Physical
|
|
976
|
-
float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
|
|
977
|
-
return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
|
|
978
|
-
}`,zp=`
|
|
979
|
-
GeometricContext geometry;
|
|
980
|
-
geometry.position = - vViewPosition;
|
|
981
|
-
geometry.normal = normal;
|
|
982
|
-
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
|
|
983
|
-
#ifdef USE_CLEARCOAT
|
|
984
|
-
geometry.clearcoatNormal = clearcoatNormal;
|
|
985
|
-
#endif
|
|
986
|
-
IncidentLight directLight;
|
|
987
|
-
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
988
|
-
PointLight pointLight;
|
|
989
|
-
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
|
|
990
|
-
PointLightShadow pointLightShadow;
|
|
991
|
-
#endif
|
|
992
|
-
#pragma unroll_loop_start
|
|
993
|
-
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
|
|
994
|
-
pointLight = pointLights[ i ];
|
|
995
|
-
getPointLightInfo( pointLight, geometry, directLight );
|
|
996
|
-
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
|
|
997
|
-
pointLightShadow = pointLightShadows[ i ];
|
|
998
|
-
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
|
|
999
|
-
#endif
|
|
1000
|
-
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1001
|
-
}
|
|
1002
|
-
#pragma unroll_loop_end
|
|
1003
|
-
#endif
|
|
1004
|
-
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
|
|
1005
|
-
SpotLight spotLight;
|
|
1006
|
-
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1007
|
-
SpotLightShadow spotLightShadow;
|
|
1008
|
-
#endif
|
|
1009
|
-
#pragma unroll_loop_start
|
|
1010
|
-
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
|
|
1011
|
-
spotLight = spotLights[ i ];
|
|
1012
|
-
getSpotLightInfo( spotLight, geometry, directLight );
|
|
1013
|
-
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
|
|
1014
|
-
spotLightShadow = spotLightShadows[ i ];
|
|
1015
|
-
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
|
|
1016
|
-
#endif
|
|
1017
|
-
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1018
|
-
}
|
|
1019
|
-
#pragma unroll_loop_end
|
|
1020
|
-
#endif
|
|
1021
|
-
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
|
|
1022
|
-
DirectionalLight directionalLight;
|
|
1023
|
-
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
|
|
1024
|
-
DirectionalLightShadow directionalLightShadow;
|
|
1025
|
-
#endif
|
|
1026
|
-
#pragma unroll_loop_start
|
|
1027
|
-
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
|
|
1028
|
-
directionalLight = directionalLights[ i ];
|
|
1029
|
-
getDirectionalLightInfo( directionalLight, geometry, directLight );
|
|
1030
|
-
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
|
|
1031
|
-
directionalLightShadow = directionalLightShadows[ i ];
|
|
1032
|
-
directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|
1033
|
-
#endif
|
|
1034
|
-
RE_Direct( directLight, geometry, material, reflectedLight );
|
|
1035
|
-
}
|
|
1036
|
-
#pragma unroll_loop_end
|
|
1037
|
-
#endif
|
|
1038
|
-
#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
|
|
1039
|
-
RectAreaLight rectAreaLight;
|
|
1040
|
-
#pragma unroll_loop_start
|
|
1041
|
-
for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
|
|
1042
|
-
rectAreaLight = rectAreaLights[ i ];
|
|
1043
|
-
RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
|
|
1044
|
-
}
|
|
1045
|
-
#pragma unroll_loop_end
|
|
1046
|
-
#endif
|
|
1047
|
-
#if defined( RE_IndirectDiffuse )
|
|
1048
|
-
vec3 iblIrradiance = vec3( 0.0 );
|
|
1049
|
-
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
|
|
1050
|
-
irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
|
|
1051
|
-
#if ( NUM_HEMI_LIGHTS > 0 )
|
|
1052
|
-
#pragma unroll_loop_start
|
|
1053
|
-
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
|
|
1054
|
-
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
|
|
1055
|
-
}
|
|
1056
|
-
#pragma unroll_loop_end
|
|
1057
|
-
#endif
|
|
1058
|
-
#endif
|
|
1059
|
-
#if defined( RE_IndirectSpecular )
|
|
1060
|
-
vec3 radiance = vec3( 0.0 );
|
|
1061
|
-
vec3 clearcoatRadiance = vec3( 0.0 );
|
|
1062
|
-
#endif`,Up=`#if defined( RE_IndirectDiffuse )
|
|
1063
|
-
#ifdef USE_LIGHTMAP
|
|
1064
|
-
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
|
|
1065
|
-
vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
|
|
1066
|
-
irradiance += lightMapIrradiance;
|
|
1067
|
-
#endif
|
|
1068
|
-
#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
|
|
1069
|
-
iblIrradiance += getIBLIrradiance( geometry.normal );
|
|
1070
|
-
#endif
|
|
1071
|
-
#endif
|
|
1072
|
-
#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
|
|
1073
|
-
radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );
|
|
1074
|
-
#ifdef USE_CLEARCOAT
|
|
1075
|
-
clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );
|
|
1076
|
-
#endif
|
|
1077
|
-
#endif`,Op=`#if defined( RE_IndirectDiffuse )
|
|
1078
|
-
RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
|
|
1079
|
-
#endif
|
|
1080
|
-
#if defined( RE_IndirectSpecular )
|
|
1081
|
-
RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );
|
|
1082
|
-
#endif`,Hp=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
|
|
1083
|
-
gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
|
|
1084
|
-
#endif`,Gp=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
|
|
1085
|
-
uniform float logDepthBufFC;
|
|
1086
|
-
varying float vFragDepth;
|
|
1087
|
-
varying float vIsPerspective;
|
|
1088
|
-
#endif`,kp=`#ifdef USE_LOGDEPTHBUF
|
|
1089
|
-
#ifdef USE_LOGDEPTHBUF_EXT
|
|
1090
|
-
varying float vFragDepth;
|
|
1091
|
-
varying float vIsPerspective;
|
|
1092
|
-
#else
|
|
1093
|
-
uniform float logDepthBufFC;
|
|
1094
|
-
#endif
|
|
1095
|
-
#endif`,Vp=`#ifdef USE_LOGDEPTHBUF
|
|
1096
|
-
#ifdef USE_LOGDEPTHBUF_EXT
|
|
1097
|
-
vFragDepth = 1.0 + gl_Position.w;
|
|
1098
|
-
vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
|
|
1099
|
-
#else
|
|
1100
|
-
if ( isPerspectiveMatrix( projectionMatrix ) ) {
|
|
1101
|
-
gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
|
|
1102
|
-
gl_Position.z *= gl_Position.w;
|
|
1103
|
-
}
|
|
1104
|
-
#endif
|
|
1105
|
-
#endif`,Wp=`#ifdef USE_MAP
|
|
1106
|
-
vec4 sampledDiffuseColor = texture2D( map, vUv );
|
|
1107
|
-
#ifdef DECODE_VIDEO_TEXTURE
|
|
1108
|
-
sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
|
|
1109
|
-
#endif
|
|
1110
|
-
diffuseColor *= sampledDiffuseColor;
|
|
1111
|
-
#endif`,qp=`#ifdef USE_MAP
|
|
1112
|
-
uniform sampler2D map;
|
|
1113
|
-
#endif`,Xp=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
1114
|
-
vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
|
|
1115
|
-
#endif
|
|
1116
|
-
#ifdef USE_MAP
|
|
1117
|
-
diffuseColor *= texture2D( map, uv );
|
|
1118
|
-
#endif
|
|
1119
|
-
#ifdef USE_ALPHAMAP
|
|
1120
|
-
diffuseColor.a *= texture2D( alphaMap, uv ).g;
|
|
1121
|
-
#endif`,Jp=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
|
|
1122
|
-
uniform mat3 uvTransform;
|
|
1123
|
-
#endif
|
|
1124
|
-
#ifdef USE_MAP
|
|
1125
|
-
uniform sampler2D map;
|
|
1126
|
-
#endif
|
|
1127
|
-
#ifdef USE_ALPHAMAP
|
|
1128
|
-
uniform sampler2D alphaMap;
|
|
1129
|
-
#endif`,Yp=`float metalnessFactor = metalness;
|
|
1130
|
-
#ifdef USE_METALNESSMAP
|
|
1131
|
-
vec4 texelMetalness = texture2D( metalnessMap, vUv );
|
|
1132
|
-
metalnessFactor *= texelMetalness.b;
|
|
1133
|
-
#endif`,Zp=`#ifdef USE_METALNESSMAP
|
|
1134
|
-
uniform sampler2D metalnessMap;
|
|
1135
|
-
#endif`,$p=`#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )
|
|
1136
|
-
vColor *= morphTargetBaseInfluence;
|
|
1137
|
-
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
1138
|
-
#if defined( USE_COLOR_ALPHA )
|
|
1139
|
-
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
|
|
1140
|
-
#elif defined( USE_COLOR )
|
|
1141
|
-
if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
|
|
1142
|
-
#endif
|
|
1143
|
-
}
|
|
1144
|
-
#endif`,jp=`#ifdef USE_MORPHNORMALS
|
|
1145
|
-
objectNormal *= morphTargetBaseInfluence;
|
|
1146
|
-
#ifdef MORPHTARGETS_TEXTURE
|
|
1147
|
-
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
1148
|
-
if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
|
|
1149
|
-
}
|
|
1150
|
-
#else
|
|
1151
|
-
objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
|
|
1152
|
-
objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
|
|
1153
|
-
objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
|
|
1154
|
-
objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
|
|
1155
|
-
#endif
|
|
1156
|
-
#endif`,Kp=`#ifdef USE_MORPHTARGETS
|
|
1157
|
-
uniform float morphTargetBaseInfluence;
|
|
1158
|
-
#ifdef MORPHTARGETS_TEXTURE
|
|
1159
|
-
uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
|
|
1160
|
-
uniform sampler2DArray morphTargetsTexture;
|
|
1161
|
-
uniform ivec2 morphTargetsTextureSize;
|
|
1162
|
-
vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
|
|
1163
|
-
int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
|
|
1164
|
-
int y = texelIndex / morphTargetsTextureSize.x;
|
|
1165
|
-
int x = texelIndex - y * morphTargetsTextureSize.x;
|
|
1166
|
-
ivec3 morphUV = ivec3( x, y, morphTargetIndex );
|
|
1167
|
-
return texelFetch( morphTargetsTexture, morphUV, 0 );
|
|
1168
|
-
}
|
|
1169
|
-
#else
|
|
1170
|
-
#ifndef USE_MORPHNORMALS
|
|
1171
|
-
uniform float morphTargetInfluences[ 8 ];
|
|
1172
|
-
#else
|
|
1173
|
-
uniform float morphTargetInfluences[ 4 ];
|
|
1174
|
-
#endif
|
|
1175
|
-
#endif
|
|
1176
|
-
#endif`,Qp=`#ifdef USE_MORPHTARGETS
|
|
1177
|
-
transformed *= morphTargetBaseInfluence;
|
|
1178
|
-
#ifdef MORPHTARGETS_TEXTURE
|
|
1179
|
-
for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
|
|
1180
|
-
if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
|
|
1181
|
-
}
|
|
1182
|
-
#else
|
|
1183
|
-
transformed += morphTarget0 * morphTargetInfluences[ 0 ];
|
|
1184
|
-
transformed += morphTarget1 * morphTargetInfluences[ 1 ];
|
|
1185
|
-
transformed += morphTarget2 * morphTargetInfluences[ 2 ];
|
|
1186
|
-
transformed += morphTarget3 * morphTargetInfluences[ 3 ];
|
|
1187
|
-
#ifndef USE_MORPHNORMALS
|
|
1188
|
-
transformed += morphTarget4 * morphTargetInfluences[ 4 ];
|
|
1189
|
-
transformed += morphTarget5 * morphTargetInfluences[ 5 ];
|
|
1190
|
-
transformed += morphTarget6 * morphTargetInfluences[ 6 ];
|
|
1191
|
-
transformed += morphTarget7 * morphTargetInfluences[ 7 ];
|
|
1192
|
-
#endif
|
|
1193
|
-
#endif
|
|
1194
|
-
#endif`,em=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
|
|
1195
|
-
#ifdef FLAT_SHADED
|
|
1196
|
-
vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );
|
|
1197
|
-
vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );
|
|
1198
|
-
vec3 normal = normalize( cross( fdx, fdy ) );
|
|
1199
|
-
#else
|
|
1200
|
-
vec3 normal = normalize( vNormal );
|
|
1201
|
-
#ifdef DOUBLE_SIDED
|
|
1202
|
-
normal = normal * faceDirection;
|
|
1203
|
-
#endif
|
|
1204
|
-
#ifdef USE_TANGENT
|
|
1205
|
-
vec3 tangent = normalize( vTangent );
|
|
1206
|
-
vec3 bitangent = normalize( vBitangent );
|
|
1207
|
-
#ifdef DOUBLE_SIDED
|
|
1208
|
-
tangent = tangent * faceDirection;
|
|
1209
|
-
bitangent = bitangent * faceDirection;
|
|
1210
|
-
#endif
|
|
1211
|
-
#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
|
|
1212
|
-
mat3 vTBN = mat3( tangent, bitangent, normal );
|
|
1213
|
-
#endif
|
|
1214
|
-
#endif
|
|
1215
|
-
#endif
|
|
1216
|
-
vec3 geometryNormal = normal;`,tm=`#ifdef OBJECTSPACE_NORMALMAP
|
|
1217
|
-
normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1218
|
-
#ifdef FLIP_SIDED
|
|
1219
|
-
normal = - normal;
|
|
1220
|
-
#endif
|
|
1221
|
-
#ifdef DOUBLE_SIDED
|
|
1222
|
-
normal = normal * faceDirection;
|
|
1223
|
-
#endif
|
|
1224
|
-
normal = normalize( normalMatrix * normal );
|
|
1225
|
-
#elif defined( TANGENTSPACE_NORMALMAP )
|
|
1226
|
-
vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1227
|
-
mapN.xy *= normalScale;
|
|
1228
|
-
#ifdef USE_TANGENT
|
|
1229
|
-
normal = normalize( vTBN * mapN );
|
|
1230
|
-
#else
|
|
1231
|
-
normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
|
|
1232
|
-
#endif
|
|
1233
|
-
#elif defined( USE_BUMPMAP )
|
|
1234
|
-
normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
|
|
1235
|
-
#endif`,nm=`#ifndef FLAT_SHADED
|
|
1236
|
-
varying vec3 vNormal;
|
|
1237
|
-
#ifdef USE_TANGENT
|
|
1238
|
-
varying vec3 vTangent;
|
|
1239
|
-
varying vec3 vBitangent;
|
|
1240
|
-
#endif
|
|
1241
|
-
#endif`,im=`#ifndef FLAT_SHADED
|
|
1242
|
-
varying vec3 vNormal;
|
|
1243
|
-
#ifdef USE_TANGENT
|
|
1244
|
-
varying vec3 vTangent;
|
|
1245
|
-
varying vec3 vBitangent;
|
|
1246
|
-
#endif
|
|
1247
|
-
#endif`,rm=`#ifndef FLAT_SHADED
|
|
1248
|
-
vNormal = normalize( transformedNormal );
|
|
1249
|
-
#ifdef USE_TANGENT
|
|
1250
|
-
vTangent = normalize( transformedTangent );
|
|
1251
|
-
vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
|
|
1252
|
-
#endif
|
|
1253
|
-
#endif`,sm=`#ifdef USE_NORMALMAP
|
|
1254
|
-
uniform sampler2D normalMap;
|
|
1255
|
-
uniform vec2 normalScale;
|
|
1256
|
-
#endif
|
|
1257
|
-
#ifdef OBJECTSPACE_NORMALMAP
|
|
1258
|
-
uniform mat3 normalMatrix;
|
|
1259
|
-
#endif
|
|
1260
|
-
#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
|
|
1261
|
-
vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
|
|
1262
|
-
vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
|
|
1263
|
-
vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
|
|
1264
|
-
vec2 st0 = dFdx( vUv.st );
|
|
1265
|
-
vec2 st1 = dFdy( vUv.st );
|
|
1266
|
-
vec3 N = surf_norm;
|
|
1267
|
-
vec3 q1perp = cross( q1, N );
|
|
1268
|
-
vec3 q0perp = cross( N, q0 );
|
|
1269
|
-
vec3 T = q1perp * st0.x + q0perp * st1.x;
|
|
1270
|
-
vec3 B = q1perp * st0.y + q0perp * st1.y;
|
|
1271
|
-
float det = max( dot( T, T ), dot( B, B ) );
|
|
1272
|
-
float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
|
|
1273
|
-
return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
|
|
1274
|
-
}
|
|
1275
|
-
#endif`,om=`#ifdef USE_CLEARCOAT
|
|
1276
|
-
vec3 clearcoatNormal = geometryNormal;
|
|
1277
|
-
#endif`,am=`#ifdef USE_CLEARCOAT_NORMALMAP
|
|
1278
|
-
vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;
|
|
1279
|
-
clearcoatMapN.xy *= clearcoatNormalScale;
|
|
1280
|
-
#ifdef USE_TANGENT
|
|
1281
|
-
clearcoatNormal = normalize( vTBN * clearcoatMapN );
|
|
1282
|
-
#else
|
|
1283
|
-
clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );
|
|
1284
|
-
#endif
|
|
1285
|
-
#endif`,lm=`#ifdef USE_CLEARCOATMAP
|
|
1286
|
-
uniform sampler2D clearcoatMap;
|
|
1287
|
-
#endif
|
|
1288
|
-
#ifdef USE_CLEARCOAT_ROUGHNESSMAP
|
|
1289
|
-
uniform sampler2D clearcoatRoughnessMap;
|
|
1290
|
-
#endif
|
|
1291
|
-
#ifdef USE_CLEARCOAT_NORMALMAP
|
|
1292
|
-
uniform sampler2D clearcoatNormalMap;
|
|
1293
|
-
uniform vec2 clearcoatNormalScale;
|
|
1294
|
-
#endif`,cm=`#ifdef OPAQUE
|
|
1295
|
-
diffuseColor.a = 1.0;
|
|
1296
|
-
#endif
|
|
1297
|
-
#ifdef USE_TRANSMISSION
|
|
1298
|
-
diffuseColor.a *= transmissionAlpha + 0.1;
|
|
1299
|
-
#endif
|
|
1300
|
-
gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,hm=`vec3 packNormalToRGB( const in vec3 normal ) {
|
|
1301
|
-
return normalize( normal ) * 0.5 + 0.5;
|
|
1302
|
-
}
|
|
1303
|
-
vec3 unpackRGBToNormal( const in vec3 rgb ) {
|
|
1304
|
-
return 2.0 * rgb.xyz - 1.0;
|
|
1305
|
-
}
|
|
1306
|
-
const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
|
|
1307
|
-
const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
|
|
1308
|
-
const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
|
|
1309
|
-
const float ShiftRight8 = 1. / 256.;
|
|
1310
|
-
vec4 packDepthToRGBA( const in float v ) {
|
|
1311
|
-
vec4 r = vec4( fract( v * PackFactors ), v );
|
|
1312
|
-
r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
|
|
1313
|
-
}
|
|
1314
|
-
float unpackRGBAToDepth( const in vec4 v ) {
|
|
1315
|
-
return dot( v, UnpackFactors );
|
|
1316
|
-
}
|
|
1317
|
-
vec4 pack2HalfToRGBA( vec2 v ) {
|
|
1318
|
-
vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
|
|
1319
|
-
return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
|
|
1320
|
-
}
|
|
1321
|
-
vec2 unpackRGBATo2Half( vec4 v ) {
|
|
1322
|
-
return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
|
|
1323
|
-
}
|
|
1324
|
-
float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
|
|
1325
|
-
return ( viewZ + near ) / ( near - far );
|
|
1326
|
-
}
|
|
1327
|
-
float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
|
|
1328
|
-
return linearClipZ * ( near - far ) - near;
|
|
1329
|
-
}
|
|
1330
|
-
float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
|
|
1331
|
-
return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
|
|
1332
|
-
}
|
|
1333
|
-
float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
|
|
1334
|
-
return ( near * far ) / ( ( far - near ) * invClipZ - far );
|
|
1335
|
-
}`,um=`#ifdef PREMULTIPLIED_ALPHA
|
|
1336
|
-
gl_FragColor.rgb *= gl_FragColor.a;
|
|
1337
|
-
#endif`,dm=`vec4 mvPosition = vec4( transformed, 1.0 );
|
|
1338
|
-
#ifdef USE_INSTANCING
|
|
1339
|
-
mvPosition = instanceMatrix * mvPosition;
|
|
1340
|
-
#endif
|
|
1341
|
-
mvPosition = modelViewMatrix * mvPosition;
|
|
1342
|
-
gl_Position = projectionMatrix * mvPosition;`,fm=`#ifdef DITHERING
|
|
1343
|
-
gl_FragColor.rgb = dithering( gl_FragColor.rgb );
|
|
1344
|
-
#endif`,pm=`#ifdef DITHERING
|
|
1345
|
-
vec3 dithering( vec3 color ) {
|
|
1346
|
-
float grid_position = rand( gl_FragCoord.xy );
|
|
1347
|
-
vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
|
|
1348
|
-
dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
|
|
1349
|
-
return color + dither_shift_RGB;
|
|
1350
|
-
}
|
|
1351
|
-
#endif`,mm=`float roughnessFactor = roughness;
|
|
1352
|
-
#ifdef USE_ROUGHNESSMAP
|
|
1353
|
-
vec4 texelRoughness = texture2D( roughnessMap, vUv );
|
|
1354
|
-
roughnessFactor *= texelRoughness.g;
|
|
1355
|
-
#endif`,gm=`#ifdef USE_ROUGHNESSMAP
|
|
1356
|
-
uniform sampler2D roughnessMap;
|
|
1357
|
-
#endif`,xm=`#ifdef USE_SHADOWMAP
|
|
1358
|
-
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1359
|
-
uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1360
|
-
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1361
|
-
struct DirectionalLightShadow {
|
|
1362
|
-
float shadowBias;
|
|
1363
|
-
float shadowNormalBias;
|
|
1364
|
-
float shadowRadius;
|
|
1365
|
-
vec2 shadowMapSize;
|
|
1366
|
-
};
|
|
1367
|
-
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1368
|
-
#endif
|
|
1369
|
-
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1370
|
-
uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1371
|
-
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1372
|
-
struct SpotLightShadow {
|
|
1373
|
-
float shadowBias;
|
|
1374
|
-
float shadowNormalBias;
|
|
1375
|
-
float shadowRadius;
|
|
1376
|
-
vec2 shadowMapSize;
|
|
1377
|
-
};
|
|
1378
|
-
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1379
|
-
#endif
|
|
1380
|
-
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1381
|
-
uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1382
|
-
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1383
|
-
struct PointLightShadow {
|
|
1384
|
-
float shadowBias;
|
|
1385
|
-
float shadowNormalBias;
|
|
1386
|
-
float shadowRadius;
|
|
1387
|
-
vec2 shadowMapSize;
|
|
1388
|
-
float shadowCameraNear;
|
|
1389
|
-
float shadowCameraFar;
|
|
1390
|
-
};
|
|
1391
|
-
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1392
|
-
#endif
|
|
1393
|
-
float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
|
|
1394
|
-
return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
|
|
1395
|
-
}
|
|
1396
|
-
vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
|
|
1397
|
-
return unpackRGBATo2Half( texture2D( shadow, uv ) );
|
|
1398
|
-
}
|
|
1399
|
-
float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
|
|
1400
|
-
float occlusion = 1.0;
|
|
1401
|
-
vec2 distribution = texture2DDistribution( shadow, uv );
|
|
1402
|
-
float hard_shadow = step( compare , distribution.x );
|
|
1403
|
-
if (hard_shadow != 1.0 ) {
|
|
1404
|
-
float distance = compare - distribution.x ;
|
|
1405
|
-
float variance = max( 0.00000, distribution.y * distribution.y );
|
|
1406
|
-
float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
|
|
1407
|
-
}
|
|
1408
|
-
return occlusion;
|
|
1409
|
-
}
|
|
1410
|
-
float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
|
|
1411
|
-
float shadow = 1.0;
|
|
1412
|
-
shadowCoord.xyz /= shadowCoord.w;
|
|
1413
|
-
shadowCoord.z += shadowBias;
|
|
1414
|
-
bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
|
|
1415
|
-
bool inFrustum = all( inFrustumVec );
|
|
1416
|
-
bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
|
|
1417
|
-
bool frustumTest = all( frustumTestVec );
|
|
1418
|
-
if ( frustumTest ) {
|
|
1419
|
-
#if defined( SHADOWMAP_TYPE_PCF )
|
|
1420
|
-
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|
1421
|
-
float dx0 = - texelSize.x * shadowRadius;
|
|
1422
|
-
float dy0 = - texelSize.y * shadowRadius;
|
|
1423
|
-
float dx1 = + texelSize.x * shadowRadius;
|
|
1424
|
-
float dy1 = + texelSize.y * shadowRadius;
|
|
1425
|
-
float dx2 = dx0 / 2.0;
|
|
1426
|
-
float dy2 = dy0 / 2.0;
|
|
1427
|
-
float dx3 = dx1 / 2.0;
|
|
1428
|
-
float dy3 = dy1 / 2.0;
|
|
1429
|
-
shadow = (
|
|
1430
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
|
|
1431
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
|
|
1432
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
|
|
1433
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
|
|
1434
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
|
|
1435
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
|
|
1436
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
|
|
1437
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
|
|
1438
|
-
texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
|
|
1439
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
|
|
1440
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
|
|
1441
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
|
|
1442
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
|
|
1443
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
|
|
1444
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
|
|
1445
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
|
|
1446
|
-
texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
|
|
1447
|
-
) * ( 1.0 / 17.0 );
|
|
1448
|
-
#elif defined( SHADOWMAP_TYPE_PCF_SOFT )
|
|
1449
|
-
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
|
|
1450
|
-
float dx = texelSize.x;
|
|
1451
|
-
float dy = texelSize.y;
|
|
1452
|
-
vec2 uv = shadowCoord.xy;
|
|
1453
|
-
vec2 f = fract( uv * shadowMapSize + 0.5 );
|
|
1454
|
-
uv -= f * texelSize;
|
|
1455
|
-
shadow = (
|
|
1456
|
-
texture2DCompare( shadowMap, uv, shadowCoord.z ) +
|
|
1457
|
-
texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
|
|
1458
|
-
texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
|
|
1459
|
-
texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
|
|
1460
|
-
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
|
|
1461
|
-
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
|
|
1462
|
-
f.x ) +
|
|
1463
|
-
mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
|
|
1464
|
-
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
|
|
1465
|
-
f.x ) +
|
|
1466
|
-
mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
|
|
1467
|
-
texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
|
|
1468
|
-
f.y ) +
|
|
1469
|
-
mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
|
|
1470
|
-
texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
|
|
1471
|
-
f.y ) +
|
|
1472
|
-
mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
|
|
1473
|
-
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
|
|
1474
|
-
f.x ),
|
|
1475
|
-
mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
|
|
1476
|
-
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
|
|
1477
|
-
f.x ),
|
|
1478
|
-
f.y )
|
|
1479
|
-
) * ( 1.0 / 9.0 );
|
|
1480
|
-
#elif defined( SHADOWMAP_TYPE_VSM )
|
|
1481
|
-
shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|
1482
|
-
#else
|
|
1483
|
-
shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|
1484
|
-
#endif
|
|
1485
|
-
}
|
|
1486
|
-
return shadow;
|
|
1487
|
-
}
|
|
1488
|
-
vec2 cubeToUV( vec3 v, float texelSizeY ) {
|
|
1489
|
-
vec3 absV = abs( v );
|
|
1490
|
-
float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
|
|
1491
|
-
absV *= scaleToCube;
|
|
1492
|
-
v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
|
|
1493
|
-
vec2 planar = v.xy;
|
|
1494
|
-
float almostATexel = 1.5 * texelSizeY;
|
|
1495
|
-
float almostOne = 1.0 - almostATexel;
|
|
1496
|
-
if ( absV.z >= almostOne ) {
|
|
1497
|
-
if ( v.z > 0.0 )
|
|
1498
|
-
planar.x = 4.0 - v.x;
|
|
1499
|
-
} else if ( absV.x >= almostOne ) {
|
|
1500
|
-
float signX = sign( v.x );
|
|
1501
|
-
planar.x = v.z * signX + 2.0 * signX;
|
|
1502
|
-
} else if ( absV.y >= almostOne ) {
|
|
1503
|
-
float signY = sign( v.y );
|
|
1504
|
-
planar.x = v.x + 2.0 * signY + 2.0;
|
|
1505
|
-
planar.y = v.z * signY - 2.0;
|
|
1506
|
-
}
|
|
1507
|
-
return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
|
|
1508
|
-
}
|
|
1509
|
-
float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
|
|
1510
|
-
vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
|
|
1511
|
-
vec3 lightToPosition = shadowCoord.xyz;
|
|
1512
|
-
float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
|
|
1513
|
-
vec3 bd3D = normalize( lightToPosition );
|
|
1514
|
-
#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
|
|
1515
|
-
vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
|
|
1516
|
-
return (
|
|
1517
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
|
|
1518
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
|
|
1519
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
|
|
1520
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
|
|
1521
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
|
|
1522
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
|
|
1523
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
|
|
1524
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
|
|
1525
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
|
|
1526
|
-
) * ( 1.0 / 9.0 );
|
|
1527
|
-
#else
|
|
1528
|
-
return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
|
|
1529
|
-
#endif
|
|
1530
|
-
}
|
|
1531
|
-
#endif`,ym=`#ifdef USE_SHADOWMAP
|
|
1532
|
-
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1533
|
-
uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1534
|
-
varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1535
|
-
struct DirectionalLightShadow {
|
|
1536
|
-
float shadowBias;
|
|
1537
|
-
float shadowNormalBias;
|
|
1538
|
-
float shadowRadius;
|
|
1539
|
-
vec2 shadowMapSize;
|
|
1540
|
-
};
|
|
1541
|
-
uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
|
|
1542
|
-
#endif
|
|
1543
|
-
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1544
|
-
uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1545
|
-
varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1546
|
-
struct SpotLightShadow {
|
|
1547
|
-
float shadowBias;
|
|
1548
|
-
float shadowNormalBias;
|
|
1549
|
-
float shadowRadius;
|
|
1550
|
-
vec2 shadowMapSize;
|
|
1551
|
-
};
|
|
1552
|
-
uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
|
|
1553
|
-
#endif
|
|
1554
|
-
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1555
|
-
uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1556
|
-
varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1557
|
-
struct PointLightShadow {
|
|
1558
|
-
float shadowBias;
|
|
1559
|
-
float shadowNormalBias;
|
|
1560
|
-
float shadowRadius;
|
|
1561
|
-
vec2 shadowMapSize;
|
|
1562
|
-
float shadowCameraNear;
|
|
1563
|
-
float shadowCameraFar;
|
|
1564
|
-
};
|
|
1565
|
-
uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
|
|
1566
|
-
#endif
|
|
1567
|
-
#endif`,_m=`#ifdef USE_SHADOWMAP
|
|
1568
|
-
#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
|
|
1569
|
-
vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
|
|
1570
|
-
vec4 shadowWorldPosition;
|
|
1571
|
-
#endif
|
|
1572
|
-
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1573
|
-
#pragma unroll_loop_start
|
|
1574
|
-
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|
1575
|
-
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
|
|
1576
|
-
vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
|
|
1577
|
-
}
|
|
1578
|
-
#pragma unroll_loop_end
|
|
1579
|
-
#endif
|
|
1580
|
-
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1581
|
-
#pragma unroll_loop_start
|
|
1582
|
-
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
|
1583
|
-
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );
|
|
1584
|
-
vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;
|
|
1585
|
-
}
|
|
1586
|
-
#pragma unroll_loop_end
|
|
1587
|
-
#endif
|
|
1588
|
-
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1589
|
-
#pragma unroll_loop_start
|
|
1590
|
-
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|
1591
|
-
shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
|
|
1592
|
-
vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
|
|
1593
|
-
}
|
|
1594
|
-
#pragma unroll_loop_end
|
|
1595
|
-
#endif
|
|
1596
|
-
#endif`,vm=`float getShadowMask() {
|
|
1597
|
-
float shadow = 1.0;
|
|
1598
|
-
#ifdef USE_SHADOWMAP
|
|
1599
|
-
#if NUM_DIR_LIGHT_SHADOWS > 0
|
|
1600
|
-
DirectionalLightShadow directionalLight;
|
|
1601
|
-
#pragma unroll_loop_start
|
|
1602
|
-
for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
|
|
1603
|
-
directionalLight = directionalLightShadows[ i ];
|
|
1604
|
-
shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
|
|
1605
|
-
}
|
|
1606
|
-
#pragma unroll_loop_end
|
|
1607
|
-
#endif
|
|
1608
|
-
#if NUM_SPOT_LIGHT_SHADOWS > 0
|
|
1609
|
-
SpotLightShadow spotLight;
|
|
1610
|
-
#pragma unroll_loop_start
|
|
1611
|
-
for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
|
|
1612
|
-
spotLight = spotLightShadows[ i ];
|
|
1613
|
-
shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
|
|
1614
|
-
}
|
|
1615
|
-
#pragma unroll_loop_end
|
|
1616
|
-
#endif
|
|
1617
|
-
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
1618
|
-
PointLightShadow pointLight;
|
|
1619
|
-
#pragma unroll_loop_start
|
|
1620
|
-
for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
|
|
1621
|
-
pointLight = pointLightShadows[ i ];
|
|
1622
|
-
shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
|
|
1623
|
-
}
|
|
1624
|
-
#pragma unroll_loop_end
|
|
1625
|
-
#endif
|
|
1626
|
-
#endif
|
|
1627
|
-
return shadow;
|
|
1628
|
-
}`,Mm=`#ifdef USE_SKINNING
|
|
1629
|
-
mat4 boneMatX = getBoneMatrix( skinIndex.x );
|
|
1630
|
-
mat4 boneMatY = getBoneMatrix( skinIndex.y );
|
|
1631
|
-
mat4 boneMatZ = getBoneMatrix( skinIndex.z );
|
|
1632
|
-
mat4 boneMatW = getBoneMatrix( skinIndex.w );
|
|
1633
|
-
#endif`,bm=`#ifdef USE_SKINNING
|
|
1634
|
-
uniform mat4 bindMatrix;
|
|
1635
|
-
uniform mat4 bindMatrixInverse;
|
|
1636
|
-
#ifdef BONE_TEXTURE
|
|
1637
|
-
uniform highp sampler2D boneTexture;
|
|
1638
|
-
uniform int boneTextureSize;
|
|
1639
|
-
mat4 getBoneMatrix( const in float i ) {
|
|
1640
|
-
float j = i * 4.0;
|
|
1641
|
-
float x = mod( j, float( boneTextureSize ) );
|
|
1642
|
-
float y = floor( j / float( boneTextureSize ) );
|
|
1643
|
-
float dx = 1.0 / float( boneTextureSize );
|
|
1644
|
-
float dy = 1.0 / float( boneTextureSize );
|
|
1645
|
-
y = dy * ( y + 0.5 );
|
|
1646
|
-
vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
|
|
1647
|
-
vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
|
|
1648
|
-
vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
|
|
1649
|
-
vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
|
|
1650
|
-
mat4 bone = mat4( v1, v2, v3, v4 );
|
|
1651
|
-
return bone;
|
|
1652
|
-
}
|
|
1653
|
-
#else
|
|
1654
|
-
uniform mat4 boneMatrices[ MAX_BONES ];
|
|
1655
|
-
mat4 getBoneMatrix( const in float i ) {
|
|
1656
|
-
mat4 bone = boneMatrices[ int(i) ];
|
|
1657
|
-
return bone;
|
|
1658
|
-
}
|
|
1659
|
-
#endif
|
|
1660
|
-
#endif`,wm=`#ifdef USE_SKINNING
|
|
1661
|
-
vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
|
|
1662
|
-
vec4 skinned = vec4( 0.0 );
|
|
1663
|
-
skinned += boneMatX * skinVertex * skinWeight.x;
|
|
1664
|
-
skinned += boneMatY * skinVertex * skinWeight.y;
|
|
1665
|
-
skinned += boneMatZ * skinVertex * skinWeight.z;
|
|
1666
|
-
skinned += boneMatW * skinVertex * skinWeight.w;
|
|
1667
|
-
transformed = ( bindMatrixInverse * skinned ).xyz;
|
|
1668
|
-
#endif`,Sm=`#ifdef USE_SKINNING
|
|
1669
|
-
mat4 skinMatrix = mat4( 0.0 );
|
|
1670
|
-
skinMatrix += skinWeight.x * boneMatX;
|
|
1671
|
-
skinMatrix += skinWeight.y * boneMatY;
|
|
1672
|
-
skinMatrix += skinWeight.z * boneMatZ;
|
|
1673
|
-
skinMatrix += skinWeight.w * boneMatW;
|
|
1674
|
-
skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
|
|
1675
|
-
objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
|
|
1676
|
-
#ifdef USE_TANGENT
|
|
1677
|
-
objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
|
|
1678
|
-
#endif
|
|
1679
|
-
#endif`,Em=`float specularStrength;
|
|
1680
|
-
#ifdef USE_SPECULARMAP
|
|
1681
|
-
vec4 texelSpecular = texture2D( specularMap, vUv );
|
|
1682
|
-
specularStrength = texelSpecular.r;
|
|
1683
|
-
#else
|
|
1684
|
-
specularStrength = 1.0;
|
|
1685
|
-
#endif`,Tm=`#ifdef USE_SPECULARMAP
|
|
1686
|
-
uniform sampler2D specularMap;
|
|
1687
|
-
#endif`,Am=`#if defined( TONE_MAPPING )
|
|
1688
|
-
gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
|
|
1689
|
-
#endif`,Cm=`#ifndef saturate
|
|
1690
|
-
#define saturate( a ) clamp( a, 0.0, 1.0 )
|
|
1691
|
-
#endif
|
|
1692
|
-
uniform float toneMappingExposure;
|
|
1693
|
-
vec3 LinearToneMapping( vec3 color ) {
|
|
1694
|
-
return toneMappingExposure * color;
|
|
1695
|
-
}
|
|
1696
|
-
vec3 ReinhardToneMapping( vec3 color ) {
|
|
1697
|
-
color *= toneMappingExposure;
|
|
1698
|
-
return saturate( color / ( vec3( 1.0 ) + color ) );
|
|
1699
|
-
}
|
|
1700
|
-
vec3 OptimizedCineonToneMapping( vec3 color ) {
|
|
1701
|
-
color *= toneMappingExposure;
|
|
1702
|
-
color = max( vec3( 0.0 ), color - 0.004 );
|
|
1703
|
-
return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
|
|
1704
|
-
}
|
|
1705
|
-
vec3 RRTAndODTFit( vec3 v ) {
|
|
1706
|
-
vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
|
|
1707
|
-
vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
|
|
1708
|
-
return a / b;
|
|
1709
|
-
}
|
|
1710
|
-
vec3 ACESFilmicToneMapping( vec3 color ) {
|
|
1711
|
-
const mat3 ACESInputMat = mat3(
|
|
1712
|
-
vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
|
|
1713
|
-
vec3( 0.04823, 0.01566, 0.83777 )
|
|
1714
|
-
);
|
|
1715
|
-
const mat3 ACESOutputMat = mat3(
|
|
1716
|
-
vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
|
|
1717
|
-
vec3( -0.07367, -0.00605, 1.07602 )
|
|
1718
|
-
);
|
|
1719
|
-
color *= toneMappingExposure / 0.6;
|
|
1720
|
-
color = ACESInputMat * color;
|
|
1721
|
-
color = RRTAndODTFit( color );
|
|
1722
|
-
color = ACESOutputMat * color;
|
|
1723
|
-
return saturate( color );
|
|
1724
|
-
}
|
|
1725
|
-
vec3 CustomToneMapping( vec3 color ) { return color; }`,Rm=`#ifdef USE_TRANSMISSION
|
|
1726
|
-
float transmissionAlpha = 1.0;
|
|
1727
|
-
float transmissionFactor = transmission;
|
|
1728
|
-
float thicknessFactor = thickness;
|
|
1729
|
-
#ifdef USE_TRANSMISSIONMAP
|
|
1730
|
-
transmissionFactor *= texture2D( transmissionMap, vUv ).r;
|
|
1731
|
-
#endif
|
|
1732
|
-
#ifdef USE_THICKNESSMAP
|
|
1733
|
-
thicknessFactor *= texture2D( thicknessMap, vUv ).g;
|
|
1734
|
-
#endif
|
|
1735
|
-
vec3 pos = vWorldPosition;
|
|
1736
|
-
vec3 v = normalize( cameraPosition - pos );
|
|
1737
|
-
vec3 n = inverseTransformDirection( normal, viewMatrix );
|
|
1738
|
-
vec4 transmission = getIBLVolumeRefraction(
|
|
1739
|
-
n, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,
|
|
1740
|
-
pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,
|
|
1741
|
-
attenuationColor, attenuationDistance );
|
|
1742
|
-
totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );
|
|
1743
|
-
transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );
|
|
1744
|
-
#endif`,Lm=`#ifdef USE_TRANSMISSION
|
|
1745
|
-
uniform float transmission;
|
|
1746
|
-
uniform float thickness;
|
|
1747
|
-
uniform float attenuationDistance;
|
|
1748
|
-
uniform vec3 attenuationColor;
|
|
1749
|
-
#ifdef USE_TRANSMISSIONMAP
|
|
1750
|
-
uniform sampler2D transmissionMap;
|
|
1751
|
-
#endif
|
|
1752
|
-
#ifdef USE_THICKNESSMAP
|
|
1753
|
-
uniform sampler2D thicknessMap;
|
|
1754
|
-
#endif
|
|
1755
|
-
uniform vec2 transmissionSamplerSize;
|
|
1756
|
-
uniform sampler2D transmissionSamplerMap;
|
|
1757
|
-
uniform mat4 modelMatrix;
|
|
1758
|
-
uniform mat4 projectionMatrix;
|
|
1759
|
-
varying vec3 vWorldPosition;
|
|
1760
|
-
vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
|
|
1761
|
-
vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
|
|
1762
|
-
vec3 modelScale;
|
|
1763
|
-
modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
|
|
1764
|
-
modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
|
|
1765
|
-
modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
|
|
1766
|
-
return normalize( refractionVector ) * thickness * modelScale;
|
|
1767
|
-
}
|
|
1768
|
-
float applyIorToRoughness( const in float roughness, const in float ior ) {
|
|
1769
|
-
return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
|
|
1770
|
-
}
|
|
1771
|
-
vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
|
|
1772
|
-
float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
|
|
1773
|
-
#ifdef texture2DLodEXT
|
|
1774
|
-
return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );
|
|
1775
|
-
#else
|
|
1776
|
-
return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );
|
|
1777
|
-
#endif
|
|
1778
|
-
}
|
|
1779
|
-
vec3 applyVolumeAttenuation( const in vec3 radiance, const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
|
|
1780
|
-
if ( attenuationDistance == 0.0 ) {
|
|
1781
|
-
return radiance;
|
|
1782
|
-
} else {
|
|
1783
|
-
vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
|
|
1784
|
-
vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance * radiance;
|
|
1785
|
-
}
|
|
1786
|
-
}
|
|
1787
|
-
vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
|
|
1788
|
-
const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
|
|
1789
|
-
const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,
|
|
1790
|
-
const in vec3 attenuationColor, const in float attenuationDistance ) {
|
|
1791
|
-
vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
|
|
1792
|
-
vec3 refractedRayExit = position + transmissionRay;
|
|
1793
|
-
vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
|
|
1794
|
-
vec2 refractionCoords = ndcPos.xy / ndcPos.w;
|
|
1795
|
-
refractionCoords += 1.0;
|
|
1796
|
-
refractionCoords /= 2.0;
|
|
1797
|
-
vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
|
|
1798
|
-
vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );
|
|
1799
|
-
vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
|
|
1800
|
-
return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );
|
|
1801
|
-
}
|
|
1802
|
-
#endif`,Pm=`#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )
|
|
1803
|
-
varying vec2 vUv;
|
|
1804
|
-
#endif`,Im=`#ifdef USE_UV
|
|
1805
|
-
#ifdef UVS_VERTEX_ONLY
|
|
1806
|
-
vec2 vUv;
|
|
1807
|
-
#else
|
|
1808
|
-
varying vec2 vUv;
|
|
1809
|
-
#endif
|
|
1810
|
-
uniform mat3 uvTransform;
|
|
1811
|
-
#endif`,Dm=`#ifdef USE_UV
|
|
1812
|
-
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
1813
|
-
#endif`,Fm=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1814
|
-
varying vec2 vUv2;
|
|
1815
|
-
#endif`,Bm=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1816
|
-
attribute vec2 uv2;
|
|
1817
|
-
varying vec2 vUv2;
|
|
1818
|
-
uniform mat3 uv2Transform;
|
|
1819
|
-
#endif`,Nm=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
|
|
1820
|
-
vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
|
|
1821
|
-
#endif`,zm=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )
|
|
1822
|
-
vec4 worldPosition = vec4( transformed, 1.0 );
|
|
1823
|
-
#ifdef USE_INSTANCING
|
|
1824
|
-
worldPosition = instanceMatrix * worldPosition;
|
|
1825
|
-
#endif
|
|
1826
|
-
worldPosition = modelMatrix * worldPosition;
|
|
1827
|
-
#endif`;const Um=`varying vec2 vUv;
|
|
1828
|
-
uniform mat3 uvTransform;
|
|
1829
|
-
void main() {
|
|
1830
|
-
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
|
|
1831
|
-
gl_Position = vec4( position.xy, 1.0, 1.0 );
|
|
1832
|
-
}`,Om=`uniform sampler2D t2D;
|
|
1833
|
-
varying vec2 vUv;
|
|
1834
|
-
void main() {
|
|
1835
|
-
gl_FragColor = texture2D( t2D, vUv );
|
|
1836
|
-
#ifdef DECODE_VIDEO_TEXTURE
|
|
1837
|
-
gl_FragColor = vec4( mix( pow( gl_FragColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), gl_FragColor.rgb * 0.0773993808, vec3( lessThanEqual( gl_FragColor.rgb, vec3( 0.04045 ) ) ) ), gl_FragColor.w );
|
|
1838
|
-
#endif
|
|
1839
|
-
#include <tonemapping_fragment>
|
|
1840
|
-
#include <encodings_fragment>
|
|
1841
|
-
}`,Hm=`varying vec3 vWorldDirection;
|
|
1842
|
-
#include <common>
|
|
1843
|
-
void main() {
|
|
1844
|
-
vWorldDirection = transformDirection( position, modelMatrix );
|
|
1845
|
-
#include <begin_vertex>
|
|
1846
|
-
#include <project_vertex>
|
|
1847
|
-
gl_Position.z = gl_Position.w;
|
|
1848
|
-
}`,Gm=`#include <envmap_common_pars_fragment>
|
|
1849
|
-
uniform float opacity;
|
|
1850
|
-
varying vec3 vWorldDirection;
|
|
1851
|
-
#include <cube_uv_reflection_fragment>
|
|
1852
|
-
void main() {
|
|
1853
|
-
vec3 vReflect = vWorldDirection;
|
|
1854
|
-
#include <envmap_fragment>
|
|
1855
|
-
gl_FragColor = envColor;
|
|
1856
|
-
gl_FragColor.a *= opacity;
|
|
1857
|
-
#include <tonemapping_fragment>
|
|
1858
|
-
#include <encodings_fragment>
|
|
1859
|
-
}`,km=`#include <common>
|
|
1860
|
-
#include <uv_pars_vertex>
|
|
1861
|
-
#include <displacementmap_pars_vertex>
|
|
1862
|
-
#include <morphtarget_pars_vertex>
|
|
1863
|
-
#include <skinning_pars_vertex>
|
|
1864
|
-
#include <logdepthbuf_pars_vertex>
|
|
1865
|
-
#include <clipping_planes_pars_vertex>
|
|
1866
|
-
varying vec2 vHighPrecisionZW;
|
|
1867
|
-
void main() {
|
|
1868
|
-
#include <uv_vertex>
|
|
1869
|
-
#include <skinbase_vertex>
|
|
1870
|
-
#ifdef USE_DISPLACEMENTMAP
|
|
1871
|
-
#include <beginnormal_vertex>
|
|
1872
|
-
#include <morphnormal_vertex>
|
|
1873
|
-
#include <skinnormal_vertex>
|
|
1874
|
-
#endif
|
|
1875
|
-
#include <begin_vertex>
|
|
1876
|
-
#include <morphtarget_vertex>
|
|
1877
|
-
#include <skinning_vertex>
|
|
1878
|
-
#include <displacementmap_vertex>
|
|
1879
|
-
#include <project_vertex>
|
|
1880
|
-
#include <logdepthbuf_vertex>
|
|
1881
|
-
#include <clipping_planes_vertex>
|
|
1882
|
-
vHighPrecisionZW = gl_Position.zw;
|
|
1883
|
-
}`,Vm=`#if DEPTH_PACKING == 3200
|
|
1884
|
-
uniform float opacity;
|
|
1885
|
-
#endif
|
|
1886
|
-
#include <common>
|
|
1887
|
-
#include <packing>
|
|
1888
|
-
#include <uv_pars_fragment>
|
|
1889
|
-
#include <map_pars_fragment>
|
|
1890
|
-
#include <alphamap_pars_fragment>
|
|
1891
|
-
#include <alphatest_pars_fragment>
|
|
1892
|
-
#include <logdepthbuf_pars_fragment>
|
|
1893
|
-
#include <clipping_planes_pars_fragment>
|
|
1894
|
-
varying vec2 vHighPrecisionZW;
|
|
1895
|
-
void main() {
|
|
1896
|
-
#include <clipping_planes_fragment>
|
|
1897
|
-
vec4 diffuseColor = vec4( 1.0 );
|
|
1898
|
-
#if DEPTH_PACKING == 3200
|
|
1899
|
-
diffuseColor.a = opacity;
|
|
1900
|
-
#endif
|
|
1901
|
-
#include <map_fragment>
|
|
1902
|
-
#include <alphamap_fragment>
|
|
1903
|
-
#include <alphatest_fragment>
|
|
1904
|
-
#include <logdepthbuf_fragment>
|
|
1905
|
-
float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
|
|
1906
|
-
#if DEPTH_PACKING == 3200
|
|
1907
|
-
gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
|
|
1908
|
-
#elif DEPTH_PACKING == 3201
|
|
1909
|
-
gl_FragColor = packDepthToRGBA( fragCoordZ );
|
|
1910
|
-
#endif
|
|
1911
|
-
}`,Wm=`#define DISTANCE
|
|
1912
|
-
varying vec3 vWorldPosition;
|
|
1913
|
-
#include <common>
|
|
1914
|
-
#include <uv_pars_vertex>
|
|
1915
|
-
#include <displacementmap_pars_vertex>
|
|
1916
|
-
#include <morphtarget_pars_vertex>
|
|
1917
|
-
#include <skinning_pars_vertex>
|
|
1918
|
-
#include <clipping_planes_pars_vertex>
|
|
1919
|
-
void main() {
|
|
1920
|
-
#include <uv_vertex>
|
|
1921
|
-
#include <skinbase_vertex>
|
|
1922
|
-
#ifdef USE_DISPLACEMENTMAP
|
|
1923
|
-
#include <beginnormal_vertex>
|
|
1924
|
-
#include <morphnormal_vertex>
|
|
1925
|
-
#include <skinnormal_vertex>
|
|
1926
|
-
#endif
|
|
1927
|
-
#include <begin_vertex>
|
|
1928
|
-
#include <morphtarget_vertex>
|
|
1929
|
-
#include <skinning_vertex>
|
|
1930
|
-
#include <displacementmap_vertex>
|
|
1931
|
-
#include <project_vertex>
|
|
1932
|
-
#include <worldpos_vertex>
|
|
1933
|
-
#include <clipping_planes_vertex>
|
|
1934
|
-
vWorldPosition = worldPosition.xyz;
|
|
1935
|
-
}`,qm=`#define DISTANCE
|
|
1936
|
-
uniform vec3 referencePosition;
|
|
1937
|
-
uniform float nearDistance;
|
|
1938
|
-
uniform float farDistance;
|
|
1939
|
-
varying vec3 vWorldPosition;
|
|
1940
|
-
#include <common>
|
|
1941
|
-
#include <packing>
|
|
1942
|
-
#include <uv_pars_fragment>
|
|
1943
|
-
#include <map_pars_fragment>
|
|
1944
|
-
#include <alphamap_pars_fragment>
|
|
1945
|
-
#include <alphatest_pars_fragment>
|
|
1946
|
-
#include <clipping_planes_pars_fragment>
|
|
1947
|
-
void main () {
|
|
1948
|
-
#include <clipping_planes_fragment>
|
|
1949
|
-
vec4 diffuseColor = vec4( 1.0 );
|
|
1950
|
-
#include <map_fragment>
|
|
1951
|
-
#include <alphamap_fragment>
|
|
1952
|
-
#include <alphatest_fragment>
|
|
1953
|
-
float dist = length( vWorldPosition - referencePosition );
|
|
1954
|
-
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
|
|
1955
|
-
dist = saturate( dist );
|
|
1956
|
-
gl_FragColor = packDepthToRGBA( dist );
|
|
1957
|
-
}`,Xm=`varying vec3 vWorldDirection;
|
|
1958
|
-
#include <common>
|
|
1959
|
-
void main() {
|
|
1960
|
-
vWorldDirection = transformDirection( position, modelMatrix );
|
|
1961
|
-
#include <begin_vertex>
|
|
1962
|
-
#include <project_vertex>
|
|
1963
|
-
}`,Jm=`uniform sampler2D tEquirect;
|
|
1964
|
-
varying vec3 vWorldDirection;
|
|
1965
|
-
#include <common>
|
|
1966
|
-
void main() {
|
|
1967
|
-
vec3 direction = normalize( vWorldDirection );
|
|
1968
|
-
vec2 sampleUV = equirectUv( direction );
|
|
1969
|
-
gl_FragColor = texture2D( tEquirect, sampleUV );
|
|
1970
|
-
#include <tonemapping_fragment>
|
|
1971
|
-
#include <encodings_fragment>
|
|
1972
|
-
}`,Ym=`uniform float scale;
|
|
1973
|
-
attribute float lineDistance;
|
|
1974
|
-
varying float vLineDistance;
|
|
1975
|
-
#include <common>
|
|
1976
|
-
#include <color_pars_vertex>
|
|
1977
|
-
#include <fog_pars_vertex>
|
|
1978
|
-
#include <morphtarget_pars_vertex>
|
|
1979
|
-
#include <logdepthbuf_pars_vertex>
|
|
1980
|
-
#include <clipping_planes_pars_vertex>
|
|
1981
|
-
void main() {
|
|
1982
|
-
vLineDistance = scale * lineDistance;
|
|
1983
|
-
#include <color_vertex>
|
|
1984
|
-
#include <morphcolor_vertex>
|
|
1985
|
-
#include <begin_vertex>
|
|
1986
|
-
#include <morphtarget_vertex>
|
|
1987
|
-
#include <project_vertex>
|
|
1988
|
-
#include <logdepthbuf_vertex>
|
|
1989
|
-
#include <clipping_planes_vertex>
|
|
1990
|
-
#include <fog_vertex>
|
|
1991
|
-
}`,Zm=`uniform vec3 diffuse;
|
|
1992
|
-
uniform float opacity;
|
|
1993
|
-
uniform float dashSize;
|
|
1994
|
-
uniform float totalSize;
|
|
1995
|
-
varying float vLineDistance;
|
|
1996
|
-
#include <common>
|
|
1997
|
-
#include <color_pars_fragment>
|
|
1998
|
-
#include <fog_pars_fragment>
|
|
1999
|
-
#include <logdepthbuf_pars_fragment>
|
|
2000
|
-
#include <clipping_planes_pars_fragment>
|
|
2001
|
-
void main() {
|
|
2002
|
-
#include <clipping_planes_fragment>
|
|
2003
|
-
if ( mod( vLineDistance, totalSize ) > dashSize ) {
|
|
2004
|
-
discard;
|
|
2005
|
-
}
|
|
2006
|
-
vec3 outgoingLight = vec3( 0.0 );
|
|
2007
|
-
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2008
|
-
#include <logdepthbuf_fragment>
|
|
2009
|
-
#include <color_fragment>
|
|
2010
|
-
outgoingLight = diffuseColor.rgb;
|
|
2011
|
-
#include <output_fragment>
|
|
2012
|
-
#include <tonemapping_fragment>
|
|
2013
|
-
#include <encodings_fragment>
|
|
2014
|
-
#include <fog_fragment>
|
|
2015
|
-
#include <premultiplied_alpha_fragment>
|
|
2016
|
-
}`,$m=`#include <common>
|
|
2017
|
-
#include <uv_pars_vertex>
|
|
2018
|
-
#include <uv2_pars_vertex>
|
|
2019
|
-
#include <envmap_pars_vertex>
|
|
2020
|
-
#include <color_pars_vertex>
|
|
2021
|
-
#include <fog_pars_vertex>
|
|
2022
|
-
#include <morphtarget_pars_vertex>
|
|
2023
|
-
#include <skinning_pars_vertex>
|
|
2024
|
-
#include <logdepthbuf_pars_vertex>
|
|
2025
|
-
#include <clipping_planes_pars_vertex>
|
|
2026
|
-
void main() {
|
|
2027
|
-
#include <uv_vertex>
|
|
2028
|
-
#include <uv2_vertex>
|
|
2029
|
-
#include <color_vertex>
|
|
2030
|
-
#include <morphcolor_vertex>
|
|
2031
|
-
#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
|
|
2032
|
-
#include <beginnormal_vertex>
|
|
2033
|
-
#include <morphnormal_vertex>
|
|
2034
|
-
#include <skinbase_vertex>
|
|
2035
|
-
#include <skinnormal_vertex>
|
|
2036
|
-
#include <defaultnormal_vertex>
|
|
2037
|
-
#endif
|
|
2038
|
-
#include <begin_vertex>
|
|
2039
|
-
#include <morphtarget_vertex>
|
|
2040
|
-
#include <skinning_vertex>
|
|
2041
|
-
#include <project_vertex>
|
|
2042
|
-
#include <logdepthbuf_vertex>
|
|
2043
|
-
#include <clipping_planes_vertex>
|
|
2044
|
-
#include <worldpos_vertex>
|
|
2045
|
-
#include <envmap_vertex>
|
|
2046
|
-
#include <fog_vertex>
|
|
2047
|
-
}`,jm=`uniform vec3 diffuse;
|
|
2048
|
-
uniform float opacity;
|
|
2049
|
-
#ifndef FLAT_SHADED
|
|
2050
|
-
varying vec3 vNormal;
|
|
2051
|
-
#endif
|
|
2052
|
-
#include <common>
|
|
2053
|
-
#include <dithering_pars_fragment>
|
|
2054
|
-
#include <color_pars_fragment>
|
|
2055
|
-
#include <uv_pars_fragment>
|
|
2056
|
-
#include <uv2_pars_fragment>
|
|
2057
|
-
#include <map_pars_fragment>
|
|
2058
|
-
#include <alphamap_pars_fragment>
|
|
2059
|
-
#include <alphatest_pars_fragment>
|
|
2060
|
-
#include <aomap_pars_fragment>
|
|
2061
|
-
#include <lightmap_pars_fragment>
|
|
2062
|
-
#include <envmap_common_pars_fragment>
|
|
2063
|
-
#include <envmap_pars_fragment>
|
|
2064
|
-
#include <cube_uv_reflection_fragment>
|
|
2065
|
-
#include <fog_pars_fragment>
|
|
2066
|
-
#include <specularmap_pars_fragment>
|
|
2067
|
-
#include <logdepthbuf_pars_fragment>
|
|
2068
|
-
#include <clipping_planes_pars_fragment>
|
|
2069
|
-
void main() {
|
|
2070
|
-
#include <clipping_planes_fragment>
|
|
2071
|
-
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2072
|
-
#include <logdepthbuf_fragment>
|
|
2073
|
-
#include <map_fragment>
|
|
2074
|
-
#include <color_fragment>
|
|
2075
|
-
#include <alphamap_fragment>
|
|
2076
|
-
#include <alphatest_fragment>
|
|
2077
|
-
#include <specularmap_fragment>
|
|
2078
|
-
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2079
|
-
#ifdef USE_LIGHTMAP
|
|
2080
|
-
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
|
|
2081
|
-
reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
|
|
2082
|
-
#else
|
|
2083
|
-
reflectedLight.indirectDiffuse += vec3( 1.0 );
|
|
2084
|
-
#endif
|
|
2085
|
-
#include <aomap_fragment>
|
|
2086
|
-
reflectedLight.indirectDiffuse *= diffuseColor.rgb;
|
|
2087
|
-
vec3 outgoingLight = reflectedLight.indirectDiffuse;
|
|
2088
|
-
#include <envmap_fragment>
|
|
2089
|
-
#include <output_fragment>
|
|
2090
|
-
#include <tonemapping_fragment>
|
|
2091
|
-
#include <encodings_fragment>
|
|
2092
|
-
#include <fog_fragment>
|
|
2093
|
-
#include <premultiplied_alpha_fragment>
|
|
2094
|
-
#include <dithering_fragment>
|
|
2095
|
-
}`,Km=`#define LAMBERT
|
|
2096
|
-
varying vec3 vLightFront;
|
|
2097
|
-
varying vec3 vIndirectFront;
|
|
2098
|
-
#ifdef DOUBLE_SIDED
|
|
2099
|
-
varying vec3 vLightBack;
|
|
2100
|
-
varying vec3 vIndirectBack;
|
|
2101
|
-
#endif
|
|
2102
|
-
#include <common>
|
|
2103
|
-
#include <uv_pars_vertex>
|
|
2104
|
-
#include <uv2_pars_vertex>
|
|
2105
|
-
#include <envmap_pars_vertex>
|
|
2106
|
-
#include <bsdfs>
|
|
2107
|
-
#include <lights_pars_begin>
|
|
2108
|
-
#include <color_pars_vertex>
|
|
2109
|
-
#include <fog_pars_vertex>
|
|
2110
|
-
#include <morphtarget_pars_vertex>
|
|
2111
|
-
#include <skinning_pars_vertex>
|
|
2112
|
-
#include <shadowmap_pars_vertex>
|
|
2113
|
-
#include <logdepthbuf_pars_vertex>
|
|
2114
|
-
#include <clipping_planes_pars_vertex>
|
|
2115
|
-
void main() {
|
|
2116
|
-
#include <uv_vertex>
|
|
2117
|
-
#include <uv2_vertex>
|
|
2118
|
-
#include <color_vertex>
|
|
2119
|
-
#include <morphcolor_vertex>
|
|
2120
|
-
#include <beginnormal_vertex>
|
|
2121
|
-
#include <morphnormal_vertex>
|
|
2122
|
-
#include <skinbase_vertex>
|
|
2123
|
-
#include <skinnormal_vertex>
|
|
2124
|
-
#include <defaultnormal_vertex>
|
|
2125
|
-
#include <begin_vertex>
|
|
2126
|
-
#include <morphtarget_vertex>
|
|
2127
|
-
#include <skinning_vertex>
|
|
2128
|
-
#include <project_vertex>
|
|
2129
|
-
#include <logdepthbuf_vertex>
|
|
2130
|
-
#include <clipping_planes_vertex>
|
|
2131
|
-
#include <worldpos_vertex>
|
|
2132
|
-
#include <envmap_vertex>
|
|
2133
|
-
#include <lights_lambert_vertex>
|
|
2134
|
-
#include <shadowmap_vertex>
|
|
2135
|
-
#include <fog_vertex>
|
|
2136
|
-
}`,Qm=`uniform vec3 diffuse;
|
|
2137
|
-
uniform vec3 emissive;
|
|
2138
|
-
uniform float opacity;
|
|
2139
|
-
varying vec3 vLightFront;
|
|
2140
|
-
varying vec3 vIndirectFront;
|
|
2141
|
-
#ifdef DOUBLE_SIDED
|
|
2142
|
-
varying vec3 vLightBack;
|
|
2143
|
-
varying vec3 vIndirectBack;
|
|
2144
|
-
#endif
|
|
2145
|
-
#include <common>
|
|
2146
|
-
#include <packing>
|
|
2147
|
-
#include <dithering_pars_fragment>
|
|
2148
|
-
#include <color_pars_fragment>
|
|
2149
|
-
#include <uv_pars_fragment>
|
|
2150
|
-
#include <uv2_pars_fragment>
|
|
2151
|
-
#include <map_pars_fragment>
|
|
2152
|
-
#include <alphamap_pars_fragment>
|
|
2153
|
-
#include <alphatest_pars_fragment>
|
|
2154
|
-
#include <aomap_pars_fragment>
|
|
2155
|
-
#include <lightmap_pars_fragment>
|
|
2156
|
-
#include <emissivemap_pars_fragment>
|
|
2157
|
-
#include <envmap_common_pars_fragment>
|
|
2158
|
-
#include <envmap_pars_fragment>
|
|
2159
|
-
#include <cube_uv_reflection_fragment>
|
|
2160
|
-
#include <bsdfs>
|
|
2161
|
-
#include <lights_pars_begin>
|
|
2162
|
-
#include <fog_pars_fragment>
|
|
2163
|
-
#include <shadowmap_pars_fragment>
|
|
2164
|
-
#include <shadowmask_pars_fragment>
|
|
2165
|
-
#include <specularmap_pars_fragment>
|
|
2166
|
-
#include <logdepthbuf_pars_fragment>
|
|
2167
|
-
#include <clipping_planes_pars_fragment>
|
|
2168
|
-
void main() {
|
|
2169
|
-
#include <clipping_planes_fragment>
|
|
2170
|
-
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2171
|
-
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2172
|
-
vec3 totalEmissiveRadiance = emissive;
|
|
2173
|
-
#include <logdepthbuf_fragment>
|
|
2174
|
-
#include <map_fragment>
|
|
2175
|
-
#include <color_fragment>
|
|
2176
|
-
#include <alphamap_fragment>
|
|
2177
|
-
#include <alphatest_fragment>
|
|
2178
|
-
#include <specularmap_fragment>
|
|
2179
|
-
#include <emissivemap_fragment>
|
|
2180
|
-
#ifdef DOUBLE_SIDED
|
|
2181
|
-
reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
|
|
2182
|
-
#else
|
|
2183
|
-
reflectedLight.indirectDiffuse += vIndirectFront;
|
|
2184
|
-
#endif
|
|
2185
|
-
#include <lightmap_fragment>
|
|
2186
|
-
reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
|
|
2187
|
-
#ifdef DOUBLE_SIDED
|
|
2188
|
-
reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
|
|
2189
|
-
#else
|
|
2190
|
-
reflectedLight.directDiffuse = vLightFront;
|
|
2191
|
-
#endif
|
|
2192
|
-
reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
|
|
2193
|
-
#include <aomap_fragment>
|
|
2194
|
-
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
2195
|
-
#include <envmap_fragment>
|
|
2196
|
-
#include <output_fragment>
|
|
2197
|
-
#include <tonemapping_fragment>
|
|
2198
|
-
#include <encodings_fragment>
|
|
2199
|
-
#include <fog_fragment>
|
|
2200
|
-
#include <premultiplied_alpha_fragment>
|
|
2201
|
-
#include <dithering_fragment>
|
|
2202
|
-
}`,eg=`#define MATCAP
|
|
2203
|
-
varying vec3 vViewPosition;
|
|
2204
|
-
#include <common>
|
|
2205
|
-
#include <uv_pars_vertex>
|
|
2206
|
-
#include <color_pars_vertex>
|
|
2207
|
-
#include <displacementmap_pars_vertex>
|
|
2208
|
-
#include <fog_pars_vertex>
|
|
2209
|
-
#include <normal_pars_vertex>
|
|
2210
|
-
#include <morphtarget_pars_vertex>
|
|
2211
|
-
#include <skinning_pars_vertex>
|
|
2212
|
-
#include <logdepthbuf_pars_vertex>
|
|
2213
|
-
#include <clipping_planes_pars_vertex>
|
|
2214
|
-
void main() {
|
|
2215
|
-
#include <uv_vertex>
|
|
2216
|
-
#include <color_vertex>
|
|
2217
|
-
#include <morphcolor_vertex>
|
|
2218
|
-
#include <beginnormal_vertex>
|
|
2219
|
-
#include <morphnormal_vertex>
|
|
2220
|
-
#include <skinbase_vertex>
|
|
2221
|
-
#include <skinnormal_vertex>
|
|
2222
|
-
#include <defaultnormal_vertex>
|
|
2223
|
-
#include <normal_vertex>
|
|
2224
|
-
#include <begin_vertex>
|
|
2225
|
-
#include <morphtarget_vertex>
|
|
2226
|
-
#include <skinning_vertex>
|
|
2227
|
-
#include <displacementmap_vertex>
|
|
2228
|
-
#include <project_vertex>
|
|
2229
|
-
#include <logdepthbuf_vertex>
|
|
2230
|
-
#include <clipping_planes_vertex>
|
|
2231
|
-
#include <fog_vertex>
|
|
2232
|
-
vViewPosition = - mvPosition.xyz;
|
|
2233
|
-
}`,tg=`#define MATCAP
|
|
2234
|
-
uniform vec3 diffuse;
|
|
2235
|
-
uniform float opacity;
|
|
2236
|
-
uniform sampler2D matcap;
|
|
2237
|
-
varying vec3 vViewPosition;
|
|
2238
|
-
#include <common>
|
|
2239
|
-
#include <dithering_pars_fragment>
|
|
2240
|
-
#include <color_pars_fragment>
|
|
2241
|
-
#include <uv_pars_fragment>
|
|
2242
|
-
#include <map_pars_fragment>
|
|
2243
|
-
#include <alphamap_pars_fragment>
|
|
2244
|
-
#include <alphatest_pars_fragment>
|
|
2245
|
-
#include <fog_pars_fragment>
|
|
2246
|
-
#include <normal_pars_fragment>
|
|
2247
|
-
#include <bumpmap_pars_fragment>
|
|
2248
|
-
#include <normalmap_pars_fragment>
|
|
2249
|
-
#include <logdepthbuf_pars_fragment>
|
|
2250
|
-
#include <clipping_planes_pars_fragment>
|
|
2251
|
-
void main() {
|
|
2252
|
-
#include <clipping_planes_fragment>
|
|
2253
|
-
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2254
|
-
#include <logdepthbuf_fragment>
|
|
2255
|
-
#include <map_fragment>
|
|
2256
|
-
#include <color_fragment>
|
|
2257
|
-
#include <alphamap_fragment>
|
|
2258
|
-
#include <alphatest_fragment>
|
|
2259
|
-
#include <normal_fragment_begin>
|
|
2260
|
-
#include <normal_fragment_maps>
|
|
2261
|
-
vec3 viewDir = normalize( vViewPosition );
|
|
2262
|
-
vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
|
|
2263
|
-
vec3 y = cross( viewDir, x );
|
|
2264
|
-
vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
|
|
2265
|
-
#ifdef USE_MATCAP
|
|
2266
|
-
vec4 matcapColor = texture2D( matcap, uv );
|
|
2267
|
-
#else
|
|
2268
|
-
vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
|
|
2269
|
-
#endif
|
|
2270
|
-
vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
|
|
2271
|
-
#include <output_fragment>
|
|
2272
|
-
#include <tonemapping_fragment>
|
|
2273
|
-
#include <encodings_fragment>
|
|
2274
|
-
#include <fog_fragment>
|
|
2275
|
-
#include <premultiplied_alpha_fragment>
|
|
2276
|
-
#include <dithering_fragment>
|
|
2277
|
-
}`,ng=`#define NORMAL
|
|
2278
|
-
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2279
|
-
varying vec3 vViewPosition;
|
|
2280
|
-
#endif
|
|
2281
|
-
#include <common>
|
|
2282
|
-
#include <uv_pars_vertex>
|
|
2283
|
-
#include <displacementmap_pars_vertex>
|
|
2284
|
-
#include <normal_pars_vertex>
|
|
2285
|
-
#include <morphtarget_pars_vertex>
|
|
2286
|
-
#include <skinning_pars_vertex>
|
|
2287
|
-
#include <logdepthbuf_pars_vertex>
|
|
2288
|
-
#include <clipping_planes_pars_vertex>
|
|
2289
|
-
void main() {
|
|
2290
|
-
#include <uv_vertex>
|
|
2291
|
-
#include <beginnormal_vertex>
|
|
2292
|
-
#include <morphnormal_vertex>
|
|
2293
|
-
#include <skinbase_vertex>
|
|
2294
|
-
#include <skinnormal_vertex>
|
|
2295
|
-
#include <defaultnormal_vertex>
|
|
2296
|
-
#include <normal_vertex>
|
|
2297
|
-
#include <begin_vertex>
|
|
2298
|
-
#include <morphtarget_vertex>
|
|
2299
|
-
#include <skinning_vertex>
|
|
2300
|
-
#include <displacementmap_vertex>
|
|
2301
|
-
#include <project_vertex>
|
|
2302
|
-
#include <logdepthbuf_vertex>
|
|
2303
|
-
#include <clipping_planes_vertex>
|
|
2304
|
-
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2305
|
-
vViewPosition = - mvPosition.xyz;
|
|
2306
|
-
#endif
|
|
2307
|
-
}`,ig=`#define NORMAL
|
|
2308
|
-
uniform float opacity;
|
|
2309
|
-
#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
|
|
2310
|
-
varying vec3 vViewPosition;
|
|
2311
|
-
#endif
|
|
2312
|
-
#include <packing>
|
|
2313
|
-
#include <uv_pars_fragment>
|
|
2314
|
-
#include <normal_pars_fragment>
|
|
2315
|
-
#include <bumpmap_pars_fragment>
|
|
2316
|
-
#include <normalmap_pars_fragment>
|
|
2317
|
-
#include <logdepthbuf_pars_fragment>
|
|
2318
|
-
#include <clipping_planes_pars_fragment>
|
|
2319
|
-
void main() {
|
|
2320
|
-
#include <clipping_planes_fragment>
|
|
2321
|
-
#include <logdepthbuf_fragment>
|
|
2322
|
-
#include <normal_fragment_begin>
|
|
2323
|
-
#include <normal_fragment_maps>
|
|
2324
|
-
gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
|
|
2325
|
-
#ifdef OPAQUE
|
|
2326
|
-
gl_FragColor.a = 1.0;
|
|
2327
|
-
#endif
|
|
2328
|
-
}`,rg=`#define PHONG
|
|
2329
|
-
varying vec3 vViewPosition;
|
|
2330
|
-
#include <common>
|
|
2331
|
-
#include <uv_pars_vertex>
|
|
2332
|
-
#include <uv2_pars_vertex>
|
|
2333
|
-
#include <displacementmap_pars_vertex>
|
|
2334
|
-
#include <envmap_pars_vertex>
|
|
2335
|
-
#include <color_pars_vertex>
|
|
2336
|
-
#include <fog_pars_vertex>
|
|
2337
|
-
#include <normal_pars_vertex>
|
|
2338
|
-
#include <morphtarget_pars_vertex>
|
|
2339
|
-
#include <skinning_pars_vertex>
|
|
2340
|
-
#include <shadowmap_pars_vertex>
|
|
2341
|
-
#include <logdepthbuf_pars_vertex>
|
|
2342
|
-
#include <clipping_planes_pars_vertex>
|
|
2343
|
-
void main() {
|
|
2344
|
-
#include <uv_vertex>
|
|
2345
|
-
#include <uv2_vertex>
|
|
2346
|
-
#include <color_vertex>
|
|
2347
|
-
#include <morphcolor_vertex>
|
|
2348
|
-
#include <beginnormal_vertex>
|
|
2349
|
-
#include <morphnormal_vertex>
|
|
2350
|
-
#include <skinbase_vertex>
|
|
2351
|
-
#include <skinnormal_vertex>
|
|
2352
|
-
#include <defaultnormal_vertex>
|
|
2353
|
-
#include <normal_vertex>
|
|
2354
|
-
#include <begin_vertex>
|
|
2355
|
-
#include <morphtarget_vertex>
|
|
2356
|
-
#include <skinning_vertex>
|
|
2357
|
-
#include <displacementmap_vertex>
|
|
2358
|
-
#include <project_vertex>
|
|
2359
|
-
#include <logdepthbuf_vertex>
|
|
2360
|
-
#include <clipping_planes_vertex>
|
|
2361
|
-
vViewPosition = - mvPosition.xyz;
|
|
2362
|
-
#include <worldpos_vertex>
|
|
2363
|
-
#include <envmap_vertex>
|
|
2364
|
-
#include <shadowmap_vertex>
|
|
2365
|
-
#include <fog_vertex>
|
|
2366
|
-
}`,sg=`#define PHONG
|
|
2367
|
-
uniform vec3 diffuse;
|
|
2368
|
-
uniform vec3 emissive;
|
|
2369
|
-
uniform vec3 specular;
|
|
2370
|
-
uniform float shininess;
|
|
2371
|
-
uniform float opacity;
|
|
2372
|
-
#include <common>
|
|
2373
|
-
#include <packing>
|
|
2374
|
-
#include <dithering_pars_fragment>
|
|
2375
|
-
#include <color_pars_fragment>
|
|
2376
|
-
#include <uv_pars_fragment>
|
|
2377
|
-
#include <uv2_pars_fragment>
|
|
2378
|
-
#include <map_pars_fragment>
|
|
2379
|
-
#include <alphamap_pars_fragment>
|
|
2380
|
-
#include <alphatest_pars_fragment>
|
|
2381
|
-
#include <aomap_pars_fragment>
|
|
2382
|
-
#include <lightmap_pars_fragment>
|
|
2383
|
-
#include <emissivemap_pars_fragment>
|
|
2384
|
-
#include <envmap_common_pars_fragment>
|
|
2385
|
-
#include <envmap_pars_fragment>
|
|
2386
|
-
#include <cube_uv_reflection_fragment>
|
|
2387
|
-
#include <fog_pars_fragment>
|
|
2388
|
-
#include <bsdfs>
|
|
2389
|
-
#include <lights_pars_begin>
|
|
2390
|
-
#include <normal_pars_fragment>
|
|
2391
|
-
#include <lights_phong_pars_fragment>
|
|
2392
|
-
#include <shadowmap_pars_fragment>
|
|
2393
|
-
#include <bumpmap_pars_fragment>
|
|
2394
|
-
#include <normalmap_pars_fragment>
|
|
2395
|
-
#include <specularmap_pars_fragment>
|
|
2396
|
-
#include <logdepthbuf_pars_fragment>
|
|
2397
|
-
#include <clipping_planes_pars_fragment>
|
|
2398
|
-
void main() {
|
|
2399
|
-
#include <clipping_planes_fragment>
|
|
2400
|
-
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2401
|
-
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2402
|
-
vec3 totalEmissiveRadiance = emissive;
|
|
2403
|
-
#include <logdepthbuf_fragment>
|
|
2404
|
-
#include <map_fragment>
|
|
2405
|
-
#include <color_fragment>
|
|
2406
|
-
#include <alphamap_fragment>
|
|
2407
|
-
#include <alphatest_fragment>
|
|
2408
|
-
#include <specularmap_fragment>
|
|
2409
|
-
#include <normal_fragment_begin>
|
|
2410
|
-
#include <normal_fragment_maps>
|
|
2411
|
-
#include <emissivemap_fragment>
|
|
2412
|
-
#include <lights_phong_fragment>
|
|
2413
|
-
#include <lights_fragment_begin>
|
|
2414
|
-
#include <lights_fragment_maps>
|
|
2415
|
-
#include <lights_fragment_end>
|
|
2416
|
-
#include <aomap_fragment>
|
|
2417
|
-
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
|
|
2418
|
-
#include <envmap_fragment>
|
|
2419
|
-
#include <output_fragment>
|
|
2420
|
-
#include <tonemapping_fragment>
|
|
2421
|
-
#include <encodings_fragment>
|
|
2422
|
-
#include <fog_fragment>
|
|
2423
|
-
#include <premultiplied_alpha_fragment>
|
|
2424
|
-
#include <dithering_fragment>
|
|
2425
|
-
}`,og=`#define STANDARD
|
|
2426
|
-
varying vec3 vViewPosition;
|
|
2427
|
-
#ifdef USE_TRANSMISSION
|
|
2428
|
-
varying vec3 vWorldPosition;
|
|
2429
|
-
#endif
|
|
2430
|
-
#include <common>
|
|
2431
|
-
#include <uv_pars_vertex>
|
|
2432
|
-
#include <uv2_pars_vertex>
|
|
2433
|
-
#include <displacementmap_pars_vertex>
|
|
2434
|
-
#include <color_pars_vertex>
|
|
2435
|
-
#include <fog_pars_vertex>
|
|
2436
|
-
#include <normal_pars_vertex>
|
|
2437
|
-
#include <morphtarget_pars_vertex>
|
|
2438
|
-
#include <skinning_pars_vertex>
|
|
2439
|
-
#include <shadowmap_pars_vertex>
|
|
2440
|
-
#include <logdepthbuf_pars_vertex>
|
|
2441
|
-
#include <clipping_planes_pars_vertex>
|
|
2442
|
-
void main() {
|
|
2443
|
-
#include <uv_vertex>
|
|
2444
|
-
#include <uv2_vertex>
|
|
2445
|
-
#include <color_vertex>
|
|
2446
|
-
#include <morphcolor_vertex>
|
|
2447
|
-
#include <beginnormal_vertex>
|
|
2448
|
-
#include <morphnormal_vertex>
|
|
2449
|
-
#include <skinbase_vertex>
|
|
2450
|
-
#include <skinnormal_vertex>
|
|
2451
|
-
#include <defaultnormal_vertex>
|
|
2452
|
-
#include <normal_vertex>
|
|
2453
|
-
#include <begin_vertex>
|
|
2454
|
-
#include <morphtarget_vertex>
|
|
2455
|
-
#include <skinning_vertex>
|
|
2456
|
-
#include <displacementmap_vertex>
|
|
2457
|
-
#include <project_vertex>
|
|
2458
|
-
#include <logdepthbuf_vertex>
|
|
2459
|
-
#include <clipping_planes_vertex>
|
|
2460
|
-
vViewPosition = - mvPosition.xyz;
|
|
2461
|
-
#include <worldpos_vertex>
|
|
2462
|
-
#include <shadowmap_vertex>
|
|
2463
|
-
#include <fog_vertex>
|
|
2464
|
-
#ifdef USE_TRANSMISSION
|
|
2465
|
-
vWorldPosition = worldPosition.xyz;
|
|
2466
|
-
#endif
|
|
2467
|
-
}`,ag=`#define STANDARD
|
|
2468
|
-
#ifdef PHYSICAL
|
|
2469
|
-
#define IOR
|
|
2470
|
-
#define SPECULAR
|
|
2471
|
-
#endif
|
|
2472
|
-
uniform vec3 diffuse;
|
|
2473
|
-
uniform vec3 emissive;
|
|
2474
|
-
uniform float roughness;
|
|
2475
|
-
uniform float metalness;
|
|
2476
|
-
uniform float opacity;
|
|
2477
|
-
#ifdef IOR
|
|
2478
|
-
uniform float ior;
|
|
2479
|
-
#endif
|
|
2480
|
-
#ifdef SPECULAR
|
|
2481
|
-
uniform float specularIntensity;
|
|
2482
|
-
uniform vec3 specularColor;
|
|
2483
|
-
#ifdef USE_SPECULARINTENSITYMAP
|
|
2484
|
-
uniform sampler2D specularIntensityMap;
|
|
2485
|
-
#endif
|
|
2486
|
-
#ifdef USE_SPECULARCOLORMAP
|
|
2487
|
-
uniform sampler2D specularColorMap;
|
|
2488
|
-
#endif
|
|
2489
|
-
#endif
|
|
2490
|
-
#ifdef USE_CLEARCOAT
|
|
2491
|
-
uniform float clearcoat;
|
|
2492
|
-
uniform float clearcoatRoughness;
|
|
2493
|
-
#endif
|
|
2494
|
-
#ifdef USE_SHEEN
|
|
2495
|
-
uniform vec3 sheenColor;
|
|
2496
|
-
uniform float sheenRoughness;
|
|
2497
|
-
#ifdef USE_SHEENCOLORMAP
|
|
2498
|
-
uniform sampler2D sheenColorMap;
|
|
2499
|
-
#endif
|
|
2500
|
-
#ifdef USE_SHEENROUGHNESSMAP
|
|
2501
|
-
uniform sampler2D sheenRoughnessMap;
|
|
2502
|
-
#endif
|
|
2503
|
-
#endif
|
|
2504
|
-
varying vec3 vViewPosition;
|
|
2505
|
-
#include <common>
|
|
2506
|
-
#include <packing>
|
|
2507
|
-
#include <dithering_pars_fragment>
|
|
2508
|
-
#include <color_pars_fragment>
|
|
2509
|
-
#include <uv_pars_fragment>
|
|
2510
|
-
#include <uv2_pars_fragment>
|
|
2511
|
-
#include <map_pars_fragment>
|
|
2512
|
-
#include <alphamap_pars_fragment>
|
|
2513
|
-
#include <alphatest_pars_fragment>
|
|
2514
|
-
#include <aomap_pars_fragment>
|
|
2515
|
-
#include <lightmap_pars_fragment>
|
|
2516
|
-
#include <emissivemap_pars_fragment>
|
|
2517
|
-
#include <bsdfs>
|
|
2518
|
-
#include <cube_uv_reflection_fragment>
|
|
2519
|
-
#include <envmap_common_pars_fragment>
|
|
2520
|
-
#include <envmap_physical_pars_fragment>
|
|
2521
|
-
#include <fog_pars_fragment>
|
|
2522
|
-
#include <lights_pars_begin>
|
|
2523
|
-
#include <normal_pars_fragment>
|
|
2524
|
-
#include <lights_physical_pars_fragment>
|
|
2525
|
-
#include <transmission_pars_fragment>
|
|
2526
|
-
#include <shadowmap_pars_fragment>
|
|
2527
|
-
#include <bumpmap_pars_fragment>
|
|
2528
|
-
#include <normalmap_pars_fragment>
|
|
2529
|
-
#include <clearcoat_pars_fragment>
|
|
2530
|
-
#include <roughnessmap_pars_fragment>
|
|
2531
|
-
#include <metalnessmap_pars_fragment>
|
|
2532
|
-
#include <logdepthbuf_pars_fragment>
|
|
2533
|
-
#include <clipping_planes_pars_fragment>
|
|
2534
|
-
void main() {
|
|
2535
|
-
#include <clipping_planes_fragment>
|
|
2536
|
-
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2537
|
-
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2538
|
-
vec3 totalEmissiveRadiance = emissive;
|
|
2539
|
-
#include <logdepthbuf_fragment>
|
|
2540
|
-
#include <map_fragment>
|
|
2541
|
-
#include <color_fragment>
|
|
2542
|
-
#include <alphamap_fragment>
|
|
2543
|
-
#include <alphatest_fragment>
|
|
2544
|
-
#include <roughnessmap_fragment>
|
|
2545
|
-
#include <metalnessmap_fragment>
|
|
2546
|
-
#include <normal_fragment_begin>
|
|
2547
|
-
#include <normal_fragment_maps>
|
|
2548
|
-
#include <clearcoat_normal_fragment_begin>
|
|
2549
|
-
#include <clearcoat_normal_fragment_maps>
|
|
2550
|
-
#include <emissivemap_fragment>
|
|
2551
|
-
#include <lights_physical_fragment>
|
|
2552
|
-
#include <lights_fragment_begin>
|
|
2553
|
-
#include <lights_fragment_maps>
|
|
2554
|
-
#include <lights_fragment_end>
|
|
2555
|
-
#include <aomap_fragment>
|
|
2556
|
-
vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
|
|
2557
|
-
vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
|
|
2558
|
-
#include <transmission_fragment>
|
|
2559
|
-
vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
|
|
2560
|
-
#ifdef USE_SHEEN
|
|
2561
|
-
float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
|
|
2562
|
-
outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;
|
|
2563
|
-
#endif
|
|
2564
|
-
#ifdef USE_CLEARCOAT
|
|
2565
|
-
float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );
|
|
2566
|
-
vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
|
|
2567
|
-
outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
|
|
2568
|
-
#endif
|
|
2569
|
-
#include <output_fragment>
|
|
2570
|
-
#include <tonemapping_fragment>
|
|
2571
|
-
#include <encodings_fragment>
|
|
2572
|
-
#include <fog_fragment>
|
|
2573
|
-
#include <premultiplied_alpha_fragment>
|
|
2574
|
-
#include <dithering_fragment>
|
|
2575
|
-
}`,lg=`#define TOON
|
|
2576
|
-
varying vec3 vViewPosition;
|
|
2577
|
-
#include <common>
|
|
2578
|
-
#include <uv_pars_vertex>
|
|
2579
|
-
#include <uv2_pars_vertex>
|
|
2580
|
-
#include <displacementmap_pars_vertex>
|
|
2581
|
-
#include <color_pars_vertex>
|
|
2582
|
-
#include <fog_pars_vertex>
|
|
2583
|
-
#include <normal_pars_vertex>
|
|
2584
|
-
#include <morphtarget_pars_vertex>
|
|
2585
|
-
#include <skinning_pars_vertex>
|
|
2586
|
-
#include <shadowmap_pars_vertex>
|
|
2587
|
-
#include <logdepthbuf_pars_vertex>
|
|
2588
|
-
#include <clipping_planes_pars_vertex>
|
|
2589
|
-
void main() {
|
|
2590
|
-
#include <uv_vertex>
|
|
2591
|
-
#include <uv2_vertex>
|
|
2592
|
-
#include <color_vertex>
|
|
2593
|
-
#include <morphcolor_vertex>
|
|
2594
|
-
#include <beginnormal_vertex>
|
|
2595
|
-
#include <morphnormal_vertex>
|
|
2596
|
-
#include <skinbase_vertex>
|
|
2597
|
-
#include <skinnormal_vertex>
|
|
2598
|
-
#include <defaultnormal_vertex>
|
|
2599
|
-
#include <normal_vertex>
|
|
2600
|
-
#include <begin_vertex>
|
|
2601
|
-
#include <morphtarget_vertex>
|
|
2602
|
-
#include <skinning_vertex>
|
|
2603
|
-
#include <displacementmap_vertex>
|
|
2604
|
-
#include <project_vertex>
|
|
2605
|
-
#include <logdepthbuf_vertex>
|
|
2606
|
-
#include <clipping_planes_vertex>
|
|
2607
|
-
vViewPosition = - mvPosition.xyz;
|
|
2608
|
-
#include <worldpos_vertex>
|
|
2609
|
-
#include <shadowmap_vertex>
|
|
2610
|
-
#include <fog_vertex>
|
|
2611
|
-
}`,cg=`#define TOON
|
|
2612
|
-
uniform vec3 diffuse;
|
|
2613
|
-
uniform vec3 emissive;
|
|
2614
|
-
uniform float opacity;
|
|
2615
|
-
#include <common>
|
|
2616
|
-
#include <packing>
|
|
2617
|
-
#include <dithering_pars_fragment>
|
|
2618
|
-
#include <color_pars_fragment>
|
|
2619
|
-
#include <uv_pars_fragment>
|
|
2620
|
-
#include <uv2_pars_fragment>
|
|
2621
|
-
#include <map_pars_fragment>
|
|
2622
|
-
#include <alphamap_pars_fragment>
|
|
2623
|
-
#include <alphatest_pars_fragment>
|
|
2624
|
-
#include <aomap_pars_fragment>
|
|
2625
|
-
#include <lightmap_pars_fragment>
|
|
2626
|
-
#include <emissivemap_pars_fragment>
|
|
2627
|
-
#include <gradientmap_pars_fragment>
|
|
2628
|
-
#include <fog_pars_fragment>
|
|
2629
|
-
#include <bsdfs>
|
|
2630
|
-
#include <lights_pars_begin>
|
|
2631
|
-
#include <normal_pars_fragment>
|
|
2632
|
-
#include <lights_toon_pars_fragment>
|
|
2633
|
-
#include <shadowmap_pars_fragment>
|
|
2634
|
-
#include <bumpmap_pars_fragment>
|
|
2635
|
-
#include <normalmap_pars_fragment>
|
|
2636
|
-
#include <logdepthbuf_pars_fragment>
|
|
2637
|
-
#include <clipping_planes_pars_fragment>
|
|
2638
|
-
void main() {
|
|
2639
|
-
#include <clipping_planes_fragment>
|
|
2640
|
-
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2641
|
-
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
|
|
2642
|
-
vec3 totalEmissiveRadiance = emissive;
|
|
2643
|
-
#include <logdepthbuf_fragment>
|
|
2644
|
-
#include <map_fragment>
|
|
2645
|
-
#include <color_fragment>
|
|
2646
|
-
#include <alphamap_fragment>
|
|
2647
|
-
#include <alphatest_fragment>
|
|
2648
|
-
#include <normal_fragment_begin>
|
|
2649
|
-
#include <normal_fragment_maps>
|
|
2650
|
-
#include <emissivemap_fragment>
|
|
2651
|
-
#include <lights_toon_fragment>
|
|
2652
|
-
#include <lights_fragment_begin>
|
|
2653
|
-
#include <lights_fragment_maps>
|
|
2654
|
-
#include <lights_fragment_end>
|
|
2655
|
-
#include <aomap_fragment>
|
|
2656
|
-
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
|
|
2657
|
-
#include <output_fragment>
|
|
2658
|
-
#include <tonemapping_fragment>
|
|
2659
|
-
#include <encodings_fragment>
|
|
2660
|
-
#include <fog_fragment>
|
|
2661
|
-
#include <premultiplied_alpha_fragment>
|
|
2662
|
-
#include <dithering_fragment>
|
|
2663
|
-
}`,hg=`uniform float size;
|
|
2664
|
-
uniform float scale;
|
|
2665
|
-
#include <common>
|
|
2666
|
-
#include <color_pars_vertex>
|
|
2667
|
-
#include <fog_pars_vertex>
|
|
2668
|
-
#include <morphtarget_pars_vertex>
|
|
2669
|
-
#include <logdepthbuf_pars_vertex>
|
|
2670
|
-
#include <clipping_planes_pars_vertex>
|
|
2671
|
-
void main() {
|
|
2672
|
-
#include <color_vertex>
|
|
2673
|
-
#include <morphcolor_vertex>
|
|
2674
|
-
#include <begin_vertex>
|
|
2675
|
-
#include <morphtarget_vertex>
|
|
2676
|
-
#include <project_vertex>
|
|
2677
|
-
gl_PointSize = size;
|
|
2678
|
-
#ifdef USE_SIZEATTENUATION
|
|
2679
|
-
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
2680
|
-
if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
|
|
2681
|
-
#endif
|
|
2682
|
-
#include <logdepthbuf_vertex>
|
|
2683
|
-
#include <clipping_planes_vertex>
|
|
2684
|
-
#include <worldpos_vertex>
|
|
2685
|
-
#include <fog_vertex>
|
|
2686
|
-
}`,ug=`uniform vec3 diffuse;
|
|
2687
|
-
uniform float opacity;
|
|
2688
|
-
#include <common>
|
|
2689
|
-
#include <color_pars_fragment>
|
|
2690
|
-
#include <map_particle_pars_fragment>
|
|
2691
|
-
#include <alphatest_pars_fragment>
|
|
2692
|
-
#include <fog_pars_fragment>
|
|
2693
|
-
#include <logdepthbuf_pars_fragment>
|
|
2694
|
-
#include <clipping_planes_pars_fragment>
|
|
2695
|
-
void main() {
|
|
2696
|
-
#include <clipping_planes_fragment>
|
|
2697
|
-
vec3 outgoingLight = vec3( 0.0 );
|
|
2698
|
-
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2699
|
-
#include <logdepthbuf_fragment>
|
|
2700
|
-
#include <map_particle_fragment>
|
|
2701
|
-
#include <color_fragment>
|
|
2702
|
-
#include <alphatest_fragment>
|
|
2703
|
-
outgoingLight = diffuseColor.rgb;
|
|
2704
|
-
#include <output_fragment>
|
|
2705
|
-
#include <tonemapping_fragment>
|
|
2706
|
-
#include <encodings_fragment>
|
|
2707
|
-
#include <fog_fragment>
|
|
2708
|
-
#include <premultiplied_alpha_fragment>
|
|
2709
|
-
}`,dg=`#include <common>
|
|
2710
|
-
#include <fog_pars_vertex>
|
|
2711
|
-
#include <morphtarget_pars_vertex>
|
|
2712
|
-
#include <skinning_pars_vertex>
|
|
2713
|
-
#include <shadowmap_pars_vertex>
|
|
2714
|
-
void main() {
|
|
2715
|
-
#include <beginnormal_vertex>
|
|
2716
|
-
#include <morphnormal_vertex>
|
|
2717
|
-
#include <skinbase_vertex>
|
|
2718
|
-
#include <skinnormal_vertex>
|
|
2719
|
-
#include <defaultnormal_vertex>
|
|
2720
|
-
#include <begin_vertex>
|
|
2721
|
-
#include <morphtarget_vertex>
|
|
2722
|
-
#include <skinning_vertex>
|
|
2723
|
-
#include <project_vertex>
|
|
2724
|
-
#include <worldpos_vertex>
|
|
2725
|
-
#include <shadowmap_vertex>
|
|
2726
|
-
#include <fog_vertex>
|
|
2727
|
-
}`,fg=`uniform vec3 color;
|
|
2728
|
-
uniform float opacity;
|
|
2729
|
-
#include <common>
|
|
2730
|
-
#include <packing>
|
|
2731
|
-
#include <fog_pars_fragment>
|
|
2732
|
-
#include <bsdfs>
|
|
2733
|
-
#include <lights_pars_begin>
|
|
2734
|
-
#include <shadowmap_pars_fragment>
|
|
2735
|
-
#include <shadowmask_pars_fragment>
|
|
2736
|
-
void main() {
|
|
2737
|
-
gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
|
|
2738
|
-
#include <tonemapping_fragment>
|
|
2739
|
-
#include <encodings_fragment>
|
|
2740
|
-
#include <fog_fragment>
|
|
2741
|
-
}`,pg=`uniform float rotation;
|
|
2742
|
-
uniform vec2 center;
|
|
2743
|
-
#include <common>
|
|
2744
|
-
#include <uv_pars_vertex>
|
|
2745
|
-
#include <fog_pars_vertex>
|
|
2746
|
-
#include <logdepthbuf_pars_vertex>
|
|
2747
|
-
#include <clipping_planes_pars_vertex>
|
|
2748
|
-
void main() {
|
|
2749
|
-
#include <uv_vertex>
|
|
2750
|
-
vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
2751
|
-
vec2 scale;
|
|
2752
|
-
scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
|
|
2753
|
-
scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
|
|
2754
|
-
#ifndef USE_SIZEATTENUATION
|
|
2755
|
-
bool isPerspective = isPerspectiveMatrix( projectionMatrix );
|
|
2756
|
-
if ( isPerspective ) scale *= - mvPosition.z;
|
|
2757
|
-
#endif
|
|
2758
|
-
vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
|
|
2759
|
-
vec2 rotatedPosition;
|
|
2760
|
-
rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
|
|
2761
|
-
rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
|
|
2762
|
-
mvPosition.xy += rotatedPosition;
|
|
2763
|
-
gl_Position = projectionMatrix * mvPosition;
|
|
2764
|
-
#include <logdepthbuf_vertex>
|
|
2765
|
-
#include <clipping_planes_vertex>
|
|
2766
|
-
#include <fog_vertex>
|
|
2767
|
-
}`,mg=`uniform vec3 diffuse;
|
|
2768
|
-
uniform float opacity;
|
|
2769
|
-
#include <common>
|
|
2770
|
-
#include <uv_pars_fragment>
|
|
2771
|
-
#include <map_pars_fragment>
|
|
2772
|
-
#include <alphamap_pars_fragment>
|
|
2773
|
-
#include <alphatest_pars_fragment>
|
|
2774
|
-
#include <fog_pars_fragment>
|
|
2775
|
-
#include <logdepthbuf_pars_fragment>
|
|
2776
|
-
#include <clipping_planes_pars_fragment>
|
|
2777
|
-
void main() {
|
|
2778
|
-
#include <clipping_planes_fragment>
|
|
2779
|
-
vec3 outgoingLight = vec3( 0.0 );
|
|
2780
|
-
vec4 diffuseColor = vec4( diffuse, opacity );
|
|
2781
|
-
#include <logdepthbuf_fragment>
|
|
2782
|
-
#include <map_fragment>
|
|
2783
|
-
#include <alphamap_fragment>
|
|
2784
|
-
#include <alphatest_fragment>
|
|
2785
|
-
outgoingLight = diffuseColor.rgb;
|
|
2786
|
-
#include <output_fragment>
|
|
2787
|
-
#include <tonemapping_fragment>
|
|
2788
|
-
#include <encodings_fragment>
|
|
2789
|
-
#include <fog_fragment>
|
|
2790
|
-
}`,Fe={alphamap_fragment:Vf,alphamap_pars_fragment:Wf,alphatest_fragment:qf,alphatest_pars_fragment:Xf,aomap_fragment:Jf,aomap_pars_fragment:Yf,begin_vertex:Zf,beginnormal_vertex:$f,bsdfs:jf,bumpmap_pars_fragment:Kf,clipping_planes_fragment:Qf,clipping_planes_pars_fragment:ep,clipping_planes_pars_vertex:tp,clipping_planes_vertex:np,color_fragment:ip,color_pars_fragment:rp,color_pars_vertex:sp,color_vertex:op,common:ap,cube_uv_reflection_fragment:lp,defaultnormal_vertex:cp,displacementmap_pars_vertex:hp,displacementmap_vertex:up,emissivemap_fragment:dp,emissivemap_pars_fragment:fp,encodings_fragment:pp,encodings_pars_fragment:mp,envmap_fragment:gp,envmap_common_pars_fragment:xp,envmap_pars_fragment:yp,envmap_pars_vertex:_p,envmap_physical_pars_fragment:Lp,envmap_vertex:vp,fog_vertex:Mp,fog_pars_vertex:bp,fog_fragment:wp,fog_pars_fragment:Sp,gradientmap_pars_fragment:Ep,lightmap_fragment:Tp,lightmap_pars_fragment:Ap,lights_lambert_vertex:Cp,lights_pars_begin:Rp,lights_toon_fragment:Pp,lights_toon_pars_fragment:Ip,lights_phong_fragment:Dp,lights_phong_pars_fragment:Fp,lights_physical_fragment:Bp,lights_physical_pars_fragment:Np,lights_fragment_begin:zp,lights_fragment_maps:Up,lights_fragment_end:Op,logdepthbuf_fragment:Hp,logdepthbuf_pars_fragment:Gp,logdepthbuf_pars_vertex:kp,logdepthbuf_vertex:Vp,map_fragment:Wp,map_pars_fragment:qp,map_particle_fragment:Xp,map_particle_pars_fragment:Jp,metalnessmap_fragment:Yp,metalnessmap_pars_fragment:Zp,morphcolor_vertex:$p,morphnormal_vertex:jp,morphtarget_pars_vertex:Kp,morphtarget_vertex:Qp,normal_fragment_begin:em,normal_fragment_maps:tm,normal_pars_fragment:nm,normal_pars_vertex:im,normal_vertex:rm,normalmap_pars_fragment:sm,clearcoat_normal_fragment_begin:om,clearcoat_normal_fragment_maps:am,clearcoat_pars_fragment:lm,output_fragment:cm,packing:hm,premultiplied_alpha_fragment:um,project_vertex:dm,dithering_fragment:fm,dithering_pars_fragment:pm,roughnessmap_fragment:mm,roughnessmap_pars_fragment:gm,shadowmap_pars_fragment:xm,shadowmap_pars_vertex:ym,shadowmap_vertex:_m,shadowmask_pars_fragment:vm,skinbase_vertex:Mm,skinning_pars_vertex:bm,skinning_vertex:wm,skinnormal_vertex:Sm,specularmap_fragment:Em,specularmap_pars_fragment:Tm,tonemapping_fragment:Am,tonemapping_pars_fragment:Cm,transmission_fragment:Rm,transmission_pars_fragment:Lm,uv_pars_fragment:Pm,uv_pars_vertex:Im,uv_vertex:Dm,uv2_pars_fragment:Fm,uv2_pars_vertex:Bm,uv2_vertex:Nm,worldpos_vertex:zm,background_vert:Um,background_frag:Om,cube_vert:Hm,cube_frag:Gm,depth_vert:km,depth_frag:Vm,distanceRGBA_vert:Wm,distanceRGBA_frag:qm,equirect_vert:Xm,equirect_frag:Jm,linedashed_vert:Ym,linedashed_frag:Zm,meshbasic_vert:$m,meshbasic_frag:jm,meshlambert_vert:Km,meshlambert_frag:Qm,meshmatcap_vert:eg,meshmatcap_frag:tg,meshnormal_vert:ng,meshnormal_frag:ig,meshphong_vert:rg,meshphong_frag:sg,meshphysical_vert:og,meshphysical_frag:ag,meshtoon_vert:lg,meshtoon_frag:cg,points_vert:hg,points_frag:ug,shadow_vert:dg,shadow_frag:fg,sprite_vert:pg,sprite_frag:mg},se={common:{diffuse:{value:new ae(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new ft},uv2Transform:{value:new ft},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new Z(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new ae(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new ae(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new ft}},sprite:{diffuse:{value:new ae(16777215)},opacity:{value:1},center:{value:new Z(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new ft}}},Wt={basic:{uniforms:vt([se.common,se.specularmap,se.envmap,se.aomap,se.lightmap,se.fog]),vertexShader:Fe.meshbasic_vert,fragmentShader:Fe.meshbasic_frag},lambert:{uniforms:vt([se.common,se.specularmap,se.envmap,se.aomap,se.lightmap,se.emissivemap,se.fog,se.lights,{emissive:{value:new ae(0)}}]),vertexShader:Fe.meshlambert_vert,fragmentShader:Fe.meshlambert_frag},phong:{uniforms:vt([se.common,se.specularmap,se.envmap,se.aomap,se.lightmap,se.emissivemap,se.bumpmap,se.normalmap,se.displacementmap,se.fog,se.lights,{emissive:{value:new ae(0)},specular:{value:new ae(1118481)},shininess:{value:30}}]),vertexShader:Fe.meshphong_vert,fragmentShader:Fe.meshphong_frag},standard:{uniforms:vt([se.common,se.envmap,se.aomap,se.lightmap,se.emissivemap,se.bumpmap,se.normalmap,se.displacementmap,se.roughnessmap,se.metalnessmap,se.fog,se.lights,{emissive:{value:new ae(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Fe.meshphysical_vert,fragmentShader:Fe.meshphysical_frag},toon:{uniforms:vt([se.common,se.aomap,se.lightmap,se.emissivemap,se.bumpmap,se.normalmap,se.displacementmap,se.gradientmap,se.fog,se.lights,{emissive:{value:new ae(0)}}]),vertexShader:Fe.meshtoon_vert,fragmentShader:Fe.meshtoon_frag},matcap:{uniforms:vt([se.common,se.bumpmap,se.normalmap,se.displacementmap,se.fog,{matcap:{value:null}}]),vertexShader:Fe.meshmatcap_vert,fragmentShader:Fe.meshmatcap_frag},points:{uniforms:vt([se.points,se.fog]),vertexShader:Fe.points_vert,fragmentShader:Fe.points_frag},dashed:{uniforms:vt([se.common,se.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Fe.linedashed_vert,fragmentShader:Fe.linedashed_frag},depth:{uniforms:vt([se.common,se.displacementmap]),vertexShader:Fe.depth_vert,fragmentShader:Fe.depth_frag},normal:{uniforms:vt([se.common,se.bumpmap,se.normalmap,se.displacementmap,{opacity:{value:1}}]),vertexShader:Fe.meshnormal_vert,fragmentShader:Fe.meshnormal_frag},sprite:{uniforms:vt([se.sprite,se.fog]),vertexShader:Fe.sprite_vert,fragmentShader:Fe.sprite_frag},background:{uniforms:{uvTransform:{value:new ft},t2D:{value:null}},vertexShader:Fe.background_vert,fragmentShader:Fe.background_frag},cube:{uniforms:vt([se.envmap,{opacity:{value:1}}]),vertexShader:Fe.cube_vert,fragmentShader:Fe.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Fe.equirect_vert,fragmentShader:Fe.equirect_frag},distanceRGBA:{uniforms:vt([se.common,se.displacementmap,{referencePosition:{value:new S},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Fe.distanceRGBA_vert,fragmentShader:Fe.distanceRGBA_frag},shadow:{uniforms:vt([se.lights,se.fog,{color:{value:new ae(0)},opacity:{value:1}}]),vertexShader:Fe.shadow_vert,fragmentShader:Fe.shadow_frag}};Wt.physical={uniforms:vt([Wt.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new Z(1,1)},clearcoatNormalMap:{value:null},sheen:{value:0},sheenColor:{value:new ae(0)},sheenColorMap:{value:null},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new Z},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationColor:{value:new ae(0)},specularIntensity:{value:1},specularIntensityMap:{value:null},specularColor:{value:new ae(1,1,1)},specularColorMap:{value:null}}]),vertexShader:Fe.meshphysical_vert,fragmentShader:Fe.meshphysical_frag};function gg(s,e,t,n,i,r){const o=new ae(0);let a=i===!0?0:1,l,c,h=null,u=0,d=null;function f(p,m){let x=!1,y=m.isScene===!0?m.background:null;y&&y.isTexture&&(y=e.get(y));const M=s.xr,_=M.getSession&&M.getSession();_&&_.environmentBlendMode==="additive"&&(y=null),y===null?g(o,a):y&&y.isColor&&(g(y,1),x=!0),(s.autoClear||x)&&s.clear(s.autoClearColor,s.autoClearDepth,s.autoClearStencil),y&&(y.isCubeTexture||y.mapping===dr)?(c===void 0&&(c=new ht(new mn(1,1,1),new zt({name:"BackgroundCubeMaterial",uniforms:er(Wt.cube.uniforms),vertexShader:Wt.cube.vertexShader,fragmentShader:Wt.cube.fragmentShader,side:Pt,depthTest:!1,depthWrite:!1,fog:!1})),c.geometry.deleteAttribute("normal"),c.geometry.deleteAttribute("uv"),c.onBeforeRender=function(b,A,R){this.matrixWorld.copyPosition(R.matrixWorld)},Object.defineProperty(c.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),n.update(c)),c.material.uniforms.envMap.value=y,c.material.uniforms.flipEnvMap.value=y.isCubeTexture&&y.isRenderTargetTexture===!1?-1:1,(h!==y||u!==y.version||d!==s.toneMapping)&&(c.material.needsUpdate=!0,h=y,u=y.version,d=s.toneMapping),p.unshift(c,c.geometry,c.material,0,0,null)):y&&y.isTexture&&(l===void 0&&(l=new ht(new fi(2,2),new 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a===Fr?o.mapping=Pn:a===Br&&(o.mapping=In),o}function n(o){if(o&&o.isTexture&&o.isRenderTargetTexture===!1){const a=o.mapping;if(a===Fr||a===Br)if(e.has(o)){const l=e.get(o).texture;return t(l,o.mapping)}else{const l=o.image;if(l&&l.height>0){const c=new mo(l.height/2);return c.fromEquirectangularTexture(s,o),e.set(o,c),o.addEventListener("dispose",i),t(c.texture,o.mapping)}else return null}}return o}function i(o){const a=o.target;a.removeEventListener("dispose",i);const l=e.get(a);l!==void 0&&(e.delete(a),l.dispose())}function r(){e=new WeakMap}return{get:n,dispose:r}}class es extends Kr{constructor(e=-1,t=1,n=1,i=-1,r=.1,o=2e3){super(),this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=o,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,o){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-e,o=n+e,a=i+t,l=i-t;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,h=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=c*this.view.offsetX,o=r+c*this.view.width,a-=h*this.view.offsetY,l=a-h*this.view.height}this.projectionMatrix.makeOrthographic(r,o,a,l,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}es.prototype.isOrthographicCamera=!0;const Zi=4,ic=[.125,.215,.35,.446,.526,.582],Qn=20,na=new es,rc=new ae;let ia=null;const jn=(1+Math.sqrt(5))/2,ki=1/jn,sc=[new S(1,1,1),new S(-1,1,1),new S(1,1,-1),new S(-1,1,-1),new S(0,jn,ki),new S(0,jn,-ki),new S(ki,0,jn),new S(-ki,0,jn),new S(jn,ki,0),new S(-jn,ki,0)];class qa{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){ia=this._renderer.getRenderTarget(),this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(e,n,i,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=lc(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=ac(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(ia),e.scissorTest=!1,As(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===Pn||e.mapping===In?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),ia=this._renderer.getRenderTarget();const n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize-32,n={magFilter:it,minFilter:it,generateMipmaps:!1,type:si,format:Lt,encoding:nn,depthBuffer:!1},i=oc(e,t,n);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=oc(e,t,n);const{_lodMax:r}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=bg(r)),this._blurMaterial=wg(r,e,t)}return i}_compileMaterial(e){const t=new ht(this._lodPlanes[0],e);this._renderer.compile(t,na)}_sceneToCubeUV(e,t,n,i){const a=new mt(90,1,t,n),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],h=this._renderer,u=h.autoClear,d=h.toneMapping;h.getClearColor(rc),h.toneMapping=Qt,h.autoClear=!1;const f=new yn({name:"PMREM.Background",side:Pt,depthWrite:!1,depthTest:!1}),g=new ht(new mn,f);let p=!1;const m=e.background;m?m.isColor&&(f.color.copy(m),e.background=null,p=!0):(f.color.copy(rc),p=!0);for(let x=0;x<6;x++){const y=x%3;y===0?(a.up.set(0,l[x],0),a.lookAt(c[x],0,0)):y===1?(a.up.set(0,0,l[x]),a.lookAt(0,c[x],0)):(a.up.set(0,l[x],0),a.lookAt(0,0,c[x]));const M=this._cubeSize;As(i,y*M,x>2?M:0,M,M),h.setRenderTarget(i),p&&h.render(g,a),h.render(e,a)}g.geometry.dispose(),g.material.dispose(),h.toneMapping=d,h.autoClear=u,e.background=m}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===Pn||e.mapping===In;i?(this._cubemapMaterial===null&&(this._cubemapMaterial=lc()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=ac());const r=i?this._cubemapMaterial:this._equirectMaterial,o=new ht(this._lodPlanes[0],r),a=r.uniforms;a.envMap.value=e;const l=this._cubeSize;As(t,0,0,3*l,2*l),n.setRenderTarget(t),n.render(o,na)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;for(let i=1;i<this._lodPlanes.length;i++){const r=Math.sqrt(this._sigmas[i]*this._sigmas[i]-this._sigmas[i-1]*this._sigmas[i-1]),o=sc[(i-1)%sc.length];this._blur(e,i-1,i,r,o)}t.autoClear=n}_blur(e,t,n,i,r){const o=this._pingPongRenderTarget;this._halfBlur(e,o,t,n,i,"latitudinal",r),this._halfBlur(o,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,o,a){const l=this._renderer,c=this._blurMaterial;o!=="latitudinal"&&o!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const h=3,u=new ht(this._lodPlanes[i],c),d=c.uniforms,f=this._sizeLods[n]-1,g=isFinite(r)?Math.PI/(2*f):2*Math.PI/(2*Qn-1),p=r/g,m=isFinite(r)?1+Math.floor(h*p):Qn;m>Qn&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${Qn}`);const x=[];let y=0;for(let R=0;R<Qn;++R){const P=R/p,H=Math.exp(-P*P/2);x.push(H),R===0?y+=H:R<m&&(y+=2*H)}for(let R=0;R<x.length;R++)x[R]=x[R]/y;d.envMap.value=e.texture,d.samples.value=m,d.weights.value=x,d.latitudinal.value=o==="latitudinal",a&&(d.poleAxis.value=a);const{_lodMax:M}=this;d.dTheta.value=g,d.mipInt.value=M-n;const _=this._sizeLods[i],b=3*_*(i>M-Zi?i-M+Zi:0),A=4*(this._cubeSize-_);As(t,b,A,3*_,2*_),l.setRenderTarget(t),l.render(u,na)}}function bg(s){const e=[],t=[],n=[];let i=s;const r=s-Zi+1+ic.length;for(let o=0;o<r;o++){const a=Math.pow(2,i);t.push(a);let l=1/a;o>s-Zi?l=ic[o-s+Zi-1]:o===0&&(l=0),n.push(l);const c=1/(a-1),h=-c/2,u=1+c/2,d=[h,h,u,h,u,u,h,h,u,u,h,u],f=6,g=6,p=3,m=2,x=1,y=new Float32Array(p*g*f),M=new Float32Array(m*g*f),_=new Float32Array(x*g*f);for(let A=0;A<f;A++){const R=A%3*2/3-1,P=A>2?0:-1,H=[R,P,0,R+2/3,P,0,R+2/3,P+1,0,R,P,0,R+2/3,P+1,0,R,P+1,0];y.set(H,p*g*A),M.set(d,m*g*A);const I=[A,A,A,A,A,A];_.set(I,x*g*A)}const b=new ye;b.setAttribute("position",new Oe(y,p)),b.setAttribute("uv",new Oe(M,m)),b.setAttribute("faceIndex",new Oe(_,x)),e.push(b),i>Zi&&i--}return{lodPlanes:e,sizeLods:t,sigmas:n}}function oc(s,e,t){const n=new St(s,e,t);return n.texture.mapping=dr,n.texture.name="PMREM.cubeUv",n.scissorTest=!0,n}function As(s,e,t,n,i){s.viewport.set(e,t,n,i),s.scissor.set(e,t,n,i)}function wg(s,e,t){const n=new Float32Array(Qn),i=new S(0,1,0);return new zt({name:"SphericalGaussianBlur",defines:{n:Qn,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${s}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:n},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i}},vertexShader:rl(),fragmentShader:`
|
|
2791
|
-
|
|
2792
|
-
precision mediump float;
|
|
2793
|
-
precision mediump int;
|
|
2794
|
-
|
|
2795
|
-
varying vec3 vOutputDirection;
|
|
2796
|
-
|
|
2797
|
-
uniform sampler2D envMap;
|
|
2798
|
-
uniform int samples;
|
|
2799
|
-
uniform float weights[ n ];
|
|
2800
|
-
uniform bool latitudinal;
|
|
2801
|
-
uniform float dTheta;
|
|
2802
|
-
uniform float mipInt;
|
|
2803
|
-
uniform vec3 poleAxis;
|
|
2804
|
-
|
|
2805
|
-
#define ENVMAP_TYPE_CUBE_UV
|
|
2806
|
-
#include <cube_uv_reflection_fragment>
|
|
2807
|
-
|
|
2808
|
-
vec3 getSample( float theta, vec3 axis ) {
|
|
2809
|
-
|
|
2810
|
-
float cosTheta = cos( theta );
|
|
2811
|
-
// Rodrigues' axis-angle rotation
|
|
2812
|
-
vec3 sampleDirection = vOutputDirection * cosTheta
|
|
2813
|
-
+ cross( axis, vOutputDirection ) * sin( theta )
|
|
2814
|
-
+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
|
|
2815
|
-
|
|
2816
|
-
return bilinearCubeUV( envMap, sampleDirection, mipInt );
|
|
2817
|
-
|
|
2818
|
-
}
|
|
2819
|
-
|
|
2820
|
-
void main() {
|
|
2821
|
-
|
|
2822
|
-
vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
|
|
2823
|
-
|
|
2824
|
-
if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
|
|
2825
|
-
|
|
2826
|
-
axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
|
|
2827
|
-
|
|
2828
|
-
}
|
|
2829
|
-
|
|
2830
|
-
axis = normalize( axis );
|
|
2831
|
-
|
|
2832
|
-
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
|
|
2833
|
-
gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
|
|
2834
|
-
|
|
2835
|
-
for ( int i = 1; i < n; i++ ) {
|
|
2836
|
-
|
|
2837
|
-
if ( i >= samples ) {
|
|
2838
|
-
|
|
2839
|
-
break;
|
|
2840
|
-
|
|
2841
|
-
}
|
|
2842
|
-
|
|
2843
|
-
float theta = dTheta * float( i );
|
|
2844
|
-
gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
|
|
2845
|
-
gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
|
|
2846
|
-
|
|
2847
|
-
}
|
|
2848
|
-
|
|
2849
|
-
}
|
|
2850
|
-
`,blending:pn,depthTest:!1,depthWrite:!1})}function ac(){return new zt({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:rl(),fragmentShader:`
|
|
2851
|
-
|
|
2852
|
-
precision mediump float;
|
|
2853
|
-
precision mediump int;
|
|
2854
|
-
|
|
2855
|
-
varying vec3 vOutputDirection;
|
|
2856
|
-
|
|
2857
|
-
uniform sampler2D envMap;
|
|
2858
|
-
|
|
2859
|
-
#include <common>
|
|
2860
|
-
|
|
2861
|
-
void main() {
|
|
2862
|
-
|
|
2863
|
-
vec3 outputDirection = normalize( vOutputDirection );
|
|
2864
|
-
vec2 uv = equirectUv( outputDirection );
|
|
2865
|
-
|
|
2866
|
-
gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
|
|
2867
|
-
|
|
2868
|
-
}
|
|
2869
|
-
`,blending:pn,depthTest:!1,depthWrite:!1})}function lc(){return new zt({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:rl(),fragmentShader:`
|
|
2870
|
-
|
|
2871
|
-
precision mediump float;
|
|
2872
|
-
precision mediump int;
|
|
2873
|
-
|
|
2874
|
-
uniform float flipEnvMap;
|
|
2875
|
-
|
|
2876
|
-
varying vec3 vOutputDirection;
|
|
2877
|
-
|
|
2878
|
-
uniform samplerCube envMap;
|
|
2879
|
-
|
|
2880
|
-
void main() {
|
|
2881
|
-
|
|
2882
|
-
gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
|
|
2883
|
-
|
|
2884
|
-
}
|
|
2885
|
-
`,blending:pn,depthTest:!1,depthWrite:!1})}function rl(){return`
|
|
2886
|
-
|
|
2887
|
-
precision mediump float;
|
|
2888
|
-
precision mediump int;
|
|
2889
|
-
|
|
2890
|
-
attribute float faceIndex;
|
|
2891
|
-
|
|
2892
|
-
varying vec3 vOutputDirection;
|
|
2893
|
-
|
|
2894
|
-
// RH coordinate system; PMREM face-indexing convention
|
|
2895
|
-
vec3 getDirection( vec2 uv, float face ) {
|
|
2896
|
-
|
|
2897
|
-
uv = 2.0 * uv - 1.0;
|
|
2898
|
-
|
|
2899
|
-
vec3 direction = vec3( uv, 1.0 );
|
|
2900
|
-
|
|
2901
|
-
if ( face == 0.0 ) {
|
|
2902
|
-
|
|
2903
|
-
direction = direction.zyx; // ( 1, v, u ) pos x
|
|
2904
|
-
|
|
2905
|
-
} else if ( face == 1.0 ) {
|
|
2906
|
-
|
|
2907
|
-
direction = direction.xzy;
|
|
2908
|
-
direction.xz *= -1.0; // ( -u, 1, -v ) pos y
|
|
2909
|
-
|
|
2910
|
-
} else if ( face == 2.0 ) {
|
|
2911
|
-
|
|
2912
|
-
direction.x *= -1.0; // ( -u, v, 1 ) pos z
|
|
2913
|
-
|
|
2914
|
-
} else if ( face == 3.0 ) {
|
|
2915
|
-
|
|
2916
|
-
direction = direction.zyx;
|
|
2917
|
-
direction.xz *= -1.0; // ( -1, v, -u ) neg x
|
|
2918
|
-
|
|
2919
|
-
} else if ( face == 4.0 ) {
|
|
2920
|
-
|
|
2921
|
-
direction = direction.xzy;
|
|
2922
|
-
direction.xy *= -1.0; // ( -u, -1, v ) neg y
|
|
2923
|
-
|
|
2924
|
-
} else if ( face == 5.0 ) {
|
|
2925
|
-
|
|
2926
|
-
direction.z *= -1.0; // ( u, v, -1 ) neg z
|
|
2927
|
-
|
|
2928
|
-
}
|
|
2929
|
-
|
|
2930
|
-
return direction;
|
|
2931
|
-
|
|
2932
|
-
}
|
|
2933
|
-
|
|
2934
|
-
void main() {
|
|
2935
|
-
|
|
2936
|
-
vOutputDirection = getDirection( uv, faceIndex );
|
|
2937
|
-
gl_Position = vec4( position, 1.0 );
|
|
2938
|
-
|
|
2939
|
-
}
|
|
2940
|
-
`}function Sg(s){let e=new WeakMap,t=null;function n(a){if(a&&a.isTexture){const l=a.mapping,c=l===Fr||l===Br,h=l===Pn||l===In;if(c||h)if(a.isRenderTargetTexture&&a.needsPMREMUpdate===!0){a.needsPMREMUpdate=!1;let u=e.get(a);return t===null&&(t=new qa(s)),u=c?t.fromEquirectangular(a,u):t.fromCubemap(a,u),e.set(a,u),u.texture}else{if(e.has(a))return e.get(a).texture;{const u=a.image;if(c&&u&&u.height>0||h&&u&&i(u)){t===null&&(t=new qa(s));const d=c?t.fromEquirectangular(a):t.fromCubemap(a);return e.set(a,d),a.addEventListener("dispose",r),d.texture}else return null}}}return a}function i(a){let l=0;const c=6;for(let h=0;h<c;h++)a[h]!==void 0&&l++;return l===c}function r(a){const l=a.target;l.removeEventListener("dispose",r);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function o(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:n,dispose:o}}function Eg(s){const e={};function t(n){if(e[n]!==void 0)return e[n];let i;switch(n){case"WEBGL_depth_texture":i=s.getExtension("WEBGL_depth_texture")||s.getExtension("MOZ_WEBGL_depth_texture")||s.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=s.getExtension("EXT_texture_filter_anisotropic")||s.getExtension("MOZ_EXT_texture_filter_anisotropic")||s.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=s.getExtension("WEBGL_compressed_texture_s3tc")||s.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=s.getExtension("WEBGL_compressed_texture_pvrtc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=s.getExtension(n)}return e[n]=i,i}return{has:function(n){return t(n)!==null},init:function(n){n.isWebGL2?t("EXT_color_buffer_float"):(t("WEBGL_depth_texture"),t("OES_texture_float"),t("OES_texture_half_float"),t("OES_texture_half_float_linear"),t("OES_standard_derivatives"),t("OES_element_index_uint"),t("OES_vertex_array_object"),t("ANGLE_instanced_arrays")),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture")},get:function(n){const i=t(n);return i===null&&console.warn("THREE.WebGLRenderer: "+n+" extension not supported."),i}}}function Tg(s,e,t,n){const i={},r=new WeakMap;function o(u){const d=u.target;d.index!==null&&e.remove(d.index);for(const g in d.attributes)e.remove(d.attributes[g]);d.removeEventListener("dispose",o),delete i[d.id];const f=r.get(d);f&&(e.remove(f),r.delete(d)),n.releaseStatesOfGeometry(d),d.isInstancedBufferGeometry===!0&&delete d._maxInstanceCount,t.memory.geometries--}function a(u,d){return i[d.id]===!0||(d.addEventListener("dispose",o),i[d.id]=!0,t.memory.geometries++),d}function l(u){const d=u.attributes;for(const g in d)e.update(d[g],34962);const f=u.morphAttributes;for(const g in f){const p=f[g];for(let m=0,x=p.length;m<x;m++)e.update(p[m],34962)}}function c(u){const d=[],f=u.index,g=u.attributes.position;let p=0;if(f!==null){const y=f.array;p=f.version;for(let M=0,_=y.length;M<_;M+=3){const b=y[M+0],A=y[M+1],R=y[M+2];d.push(b,A,A,R,R,b)}}else{const y=g.array;p=g.version;for(let M=0,_=y.length/3-1;M<_;M+=3){const b=M+0,A=M+1,R=M+2;d.push(b,A,A,R,R,b)}}const m=new(pu(d)?fo:uo)(d,1);m.version=p;const x=r.get(u);x&&e.remove(x),r.set(u,m)}function h(u){const d=r.get(u);if(d){const f=u.index;f!==null&&d.version<f.version&&c(u)}else c(u);return r.get(u)}return{get:a,update:l,getWireframeAttribute:h}}function Ag(s,e,t,n){const i=n.isWebGL2;let r;function o(d){r=d}let a,l;function c(d){a=d.type,l=d.bytesPerElement}function h(d,f){s.drawElements(r,f,a,d*l),t.update(f,r,1)}function u(d,f,g){if(g===0)return;let p,m;if(i)p=s,m="drawElementsInstanced";else if(p=e.get("ANGLE_instanced_arrays"),m="drawElementsInstancedANGLE",p===null){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}p[m](r,f,a,d*l,g),t.update(f,r,g)}this.setMode=o,this.setIndex=c,this.render=h,this.renderInstances=u}function Cg(s){const e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function n(r,o,a){switch(t.calls++,o){case 4:t.triangles+=a*(r/3);break;case 1:t.lines+=a*(r/2);break;case 3:t.lines+=a*(r-1);break;case 2:t.lines+=a*r;break;case 0:t.points+=a*r;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",o);break}}function i(){t.frame++,t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:i,update:n}}function Rg(s,e){return s[0]-e[0]}function Lg(s,e){return Math.abs(e[1])-Math.abs(s[1])}function ra(s,e){let t=1;const n=e.isInterleavedBufferAttribute?e.data.array:e.array;n instanceof Int8Array?t=127:n instanceof Int16Array?t=32767:n instanceof Int32Array?t=2147483647:console.error("THREE.WebGLMorphtargets: Unsupported morph attribute data type: ",n),s.divideScalar(t)}function Pg(s,e,t){const n={},i=new Float32Array(8),r=new WeakMap,o=new qe,a=[];for(let c=0;c<8;c++)a[c]=[c,0];function l(c,h,u,d){const f=c.morphTargetInfluences;if(e.isWebGL2===!0){const g=h.morphAttributes.position||h.morphAttributes.normal||h.morphAttributes.color,p=g!==void 0?g.length:0;let m=r.get(h);if(m===void 0||m.count!==p){let U=function(){j.dispose(),r.delete(h),h.removeEventListener("dispose",U)};m!==void 0&&m.texture.dispose();const M=h.morphAttributes.position!==void 0,_=h.morphAttributes.normal!==void 0,b=h.morphAttributes.color!==void 0,A=h.morphAttributes.position||[],R=h.morphAttributes.normal||[],P=h.morphAttributes.color||[];let H=0;M===!0&&(H=1),_===!0&&(H=2),b===!0&&(H=3);let I=h.attributes.position.count*H,v=1;I>e.maxTextureSize&&(v=Math.ceil(I/e.maxTextureSize),I=e.maxTextureSize);const C=new Float32Array(I*v*4*p),j=new fr(C,I,v,p);j.type=fn,j.needsUpdate=!0;const F=H*4;for(let N=0;N<p;N++){const k=A[N],D=R[N],X=P[N],$=I*v*4*N;for(let te=0;te<k.count;te++){const K=te*F;M===!0&&(o.fromBufferAttribute(k,te),k.normalized===!0&&ra(o,k),C[$+K+0]=o.x,C[$+K+1]=o.y,C[$+K+2]=o.z,C[$+K+3]=0),_===!0&&(o.fromBufferAttribute(D,te),D.normalized===!0&&ra(o,D),C[$+K+4]=o.x,C[$+K+5]=o.y,C[$+K+6]=o.z,C[$+K+7]=0),b===!0&&(o.fromBufferAttribute(X,te),X.normalized===!0&&ra(o,X),C[$+K+8]=o.x,C[$+K+9]=o.y,C[$+K+10]=o.z,C[$+K+11]=X.itemSize===4?o.w:1)}}m={count:p,texture:j,size:new Z(I,v)},r.set(h,m),h.addEventListener("dispose",U)}let x=0;for(let M=0;M<f.length;M++)x+=f[M];const 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t=this.cache;Et(t,e)||(s.uniform4uiv(this.addr,e),Mt(t,e))}function Yg(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture2D(e||Cu,i)}function Zg(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture3D(e||Lu,i)}function $g(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTextureCube(e||Pu,i)}function jg(s,e,t){const n=this.cache,i=t.allocateTextureUnit();n[0]!==i&&(s.uniform1i(this.addr,i),n[0]=i),t.setTexture2DArray(e||Ru,i)}function Kg(s){switch(s){case 5126:return Dg;case 35664:return Fg;case 35665:return Bg;case 35666:return Ng;case 35674:return zg;case 35675:return Ug;case 35676:return Og;case 5124:case 35670:return Hg;case 35667:case 35671:return Gg;case 35668:case 35672:return kg;case 35669:case 35673:return Vg;case 5125:return Wg;case 36294:return qg;case 36295:return Xg;case 36296:return Jg;case 35678:case 36198:case 36298:case 36306:case 35682:return Yg;case 35679:case 36299:case 36307:return Zg;case 35680:case 36300:case 36308:case 36293:return $g;case 36289:case 36303:case 36311:case 36292:return jg}}function Qg(s,e){s.uniform1fv(this.addr,e)}function ex(s,e){const t=mr(e,this.size,2);s.uniform2fv(this.addr,t)}function tx(s,e){const t=mr(e,this.size,3);s.uniform3fv(this.addr,t)}function nx(s,e){const t=mr(e,this.size,4);s.uniform4fv(this.addr,t)}function ix(s,e){const t=mr(e,this.size,4);s.uniformMatrix2fv(this.addr,!1,t)}function rx(s,e){const t=mr(e,this.size,9);s.uniformMatrix3fv(this.addr,!1,t)}function sx(s,e){const t=mr(e,this.size,16);s.uniformMatrix4fv(this.addr,!1,t)}function ox(s,e){s.uniform1iv(this.addr,e)}function ax(s,e){s.uniform2iv(this.addr,e)}function lx(s,e){s.uniform3iv(this.addr,e)}function cx(s,e){s.uniform4iv(this.addr,e)}function hx(s,e){s.uniform1uiv(this.addr,e)}function ux(s,e){s.uniform2uiv(this.addr,e)}function dx(s,e){s.uniform3uiv(this.addr,e)}function fx(s,e){s.uniform4uiv(this.addr,e)}function px(s,e,t){const n=e.length,i=go(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.setTexture2D(e[r]||Cu,i[r])}function mx(s,e,t){const n=e.length,i=go(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.setTexture3D(e[r]||Lu,i[r])}function gx(s,e,t){const n=e.length,i=go(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.setTextureCube(e[r]||Pu,i[r])}function xx(s,e,t){const n=e.length,i=go(t,n);s.uniform1iv(this.addr,i);for(let r=0;r!==n;++r)t.setTexture2DArray(e[r]||Ru,i[r])}function yx(s){switch(s){case 5126:return Qg;case 35664:return ex;case 35665:return tx;case 35666:return nx;case 35674:return ix;case 35675:return rx;case 35676:return sx;case 5124:case 35670:return ox;case 35667:case 35671:return ax;case 35668:case 35672:return lx;case 35669:case 35673:return cx;case 5125:return hx;case 36294:return ux;case 36295:return dx;case 36296:return fx;case 35678:case 36198:case 36298:case 36306:case 35682:return px;case 35679:case 36299:case 36307:return mx;case 35680:case 36300:case 36308:case 36293:return gx;case 36289:case 36303:case 36311:case 36292:return xx}}function _x(s,e,t){this.id=s,this.addr=t,this.cache=[],this.setValue=Kg(e.type)}function Iu(s,e,t){this.id=s,this.addr=t,this.cache=[],this.size=e.size,this.setValue=yx(e.type)}Iu.prototype.updateCache=function(s){const e=this.cache;s instanceof Float32Array&&e.length!==s.length&&(this.cache=new Float32Array(s.length)),Mt(e,s)};function Du(s){this.id=s,this.seq=[],this.map={}}Du.prototype.setValue=function(s,e,t){const n=this.seq;for(let i=0,r=n.length;i!==r;++i){const o=n[i];o.setValue(s,e[o.id],t)}};const sa=/(\w+)(\])?(\[|\.)?/g;function pc(s,e){s.seq.push(e),s.map[e.id]=e}function vx(s,e,t){const n=s.name,i=n.length;for(sa.lastIndex=0;;){const r=sa.exec(n),o=sa.lastIndex;let a=r[1];const l=r[2]==="]",c=r[3];if(l&&(a=a|0),c===void 0||c==="["&&o+2===i){pc(t,c===void 0?new _x(a,s,e):new Iu(a,s,e));break}else{let u=t.map[a];u===void 0&&(u=new 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`),n=[],i=Math.max(e-6,0),r=Math.min(e+6,t.length);for(let o=i;o<r;o++)n.push(o+1+": "+t[o]);return n.join(`
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2942
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`)}function wx(s){switch(s){case nn:return["Linear","( value )"];case $e:return["sRGB","( value )"];default:return console.warn("THREE.WebGLProgram: Unsupported encoding:",s),["Linear","( value )"]}}function gc(s,e,t){const n=s.getShaderParameter(e,35713),i=s.getShaderInfoLog(e).trim();if(n&&i==="")return"";const r=parseInt(/ERROR: 0:(\d+)/.exec(i)[1]);return t.toUpperCase()+`
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2943
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-
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2944
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`+i+`
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2945
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-
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2946
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-
`+bx(s.getShaderSource(e),r)}function Sx(s,e){const t=wx(e);return"vec4 "+s+"( vec4 value ) { return LinearTo"+t[0]+t[1]+"; }"}function Ex(s,e){let t;switch(e){case Oh:t="Linear";break;case Hh:t="Reinhard";break;case Gh:t="OptimizedCineon";break;case kh:t="ACESFilmic";break;case Vh:t="Custom";break;default:console.warn("THREE.WebGLProgram: Unsupported toneMapping:",e),t="Linear"}return"vec3 "+s+"( vec3 color ) { return "+t+"ToneMapping( color ); }"}function Tx(s){return[s.extensionDerivatives||s.envMapCubeUVHeight||s.bumpMap||s.tangentSpaceNormalMap||s.clearcoatNormalMap||s.flatShading||s.shaderID==="physical"?"#extension GL_OES_standard_derivatives : enable":"",(s.extensionFragDepth||s.logarithmicDepthBuffer)&&s.rendererExtensionFragDepth?"#extension GL_EXT_frag_depth : enable":"",s.extensionDrawBuffers&&s.rendererExtensionDrawBuffers?"#extension GL_EXT_draw_buffers : require":"",(s.extensionShaderTextureLOD||s.envMap||s.transmission)&&s.rendererExtensionShaderTextureLod?"#extension GL_EXT_shader_texture_lod : enable":""].filter(Rr).join(`
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2947
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`)}function Ax(s){const e=[];for(const t in s){const n=s[t];n!==!1&&e.push("#define "+t+" "+n)}return e.join(`
|
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2948
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-
`)}function Cx(s,e){const t={},n=s.getProgramParameter(e,35721);for(let i=0;i<n;i++){const r=s.getActiveAttrib(e,i),o=r.name;let a=1;r.type===35674&&(a=2),r.type===35675&&(a=3),r.type===35676&&(a=4),t[o]={type:r.type,location:s.getAttribLocation(e,o),locationSize:a}}return t}function Rr(s){return s!==""}function xc(s,e){return s.replace(/NUM_DIR_LIGHTS/g,e.numDirLights).replace(/NUM_SPOT_LIGHTS/g,e.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g,e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,e.numPointLights).replace(/NUM_HEMI_LIGHTS/g,e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g,e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,e.numPointLightShadows)}function yc(s,e){return s.replace(/NUM_CLIPPING_PLANES/g,e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,e.numClippingPlanes-e.numClipIntersection)}const Rx=/^[ \t]*#include +<([\w\d./]+)>/gm;function Xa(s){return s.replace(Rx,Lx)}function Lx(s,e){const t=Fe[e];if(t===void 0)throw new Error("Can not resolve #include <"+e+">");return Xa(t)}const Px=/#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,Ix=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function _c(s){return s.replace(Ix,Fu).replace(Px,Dx)}function Dx(s,e,t,n){return console.warn("WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead."),Fu(s,e,t,n)}function Fu(s,e,t,n){let i="";for(let r=parseInt(e);r<parseInt(t);r++)i+=n.replace(/\[\s*i\s*\]/g,"[ "+r+" ]").replace(/UNROLLED_LOOP_INDEX/g,r);return i}function vc(s){let e="precision "+s.precision+` float;
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2949
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precision `+s.precision+" int;";return s.precision==="highp"?e+=`
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2950
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#define HIGH_PRECISION`:s.precision==="mediump"?e+=`
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2951
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-
#define MEDIUM_PRECISION`:s.precision==="lowp"&&(e+=`
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2952
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-
#define LOW_PRECISION`),e}function Fx(s){let e="SHADOWMAP_TYPE_BASIC";return s.shadowMapType===ja?e="SHADOWMAP_TYPE_PCF":s.shadowMapType===xh?e="SHADOWMAP_TYPE_PCF_SOFT":s.shadowMapType===Ji&&(e="SHADOWMAP_TYPE_VSM"),e}function Bx(s){let e="ENVMAP_TYPE_CUBE";if(s.envMap)switch(s.envMapMode){case Pn:case In:e="ENVMAP_TYPE_CUBE";break;case dr:e="ENVMAP_TYPE_CUBE_UV";break}return e}function Nx(s){let e="ENVMAP_MODE_REFLECTION";if(s.envMap)switch(s.envMapMode){case In:e="ENVMAP_MODE_REFRACTION";break}return e}function zx(s){let e="ENVMAP_BLENDING_NONE";if(s.envMap)switch(s.combine){case $r:e="ENVMAP_BLENDING_MULTIPLY";break;case zh:e="ENVMAP_BLENDING_MIX";break;case Uh:e="ENVMAP_BLENDING_ADD";break}return e}function Ux(s){const e=s.envMapCubeUVHeight;if(e===null)return null;const t=Math.log2(e/32+1)+3,n=1/e;return{texelWidth:1/(3*Math.max(Math.pow(2,t),112)),texelHeight:n,maxMip:t}}function Ox(s,e,t,n){const i=s.getContext(),r=t.defines;let o=t.vertexShader,a=t.fragmentShader;const l=Fx(t),c=Bx(t),h=Nx(t),u=zx(t),d=Ux(t),f=t.isWebGL2?"":Tx(t),g=Ax(r),p=i.createProgram();let m,x,y=t.glslVersion?"#version "+t.glslVersion+`
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2953
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`:"";t.isRawShaderMaterial?(m=[g].filter(Rr).join(`
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2954
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`),m.length>0&&(m+=`
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2955
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`),x=[f,g].filter(Rr).join(`
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2956
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`),x.length>0&&(x+=`
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2957
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-
`)):(m=[vc(t),"#define SHADER_NAME "+t.shaderName,g,t.instancing?"#define USE_INSTANCING":"",t.instancingColor?"#define USE_INSTANCING_COLOR":"",t.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define MAX_BONES "+t.maxBones,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+h:"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.displacementMap&&t.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.useVertexTexture?"#define BONE_TEXTURE":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphColors&&t.isWebGL2?"#define USE_MORPHCOLORS":"",t.morphTargetsCount>0&&t.isWebGL2?"#define MORPHTARGETS_TEXTURE":"",t.morphTargetsCount>0&&t.isWebGL2?"#define MORPHTARGETS_TEXTURE_STRIDE "+t.morphTextureStride:"",t.morphTargetsCount>0&&t.isWebGL2?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING"," attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR"," attribute vec3 instanceColor;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_TANGENT"," attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )"," attribute vec4 color;","#elif defined( USE_COLOR )"," attribute vec3 color;","#endif","#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )"," attribute vec3 morphTarget0;"," attribute vec3 morphTarget1;"," attribute vec3 morphTarget2;"," attribute vec3 morphTarget3;"," #ifdef USE_MORPHNORMALS"," attribute vec3 morphNormal0;"," attribute vec3 morphNormal1;"," attribute vec3 morphNormal2;"," attribute vec3 morphNormal3;"," #else"," attribute vec3 morphTarget4;"," attribute vec3 morphTarget5;"," attribute vec3 morphTarget6;"," attribute vec3 morphTarget7;"," #endif","#endif","#ifdef USE_SKINNING"," attribute vec4 skinIndex;"," attribute vec4 skinWeight;","#endif",`
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2958
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`].filter(Rr).join(`
|
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2959
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`),x=[f,vc(t),"#define SHADER_NAME "+t.shaderName,g,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.envMap?"#define "+h:"",t.envMap?"#define "+u:"",d?"#define CUBEUV_TEXEL_WIDTH "+d.texelWidth:"",d?"#define CUBEUV_TEXEL_HEIGHT "+d.texelHeight:"",d?"#define CUBEUV_MAX_MIP "+d.maxMip+".0":"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==Qt?"#define TONE_MAPPING":"",t.toneMapping!==Qt?Fe.tonemapping_pars_fragment:"",t.toneMapping!==Qt?Ex("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.opaque?"#define OPAQUE":"",Fe.encodings_pars_fragment,Sx("linearToOutputTexel",t.outputEncoding),t.depthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
|
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2960
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`].filter(Rr).join(`
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2961
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`)),o=Xa(o),o=xc(o,t),o=yc(o,t),a=Xa(a),a=xc(a,t),a=yc(a,t),o=_c(o),a=_c(a),t.isWebGL2&&t.isRawShaderMaterial!==!0&&(y=`#version 300 es
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2962
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-
`,m=["precision mediump sampler2DArray;","#define attribute in","#define varying out","#define texture2D texture"].join(`
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2963
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-
`)+`
|
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2964
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`+m,x=["#define varying in",t.glslVersion===Va?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===Va?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
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2965
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`)+`
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2966
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-
`+x);const M=y+m+o,_=y+x+a,b=mc(i,35633,M),A=mc(i,35632,_);if(i.attachShader(p,b),i.attachShader(p,A),t.index0AttributeName!==void 0?i.bindAttribLocation(p,0,t.index0AttributeName):t.morphTargets===!0&&i.bindAttribLocation(p,0,"position"),i.linkProgram(p),s.debug.checkShaderErrors){const H=i.getProgramInfoLog(p).trim(),I=i.getShaderInfoLog(b).trim(),v=i.getShaderInfoLog(A).trim();let C=!0,j=!0;if(i.getProgramParameter(p,35714)===!1){C=!1;const F=gc(i,b,"vertex"),U=gc(i,A,"fragment");console.error("THREE.WebGLProgram: Shader Error "+i.getError()+" - VALIDATE_STATUS "+i.getProgramParameter(p,35715)+`
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2967
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2968
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Program Info Log: `+H+`
|
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2969
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`+F+`
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2970
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-
`+U)}else H!==""?console.warn("THREE.WebGLProgram: Program Info Log:",H):(I===""||v==="")&&(j=!1);j&&(this.diagnostics={runnable:C,programLog:H,vertexShader:{log:I,prefix:m},fragmentShader:{log:v,prefix:x}})}i.deleteShader(b),i.deleteShader(A);let R;this.getUniforms=function(){return R===void 0&&(R=new Ln(i,p)),R};let P;return this.getAttributes=function(){return P===void 0&&(P=Cx(i,p)),P},this.destroy=function(){n.releaseStatesOfProgram(this),i.deleteProgram(p),this.program=void 0},this.name=t.shaderName,this.id=Mx++,this.cacheKey=e,this.usedTimes=1,this.program=p,this.vertexShader=b,this.fragmentShader=A,this}let Hx=0;class Gx{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,n=e.fragmentShader,i=this._getShaderStage(t),r=this._getShaderStage(n),o=this._getShaderCacheForMaterial(e);return o.has(i)===!1&&(o.add(i),i.usedTimes++),o.has(r)===!1&&(o.add(r),r.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const n of t)n.usedTimes--,n.usedTimes===0&&this.shaderCache.delete(n.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;return t.has(e)===!1&&t.set(e,new Set),t.get(e)}_getShaderStage(e){const t=this.shaderCache;if(t.has(e)===!1){const n=new kx(e);t.set(e,n)}return t.get(e)}}class kx{constructor(e){this.id=Hx++,this.code=e,this.usedTimes=0}}function Vx(s,e,t,n,i,r,o){const a=new ho,l=new Gx,c=[],h=i.isWebGL2,u=i.logarithmicDepthBuffer,d=i.floatVertexTextures,f=i.maxVertexUniforms,g=i.vertexTextures;let p=i.precision;const m={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distanceRGBA",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function x(v){const j=v.skeleton.bones;if(d)return 1024;{const U=Math.floor((f-20)/4),N=Math.min(U,j.length);return N<j.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+j.length+" bones. This GPU supports "+N+"."),0):N}}function y(v,C,j,F,U){const N=F.fog,k=U.geometry,D=v.isMeshStandardMaterial?F.environment:null,X=(v.isMeshStandardMaterial?t:e).get(v.envMap||D),$=X&&X.mapping===dr?X.image.height:null,te=m[v.type],K=U.isSkinnedMesh?x(U):0;v.precision!==null&&(p=i.getMaxPrecision(v.precision),p!==v.precision&&console.warn("THREE.WebGLProgram.getParameters:",v.precision,"not supported, using",p,"instead."));const ge=k.morphAttributes.position||k.morphAttributes.normal||k.morphAttributes.color,ze=ge!==void 0?ge.length:0;let Se=0;k.morphAttributes.position!==void 0&&(Se=1),k.morphAttributes.normal!==void 0&&(Se=2),k.morphAttributes.color!==void 0&&(Se=3);let q,Ve,Ce,Re;if(te){const ee=Wt[te];q=ee.vertexShader,Ve=ee.fragmentShader}else q=v.vertexShader,Ve=v.fragmentShader,l.update(v),Ce=l.getVertexShaderID(v),Re=l.getFragmentShaderID(v);const ne=s.getRenderTarget(),Be=v.alphaTest>0,W=v.clearcoat>0;return{isWebGL2:h,shaderID:te,shaderName:v.type,vertexShader:q,fragmentShader:Ve,defines:v.defines,customVertexShaderID:Ce,customFragmentShaderID:Re,isRawShaderMaterial:v.isRawShaderMaterial===!0,glslVersion:v.glslVersion,precision:p,instancing:U.isInstancedMesh===!0,instancingColor:U.isInstancedMesh===!0&&U.instanceColor!==null,supportsVertexTextures:g,outputEncoding:ne===null?s.outputEncoding:ne.isXRRenderTarget===!0?ne.texture.encoding:nn,map:!!v.map,matcap:!!v.matcap,envMap:!!X,envMapMode:X&&X.mapping,envMapCubeUVHeight:$,lightMap:!!v.lightMap,aoMap:!!v.aoMap,emissiveMap:!!v.emissiveMap,bumpMap:!!v.bumpMap,normalMap:!!v.normalMap,objectSpaceNormalMap:v.normalMapType===uu,tangentSpaceNormalMap:v.normalMapType===Mi,decodeVideoTexture:!!v.map&&v.map.isVideoTexture===!0&&v.map.encoding===$e,clearcoat:W,clearcoatMap:W&&!!v.clearcoatMap,clearcoatRoughnessMap:W&&!!v.clearcoatRoughnessMap,clearcoatNormalMap:W&&!!v.clearcoatNormalMap,displacementMap:!!v.displacementMap,roughnessMap:!!v.roughnessMap,metalnessMap:!!v.metalnessMap,specularMap:!!v.specularMap,specularIntensityMap:!!v.specularIntensityMap,specularColorMap:!!v.specularColorMap,opaque:v.transparent===!1&&v.blending===ri,alphaMap:!!v.alphaMap,alphaTest:Be,gradientMap:!!v.gradientMap,sheen:v.sheen>0,sheenColorMap:!!v.sheenColorMap,sheenRoughnessMap:!!v.sheenRoughnessMap,transmission:v.transmission>0,transmissionMap:!!v.transmissionMap,thicknessMap:!!v.thicknessMap,combine:v.combine,vertexTangents:!!v.normalMap&&!!k.attributes.tangent,vertexColors:v.vertexColors,vertexAlphas:v.vertexColors===!0&&!!k.attributes.color&&k.attributes.color.itemSize===4,vertexUvs:!!v.map||!!v.bumpMap||!!v.normalMap||!!v.specularMap||!!v.alphaMap||!!v.emissiveMap||!!v.roughnessMap||!!v.metalnessMap||!!v.clearcoatMap||!!v.clearcoatRoughnessMap||!!v.clearcoatNormalMap||!!v.displacementMap||!!v.transmissionMap||!!v.thicknessMap||!!v.specularIntensityMap||!!v.specularColorMap||!!v.sheenColorMap||!!v.sheenRoughnessMap,uvsVertexOnly:!(v.map||v.bumpMap||v.normalMap||v.specularMap||v.alphaMap||v.emissiveMap||v.roughnessMap||v.metalnessMap||v.clearcoatNormalMap||v.transmission>0||v.transmissionMap||v.thicknessMap||v.specularIntensityMap||v.specularColorMap||v.sheen>0||v.sheenColorMap||v.sheenRoughnessMap)&&!!v.displacementMap,fog:!!N,useFog:v.fog,fogExp2:N&&N.isFogExp2,flatShading:!!v.flatShading,sizeAttenuation:v.sizeAttenuation,logarithmicDepthBuffer:u,skinning:U.isSkinnedMesh===!0&&K>0,maxBones:K,useVertexTexture:d,morphTargets:k.morphAttributes.position!==void 0,morphNormals:k.morphAttributes.normal!==void 0,morphColors:k.morphAttributes.color!==void 0,morphTargetsCount:ze,morphTextureStride:Se,numDirLights:C.directional.length,numPointLights:C.point.length,numSpotLights:C.spot.length,numRectAreaLights:C.rectArea.length,numHemiLights:C.hemi.length,numDirLightShadows:C.directionalShadowMap.length,numPointLightShadows:C.pointShadowMap.length,numSpotLightShadows:C.spotShadowMap.length,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,dithering:v.dithering,shadowMapEnabled:s.shadowMap.enabled&&j.length>0,shadowMapType:s.shadowMap.type,toneMapping:v.toneMapped?s.toneMapping:Qt,physicallyCorrectLights:s.physicallyCorrectLights,premultipliedAlpha:v.premultipliedAlpha,doubleSided:v.side===ui,flipSided:v.side===Pt,depthPacking:v.depthPacking!==void 0?v.depthPacking:!1,index0AttributeName:v.index0AttributeName,extensionDerivatives:v.extensions&&v.extensions.derivatives,extensionFragDepth:v.extensions&&v.extensions.fragDepth,extensionDrawBuffers:v.extensions&&v.extensions.drawBuffers,extensionShaderTextureLOD:v.extensions&&v.extensions.shaderTextureLOD,rendererExtensionFragDepth:h||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:h||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:h||n.has("EXT_shader_texture_lod"),customProgramCacheKey:v.customProgramCacheKey()}}function M(v){const C=[];if(v.shaderID?C.push(v.shaderID):(C.push(v.customVertexShaderID),C.push(v.customFragmentShaderID)),v.defines!==void 0)for(const j in v.defines)C.push(j),C.push(v.defines[j]);return v.isRawShaderMaterial===!1&&(_(C,v),b(C,v),C.push(s.outputEncoding)),C.push(v.customProgramCacheKey),C.join()}function _(v,C){v.push(C.precision),v.push(C.outputEncoding),v.push(C.envMapMode),v.push(C.envMapCubeUVHeight),v.push(C.combine),v.push(C.vertexUvs),v.push(C.fogExp2),v.push(C.sizeAttenuation),v.push(C.maxBones),v.push(C.morphTargetsCount),v.push(C.morphAttributeCount),v.push(C.numDirLights),v.push(C.numPointLights),v.push(C.numSpotLights),v.push(C.numHemiLights),v.push(C.numRectAreaLights),v.push(C.numDirLightShadows),v.push(C.numPointLightShadows),v.push(C.numSpotLightShadows),v.push(C.shadowMapType),v.push(C.toneMapping),v.push(C.numClippingPlanes),v.push(C.numClipIntersection)}function b(v,C){a.disableAll(),C.isWebGL2&&a.enable(0),C.supportsVertexTextures&&a.enable(1),C.instancing&&a.enable(2),C.instancingColor&&a.enable(3),C.map&&a.enable(4),C.matcap&&a.enable(5),C.envMap&&a.enable(6),C.lightMap&&a.enable(7),C.aoMap&&a.enable(8),C.emissiveMap&&a.enable(9),C.bumpMap&&a.enable(10),C.normalMap&&a.enable(11),C.objectSpaceNormalMap&&a.enable(12),C.tangentSpaceNormalMap&&a.enable(13),C.clearcoat&&a.enable(14),C.clearcoatMap&&a.enable(15),C.clearcoatRoughnessMap&&a.enable(16),C.clearcoatNormalMap&&a.enable(17),C.displacementMap&&a.enable(18),C.specularMap&&a.enable(19),C.roughnessMap&&a.enable(20),C.metalnessMap&&a.enable(21),C.gradientMap&&a.enable(22),C.alphaMap&&a.enable(23),C.alphaTest&&a.enable(24),C.vertexColors&&a.enable(25),C.vertexAlphas&&a.enable(26),C.vertexUvs&&a.enable(27),C.vertexTangents&&a.enable(28),C.uvsVertexOnly&&a.enable(29),C.fog&&a.enable(30),v.push(a.mask),a.disableAll(),C.useFog&&a.enable(0),C.flatShading&&a.enable(1),C.logarithmicDepthBuffer&&a.enable(2),C.skinning&&a.enable(3),C.useVertexTexture&&a.enable(4),C.morphTargets&&a.enable(5),C.morphNormals&&a.enable(6),C.morphColors&&a.enable(7),C.premultipliedAlpha&&a.enable(8),C.shadowMapEnabled&&a.enable(9),C.physicallyCorrectLights&&a.enable(10),C.doubleSided&&a.enable(11),C.flipSided&&a.enable(12),C.depthPacking&&a.enable(13),C.dithering&&a.enable(14),C.specularIntensityMap&&a.enable(15),C.specularColorMap&&a.enable(16),C.transmission&&a.enable(17),C.transmissionMap&&a.enable(18),C.thicknessMap&&a.enable(19),C.sheen&&a.enable(20),C.sheenColorMap&&a.enable(21),C.sheenRoughnessMap&&a.enable(22),C.decodeVideoTexture&&a.enable(23),C.opaque&&a.enable(24),v.push(a.mask)}function A(v){const C=m[v.type];let j;if(C){const F=Wt[C];j=Tu.clone(F.uniforms)}else j=v.uniforms;return j}function R(v,C){let j;for(let F=0,U=c.length;F<U;F++){const N=c[F];if(N.cacheKey===C){j=N,++j.usedTimes;break}}return j===void 0&&(j=new Ox(s,C,v,r),c.push(j)),j}function P(v){if(--v.usedTimes===0){const C=c.indexOf(v);c[C]=c[c.length-1],c.pop(),v.destroy()}}function H(v){l.remove(v)}function I(){l.dispose()}return{getParameters:y,getProgramCacheKey:M,getUniforms:A,acquireProgram:R,releaseProgram:P,releaseShaderCache:H,programs:c,dispose:I}}function Wx(){let s=new WeakMap;function e(r){let o=s.get(r);return o===void 0&&(o={},s.set(r,o)),o}function t(r){s.delete(r)}function n(r,o,a){s.get(r)[o]=a}function i(){s=new WeakMap}return{get:e,remove:t,update:n,dispose:i}}function qx(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.material.id!==e.material.id?s.material.id-e.material.id:s.z!==e.z?s.z-e.z:s.id-e.id}function Mc(s,e){return s.groupOrder!==e.groupOrder?s.groupOrder-e.groupOrder:s.renderOrder!==e.renderOrder?s.renderOrder-e.renderOrder:s.z!==e.z?e.z-s.z:s.id-e.id}function bc(){const s=[];let e=0;const t=[],n=[],i=[];function r(){e=0,t.length=0,n.length=0,i.length=0}function o(u,d,f,g,p,m){let x=s[e];return x===void 0?(x={id:u.id,object:u,geometry:d,material:f,groupOrder:g,renderOrder:u.renderOrder,z:p,group:m},s[e]=x):(x.id=u.id,x.object=u,x.geometry=d,x.material=f,x.groupOrder=g,x.renderOrder=u.renderOrder,x.z=p,x.group=m),e++,x}function a(u,d,f,g,p,m){const x=o(u,d,f,g,p,m);f.transmission>0?n.push(x):f.transparent===!0?i.push(x):t.push(x)}function l(u,d,f,g,p,m){const x=o(u,d,f,g,p,m);f.transmission>0?n.unshift(x):f.transparent===!0?i.unshift(x):t.unshift(x)}function c(u,d){t.length>1&&t.sort(u||qx),n.length>1&&n.sort(d||Mc),i.length>1&&i.sort(d||Mc)}function h(){for(let u=e,d=s.length;u<d;u++){const f=s[u];if(f.id===null)break;f.id=null,f.object=null,f.geometry=null,f.material=null,f.group=null}}return{opaque:t,transmissive:n,transparent:i,init:r,push:a,unshift:l,finish:h,sort:c}}function Xx(){let s=new WeakMap;function e(n,i){let r;return s.has(n)===!1?(r=new bc,s.set(n,[r])):i>=s.get(n).length?(r=new bc,s.get(n).push(r)):r=s.get(n)[i],r}function t(){s=new WeakMap}return{get:e,dispose:t}}function Jx(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new S,color:new ae};break;case"SpotLight":t={position:new S,direction:new S,color:new ae,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new S,color:new ae,distance:0,decay:0};break;case"HemisphereLight":t={direction:new S,skyColor:new ae,groundColor:new ae};break;case"RectAreaLight":t={color:new ae,position:new S,halfWidth:new S,halfHeight:new S};break}return s[e.id]=t,t}}}function Yx(){const s={};return{get:function(e){if(s[e.id]!==void 0)return s[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Z};break;case"SpotLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Z};break;case"PointLight":t={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new Z,shadowCameraNear:1,shadowCameraFar:1e3};break}return s[e.id]=t,t}}}let Zx=0;function $x(s,e){return(e.castShadow?1:0)-(s.castShadow?1:0)}function jx(s,e){const t=new Jx,n=Yx(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let h=0;h<9;h++)i.probe.push(new S);const r=new S,o=new fe,a=new fe;function l(h,u){let d=0,f=0,g=0;for(let H=0;H<9;H++)i.probe[H].set(0,0,0);let p=0,m=0,x=0,y=0,M=0,_=0,b=0,A=0;h.sort($x);const R=u!==!0?Math.PI:1;for(let H=0,I=h.length;H<I;H++){const v=h[H],C=v.color,j=v.intensity,F=v.distance,U=v.shadow&&v.shadow.map?v.shadow.map.texture:null;if(v.isAmbientLight)d+=C.r*j*R,f+=C.g*j*R,g+=C.b*j*R;else if(v.isLightProbe)for(let N=0;N<9;N++)i.probe[N].addScaledVector(v.sh.coefficients[N],j);else if(v.isDirectionalLight){const N=t.get(v);if(N.color.copy(v.color).multiplyScalar(v.intensity*R),v.castShadow){const k=v.shadow,D=n.get(v);D.shadowBias=k.bias,D.shadowNormalBias=k.normalBias,D.shadowRadius=k.radius,D.shadowMapSize=k.mapSize,i.directionalShadow[p]=D,i.directionalShadowMap[p]=U,i.directionalShadowMatrix[p]=v.shadow.matrix,_++}i.directional[p]=N,p++}else if(v.isSpotLight){const N=t.get(v);if(N.position.setFromMatrixPosition(v.matrixWorld),N.color.copy(C).multiplyScalar(j*R),N.distance=F,N.coneCos=Math.cos(v.angle),N.penumbraCos=Math.cos(v.angle*(1-v.penumbra)),N.decay=v.decay,v.castShadow){const k=v.shadow,D=n.get(v);D.shadowBias=k.bias,D.shadowNormalBias=k.normalBias,D.shadowRadius=k.radius,D.shadowMapSize=k.mapSize,i.spotShadow[x]=D,i.spotShadowMap[x]=U,i.spotShadowMatrix[x]=v.shadow.matrix,A++}i.spot[x]=N,x++}else if(v.isRectAreaLight){const N=t.get(v);N.color.copy(C).multiplyScalar(j),N.halfWidth.set(v.width*.5,0,0),N.halfHeight.set(0,v.height*.5,0),i.rectArea[y]=N,y++}else if(v.isPointLight){const N=t.get(v);if(N.color.copy(v.color).multiplyScalar(v.intensity*R),N.distance=v.distance,N.decay=v.decay,v.castShadow){const k=v.shadow,D=n.get(v);D.shadowBias=k.bias,D.shadowNormalBias=k.normalBias,D.shadowRadius=k.radius,D.shadowMapSize=k.mapSize,D.shadowCameraNear=k.camera.near,D.shadowCameraFar=k.camera.far,i.pointShadow[m]=D,i.pointShadowMap[m]=U,i.pointShadowMatrix[m]=v.shadow.matrix,b++}i.point[m]=N,m++}else if(v.isHemisphereLight){const N=t.get(v);N.skyColor.copy(v.color).multiplyScalar(j*R),N.groundColor.copy(v.groundColor).multiplyScalar(j*R),i.hemi[M]=N,M++}}y>0&&(e.isWebGL2||s.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=se.LTC_FLOAT_1,i.rectAreaLTC2=se.LTC_FLOAT_2):s.has("OES_texture_half_float_linear")===!0?(i.rectAreaLTC1=se.LTC_HALF_1,i.rectAreaLTC2=se.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),i.ambient[0]=d,i.ambient[1]=f,i.ambient[2]=g;const P=i.hash;(P.directionalLength!==p||P.pointLength!==m||P.spotLength!==x||P.rectAreaLength!==y||P.hemiLength!==M||P.numDirectionalShadows!==_||P.numPointShadows!==b||P.numSpotShadows!==A)&&(i.directional.length=p,i.spot.length=x,i.rectArea.length=y,i.point.length=m,i.hemi.length=M,i.directionalShadow.length=_,i.directionalShadowMap.length=_,i.pointShadow.length=b,i.pointShadowMap.length=b,i.spotShadow.length=A,i.spotShadowMap.length=A,i.directionalShadowMatrix.length=_,i.pointShadowMatrix.length=b,i.spotShadowMatrix.length=A,P.directionalLength=p,P.pointLength=m,P.spotLength=x,P.rectAreaLength=y,P.hemiLength=M,P.numDirectionalShadows=_,P.numPointShadows=b,P.numSpotShadows=A,i.version=Zx++)}function c(h,u){let d=0,f=0,g=0,p=0,m=0;const x=u.matrixWorldInverse;for(let y=0,M=h.length;y<M;y++){const _=h[y];if(_.isDirectionalLight){const b=i.directional[d];b.direction.setFromMatrixPosition(_.matrixWorld),r.setFromMatrixPosition(_.target.matrixWorld),b.direction.sub(r),b.direction.transformDirection(x),d++}else if(_.isSpotLight){const b=i.spot[g];b.position.setFromMatrixPosition(_.matrixWorld),b.position.applyMatrix4(x),b.direction.setFromMatrixPosition(_.matrixWorld),r.setFromMatrixPosition(_.target.matrixWorld),b.direction.sub(r),b.direction.transformDirection(x),g++}else if(_.isRectAreaLight){const b=i.rectArea[p];b.position.setFromMatrixPosition(_.matrixWorld),b.position.applyMatrix4(x),a.identity(),o.copy(_.matrixWorld),o.premultiply(x),a.extractRotation(o),b.halfWidth.set(_.width*.5,0,0),b.halfHeight.set(0,_.height*.5,0),b.halfWidth.applyMatrix4(a),b.halfHeight.applyMatrix4(a),p++}else if(_.isPointLight){const b=i.point[f];b.position.setFromMatrixPosition(_.matrixWorld),b.position.applyMatrix4(x),f++}else if(_.isHemisphereLight){const b=i.hemi[m];b.direction.setFromMatrixPosition(_.matrixWorld),b.direction.transformDirection(x),b.direction.normalize(),m++}}}return{setup:l,setupView:c,state:i}}function wc(s,e){const t=new jx(s,e),n=[],i=[];function r(){n.length=0,i.length=0}function o(u){n.push(u)}function a(u){i.push(u)}function l(u){t.setup(n,u)}function c(u){t.setupView(n,u)}return{init:r,state:{lightsArray:n,shadowsArray:i,lights:t},setupLights:l,setupLightsView:c,pushLight:o,pushShadow:a}}function Kx(s,e){let t=new WeakMap;function n(r,o=0){let a;return t.has(r)===!1?(a=new wc(s,e),t.set(r,[a])):o>=t.get(r).length?(a=new wc(s,e),t.get(r).push(a)):a=t.get(r)[o],a}function i(){t=new WeakMap}return{get:n,dispose:i}}class xo extends ot{constructor(e){super(),this.type="MeshDepthMaterial",this.depthPacking=cu,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}xo.prototype.isMeshDepthMaterial=!0;class yo extends ot{constructor(e){super(),this.type="MeshDistanceMaterial",this.referencePosition=new S,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}yo.prototype.isMeshDistanceMaterial=!0;const Qx=`void main() {
|
|
2971
|
-
gl_Position = vec4( position, 1.0 );
|
|
2972
|
-
}`,e0=`uniform sampler2D shadow_pass;
|
|
2973
|
-
uniform vec2 resolution;
|
|
2974
|
-
uniform float radius;
|
|
2975
|
-
#include <packing>
|
|
2976
|
-
void main() {
|
|
2977
|
-
const float samples = float( VSM_SAMPLES );
|
|
2978
|
-
float mean = 0.0;
|
|
2979
|
-
float squared_mean = 0.0;
|
|
2980
|
-
float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
|
|
2981
|
-
float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
|
|
2982
|
-
for ( float i = 0.0; i < samples; i ++ ) {
|
|
2983
|
-
float uvOffset = uvStart + i * uvStride;
|
|
2984
|
-
#ifdef HORIZONTAL_PASS
|
|
2985
|
-
vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
|
|
2986
|
-
mean += distribution.x;
|
|
2987
|
-
squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
|
|
2988
|
-
#else
|
|
2989
|
-
float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
|
|
2990
|
-
mean += depth;
|
|
2991
|
-
squared_mean += depth * depth;
|
|
2992
|
-
#endif
|
|
2993
|
-
}
|
|
2994
|
-
mean = mean / samples;
|
|
2995
|
-
squared_mean = squared_mean / samples;
|
|
2996
|
-
float std_dev = sqrt( squared_mean - mean * mean );
|
|
2997
|
-
gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
|
|
2998
|
-
}`;function Bu(s,e,t){let n=new Qr;const i=new Z,r=new Z,o=new qe,a=new xo({depthPacking:hu}),l=new yo,c={},h=t.maxTextureSize,u={0:Pt,1:hi,2:ui},d=new zt({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Z},radius:{value:4}},vertexShader:Qx,fragmentShader:e0}),f=d.clone();f.defines.HORIZONTAL_PASS=1;const g=new ye;g.setAttribute("position",new Oe(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const p=new ht(g,d),m=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=ja,this.render=function(_,b,A){if(m.enabled===!1||m.autoUpdate===!1&&m.needsUpdate===!1||_.length===0)return;const R=s.getRenderTarget(),P=s.getActiveCubeFace(),H=s.getActiveMipmapLevel(),I=s.state;I.setBlending(pn),I.buffers.color.setClear(1,1,1,1),I.buffers.depth.setTest(!0),I.setScissorTest(!1);for(let v=0,C=_.length;v<C;v++){const j=_[v],F=j.shadow;if(F===void 0){console.warn("THREE.WebGLShadowMap:",j,"has no shadow.");continue}if(F.autoUpdate===!1&&F.needsUpdate===!1)continue;i.copy(F.mapSize);const U=F.getFrameExtents();if(i.multiply(U),r.copy(F.mapSize),(i.x>h||i.y>h)&&(i.x>h&&(r.x=Math.floor(h/U.x),i.x=r.x*U.x,F.mapSize.x=r.x),i.y>h&&(r.y=Math.floor(h/U.y),i.y=r.y*U.y,F.mapSize.y=r.y)),F.map===null&&!F.isPointLightShadow&&this.type===Ji&&(F.map=new St(i.x,i.y),F.map.texture.name=j.name+".shadowMap",F.mapPass=new St(i.x,i.y),F.camera.updateProjectionMatrix()),F.map===null){const k={minFilter:ct,magFilter:ct,format:Lt};F.map=new St(i.x,i.y,k),F.map.texture.name=j.name+".shadowMap",F.camera.updateProjectionMatrix()}s.setRenderTarget(F.map),s.clear();const N=F.getViewportCount();for(let k=0;k<N;k++){const D=F.getViewport(k);o.set(r.x*D.x,r.y*D.y,r.x*D.z,r.y*D.w),I.viewport(o),F.updateMatrices(j,k),n=F.getFrustum(),M(b,A,F.camera,j,this.type)}!F.isPointLightShadow&&this.type===Ji&&x(F,A),F.needsUpdate=!1}m.needsUpdate=!1,s.setRenderTarget(R,P,H)};function x(_,b){const A=e.update(p);d.defines.VSM_SAMPLES!==_.blurSamples&&(d.defines.VSM_SAMPLES=_.blurSamples,f.defines.VSM_SAMPLES=_.blurSamples,d.needsUpdate=!0,f.needsUpdate=!0),d.uniforms.shadow_pass.value=_.map.texture,d.uniforms.resolution.value=_.mapSize,d.uniforms.radius.value=_.radius,s.setRenderTarget(_.mapPass),s.clear(),s.renderBufferDirect(b,null,A,d,p,null),f.uniforms.shadow_pass.value=_.mapPass.texture,f.uniforms.resolution.value=_.mapSize,f.uniforms.radius.value=_.radius,s.setRenderTarget(_.map),s.clear(),s.renderBufferDirect(b,null,A,f,p,null)}function y(_,b,A,R,P,H){let I=null;const v=A.isPointLight===!0?_.customDistanceMaterial:_.customDepthMaterial;if(v!==void 0?I=v:I=A.isPointLight===!0?l:a,s.localClippingEnabled&&b.clipShadows===!0&&b.clippingPlanes.length!==0||b.displacementMap&&b.displacementScale!==0||b.alphaMap&&b.alphaTest>0){const C=I.uuid,j=b.uuid;let F=c[C];F===void 0&&(F={},c[C]=F);let U=F[j];U===void 0&&(U=I.clone(),F[j]=U),I=U}return I.visible=b.visible,I.wireframe=b.wireframe,H===Ji?I.side=b.shadowSide!==null?b.shadowSide:b.side:I.side=b.shadowSide!==null?b.shadowSide:u[b.side],I.alphaMap=b.alphaMap,I.alphaTest=b.alphaTest,I.clipShadows=b.clipShadows,I.clippingPlanes=b.clippingPlanes,I.clipIntersection=b.clipIntersection,I.displacementMap=b.displacementMap,I.displacementScale=b.displacementScale,I.displacementBias=b.displacementBias,I.wireframeLinewidth=b.wireframeLinewidth,I.linewidth=b.linewidth,A.isPointLight===!0&&I.isMeshDistanceMaterial===!0&&(I.referencePosition.setFromMatrixPosition(A.matrixWorld),I.nearDistance=R,I.farDistance=P),I}function M(_,b,A,R,P){if(_.visible===!1)return;if(_.layers.test(b.layers)&&(_.isMesh||_.isLine||_.isPoints)&&(_.castShadow||_.receiveShadow&&P===Ji)&&(!_.frustumCulled||n.intersectsObject(_))){_.modelViewMatrix.multiplyMatrices(A.matrixWorldInverse,_.matrixWorld);const v=e.update(_),C=_.material;if(Array.isArray(C)){const j=v.groups;for(let F=0,U=j.length;F<U;F++){const 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o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:a.COMPRESSED_RGBA_ASTC_5x5_KHR;if(r===Pa)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:a.COMPRESSED_RGBA_ASTC_6x5_KHR;if(r===Ia)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:a.COMPRESSED_RGBA_ASTC_6x6_KHR;if(r===Da)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:a.COMPRESSED_RGBA_ASTC_8x5_KHR;if(r===Fa)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:a.COMPRESSED_RGBA_ASTC_8x6_KHR;if(r===Ba)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:a.COMPRESSED_RGBA_ASTC_8x8_KHR;if(r===Na)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:a.COMPRESSED_RGBA_ASTC_10x5_KHR;if(r===za)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:a.COMPRESSED_RGBA_ASTC_10x6_KHR;if(r===Ua)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:a.COMPRESSED_RGBA_ASTC_10x8_KHR;if(r===Oa)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:a.COMPRESSED_RGBA_ASTC_10x10_KHR;if(r===Ha)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:a.COMPRESSED_RGBA_ASTC_12x10_KHR;if(r===Ga)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:a.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(r===ka)if(a=e.get("EXT_texture_compression_bptc"),a!==null){if(r===ka)return o===$e?a.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:a.COMPRESSED_RGBA_BPTC_UNORM_EXT}else return null;if(r===oi)return n?34042:(a=e.get("WEBGL_depth_texture"),a!==null?a.UNSIGNED_INT_24_8_WEBGL:null)}return{convert:i}}class sl extends mt{constructor(e=[]){super(),this.cameras=e}}sl.prototype.isArrayCamera=!0;class ii extends Ne{constructor(){super(),this.type="Group"}}ii.prototype.isGroup=!0;const i0={type:"move"};class oa{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new ii,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new ii,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new S,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new S),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new ii,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new S,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new S),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,o=null;const a=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred")if(a!==null&&(i=t.getPose(e.targetRaySpace,n),i!==null&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(i0))),c&&e.hand){o=!0;for(const p of e.hand.values()){const m=t.getJointPose(p,n);if(c.joints[p.jointName]===void 0){const y=new ii;y.matrixAutoUpdate=!1,y.visible=!1,c.joints[p.jointName]=y,c.add(y)}const x=c.joints[p.jointName];m!==null&&(x.matrix.fromArray(m.transform.matrix),x.matrix.decompose(x.position,x.rotation,x.scale),x.jointRadius=m.radius),x.visible=m!==null}const h=c.joints["index-finger-tip"],u=c.joints["thumb-tip"],d=h.position.distanceTo(u.position),f=.02,g=.005;c.inputState.pinching&&d>f+g?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&d<=f-g&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),r!==null&&(l.matrix.fromArray(r.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),r.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(r.linearVelocity)):l.hasLinearVelocity=!1,r.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(r.angularVelocity)):l.hasAngularVelocity=!1));return a!==null&&(a.visible=i!==null),l!==null&&(l.visible=r!==null),c!==null&&(c.visible=o!==null),this}}class ol extends ut{constructor(e,t,n,i,r,o,a,l,c,h){if(h=h!==void 0?h:Rn,h!==Rn&&h!==di)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");n===void 0&&h===Rn&&(n=ji),n===void 0&&h===di&&(n=oi),super(null,i,r,o,a,l,h,n,c),this.image={width:e,height:t},this.magFilter=a!==void 0?a:ct,this.minFilter=l!==void 0?l:ct,this.flipY=!1,this.generateMipmaps=!1}}ol.prototype.isDepthTexture=!0;class r0 extends zn{constructor(e,t){super();const n=this;let i=null,r=1,o=null,a="local-floor",l=null,c=null,h=null,u=null,d=null;const f=t.getContextAttributes();let g=null,p=null;const m=[],x=new Map,y=new mt;y.layers.enable(1),y.viewport=new qe;const M=new mt;M.layers.enable(2),M.viewport=new qe;const _=[y,M],b=new sl;b.layers.enable(1),b.layers.enable(2);let A=null,R=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(D){let X=m[D];return X===void 0&&(X=new oa,m[D]=X),X.getTargetRaySpace()},this.getControllerGrip=function(D){let X=m[D];return X===void 0&&(X=new oa,m[D]=X),X.getGripSpace()},this.getHand=function(D){let X=m[D];return X===void 0&&(X=new oa,m[D]=X),X.getHandSpace()};function P(D){const X=x.get(D.inputSource);X&&X.dispatchEvent({type:D.type,data:D.inputSource})}function H(){x.forEach(function(D,X){D.disconnect(X)}),x.clear(),A=null,R=null,e.setRenderTarget(g),u=null,h=null,c=null,i=null,p=null,k.stop(),n.isPresenting=!1,n.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(D){r=D,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(D){a=D,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return o},this.getBaseLayer=function(){return h!==null?h:u},this.getBinding=function(){return c},this.getFrame=function(){return d},this.getSession=function(){return i},this.setSession=async function(D){if(i=D,i!==null){if(g=e.getRenderTarget(),i.addEventListener("select",P),i.addEventListener("selectstart",P),i.addEventListener("selectend",P),i.addEventListener("squeeze",P),i.addEventListener("squeezestart",P),i.addEventListener("squeezeend",P),i.addEventListener("end",H),i.addEventListener("inputsourceschange",I),f.xrCompatible!==!0&&await t.makeXRCompatible(),i.renderState.layers===void 0||e.capabilities.isWebGL2===!1){const X={antialias:i.renderState.layers===void 0?f.antialias:!0,alpha:f.alpha,depth:f.depth,stencil:f.stencil,framebufferScaleFactor:r};u=new XRWebGLLayer(i,t,X),i.updateRenderState({baseLayer:u}),p=new St(u.framebufferWidth,u.framebufferHeight,{format:Lt,type:Dn,encoding:e.outputEncoding})}else{let X=null,$=null,te=null;f.depth&&(te=f.stencil?35056:33190,X=f.stencil?di:Rn,$=f.stencil?oi:ji);const K={colorFormat:e.outputEncoding===$e?35907:32856,depthFormat:te,scaleFactor:r};c=new XRWebGLBinding(i,t),h=c.createProjectionLayer(K),i.updateRenderState({layers:[h]}),p=new St(h.textureWidth,h.textureHeight,{format:Lt,type:Dn,depthTexture:new ol(h.textureWidth,h.textureHeight,$,void 0,void 0,void 0,void 0,void 0,void 0,X),stencilBuffer:f.stencil,encoding:e.outputEncoding,samples:f.antialias?4:0});const ge=e.properties.get(p);ge.__ignoreDepthValues=h.ignoreDepthValues}p.isXRRenderTarget=!0,this.setFoveation(1),o=await i.requestReferenceSpace(a),k.setContext(i),k.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}};function I(D){const X=i.inputSources;for(let $=0;$<m.length;$++)x.set(X[$],m[$]);for(let $=0;$<D.removed.length;$++){const te=D.removed[$],K=x.get(te);K&&(K.dispatchEvent({type:"disconnected",data:te}),x.delete(te))}for(let $=0;$<D.added.length;$++){const te=D.added[$],K=x.get(te);K&&K.dispatchEvent({type:"connected",data:te})}}const v=new S,C=new S;function j(D,X,$){v.setFromMatrixPosition(X.matrixWorld),C.setFromMatrixPosition($.matrixWorld);const te=v.distanceTo(C),K=X.projectionMatrix.elements,ge=$.projectionMatrix.elements,ze=K[14]/(K[10]-1),Se=K[14]/(K[10]+1),q=(K[9]+1)/K[5],Ve=(K[9]-1)/K[5],Ce=(K[8]-1)/K[0],Re=(ge[8]+1)/ge[0],ne=ze*Ce,Be=ze*Re,W=te/(-Ce+Re),Y=W*-Ce;X.matrixWorld.decompose(D.position,D.quaternion,D.scale),D.translateX(Y),D.translateZ(W),D.matrixWorld.compose(D.position,D.quaternion,D.scale),D.matrixWorldInverse.copy(D.matrixWorld).invert();const ee=ze+W,pe=Se+W,ce=ne-Y,Te=Be+(te-Y),ve=q*Se/pe*ee,xe=Ve*Se/pe*ee;D.projectionMatrix.makePerspective(ce,Te,ve,xe,ee,pe)}function F(D,X){X===null?D.matrixWorld.copy(D.matrix):D.matrixWorld.multiplyMatrices(X.matrixWorld,D.matrix),D.matrixWorldInverse.copy(D.matrixWorld).invert()}this.updateCamera=function(D){if(i===null)return;b.near=M.near=y.near=D.near,b.far=M.far=y.far=D.far,(A!==b.near||R!==b.far)&&(i.updateRenderState({depthNear:b.near,depthFar:b.far}),A=b.near,R=b.far);const X=D.parent,$=b.cameras;F(b,X);for(let K=0;K<$.length;K++)F($[K],X);b.matrixWorld.decompose(b.position,b.quaternion,b.scale),D.position.copy(b.position),D.quaternion.copy(b.quaternion),D.scale.copy(b.scale),D.matrix.copy(b.matrix),D.matrixWorld.copy(b.matrixWorld);const te=D.children;for(let K=0,ge=te.length;K<ge;K++)te[K].updateMatrixWorld(!0);$.length===2?j(b,y,M):b.projectionMatrix.copy(y.projectionMatrix)},this.getCamera=function(){return b},this.getFoveation=function(){if(h!==null)return h.fixedFoveation;if(u!==null)return u.fixedFoveation},this.setFoveation=function(D){h!==null&&(h.fixedFoveation=D),u!==null&&u.fixedFoveation!==void 0&&(u.fixedFoveation=D)};let U=null;function N(D,X){if(l=X.getViewerPose(o),d=X,l!==null){const te=l.views;u!==null&&(e.setRenderTargetFramebuffer(p,u.framebuffer),e.setRenderTarget(p));let K=!1;te.length!==b.cameras.length&&(b.cameras.length=0,K=!0);for(let ge=0;ge<te.length;ge++){const ze=te[ge];let Se=null;if(u!==null)Se=u.getViewport(ze);else{const Ve=c.getViewSubImage(h,ze);Se=Ve.viewport,ge===0&&(e.setRenderTargetTextures(p,Ve.colorTexture,h.ignoreDepthValues?void 0:Ve.depthStencilTexture),e.setRenderTarget(p))}const q=_[ge];q.matrix.fromArray(ze.transform.matrix),q.projectionMatrix.fromArray(ze.projectionMatrix),q.viewport.set(Se.x,Se.y,Se.width,Se.height),ge===0&&b.matrix.copy(q.matrix),K===!0&&b.cameras.push(q)}}const $=i.inputSources;for(let te=0;te<m.length;te++){const K=m[te],ge=$[te];K.update(ge,X,o)}U&&U(D,X),d=null}const k=new Au;k.setAnimationLoop(N),this.setAnimationLoop=function(D){U=D},this.dispose=function(){}}}function s0(s,e){function t(p,m){p.fogColor.value.copy(m.color),m.isFog?(p.fogNear.value=m.near,p.fogFar.value=m.far):m.isFogExp2&&(p.fogDensity.value=m.density)}function n(p,m,x,y,M){m.isMeshBasicMaterial||m.isMeshLambertMaterial?i(p,m):m.isMeshToonMaterial?(i(p,m),h(p,m)):m.isMeshPhongMaterial?(i(p,m),c(p,m)):m.isMeshStandardMaterial?(i(p,m),u(p,m),m.isMeshPhysicalMaterial&&d(p,m,M)):m.isMeshMatcapMaterial?(i(p,m),f(p,m)):m.isMeshDepthMaterial?i(p,m):m.isMeshDistanceMaterial?(i(p,m),g(p,m)):m.isMeshNormalMaterial?i(p,m):m.isLineBasicMaterial?(r(p,m),m.isLineDashedMaterial&&o(p,m)):m.isPointsMaterial?a(p,m,x,y):m.isSpriteMaterial?l(p,m):m.isShadowMaterial?(p.color.value.copy(m.color),p.opacity.value=m.opacity):m.isShaderMaterial&&(m.uniformsNeedUpdate=!1)}function i(p,m){p.opacity.value=m.opacity,m.color&&p.diffuse.value.copy(m.color),m.emissive&&p.emissive.value.copy(m.emissive).multiplyScalar(m.emissiveIntensity),m.map&&(p.map.value=m.map),m.alphaMap&&(p.alphaMap.value=m.alphaMap),m.bumpMap&&(p.bumpMap.value=m.bumpMap,p.bumpScale.value=m.bumpScale,m.side===Pt&&(p.bumpScale.value*=-1)),m.displacementMap&&(p.displacementMap.value=m.displacementMap,p.displacementScale.value=m.displacementScale,p.displacementBias.value=m.displacementBias),m.emissiveMap&&(p.emissiveMap.value=m.emissiveMap),m.normalMap&&(p.normalMap.value=m.normalMap,p.normalScale.value.copy(m.normalScale),m.side===Pt&&p.normalScale.value.negate()),m.specularMap&&(p.specularMap.value=m.specularMap),m.alphaTest>0&&(p.alphaTest.value=m.alphaTest);const x=e.get(m).envMap;if(x&&(p.envMap.value=x,p.flipEnvMap.value=x.isCubeTexture&&x.isRenderTargetTexture===!1?-1:1,p.reflectivity.value=m.reflectivity,p.ior.value=m.ior,p.refractionRatio.value=m.refractionRatio),m.lightMap){p.lightMap.value=m.lightMap;const _=s.physicallyCorrectLights!==!0?Math.PI:1;p.lightMapIntensity.value=m.lightMapIntensity*_}m.aoMap&&(p.aoMap.value=m.aoMap,p.aoMapIntensity.value=m.aoMapIntensity);let y;m.map?y=m.map:m.specularMap?y=m.specularMap:m.displacementMap?y=m.displacementMap:m.normalMap?y=m.normalMap:m.bumpMap?y=m.bumpMap:m.roughnessMap?y=m.roughnessMap:m.metalnessMap?y=m.metalnessMap:m.alphaMap?y=m.alphaMap:m.emissiveMap?y=m.emissiveMap:m.clearcoatMap?y=m.clearcoatMap:m.clearcoatNormalMap?y=m.clearcoatNormalMap:m.clearcoatRoughnessMap?y=m.clearcoatRoughnessMap:m.specularIntensityMap?y=m.specularIntensityMap:m.specularColorMap?y=m.specularColorMap:m.transmissionMap?y=m.transmissionMap:m.thicknessMap?y=m.thicknessMap:m.sheenColorMap?y=m.sheenColorMap:m.sheenRoughnessMap&&(y=m.sheenRoughnessMap),y!==void 0&&(y.isWebGLRenderTarget&&(y=y.texture),y.matrixAutoUpdate===!0&&y.updateMatrix(),p.uvTransform.value.copy(y.matrix));let M;m.aoMap?M=m.aoMap:m.lightMap&&(M=m.lightMap),M!==void 0&&(M.isWebGLRenderTarget&&(M=M.texture),M.matrixAutoUpdate===!0&&M.updateMatrix(),p.uv2Transform.value.copy(M.matrix))}function r(p,m){p.diffuse.value.copy(m.color),p.opacity.value=m.opacity}function o(p,m){p.dashSize.value=m.dashSize,p.totalSize.value=m.dashSize+m.gapSize,p.scale.value=m.scale}function a(p,m,x,y){p.diffuse.value.copy(m.color),p.opacity.value=m.opacity,p.size.value=m.size*x,p.scale.value=y*.5,m.map&&(p.map.value=m.map),m.alphaMap&&(p.alphaMap.value=m.alphaMap),m.alphaTest>0&&(p.alphaTest.value=m.alphaTest);let M;m.map?M=m.map:m.alphaMap&&(M=m.alphaMap),M!==void 0&&(M.matrixAutoUpdate===!0&&M.updateMatrix(),p.uvTransform.value.copy(M.matrix))}function l(p,m){p.diffuse.value.copy(m.color),p.opacity.value=m.opacity,p.rotation.value=m.rotation,m.map&&(p.map.value=m.map),m.alphaMap&&(p.alphaMap.value=m.alphaMap),m.alphaTest>0&&(p.alphaTest.value=m.alphaTest);let x;m.map?x=m.map:m.alphaMap&&(x=m.alphaMap),x!==void 0&&(x.matrixAutoUpdate===!0&&x.updateMatrix(),p.uvTransform.value.copy(x.matrix))}function c(p,m){p.specular.value.copy(m.specular),p.shininess.value=Math.max(m.shininess,1e-4)}function h(p,m){m.gradientMap&&(p.gradientMap.value=m.gradientMap)}function u(p,m){p.roughness.value=m.roughness,p.metalness.value=m.metalness,m.roughnessMap&&(p.roughnessMap.value=m.roughnessMap),m.metalnessMap&&(p.metalnessMap.value=m.metalnessMap),e.get(m).envMap&&(p.envMapIntensity.value=m.envMapIntensity)}function d(p,m,x){p.ior.value=m.ior,m.sheen>0&&(p.sheenColor.value.copy(m.sheenColor).multiplyScalar(m.sheen),p.sheenRoughness.value=m.sheenRoughness,m.sheenColorMap&&(p.sheenColorMap.value=m.sheenColorMap),m.sheenRoughnessMap&&(p.sheenRoughnessMap.value=m.sheenRoughnessMap)),m.clearcoat>0&&(p.clearcoat.value=m.clearcoat,p.clearcoatRoughness.value=m.clearcoatRoughness,m.clearcoatMap&&(p.clearcoatMap.value=m.clearcoatMap),m.clearcoatRoughnessMap&&(p.clearcoatRoughnessMap.value=m.clearcoatRoughnessMap),m.clearcoatNormalMap&&(p.clearcoatNormalScale.value.copy(m.clearcoatNormalScale),p.clearcoatNormalMap.value=m.clearcoatNormalMap,m.side===Pt&&p.clearcoatNormalScale.value.negate())),m.transmission>0&&(p.transmission.value=m.transmission,p.transmissionSamplerMap.value=x.texture,p.transmissionSamplerSize.value.set(x.width,x.height),m.transmissionMap&&(p.transmissionMap.value=m.transmissionMap),p.thickness.value=m.thickness,m.thicknessMap&&(p.thicknessMap.value=m.thicknessMap),p.attenuationDistance.value=m.attenuationDistance,p.attenuationColor.value.copy(m.attenuationColor)),p.specularIntensity.value=m.specularIntensity,p.specularColor.value.copy(m.specularColor),m.specularIntensityMap&&(p.specularIntensityMap.value=m.specularIntensityMap),m.specularColorMap&&(p.specularColorMap.value=m.specularColorMap)}function f(p,m){m.matcap&&(p.matcap.value=m.matcap)}function g(p,m){p.referencePosition.value.copy(m.referencePosition),p.nearDistance.value=m.nearDistance,p.farDistance.value=m.farDistance}return{refreshFogUniforms:t,refreshMaterialUniforms:n}}function o0(){const s=kr("canvas");return s.style.display="block",s}function Je(s={}){const e=s.canvas!==void 0?s.canvas:o0(),t=s.context!==void 0?s.context:null,n=s.depth!==void 0?s.depth:!0,i=s.stencil!==void 0?s.stencil:!0,r=s.antialias!==void 0?s.antialias:!1,o=s.premultipliedAlpha!==void 0?s.premultipliedAlpha:!0,a=s.preserveDrawingBuffer!==void 0?s.preserveDrawingBuffer:!1,l=s.powerPreference!==void 0?s.powerPreference:"default",c=s.failIfMajorPerformanceCaveat!==void 0?s.failIfMajorPerformanceCaveat:!1;let h;s.context!==void 0?h=t.getContextAttributes().alpha:h=s.alpha!==void 0?s.alpha:!1;let u=null,d=null;const f=[],g=[];this.domElement=e,this.debug={checkShaderErrors:!0},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.outputEncoding=nn,this.physicallyCorrectLights=!1,this.toneMapping=Qt,this.toneMappingExposure=1;const p=this;let m=!1,x=0,y=0,M=null,_=-1,b=null;const A=new qe,R=new qe;let P=null,H=e.width,I=e.height,v=1,C=null,j=null;const F=new qe(0,0,H,I),U=new qe(0,0,H,I);let N=!1;const k=new Qr;let D=!1,X=!1,$=null;const te=new fe,K=new Z,ge=new S,ze={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};function Se(){return M===null?v:1}let q=t;function Ve(E,B){for(let O=0;O<E.length;O++){const z=E[O],J=e.getContext(z,B);if(J!==null)return J}return null}try{const E={alpha:!0,depth:n,stencil:i,antialias:r,premultipliedAlpha:o,preserveDrawingBuffer:a,powerPreference:l,failIfMajorPerformanceCaveat:c};if("setAttribute"in 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gg(p,ee,ne,ve,h,o),G=new Bu(p,ve,Re),he=new yg(q,Ce,Be,Re),_e=new Ag(q,Ce,Be,Re),Be.programs=xe.programs,p.capabilities=Re,p.extensions=Ce,p.properties=W,p.renderLists=Ye,p.shadowMap=G,p.state=ne,p.info=Be}Ie();const me=new r0(p,q);this.xr=me,this.getContext=function(){return q},this.getContextAttributes=function(){return q.getContextAttributes()},this.forceContextLoss=function(){const E=Ce.get("WEBGL_lose_context");E&&E.loseContext()},this.forceContextRestore=function(){const E=Ce.get("WEBGL_lose_context");E&&E.restoreContext()},this.getPixelRatio=function(){return v},this.setPixelRatio=function(E){E!==void 0&&(v=E,this.setSize(H,I,!1))},this.getSize=function(E){return E.set(H,I)},this.setSize=function(E,B,O){if(me.isPresenting){console.warn("THREE.WebGLRenderer: Can't change size while VR device is 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E=Be.autoReset,B=G.enabled,O=G.autoUpdate,z=G.needsUpdate,J=G.type;Ie(),Be.autoReset=E,G.enabled=B,G.autoUpdate=O,G.needsUpdate=z,G.type=J}function re(E){const B=E.target;B.removeEventListener("dispose",re),Me(B)}function Me(E){ue(E),W.remove(E)}function ue(E){const B=W.get(E).programs;B!==void 0&&(B.forEach(function(O){xe.releaseProgram(O)}),E.isShaderMaterial&&xe.releaseShaderCache(E))}this.renderBufferDirect=function(E,B,O,z,J,we){B===null&&(B=ze);const Ae=J.isMesh&&J.matrixWorld.determinant()<0,De=Ad(E,B,O,z,J);ne.setMaterial(z,Ae);let Pe=O.index;const Xe=O.attributes.position;if(Pe===null){if(Xe===void 0||Xe.count===0)return}else if(Pe.count===0)return;let He=1;z.wireframe===!0&&(Pe=Te.getWireframeAttribute(O),He=2),Le.setup(J,z,De,O,Pe);let ke,et=he;Pe!==null&&(ke=ce.get(Pe),et=_e,et.setIndex(ke));const kn=Pe!==null?Pe.count:Xe.count,Ti=O.drawRange.start*He,Ai=O.drawRange.count*He,Zt=we!==null?we.start*He:0,We=we!==null?we.count*He:1/0,Ci=Math.max(Ti,Zt),at=Math.min(kn,Ti+Ai,Zt+We)-1,$t=Math.max(0,at-Ci+1);if($t!==0){if(J.isMesh)z.wireframe===!0?(ne.setLineWidth(z.wireframeLinewidth*Se()),et.setMode(1)):et.setMode(4);else if(J.isLine){let _n=z.linewidth;_n===void 0&&(_n=1),ne.setLineWidth(_n*Se()),J.isLineSegments?et.setMode(1):J.isLineLoop?et.setMode(2):et.setMode(3)}else J.isPoints?et.setMode(0):J.isSprite&&et.setMode(4);if(J.isInstancedMesh)et.renderInstances(Ci,$t,J.count);else if(O.isInstancedBufferGeometry){const _n=Math.min(O.instanceCount,O._maxInstanceCount);et.renderInstances(Ci,$t,_n)}else et.render(Ci,$t)}},this.compile=function(E,B){d=T.get(E),d.init(),g.push(d),E.traverseVisible(function(O){O.isLight&&O.layers.test(B.layers)&&(d.pushLight(O),O.castShadow&&d.pushShadow(O))}),d.setupLights(p.physicallyCorrectLights),E.traverse(function(O){const z=O.material;if(z)if(Array.isArray(z))for(let J=0;J<z.length;J++){const we=z[J];Io(we,E,O)}else Io(z,E,O)}),g.pop(),d=null};let be=null;function ie(E){be&&be(E)}function Ee(){Ue.stop()}function Ze(){Ue.start()}const Ue=new Au;Ue.setAnimationLoop(ie),typeof self<"u"&&Ue.setContext(self),this.setAnimationLoop=function(E){be=E,me.setAnimationLoop(E),E===null?Ue.stop():Ue.start()},me.addEventListener("sessionstart",Ee),me.addEventListener("sessionend",Ze),this.render=function(E,B){if(B!==void 0&&B.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of 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we=p.toneMapping;p.toneMapping=Qt,as(E,B,O),p.toneMapping=we,Y.updateMultisampleRenderTarget($),Y.updateRenderTargetMipmap($),p.setRenderTarget(J)}function as(E,B,O){const z=B.isScene===!0?B.overrideMaterial:null;for(let J=0,we=E.length;J<we;J++){const Ae=E[J],De=Ae.object,Pe=Ae.geometry,Xe=z===null?Ae.material:z,He=Ae.group;De.layers.test(O.layers)&&Td(De,B,O,Pe,Xe,He)}}function Td(E,B,O,z,J,we){E.onBeforeRender(p,B,O,z,J,we),E.modelViewMatrix.multiplyMatrices(O.matrixWorldInverse,E.matrixWorld),E.normalMatrix.getNormalMatrix(E.modelViewMatrix),J.onBeforeRender(p,B,O,z,E,we),J.transparent===!0&&J.side===ui?(J.side=Pt,J.needsUpdate=!0,p.renderBufferDirect(O,B,z,J,E,we),J.side=hi,J.needsUpdate=!0,p.renderBufferDirect(O,B,z,J,E,we),J.side=ui):p.renderBufferDirect(O,B,z,J,E,we),E.onAfterRender(p,B,O,z,J,we)}function Io(E,B,O){B.isScene!==!0&&(B=ze);const z=W.get(E),J=d.state.lights,we=d.state.shadowsArray,Ae=J.state.version,De=xe.getParameters(E,J.state,we,B,O),Pe=xe.getProgramCacheKey(De);let Xe=z.programs;z.environment=E.isMeshStandardMaterial?B.environment:null,z.fog=B.fog,z.envMap=(E.isMeshStandardMaterial?pe:ee).get(E.envMap||z.environment),Xe===void 0&&(E.addEventListener("dispose",re),Xe=new Map,z.programs=Xe);let He=Xe.get(Pe);if(He!==void 0){if(z.currentProgram===He&&z.lightsStateVersion===Ae)return Vl(E,De),He}else De.uniforms=xe.getUniforms(E),E.onBuild(O,De,p),E.onBeforeCompile(De,p),He=xe.acquireProgram(De,Pe),Xe.set(Pe,He),z.uniforms=De.uniforms;const ke=z.uniforms;(!E.isShaderMaterial&&!E.isRawShaderMaterial||E.clipping===!0)&&(ke.clippingPlanes=w.uniform),Vl(E,De),z.needsLights=Rd(E),z.lightsStateVersion=Ae,z.needsLights&&(ke.ambientLightColor.value=J.state.ambient,ke.lightProbe.value=J.state.probe,ke.directionalLights.value=J.state.directional,ke.directionalLightShadows.value=J.state.directionalShadow,ke.spotLights.value=J.state.spot,ke.spotLightShadows.value=J.state.spotShadow,ke.rectAreaLights.value=J.state.rectArea,ke.ltc_1.value=J.state.rectAreaLTC1,ke.ltc_2.value=J.state.rectAreaLTC2,ke.pointLights.value=J.state.point,ke.pointLightShadows.value=J.state.pointShadow,ke.hemisphereLights.value=J.state.hemi,ke.directionalShadowMap.value=J.state.directionalShadowMap,ke.directionalShadowMatrix.value=J.state.directionalShadowMatrix,ke.spotShadowMap.value=J.state.spotShadowMap,ke.spotShadowMatrix.value=J.state.spotShadowMatrix,ke.pointShadowMap.value=J.state.pointShadowMap,ke.pointShadowMatrix.value=J.state.pointShadowMatrix);const et=He.getUniforms(),kn=Ln.seqWithValue(et.seq,ke);return z.currentProgram=He,z.uniformsList=kn,He}function Vl(E,B){const O=W.get(E);O.outputEncoding=B.outputEncoding,O.instancing=B.instancing,O.skinning=B.skinning,O.morphTargets=B.morphTargets,O.morphNormals=B.morphNormals,O.morphColors=B.morphColors,O.morphTargetsCount=B.morphTargetsCount,O.numClippingPlanes=B.numClippingPlanes,O.numIntersection=B.numClipIntersection,O.vertexAlphas=B.vertexAlphas,O.vertexTangents=B.vertexTangents,O.toneMapping=B.toneMapping}function Ad(E,B,O,z,J){B.isScene!==!0&&(B=ze),Y.resetTextureUnits();const we=B.fog,Ae=z.isMeshStandardMaterial?B.environment:null,De=M===null?p.outputEncoding:M.isXRRenderTarget===!0?M.texture.encoding:nn,Pe=(z.isMeshStandardMaterial?pe:ee).get(z.envMap||Ae),Xe=z.vertexColors===!0&&!!O.attributes.color&&O.attributes.color.itemSize===4,He=!!z.normalMap&&!!O.attributes.tangent,ke=!!O.morphAttributes.position,et=!!O.morphAttributes.normal,kn=!!O.morphAttributes.color,Ti=z.toneMapped?p.toneMapping:Qt,Ai=O.morphAttributes.position||O.morphAttributes.normal||O.morphAttributes.color,Zt=Ai!==void 0?Ai.length:0,We=W.get(z),Ci=d.state.lights;if(D===!0&&(X===!0||E!==b)){const Ut=E===b&&z.id===_;w.setState(z,E,Ut)}let at=!1;z.version===We.__version?(We.needsLights&&We.lightsStateVersion!==Ci.state.version||We.outputEncoding!==De||J.isInstancedMesh&&We.instancing===!1||!J.isInstancedMesh&&We.instancing===!0||J.isSkinnedMesh&&We.skinning===!1||!J.isSkinnedMesh&&We.skinning===!0||We.envMap!==Pe||z.fog&&We.fog!==we||We.numClippingPlanes!==void 0&&(We.numClippingPlanes!==w.numPlanes||We.numIntersection!==w.numIntersection)||We.vertexAlphas!==Xe||We.vertexTangents!==He||We.morphTargets!==ke||We.morphNormals!==et||We.morphColors!==kn||We.toneMapping!==Ti||Re.isWebGL2===!0&&We.morphTargetsCount!==Zt)&&(at=!0):(at=!0,We.__version=z.version);let $t=We.currentProgram;at===!0&&($t=Io(z,B,J));let _n=!1,_r=!1,Do=!1;const _t=$t.getUniforms(),vr=We.uniforms;if(ne.useProgram($t.program)&&(_n=!0,_r=!0,Do=!0),z.id!==_&&(_=z.id,_r=!0),_n||b!==E){if(_t.setValue(q,"projectionMatrix",E.projectionMatrix),Re.logarithmicDepthBuffer&&_t.setValue(q,"logDepthBufFC",2/(Math.log(E.far+1)/Math.LN2)),b!==E&&(b=E,_r=!0,Do=!0),z.isShaderMaterial||z.isMeshPhongMaterial||z.isMeshToonMaterial||z.isMeshStandardMaterial||z.envMap){const Ut=_t.map.cameraPosition;Ut!==void 0&&Ut.setValue(q,ge.setFromMatrixPosition(E.matrixWorld))}(z.isMeshPhongMaterial||z.isMeshToonMaterial||z.isMeshLambertMaterial||z.isMeshBasicMaterial||z.isMeshStandardMaterial||z.isShaderMaterial)&&_t.setValue(q,"isOrthographic",E.isOrthographicCamera===!0),(z.isMeshPhongMaterial||z.isMeshToonMaterial||z.isMeshLambertMaterial||z.isMeshBasicMaterial||z.isMeshStandardMaterial||z.isShaderMaterial||z.isShadowMaterial||J.isSkinnedMesh)&&_t.setValue(q,"viewMatrix",E.matrixWorldInverse)}if(J.isSkinnedMesh){_t.setOptional(q,J,"bindMatrix"),_t.setOptional(q,J,"bindMatrixInverse");const Ut=J.skeleton;Ut&&(Re.floatVertexTextures?(Ut.boneTexture===null&&Ut.computeBoneTexture(),_t.setValue(q,"boneTexture",Ut.boneTexture,Y),_t.setValue(q,"boneTextureSize",Ut.boneTextureSize)):_t.setOptional(q,Ut,"boneMatrices"))}const Fo=O.morphAttributes;return(Fo.position!==void 0||Fo.normal!==void 0||Fo.color!==void 0&&Re.isWebGL2===!0)&&le.update(J,O,z,$t),(_r||We.receiveShadow!==J.receiveShadow)&&(We.receiveShadow=J.receiveShadow,_t.setValue(q,"receiveShadow",J.receiveShadow)),_r&&(_t.setValue(q,"toneMappingExposure",p.toneMappingExposure),We.needsLights&&Cd(vr,Do),we&&z.fog&&Ke.refreshFogUniforms(vr,we),Ke.refreshMaterialUniforms(vr,z,v,I,$),Ln.upload(q,We.uniformsList,vr,Y)),z.isShaderMaterial&&z.uniformsNeedUpdate===!0&&(Ln.upload(q,We.uniformsList,vr,Y),z.uniformsNeedUpdate=!1),z.isSpriteMaterial&&_t.setValue(q,"center",J.center),_t.setValue(q,"modelViewMatrix",J.modelViewMatrix),_t.setValue(q,"normalMatrix",J.normalMatrix),_t.setValue(q,"modelMatrix",J.matrixWorld),$t}function Cd(E,B){E.ambientLightColor.needsUpdate=B,E.lightProbe.needsUpdate=B,E.directionalLights.needsUpdate=B,E.directionalLightShadows.needsUpdate=B,E.pointLights.needsUpdate=B,E.pointLightShadows.needsUpdate=B,E.spotLights.needsUpdate=B,E.spotLightShadows.needsUpdate=B,E.rectAreaLights.needsUpdate=B,E.hemisphereLights.needsUpdate=B}function Rd(E){return E.isMeshLambertMaterial||E.isMeshToonMaterial||E.isMeshPhongMaterial||E.isMeshStandardMaterial||E.isShadowMaterial||E.isShaderMaterial&&E.lights===!0}this.getActiveCubeFace=function(){return x},this.getActiveMipmapLevel=function(){return y},this.getRenderTarget=function(){return M},this.setRenderTargetTextures=function(E,B,O){W.get(E.texture).__webglTexture=B,W.get(E.depthTexture).__webglTexture=O;const z=W.get(E);z.__hasExternalTextures=!0,z.__hasExternalTextures&&(z.__autoAllocateDepthBuffer=O===void 0,z.__autoAllocateDepthBuffer||Ce.has("WEBGL_multisampled_render_to_texture")===!0&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),z.__useRenderToTexture=!1))},this.setRenderTargetFramebuffer=function(E,B){const O=W.get(E);O.__webglFramebuffer=B,O.__useDefaultFramebuffer=B===void 0},this.setRenderTarget=function(E,B=0,O=0){M=E,x=B,y=O;let z=!0;if(E){const Pe=W.get(E);Pe.__useDefaultFramebuffer!==void 0?(ne.bindFramebuffer(36160,null),z=!1):Pe.__webglFramebuffer===void 0?Y.setupRenderTarget(E):Pe.__hasExternalTextures&&Y.rebindTextures(E,W.get(E.texture).__webglTexture,W.get(E.depthTexture).__webglTexture)}let J=null,we=!1,Ae=!1;if(E){const Pe=E.texture;(Pe.isData3DTexture||Pe.isDataArrayTexture)&&(Ae=!0);const Xe=W.get(E).__webglFramebuffer;E.isWebGLCubeRenderTarget?(J=Xe[B],we=!0):Re.isWebGL2&&E.samples>0&&Y.useMultisampledRTT(E)===!1?J=W.get(E).__webglMultisampledFramebuffer:J=Xe,A.copy(E.viewport),R.copy(E.scissor),P=E.scissorTest}else A.copy(F).multiplyScalar(v).floor(),R.copy(U).multiplyScalar(v).floor(),P=N;if(ne.bindFramebuffer(36160,J)&&Re.drawBuffers&&z&&ne.drawBuffers(E,J),ne.viewport(A),ne.scissor(R),ne.setScissorTest(P),we){const Pe=W.get(E.texture);q.framebufferTexture2D(36160,36064,34069+B,Pe.__webglTexture,O)}else if(Ae){const Pe=W.get(E.texture),Xe=B||0;q.framebufferTextureLayer(36160,36064,Pe.__webglTexture,O||0,Xe)}_=-1},this.readRenderTargetPixels=function(E,B,O,z,J,we,Ae){if(!(E&&E.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let De=W.get(E).__webglFramebuffer;if(E.isWebGLCubeRenderTarget&&Ae!==void 0&&(De=De[Ae]),De){ne.bindFramebuffer(36160,De);try{const Pe=E.texture,Xe=Pe.format,He=Pe.type;if(Xe!==Lt&&V.convert(Xe)!==q.getParameter(35739)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}const ke=He===si&&(Ce.has("EXT_color_buffer_half_float")||Re.isWebGL2&&Ce.has("EXT_color_buffer_float"));if(He!==Dn&&V.convert(He)!==q.getParameter(35738)&&!(He===fn&&(Re.isWebGL2||Ce.has("OES_texture_float")||Ce.has("WEBGL_color_buffer_float")))&&!ke){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}B>=0&&B<=E.width-z&&O>=0&&O<=E.height-J&&q.readPixels(B,O,z,J,V.convert(Xe),V.convert(He),we)}finally{const Pe=M!==null?W.get(M).__webglFramebuffer:null;ne.bindFramebuffer(36160,Pe)}}},this.copyFramebufferToTexture=function(E,B,O=0){if(B.isFramebufferTexture!==!0){console.error("THREE.WebGLRenderer: copyFramebufferToTexture() can only be used with FramebufferTexture.");return}const z=Math.pow(2,-O),J=Math.floor(B.image.width*z),we=Math.floor(B.image.height*z);Y.setTexture2D(B,0),q.copyTexSubImage2D(3553,O,0,0,E.x,E.y,J,we),ne.unbindTexture()},this.copyTextureToTexture=function(E,B,O,z=0){const J=B.image.width,we=B.image.height,Ae=V.convert(O.format),De=V.convert(O.type);Y.setTexture2D(O,0),q.pixelStorei(37440,O.flipY),q.pixelStorei(37441,O.premultiplyAlpha),q.pixelStorei(3317,O.unpackAlignment),B.isDataTexture?q.texSubImage2D(3553,z,E.x,E.y,J,we,Ae,De,B.image.data):B.isCompressedTexture?q.compressedTexSubImage2D(3553,z,E.x,E.y,B.mipmaps[0].width,B.mipmaps[0].height,Ae,B.mipmaps[0].data):q.texSubImage2D(3553,z,E.x,E.y,Ae,De,B.image),z===0&&O.generateMipmaps&&q.generateMipmap(3553),ne.unbindTexture()},this.copyTextureToTexture3D=function(E,B,O,z,J=0){if(p.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}const we=E.max.x-E.min.x+1,Ae=E.max.y-E.min.y+1,De=E.max.z-E.min.z+1,Pe=V.convert(z.format),Xe=V.convert(z.type);let He;if(z.isData3DTexture)Y.setTexture3D(z,0),He=32879;else if(z.isDataArrayTexture)Y.setTexture2DArray(z,0),He=35866;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}q.pixelStorei(37440,z.flipY),q.pixelStorei(37441,z.premultiplyAlpha),q.pixelStorei(3317,z.unpackAlignment);const ke=q.getParameter(3314),et=q.getParameter(32878),kn=q.getParameter(3316),Ti=q.getParameter(3315),Ai=q.getParameter(32877),Zt=O.isCompressedTexture?O.mipmaps[0]:O.image;q.pixelStorei(3314,Zt.width),q.pixelStorei(32878,Zt.height),q.pixelStorei(3316,E.min.x),q.pixelStorei(3315,E.min.y),q.pixelStorei(32877,E.min.z),O.isDataTexture||O.isData3DTexture?q.texSubImage3D(He,J,B.x,B.y,B.z,we,Ae,De,Pe,Xe,Zt.data):O.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),q.compressedTexSubImage3D(He,J,B.x,B.y,B.z,we,Ae,De,Pe,Zt.data)):q.texSubImage3D(He,J,B.x,B.y,B.z,we,Ae,De,Pe,Xe,Zt),q.pixelStorei(3314,ke),q.pixelStorei(32878,et),q.pixelStorei(3316,kn),q.pixelStorei(3315,Ti),q.pixelStorei(32877,Ai),J===0&&z.generateMipmaps&&q.generateMipmap(He),ne.unbindTexture()},this.initTexture=function(E){Y.setTexture2D(E,0),ne.unbindTexture()},this.resetState=function(){x=0,y=0,M=null,ne.reset(),Le.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}Je.prototype.isWebGLRenderer=!0;class zu extends Je{}zu.prototype.isWebGL1Renderer=!0;class ts{constructor(e,t=25e-5){this.name="",this.color=new ae(e),this.density=t}clone(){return new ts(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}ts.prototype.isFogExp2=!0;class ns{constructor(e,t=1,n=1e3){this.name="",this.color=new ae(e),this.near=t,this.far=n}clone(){return new ns(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}ns.prototype.isFog=!0;class _o extends Ne{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),t}}_o.prototype.isScene=!0;class bi{constructor(e,t){this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=Ki,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=It()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;i<r;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=It()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=It()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}bi.prototype.isInterleavedBuffer=!0;const bt=new S;class Fn{constructor(e,t,n,i=!1){this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i===!0}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)bt.fromBufferAttribute(this,t),bt.applyMatrix4(e),this.setXYZ(t,bt.x,bt.y,bt.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)bt.fromBufferAttribute(this,t),bt.applyNormalMatrix(e),this.setXYZ(t,bt.x,bt.y,bt.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)bt.fromBufferAttribute(this,t),bt.transformDirection(e),this.setXYZ(t,bt.x,bt.y,bt.z);return this}setX(e,t){return this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){return this.data.array[e*this.data.stride+this.offset]}getY(e){return this.data.array[e*this.data.stride+this.offset+1]}getZ(e){return this.data.array[e*this.data.stride+this.offset+2]}getW(e){return this.data.array[e*this.data.stride+this.offset+3]}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=r,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return new Oe(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new Fn(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}Fn.prototype.isInterleavedBufferAttribute=!0;class vo extends ot{constructor(e){super(),this.type="SpriteMaterial",this.color=new ae(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this}}vo.prototype.isSpriteMaterial=!0;let Vi;const Sr=new S,Wi=new S,qi=new S,Xi=new Z,Er=new Z,Uu=new fe,Cs=new S,Tr=new S,Rs=new S,Sc=new Z,aa=new Z,Ec=new Z;class Mo extends Ne{constructor(e){if(super(),this.type="Sprite",Vi===void 0){Vi=new ye;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),n=new bi(t,5);Vi.setIndex([0,1,2,0,2,3]),Vi.setAttribute("position",new Fn(n,3,0,!1)),Vi.setAttribute("uv",new Fn(n,2,3,!1))}this.geometry=Vi,this.material=e!==void 0?e:new vo,this.center=new Z(.5,.5)}raycast(e,t){e.camera===null&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Wi.setFromMatrixScale(this.matrixWorld),Uu.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),qi.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&Wi.multiplyScalar(-qi.z);const n=this.material.rotation;let i,r;n!==0&&(r=Math.cos(n),i=Math.sin(n));const o=this.center;Ls(Cs.set(-.5,-.5,0),qi,o,Wi,i,r),Ls(Tr.set(.5,-.5,0),qi,o,Wi,i,r),Ls(Rs.set(.5,.5,0),qi,o,Wi,i,r),Sc.set(0,0),aa.set(1,0),Ec.set(1,1);let a=e.ray.intersectTriangle(Cs,Tr,Rs,!1,Sr);if(a===null&&(Ls(Tr.set(-.5,.5,0),qi,o,Wi,i,r),aa.set(0,1),a=e.ray.intersectTriangle(Cs,Rs,Tr,!1,Sr),a===null))return;const l=e.ray.origin.distanceTo(Sr);l<e.near||l>e.far||t.push({distance:l,point:Sr.clone(),uv:st.getUV(Sr,Cs,Tr,Rs,Sc,aa,Ec,new Z),face:null,object:this})}copy(e){return super.copy(e),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}Mo.prototype.isSprite=!0;function Ls(s,e,t,n,i,r){Xi.subVectors(s,t).addScalar(.5).multiply(n),i!==void 0?(Er.x=r*Xi.x-i*Xi.y,Er.y=i*Xi.x+r*Xi.y):Er.copy(Xi),s.copy(e),s.x+=Er.x,s.y+=Er.y,s.applyMatrix4(Uu)}const Ps=new S,Tc=new S;class Ou extends Ne{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);const t=e.levels;for(let n=0,i=t.length;n<i;n++){const r=t[n];this.addLevel(r.object.clone(),r.distance)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0){t=Math.abs(t);const n=this.levels;let i;for(i=0;i<n.length&&!(t<n[i].distance);i++);return n.splice(i,0,{distance:t,object:e}),this.add(e),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){const t=this.levels;if(t.length>0){let n,i;for(n=1,i=t.length;n<i&&!(e<t[n].distance);n++);return t[n-1].object}return null}raycast(e,t){if(this.levels.length>0){Ps.setFromMatrixPosition(this.matrixWorld);const i=e.ray.origin.distanceTo(Ps);this.getObjectForDistance(i).raycast(e,t)}}update(e){const t=this.levels;if(t.length>1){Ps.setFromMatrixPosition(e.matrixWorld),Tc.setFromMatrixPosition(this.matrixWorld);const n=Ps.distanceTo(Tc)/e.zoom;t[0].object.visible=!0;let i,r;for(i=1,r=t.length;i<r&&n>=t[i].distance;i++)t[i-1].object.visible=!1,t[i].object.visible=!0;for(this._currentLevel=i-1;i<r;i++)t[i].object.visible=!1}}toJSON(e){const t=super.toJSON(e);this.autoUpdate===!1&&(t.object.autoUpdate=!1),t.object.levels=[];const n=this.levels;for(let i=0,r=n.length;i<r;i++){const o=n[i];t.object.levels.push({object:o.object.uuid,distance:o.distance})}return t}}const Ac=new S,Cc=new qe,Rc=new qe,a0=new S,Lc=new fe;class bo extends ht{constructor(e,t){super(e,t),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new fe,this.bindMatrixInverse=new fe}copy(e){return super.copy(e),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,this}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new qe,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.fromBufferAttribute(t,n);const r=1/e.manhattanLength();r!==1/0?e.multiplyScalar(r):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode==="attached"?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode==="detached"?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(e,t){const n=this.skeleton,i=this.geometry;Cc.fromBufferAttribute(i.attributes.skinIndex,e),Rc.fromBufferAttribute(i.attributes.skinWeight,e),Ac.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let r=0;r<4;r++){const o=Rc.getComponent(r);if(o!==0){const a=Cc.getComponent(r);Lc.multiplyMatrices(n.bones[a].matrixWorld,n.boneInverses[a]),t.addScaledVector(a0.copy(Ac).applyMatrix4(Lc),o)}}return t.applyMatrix4(this.bindMatrixInverse)}}bo.prototype.isSkinnedMesh=!0;class wo extends Ne{constructor(){super(),this.type="Bone"}}wo.prototype.isBone=!0;class ci extends ut{constructor(e=null,t=1,n=1,i,r,o,a,l,c=ct,h=ct,u,d){super(null,o,a,l,c,h,i,r,u,d),this.image={data:e,width:t,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}ci.prototype.isDataTexture=!0;const Pc=new fe,l0=new fe;class So{constructor(e=[],t=[]){this.uuid=It(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let n=0,i=this.bones.length;n<i;n++)this.boneInverses.push(new fe)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const n=new fe;this.bones[e]&&n.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(n)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&n.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&(n.parent&&n.parent.isBone?(n.matrix.copy(n.parent.matrixWorld).invert(),n.matrix.multiply(n.matrixWorld)):n.matrix.copy(n.matrixWorld),n.matrix.decompose(n.position,n.quaternion,n.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let r=0,o=e.length;r<o;r++){const a=e[r]?e[r].matrixWorld:l0;Pc.multiplyMatrices(a,t[r]),Pc.toArray(n,r*16)}i!==null&&(i.needsUpdate=!0)}clone(){return new So(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=fu(e),e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new ci(t,e,e,Lt,fn);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this.boneTextureSize=e,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const i=this.bones[t];if(i.name===e)return i}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const r=e.bones[n];let o=t[r];o===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",r),o=new wo),this.bones.push(o),this.boneInverses.push(new fe().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,r=t.length;i<r;i++){const o=t[i];e.bones.push(o.uuid);const a=n[i];e.boneInverses.push(a.toArray())}return e}}class pi extends Oe{constructor(e,t,n,i=1){typeof n=="number"&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(e,t,n),this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}pi.prototype.isInstancedBufferAttribute=!0;const Ic=new fe,Dc=new fe,Is=[],Ar=new ht;class al extends ht{constructor(e,t,n){super(e,t),this.instanceMatrix=new pi(new Float32Array(n*16),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}copy(e){return super.copy(e),this.instanceMatrix.copy(e.instanceMatrix),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}raycast(e,t){const n=this.matrixWorld,i=this.count;if(Ar.geometry=this.geometry,Ar.material=this.material,Ar.material!==void 0)for(let r=0;r<i;r++){this.getMatrixAt(r,Ic),Dc.multiplyMatrices(n,Ic),Ar.matrixWorld=Dc,Ar.raycast(e,Is);for(let o=0,a=Is.length;o<a;o++){const l=Is[o];l.instanceId=r,l.object=this,t.push(l)}Is.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new pi(new Float32Array(this.instanceMatrix.count*3),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}al.prototype.isInstancedMesh=!0;class gt extends ot{constructor(e){super(),this.type="LineBasicMaterial",this.color=new ae(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this}}gt.prototype.isLineBasicMaterial=!0;const Fc=new S,Bc=new S,Nc=new fe,la=new Hn,Ds=new On;class gn extends Ne{constructor(e=new ye,t=new gt){super(),this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[0];for(let i=1,r=t.count;i<r;i++)Fc.fromBufferAttribute(t,i-1),Bc.fromBufferAttribute(t,i),n[i]=n[i-1],n[i]+=Fc.distanceTo(Bc);e.setAttribute("lineDistance",new de(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Ds.copy(n.boundingSphere),Ds.applyMatrix4(i),Ds.radius+=r,e.ray.intersectsSphere(Ds)===!1)return;Nc.copy(i).invert(),la.copy(e.ray).applyMatrix4(Nc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a,c=new S,h=new S,u=new S,d=new S,f=this.isLineSegments?2:1;if(n.isBufferGeometry){const g=n.index,m=n.attributes.position;if(g!==null){const x=Math.max(0,o.start),y=Math.min(g.count,o.start+o.count);for(let M=x,_=y-1;M<_;M+=f){const b=g.getX(M),A=g.getX(M+1);if(c.fromBufferAttribute(m,b),h.fromBufferAttribute(m,A),la.distanceSqToSegment(c,h,d,u)>l)continue;d.applyMatrix4(this.matrixWorld);const P=e.ray.origin.distanceTo(d);P<e.near||P>e.far||t.push({distance:P,point:u.clone().applyMatrix4(this.matrixWorld),index:M,face:null,faceIndex:null,object:this})}}else{const x=Math.max(0,o.start),y=Math.min(m.count,o.start+o.count);for(let M=x,_=y-1;M<_;M+=f){if(c.fromBufferAttribute(m,M),h.fromBufferAttribute(m,M+1),la.distanceSqToSegment(c,h,d,u)>l)continue;d.applyMatrix4(this.matrixWorld);const A=e.ray.origin.distanceTo(d);A<e.near||A>e.far||t.push({distance:A,point:u.clone().applyMatrix4(this.matrixWorld),index:M,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}gn.prototype.isLine=!0;const zc=new S,Uc=new S;class At extends gn{constructor(e,t){super(e,t),this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[];for(let i=0,r=t.count;i<r;i+=2)zc.fromBufferAttribute(t,i),Uc.fromBufferAttribute(t,i+1),n[i]=i===0?0:n[i-1],n[i+1]=n[i]+zc.distanceTo(Uc);e.setAttribute("lineDistance",new de(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}}At.prototype.isLineSegments=!0;class ll extends gn{constructor(e,t){super(e,t),this.type="LineLoop"}}ll.prototype.isLineLoop=!0;class wi extends ot{constructor(e){super(),this.type="PointsMaterial",this.color=new ae(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this}}wi.prototype.isPointsMaterial=!0;const Oc=new fe,Ja=new Hn,Fs=new On,Bs=new S;class is extends Ne{constructor(e=new ye,t=new wi){super(),this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Fs.copy(n.boundingSphere),Fs.applyMatrix4(i),Fs.radius+=r,e.ray.intersectsSphere(Fs)===!1)return;Oc.copy(i).invert(),Ja.copy(e.ray).applyMatrix4(Oc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a;if(n.isBufferGeometry){const c=n.index,u=n.attributes.position;if(c!==null){const d=Math.max(0,o.start),f=Math.min(c.count,o.start+o.count);for(let g=d,p=f;g<p;g++){const m=c.getX(g);Bs.fromBufferAttribute(u,m),Hc(Bs,m,l,i,e,t,this)}}else{const d=Math.max(0,o.start),f=Math.min(u.count,o.start+o.count);for(let g=d,p=f;g<p;g++)Bs.fromBufferAttribute(u,g),Hc(Bs,g,l,i,e,t,this)}}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}is.prototype.isPoints=!0;function Hc(s,e,t,n,i,r,o){const a=Ja.distanceSqToPoint(s);if(a<t){const l=new S;Ja.closestPointToPoint(s,l),l.applyMatrix4(n);const c=i.ray.origin.distanceTo(l);if(c<i.near||c>i.far)return;r.push({distance:c,distanceToRay:Math.sqrt(a),point:l,index:e,face:null,object:o})}}class Hu extends ut{constructor(e,t,n,i,r,o,a,l,c){super(e,t,n,i,r,o,a,l,c),this.minFilter=o!==void 0?o:it,this.magFilter=r!==void 0?r:it,this.generateMipmaps=!1;const h=this;function u(){h.needsUpdate=!0,e.requestVideoFrameCallback(u)}"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(u)}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Hu.prototype.isVideoTexture=!0;class Gu extends ut{constructor(e,t,n){super({width:e,height:t}),this.format=n,this.magFilter=ct,this.minFilter=ct,this.generateMipmaps=!1,this.needsUpdate=!0}}Gu.prototype.isFramebufferTexture=!0;class cl extends ut{constructor(e,t,n,i,r,o,a,l,c,h,u,d){super(null,o,a,l,c,h,i,r,u,d),this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}cl.prototype.isCompressedTexture=!0;class ku extends ut{constructor(e,t,n,i,r,o,a,l,c){super(e,t,n,i,r,o,a,l,c),this.needsUpdate=!0}}ku.prototype.isCanvasTexture=!0;class Dt{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,i=this.getPoint(0),r=0;t.push(0);for(let o=1;o<=e;o++)n=this.getPoint(o/e),r+=n.distanceTo(i),t.push(r),i=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){const n=this.getLengths();let i=0;const r=n.length;let o;t?o=t:o=e*n[r-1];let a=0,l=r-1,c;for(;a<=l;)if(i=Math.floor(a+(l-a)/2),c=n[i]-o,c<0)a=i+1;else if(c>0)l=i-1;else{l=i;break}if(i=l,n[i]===o)return i/(r-1);const h=n[i],d=n[i+1]-h,f=(o-h)/d;return(i+f)/(r-1)}getTangent(e,t){let i=e-1e-4,r=e+1e-4;i<0&&(i=0),r>1&&(r=1);const o=this.getPoint(i),a=this.getPoint(r),l=t||(o.isVector2?new Z:new S);return l.copy(a).sub(o).normalize(),l}getTangentAt(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t){const n=new S,i=[],r=[],o=[],a=new S,l=new fe;for(let f=0;f<=e;f++){const g=f/e;i[f]=this.getTangentAt(g,new S)}r[0]=new S,o[0]=new S;let c=Number.MAX_VALUE;const h=Math.abs(i[0].x),u=Math.abs(i[0].y),d=Math.abs(i[0].z);h<=c&&(c=h,n.set(1,0,0)),u<=c&&(c=u,n.set(0,1,0)),d<=c&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),o[0].crossVectors(i[0],r[0]);for(let f=1;f<=e;f++){if(r[f]=r[f-1].clone(),o[f]=o[f-1].clone(),a.crossVectors(i[f-1],i[f]),a.length()>Number.EPSILON){a.normalize();const g=Math.acos(rt(i[f-1].dot(i[f]),-1,1));r[f].applyMatrix4(l.makeRotationAxis(a,g))}o[f].crossVectors(i[f],r[f])}if(t===!0){let f=Math.acos(rt(r[0].dot(r[e]),-1,1));f/=e,i[0].dot(a.crossVectors(r[0],r[e]))>0&&(f=-f);for(let g=1;g<=e;g++)r[g].applyMatrix4(l.makeRotationAxis(i[g],f*g)),o[g].crossVectors(i[g],r[g])}return{tangents:i,normals:r,binormals:o}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class rs extends Dt{constructor(e=0,t=0,n=1,i=1,r=0,o=Math.PI*2,a=!1,l=0){super(),this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=o,this.aClockwise=a,this.aRotation=l}getPoint(e,t){const n=t||new Z,i=Math.PI*2;let r=this.aEndAngle-this.aStartAngle;const o=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(o?r=0:r=i),this.aClockwise===!0&&!o&&(r===i?r=-i:r=r-i);const a=this.aStartAngle+e*r;let l=this.aX+this.xRadius*Math.cos(a),c=this.aY+this.yRadius*Math.sin(a);if(this.aRotation!==0){const h=Math.cos(this.aRotation),u=Math.sin(this.aRotation),d=l-this.aX,f=c-this.aY;l=d*h-f*u+this.aX,c=d*u+f*h+this.aY}return n.set(l,c)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}rs.prototype.isEllipseCurve=!0;class hl extends rs{constructor(e,t,n,i,r,o){super(e,t,n,n,i,r,o),this.type="ArcCurve"}}hl.prototype.isArcCurve=!0;function ul(){let s=0,e=0,t=0,n=0;function i(r,o,a,l){s=r,e=a,t=-3*r+3*o-2*a-l,n=2*r-2*o+a+l}return{initCatmullRom:function(r,o,a,l,c){i(o,a,c*(a-r),c*(l-o))},initNonuniformCatmullRom:function(r,o,a,l,c,h,u){let d=(o-r)/c-(a-r)/(c+h)+(a-o)/h,f=(a-o)/h-(l-o)/(h+u)+(l-a)/u;d*=h,f*=h,i(o,a,d,f)},calc:function(r){const o=r*r,a=o*r;return s+e*r+t*o+n*a}}}const Ns=new S,ca=new ul,ha=new ul,ua=new ul;class dl extends Dt{constructor(e=[],t=!1,n="centripetal",i=.5){super(),this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=i}getPoint(e,t=new S){const n=t,i=this.points,r=i.length,o=(r-(this.closed?0:1))*e;let a=Math.floor(o),l=o-a;this.closed?a+=a>0?0:(Math.floor(Math.abs(a)/r)+1)*r:l===0&&a===r-1&&(a=r-2,l=1);let c,h;this.closed||a>0?c=i[(a-1)%r]:(Ns.subVectors(i[0],i[1]).add(i[0]),c=Ns);const u=i[a%r],d=i[(a+1)%r];if(this.closed||a+2<r?h=i[(a+2)%r]:(Ns.subVectors(i[r-1],i[r-2]).add(i[r-1]),h=Ns),this.curveType==="centripetal"||this.curveType==="chordal"){const f=this.curveType==="chordal"?.5:.25;let g=Math.pow(c.distanceToSquared(u),f),p=Math.pow(u.distanceToSquared(d),f),m=Math.pow(d.distanceToSquared(h),f);p<1e-4&&(p=1),g<1e-4&&(g=p),m<1e-4&&(m=p),ca.initNonuniformCatmullRom(c.x,u.x,d.x,h.x,g,p,m),ha.initNonuniformCatmullRom(c.y,u.y,d.y,h.y,g,p,m),ua.initNonuniformCatmullRom(c.z,u.z,d.z,h.z,g,p,m)}else this.curveType==="catmullrom"&&(ca.initCatmullRom(c.x,u.x,d.x,h.x,this.tension),ha.initCatmullRom(c.y,u.y,d.y,h.y,this.tension),ua.initCatmullRom(c.z,u.z,d.z,h.z,this.tension));return n.set(ca.calc(l),ha.calc(l),ua.calc(l)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new S().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}dl.prototype.isCatmullRomCurve3=!0;function Gc(s,e,t,n,i){const r=(n-e)*.5,o=(i-t)*.5,a=s*s,l=s*a;return(2*t-2*n+r+o)*l+(-3*t+3*n-2*r-o)*a+r*s+t}function c0(s,e){const t=1-s;return t*t*e}function h0(s,e){return 2*(1-s)*s*e}function u0(s,e){return s*s*e}function Ir(s,e,t,n){return c0(s,e)+h0(s,t)+u0(s,n)}function d0(s,e){const t=1-s;return t*t*t*e}function f0(s,e){const t=1-s;return 3*t*t*s*e}function p0(s,e){return 3*(1-s)*s*s*e}function m0(s,e){return s*s*s*e}function Dr(s,e,t,n,i){return d0(s,e)+f0(s,t)+p0(s,n)+m0(s,i)}class Eo extends Dt{constructor(e=new Z,t=new Z,n=new Z,i=new Z){super(),this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new Z){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set(Dr(e,i.x,r.x,o.x,a.x),Dr(e,i.y,r.y,o.y,a.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}Eo.prototype.isCubicBezierCurve=!0;class fl extends Dt{constructor(e=new S,t=new S,n=new S,i=new S){super(),this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new S){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set(Dr(e,i.x,r.x,o.x,a.x),Dr(e,i.y,r.y,o.y,a.y),Dr(e,i.z,r.z,o.z,a.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}fl.prototype.isCubicBezierCurve3=!0;class ss extends Dt{constructor(e=new Z,t=new Z){super(),this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new Z){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t){const n=t||new Z;return n.copy(this.v2).sub(this.v1).normalize(),n}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}ss.prototype.isLineCurve=!0;class Vu extends Dt{constructor(e=new S,t=new S){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=e,this.v2=t}getPoint(e,t=new S){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class To extends Dt{constructor(e=new Z,t=new Z,n=new Z){super(),this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new Z){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(Ir(e,i.x,r.x,o.x),Ir(e,i.y,r.y,o.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}To.prototype.isQuadraticBezierCurve=!0;class Ao extends Dt{constructor(e=new S,t=new S,n=new S){super(),this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new S){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(Ir(e,i.x,r.x,o.x),Ir(e,i.y,r.y,o.y),Ir(e,i.z,r.z,o.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Ao.prototype.isQuadraticBezierCurve3=!0;class Co extends Dt{constructor(e=[]){super(),this.type="SplineCurve",this.points=e}getPoint(e,t=new Z){const n=t,i=this.points,r=(i.length-1)*e,o=Math.floor(r),a=r-o,l=i[o===0?o:o-1],c=i[o],h=i[o>i.length-2?i.length-1:o+1],u=i[o>i.length-3?i.length-1:o+2];return n.set(Gc(a,l.x,c.x,h.x,u.x),Gc(a,l.y,c.y,h.y,u.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new Z().fromArray(i))}return this}}Co.prototype.isSplineCurve=!0;var pl=Object.freeze({__proto__:null,ArcCurve:hl,CatmullRomCurve3:dl,CubicBezierCurve:Eo,CubicBezierCurve3:fl,EllipseCurve:rs,LineCurve:ss,LineCurve3:Vu,QuadraticBezierCurve:To,QuadraticBezierCurve3:Ao,SplineCurve:Co});class Wu extends Dt{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new ss(t,e))}getPoint(e,t){const n=e*this.getLength(),i=this.getCurveLengths();let r=0;for(;r<i.length;){if(i[r]>=n){const o=i[r]-n,a=this.curves[r],l=a.getLength(),c=l===0?0:1-o/l;return a.getPointAt(c,t)}r++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,i=this.curves.length;n<i;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){const t=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const o=r[i],a=o.isEllipseCurve?e*2:o.isLineCurve||o.isLineCurve3?1:o.isSplineCurve?e*o.points.length:e,l=o.getPoints(a);for(let c=0;c<l.length;c++){const h=l[c];n&&n.equals(h)||(t.push(h),n=h)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){const i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(new pl[i.type]().fromJSON(i))}return this}}class tr extends Wu{constructor(e){super(),this.type="Path",this.currentPoint=new Z,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){const n=new ss(this.currentPoint.clone(),new Z(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,i){const r=new To(this.currentPoint.clone(),new Z(e,t),new Z(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(e,t,n,i,r,o){const a=new Eo(this.currentPoint.clone(),new Z(e,t),new Z(n,i),new Z(r,o));return this.curves.push(a),this.currentPoint.set(r,o),this}splineThru(e){const t=[this.currentPoint.clone()].concat(e),n=new Co(t);return this.curves.push(n),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,n,i,r,o){const a=this.currentPoint.x,l=this.currentPoint.y;return this.absarc(e+a,t+l,n,i,r,o),this}absarc(e,t,n,i,r,o){return this.absellipse(e,t,n,n,i,r,o),this}ellipse(e,t,n,i,r,o,a,l){const c=this.currentPoint.x,h=this.currentPoint.y;return this.absellipse(e+c,t+h,n,i,r,o,a,l),this}absellipse(e,t,n,i,r,o,a,l){const c=new rs(e,t,n,i,r,o,a,l);if(this.curves.length>0){const u=c.getPoint(0);u.equals(this.currentPoint)||this.lineTo(u.x,u.y)}this.curves.push(c);const h=c.getPoint(1);return this.currentPoint.copy(h),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){const e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class mi extends ye{constructor(e=[new Z(0,.5),new Z(.5,0),new Z(0,-.5)],t=12,n=0,i=Math.PI*2){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:n,phiLength:i},t=Math.floor(t),i=rt(i,0,Math.PI*2);const r=[],o=[],a=[],l=[],c=[],h=1/t,u=new S,d=new Z,f=new S,g=new S,p=new S;let m=0,x=0;for(let y=0;y<=e.length-1;y++)switch(y){case 0:m=e[y+1].x-e[y].x,x=e[y+1].y-e[y].y,f.x=x*1,f.y=-m,f.z=x*0,p.copy(f),f.normalize(),l.push(f.x,f.y,f.z);break;case e.length-1:l.push(p.x,p.y,p.z);break;default:m=e[y+1].x-e[y].x,x=e[y+1].y-e[y].y,f.x=x*1,f.y=-m,f.z=x*0,g.copy(f),f.x+=p.x,f.y+=p.y,f.z+=p.z,f.normalize(),l.push(f.x,f.y,f.z),p.copy(g)}for(let y=0;y<=t;y++){const M=n+y*h*i,_=Math.sin(M),b=Math.cos(M);for(let A=0;A<=e.length-1;A++){u.x=e[A].x*_,u.y=e[A].y,u.z=e[A].x*b,o.push(u.x,u.y,u.z),d.x=y/t,d.y=A/(e.length-1),a.push(d.x,d.y);const R=l[3*A+0]*_,P=l[3*A+1],H=l[3*A+0]*b;c.push(R,P,H)}}for(let y=0;y<t;y++)for(let M=0;M<e.length-1;M++){const _=M+y*e.length,b=_,A=_+e.length,R=_+e.length+1,P=_+1;r.push(b,A,P),r.push(R,P,A)}this.setIndex(r),this.setAttribute("position",new de(o,3)),this.setAttribute("uv",new de(a,2)),this.setAttribute("normal",new de(c,3))}static fromJSON(e){return new mi(e.points,e.segments,e.phiStart,e.phiLength)}}class nr extends mi{constructor(e=1,t=1,n=4,i=8){const r=new tr;r.absarc(0,-t/2,e,Math.PI*1.5,0),r.absarc(0,t/2,e,0,Math.PI*.5),super(r.getPoints(n),i),this.type="CapsuleGeometry",this.parameters={radius:e,height:t,capSegments:n,radialSegments:i}}static fromJSON(e){return new nr(e.radius,e.length,e.capSegments,e.radialSegments)}}class ir extends ye{constructor(e=1,t=8,n=0,i=Math.PI*2){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:i},t=Math.max(3,t);const r=[],o=[],a=[],l=[],c=new S,h=new Z;o.push(0,0,0),a.push(0,0,1),l.push(.5,.5);for(let u=0,d=3;u<=t;u++,d+=3){const f=n+u/t*i;c.x=e*Math.cos(f),c.y=e*Math.sin(f),o.push(c.x,c.y,c.z),a.push(0,0,1),h.x=(o[d]/e+1)/2,h.y=(o[d+1]/e+1)/2,l.push(h.x,h.y)}for(let u=1;u<=t;u++)r.push(u,u+1,0);this.setIndex(r),this.setAttribute("position",new de(o,3)),this.setAttribute("normal",new de(a,3)),this.setAttribute("uv",new de(l,2))}static fromJSON(e){return new ir(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class Bn extends ye{constructor(e=1,t=1,n=1,i=8,r=1,o=!1,a=0,l=Math.PI*2){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:i,heightSegments:r,openEnded:o,thetaStart:a,thetaLength:l};const c=this;i=Math.floor(i),r=Math.floor(r);const h=[],u=[],d=[],f=[];let g=0;const p=[],m=n/2;let x=0;y(),o===!1&&(e>0&&M(!0),t>0&&M(!1)),this.setIndex(h),this.setAttribute("position",new de(u,3)),this.setAttribute("normal",new de(d,3)),this.setAttribute("uv",new de(f,2));function y(){const _=new S,b=new S;let A=0;const R=(t-e)/n;for(let P=0;P<=r;P++){const H=[],I=P/r,v=I*(t-e)+e;for(let C=0;C<=i;C++){const j=C/i,F=j*l+a,U=Math.sin(F),N=Math.cos(F);b.x=v*U,b.y=-I*n+m,b.z=v*N,u.push(b.x,b.y,b.z),_.set(U,R,N).normalize(),d.push(_.x,_.y,_.z),f.push(j,1-I),H.push(g++)}p.push(H)}for(let P=0;P<i;P++)for(let H=0;H<r;H++){const I=p[H][P],v=p[H+1][P],C=p[H+1][P+1],j=p[H][P+1];h.push(I,v,j),h.push(v,C,j),A+=6}c.addGroup(x,A,0),x+=A}function M(_){const b=g,A=new Z,R=new S;let P=0;const H=_===!0?e:t,I=_===!0?1:-1;for(let C=1;C<=i;C++)u.push(0,m*I,0),d.push(0,I,0),f.push(.5,.5),g++;const v=g;for(let C=0;C<=i;C++){const F=C/i*l+a,U=Math.cos(F),N=Math.sin(F);R.x=H*N,R.y=m*I,R.z=H*U,u.push(R.x,R.y,R.z),d.push(0,I,0),A.x=U*.5+.5,A.y=N*.5*I+.5,f.push(A.x,A.y),g++}for(let C=0;C<i;C++){const j=b+C,F=v+C;_===!0?h.push(F,F+1,j):h.push(F+1,F,j),P+=3}c.addGroup(x,P,_===!0?1:2),x+=P}}static fromJSON(e){return new Bn(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class rr extends Bn{constructor(e=1,t=1,n=8,i=1,r=!1,o=0,a=Math.PI*2){super(0,e,t,n,i,r,o,a),this.type="ConeGeometry",this.parameters={radius:e,height:t,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:o,thetaLength:a}}static fromJSON(e){return new rr(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class rn extends ye{constructor(e=[],t=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:i};const r=[],o=[];a(i),c(n),h(),this.setAttribute("position",new de(r,3)),this.setAttribute("normal",new de(r.slice(),3)),this.setAttribute("uv",new de(o,2)),i===0?this.computeVertexNormals():this.normalizeNormals();function a(y){const M=new S,_=new S,b=new S;for(let A=0;A<t.length;A+=3)f(t[A+0],M),f(t[A+1],_),f(t[A+2],b),l(M,_,b,y)}function l(y,M,_,b){const A=b+1,R=[];for(let P=0;P<=A;P++){R[P]=[];const H=y.clone().lerp(_,P/A),I=M.clone().lerp(_,P/A),v=A-P;for(let C=0;C<=v;C++)C===0&&P===A?R[P][C]=H:R[P][C]=H.clone().lerp(I,C/v)}for(let P=0;P<A;P++)for(let H=0;H<2*(A-P)-1;H++){const I=Math.floor(H/2);H%2===0?(d(R[P][I+1]),d(R[P+1][I]),d(R[P][I])):(d(R[P][I+1]),d(R[P+1][I+1]),d(R[P+1][I]))}}function c(y){const M=new S;for(let _=0;_<r.length;_+=3)M.x=r[_+0],M.y=r[_+1],M.z=r[_+2],M.normalize().multiplyScalar(y),r[_+0]=M.x,r[_+1]=M.y,r[_+2]=M.z}function h(){const y=new S;for(let M=0;M<r.length;M+=3){y.x=r[M+0],y.y=r[M+1],y.z=r[M+2];const _=m(y)/2/Math.PI+.5,b=x(y)/Math.PI+.5;o.push(_,1-b)}g(),u()}function u(){for(let y=0;y<o.length;y+=6){const M=o[y+0],_=o[y+2],b=o[y+4],A=Math.max(M,_,b),R=Math.min(M,_,b);A>.9&&R<.1&&(M<.2&&(o[y+0]+=1),_<.2&&(o[y+2]+=1),b<.2&&(o[y+4]+=1))}}function d(y){r.push(y.x,y.y,y.z)}function f(y,M){const _=y*3;M.x=e[_+0],M.y=e[_+1],M.z=e[_+2]}function g(){const y=new S,M=new S,_=new S,b=new S,A=new Z,R=new Z,P=new Z;for(let H=0,I=0;H<r.length;H+=9,I+=6){y.set(r[H+0],r[H+1],r[H+2]),M.set(r[H+3],r[H+4],r[H+5]),_.set(r[H+6],r[H+7],r[H+8]),A.set(o[I+0],o[I+1]),R.set(o[I+2],o[I+3]),P.set(o[I+4],o[I+5]),b.copy(y).add(M).add(_).divideScalar(3);const v=m(b);p(A,I+0,y,v),p(R,I+2,M,v),p(P,I+4,_,v)}}function p(y,M,_,b){b<0&&y.x===1&&(o[M]=y.x-1),_.x===0&&_.z===0&&(o[M]=b/2/Math.PI+.5)}function m(y){return Math.atan2(y.z,-y.x)}function x(y){return Math.atan2(-y.y,Math.sqrt(y.x*y.x+y.z*y.z))}}static fromJSON(e){return new rn(e.vertices,e.indices,e.radius,e.details)}}class sr extends rn{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=1/n,r=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],o=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];super(r,o,e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new sr(e.radius,e.detail)}}const zs=new S,Us=new S,da=new S,Os=new st;class ml extends ye{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},e!==null){const i=Math.pow(10,4),r=Math.cos(ai*t),o=e.getIndex(),a=e.getAttribute("position"),l=o?o.count:a.count,c=[0,0,0],h=["a","b","c"],u=new 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Za(s,e,t){this.i=s,this.x=e,this.y=t,this.prev=null,this.next=null,this.z=null,this.prevZ=null,this.nextZ=null,this.steiner=!1}function I0(s,e,t,n){let i=0;for(let r=e,o=t-n;r<t;r+=n)i+=(s[o]-s[r])*(s[r+1]+s[o+1]),o=r;return i}class tn{static area(e){const t=e.length;let n=0;for(let i=t-1,r=0;r<t;i=r++)n+=e[i].x*e[r].y-e[r].x*e[i].y;return n*.5}static isClockWise(e){return tn.area(e)<0}static triangulateShape(e,t){const n=[],i=[],r=[];Vc(e),Wc(n,e);let o=e.length;t.forEach(Vc);for(let l=0;l<t.length;l++)i.push(o),o+=t[l].length,Wc(n,t[l]);const a=g0.triangulate(n,i);for(let l=0;l<a.length;l+=3)r.push(a.slice(l,l+3));return r}}function Vc(s){const e=s.length;e>2&&s[e-1].equals(s[0])&&s.pop()}function Wc(s,e){for(let t=0;t<e.length;t++)s.push(e[t].x),s.push(e[t].y)}class sn extends ye{constructor(e=new en([new Z(.5,.5),new Z(-.5,.5),new Z(-.5,-.5),new Z(.5,-.5)]),t={}){super(),this.type="ExtrudeGeometry",this.parameters={shapes:e,options:t},e=Array.isArray(e)?e:[e];const n=this,i=[],r=[];for(let a=0,l=e.length;a<l;a++){const c=e[a];o(c)}this.setAttribute("position",new de(i,3)),this.setAttribute("uv",new de(r,2)),this.computeVertexNormals();function o(a){const l=[],c=t.curveSegments!==void 0?t.curveSegments:12,h=t.steps!==void 0?t.steps:1;let u=t.depth!==void 0?t.depth:1,d=t.bevelEnabled!==void 0?t.bevelEnabled:!0,f=t.bevelThickness!==void 0?t.bevelThickness:.2,g=t.bevelSize!==void 0?t.bevelSize:f-.1,p=t.bevelOffset!==void 0?t.bevelOffset:0,m=t.bevelSegments!==void 0?t.bevelSegments:3;const x=t.extrudePath,y=t.UVGenerator!==void 0?t.UVGenerator:D0;t.amount!==void 0&&(console.warn("THREE.ExtrudeBufferGeometry: amount has been renamed to depth."),u=t.amount);let M,_=!1,b,A,R,P;x&&(M=x.getSpacedPoints(h),_=!0,d=!1,b=x.computeFrenetFrames(h,!1),A=new S,R=new S,P=new S),d||(m=0,f=0,g=0,p=0);const H=a.extractPoints(c);let I=H.shape;const v=H.holes;if(!tn.isClockWise(I)){I=I.reverse();for(let W=0,Y=v.length;W<Y;W++){const ee=v[W];tn.isClockWise(ee)&&(v[W]=ee.reverse())}}const j=tn.triangulateShape(I,v),F=I;for(let W=0,Y=v.length;W<Y;W++){const ee=v[W];I=I.concat(ee)}function U(W,Y,ee){return Y||console.error("THREE.ExtrudeGeometry: vec does not exist"),Y.clone().multiplyScalar(ee).add(W)}const N=I.length,k=j.length;function D(W,Y,ee){let pe,ce,Te;const ve=W.x-Y.x,xe=W.y-Y.y,Ke=ee.x-W.x,Ye=ee.y-W.y,T=ve*ve+xe*xe,w=ve*Ye-xe*Ke;if(Math.abs(w)>Number.EPSILON){const G=Math.sqrt(T),Q=Math.sqrt(Ke*Ke+Ye*Ye),le=Y.x-xe/G,he=Y.y+ve/G,_e=ee.x-Ye/Q,V=ee.y+Ke/Q,Le=((_e-le)*Ye-(V-he)*Ke)/(ve*Ye-xe*Ke);pe=le+ve*Le-W.x,ce=he+xe*Le-W.y;const Ie=pe*pe+ce*ce;if(Ie<=2)return new Z(pe,ce);Te=Math.sqrt(Ie/2)}else{let G=!1;ve>Number.EPSILON?Ke>Number.EPSILON&&(G=!0):ve<-Number.EPSILON?Ke<-Number.EPSILON&&(G=!0):Math.sign(xe)===Math.sign(Ye)&&(G=!0),G?(pe=-xe,ce=ve,Te=Math.sqrt(T)):(pe=ve,ce=xe,Te=Math.sqrt(T/2))}return new Z(pe/Te,ce/Te)}const X=[];for(let W=0,Y=F.length,ee=Y-1,pe=W+1;W<Y;W++,ee++,pe++)ee===Y&&(ee=0),pe===Y&&(pe=0),X[W]=D(F[W],F[ee],F[pe]);const $=[];let te,K=X.concat();for(let W=0,Y=v.length;W<Y;W++){const ee=v[W];te=[];for(let pe=0,ce=ee.length,Te=ce-1,ve=pe+1;pe<ce;pe++,Te++,ve++)Te===ce&&(Te=0),ve===ce&&(ve=0),te[pe]=D(ee[pe],ee[Te],ee[ve]);$.push(te),K=K.concat(te)}for(let W=0;W<m;W++){const Y=W/m,ee=f*Math.cos(Y*Math.PI/2),pe=g*Math.sin(Y*Math.PI/2)+p;for(let ce=0,Te=F.length;ce<Te;ce++){const ve=U(F[ce],X[ce],pe);Ve(ve.x,ve.y,-ee)}for(let ce=0,Te=v.length;ce<Te;ce++){const ve=v[ce];te=$[ce];for(let xe=0,Ke=ve.length;xe<Ke;xe++){const Ye=U(ve[xe],te[xe],pe);Ve(Ye.x,Ye.y,-ee)}}}const ge=g+p;for(let W=0;W<N;W++){const Y=d?U(I[W],K[W],ge):I[W];_?(R.copy(b.normals[0]).multiplyScalar(Y.x),A.copy(b.binormals[0]).multiplyScalar(Y.y),P.copy(M[0]).add(R).add(A),Ve(P.x,P.y,P.z)):Ve(Y.x,Y.y,0)}for(let W=1;W<=h;W++)for(let Y=0;Y<N;Y++){const ee=d?U(I[Y],K[Y],ge):I[Y];_?(R.copy(b.normals[W]).multiplyScalar(ee.x),A.copy(b.binormals[W]).multiplyScalar(ee.y),P.copy(M[W]).add(R).add(A),Ve(P.x,P.y,P.z)):Ve(ee.x,ee.y,u/h*W)}for(let W=m-1;W>=0;W--){const Y=W/m,ee=f*Math.cos(Y*Math.PI/2),pe=g*Math.sin(Y*Math.PI/2)+p;for(let ce=0,Te=F.length;ce<Te;ce++){const ve=U(F[ce],X[ce],pe);Ve(ve.x,ve.y,u+ee)}for(let ce=0,Te=v.length;ce<Te;ce++){const ve=v[ce];te=$[ce];for(let xe=0,Ke=ve.length;xe<Ke;xe++){const Ye=U(ve[xe],te[xe],pe);_?Ve(Ye.x,Ye.y+M[h-1].y,M[h-1].x+ee):Ve(Ye.x,Ye.y,u+ee)}}}ze(),Se();function ze(){const W=i.length/3;if(d){let Y=0,ee=N*Y;for(let pe=0;pe<k;pe++){const ce=j[pe];Ce(ce[2]+ee,ce[1]+ee,ce[0]+ee)}Y=h+m*2,ee=N*Y;for(let pe=0;pe<k;pe++){const ce=j[pe];Ce(ce[0]+ee,ce[1]+ee,ce[2]+ee)}}else{for(let Y=0;Y<k;Y++){const ee=j[Y];Ce(ee[2],ee[1],ee[0])}for(let Y=0;Y<k;Y++){const ee=j[Y];Ce(ee[0]+N*h,ee[1]+N*h,ee[2]+N*h)}}n.addGroup(W,i.length/3-W,0)}function Se(){const W=i.length/3;let Y=0;q(F,Y),Y+=F.length;for(let ee=0,pe=v.length;ee<pe;ee++){const ce=v[ee];q(ce,Y),Y+=ce.length}n.addGroup(W,i.length/3-W,1)}function q(W,Y){let ee=W.length;for(;--ee>=0;){const pe=ee;let ce=ee-1;ce<0&&(ce=W.length-1);for(let Te=0,ve=h+m*2;Te<ve;Te++){const xe=N*Te,Ke=N*(Te+1),Ye=Y+pe+xe,T=Y+ce+xe,w=Y+ce+Ke,G=Y+pe+Ke;Re(Ye,T,w,G)}}}function Ve(W,Y,ee){l.push(W),l.push(Y),l.push(ee)}function Ce(W,Y,ee){ne(W),ne(Y),ne(ee);const pe=i.length/3,ce=y.generateTopUV(n,i,pe-3,pe-2,pe-1);Be(ce[0]),Be(ce[1]),Be(ce[2])}function Re(W,Y,ee,pe){ne(W),ne(Y),ne(pe),ne(Y),ne(ee),ne(pe);const ce=i.length/3,Te=y.generateSideWallUV(n,i,ce-6,ce-3,ce-2,ce-1);Be(Te[0]),Be(Te[1]),Be(Te[3]),Be(Te[1]),Be(Te[2]),Be(Te[3])}function ne(W){i.push(l[W*3+0]),i.push(l[W*3+1]),i.push(l[W*3+2])}function Be(W){r.push(W.x),r.push(W.y)}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes,n=this.parameters.options;return F0(t,n,e)}static fromJSON(e,t){const n=[];for(let r=0,o=e.shapes.length;r<o;r++){const a=t[e.shapes[r]];n.push(a)}const i=e.options.extrudePath;return i!==void 0&&(e.options.extrudePath=new pl[i.type]().fromJSON(i)),new sn(n,e.options)}}const D0={generateTopUV:function(s,e,t,n,i){const r=e[t*3],o=e[t*3+1],a=e[n*3],l=e[n*3+1],c=e[i*3],h=e[i*3+1];return[new Z(r,o),new Z(a,l),new Z(c,h)]},generateSideWallUV:function(s,e,t,n,i,r){const o=e[t*3],a=e[t*3+1],l=e[t*3+2],c=e[n*3],h=e[n*3+1],u=e[n*3+2],d=e[i*3],f=e[i*3+1],g=e[i*3+2],p=e[r*3],m=e[r*3+1],x=e[r*3+2];return Math.abs(a-h)<Math.abs(o-c)?[new Z(o,1-l),new Z(c,1-u),new Z(d,1-g),new Z(p,1-x)]:[new Z(a,1-l),new Z(h,1-u),new Z(f,1-g),new Z(m,1-x)]}};function F0(s,e,t){if(t.shapes=[],Array.isArray(s))for(let n=0,i=s.length;n<i;n++){const r=s[n];t.shapes.push(r.uuid)}else t.shapes.push(s.uuid);return e.extrudePath!==void 0&&(t.options.extrudePath=e.extrudePath.toJSON()),t}class or extends rn{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=[-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],r=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];super(i,r,e,t),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new or(e.radius,e.detail)}}class gi extends rn{constructor(e=1,t=0){const n=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],i=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];super(n,i,e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new gi(e.radius,e.detail)}}class ar extends ye{constructor(e=.5,t=1,n=8,i=1,r=0,o=Math.PI*2){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:o},n=Math.max(3,n),i=Math.max(1,i);const a=[],l=[],c=[],h=[];let u=e;const d=(t-e)/i,f=new S,g=new Z;for(let p=0;p<=i;p++){for(let m=0;m<=n;m++){const x=r+m/n*o;f.x=u*Math.cos(x),f.y=u*Math.sin(x),l.push(f.x,f.y,f.z),c.push(0,0,1),g.x=(f.x/t+1)/2,g.y=(f.y/t+1)/2,h.push(g.x,g.y)}u+=d}for(let p=0;p<i;p++){const m=p*(n+1);for(let x=0;x<n;x++){const y=x+m,M=y,_=y+n+1,b=y+n+2,A=y+1;a.push(M,_,A),a.push(_,b,A)}}this.setIndex(a),this.setAttribute("position",new de(l,3)),this.setAttribute("normal",new de(c,3)),this.setAttribute("uv",new de(h,2))}static fromJSON(e){return new ar(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class xi extends ye{constructor(e=new en([new Z(0,.5),new Z(-.5,-.5),new Z(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],i=[],r=[],o=[];let a=0,l=0;if(Array.isArray(e)===!1)c(e);else for(let h=0;h<e.length;h++)c(e[h]),this.addGroup(a,l,h),a+=l,l=0;this.setIndex(n),this.setAttribute("position",new de(i,3)),this.setAttribute("normal",new de(r,3)),this.setAttribute("uv",new de(o,2));function c(h){const u=i.length/3,d=h.extractPoints(t);let f=d.shape;const g=d.holes;tn.isClockWise(f)===!1&&(f=f.reverse());for(let m=0,x=g.length;m<x;m++){const y=g[m];tn.isClockWise(y)===!0&&(g[m]=y.reverse())}const p=tn.triangulateShape(f,g);for(let m=0,x=g.length;m<x;m++){const y=g[m];f=f.concat(y)}for(let m=0,x=f.length;m<x;m++){const y=f[m];i.push(y.x,y.y,0),r.push(0,0,1),o.push(y.x,y.y)}for(let m=0,x=p.length;m<x;m++){const y=p[m],M=y[0]+u,_=y[1]+u,b=y[2]+u;n.push(M,_,b),l+=3}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes;return B0(t,e)}static fromJSON(e,t){const n=[];for(let i=0,r=e.shapes.length;i<r;i++){const o=t[e.shapes[i]];n.push(o)}return new xi(n,e.curveSegments)}}function B0(s,e){if(e.shapes=[],Array.isArray(s))for(let t=0,n=s.length;t<n;t++){const i=s[t];e.shapes.push(i.uuid)}else e.shapes.push(s.uuid);return e}class yi extends ye{constructor(e=1,t=32,n=16,i=0,r=Math.PI*2,o=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:i,phiLength:r,thetaStart:o,thetaLength:a},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const l=Math.min(o+a,Math.PI);let c=0;const h=[],u=new S,d=new S,f=[],g=[],p=[],m=[];for(let x=0;x<=n;x++){const y=[],M=x/n;let _=0;x==0&&o==0?_=.5/t:x==n&&l==Math.PI&&(_=-.5/t);for(let b=0;b<=t;b++){const A=b/t;u.x=-e*Math.cos(i+A*r)*Math.sin(o+M*a),u.y=e*Math.cos(o+M*a),u.z=e*Math.sin(i+A*r)*Math.sin(o+M*a),g.push(u.x,u.y,u.z),d.copy(u).normalize(),p.push(d.x,d.y,d.z),m.push(A+_,1-M),y.push(c++)}h.push(y)}for(let x=0;x<n;x++)for(let y=0;y<t;y++){const M=h[x][y+1],_=h[x][y],b=h[x+1][y],A=h[x+1][y+1];(x!==0||o>0)&&f.push(M,_,A),(x!==n-1||l<Math.PI)&&f.push(_,b,A)}this.setIndex(f),this.setAttribute("position",new de(g,3)),this.setAttribute("normal",new de(p,3)),this.setAttribute("uv",new de(m,2))}static fromJSON(e){return new yi(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class lr extends rn{constructor(e=1,t=0){const n=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],i=[2,1,0,0,3,2,1,3,0,2,3,1];super(n,i,e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new lr(e.radius,e.detail)}}class cr extends ye{constructor(e=1,t=.4,n=8,i=6,r=Math.PI*2){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const o=[],a=[],l=[],c=[],h=new S,u=new S,d=new S;for(let f=0;f<=n;f++)for(let g=0;g<=i;g++){const p=g/i*r,m=f/n*Math.PI*2;u.x=(e+t*Math.cos(m))*Math.cos(p),u.y=(e+t*Math.cos(m))*Math.sin(p),u.z=t*Math.sin(m),a.push(u.x,u.y,u.z),h.x=e*Math.cos(p),h.y=e*Math.sin(p),d.subVectors(u,h).normalize(),l.push(d.x,d.y,d.z),c.push(g/i),c.push(f/n)}for(let f=1;f<=n;f++)for(let g=1;g<=i;g++){const p=(i+1)*f+g-1,m=(i+1)*(f-1)+g-1,x=(i+1)*(f-1)+g,y=(i+1)*f+g;o.push(p,m,y),o.push(m,x,y)}this.setIndex(o),this.setAttribute("position",new de(a,3)),this.setAttribute("normal",new de(l,3)),this.setAttribute("uv",new de(c,2))}static fromJSON(e){return new cr(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class hr extends ye{constructor(e=1,t=.4,n=64,i=8,r=2,o=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:i,p:r,q:o},n=Math.floor(n),i=Math.floor(i);const a=[],l=[],c=[],h=[],u=new S,d=new S,f=new S,g=new S,p=new S,m=new S,x=new S;for(let M=0;M<=n;++M){const _=M/n*r*Math.PI*2;y(_,r,o,e,f),y(_+.01,r,o,e,g),m.subVectors(g,f),x.addVectors(g,f),p.crossVectors(m,x),x.crossVectors(p,m),p.normalize(),x.normalize();for(let b=0;b<=i;++b){const A=b/i*Math.PI*2,R=-t*Math.cos(A),P=t*Math.sin(A);u.x=f.x+(R*x.x+P*p.x),u.y=f.y+(R*x.y+P*p.y),u.z=f.z+(R*x.z+P*p.z),l.push(u.x,u.y,u.z),d.subVectors(u,f).normalize(),c.push(d.x,d.y,d.z),h.push(M/n),h.push(b/i)}}for(let M=1;M<=n;M++)for(let _=1;_<=i;_++){const b=(i+1)*(M-1)+(_-1),A=(i+1)*M+(_-1),R=(i+1)*M+_,P=(i+1)*(M-1)+_;a.push(b,A,P),a.push(A,R,P)}this.setIndex(a),this.setAttribute("position",new de(l,3)),this.setAttribute("normal",new de(c,3)),this.setAttribute("uv",new de(h,2));function y(M,_,b,A,R){const P=Math.cos(M),H=Math.sin(M),I=b/_*M,v=Math.cos(I);R.x=A*(2+v)*.5*P,R.y=A*(2+v)*H*.5,R.z=A*Math.sin(I)*.5}}static fromJSON(e){return new hr(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class ur extends ye{constructor(e=new Ao(new S(-1,-1,0),new S(-1,1,0),new S(1,1,0)),t=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:i,closed:r};const o=e.computeFrenetFrames(t,r);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;const a=new S,l=new S,c=new Z;let h=new S;const u=[],d=[],f=[],g=[];p(),this.setIndex(g),this.setAttribute("position",new de(u,3)),this.setAttribute("normal",new de(d,3)),this.setAttribute("uv",new de(f,2));function p(){for(let M=0;M<t;M++)m(M);m(r===!1?t:0),y(),x()}function m(M){h=e.getPointAt(M/t,h);const _=o.normals[M],b=o.binormals[M];for(let A=0;A<=i;A++){const R=A/i*Math.PI*2,P=Math.sin(R),H=-Math.cos(R);l.x=H*_.x+P*b.x,l.y=H*_.y+P*b.y,l.z=H*_.z+P*b.z,l.normalize(),d.push(l.x,l.y,l.z),a.x=h.x+n*l.x,a.y=h.y+n*l.y,a.z=h.z+n*l.z,u.push(a.x,a.y,a.z)}}function x(){for(let M=1;M<=t;M++)for(let _=1;_<=i;_++){const b=(i+1)*(M-1)+(_-1),A=(i+1)*M+(_-1),R=(i+1)*M+_,P=(i+1)*(M-1)+_;g.push(b,A,P),g.push(A,R,P)}}function y(){for(let M=0;M<=t;M++)for(let _=0;_<=i;_++)c.x=M/t,c.y=_/i,f.push(c.x,c.y)}}toJSON(){const e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new ur(new pl[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class gl extends ye{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},e!==null){const t=[],n=new Set,i=new S,r=new S;if(e.index!==null){const o=e.attributes.position,a=e.index;let l=e.groups;l.length===0&&(l=[{start:0,count:a.count,materialIndex:0}]);for(let c=0,h=l.length;c<h;++c){const u=l[c],d=u.start,f=u.count;for(let g=d,p=d+f;g<p;g+=3)for(let m=0;m<3;m++){const x=a.getX(g+m),y=a.getX(g+(m+1)%3);i.fromBufferAttribute(o,x),r.fromBufferAttribute(o,y),qc(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}}else{const o=e.attributes.position;for(let a=0,l=o.count/3;a<l;a++)for(let c=0;c<3;c++){const h=3*a+c,u=3*a+(c+1)%3;i.fromBufferAttribute(o,h),r.fromBufferAttribute(o,u),qc(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}this.setAttribute("position",new de(t,3))}}}function qc(s,e,t){const n=`${s.x},${s.y},${s.z}-${e.x},${e.y},${e.z}`,i=`${e.x},${e.y},${e.z}-${s.x},${s.y},${s.z}`;return t.has(n)===!0||t.has(i)===!0?!1:(t.add(n),t.add(i),!0)}var Xc=Object.freeze({__proto__:null,BoxGeometry:mn,BoxBufferGeometry:mn,CapsuleGeometry:nr,CapsuleBufferGeometry:nr,CircleGeometry:ir,CircleBufferGeometry:ir,ConeGeometry:rr,ConeBufferGeometry:rr,CylinderGeometry:Bn,CylinderBufferGeometry:Bn,DodecahedronGeometry:sr,DodecahedronBufferGeometry:sr,EdgesGeometry:ml,ExtrudeGeometry:sn,ExtrudeBufferGeometry:sn,IcosahedronGeometry:or,IcosahedronBufferGeometry:or,LatheGeometry:mi,LatheBufferGeometry:mi,OctahedronGeometry:gi,OctahedronBufferGeometry:gi,PlaneGeometry:fi,PlaneBufferGeometry:fi,PolyhedronGeometry:rn,PolyhedronBufferGeometry:rn,RingGeometry:ar,RingBufferGeometry:ar,ShapeGeometry:xi,ShapeBufferGeometry:xi,SphereGeometry:yi,SphereBufferGeometry:yi,TetrahedronGeometry:lr,TetrahedronBufferGeometry:lr,TorusGeometry:cr,TorusBufferGeometry:cr,TorusKnotGeometry:hr,TorusKnotBufferGeometry:hr,TubeGeometry:ur,TubeBufferGeometry:ur,WireframeGeometry:gl});class xl extends ot{constructor(e){super(),this.type="ShadowMaterial",this.color=new ae(0),this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this}}xl.prototype.isShadowMaterial=!0;class yl extends zt{constructor(e){super(e),this.type="RawShaderMaterial"}}yl.prototype.isRawShaderMaterial=!0;class Lo extends ot{constructor(e){super(),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new ae(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ae(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Mi,this.normalScale=new Z(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}Lo.prototype.isMeshStandardMaterial=!0;class _l extends Lo{constructor(e){super(),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Z(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return rt(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.sheenColor=new ae(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=0,this.attenuationColor=new ae(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new ae(1,1,1),this.specularColorMap=null,this._sheen=0,this._clearcoat=0,this._transmission=0,this.setValues(e)}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}_l.prototype.isMeshPhysicalMaterial=!0;class vl extends ot{constructor(e){super(),this.type="MeshPhongMaterial",this.color=new ae(16777215),this.specular=new ae(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ae(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Mi,this.normalScale=new Z(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=$r,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}vl.prototype.isMeshPhongMaterial=!0;class Ml extends ot{constructor(e){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new ae(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ae(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Mi,this.normalScale=new Z(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}Ml.prototype.isMeshToonMaterial=!0;class bl extends ot{constructor(e){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Mi,this.normalScale=new Z(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}bl.prototype.isMeshNormalMaterial=!0;class wl extends ot{constructor(e){super(),this.type="MeshLambertMaterial",this.color=new ae(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ae(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=$r,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}wl.prototype.isMeshLambertMaterial=!0;class Sl extends ot{constructor(e){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new ae(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Mi,this.normalScale=new Z(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this}}Sl.prototype.isMeshMatcapMaterial=!0;class El extends gt{constructor(e){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}El.prototype.isLineDashedMaterial=!0;const N0={ShadowMaterial:xl,SpriteMaterial:vo,RawShaderMaterial:yl,ShaderMaterial:zt,PointsMaterial:wi,MeshPhysicalMaterial:_l,MeshStandardMaterial:Lo,MeshPhongMaterial:vl,MeshToonMaterial:Ml,MeshNormalMaterial:bl,MeshLambertMaterial:wl,MeshDepthMaterial:xo,MeshDistanceMaterial:yo,MeshBasicMaterial:yn,MeshMatcapMaterial:Sl,LineDashedMaterial:El,LineBasicMaterial:gt,Material:ot};ot.fromType=function(s){return new N0[s]};const je={arraySlice:function(s,e,t){return je.isTypedArray(s)?new s.constructor(s.subarray(e,t!==void 0?t:s.length)):s.slice(e,t)},convertArray:function(s,e,t){return!s||!t&&s.constructor===e?s:typeof e.BYTES_PER_ELEMENT=="number"?new e(s):Array.prototype.slice.call(s)},isTypedArray:function(s){return ArrayBuffer.isView(s)&&!(s instanceof DataView)},getKeyframeOrder:function(s){function e(i,r){return s[i]-s[r]}const t=s.length,n=new Array(t);for(let i=0;i!==t;++i)n[i]=i;return n.sort(e),n},sortedArray:function(s,e,t){const n=s.length,i=new s.constructor(n);for(let r=0,o=0;o!==n;++r){const a=t[r]*e;for(let l=0;l!==e;++l)i[o++]=s[a+l]}return i},flattenJSON:function(s,e,t,n){let i=1,r=s[0];for(;r!==void 0&&r[n]===void 0;)r=s[i++];if(r===void 0)return;let o=r[n];if(o!==void 0)if(Array.isArray(o))do o=r[n],o!==void 0&&(e.push(r.time),t.push.apply(t,o)),r=s[i++];while(r!==void 0);else if(o.toArray!==void 0)do o=r[n],o!==void 0&&(e.push(r.time),o.toArray(t,t.length)),r=s[i++];while(r!==void 0);else do o=r[n],o!==void 0&&(e.push(r.time),t.push(o)),r=s[i++];while(r!==void 0)},subclip:function(s,e,t,n,i=30){const r=s.clone();r.name=e;const o=[];for(let l=0;l<r.tracks.length;++l){const c=r.tracks[l],h=c.getValueSize(),u=[],d=[];for(let f=0;f<c.times.length;++f){const g=c.times[f]*i;if(!(g<t||g>=n)){u.push(c.times[f]);for(let p=0;p<h;++p)d.push(c.values[f*h+p])}}u.length!==0&&(c.times=je.convertArray(u,c.times.constructor),c.values=je.convertArray(d,c.values.constructor),o.push(c))}r.tracks=o;let a=1/0;for(let l=0;l<r.tracks.length;++l)a>r.tracks[l].times[0]&&(a=r.tracks[l].times[0]);for(let l=0;l<r.tracks.length;++l)r.tracks[l].shift(-1*a);return r.resetDuration(),r},makeClipAdditive:function(s,e=0,t=s,n=30){n<=0&&(n=30);const i=t.tracks.length,r=e/n;for(let o=0;o<i;++o){const a=t.tracks[o],l=a.ValueTypeName;if(l==="bool"||l==="string")continue;const c=s.tracks.find(function(x){return x.name===a.name&&x.ValueTypeName===l});if(c===void 0)continue;let h=0;const u=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(h=u/3);let d=0;const f=c.getValueSize();c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(d=f/3);const g=a.times.length-1;let p;if(r<=a.times[0]){const x=h,y=u-h;p=je.arraySlice(a.values,x,y)}else if(r>=a.times[g]){const x=g*u+h,y=x+u-h;p=je.arraySlice(a.values,x,y)}else{const x=a.createInterpolant(),y=h,M=u-h;x.evaluate(r),p=je.arraySlice(x.resultBuffer,y,M)}l==="quaternion"&&new yt().fromArray(p).normalize().conjugate().toArray(p);const m=c.times.length;for(let x=0;x<m;++x){const y=x*f+d;if(l==="quaternion")yt.multiplyQuaternionsFlat(c.values,y,p,0,c.values,y);else{const M=f-d*2;for(let _=0;_<M;++_)c.values[y+_]-=p[_]}}}return s.blendMode=nl,s}};class xn{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],r=t[n-1];e:{t:{let o;n:{i:if(!(e<i)){for(let a=n+2;;){if(i===void 0){if(e<r)break i;return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,e,r)}if(n===a)break;if(r=i,i=t[++n],e<i)break t}o=t.length;break n}if(!(e>=r)){const a=t[1];e<a&&(n=2,r=a);for(let l=n-2;;){if(r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(n===l)break;if(i=r,r=t[--n-1],e>=r)break t}o=n,n=0;break n}break e}for(;n<o;){const a=n+o>>>1;e<t[a]?o=a:n=a+1}if(i=t[n],r=t[n-1],r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(i===void 0)return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,r,e)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i;for(let o=0;o!==i;++o)t[o]=n[r+o];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}xn.prototype.beforeStart_=xn.prototype.copySampleValue_;xn.prototype.afterEnd_=xn.prototype.copySampleValue_;class Yu extends xn{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:ei,endingEnd:ei}}intervalChanged_(e,t,n){const i=this.parameterPositions;let r=e-2,o=e+1,a=i[r],l=i[o];if(a===void 0)switch(this.getSettings_().endingStart){case ti:r=e,a=2*t-n;break;case Hr:r=i.length-2,a=t+i[r]-i[r+1];break;default:r=e,a=n}if(l===void 0)switch(this.getSettings_().endingEnd){case ti:o=e,l=2*n-t;break;case Hr:o=1,l=n+i[1]-i[0];break;default:o=e-1,l=t}const c=(n-t)*.5,h=this.valueSize;this._weightPrev=c/(t-a),this._weightNext=c/(l-n),this._offsetPrev=r*h,this._offsetNext=o*h}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,h=this._offsetPrev,u=this._offsetNext,d=this._weightPrev,f=this._weightNext,g=(n-t)/(i-t),p=g*g,m=p*g,x=-d*m+2*d*p-d*g,y=(1+d)*m+(-1.5-2*d)*p+(-.5+d)*g+1,M=(-1-f)*m+(1.5+f)*p+.5*g,_=f*m-f*p;for(let 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0&&(a.crossOrigin=this.crossOrigin),r.manager.itemStart(e),a.src=e,a}}class Ku extends Tt{constructor(e){super(e)}load(e,t,n,i){const r=new pr,o=new Zr(this.manager);o.setCrossOrigin(this.crossOrigin),o.setPath(this.path);let a=0;function l(c){o.load(e[c],function(h){r.images[c]=h,a++,a===6&&(r.needsUpdate=!0,t&&t(r))},void 0,i)}for(let c=0;c<e.length;++c)l(c);return r}}class Qu extends Tt{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new ci,a=new on(this.manager);return a.setResponseType("arraybuffer"),a.setRequestHeader(this.requestHeader),a.setPath(this.path),a.setWithCredentials(r.withCredentials),a.load(e,function(l){const c=r.parse(l);c&&(c.image!==void 0?o.image=c.image:c.data!==void 0&&(o.image.width=c.width,o.image.height=c.height,o.image.data=c.data),o.wrapS=c.wrapS!==void 0?c.wrapS:wt,o.wrapT=c.wrapT!==void 0?c.wrapT:wt,o.magFilter=c.magFilter!==void 0?c.magFilter:it,o.minFilter=c.minFilter!==void 0?c.minFilter:it,o.anisotropy=c.anisotropy!==void 0?c.anisotropy:1,c.encoding!==void 0&&(o.encoding=c.encoding),c.flipY!==void 0&&(o.flipY=c.flipY),c.format!==void 0&&(o.format=c.format),c.type!==void 0&&(o.type=c.type),c.mipmaps!==void 0&&(o.mipmaps=c.mipmaps,o.minFilter=vi),c.mipmapCount===1&&(o.minFilter=it),c.generateMipmaps!==void 0&&(o.generateMipmaps=c.generateMipmaps),o.needsUpdate=!0,t&&t(o,c))},n,i),o}}class ed extends Tt{constructor(e){super(e)}load(e,t,n,i){const r=new ut,o=new Zr(this.manager);return o.setCrossOrigin(this.crossOrigin),o.setPath(this.path),o.load(e,function(a){r.image=a,r.needsUpdate=!0,t!==void 0&&t(r)},n,i),r}}class qt extends Ne{constructor(e,t=1){super(),this.type="Light",this.color=new ae(e),this.intensity=t}dispose(){}copy(e){return super.copy(e),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,this.groundColor!==void 0&&(t.object.groundColor=this.groundColor.getHex()),this.distance!==void 0&&(t.object.distance=this.distance),this.angle!==void 0&&(t.object.angle=this.angle),this.decay!==void 0&&(t.object.decay=this.decay),this.penumbra!==void 0&&(t.object.penumbra=this.penumbra),this.shadow!==void 0&&(t.object.shadow=this.shadow.toJSON()),t}}qt.prototype.isLight=!0;class Rl extends qt{constructor(e,t,n){super(e,n),this.type="HemisphereLight",this.position.copy(Ne.DefaultUp),this.updateMatrix(),this.groundColor=new ae(t)}copy(e){return qt.prototype.copy.call(this,e),this.groundColor.copy(e.groundColor),this}}Rl.prototype.isHemisphereLight=!0;const Jc=new fe,Yc=new S,Zc=new S;class Ll{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Z(512,512),this.map=null,this.mapPass=null,this.matrix=new fe,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new Qr,this._frameExtents=new Z(1,1),this._viewportCount=1,this._viewports=[new qe(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;Yc.setFromMatrixPosition(e.matrixWorld),t.position.copy(Yc),Zc.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(Zc),t.updateMatrixWorld(),Jc.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Jc),n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(t.projectionMatrix),n.multiply(t.matrixWorldInverse)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class td extends Ll{constructor(){super(new mt(50,1,.5,500)),this.focus=1}updateMatrices(e){const t=this.camera,n=Gr*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;(n!==t.fov||i!==t.aspect||r!==t.far)&&(t.fov=n,t.aspect=i,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}td.prototype.isSpotLightShadow=!0;class Pl extends qt{constructor(e,t,n=0,i=Math.PI/3,r=0,o=1){super(e,t),this.type="SpotLight",this.position.copy(Ne.DefaultUp),this.updateMatrix(),this.target=new Ne,this.distance=n,this.angle=i,this.penumbra=r,this.decay=o,this.shadow=new td}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}Pl.prototype.isSpotLight=!0;const $c=new fe,Cr=new S,fa=new S;class nd extends Ll{constructor(){super(new mt(90,1,.5,500)),this._frameExtents=new Z(4,2),this._viewportCount=6,this._viewports=[new qe(2,1,1,1),new qe(0,1,1,1),new qe(3,1,1,1),new qe(1,1,1,1),new qe(3,0,1,1),new qe(1,0,1,1)],this._cubeDirections=[new S(1,0,0),new S(-1,0,0),new S(0,0,1),new S(0,0,-1),new S(0,1,0),new S(0,-1,0)],this._cubeUps=[new S(0,1,0),new S(0,1,0),new S(0,1,0),new S(0,1,0),new S(0,0,1),new S(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,i=this.matrix,r=e.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),Cr.setFromMatrixPosition(e.matrixWorld),n.position.copy(Cr),fa.copy(n.position),fa.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(fa),n.updateMatrixWorld(),i.makeTranslation(-Cr.x,-Cr.y,-Cr.z),$c.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix($c)}}nd.prototype.isPointLightShadow=!0;class Il extends qt{constructor(e,t,n=0,i=1){super(e,t),this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new nd}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}Il.prototype.isPointLight=!0;class id extends Ll{constructor(){super(new es(-5,5,5,-5,.5,500))}}id.prototype.isDirectionalLightShadow=!0;class Dl extends qt{constructor(e,t){super(e,t),this.type="DirectionalLight",this.position.copy(Ne.DefaultUp),this.updateMatrix(),this.target=new Ne,this.shadow=new id}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}Dl.prototype.isDirectionalLight=!0;class Fl extends qt{constructor(e,t){super(e,t),this.type="AmbientLight"}}Fl.prototype.isAmbientLight=!0;class Bl extends qt{constructor(e,t,n=10,i=10){super(e,t),this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){const t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}Bl.prototype.isRectAreaLight=!0;class Nl{constructor(){this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new S)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.282095),t.addScaledVector(o[1],.488603*i),t.addScaledVector(o[2],.488603*r),t.addScaledVector(o[3],.488603*n),t.addScaledVector(o[4],1.092548*(n*i)),t.addScaledVector(o[5],1.092548*(i*r)),t.addScaledVector(o[6],.315392*(3*r*r-1)),t.addScaledVector(o[7],1.092548*(n*r)),t.addScaledVector(o[8],.546274*(n*n-i*i)),t}getIrradianceAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.886227),t.addScaledVector(o[1],2*.511664*i),t.addScaledVector(o[2],2*.511664*r),t.addScaledVector(o[3],2*.511664*n),t.addScaledVector(o[4],2*.429043*n*i),t.addScaledVector(o[5],2*.429043*i*r),t.addScaledVector(o[6],.743125*r*r-.247708),t.addScaledVector(o[7],2*.429043*n*r),t.addScaledVector(o[8],.429043*(n*n-i*i)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(e,t+i*3);return this}toArray(e=[],t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(e,t+i*3);return e}static getBasisAt(e,t){const n=e.x,i=e.y,r=e.z;t[0]=.282095,t[1]=.488603*i,t[2]=.488603*r,t[3]=.488603*n,t[4]=1.092548*n*i,t[5]=1.092548*i*r,t[6]=.315392*(3*r*r-1),t[7]=1.092548*n*r,t[8]=.546274*(n*n-i*i)}}Nl.prototype.isSphericalHarmonics3=!0;class os extends qt{constructor(e=new Nl,t=1){super(void 0,t),this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){const t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}os.prototype.isLightProbe=!0;class rd extends Tt{constructor(e){super(e),this.textures={}}load(e,t,n,i){const r=this,o=new on(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t=this.textures;function n(r){return t[r]===void 0&&console.warn("THREE.MaterialLoader: Undefined texture",r),t[r]}const i=ot.fromType(e.type);if(e.uuid!==void 0&&(i.uuid=e.uuid),e.name!==void 0&&(i.name=e.name),e.color!==void 0&&i.color!==void 0&&i.color.setHex(e.color),e.roughness!==void 0&&(i.roughness=e.roughness),e.metalness!==void 0&&(i.metalness=e.metalness),e.sheen!==void 0&&(i.sheen=e.sheen),e.sheenColor!==void 0&&(i.sheenColor=new ae().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(i.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&i.emissive!==void 0&&i.emissive.setHex(e.emissive),e.specular!==void 0&&i.specular!==void 0&&i.specular.setHex(e.specular),e.specularIntensity!==void 0&&(i.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&i.specularColor!==void 0&&i.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(i.shininess=e.shininess),e.clearcoat!==void 0&&(i.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=e.clearcoatRoughness),e.transmission!==void 0&&(i.transmission=e.transmission),e.thickness!==void 0&&(i.thickness=e.thickness),e.attenuationDistance!==void 0&&(i.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&i.attenuationColor!==void 0&&i.attenuationColor.setHex(e.attenuationColor),e.fog!==void 0&&(i.fog=e.fog),e.flatShading!==void 0&&(i.flatShading=e.flatShading),e.blending!==void 0&&(i.blending=e.blending),e.combine!==void 0&&(i.combine=e.combine),e.side!==void 0&&(i.side=e.side),e.shadowSide!==void 0&&(i.shadowSide=e.shadowSide),e.opacity!==void 0&&(i.opacity=e.opacity),e.transparent!==void 0&&(i.transparent=e.transparent),e.alphaTest!==void 0&&(i.alphaTest=e.alphaTest),e.depthTest!==void 0&&(i.depthTest=e.depthTest),e.depthWrite!==void 0&&(i.depthWrite=e.depthWrite),e.colorWrite!==void 0&&(i.colorWrite=e.colorWrite),e.stencilWrite!==void 0&&(i.stencilWrite=e.stencilWrite),e.stencilWriteMask!==void 0&&(i.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(i.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(i.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(i.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(i.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(i.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(i.stencilZPass=e.stencilZPass),e.wireframe!==void 0&&(i.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(i.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(i.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(i.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(i.rotation=e.rotation),e.linewidth!==1&&(i.linewidth=e.linewidth),e.dashSize!==void 0&&(i.dashSize=e.dashSize),e.gapSize!==void 0&&(i.gapSize=e.gapSize),e.scale!==void 0&&(i.scale=e.scale),e.polygonOffset!==void 0&&(i.polygonOffset=e.polygonOffset),e.polygonOffsetFactor!==void 0&&(i.polygonOffsetFactor=e.polygonOffsetFactor),e.polygonOffsetUnits!==void 0&&(i.polygonOffsetUnits=e.polygonOffsetUnits),e.dithering!==void 0&&(i.dithering=e.dithering),e.alphaToCoverage!==void 0&&(i.alphaToCoverage=e.alphaToCoverage),e.premultipliedAlpha!==void 0&&(i.premultipliedAlpha=e.premultipliedAlpha),e.visible!==void 0&&(i.visible=e.visible),e.toneMapped!==void 0&&(i.toneMapped=e.toneMapped),e.userData!==void 0&&(i.userData=e.userData),e.vertexColors!==void 0&&(typeof e.vertexColors=="number"?i.vertexColors=e.vertexColors>0:i.vertexColors=e.vertexColors),e.uniforms!==void 0)for(const r in e.uniforms){const o=e.uniforms[r];switch(i.uniforms[r]={},o.type){case"t":i.uniforms[r].value=n(o.value);break;case"c":i.uniforms[r].value=new ae().setHex(o.value);break;case"v2":i.uniforms[r].value=new Z().fromArray(o.value);break;case"v3":i.uniforms[r].value=new S().fromArray(o.value);break;case"v4":i.uniforms[r].value=new qe().fromArray(o.value);break;case"m3":i.uniforms[r].value=new ft().fromArray(o.value);break;case"m4":i.uniforms[r].value=new fe().fromArray(o.value);break;default:i.uniforms[r].value=o.value}}if(e.defines!==void 0&&(i.defines=e.defines),e.vertexShader!==void 0&&(i.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(i.fragmentShader=e.fragmentShader),e.extensions!==void 0)for(const r in e.extensions)i.extensions[r]=e.extensions[r];if(e.shading!==void 0&&(i.flatShading=e.shading===1),e.size!==void 0&&(i.size=e.size),e.sizeAttenuation!==void 0&&(i.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(i.map=n(e.map)),e.matcap!==void 0&&(i.matcap=n(e.matcap)),e.alphaMap!==void 0&&(i.alphaMap=n(e.alphaMap)),e.bumpMap!==void 0&&(i.bumpMap=n(e.bumpMap)),e.bumpScale!==void 0&&(i.bumpScale=e.bumpScale),e.normalMap!==void 0&&(i.normalMap=n(e.normalMap)),e.normalMapType!==void 0&&(i.normalMapType=e.normalMapType),e.normalScale!==void 0){let r=e.normalScale;Array.isArray(r)===!1&&(r=[r,r]),i.normalScale=new Z().fromArray(r)}return e.displacementMap!==void 0&&(i.displacementMap=n(e.displacementMap)),e.displacementScale!==void 0&&(i.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(i.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(i.roughnessMap=n(e.roughnessMap)),e.metalnessMap!==void 0&&(i.metalnessMap=n(e.metalnessMap)),e.emissiveMap!==void 0&&(i.emissiveMap=n(e.emissiveMap)),e.emissiveIntensity!==void 0&&(i.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(i.specularMap=n(e.specularMap)),e.specularIntensityMap!==void 0&&(i.specularIntensityMap=n(e.specularIntensityMap)),e.specularColorMap!==void 0&&(i.specularColorMap=n(e.specularColorMap)),e.envMap!==void 0&&(i.envMap=n(e.envMap)),e.envMapIntensity!==void 0&&(i.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(i.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(i.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(i.lightMap=n(e.lightMap)),e.lightMapIntensity!==void 0&&(i.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(i.aoMap=n(e.aoMap)),e.aoMapIntensity!==void 0&&(i.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(i.gradientMap=n(e.gradientMap)),e.clearcoatMap!==void 0&&(i.clearcoatMap=n(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(i.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(i.clearcoatNormalMap=n(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(i.clearcoatNormalScale=new Z().fromArray(e.clearcoatNormalScale)),e.transmissionMap!==void 0&&(i.transmissionMap=n(e.transmissionMap)),e.thicknessMap!==void 0&&(i.thicknessMap=n(e.thicknessMap)),e.sheenColorMap!==void 0&&(i.sheenColorMap=n(e.sheenColorMap)),e.sheenRoughnessMap!==void 0&&(i.sheenRoughnessMap=n(e.sheenRoughnessMap)),i}setTextures(e){return this.textures=e,this}}class ao{static decodeText(e){if(typeof TextDecoder<"u")return new TextDecoder().decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch{return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.slice(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class zl extends ye{constructor(){super(),this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}clone(){return new this.constructor().copy(this)}toJSON(){const e=super.toJSON(this);return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}zl.prototype.isInstancedBufferGeometry=!0;class sd extends Tt{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new on(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t={},n={};function i(f,g){if(t[g]!==void 0)return t[g];const m=f.interleavedBuffers[g],x=r(f,m.buffer),y=Yi(m.type,x),M=new bi(y,m.stride);return M.uuid=m.uuid,t[g]=M,M}function r(f,g){if(n[g]!==void 0)return n[g];const m=f.arrayBuffers[g],x=new Uint32Array(m).buffer;return n[g]=x,x}const o=e.isInstancedBufferGeometry?new zl:new ye,a=e.data.index;if(a!==void 0){const f=Yi(a.type,a.array);o.setIndex(new Oe(f,1))}const l=e.data.attributes;for(const f in l){const g=l[f];let p;if(g.isInterleavedBufferAttribute){const m=i(e.data,g.data);p=new Fn(m,g.itemSize,g.offset,g.normalized)}else{const m=Yi(g.type,g.array),x=g.isInstancedBufferAttribute?pi:Oe;p=new x(m,g.itemSize,g.normalized)}g.name!==void 0&&(p.name=g.name),g.usage!==void 0&&p.setUsage(g.usage),g.updateRange!==void 0&&(p.updateRange.offset=g.updateRange.offset,p.updateRange.count=g.updateRange.count),o.setAttribute(f,p)}const c=e.data.morphAttributes;if(c)for(const f in c){const g=c[f],p=[];for(let m=0,x=g.length;m<x;m++){const y=g[m];let M;if(y.isInterleavedBufferAttribute){const _=i(e.data,y.data);M=new Fn(_,y.itemSize,y.offset,y.normalized)}else{const _=Yi(y.type,y.array);M=new Oe(_,y.itemSize,y.normalized)}y.name!==void 0&&(M.name=y.name),p.push(M)}o.morphAttributes[f]=p}e.data.morphTargetsRelative&&(o.morphTargetsRelative=!0);const u=e.data.groups||e.data.drawcalls||e.data.offsets;if(u!==void 0)for(let f=0,g=u.length;f!==g;++f){const p=u[f];o.addGroup(p.start,p.count,p.materialIndex)}const d=e.data.boundingSphere;if(d!==void 0){const f=new S;d.center!==void 0&&f.fromArray(d.center),o.boundingSphere=new On(f,d.radius)}return e.name&&(o.name=e.name),e.userData&&(o.userData=e.userData),o}}class G0 extends Tt{constructor(e){super(e)}load(e,t,n,i){const r=this,o=this.path===""?ao.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||o;const a=new on(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(l){let c=null;try{c=JSON.parse(l)}catch(u){i!==void 0&&i(u),console.error("THREE:ObjectLoader: Can't parse "+e+".",u.message);return}const h=c.metadata;if(h===void 0||h.type===void 0||h.type.toLowerCase()==="geometry"){console.error("THREE.ObjectLoader: Can't load "+e);return}r.parse(c,t)},n,i)}async loadAsync(e,t){const n=this,i=this.path===""?ao.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||i;const r=new on(this.manager);r.setPath(this.path),r.setRequestHeader(this.requestHeader),r.setWithCredentials(this.withCredentials);const o=await r.loadAsync(e,t),a=JSON.parse(o),l=a.metadata;if(l===void 0||l.type===void 0||l.type.toLowerCase()==="geometry")throw new Error("THREE.ObjectLoader: Can't load "+e);return await n.parseAsync(a)}parse(e,t){const n=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,i),o=this.parseImages(e.images,function(){t!==void 0&&t(c)}),a=this.parseTextures(e.textures,o),l=this.parseMaterials(e.materials,a),c=this.parseObject(e.object,r,l,a,n),h=this.parseSkeletons(e.skeletons,c);if(this.bindSkeletons(c,h),t!==void 0){let u=!1;for(const d in o)if(o[d]instanceof HTMLImageElement){u=!0;break}u===!1&&t(c)}return c}async parseAsync(e){const t=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),i=this.parseGeometries(e.geometries,n),r=await this.parseImagesAsync(e.images),o=this.parseTextures(e.textures,r),a=this.parseMaterials(e.materials,o),l=this.parseObject(e.object,i,a,o,t),c=this.parseSkeletons(e.skeletons,l);return this.bindSkeletons(l,c),l}parseShapes(e){const t={};if(e!==void 0)for(let n=0,i=e.length;n<i;n++){const r=new en().fromJSON(e[n]);t[r.uuid]=r}return t}parseSkeletons(e,t){const n={},i={};if(t.traverse(function(r){r.isBone&&(i[r.uuid]=r)}),e!==void 0)for(let r=0,o=e.length;r<o;r++){const a=new So().fromJSON(e[r],i);n[a.uuid]=a}return n}parseGeometries(e,t){const n={};if(e!==void 0){const i=new sd;for(let r=0,o=e.length;r<o;r++){let a;const l=e[r];switch(l.type){case"BufferGeometry":case"InstancedBufferGeometry":a=i.parse(l);break;case"Geometry":console.error("THREE.ObjectLoader: The legacy Geometry type is no longer supported.");break;default:l.type in Xc?a=Xc[l.type].fromJSON(l,t):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${l.type}"`)}a.uuid=l.uuid,l.name!==void 0&&(a.name=l.name),a.isBufferGeometry===!0&&l.userData!==void 0&&(a.userData=l.userData),n[l.uuid]=a}}return n}parseMaterials(e,t){const n={},i={};if(e!==void 0){const r=new rd;r.setTextures(t);for(let o=0,a=e.length;o<a;o++){const l=e[o];if(l.type==="MultiMaterial"){const c=[];for(let h=0;h<l.materials.length;h++){const u=l.materials[h];n[u.uuid]===void 0&&(n[u.uuid]=r.parse(u)),c.push(n[u.uuid])}i[l.uuid]=c}else n[l.uuid]===void 0&&(n[l.uuid]=r.parse(l)),i[l.uuid]=n[l.uuid]}}return i}parseAnimations(e){const t={};if(e!==void 0)for(let n=0;n<e.length;n++){const i=e[n],r=Yr.parse(i);t[r.uuid]=r}return t}parseImages(e,t){const n=this,i={};let r;function o(l){return n.manager.itemStart(l),r.load(l,function(){n.manager.itemEnd(l)},void 0,function(){n.manager.itemError(l),n.manager.itemEnd(l)})}function a(l){if(typeof l=="string"){const c=l,h=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(c)?c:n.resourcePath+c;return o(h)}else return l.data?{data:Yi(l.type,l.data),width:l.width,height:l.height}:null}if(e!==void 0&&e.length>0){const l=new Cl(t);r=new Zr(l),r.setCrossOrigin(this.crossOrigin);for(let c=0,h=e.length;c<h;c++){const u=e[c],d=u.url;if(Array.isArray(d)){const f=[];for(let g=0,p=d.length;g<p;g++){const m=d[g],x=a(m);x!==null&&(x instanceof HTMLImageElement?f.push(x):f.push(new ci(x.data,x.width,x.height)))}i[u.uuid]=new ni(f)}else{const f=a(u.url);i[u.uuid]=new ni(f)}}}return i}async parseImagesAsync(e){const t=this,n={};let i;async function r(o){if(typeof o=="string"){const a=o,l=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(a)?a:t.resourcePath+a;return await i.loadAsync(l)}else return o.data?{data:Yi(o.type,o.data),width:o.width,height:o.height}:null}if(e!==void 0&&e.length>0){i=new Zr(this.manager),i.setCrossOrigin(this.crossOrigin);for(let o=0,a=e.length;o<a;o++){const l=e[o],c=l.url;if(Array.isArray(c)){const h=[];for(let u=0,d=c.length;u<d;u++){const f=c[u],g=await r(f);g!==null&&(g instanceof HTMLImageElement?h.push(g):h.push(new ci(g.data,g.width,g.height)))}n[l.uuid]=new ni(h)}else{const h=await r(l.url);n[l.uuid]=new ni(h)}}}return n}parseTextures(e,t){function n(r,o){return typeof r=="number"?r:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",r),o[r])}const i={};if(e!==void 0)for(let r=0,o=e.length;r<o;r++){const a=e[r];a.image===void 0&&console.warn('THREE.ObjectLoader: No "image" specified for',a.uuid),t[a.image]===void 0&&console.warn("THREE.ObjectLoader: Undefined image",a.image);const l=t[a.image],c=l.data;let h;Array.isArray(c)?(h=new pr,c.length===6&&(h.needsUpdate=!0)):(c&&c.data?h=new ci:h=new ut,c&&(h.needsUpdate=!0)),h.source=l,h.uuid=a.uuid,a.name!==void 0&&(h.name=a.name),a.mapping!==void 0&&(h.mapping=n(a.mapping,k0)),a.offset!==void 0&&h.offset.fromArray(a.offset),a.repeat!==void 0&&h.repeat.fromArray(a.repeat),a.center!==void 0&&h.center.fromArray(a.center),a.rotation!==void 0&&(h.rotation=a.rotation),a.wrap!==void 0&&(h.wrapS=n(a.wrap[0],jc),h.wrapT=n(a.wrap[1],jc)),a.format!==void 0&&(h.format=a.format),a.type!==void 0&&(h.type=a.type),a.encoding!==void 0&&(h.encoding=a.encoding),a.minFilter!==void 0&&(h.minFilter=n(a.minFilter,Kc)),a.magFilter!==void 0&&(h.magFilter=n(a.magFilter,Kc)),a.anisotropy!==void 0&&(h.anisotropy=a.anisotropy),a.flipY!==void 0&&(h.flipY=a.flipY),a.premultiplyAlpha!==void 0&&(h.premultiplyAlpha=a.premultiplyAlpha),a.unpackAlignment!==void 0&&(h.unpackAlignment=a.unpackAlignment),a.userData!==void 0&&(h.userData=a.userData),i[a.uuid]=h}return i}parseObject(e,t,n,i,r){let o;function a(d){return t[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined geometry",d),t[d]}function l(d){if(d!==void 0){if(Array.isArray(d)){const f=[];for(let g=0,p=d.length;g<p;g++){const m=d[g];n[m]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",m),f.push(n[m])}return f}return n[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",d),n[d]}}function c(d){return i[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined texture",d),i[d]}let h,u;switch(e.type){case"Scene":o=new _o,e.background!==void 0&&(Number.isInteger(e.background)?o.background=new ae(e.background):o.background=c(e.background)),e.environment!==void 0&&(o.environment=c(e.environment)),e.fog!==void 0&&(e.fog.type==="Fog"?o.fog=new ns(e.fog.color,e.fog.near,e.fog.far):e.fog.type==="FogExp2"&&(o.fog=new ts(e.fog.color,e.fog.density)));break;case"PerspectiveCamera":o=new mt(e.fov,e.aspect,e.near,e.far),e.focus!==void 0&&(o.focus=e.focus),e.zoom!==void 0&&(o.zoom=e.zoom),e.filmGauge!==void 0&&(o.filmGauge=e.filmGauge),e.filmOffset!==void 0&&(o.filmOffset=e.filmOffset),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"OrthographicCamera":o=new es(e.left,e.right,e.top,e.bottom,e.near,e.far),e.zoom!==void 0&&(o.zoom=e.zoom),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"AmbientLight":o=new Fl(e.color,e.intensity);break;case"DirectionalLight":o=new Dl(e.color,e.intensity);break;case"PointLight":o=new Il(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":o=new Bl(e.color,e.intensity,e.width,e.height);break;case"SpotLight":o=new Pl(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);break;case"HemisphereLight":o=new Rl(e.color,e.groundColor,e.intensity);break;case"LightProbe":o=new os().fromJSON(e);break;case"SkinnedMesh":h=a(e.geometry),u=l(e.material),o=new bo(h,u),e.bindMode!==void 0&&(o.bindMode=e.bindMode),e.bindMatrix!==void 0&&o.bindMatrix.fromArray(e.bindMatrix),e.skeleton!==void 0&&(o.skeleton=e.skeleton);break;case"Mesh":h=a(e.geometry),u=l(e.material),o=new ht(h,u);break;case"InstancedMesh":h=a(e.geometry),u=l(e.material);const d=e.count,f=e.instanceMatrix,g=e.instanceColor;o=new al(h,u,d),o.instanceMatrix=new pi(new Float32Array(f.array),16),g!==void 0&&(o.instanceColor=new pi(new Float32Array(g.array),g.itemSize));break;case"LOD":o=new Ou;break;case"Line":o=new gn(a(e.geometry),l(e.material));break;case"LineLoop":o=new ll(a(e.geometry),l(e.material));break;case"LineSegments":o=new At(a(e.geometry),l(e.material));break;case"PointCloud":case"Points":o=new is(a(e.geometry),l(e.material));break;case"Sprite":o=new Mo(l(e.material));break;case"Group":o=new ii;break;case"Bone":o=new wo;break;default:o=new Ne}if(o.uuid=e.uuid,e.name!==void 0&&(o.name=e.name),e.matrix!==void 0?(o.matrix.fromArray(e.matrix),e.matrixAutoUpdate!==void 0&&(o.matrixAutoUpdate=e.matrixAutoUpdate),o.matrixAutoUpdate&&o.matrix.decompose(o.position,o.quaternion,o.scale)):(e.position!==void 0&&o.position.fromArray(e.position),e.rotation!==void 0&&o.rotation.fromArray(e.rotation),e.quaternion!==void 0&&o.quaternion.fromArray(e.quaternion),e.scale!==void 0&&o.scale.fromArray(e.scale)),e.castShadow!==void 0&&(o.castShadow=e.castShadow),e.receiveShadow!==void 0&&(o.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.bias!==void 0&&(o.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(o.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(o.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&o.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(o.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(o.visible=e.visible),e.frustumCulled!==void 0&&(o.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(o.renderOrder=e.renderOrder),e.userData!==void 0&&(o.userData=e.userData),e.layers!==void 0&&(o.layers.mask=e.layers),e.children!==void 0){const d=e.children;for(let f=0;f<d.length;f++)o.add(this.parseObject(d[f],t,n,i,r))}if(e.animations!==void 0){const d=e.animations;for(let f=0;f<d.length;f++){const g=d[f];o.animations.push(r[g])}}if(e.type==="LOD"){e.autoUpdate!==void 0&&(o.autoUpdate=e.autoUpdate);const d=e.levels;for(let f=0;f<d.length;f++){const g=d[f],p=o.getObjectByProperty("uuid",g.object);p!==void 0&&o.addLevel(p,g.distance)}}return o}bindSkeletons(e,t){Object.keys(t).length!==0&&e.traverse(function(n){if(n.isSkinnedMesh===!0&&n.skeleton!==void 0){const i=t[n.skeleton];i===void 0?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",n.skeleton):n.bind(i,n.bindMatrix)}})}setTexturePath(e){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(e)}}const k0={UVMapping:lo,CubeReflectionMapping:Pn,CubeRefractionMapping:In,EquirectangularReflectionMapping:Fr,EquirectangularRefractionMapping:Br,CubeUVReflectionMapping:dr},jc={RepeatWrapping:Nr,ClampToEdgeWrapping:wt,MirroredRepeatWrapping:zr},Kc={NearestFilter:ct,NearestMipmapNearestFilter:io,NearestMipmapLinearFilter:ro,LinearFilter:it,LinearMipmapNearestFilter:tl,LinearMipmapLinearFilter:vi};class od extends Tt{constructor(e){super(e),typeof createImageBitmap>"u"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch>"u"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,o=_i.get(e);if(o!==void 0)return r.manager.itemStart(e),setTimeout(function(){t&&t(o),r.manager.itemEnd(e)},0),o;const a={};a.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",a.headers=this.requestHeader,fetch(e,a).then(function(l){return l.blob()}).then(function(l){return createImageBitmap(l,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(l){_i.add(e,l),t&&t(l),r.manager.itemEnd(e)}).catch(function(l){i&&i(l),r.manager.itemError(e),r.manager.itemEnd(e)}),r.manager.itemStart(e)}}od.prototype.isImageBitmapLoader=!0;let ks;const Ul={getContext:function(){return ks===void 0&&(ks=new(window.AudioContext||window.webkitAudioContext)),ks},setContext:function(s){ks=s}};class ad extends Tt{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new on(this.manager);o.setResponseType("arraybuffer"),o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{const l=a.slice(0);Ul.getContext().decodeAudioData(l,function(h){t(h)})}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}}class ld extends os{constructor(e,t,n=1){super(void 0,n);const i=new ae().set(e),r=new ae().set(t),o=new S(i.r,i.g,i.b),a=new S(r.r,r.g,r.b),l=Math.sqrt(Math.PI),c=l*Math.sqrt(.75);this.sh.coefficients[0].copy(o).add(a).multiplyScalar(l),this.sh.coefficients[1].copy(o).sub(a).multiplyScalar(c)}}ld.prototype.isHemisphereLightProbe=!0;class cd extends os{constructor(e,t=1){super(void 0,t);const n=new ae().set(e);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}cd.prototype.isAmbientLightProbe=!0;const Qc=new fe,eh=new fe,Xn=new fe;class V0{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new mt,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new mt,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){const t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,Xn.copy(e.projectionMatrix);const i=t.eyeSep/2,r=i*t.near/t.focus,o=t.near*Math.tan(ai*t.fov*.5)/t.zoom;let a,l;eh.elements[12]=-i,Qc.elements[12]=i,a=-o*t.aspect+r,l=o*t.aspect+r,Xn.elements[0]=2*t.near/(l-a),Xn.elements[8]=(l+a)/(l-a),this.cameraL.projectionMatrix.copy(Xn),a=-o*t.aspect-r,l=o*t.aspect-r,Xn.elements[0]=2*t.near/(l-a),Xn.elements[8]=(l+a)/(l-a),this.cameraR.projectionMatrix.copy(Xn)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(eh),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(Qc)}}class hd{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=th(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=th();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function th(){return(typeof performance>"u"?Date:performance).now()}const Jn=new S,nh=new yt,W0=new S,Yn=new S;class q0 extends Ne{constructor(){super(),this.type="AudioListener",this.context=Ul.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new hd}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);const t=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Jn,nh,W0),Yn.set(0,0,-1).applyQuaternion(nh),t.positionX){const i=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(Jn.x,i),t.positionY.linearRampToValueAtTime(Jn.y,i),t.positionZ.linearRampToValueAtTime(Jn.z,i),t.forwardX.linearRampToValueAtTime(Yn.x,i),t.forwardY.linearRampToValueAtTime(Yn.y,i),t.forwardZ.linearRampToValueAtTime(Yn.z,i),t.upX.linearRampToValueAtTime(n.x,i),t.upY.linearRampToValueAtTime(n.y,i),t.upZ.linearRampToValueAtTime(n.z,i)}else t.setPosition(Jn.x,Jn.y,Jn.z),t.setOrientation(Yn.x,Yn.y,Yn.z,n.x,n.y,n.z)}}class Ol extends Ne{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(e){return e||(e=[]),this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){if(this.detune=e,this.source.detune!==void 0)return this.isPlaying===!0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return this.hasPlaybackControl===!1?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}const Zn=new S,ih=new yt,X0=new S,$n=new S;class J0 extends Ol{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}disconnect(){super.disconnect(),this.panner.disconnect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),this.hasPlaybackControl===!0&&this.isPlaying===!1)return;this.matrixWorld.decompose(Zn,ih,X0),$n.set(0,0,1).applyQuaternion(ih);const t=this.panner;if(t.positionX){const n=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(Zn.x,n),t.positionY.linearRampToValueAtTime(Zn.y,n),t.positionZ.linearRampToValueAtTime(Zn.z,n),t.orientationX.linearRampToValueAtTime($n.x,n),t.orientationY.linearRampToValueAtTime($n.y,n),t.orientationZ.linearRampToValueAtTime($n.z,n)}else t.setPosition(Zn.x,Zn.y,Zn.z),t.setOrientation($n.x,$n.y,$n.z)}}class ud{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0;const t=this.getFrequencyData();for(let n=0;n<t.length;n++)e+=t[n];return e/t.length}}class dd{constructor(e,t,n){this.binding=e,this.valueSize=n;let i,r,o;switch(t){case"quaternion":i=this._slerp,r=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(n*6),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(n*5);break;default:i=this._lerp,r=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(n*5)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){const n=this.buffer,i=this.valueSize,r=e*i+i;let o=this.cumulativeWeight;if(o===0){for(let a=0;a!==i;++a)n[r+a]=n[a];o=t}else{o+=t;const a=t/o;this._mixBufferRegion(n,r,0,a,i)}this.cumulativeWeight=o}accumulateAdditive(e){const t=this.buffer,n=this.valueSize,i=n*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,i,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){const t=this.valueSize,n=this.buffer,i=e*t+t,r=this.cumulativeWeight,o=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const l=t*this._origIndex;this._mixBufferRegion(n,i,l,1-r,t)}o>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let l=t,c=t+t;l!==c;++l)if(n[l]!==n[l+t]){a.setValue(n,i);break}}saveOriginalState(){const e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let r=n,o=i;r!==o;++r)t[r]=t[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,i,r){if(i>=.5)for(let o=0;o!==r;++o)e[t+o]=e[n+o]}_slerp(e,t,n,i){yt.slerpFlat(e,t,e,t,e,n,i)}_slerpAdditive(e,t,n,i,r){const o=this._workIndex*r;yt.multiplyQuaternionsFlat(e,o,e,t,e,n),yt.slerpFlat(e,t,e,t,e,o,i)}_lerp(e,t,n,i,r){const o=1-i;for(let a=0;a!==r;++a){const l=t+a;e[l]=e[l]*o+e[n+a]*i}}_lerpAdditive(e,t,n,i,r){for(let o=0;o!==r;++o){const a=t+o;e[a]=e[a]+e[n+o]*i}}}const Hl="\\[\\]\\.:\\/",Y0=new RegExp("["+Hl+"]","g"),Gl="[^"+Hl+"]",Z0="[^"+Hl.replace("\\.","")+"]",$0=/((?:WC+[\/:])*)/.source.replace("WC",Gl),j0=/(WCOD+)?/.source.replace("WCOD",Z0),K0=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Gl),Q0=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Gl),ey=new RegExp("^"+$0+j0+K0+Q0+"$"),ty=["material","materials","bones"];class ny{constructor(e,t,n){const i=n||Ge.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class Ge{constructor(e,t,n){this.path=t,this.parsedPath=n||Ge.parseTrackName(t),this.node=Ge.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new Ge.Composite(e,t,n):new Ge(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(Y0,"")}static parseTrackName(e){const t=ey.exec(e);if(t===null)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const r=n.nodeName.substring(i+1);ty.indexOf(r)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=r)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(t===void 0||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(r){for(let o=0;o<r.length;o++){const a=r[o];if(a.name===t||a.uuid===t)return a;const l=n(a.children);if(l)return l}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let r=t.propertyIndex;if(e||(e=Ge.findNode(this.rootNode,t.nodeName)||this.rootNode,this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");return}if(n){let c=t.objectIndex;switch(n){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let h=0;h<e.length;h++)if(e[h].name===c){c=h;break}break;default:if(e[n]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(c!==void 0){if(e[c]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}const o=e[i];if(o===void 0){const c=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+c+"."+i+" but it wasn't found.",e);return}let a=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?a=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(a=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(r!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(e.geometry.isBufferGeometry){if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[r]!==void 0&&(r=e.morphTargetDictionary[r])}else{console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);return}}l=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=r}else o.fromArray!==void 0&&o.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(l=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}Ge.Composite=ny;Ge.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3};Ge.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2};Ge.prototype.GetterByBindingType=[Ge.prototype._getValue_direct,Ge.prototype._getValue_array,Ge.prototype._getValue_arrayElement,Ge.prototype._getValue_toArray];Ge.prototype.SetterByBindingTypeAndVersioning=[[Ge.prototype._setValue_direct,Ge.prototype._setValue_direct_setNeedsUpdate,Ge.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[Ge.prototype._setValue_array,Ge.prototype._setValue_array_setNeedsUpdate,Ge.prototype._setValue_array_setMatrixWorldNeedsUpdate],[Ge.prototype._setValue_arrayElement,Ge.prototype._setValue_arrayElement_setNeedsUpdate,Ge.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[Ge.prototype._setValue_fromArray,Ge.prototype._setValue_fromArray_setNeedsUpdate,Ge.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class fd{constructor(){this.uuid=It(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let n=0,i=arguments.length;n!==i;++n)e[arguments[n].uuid]=n;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){const e=this._objects,t=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,o=r.length;let a,l=e.length,c=this.nCachedObjects_;for(let h=0,u=arguments.length;h!==u;++h){const d=arguments[h],f=d.uuid;let g=t[f];if(g===void 0){g=l++,t[f]=g,e.push(d);for(let p=0,m=o;p!==m;++p)r[p].push(new Ge(d,n[p],i[p]))}else if(g<c){a=e[g];const p=--c,m=e[p];t[m.uuid]=g,e[g]=m,t[f]=p,e[p]=d;for(let x=0,y=o;x!==y;++x){const M=r[x],_=M[p];let b=M[g];M[g]=_,b===void 0&&(b=new Ge(d,n[x],i[x])),M[p]=b}}else e[g]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c}remove(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let o=0,a=arguments.length;o!==a;++o){const l=arguments[o],c=l.uuid,h=t[c];if(h!==void 0&&h>=r){const u=r++,d=e[u];t[d.uuid]=h,e[h]=d,t[c]=u,e[u]=l;for(let f=0,g=i;f!==g;++f){const p=n[f],m=p[u],x=p[h];p[h]=m,p[u]=x}}}this.nCachedObjects_=r}uncache(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,o=e.length;for(let a=0,l=arguments.length;a!==l;++a){const c=arguments[a],h=c.uuid,u=t[h];if(u!==void 0)if(delete t[h],u<r){const d=--r,f=e[d],g=--o,p=e[g];t[f.uuid]=u,e[u]=f,t[p.uuid]=d,e[d]=p,e.pop();for(let m=0,x=i;m!==x;++m){const y=n[m],M=y[d],_=y[g];y[u]=M,y[d]=_,y.pop()}}else{const d=--o,f=e[d];d>0&&(t[f.uuid]=u),e[u]=f,e.pop();for(let g=0,p=i;g!==p;++g){const m=n[g];m[u]=m[d],m.pop()}}}this.nCachedObjects_=r}subscribe_(e,t){const n=this._bindingsIndicesByPath;let i=n[e];const r=this._bindings;if(i!==void 0)return r[i];const o=this._paths,a=this._parsedPaths,l=this._objects,c=l.length,h=this.nCachedObjects_,u=new Array(c);i=r.length,n[e]=i,o.push(e),a.push(t),r.push(u);for(let d=h,f=l.length;d!==f;++d){const g=l[d];u[d]=new Ge(g,e,t)}return u}unsubscribe_(e){const t=this._bindingsIndicesByPath,n=t[e];if(n!==void 0){const i=this._paths,r=this._parsedPaths,o=this._bindings,a=o.length-1,l=o[a],c=e[a];t[c]=n,o[n]=l,o.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}fd.prototype.isAnimationObjectGroup=!0;class iy{constructor(e,t,n=null,i=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=i;const r=t.tracks,o=r.length,a=new Array(o),l={endingStart:ei,endingEnd:ei};for(let c=0;c!==o;++c){const h=r[c].createInterpolant(null);a[c]=h,h.settings=l}this._interpolantSettings=l,this._interpolants=a,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=ou,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,n){if(e.fadeOut(t),this.fadeIn(t),n){const i=this._clip.duration,r=e._clip.duration,o=r/i,a=i/r;e.warp(1,o,t),this.warp(a,1,t)}return this}crossFadeTo(e,t,n){return e.crossFadeFrom(this,t,n)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,n){const i=this._mixer,r=i.time,o=this.timeScale;let a=this._timeScaleInterpolant;a===null&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const l=a.parameterPositions,c=a.sampleValues;return l[0]=r,l[1]=r+n,c[0]=e/o,c[1]=t/o,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,n,i){if(!this.enabled){this._updateWeight(e);return}const r=this._startTime;if(r!==null){const l=(e-r)*n;if(l<0||n===0)return;this._startTime=null,t=n*l}t*=this._updateTimeScale(e);const o=this._updateTime(t),a=this._updateWeight(e);if(a>0){const l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case nl:for(let h=0,u=l.length;h!==u;++h)l[h].evaluate(o),c[h].accumulateAdditive(a);break;case co:default:for(let h=0,u=l.length;h!==u;++h)l[h].evaluate(o),c[h].accumulate(i,a)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(n!==null){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;if(n!==null){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopWarping(),t===0?this.paused=!0:this.timeScale=t)}}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let i=this.time+e,r=this._loopCount;const o=n===au;if(e===0)return r===-1?i:o&&(r&1)===1?t-i:i;if(n===su){r===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=t)i=t;else if(i<0)i=0;else{this.time=i;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(r===-1&&(e>=0?(r=0,this._setEndings(!0,this.repetitions===0,o)):this._setEndings(this.repetitions===0,!0,o)),i>=t||i<0){const a=Math.floor(i/t);i-=t*a,r+=Math.abs(a);const l=this.repetitions-r;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(l===1){const c=e<0;this._setEndings(c,!c,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:a})}}else this.time=i;if(o&&(r&1)===1)return t-i}return i}_setEndings(e,t,n){const i=this._interpolantSettings;n?(i.endingStart=ti,i.endingEnd=ti):(e?i.endingStart=this.zeroSlopeAtStart?ti:ei:i.endingStart=Hr,t?i.endingEnd=this.zeroSlopeAtEnd?ti:ei:i.endingEnd=Hr)}_scheduleFading(e,t,n){const i=this._mixer,r=i.time;let o=this._weightInterpolant;o===null&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const a=o.parameterPositions,l=o.sampleValues;return a[0]=r,l[0]=t,a[1]=r+e,l[1]=n,this}}class pd extends zn{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){const n=e._localRoot||this._root,i=e._clip.tracks,r=i.length,o=e._propertyBindings,a=e._interpolants,l=n.uuid,c=this._bindingsByRootAndName;let h=c[l];h===void 0&&(h={},c[l]=h);for(let u=0;u!==r;++u){const d=i[u],f=d.name;let g=h[f];if(g!==void 0)++g.referenceCount,o[u]=g;else{if(g=o[u],g!==void 0){g._cacheIndex===null&&(++g.referenceCount,this._addInactiveBinding(g,l,f));continue}const p=t&&t._propertyBindings[u].binding.parsedPath;g=new dd(Ge.create(n,f,p),d.ValueTypeName,d.getValueSize()),++g.referenceCount,this._addInactiveBinding(g,l,f),o[u]=g}a[u].resultBuffer=g.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const n=(e._localRoot||this._root).uuid,i=e._clip.uuid,r=this._actionsByClip[i];this._bindAction(e,r&&r.knownActions[0]),this._addInactiveAction(e,i,n)}const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];r.useCount++===0&&(this._lendBinding(r),r.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.useCount===0&&(r.restoreOriginalState(),this._takeBackBinding(r))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const t=e._cacheIndex;return t!==null&&t<this._nActiveActions}_addInactiveAction(e,t,n){const i=this._actions,r=this._actionsByClip;let o=r[t];if(o===void 0)o={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=o;else{const a=o.knownActions;e._byClipCacheIndex=a.length,a.push(e)}e._cacheIndex=i.length,i.push(e),o.actionByRoot[n]=e}_removeInactiveAction(e){const t=this._actions,n=t[t.length-1],i=e._cacheIndex;n._cacheIndex=i,t[i]=n,t.pop(),e._cacheIndex=null;const r=e._clip.uuid,o=this._actionsByClip,a=o[r],l=a.knownActions,c=l[l.length-1],h=e._byClipCacheIndex;c._byClipCacheIndex=h,l[h]=c,l.pop(),e._byClipCacheIndex=null;const u=a.actionByRoot,d=(e._localRoot||this._root).uuid;delete u[d],l.length===0&&delete o[r],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.referenceCount===0&&this._removeInactiveBinding(r)}}_lendAction(e){const t=this._actions,n=e._cacheIndex,i=this._nActiveActions++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackAction(e){const t=this._actions,n=e._cacheIndex,i=--this._nActiveActions,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_addInactiveBinding(e,t,n){const i=this._bindingsByRootAndName,r=this._bindings;let o=i[t];o===void 0&&(o={},i[t]=o),o[n]=e,e._cacheIndex=r.length,r.push(e)}_removeInactiveBinding(e){const t=this._bindings,n=e.binding,i=n.rootNode.uuid,r=n.path,o=this._bindingsByRootAndName,a=o[i],l=t[t.length-1],c=e._cacheIndex;l._cacheIndex=c,t[c]=l,t.pop(),delete a[r],Object.keys(a).length===0&&delete o[i]}_lendBinding(e){const t=this._bindings,n=e._cacheIndex,i=this._nActiveBindings++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackBinding(e){const t=this._bindings,n=e._cacheIndex,i=--this._nActiveBindings,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_lendControlInterpolant(){const e=this._controlInterpolants,t=this._nActiveControlInterpolants++;let n=e[t];return n===void 0&&(n=new Tl(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=t,e[t]=n),n}_takeBackControlInterpolant(e){const t=this._controlInterpolants,n=e.__cacheIndex,i=--this._nActiveControlInterpolants,r=t[i];e.__cacheIndex=i,t[i]=e,r.__cacheIndex=n,t[n]=r}clipAction(e,t,n){const i=t||this._root,r=i.uuid;let o=typeof e=="string"?Yr.findByName(i,e):e;const a=o!==null?o.uuid:e,l=this._actionsByClip[a];let c=null;if(n===void 0&&(o!==null?n=o.blendMode:n=co),l!==void 0){const u=l.actionByRoot[r];if(u!==void 0&&u.blendMode===n)return u;c=l.knownActions[0],o===null&&(o=c._clip)}if(o===null)return null;const h=new iy(this,o,t,n);return this._bindAction(h,c),this._addInactiveAction(h,a,r),h}existingAction(e,t){const n=t||this._root,i=n.uuid,r=typeof e=="string"?Yr.findByName(n,e):e,o=r?r.uuid:e,a=this._actionsByClip[o];return a!==void 0&&a.actionByRoot[i]||null}stopAllAction(){const e=this._actions,t=this._nActiveActions;for(let n=t-1;n>=0;--n)e[n].stop();return this}update(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,i=this.time+=e,r=Math.sign(e),o=this._accuIndex^=1;for(let c=0;c!==n;++c)t[c]._update(i,e,r,o);const a=this._bindings,l=this._nActiveBindings;for(let c=0;c!==l;++c)a[c].apply(o);return this}setTime(e){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){const t=this._actions,n=e.uuid,i=this._actionsByClip,r=i[n];if(r!==void 0){const o=r.knownActions;for(let a=0,l=o.length;a!==l;++a){const c=o[a];this._deactivateAction(c);const h=c._cacheIndex,u=t[t.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,u._cacheIndex=h,t[h]=u,t.pop(),this._removeInactiveBindingsForAction(c)}delete i[n]}}uncacheRoot(e){const t=e.uuid,n=this._actionsByClip;for(const o in n){const a=n[o].actionByRoot,l=a[t];l!==void 0&&(this._deactivateAction(l),this._removeInactiveAction(l))}const i=this._bindingsByRootAndName,r=i[t];if(r!==void 0)for(const o in r){const a=r[o];a.restoreOriginalState(),this._removeInactiveBinding(a)}}uncacheAction(e,t){const n=this.existingAction(e,t);n!==null&&(this._deactivateAction(n),this._removeInactiveAction(n))}}pd.prototype._controlInterpolantsResultBuffer=new Float32Array(1);class Po{constructor(e){typeof e=="string"&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),e=arguments[1]),this.value=e}clone(){return new Po(this.value.clone===void 0?this.value:this.value.clone())}}class md extends bi{constructor(e,t,n=1){super(e,t),this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}md.prototype.isInstancedInterleavedBuffer=!0;class gd{constructor(e,t,n,i,r){this.buffer=e,this.type=t,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}set needsUpdate(e){e===!0&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}gd.prototype.isGLBufferAttribute=!0;class ry{constructor(e,t,n=0,i=1/0){this.ray=new Hn(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new ho,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}intersectObject(e,t=!0,n=[]){return $a(e,this,n,t),n.sort(rh),n}intersectObjects(e,t=!0,n=[]){for(let i=0,r=e.length;i<r;i++)$a(e[i],this,n,t);return n.sort(rh),n}}function rh(s,e){return s.distance-e.distance}function $a(s,e,t,n){if(s.layers.test(e.layers)&&s.raycast(e,t),n===!0){const i=s.children;for(let r=0,o=i.length;r<o;r++)$a(i[r],e,t,!0)}}class sy{constructor(e=1,t=0,n=0){return this.radius=e,this.phi=t,this.theta=n,this}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(rt(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class oy{constructor(e=1,t=0,n=0){return this.radius=e,this.theta=t,this.y=n,this}set(e,t,n){return this.radius=e,this.theta=t,this.y=n,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+n*n),this.theta=Math.atan2(e,n),this.y=t,this}clone(){return new this.constructor().copy(this)}}const sh=new Z;class xr{constructor(e=new Z(1/0,1/0),t=new Z(-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=sh.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y)}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return sh.copy(e).clamp(this.min,this.max).sub(e).length()}intersect(e){return this.min.max(e.min),this.max.min(e.max),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}xr.prototype.isBox2=!0;const oh=new S,Vs=new S;class xd{constructor(e=new S,t=new S){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){oh.subVectors(e,this.start),Vs.subVectors(this.end,this.start);const n=Vs.dot(Vs);let r=Vs.dot(oh)/n;return t&&(r=rt(r,0,1)),r}closestPointToPoint(e,t,n){const i=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}const ah=new S;class ay extends Ne{constructor(e,t){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=t;const n=new ye,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let o=0,a=1,l=32;o<l;o++,a++){const c=o/l*Math.PI*2,h=a/l*Math.PI*2;i.push(Math.cos(c),Math.sin(c),1,Math.cos(h),Math.sin(h),1)}n.setAttribute("position",new de(i,3));const r=new gt({fog:!1,toneMapped:!1});this.cone=new At(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateMatrixWorld();const e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),ah.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(ah),this.color!==void 0?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const An=new S,Ws=new fe,pa=new fe;class yd extends At{constructor(e){const t=_d(e),n=new ye,i=[],r=[],o=new ae(0,0,1),a=new ae(0,1,0);for(let c=0;c<t.length;c++){const h=t[c];h.parent&&h.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(o.r,o.g,o.b),r.push(a.r,a.g,a.b))}n.setAttribute("position",new de(i,3)),n.setAttribute("color",new de(r,3));const l=new gt({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(n,l),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){const t=this.bones,n=this.geometry,i=n.getAttribute("position");pa.copy(this.root.matrixWorld).invert();for(let r=0,o=0;r<t.length;r++){const a=t[r];a.parent&&a.parent.isBone&&(Ws.multiplyMatrices(pa,a.matrixWorld),An.setFromMatrixPosition(Ws),i.setXYZ(o,An.x,An.y,An.z),Ws.multiplyMatrices(pa,a.parent.matrixWorld),An.setFromMatrixPosition(Ws),i.setXYZ(o+1,An.x,An.y,An.z),o+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}}function _d(s){const e=[];s.isBone===!0&&e.push(s);for(let t=0;t<s.children.length;t++)e.push.apply(e,_d(s.children[t]));return e}class ly extends ht{constructor(e,t,n){const i=new yi(t,4,2),r=new yn({wireframe:!0,fog:!1,toneMapped:!1});super(i,r),this.light=e,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.color!==void 0?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const cy=new S,lh=new ae,ch=new ae;class hy extends Ne{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new gi(t);i.rotateY(Math.PI*.5),this.material=new yn({wireframe:!0,fog:!1,toneMapped:!1}),this.color===void 0&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),o=new Float32Array(r.count*3);i.setAttribute("color",new Oe(o,3)),this.add(new ht(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const e=this.children[0];if(this.color!==void 0)this.material.color.set(this.color);else{const t=e.geometry.getAttribute("color");lh.copy(this.light.color),ch.copy(this.light.groundColor);for(let n=0,i=t.count;n<i;n++){const r=n<i/2?lh:ch;t.setXYZ(n,r.r,r.g,r.b)}t.needsUpdate=!0}e.lookAt(cy.setFromMatrixPosition(this.light.matrixWorld).negate())}}class vd extends At{constructor(e=10,t=10,n=4473924,i=8947848){n=new ae(n),i=new ae(i);const r=t/2,o=e/t,a=e/2,l=[],c=[];for(let d=0,f=0,g=-a;d<=t;d++,g+=o){l.push(-a,0,g,a,0,g),l.push(g,0,-a,g,0,a);const p=d===r?n:i;p.toArray(c,f),f+=3,p.toArray(c,f),f+=3,p.toArray(c,f),f+=3,p.toArray(c,f),f+=3}const h=new ye;h.setAttribute("position",new de(l,3)),h.setAttribute("color",new de(c,3));const u=new gt({vertexColors:!0,toneMapped:!1});super(h,u),this.type="GridHelper"}}class uy extends At{constructor(e=10,t=16,n=8,i=64,r=4473924,o=8947848){r=new ae(r),o=new ae(o);const a=[],l=[];for(let u=0;u<=t;u++){const d=u/t*(Math.PI*2),f=Math.sin(d)*e,g=Math.cos(d)*e;a.push(0,0,0),a.push(f,0,g);const p=u&1?r:o;l.push(p.r,p.g,p.b),l.push(p.r,p.g,p.b)}for(let u=0;u<=n;u++){const d=u&1?r:o,f=e-e/n*u;for(let g=0;g<i;g++){let p=g/i*(Math.PI*2),m=Math.sin(p)*f,x=Math.cos(p)*f;a.push(m,0,x),l.push(d.r,d.g,d.b),p=(g+1)/i*(Math.PI*2),m=Math.sin(p)*f,x=Math.cos(p)*f,a.push(m,0,x),l.push(d.r,d.g,d.b)}}const c=new ye;c.setAttribute("position",new de(a,3)),c.setAttribute("color",new de(l,3));const h=new gt({vertexColors:!0,toneMapped:!1});super(c,h),this.type="PolarGridHelper"}}const hh=new S,qs=new S,uh=new S;class dy extends Ne{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,t===void 0&&(t=1);let i=new ye;i.setAttribute("position",new de([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const r=new gt({fog:!1,toneMapped:!1});this.lightPlane=new gn(i,r),this.add(this.lightPlane),i=new ye,i.setAttribute("position",new de([0,0,0,0,0,1],3)),this.targetLine=new gn(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){hh.setFromMatrixPosition(this.light.matrixWorld),qs.setFromMatrixPosition(this.light.target.matrixWorld),uh.subVectors(qs,hh),this.lightPlane.lookAt(qs),this.color!==void 0?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(qs),this.targetLine.scale.z=uh.length()}}const Xs=new S,tt=new Kr;class fy extends At{constructor(e){const t=new ye,n=new gt({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],o={},a=new ae(16755200),l=new ae(16711680),c=new ae(43775),h=new ae(16777215),u=new ae(3355443);d("n1","n2",a),d("n2","n4",a),d("n4","n3",a),d("n3","n1",a),d("f1","f2",a),d("f2","f4",a),d("f4","f3",a),d("f3","f1",a),d("n1","f1",a),d("n2","f2",a),d("n3","f3",a),d("n4","f4",a),d("p","n1",l),d("p","n2",l),d("p","n3",l),d("p","n4",l),d("u1","u2",c),d("u2","u3",c),d("u3","u1",c),d("c","t",h),d("p","c",u),d("cn1","cn2",u),d("cn3","cn4",u),d("cf1","cf2",u),d("cf3","cf4",u);function d(g,p,m){f(g,m),f(p,m)}function f(g,p){i.push(0,0,0),r.push(p.r,p.g,p.b),o[g]===void 0&&(o[g]=[]),o[g].push(i.length/3-1)}t.setAttribute("position",new de(i,3)),t.setAttribute("color",new de(r,3)),super(t,n),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update()}update(){const e=this.geometry,t=this.pointMap,n=1,i=1;tt.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),nt("c",t,e,tt,0,0,-1),nt("t",t,e,tt,0,0,1),nt("n1",t,e,tt,-n,-i,-1),nt("n2",t,e,tt,n,-i,-1),nt("n3",t,e,tt,-n,i,-1),nt("n4",t,e,tt,n,i,-1),nt("f1",t,e,tt,-n,-i,1),nt("f2",t,e,tt,n,-i,1),nt("f3",t,e,tt,-n,i,1),nt("f4",t,e,tt,n,i,1),nt("u1",t,e,tt,n*.7,i*1.1,-1),nt("u2",t,e,tt,-n*.7,i*1.1,-1),nt("u3",t,e,tt,0,i*2,-1),nt("cf1",t,e,tt,-n,0,1),nt("cf2",t,e,tt,n,0,1),nt("cf3",t,e,tt,0,-i,1),nt("cf4",t,e,tt,0,i,1),nt("cn1",t,e,tt,-n,0,-1),nt("cn2",t,e,tt,n,0,-1),nt("cn3",t,e,tt,0,-i,-1),nt("cn4",t,e,tt,0,i,-1),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function nt(s,e,t,n,i,r,o){Xs.set(i,r,o).unproject(n);const a=e[s];if(a!==void 0){const l=t.getAttribute("position");for(let c=0,h=a.length;c<h;c++)l.setXYZ(a[c],Xs.x,Xs.y,Xs.z)}}const Js=new Ft;class Md extends At{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(24),r=new ye;r.setIndex(new Oe(n,1)),r.setAttribute("position",new Oe(i,3)),super(r,new gt({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(e){if(e!==void 0&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),this.object!==void 0&&Js.setFromObject(this.object),Js.isEmpty())return;const t=Js.min,n=Js.max,i=this.geometry.attributes.position,r=i.array;r[0]=n.x,r[1]=n.y,r[2]=n.z,r[3]=t.x,r[4]=n.y,r[5]=n.z,r[6]=t.x,r[7]=t.y,r[8]=n.z,r[9]=n.x,r[10]=t.y,r[11]=n.z,r[12]=n.x,r[13]=n.y,r[14]=t.z,r[15]=t.x,r[16]=n.y,r[17]=t.z,r[18]=t.x,r[19]=t.y,r[20]=t.z,r[21]=n.x,r[22]=t.y,r[23]=t.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e){return At.prototype.copy.call(this,e),this.object=e.object,this}}class py extends At{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],r=new ye;r.setIndex(new Oe(n,1)),r.setAttribute("position",new de(i,3)),super(r,new gt({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){const t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}}class my extends gn{constructor(e,t=1,n=16776960){const i=n,r=[1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],o=new ye;o.setAttribute("position",new de(r,3)),o.computeBoundingSphere(),super(o,new gt({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const a=[1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],l=new ye;l.setAttribute("position",new de(a,3)),l.computeBoundingSphere(),this.add(new ht(l,new yn({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){let t=-this.plane.constant;Math.abs(t)<1e-8&&(t=1e-8),this.scale.set(.5*this.size,.5*this.size,t),this.children[0].material.side=t<0?Pt:hi,this.lookAt(this.plane.normal),super.updateMatrixWorld(e)}}const dh=new S;let Ys,ma;class gy extends Ne{constructor(e=new S(0,0,1),t=new S(0,0,0),n=1,i=16776960,r=n*.2,o=r*.2){super(),this.type="ArrowHelper",Ys===void 0&&(Ys=new ye,Ys.setAttribute("position",new de([0,0,0,0,1,0],3)),ma=new Bn(0,.5,1,5,1),ma.translate(0,-.5,0)),this.position.copy(t),this.line=new gn(Ys,new gt({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new ht(ma,new yn({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(n,r,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{dh.set(e.z,0,-e.x).normalize();const t=Math.acos(e.y);this.quaternion.setFromAxisAngle(dh,t)}}setLength(e,t=e*.2,n=t*.2){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(n,t,n),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}}class bd extends At{constructor(e=1){const t=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],n=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],i=new ye;i.setAttribute("position",new de(t,3)),i.setAttribute("color",new de(n,3));const r=new gt({vertexColors:!0,toneMapped:!1});super(i,r),this.type="AxesHelper"}setColors(e,t,n){const i=new ae,r=this.geometry.attributes.color.array;return i.set(e),i.toArray(r,0),i.toArray(r,3),i.set(t),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class xy{constructor(){this.type="ShapePath",this.color=new ae,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new tr,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,n,i){return this.currentPath.quadraticCurveTo(e,t,n,i),this}bezierCurveTo(e,t,n,i,r,o){return this.currentPath.bezierCurveTo(e,t,n,i,r,o),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e,t){function n(y){const M=[];for(let _=0,b=y.length;_<b;_++){const A=y[_],R=new en;R.curves=A.curves,M.push(R)}return M}function i(y,M){const _=M.length;let b=!1;for(let A=_-1,R=0;R<_;A=R++){let P=M[A],H=M[R],I=H.x-P.x,v=H.y-P.y;if(Math.abs(v)>Number.EPSILON){if(v<0&&(P=M[R],I=-I,H=M[A],v=-v),y.y<P.y||y.y>H.y)continue;if(y.y===P.y){if(y.x===P.x)return!0}else{const C=v*(y.x-P.x)-I*(y.y-P.y);if(C===0)return!0;if(C<0)continue;b=!b}}else{if(y.y!==P.y)continue;if(H.x<=y.x&&y.x<=P.x||P.x<=y.x&&y.x<=H.x)return!0}}return b}const r=tn.isClockWise,o=this.subPaths;if(o.length===0)return[];if(t===!0)return n(o);let a,l,c;const h=[];if(o.length===1)return l=o[0],c=new en,c.curves=l.curves,h.push(c),h;let u=!r(o[0].getPoints());u=e?!u:u;const d=[],f=[];let g=[],p=0,m;f[p]=void 0,g[p]=[];for(let y=0,M=o.length;y<M;y++)l=o[y],m=l.getPoints(),a=r(m),a=e?!a:a,a?(!u&&f[p]&&p++,f[p]={s:new en,p:m},f[p].s.curves=l.curves,u&&p++,g[p]=[]):g[p].push({h:l,p:m[0]});if(!f[0])return n(o);if(f.length>1){let y=!1,M=0;for(let _=0,b=f.length;_<b;_++)d[_]=[];for(let _=0,b=f.length;_<b;_++){const A=g[_];for(let R=0;R<A.length;R++){const P=A[R];let H=!0;for(let I=0;I<f.length;I++)i(P.p,f[I].p)&&(_!==I&&M++,H?(H=!1,d[I].push(P)):y=!0);H&&d[_].push(P)}}M>0&&y===!1&&(g=d)}let x;for(let y=0,M=f.length;y<M;y++){c=f[y].s,h.push(c),x=g[y];for(let _=0,b=x.length;_<b;_++)c.holes.push(x[_].h)}return h}}class yy{static toHalfFloat(e){Math.abs(e)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),e=rt(e,-65504,65504),fh[0]=e;const t=ph[0],n=t>>23&511;return kt[n]+((t&8388607)>>Vt[n])}static fromHalfFloat(e){const t=e>>10;return ph[0]=kl[Sd[t]+(e&1023)]+yr[t],fh[0]}}const wd=new ArrayBuffer(4),fh=new Float32Array(wd),ph=new Uint32Array(wd),kt=new Uint32Array(512),Vt=new Uint32Array(512);for(let s=0;s<256;++s){const e=s-127;e<-27?(kt[s]=0,kt[s|256]=32768,Vt[s]=24,Vt[s|256]=24):e<-14?(kt[s]=1024>>-e-14,kt[s|256]=1024>>-e-14|32768,Vt[s]=-e-1,Vt[s|256]=-e-1):e<=15?(kt[s]=e+15<<10,kt[s|256]=e+15<<10|32768,Vt[s]=13,Vt[s|256]=13):e<128?(kt[s]=31744,kt[s|256]=64512,Vt[s]=24,Vt[s|256]=24):(kt[s]=31744,kt[s|256]=64512,Vt[s]=13,Vt[s|256]=13)}const kl=new Uint32Array(2048),yr=new Uint32Array(64),Sd=new Uint32Array(64);for(let s=1;s<1024;++s){let e=s<<13,t=0;for(;(e&8388608)===0;)e<<=1,t-=8388608;e&=-8388609,t+=947912704,kl[s]=e|t}for(let s=1024;s<2048;++s)kl[s]=939524096+(s-1024<<13);for(let s=1;s<31;++s)yr[s]=s<<23;yr[31]=1199570944;yr[32]=2147483648;for(let s=33;s<63;++s)yr[s]=2147483648+(s-32<<23);yr[63]=3347054592;for(let s=1;s<64;++s)s!==32&&(Sd[s]=1024);const _y=0,vy=1,My=0,by=1,wy=2;function Sy(s){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),s}function Ey(s=[]){return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),s.isMultiMaterial=!0,s.materials=s,s.clone=function(){return s.slice()},s}class Ty extends is{constructor(e,t){console.warn("THREE.PointCloud has been renamed to THREE.Points."),super(e,t)}}class Ay extends Mo{constructor(e){console.warn("THREE.Particle has been renamed to THREE.Sprite."),super(e)}}class Cy extends is{constructor(e,t){console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),super(e,t)}}class Ry extends wi{constructor(e){console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),super(e)}}class Ly extends wi{constructor(e){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),super(e)}}class Py extends wi{constructor(e){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),super(e)}}class Iy extends S{constructor(e,t,n){console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),super(e,t,n)}}class Dy extends Oe{constructor(e,t){console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),super(e,t),this.setUsage(Qi)}}class Fy extends _u{constructor(e,t){console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),super(e,t)}}class By extends vu{constructor(e,t){console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),super(e,t)}}class Ny extends Mu{constructor(e,t){console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),super(e,t)}}class zy extends bu{constructor(e,t){console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),super(e,t)}}class Uy extends uo{constructor(e,t){console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),super(e,t)}}class Oy extends wu{constructor(e,t){console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),super(e,t)}}class Hy extends fo{constructor(e,t){console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),super(e,t)}}class Gy extends de{constructor(e,t){console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),super(e,t)}}class ky extends Eu{constructor(e,t){console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),super(e,t)}}Dt.create=function(s,e){return console.log("THREE.Curve.create() has been deprecated"),s.prototype=Object.create(Dt.prototype),s.prototype.constructor=s,s.prototype.getPoint=e,s};tr.prototype.fromPoints=function(s){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(s)};class Vy extends bd{constructor(e){console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),super(e)}}class Wy extends Md{constructor(e,t){console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),super(e,t)}}class qy extends At{constructor(e,t){console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),super(new ml(e.geometry),new gt({color:t!==void 0?t:16777215}))}}vd.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")};yd.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};class Xy extends At{constructor(e,t){console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),super(new gl(e.geometry),new gt({color:t!==void 0?t:16777215}))}}Tt.prototype.extractUrlBase=function(s){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),ao.extractUrlBase(s)};Tt.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}};class Jy extends on{constructor(e){console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),super(e)}}class Yy extends Qu{constructor(e){console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),super(e)}}xr.prototype.center=function(s){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(s)};xr.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()};xr.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)};xr.prototype.size=function(s){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(s)};Ft.prototype.center=function(s){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(s)};Ft.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()};Ft.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)};Ft.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)};Ft.prototype.size=function(s){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(s)};Gn.prototype.toVector3=function(){console.error("THREE.Euler: .toVector3() has been removed. Use Vector3.setFromEuler() instead")};On.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()};Qr.prototype.setFromMatrix=function(s){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(s)};xd.prototype.center=function(s){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(s)};ft.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)};ft.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)};ft.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")};ft.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)};ft.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")};ft.prototype.getInverse=function(s){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()};fe.prototype.extractPosition=function(s){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(s)};fe.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)};fe.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),new S().setFromMatrixColumn(this,3)};fe.prototype.setRotationFromQuaternion=function(s){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(s)};fe.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")};fe.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)};fe.prototype.multiplyVector4=function(s){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)};fe.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")};fe.prototype.rotateAxis=function(s){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),s.transformDirection(this)};fe.prototype.crossVector=function(s){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)};fe.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")};fe.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")};fe.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")};fe.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")};fe.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")};fe.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)};fe.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")};fe.prototype.makeFrustum=function(s,e,t,n,i,r){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(s,e,n,t,i,r)};fe.prototype.getInverse=function(s){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()};Kt.prototype.isIntersectionLine=function(s){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(s)};yt.prototype.multiplyVector3=function(s){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),s.applyQuaternion(this)};yt.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()};Hn.prototype.isIntersectionBox=function(s){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)};Hn.prototype.isIntersectionPlane=function(s){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(s)};Hn.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)};st.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()};st.prototype.barycoordFromPoint=function(s,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(s,e)};st.prototype.midpoint=function(s){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(s)};st.prototypenormal=function(s){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(s)};st.prototype.plane=function(s){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(s)};st.barycoordFromPoint=function(s,e,t,n,i){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),st.getBarycoord(s,e,t,n,i)};st.normal=function(s,e,t,n){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),st.getNormal(s,e,t,n)};en.prototype.extractAllPoints=function(s){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(s)};en.prototype.extrude=function(s){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new sn(this,s)};en.prototype.makeGeometry=function(s){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new xi(this,s)};Z.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)};Z.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)};Z.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()};S.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")};S.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")};S.prototype.getPositionFromMatrix=function(s){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(s)};S.prototype.getScaleFromMatrix=function(s){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(s)};S.prototype.getColumnFromMatrix=function(s,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,s)};S.prototype.applyProjection=function(s){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(s)};S.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)};S.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)};S.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()};qe.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)};qe.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()};Ne.prototype.getChildByName=function(s){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(s)};Ne.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")};Ne.prototype.translate=function(s,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,s)};Ne.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")};Ne.prototype.applyMatrix=function(s){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)};Object.defineProperties(Ne.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(s){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=s}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}});ht.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")};Object.defineProperties(ht.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),lu},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}});bo.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")};mt.prototype.setLens=function(s,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),e!==void 0&&(this.filmGauge=e),this.setFocalLength(s)};Object.defineProperties(qt.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(s){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=s}},shadowCameraLeft:{set:function(s){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=s}},shadowCameraRight:{set:function(s){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=s}},shadowCameraTop:{set:function(s){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=s}},shadowCameraBottom:{set:function(s){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=s}},shadowCameraNear:{set:function(s){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=s}},shadowCameraFar:{set:function(s){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=s}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(s){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=s}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(s){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=s}},shadowMapHeight:{set:function(s){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=s}}});Object.defineProperties(Oe.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===Qi},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(Qi)}}});Oe.prototype.setDynamic=function(s){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?Qi:Ki),this};Oe.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},Oe.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")};ye.prototype.addIndex=function(s){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(s)};ye.prototype.addAttribute=function(s,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),!(e&&e.isBufferAttribute)&&!(e&&e.isInterleavedBufferAttribute)?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(s,new Oe(arguments[1],arguments[2]))):s==="index"?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(s,e)};ye.prototype.addDrawCall=function(s,e,t){t!==void 0&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(s,e)};ye.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()};ye.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")};ye.prototype.removeAttribute=function(s){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(s)};ye.prototype.applyMatrix=function(s){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)};Object.defineProperties(ye.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}});bi.prototype.setDynamic=function(s){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?Qi:Ki),this};bi.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")};sn.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")};sn.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")};sn.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")};_o.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")};Po.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this};Object.defineProperties(ot.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new ae}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(s){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=s===Ka}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(s){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=s}},vertexTangents:{get:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")},set:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}});Object.defineProperties(zt.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(s){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=s}}});Je.prototype.clearTarget=function(s,e,t,n){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(s),this.clear(e,t,n)};Je.prototype.animate=function(s){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(s)};Je.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()};Je.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()};Je.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision};Je.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()};Je.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")};Je.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")};Je.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")};Je.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")};Je.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")};Je.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")};Je.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures};Je.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")};Je.prototype.enableScissorTest=function(s){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(s)};Je.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};Je.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};Je.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};Je.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Je.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")};Je.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")};Je.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")};Je.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")};Je.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")};Je.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()};Object.defineProperties(Je.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=s}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=s}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(s){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=s===!0?$e:nn}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}},gammaFactor:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaFactor has been removed."),2},set:function(){console.warn("THREE.WebGLRenderer: .gammaFactor has been removed.")}}});Object.defineProperties(Bu.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}});class Zy extends mo{constructor(e,t,n){console.warn("THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options )."),super(e,n)}}Object.defineProperties(St.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(s){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=s}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(s){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=s}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(s){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=s}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(s){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=s}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(s){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=s}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(s){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=s}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(s){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=s}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(s){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=s}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(s){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=s}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(s){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=s}}});Ol.prototype.load=function(s){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return new ad().load(s,function(n){e.setBuffer(n)}),this};ud.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()};po.prototype.updateCubeMap=function(s,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(s,e)};po.prototype.clear=function(s,e,t,n){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(s,e,t,n)};Un.crossOrigin=void 0;Un.loadTexture=function(s,e,t,n){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const i=new ed;i.setCrossOrigin(this.crossOrigin);const r=i.load(s,t,void 0,n);return e&&(r.mapping=e),r};Un.loadTextureCube=function(s,e,t,n){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const i=new Ku;i.setCrossOrigin(this.crossOrigin);const r=i.load(s,t,void 0,n);return e&&(r.mapping=e),r};Un.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")};Un.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};function $y(){console.error("THREE.CanvasRenderer has been removed")}function jy(){console.error("THREE.JSONLoader has been removed.")}const Ky={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")}};function Qy(){console.error("THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js")}class e_ extends ye{constructor(){console.error("THREE.ParametricGeometry has been moved to /examples/jsm/geometries/ParametricGeometry.js"),super()}}class t_ extends ye{constructor(){console.error("THREE.TextGeometry has been moved to /examples/jsm/geometries/TextGeometry.js"),super()}}function n_(){console.error("THREE.FontLoader has been moved to /examples/jsm/loaders/FontLoader.js")}function i_(){console.error("THREE.Font has been moved to /examples/jsm/loaders/FontLoader.js")}function r_(){console.error("THREE.ImmediateRenderObject has been removed.")}class s_ extends St{constructor(e,t,n){console.error('THREE.WebGLMultisampleRenderTarget has been removed. Use a normal render target and set the "samples" property to greater 0 to enable multisampling.'),super(e,t,n),this.samples=4}}class o_ extends fr{constructor(e,t,n,i){console.warn("THREE.DataTexture2DArray has been renamed to DataArrayTexture."),super(e,t,n,i)}}class a_ extends jr{constructor(e,t,n,i){console.warn("THREE.DataTexture3D has been renamed to Data3DTexture."),super(e,t,n,i)}}typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"139"}}));typeof window<"u"&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__="139");const c_=Object.freeze(Object.defineProperty({__proto__:null,ACESFilmicToneMapping:kh,AddEquation:Kn,AddOperation:Uh,AdditiveAnimationBlendMode:nl,AdditiveBlending:xa,AlphaFormat:Zh,AlwaysDepth:Ph,AlwaysStencilFunc:du,AmbientLight:Fl,AmbientLightProbe:cd,AnimationClip:Yr,AnimationLoader:O0,AnimationMixer:pd,AnimationObjectGroup:fd,AnimationUtils:je,ArcCurve:hl,ArrayCamera:sl,ArrowHelper:gy,Audio:Ol,AudioAnalyser:ud,AudioContext:Ul,AudioListener:q0,AudioLoader:ad,AxesHelper:bd,AxisHelper:Vy,BackSide:Pt,BasicDepthPacking:cu,BasicShadowMap:Dd,BinaryTextureLoader:Yy,Bone:wo,BooleanKeyframeTrack:Si,BoundingBoxHelper:Wy,Box2:xr,Box3:Ft,Box3Helper:py,BoxBufferGeometry:mn,BoxGeometry:mn,BoxHelper:Md,BufferAttribute:Oe,BufferGeometry:ye,BufferGeometryLoader:sd,ByteType:Wh,Cache:_i,Camera:Kr,CameraHelper:fy,CanvasRenderer:$y,CanvasTexture:ku,CapsuleBufferGeometry:nr,CapsuleGeometry:nr,CatmullRomCurve3:dl,CineonToneMapping:Gh,CircleBufferGeometry:ir,CircleGeometry:ir,ClampToEdgeWrapping:wt,Clock:hd,Color:ae,ColorKeyframeTrack:Al,ColorManagement:Nt,CompressedTexture:cl,CompressedTextureLoader:H0,ConeBufferGeometry:rr,ConeGeometry:rr,CubeCamera:po,CubeReflectionMapping:Pn,CubeRefractionMapping:In,CubeTexture:pr,CubeTextureLoader:Ku,CubeUVReflectionMapping:dr,CubicBezierCurve:Eo,CubicBezierCurve3:fl,CubicInterpolant:Yu,CullFaceBack:ga,CullFaceFront:gh,CullFaceFrontBack:Id,CullFaceNone:mh,Curve:Dt,CurvePath:Wu,CustomBlending:yh,CustomToneMapping:Vh,CylinderBufferGeometry:Bn,CylinderGeometry:Bn,Cylindrical:oy,Data3DTexture:jr,DataArrayTexture:fr,DataTexture:ci,DataTexture2DArray:o_,DataTexture3D:a_,DataTextureLoader:Qu,DataUtils:yy,DecrementStencilOp:qd,DecrementWrapStencilOp:Jd,DefaultLoadingManager:ju,DepthFormat:Rn,DepthStencilFormat:di,DepthTexture:ol,DirectionalLight:Dl,DirectionalLightHelper:dy,DiscreteInterpolant:Zu,DodecahedronBufferGeometry:sr,DodecahedronGeometry:sr,DoubleSide:ui,DstAlphaFactor:Eh,DstColorFactor:Ah,DynamicBufferAttribute:Dy,DynamicCopyUsage:lf,DynamicDrawUsage:Qi,DynamicReadUsage:sf,EdgesGeometry:ml,EdgesHelper:qy,EllipseCurve:rs,EqualDepth:Dh,EqualStencilFunc:jd,EquirectangularReflectionMapping:Fr,EquirectangularRefractionMapping:Br,Euler:Gn,EventDispatcher:zn,ExtrudeBufferGeometry:sn,ExtrudeGeometry:sn,FaceColors:by,FileLoader:on,FlatShading:Ka,Float16BufferAttribute:Su,Float32Attribute:Gy,Float32BufferAttribute:de,Float64Attribute:ky,Float64BufferAttribute:Eu,FloatType:fn,Fog:ns,FogExp2:ts,Font:i_,FontLoader:n_,FramebufferTexture:Gu,FrontSide:hi,Frustum:Qr,GLBufferAttribute:gd,GLSL1:hf,GLSL3:Va,GreaterDepth:Bh,GreaterEqualDepth:Fh,GreaterEqualStencilFunc:tf,GreaterStencilFunc:Qd,GridHelper:vd,Group:ii,HalfFloatType:si,HemisphereLight:Rl,HemisphereLightHelper:hy,HemisphereLightProbe:ld,IcosahedronBufferGeometry:or,IcosahedronGeometry:or,ImageBitmapLoader:od,ImageLoader:Zr,ImageUtils:Un,ImmediateRenderObject:r_,IncrementStencilOp:Wd,IncrementWrapStencilOp:Xd,InstancedBufferAttribute:pi,InstancedBufferGeometry:zl,InstancedInterleavedBuffer:md,InstancedMesh:al,Int16Attribute:zy,Int16BufferAttribute:bu,Int32Attribute:Oy,Int32BufferAttribute:wu,Int8Attribute:Fy,Int8BufferAttribute:_u,IntType:Xh,InterleavedBuffer:bi,InterleavedBufferAttribute:Fn,Interpolant:xn,InterpolateDiscrete:Ur,InterpolateLinear:Or,InterpolateSmooth:Qs,InvertStencilOp:Yd,JSONLoader:jy,KeepStencilOp:eo,KeyframeTrack:Xt,LOD:Ou,LatheBufferGeometry:mi,LatheGeometry:mi,Layers:ho,LensFlare:Qy,LessDepth:Ih,LessEqualDepth:no,LessEqualStencilFunc:Kd,LessStencilFunc:$d,Light:qt,LightProbe:os,Line:gn,Line3:xd,LineBasicMaterial:gt,LineCurve:ss,LineCurve3:Vu,LineDashedMaterial:El,LineLoop:ll,LinePieces:vy,LineSegments:At,LineStrip:_y,LinearEncoding:nn,LinearFilter:it,LinearInterpolant:Tl,LinearMipMapLinearFilter:Ud,LinearMipMapNearestFilter:zd,LinearMipmapLinearFilter:vi,LinearMipmapNearestFilter:tl,LinearSRGBColorSpace:Cn,LinearToneMapping:Oh,Loader:Tt,LoaderUtils:ao,LoadingManager:Cl,LoopOnce:su,LoopPingPong:au,LoopRepeat:ou,LuminanceAlphaFormat:Kh,LuminanceFormat:jh,MOUSE:Ld,Material:ot,MaterialLoader:rd,Math:ql,MathUtils:ql,Matrix3:ft,Matrix4:fe,MaxEquation:Ma,Mesh:ht,MeshBasicMaterial:yn,MeshDepthMaterial:xo,MeshDistanceMaterial:yo,MeshFaceMaterial:Sy,MeshLambertMaterial:wl,MeshMatcapMaterial:Sl,MeshNormalMaterial:bl,MeshPhongMaterial:vl,MeshPhysicalMaterial:_l,MeshStandardMaterial:Lo,MeshToonMaterial:Ml,MinEquation:va,MirroredRepeatWrapping:zr,MixOperation:zh,MultiMaterial:Ey,MultiplyBlending:_a,MultiplyOperation:$r,NearestFilter:ct,NearestMipMapLinearFilter:Nd,NearestMipMapNearestFilter:Bd,NearestMipmapLinearFilter:ro,NearestMipmapNearestFilter:io,NeverDepth:Lh,NeverStencilFunc:Zd,NoBlending:pn,NoColorSpace:Gd,NoColors:My,NoToneMapping:Qt,NormalAnimationBlendMode:co,NormalBlending:ri,NotEqualDepth:Nh,NotEqualStencilFunc:ef,NumberKeyframeTrack:Xr,Object3D:Ne,ObjectLoader:G0,ObjectSpaceNormalMap:uu,OctahedronBufferGeometry:gi,OctahedronGeometry:gi,OneFactor:bh,OneMinusDstAlphaFactor:Th,OneMinusDstColorFactor:Ch,OneMinusSrcAlphaFactor:el,OneMinusSrcColorFactor:Sh,OrthographicCamera:es,PCFShadowMap:ja,PCFSoftShadowMap:xh,PMREMGenerator:qa,ParametricGeometry:e_,Particle:Ay,ParticleBasicMaterial:Ly,ParticleSystem:Cy,ParticleSystemMaterial:Py,Path:tr,PerspectiveCamera:mt,Plane:Kt,PlaneBufferGeometry:fi,PlaneGeometry:fi,PlaneHelper:my,PointCloud:Ty,PointCloudMaterial:Ry,PointLight:Il,PointLightHelper:ly,Points:is,PointsMaterial:wi,PolarGridHelper:uy,PolyhedronBufferGeometry:rn,PolyhedronGeometry:rn,PositionalAudio:J0,PropertyBinding:Ge,PropertyMixer:dd,QuadraticBezierCurve:To,QuadraticBezierCurve3:Ao,Quaternion:yt,QuaternionKeyframeTrack:gr,QuaternionLinearInterpolant:$u,REVISION:"139",RGBADepthPacking:hu,RGBAFormat:Lt,RGBAIntegerFormat:iu,RGBA_ASTC_10x10_Format:Oa,RGBA_ASTC_10x5_Format:Na,RGBA_ASTC_10x6_Format:za,RGBA_ASTC_10x8_Format:Ua,RGBA_ASTC_12x10_Format:Ha,RGBA_ASTC_12x12_Format:Ga,RGBA_ASTC_4x4_Format:Ca,RGBA_ASTC_5x4_Format:Ra,RGBA_ASTC_5x5_Format:La,RGBA_ASTC_6x5_Format:Pa,RGBA_ASTC_6x6_Format:Ia,RGBA_ASTC_8x5_Format:Da,RGBA_ASTC_8x6_Format:Fa,RGBA_ASTC_8x8_Format:Ba,RGBA_BPTC_Format:ka,RGBA_ETC2_EAC_Format:Aa,RGBA_PVRTC_2BPPV1_Format:Ea,RGBA_PVRTC_4BPPV1_Format:Sa,RGBA_S3TC_DXT1_Format:$s,RGBA_S3TC_DXT3_Format:js,RGBA_S3TC_DXT5_Format:Ks,RGBFormat:$h,RGB_ETC1_Format:ru,RGB_ETC2_Format:Ta,RGB_PVRTC_2BPPV1_Format:wa,RGB_PVRTC_4BPPV1_Format:ba,RGB_S3TC_DXT1_Format:Zs,RGFormat:tu,RGIntegerFormat:nu,RawShaderMaterial:yl,Ray:Hn,Raycaster:ry,RectAreaLight:Bl,RedFormat:Qh,RedIntegerFormat:eu,ReinhardToneMapping:Hh,RepeatWrapping:Nr,ReplaceStencilOp:Vd,ReverseSubtractEquation:vh,RingBufferGeometry:ar,RingGeometry:ar,SRGBColorSpace:jt,Scene:_o,SceneUtils:Ky,ShaderChunk:Fe,ShaderLib:Wt,ShaderMaterial:zt,ShadowMaterial:xl,Shape:en,ShapeBufferGeometry:xi,ShapeGeometry:xi,ShapePath:xy,ShapeUtils:tn,ShortType:qh,Skeleton:So,SkeletonHelper:yd,SkinnedMesh:bo,SmoothShading:Fd,Source:ni,Sphere:On,SphereBufferGeometry:yi,SphereGeometry:yi,Spherical:sy,SphericalHarmonics3:Nl,SplineCurve:Co,SpotLight:Pl,SpotLightHelper:ay,Sprite:Mo,SpriteMaterial:vo,SrcAlphaFactor:Qa,SrcAlphaSaturateFactor:Rh,SrcColorFactor:wh,StaticCopyUsage:af,StaticDrawUsage:Ki,StaticReadUsage:rf,StereoCamera:V0,StreamCopyUsage:cf,StreamDrawUsage:nf,StreamReadUsage:of,StringKeyframeTrack:Ei,SubtractEquation:_h,SubtractiveBlending:ya,TOUCH:Pd,TangentSpaceNormalMap:Mi,TetrahedronBufferGeometry:lr,TetrahedronGeometry:lr,TextGeometry:t_,Texture:ut,TextureLoader:ed,TorusBufferGeometry:cr,TorusGeometry:cr,TorusKnotBufferGeometry:hr,TorusKnotGeometry:hr,Triangle:st,TriangleFanDrawMode:Hd,TriangleStripDrawMode:Od,TrianglesDrawMode:lu,TubeBufferGeometry:ur,TubeGeometry:ur,UVMapping:lo,Uint16Attribute:Uy,Uint16BufferAttribute:uo,Uint32Attribute:Hy,Uint32BufferAttribute:fo,Uint8Attribute:By,Uint8BufferAttribute:vu,Uint8ClampedAttribute:Ny,Uint8ClampedBufferAttribute:Mu,Uniform:Po,UniformsLib:se,UniformsUtils:Tu,UnsignedByteType:Dn,UnsignedInt248Type:oi,UnsignedIntType:Lr,UnsignedShort4444Type:Jh,UnsignedShort5551Type:Yh,UnsignedShortType:ji,VSMShadowMap:Ji,Vector2:Z,Vector3:S,Vector4:qe,VectorKeyframeTrack:Jr,Vertex:Iy,VertexColors:wy,VideoTexture:Hu,WebGL1Renderer:zu,WebGL3DRenderTarget:xu,WebGLArrayRenderTarget:gu,WebGLCubeRenderTarget:mo,WebGLMultipleRenderTargets:yu,WebGLMultisampleRenderTarget:s_,WebGLRenderTarget:St,WebGLRenderTargetCube:Zy,WebGLRenderer:Je,WebGLUtils:Nu,WireframeGeometry:gl,WireframeHelper:Xy,WrapAroundEnding:Hr,XHRLoader:Jy,ZeroCurvatureEnding:ei,ZeroFactor:Mh,ZeroSlopeEnding:ti,ZeroStencilOp:kd,_SRGBAFormat:so,sRGBEncoding:$e},Symbol.toStringTag,{value:"Module"}));export{kh as A,ye as B,Nt as C,ui as D,Ao as E,de as F,gn as G,yi as H,zl as I,Ne as J,nn as L,Ld as M,Qt as N,es as O,mt as P,yt as Q,ry as R,_o as S,ut as T,Tu as U,S as V,Je as W,xh as a,Kr as b,Z as c,hd as d,ho as e,ae as f,c_ as g,l_ as h,Oe as i,sy as j,Pd as k,Hn as l,Kt as m,md as n,Fn as o,gl as p,Ft as q,On as r,$e as s,zt as t,se as u,ht as v,qe as w,xd as x,fe as y,ql as z};
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