arize-phoenix 10.0.4__py3-none-any.whl → 12.28.1__py3-none-any.whl

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (276) hide show
  1. {arize_phoenix-10.0.4.dist-info → arize_phoenix-12.28.1.dist-info}/METADATA +124 -72
  2. arize_phoenix-12.28.1.dist-info/RECORD +499 -0
  3. {arize_phoenix-10.0.4.dist-info → arize_phoenix-12.28.1.dist-info}/WHEEL +1 -1
  4. {arize_phoenix-10.0.4.dist-info → arize_phoenix-12.28.1.dist-info}/licenses/IP_NOTICE +1 -1
  5. phoenix/__generated__/__init__.py +0 -0
  6. phoenix/__generated__/classification_evaluator_configs/__init__.py +20 -0
  7. phoenix/__generated__/classification_evaluator_configs/_document_relevance_classification_evaluator_config.py +17 -0
  8. phoenix/__generated__/classification_evaluator_configs/_hallucination_classification_evaluator_config.py +17 -0
  9. phoenix/__generated__/classification_evaluator_configs/_models.py +18 -0
  10. phoenix/__generated__/classification_evaluator_configs/_tool_selection_classification_evaluator_config.py +17 -0
  11. phoenix/__init__.py +5 -4
  12. phoenix/auth.py +39 -2
  13. phoenix/config.py +1763 -91
  14. phoenix/datetime_utils.py +120 -2
  15. phoenix/db/README.md +595 -25
  16. phoenix/db/bulk_inserter.py +145 -103
  17. phoenix/db/engines.py +140 -33
  18. phoenix/db/enums.py +3 -12
  19. phoenix/db/facilitator.py +302 -35
  20. phoenix/db/helpers.py +1000 -65
  21. phoenix/db/iam_auth.py +64 -0
  22. phoenix/db/insertion/dataset.py +135 -2
  23. phoenix/db/insertion/document_annotation.py +9 -6
  24. phoenix/db/insertion/evaluation.py +2 -3
  25. phoenix/db/insertion/helpers.py +17 -2
  26. phoenix/db/insertion/session_annotation.py +176 -0
  27. phoenix/db/insertion/span.py +15 -11
  28. phoenix/db/insertion/span_annotation.py +3 -4
  29. phoenix/db/insertion/trace_annotation.py +3 -4
  30. phoenix/db/insertion/types.py +50 -20
  31. phoenix/db/migrations/versions/01a8342c9cdf_add_user_id_on_datasets.py +40 -0
  32. phoenix/db/migrations/versions/0df286449799_add_session_annotations_table.py +105 -0
  33. phoenix/db/migrations/versions/272b66ff50f8_drop_single_indices.py +119 -0
  34. phoenix/db/migrations/versions/58228d933c91_dataset_labels.py +67 -0
  35. phoenix/db/migrations/versions/699f655af132_experiment_tags.py +57 -0
  36. phoenix/db/migrations/versions/735d3d93c33e_add_composite_indices.py +41 -0
  37. phoenix/db/migrations/versions/a20694b15f82_cost.py +196 -0
  38. phoenix/db/migrations/versions/ab513d89518b_add_user_id_on_dataset_versions.py +40 -0
  39. phoenix/db/migrations/versions/d0690a79ea51_users_on_experiments.py +40 -0
  40. phoenix/db/migrations/versions/deb2c81c0bb2_dataset_splits.py +139 -0
  41. phoenix/db/migrations/versions/e76cbd66ffc3_add_experiments_dataset_examples.py +87 -0
  42. phoenix/db/models.py +669 -56
  43. phoenix/db/pg_config.py +10 -0
  44. phoenix/db/types/model_provider.py +4 -0
  45. phoenix/db/types/token_price_customization.py +29 -0
  46. phoenix/db/types/trace_retention.py +23 -15
  47. phoenix/experiments/evaluators/utils.py +3 -3
  48. phoenix/experiments/functions.py +160 -52
  49. phoenix/experiments/tracing.py +2 -2
  50. phoenix/experiments/types.py +1 -1
  51. phoenix/inferences/inferences.py +1 -2
  52. phoenix/server/api/auth.py +38 -7
  53. phoenix/server/api/auth_messages.py +46 -0
  54. phoenix/server/api/context.py +100 -4
  55. phoenix/server/api/dataloaders/__init__.py +79 -5
  56. phoenix/server/api/dataloaders/annotation_configs_by_project.py +31 -0
  57. phoenix/server/api/dataloaders/annotation_summaries.py +60 -8
  58. phoenix/server/api/dataloaders/average_experiment_repeated_run_group_latency.py +50 -0
  59. phoenix/server/api/dataloaders/average_experiment_run_latency.py +17 -24
  60. phoenix/server/api/dataloaders/cache/two_tier_cache.py +1 -2
  61. phoenix/server/api/dataloaders/dataset_dataset_splits.py +52 -0
  62. phoenix/server/api/dataloaders/dataset_example_revisions.py +0 -1
  63. phoenix/server/api/dataloaders/dataset_example_splits.py +40 -0
  64. phoenix/server/api/dataloaders/dataset_examples_and_versions_by_experiment_run.py +47 -0
  65. phoenix/server/api/dataloaders/dataset_labels.py +36 -0
  66. phoenix/server/api/dataloaders/document_evaluation_summaries.py +2 -2
  67. phoenix/server/api/dataloaders/document_evaluations.py +6 -9
  68. phoenix/server/api/dataloaders/experiment_annotation_summaries.py +88 -34
  69. phoenix/server/api/dataloaders/experiment_dataset_splits.py +43 -0
  70. phoenix/server/api/dataloaders/experiment_error_rates.py +21 -28
  71. phoenix/server/api/dataloaders/experiment_repeated_run_group_annotation_summaries.py +77 -0
  72. phoenix/server/api/dataloaders/experiment_repeated_run_groups.py +57 -0
  73. phoenix/server/api/dataloaders/experiment_runs_by_experiment_and_example.py +44 -0
  74. phoenix/server/api/dataloaders/last_used_times_by_generative_model_id.py +35 -0
  75. phoenix/server/api/dataloaders/latency_ms_quantile.py +40 -8
  76. phoenix/server/api/dataloaders/record_counts.py +37 -10
  77. phoenix/server/api/dataloaders/session_annotations_by_session.py +29 -0
  78. phoenix/server/api/dataloaders/span_cost_by_span.py +24 -0
  79. phoenix/server/api/dataloaders/span_cost_detail_summary_entries_by_generative_model.py +56 -0
  80. phoenix/server/api/dataloaders/span_cost_detail_summary_entries_by_project_session.py +57 -0
  81. phoenix/server/api/dataloaders/span_cost_detail_summary_entries_by_span.py +43 -0
  82. phoenix/server/api/dataloaders/span_cost_detail_summary_entries_by_trace.py +56 -0
  83. phoenix/server/api/dataloaders/span_cost_details_by_span_cost.py +27 -0
  84. phoenix/server/api/dataloaders/span_cost_summary_by_experiment.py +57 -0
  85. phoenix/server/api/dataloaders/span_cost_summary_by_experiment_repeated_run_group.py +64 -0
  86. phoenix/server/api/dataloaders/span_cost_summary_by_experiment_run.py +58 -0
  87. phoenix/server/api/dataloaders/span_cost_summary_by_generative_model.py +55 -0
  88. phoenix/server/api/dataloaders/span_cost_summary_by_project.py +152 -0
  89. phoenix/server/api/dataloaders/span_cost_summary_by_project_session.py +56 -0
  90. phoenix/server/api/dataloaders/span_cost_summary_by_trace.py +55 -0
  91. phoenix/server/api/dataloaders/span_costs.py +29 -0
  92. phoenix/server/api/dataloaders/table_fields.py +2 -2
  93. phoenix/server/api/dataloaders/token_prices_by_model.py +30 -0
  94. phoenix/server/api/dataloaders/trace_annotations_by_trace.py +27 -0
  95. phoenix/server/api/dataloaders/types.py +29 -0
  96. phoenix/server/api/exceptions.py +11 -1
  97. phoenix/server/api/helpers/dataset_helpers.py +5 -1
  98. phoenix/server/api/helpers/playground_clients.py +1243 -292
  99. phoenix/server/api/helpers/playground_registry.py +2 -2
  100. phoenix/server/api/helpers/playground_spans.py +8 -4
  101. phoenix/server/api/helpers/playground_users.py +26 -0
  102. phoenix/server/api/helpers/prompts/conversions/aws.py +83 -0
  103. phoenix/server/api/helpers/prompts/conversions/google.py +103 -0
  104. phoenix/server/api/helpers/prompts/models.py +205 -22
  105. phoenix/server/api/input_types/{SpanAnnotationFilter.py → AnnotationFilter.py} +22 -14
  106. phoenix/server/api/input_types/ChatCompletionInput.py +6 -2
  107. phoenix/server/api/input_types/CreateProjectInput.py +27 -0
  108. phoenix/server/api/input_types/CreateProjectSessionAnnotationInput.py +37 -0
  109. phoenix/server/api/input_types/DatasetFilter.py +17 -0
  110. phoenix/server/api/input_types/ExperimentRunSort.py +237 -0
  111. phoenix/server/api/input_types/GenerativeCredentialInput.py +9 -0
  112. phoenix/server/api/input_types/GenerativeModelInput.py +5 -0
  113. phoenix/server/api/input_types/ProjectSessionSort.py +161 -1
  114. phoenix/server/api/input_types/PromptFilter.py +14 -0
  115. phoenix/server/api/input_types/PromptVersionInput.py +52 -1
  116. phoenix/server/api/input_types/SpanSort.py +44 -7
  117. phoenix/server/api/input_types/TimeBinConfig.py +23 -0
  118. phoenix/server/api/input_types/UpdateAnnotationInput.py +34 -0
  119. phoenix/server/api/input_types/UserRoleInput.py +1 -0
  120. phoenix/server/api/mutations/__init__.py +10 -0
  121. phoenix/server/api/mutations/annotation_config_mutations.py +8 -8
  122. phoenix/server/api/mutations/api_key_mutations.py +19 -23
  123. phoenix/server/api/mutations/chat_mutations.py +154 -47
  124. phoenix/server/api/mutations/dataset_label_mutations.py +243 -0
  125. phoenix/server/api/mutations/dataset_mutations.py +21 -16
  126. phoenix/server/api/mutations/dataset_split_mutations.py +351 -0
  127. phoenix/server/api/mutations/experiment_mutations.py +2 -2
  128. phoenix/server/api/mutations/export_events_mutations.py +3 -3
  129. phoenix/server/api/mutations/model_mutations.py +210 -0
  130. phoenix/server/api/mutations/project_mutations.py +49 -10
  131. phoenix/server/api/mutations/project_session_annotations_mutations.py +158 -0
  132. phoenix/server/api/mutations/project_trace_retention_policy_mutations.py +8 -4
  133. phoenix/server/api/mutations/prompt_label_mutations.py +74 -65
  134. phoenix/server/api/mutations/prompt_mutations.py +65 -129
  135. phoenix/server/api/mutations/prompt_version_tag_mutations.py +11 -8
  136. phoenix/server/api/mutations/span_annotations_mutations.py +15 -10
  137. phoenix/server/api/mutations/trace_annotations_mutations.py +14 -10
  138. phoenix/server/api/mutations/trace_mutations.py +47 -3
  139. phoenix/server/api/mutations/user_mutations.py +66 -41
  140. phoenix/server/api/queries.py +768 -293
  141. phoenix/server/api/routers/__init__.py +2 -2
  142. phoenix/server/api/routers/auth.py +154 -88
  143. phoenix/server/api/routers/ldap.py +229 -0
  144. phoenix/server/api/routers/oauth2.py +369 -106
  145. phoenix/server/api/routers/v1/__init__.py +24 -4
  146. phoenix/server/api/routers/v1/annotation_configs.py +23 -31
  147. phoenix/server/api/routers/v1/annotations.py +481 -17
  148. phoenix/server/api/routers/v1/datasets.py +395 -81
  149. phoenix/server/api/routers/v1/documents.py +142 -0
  150. phoenix/server/api/routers/v1/evaluations.py +24 -31
  151. phoenix/server/api/routers/v1/experiment_evaluations.py +19 -8
  152. phoenix/server/api/routers/v1/experiment_runs.py +337 -59
  153. phoenix/server/api/routers/v1/experiments.py +479 -48
  154. phoenix/server/api/routers/v1/models.py +7 -0
  155. phoenix/server/api/routers/v1/projects.py +18 -49
  156. phoenix/server/api/routers/v1/prompts.py +54 -40
  157. phoenix/server/api/routers/v1/sessions.py +108 -0
  158. phoenix/server/api/routers/v1/spans.py +1091 -81
  159. phoenix/server/api/routers/v1/traces.py +132 -78
  160. phoenix/server/api/routers/v1/users.py +389 -0
  161. phoenix/server/api/routers/v1/utils.py +3 -7
  162. phoenix/server/api/subscriptions.py +305 -88
  163. phoenix/server/api/types/Annotation.py +90 -23
  164. phoenix/server/api/types/ApiKey.py +13 -17
  165. phoenix/server/api/types/AuthMethod.py +1 -0
  166. phoenix/server/api/types/ChatCompletionSubscriptionPayload.py +1 -0
  167. phoenix/server/api/types/CostBreakdown.py +12 -0
  168. phoenix/server/api/types/Dataset.py +226 -72
  169. phoenix/server/api/types/DatasetExample.py +88 -18
  170. phoenix/server/api/types/DatasetExperimentAnnotationSummary.py +10 -0
  171. phoenix/server/api/types/DatasetLabel.py +57 -0
  172. phoenix/server/api/types/DatasetSplit.py +98 -0
  173. phoenix/server/api/types/DatasetVersion.py +49 -4
  174. phoenix/server/api/types/DocumentAnnotation.py +212 -0
  175. phoenix/server/api/types/Experiment.py +264 -59
  176. phoenix/server/api/types/ExperimentComparison.py +5 -10
  177. phoenix/server/api/types/ExperimentRepeatedRunGroup.py +155 -0
  178. phoenix/server/api/types/ExperimentRepeatedRunGroupAnnotationSummary.py +9 -0
  179. phoenix/server/api/types/ExperimentRun.py +169 -65
  180. phoenix/server/api/types/ExperimentRunAnnotation.py +158 -39
  181. phoenix/server/api/types/GenerativeModel.py +245 -3
  182. phoenix/server/api/types/GenerativeProvider.py +70 -11
  183. phoenix/server/api/types/{Model.py → InferenceModel.py} +1 -1
  184. phoenix/server/api/types/ModelInterface.py +16 -0
  185. phoenix/server/api/types/PlaygroundModel.py +20 -0
  186. phoenix/server/api/types/Project.py +1278 -216
  187. phoenix/server/api/types/ProjectSession.py +188 -28
  188. phoenix/server/api/types/ProjectSessionAnnotation.py +187 -0
  189. phoenix/server/api/types/ProjectTraceRetentionPolicy.py +1 -1
  190. phoenix/server/api/types/Prompt.py +119 -39
  191. phoenix/server/api/types/PromptLabel.py +42 -25
  192. phoenix/server/api/types/PromptVersion.py +11 -8
  193. phoenix/server/api/types/PromptVersionTag.py +65 -25
  194. phoenix/server/api/types/ServerStatus.py +6 -0
  195. phoenix/server/api/types/Span.py +167 -123
  196. phoenix/server/api/types/SpanAnnotation.py +189 -42
  197. phoenix/server/api/types/SpanCostDetailSummaryEntry.py +10 -0
  198. phoenix/server/api/types/SpanCostSummary.py +10 -0
  199. phoenix/server/api/types/SystemApiKey.py +65 -1
  200. phoenix/server/api/types/TokenPrice.py +16 -0
  201. phoenix/server/api/types/TokenUsage.py +3 -3
  202. phoenix/server/api/types/Trace.py +223 -51
  203. phoenix/server/api/types/TraceAnnotation.py +149 -50
  204. phoenix/server/api/types/User.py +137 -32
  205. phoenix/server/api/types/UserApiKey.py +73 -26
  206. phoenix/server/api/types/node.py +10 -0
  207. phoenix/server/api/types/pagination.py +11 -2
  208. phoenix/server/app.py +290 -45
  209. phoenix/server/authorization.py +38 -3
  210. phoenix/server/bearer_auth.py +34 -24
  211. phoenix/server/cost_tracking/cost_details_calculator.py +196 -0
  212. phoenix/server/cost_tracking/cost_model_lookup.py +179 -0
  213. phoenix/server/cost_tracking/helpers.py +68 -0
  214. phoenix/server/cost_tracking/model_cost_manifest.json +3657 -830
  215. phoenix/server/cost_tracking/regex_specificity.py +397 -0
  216. phoenix/server/cost_tracking/token_cost_calculator.py +57 -0
  217. phoenix/server/daemons/__init__.py +0 -0
  218. phoenix/server/daemons/db_disk_usage_monitor.py +214 -0
  219. phoenix/server/daemons/generative_model_store.py +103 -0
  220. phoenix/server/daemons/span_cost_calculator.py +99 -0
  221. phoenix/server/dml_event.py +17 -0
  222. phoenix/server/dml_event_handler.py +5 -0
  223. phoenix/server/email/sender.py +56 -3
  224. phoenix/server/email/templates/db_disk_usage_notification.html +19 -0
  225. phoenix/server/email/types.py +11 -0
  226. phoenix/server/experiments/__init__.py +0 -0
  227. phoenix/server/experiments/utils.py +14 -0
  228. phoenix/server/grpc_server.py +11 -11
  229. phoenix/server/jwt_store.py +17 -15
  230. phoenix/server/ldap.py +1449 -0
  231. phoenix/server/main.py +26 -10
  232. phoenix/server/oauth2.py +330 -12
  233. phoenix/server/prometheus.py +66 -6
  234. phoenix/server/rate_limiters.py +4 -9
  235. phoenix/server/retention.py +33 -20
  236. phoenix/server/session_filters.py +49 -0
  237. phoenix/server/static/.vite/manifest.json +55 -51
  238. phoenix/server/static/assets/components-BreFUQQa.js +6702 -0
  239. phoenix/server/static/assets/{index-E0M82BdE.js → index-CTQoemZv.js} +140 -56
  240. phoenix/server/static/assets/pages-DBE5iYM3.js +9524 -0
  241. phoenix/server/static/assets/vendor-BGzfc4EU.css +1 -0
  242. phoenix/server/static/assets/vendor-DCE4v-Ot.js +920 -0
  243. phoenix/server/static/assets/vendor-codemirror-D5f205eT.js +25 -0
  244. phoenix/server/static/assets/vendor-recharts-V9cwpXsm.js +37 -0
  245. phoenix/server/static/assets/vendor-shiki-Do--csgv.js +5 -0
  246. phoenix/server/static/assets/vendor-three-CmB8bl_y.js +3840 -0
  247. phoenix/server/templates/index.html +40 -6
  248. phoenix/server/thread_server.py +1 -2
  249. phoenix/server/types.py +14 -4
  250. phoenix/server/utils.py +74 -0
  251. phoenix/session/client.py +56 -3
  252. phoenix/session/data_extractor.py +5 -0
  253. phoenix/session/evaluation.py +14 -5
  254. phoenix/session/session.py +45 -9
  255. phoenix/settings.py +5 -0
  256. phoenix/trace/attributes.py +80 -13
  257. phoenix/trace/dsl/helpers.py +90 -1
  258. phoenix/trace/dsl/query.py +8 -6
  259. phoenix/trace/projects.py +5 -0
  260. phoenix/utilities/template_formatters.py +1 -1
  261. phoenix/version.py +1 -1
  262. arize_phoenix-10.0.4.dist-info/RECORD +0 -405
  263. phoenix/server/api/types/Evaluation.py +0 -39
  264. phoenix/server/cost_tracking/cost_lookup.py +0 -255
  265. phoenix/server/static/assets/components-DULKeDfL.js +0 -4365
  266. phoenix/server/static/assets/pages-Cl0A-0U2.js +0 -7430
  267. phoenix/server/static/assets/vendor-WIZid84E.css +0 -1
  268. phoenix/server/static/assets/vendor-arizeai-Dy-0mSNw.js +0 -649
  269. phoenix/server/static/assets/vendor-codemirror-DBtifKNr.js +0 -33
  270. phoenix/server/static/assets/vendor-oB4u9zuV.js +0 -905
  271. phoenix/server/static/assets/vendor-recharts-D-T4KPz2.js +0 -59
  272. phoenix/server/static/assets/vendor-shiki-BMn4O_9F.js +0 -5
  273. phoenix/server/static/assets/vendor-three-C5WAXd5r.js +0 -2998
  274. phoenix/utilities/deprecation.py +0 -31
  275. {arize_phoenix-10.0.4.dist-info → arize_phoenix-12.28.1.dist-info}/entry_points.txt +0 -0
  276. {arize_phoenix-10.0.4.dist-info → arize_phoenix-12.28.1.dist-info}/licenses/LICENSE +0 -0
@@ -1,2998 +0,0 @@
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- /**
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- * @license
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- * Copyright 2010-2022 Three.js Authors
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- * SPDX-License-Identifier: MIT
5
- */const 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Af={Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array};function Yi(s,e){return new Af[s](e)}function kr(s){return document.createElementNS("http://www.w3.org/1999/xhtml",s)}function li(s){return s<.04045?s*.0773993808:Math.pow(s*.9478672986+.0521327014,2.4)}function to(s){return s<.0031308?s*12.92:1.055*Math.pow(s,.41666)-.055}const No={[jt]:{[Cn]:li},[Cn]:{[jt]:to}},Nt={legacyMode:!0,get workingColorSpace(){return Cn},set workingColorSpace(s){console.warn("THREE.ColorManagement: .workingColorSpace is readonly.")},convert:function(s,e,t){if(this.legacyMode||e===t||!e||!t)return s;if(No[e]&&No[e][t]!==void 0){const n=No[e][t];return s.r=n(s.r),s.g=n(s.g),s.b=n(s.b),s}throw new Error("Unsupported color space conversion.")},fromWorkingColorSpace:function(s,e){return this.convert(s,this.workingColorSpace,e)},toWorkingColorSpace:function(s,e){return this.convert(s,e,this.workingColorSpace)}},gu={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},dt={r:0,g:0,b:0},Ot={h:0,s:0,l:0},ls={h:0,s:0,l:0};function zo(s,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?s+(e-s)*6*t:t<1/2?e:t<2/3?s+(e-s)*6*(2/3-t):s}function cs(s,e){return e.r=s.r,e.g=s.g,e.b=s.b,e}class ae{constructor(e,t,n){return t===void 0&&n===void 0?this.set(e):this.setRGB(e,t,n)}set(e){return e&&e.isColor?this.copy(e):typeof e=="number"?this.setHex(e):typeof e=="string"&&this.setStyle(e),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=jt){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,Nt.toWorkingColorSpace(this,t),this}setRGB(e,t,n,i=Cn){return this.r=e,this.g=t,this.b=n,Nt.toWorkingColorSpace(this,i),this}setHSL(e,t,n,i=Cn){if(e=rl(e,1),t=rt(t,0,1),n=rt(n,0,1),t===0)this.r=this.g=this.b=n;else{const r=n<=.5?n*(1+t):n+t-n*t,o=2*n-r;this.r=zo(o,r,e+1/3),this.g=zo(o,r,e),this.b=zo(o,r,e-1/3)}return Nt.toWorkingColorSpace(this,i),this}setStyle(e,t=jt){function n(r){r!==void 0&&parseFloat(r)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let i;if(i=/^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(e)){let r;const o=i[1],a=i[2];switch(o){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return this.r=Math.min(255,parseInt(r[1],10))/255,this.g=Math.min(255,parseInt(r[2],10))/255,this.b=Math.min(255,parseInt(r[3],10))/255,Nt.toWorkingColorSpace(this,t),n(r[4]),this;if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a))return this.r=Math.min(100,parseInt(r[1],10))/100,this.g=Math.min(100,parseInt(r[2],10))/100,this.b=Math.min(100,parseInt(r[3],10))/100,Nt.toWorkingColorSpace(this,t),n(r[4]),this;break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(a)){const l=parseFloat(r[1])/360,c=parseInt(r[2],10)/100,h=parseInt(r[3],10)/100;return n(r[4]),this.setHSL(l,c,h,t)}break}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(e)){const r=i[1],o=r.length;if(o===3)return this.r=parseInt(r.charAt(0)+r.charAt(0),16)/255,this.g=parseInt(r.charAt(1)+r.charAt(1),16)/255,this.b=parseInt(r.charAt(2)+r.charAt(2),16)/255,Nt.toWorkingColorSpace(this,t),this;if(o===6)return this.r=parseInt(r.charAt(0)+r.charAt(1),16)/255,this.g=parseInt(r.charAt(2)+r.charAt(3),16)/255,this.b=parseInt(r.charAt(4)+r.charAt(5),16)/255,Nt.toWorkingColorSpace(this,t),this}return e&&e.length>0?this.setColorName(e,t):this}setColorName(e,t=jt){const n=gu[e.toLowerCase()];return n!==void 0?this.setHex(n,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=li(e.r),this.g=li(e.g),this.b=li(e.b),this}copyLinearToSRGB(e){return this.r=to(e.r),this.g=to(e.g),this.b=to(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=jt){return Nt.fromWorkingColorSpace(cs(this,dt),e),rt(dt.r*255,0,255)<<16^rt(dt.g*255,0,255)<<8^rt(dt.b*255,0,255)<<0}getHexString(e=jt){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=Cn){Nt.fromWorkingColorSpace(cs(this,dt),t);const n=dt.r,i=dt.g,r=dt.b,o=Math.max(n,i,r),a=Math.min(n,i,r);let l,c;const h=(a+o)/2;if(a===o)l=0,c=0;else{const u=o-a;switch(c=h<=.5?u/(o+a):u/(2-o-a),o){case n:l=(i-r)/u+(i<r?6:0);break;case i:l=(r-n)/u+2;break;case r:l=(n-i)/u+4;break}l/=6}return e.h=l,e.s=c,e.l=h,e}getRGB(e,t=Cn){return Nt.fromWorkingColorSpace(cs(this,dt),t),e.r=dt.r,e.g=dt.g,e.b=dt.b,e}getStyle(e=jt){return Nt.fromWorkingColorSpace(cs(this,dt),e),e!==jt?`color(${e} ${dt.r} ${dt.g} ${dt.b})`:`rgb(${dt.r*255|0},${dt.g*255|0},${dt.b*255|0})`}offsetHSL(e,t,n){return this.getHSL(Ot),Ot.h+=e,Ot.s+=t,Ot.l+=n,this.setHSL(Ot.h,Ot.s,Ot.l),this}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(Ot),e.getHSL(ls);const n=Pr(Ot.h,ls.h,t),i=Pr(Ot.s,ls.s,t),r=Pr(Ot.l,ls.l,t);return this.setHSL(n,i,r),this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),e.normalized===!0&&(this.r/=255,this.g/=255,this.b/=255),this}toJSON(){return this.getHex()}}ae.NAMES=gu;ae.prototype.isColor=!0;ae.prototype.r=1;ae.prototype.g=1;ae.prototype.b=1;let Ri;class Un{static getDataURL(e){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let t;if(e instanceof HTMLCanvasElement)t=e;else{Ri===void 0&&(Ri=kr("canvas")),Ri.width=e.width,Ri.height=e.height;const n=Ri.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),t=Ri}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){const t=kr("canvas");t.width=e.width,t.height=e.height;const n=t.getContext("2d");n.drawImage(e,0,0,e.width,e.height);const i=n.getImageData(0,0,e.width,e.height),r=i.data;for(let o=0;o<r.length;o++)r[o]=li(r[o]/255)*255;return n.putImageData(i,0,0),t}else if(e.data){const t=e.data.slice(0);for(let n=0;n<t.length;n++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[n]=Math.floor(li(t[n]/255)*255):t[n]=li(t[n]);return{data:t,width:e.width,height:e.height}}else return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}class ni{constructor(e=null){this.uuid=It(),this.data=e,this.version=0}set needsUpdate(e){e===!0&&this.version++}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.images[this.uuid]!==void 0)return e.images[this.uuid];const n={uuid:this.uuid,url:""},i=this.data;if(i!==null){let r;if(Array.isArray(i)){r=[];for(let o=0,a=i.length;o<a;o++)i[o].isDataTexture?r.push(Uo(i[o].image)):r.push(Uo(i[o]))}else r=Uo(i);n.url=r}return t||(e.images[this.uuid]=n),n}}function Uo(s){return typeof HTMLImageElement<"u"&&s instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&s instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&s instanceof ImageBitmap?Un.getDataURL(s):s.data?{data:Array.prototype.slice.call(s.data),width:s.width,height:s.height,type:s.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}ni.prototype.isSource=!0;let Cf=0;class ut extends zn{constructor(e=ut.DEFAULT_IMAGE,t=ut.DEFAULT_MAPPING,n=wt,i=wt,r=it,o=vi,a=Lt,l=Dn,c=1,h=nn){super(),Object.defineProperty(this,"id",{value:Cf++}),this.uuid=It(),this.name="",this.source=new ni(e),this.mipmaps=[],this.mapping=t,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=o,this.anisotropy=c,this.format=a,this.internalFormat=null,this.type=l,this.offset=new Z(0,0),this.repeat=new Z(1,1),this.center=new Z(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new ft,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=h,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}get image(){return this.source.data}set image(e){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==co)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case Nr:e.x=e.x-Math.floor(e.x);break;case wt:e.x=e.x<0?0:1;break;case zr:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case Nr:e.y=e.y-Math.floor(e.y);break;case wt:e.y=e.y<0?0:1;break;case zr:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}}ut.DEFAULT_IMAGE=null;ut.DEFAULT_MAPPING=co;ut.prototype.isTexture=!0;class qe{constructor(e=0,t=0,n=0,i=1){this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=this.w,o=e.elements;return this.x=o[0]*t+o[4]*n+o[8]*i+o[12]*r,this.y=o[1]*t+o[5]*n+o[9]*i+o[13]*r,this.z=o[2]*t+o[6]*n+o[10]*i+o[14]*r,this.w=o[3]*t+o[7]*n+o[11]*i+o[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r;const l=e.elements,c=l[0],h=l[4],u=l[8],d=l[1],f=l[5],g=l[9],p=l[2],m=l[6],x=l[10];if(Math.abs(h-d)<.01&&Math.abs(u-p)<.01&&Math.abs(g-m)<.01){if(Math.abs(h+d)<.1&&Math.abs(u+p)<.1&&Math.abs(g+m)<.1&&Math.abs(c+f+x-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const M=(c+1)/2,_=(f+1)/2,b=(x+1)/2,A=(h+d)/4,R=(u+p)/4,P=(g+m)/4;return M>_&&M>b?M<.01?(n=0,i=.707106781,r=.707106781):(n=Math.sqrt(M),i=A/n,r=R/n):_>b?_<.01?(n=.707106781,i=0,r=.707106781):(i=Math.sqrt(_),n=A/i,r=P/i):b<.01?(n=.707106781,i=.707106781,r=0):(r=Math.sqrt(b),n=R/r,i=P/r),this.set(n,i,r,t),this}let y=Math.sqrt((m-g)*(m-g)+(u-p)*(u-p)+(d-h)*(d-h));return Math.abs(y)<.001&&(y=1),this.x=(m-g)/y,this.y=(u-p)/y,this.z=(d-h)/y,this.w=Math.acos((c+f+x-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}qe.prototype.isVector4=!0;class St extends zn{constructor(e,t,n={}){super(),this.width=e,this.height=t,this.depth=1,this.scissor=new qe(0,0,e,t),this.scissorTest=!1,this.viewport=new qe(0,0,e,t);const i={width:e,height:t,depth:1};this.texture=new ut(i,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.encoding),this.texture.isRenderTargetTexture=!0,this.texture.flipY=!1,this.texture.generateMipmaps=n.generateMipmaps!==void 0?n.generateMipmaps:!1,this.texture.internalFormat=n.internalFormat!==void 0?n.internalFormat:null,this.texture.minFilter=n.minFilter!==void 0?n.minFilter:it,this.depthBuffer=n.depthBuffer!==void 0?n.depthBuffer:!0,this.stencilBuffer=n.stencilBuffer!==void 0?n.stencilBuffer:!1,this.depthTexture=n.depthTexture!==void 0?n.depthTexture:null,this.samples=n.samples!==void 0?n.samples:0}setSize(e,t,n=1){(this.width!==e||this.height!==t||this.depth!==n)&&(this.width=e,this.height=t,this.depth=n,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=n,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.isRenderTargetTexture=!0,this.texture.image=Object.assign({},e.texture.image),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}St.prototype.isWebGLRenderTarget=!0;class fr extends ut{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=ct,this.minFilter=ct,this.wrapR=wt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}fr.prototype.isDataArrayTexture=!0;class xu extends St{constructor(e,t,n){super(e,t),this.depth=n,this.texture=new fr(null,e,t,n),this.texture.isRenderTargetTexture=!0}}xu.prototype.isWebGLArrayRenderTarget=!0;class jr extends ut{constructor(e=null,t=1,n=1,i=1){super(null),this.image={data:e,width:t,height:n,depth:i},this.magFilter=ct,this.minFilter=ct,this.wrapR=wt,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}jr.prototype.isData3DTexture=!0;class yu extends St{constructor(e,t,n){super(e,t),this.depth=n,this.texture=new jr(null,e,t,n),this.texture.isRenderTargetTexture=!0}}yu.prototype.isWebGL3DRenderTarget=!0;class _u extends St{constructor(e,t,n,i={}){super(e,t,i);const r=this.texture;this.texture=[];for(let o=0;o<n;o++)this.texture[o]=r.clone(),this.texture[o].isRenderTargetTexture=!0}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.texture.length;i<r;i++)this.texture[i].image.width=e,this.texture[i].image.height=t,this.texture[i].image.depth=n;this.dispose()}return this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t),this}copy(e){this.dispose(),this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.depthTexture=e.depthTexture,this.texture.length=0;for(let t=0,n=e.texture.length;t<n;t++)this.texture[t]=e.texture[t].clone();return this}}_u.prototype.isWebGLMultipleRenderTargets=!0;class yt{constructor(e=0,t=0,n=0,i=1){this._x=e,this._y=t,this._z=n,this._w=i}static slerp(e,t,n,i){return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."),n.slerpQuaternions(e,t,i)}static slerpFlat(e,t,n,i,r,o,a){let l=n[i+0],c=n[i+1],h=n[i+2],u=n[i+3];const d=r[o+0],f=r[o+1],g=r[o+2],p=r[o+3];if(a===0){e[t+0]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u;return}if(a===1){e[t+0]=d,e[t+1]=f,e[t+2]=g,e[t+3]=p;return}if(u!==p||l!==d||c!==f||h!==g){let m=1-a;const x=l*d+c*f+h*g+u*p,y=x>=0?1:-1,M=1-x*x;if(M>Number.EPSILON){const b=Math.sqrt(M),A=Math.atan2(b,x*y);m=Math.sin(m*A)/b,a=Math.sin(a*A)/b}const _=a*y;if(l=l*m+d*_,c=c*m+f*_,h=h*m+g*_,u=u*m+p*_,m===1-a){const b=1/Math.sqrt(l*l+c*c+h*h+u*u);l*=b,c*=b,h*=b,u*=b}}e[t]=l,e[t+1]=c,e[t+2]=h,e[t+3]=u}static multiplyQuaternionsFlat(e,t,n,i,r,o){const a=n[i],l=n[i+1],c=n[i+2],h=n[i+3],u=r[o],d=r[o+1],f=r[o+2],g=r[o+3];return e[t]=a*g+h*u+l*f-c*d,e[t+1]=l*g+h*d+c*u-a*f,e[t+2]=c*g+h*f+a*d-l*u,e[t+3]=h*g-a*u-l*d-c*f,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,i){return this._x=e,this._y=t,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){if(!(e&&e.isEuler))throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");const n=e._x,i=e._y,r=e._z,o=e._order,a=Math.cos,l=Math.sin,c=a(n/2),h=a(i/2),u=a(r/2),d=l(n/2),f=l(i/2),g=l(r/2);switch(o){case"XYZ":this._x=d*h*u+c*f*g,this._y=c*f*u-d*h*g,this._z=c*h*g+d*f*u,this._w=c*h*u-d*f*g;break;case"YXZ":this._x=d*h*u+c*f*g,this._y=c*f*u-d*h*g,this._z=c*h*g-d*f*u,this._w=c*h*u+d*f*g;break;case"ZXY":this._x=d*h*u-c*f*g,this._y=c*f*u+d*h*g,this._z=c*h*g+d*f*u,this._w=c*h*u-d*f*g;break;case"ZYX":this._x=d*h*u-c*f*g,this._y=c*f*u+d*h*g,this._z=c*h*g-d*f*u,this._w=c*h*u+d*f*g;break;case"YZX":this._x=d*h*u+c*f*g,this._y=c*f*u+d*h*g,this._z=c*h*g-d*f*u,this._w=c*h*u-d*f*g;break;case"XZY":this._x=d*h*u-c*f*g,this._y=c*f*u-d*h*g,this._z=c*h*g+d*f*u,this._w=c*h*u+d*f*g;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+o)}return t!==!1&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,i=Math.sin(n);return this._x=e.x*i,this._y=e.y*i,this._z=e.z*i,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],i=t[4],r=t[8],o=t[1],a=t[5],l=t[9],c=t[2],h=t[6],u=t[10],d=n+a+u;if(d>0){const f=.5/Math.sqrt(d+1);this._w=.25/f,this._x=(h-l)*f,this._y=(r-c)*f,this._z=(o-i)*f}else if(n>a&&n>u){const f=2*Math.sqrt(1+n-a-u);this._w=(h-l)/f,this._x=.25*f,this._y=(i+o)/f,this._z=(r+c)/f}else if(a>u){const f=2*Math.sqrt(1+a-n-u);this._w=(r-c)/f,this._x=(i+o)/f,this._y=.25*f,this._z=(l+h)/f}else{const f=2*Math.sqrt(1+u-n-a);this._w=(o-i)/f,this._x=(r+c)/f,this._y=(l+h)/f,this._z=.25*f}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(rt(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e,t){return t!==void 0?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(e,t)):this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,i=e._y,r=e._z,o=e._w,a=t._x,l=t._y,c=t._z,h=t._w;return this._x=n*h+o*a+i*c-r*l,this._y=i*h+o*l+r*a-n*c,this._z=r*h+o*c+n*l-i*a,this._w=o*h-n*a-i*l-r*c,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const n=this._x,i=this._y,r=this._z,o=this._w;let a=o*e._w+n*e._x+i*e._y+r*e._z;if(a<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,a=-a):this.copy(e),a>=1)return this._w=o,this._x=n,this._y=i,this._z=r,this;const l=1-a*a;if(l<=Number.EPSILON){const f=1-t;return this._w=f*o+t*this._w,this._x=f*n+t*this._x,this._y=f*i+t*this._y,this._z=f*r+t*this._z,this.normalize(),this._onChangeCallback(),this}const c=Math.sqrt(l),h=Math.atan2(c,a),u=Math.sin((1-t)*h)/c,d=Math.sin(t*h)/c;return this._w=o*u+this._w*d,this._x=n*u+this._x*d,this._y=i*u+this._y*d,this._z=r*u+this._z*d,this._onChangeCallback(),this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){const e=Math.random(),t=Math.sqrt(1-e),n=Math.sqrt(e),i=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(t*Math.cos(i),n*Math.sin(r),n*Math.cos(r),t*Math.sin(i))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}yt.prototype.isQuaternion=!0;class S{constructor(e=0,t=0,n=0){this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e,t){return t!==void 0?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(e,t)):(this.x+=e.x,this.y+=e.y,this.z+=e.z,this)}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e,t){return t!==void 0?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(e,t)):(this.x-=e.x,this.y-=e.y,this.z-=e.z,this)}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(e,t)):(this.x*=e.x,this.y*=e.y,this.z*=e.z,this)}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return e&&e.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Jl.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(Jl.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,i=this.z,r=e.elements,o=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*o,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*o,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*o,this}applyQuaternion(e){const t=this.x,n=this.y,i=this.z,r=e.x,o=e.y,a=e.z,l=e.w,c=l*t+o*i-a*n,h=l*n+a*t-r*i,u=l*i+r*n-o*t,d=-r*t-o*n-a*i;return this.x=c*l+d*-r+h*-a-u*-o,this.y=h*l+d*-o+u*-r-c*-a,this.z=u*l+d*-a+c*-o-h*-r,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[4]*n+r[8]*i,this.y=r[1]*t+r[5]*n+r[9]*i,this.z=r[2]*t+r[6]*n+r[10]*i,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e,t){return t!==void 0?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(e,t)):this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,i=e.y,r=e.z,o=t.x,a=t.y,l=t.z;return this.x=i*l-r*a,this.y=r*o-n*l,this.z=n*a-i*o,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return Oo.copy(this).projectOnVector(e),this.sub(Oo)}reflect(e){return this.sub(Oo.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(rt(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,i=this.z-e.z;return t*t+n*n+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const i=Math.sin(t)*e;return this.x=i*Math.sin(n),this.y=Math.cos(t)*e,this.z=i*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),i=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=i,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t,n){return n!==void 0&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=(Math.random()-.5)*2,t=Math.random()*Math.PI*2,n=Math.sqrt(1-e**2);return this.x=n*Math.cos(t),this.y=n*Math.sin(t),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}S.prototype.isVector3=!0;const Oo=new S,Jl=new yt;class Ft{constructor(e=new S(1/0,1/0,1/0),t=new S(-1/0,-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.length;l<c;l+=3){const h=e[l],u=e[l+1],d=e[l+2];h<t&&(t=h),u<n&&(n=u),d<i&&(i=d),h>r&&(r=h),u>o&&(o=u),d>a&&(a=d)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromBufferAttribute(e){let t=1/0,n=1/0,i=1/0,r=-1/0,o=-1/0,a=-1/0;for(let l=0,c=e.count;l<c;l++){const h=e.getX(l),u=e.getY(l),d=e.getZ(l);h<t&&(t=h),u<n&&(n=u),d<i&&(i=d),h>r&&(r=h),u>o&&(o=u),d>a&&(a=d)}return this.min.set(t,n,i),this.max.set(r,o,a),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Vn.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);const n=e.geometry;if(n!==void 0)if(t&&n.attributes!=null&&n.attributes.position!==void 0){const r=n.attributes.position;for(let o=0,a=r.count;o<a;o++)Vn.fromBufferAttribute(r,o).applyMatrix4(e.matrixWorld),this.expandByPoint(Vn)}else n.boundingBox===null&&n.computeBoundingBox(),Ho.copy(n.boundingBox),Ho.applyMatrix4(e.matrixWorld),this.union(Ho);const i=e.children;for(let r=0,o=i.length;r<o;r++)this.expandByObject(i[r],t);return this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y||e.z<this.min.z||e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y||e.max.z<this.min.z||e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,Vn),Vn.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Mr),hs.subVectors(this.max,Mr),Li.subVectors(e.a,Mr),Pi.subVectors(e.b,Mr),Ii.subVectors(e.c,Mr),vn.subVectors(Pi,Li),Mn.subVectors(Ii,Pi),Wn.subVectors(Li,Ii);let t=[0,-vn.z,vn.y,0,-Mn.z,Mn.y,0,-Wn.z,Wn.y,vn.z,0,-vn.x,Mn.z,0,-Mn.x,Wn.z,0,-Wn.x,-vn.y,vn.x,0,-Mn.y,Mn.x,0,-Wn.y,Wn.x,0];return!Go(t,Li,Pi,Ii,hs)||(t=[1,0,0,0,1,0,0,0,1],!Go(t,Li,Pi,Ii,hs))?!1:(us.crossVectors(vn,Mn),t=[us.x,us.y,us.z],Go(t,Li,Pi,Ii,hs))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return Vn.copy(e).clamp(this.min,this.max).sub(e).length()}getBoundingSphere(e){return this.getCenter(e.center),e.radius=this.getSize(Vn).length()*.5,e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(an[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),an[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),an[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),an[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),an[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),an[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),an[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),an[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(an),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}Ft.prototype.isBox3=!0;const an=[new S,new S,new S,new S,new S,new S,new S,new S],Vn=new S,Ho=new Ft,Li=new S,Pi=new S,Ii=new S,vn=new S,Mn=new S,Wn=new S,Mr=new S,hs=new S,us=new S,qn=new S;function Go(s,e,t,n,i){for(let r=0,o=s.length-3;r<=o;r+=3){qn.fromArray(s,r);const a=i.x*Math.abs(qn.x)+i.y*Math.abs(qn.y)+i.z*Math.abs(qn.z),l=e.dot(qn),c=t.dot(qn),h=n.dot(qn);if(Math.max(-Math.max(l,c,h),Math.min(l,c,h))>a)return!1}return!0}const Rf=new Ft,Yl=new S,ds=new S,ko=new S;class On{constructor(e=new S,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):Rf.setFromPoints(e).getCenter(n);let i=0;for(let r=0,o=e.length;r<o;r++)i=Math.max(i,n.distanceToSquared(e[r]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){ko.subVectors(e,this.center);const t=ko.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),i=(n-this.radius)*.5;this.center.add(ko.multiplyScalar(i/n)),this.radius+=i}return this}union(e){return this.center.equals(e.center)===!0?ds.set(0,0,1).multiplyScalar(e.radius):ds.subVectors(e.center,this.center).normalize().multiplyScalar(e.radius),this.expandByPoint(Yl.copy(e.center).add(ds)),this.expandByPoint(Yl.copy(e.center).sub(ds)),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const ln=new S,Vo=new S,fs=new S,bn=new S,Wo=new S,ps=new S,qo=new S;class Hn{constructor(e=new S,t=new S(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,ln)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(n).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=ln.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(ln.copy(this.direction).multiplyScalar(t).add(this.origin),ln.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){Vo.copy(e).add(t).multiplyScalar(.5),fs.copy(t).sub(e).normalize(),bn.copy(this.origin).sub(Vo);const r=e.distanceTo(t)*.5,o=-this.direction.dot(fs),a=bn.dot(this.direction),l=-bn.dot(fs),c=bn.lengthSq(),h=Math.abs(1-o*o);let u,d,f,g;if(h>0)if(u=o*l-a,d=o*a-l,g=r*h,u>=0)if(d>=-g)if(d<=g){const p=1/h;u*=p,d*=p,f=u*(u+o*d+2*a)+d*(o*u+d+2*l)+c}else d=r,u=Math.max(0,-(o*d+a)),f=-u*u+d*(d+2*l)+c;else d=-r,u=Math.max(0,-(o*d+a)),f=-u*u+d*(d+2*l)+c;else d<=-g?(u=Math.max(0,-(-o*r+a)),d=u>0?-r:Math.min(Math.max(-r,-l),r),f=-u*u+d*(d+2*l)+c):d<=g?(u=0,d=Math.min(Math.max(-r,-l),r),f=d*(d+2*l)+c):(u=Math.max(0,-(o*r+a)),d=u>0?r:Math.min(Math.max(-r,-l),r),f=-u*u+d*(d+2*l)+c);else d=o>0?-r:r,u=Math.max(0,-(o*d+a)),f=-u*u+d*(d+2*l)+c;return n&&n.copy(this.direction).multiplyScalar(u).add(this.origin),i&&i.copy(fs).multiplyScalar(d).add(Vo),f}intersectSphere(e,t){ln.subVectors(e.center,this.origin);const n=ln.dot(this.direction),i=ln.dot(ln)-n*n,r=e.radius*e.radius;if(i>r)return null;const o=Math.sqrt(r-i),a=n-o,l=n+o;return a<0&&l<0?null:a<0?this.at(l,t):this.at(a,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,i,r,o,a,l;const c=1/this.direction.x,h=1/this.direction.y,u=1/this.direction.z,d=this.origin;return c>=0?(n=(e.min.x-d.x)*c,i=(e.max.x-d.x)*c):(n=(e.max.x-d.x)*c,i=(e.min.x-d.x)*c),h>=0?(r=(e.min.y-d.y)*h,o=(e.max.y-d.y)*h):(r=(e.max.y-d.y)*h,o=(e.min.y-d.y)*h),n>o||r>i||((r>n||n!==n)&&(n=r),(o<i||i!==i)&&(i=o),u>=0?(a=(e.min.z-d.z)*u,l=(e.max.z-d.z)*u):(a=(e.max.z-d.z)*u,l=(e.min.z-d.z)*u),n>l||a>i)||((a>n||n!==n)&&(n=a),(l<i||i!==i)&&(i=l),i<0)?null:this.at(n>=0?n:i,t)}intersectsBox(e){return this.intersectBox(e,ln)!==null}intersectTriangle(e,t,n,i,r){Wo.subVectors(t,e),ps.subVectors(n,e),qo.crossVectors(Wo,ps);let o=this.direction.dot(qo),a;if(o>0){if(i)return null;a=1}else if(o<0)a=-1,o=-o;else return null;bn.subVectors(this.origin,e);const l=a*this.direction.dot(ps.crossVectors(bn,ps));if(l<0)return null;const c=a*this.direction.dot(Wo.cross(bn));if(c<0||l+c>o)return null;const h=-a*bn.dot(qo);return h<0?null:this.at(h/o,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class fe{constructor(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}set(e,t,n,i,r,o,a,l,c,h,u,d,f,g,p,m){const x=this.elements;return x[0]=e,x[4]=t,x[8]=n,x[12]=i,x[1]=r,x[5]=o,x[9]=a,x[13]=l,x[2]=c,x[6]=h,x[10]=u,x[14]=d,x[3]=f,x[7]=g,x[11]=p,x[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new fe().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,i=1/Di.setFromMatrixColumn(e,0).length(),r=1/Di.setFromMatrixColumn(e,1).length(),o=1/Di.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*o,t[9]=n[9]*o,t[10]=n[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){e&&e.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");const t=this.elements,n=e.x,i=e.y,r=e.z,o=Math.cos(n),a=Math.sin(n),l=Math.cos(i),c=Math.sin(i),h=Math.cos(r),u=Math.sin(r);if(e.order==="XYZ"){const d=o*h,f=o*u,g=a*h,p=a*u;t[0]=l*h,t[4]=-l*u,t[8]=c,t[1]=f+g*c,t[5]=d-p*c,t[9]=-a*l,t[2]=p-d*c,t[6]=g+f*c,t[10]=o*l}else if(e.order==="YXZ"){const d=l*h,f=l*u,g=c*h,p=c*u;t[0]=d+p*a,t[4]=g*a-f,t[8]=o*c,t[1]=o*u,t[5]=o*h,t[9]=-a,t[2]=f*a-g,t[6]=p+d*a,t[10]=o*l}else if(e.order==="ZXY"){const d=l*h,f=l*u,g=c*h,p=c*u;t[0]=d-p*a,t[4]=-o*u,t[8]=g+f*a,t[1]=f+g*a,t[5]=o*h,t[9]=p-d*a,t[2]=-o*c,t[6]=a,t[10]=o*l}else if(e.order==="ZYX"){const d=o*h,f=o*u,g=a*h,p=a*u;t[0]=l*h,t[4]=g*c-f,t[8]=d*c+p,t[1]=l*u,t[5]=p*c+d,t[9]=f*c-g,t[2]=-c,t[6]=a*l,t[10]=o*l}else if(e.order==="YZX"){const d=o*l,f=o*c,g=a*l,p=a*c;t[0]=l*h,t[4]=p-d*u,t[8]=g*u+f,t[1]=u,t[5]=o*h,t[9]=-a*h,t[2]=-c*h,t[6]=f*u+g,t[10]=d-p*u}else if(e.order==="XZY"){const d=o*l,f=o*c,g=a*l,p=a*c;t[0]=l*h,t[4]=-u,t[8]=c*h,t[1]=d*u+p,t[5]=o*h,t[9]=f*u-g,t[2]=g*u-f,t[6]=a*h,t[10]=p*u+d}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Lf,e,Pf)}lookAt(e,t,n){const i=this.elements;return Ct.subVectors(e,t),Ct.lengthSq()===0&&(Ct.z=1),Ct.normalize(),wn.crossVectors(n,Ct),wn.lengthSq()===0&&(Math.abs(n.z)===1?Ct.x+=1e-4:Ct.z+=1e-4,Ct.normalize(),wn.crossVectors(n,Ct)),wn.normalize(),ms.crossVectors(Ct,wn),i[0]=wn.x,i[4]=ms.x,i[8]=Ct.x,i[1]=wn.y,i[5]=ms.y,i[9]=Ct.y,i[2]=wn.z,i[6]=ms.z,i[10]=Ct.z,this}multiply(e,t){return t!==void 0?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(e,t)):this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,i=t.elements,r=this.elements,o=n[0],a=n[4],l=n[8],c=n[12],h=n[1],u=n[5],d=n[9],f=n[13],g=n[2],p=n[6],m=n[10],x=n[14],y=n[3],M=n[7],_=n[11],b=n[15],A=i[0],R=i[4],P=i[8],H=i[12],I=i[1],v=i[5],C=i[9],j=i[13],F=i[2],U=i[6],N=i[10],k=i[14],D=i[3],X=i[7],$=i[11],te=i[15];return r[0]=o*A+a*I+l*F+c*D,r[4]=o*R+a*v+l*U+c*X,r[8]=o*P+a*C+l*N+c*$,r[12]=o*H+a*j+l*k+c*te,r[1]=h*A+u*I+d*F+f*D,r[5]=h*R+u*v+d*U+f*X,r[9]=h*P+u*C+d*N+f*$,r[13]=h*H+u*j+d*k+f*te,r[2]=g*A+p*I+m*F+x*D,r[6]=g*R+p*v+m*U+x*X,r[10]=g*P+p*C+m*N+x*$,r[14]=g*H+p*j+m*k+x*te,r[3]=y*A+M*I+_*F+b*D,r[7]=y*R+M*v+_*U+b*X,r[11]=y*P+M*C+_*N+b*$,r[15]=y*H+M*j+_*k+b*te,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],o=e[1],a=e[5],l=e[9],c=e[13],h=e[2],u=e[6],d=e[10],f=e[14],g=e[3],p=e[7],m=e[11],x=e[15];return g*(+r*l*u-i*c*u-r*a*d+n*c*d+i*a*f-n*l*f)+p*(+t*l*f-t*c*d+r*o*d-i*o*f+i*c*h-r*l*h)+m*(+t*c*u-t*a*f-r*o*u+n*o*f+r*a*h-n*c*h)+x*(-i*a*h-t*l*u+t*a*d+i*o*u-n*o*d+n*l*h)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],o=e[4],a=e[5],l=e[6],c=e[7],h=e[8],u=e[9],d=e[10],f=e[11],g=e[12],p=e[13],m=e[14],x=e[15],y=u*m*c-p*d*c+p*l*f-a*m*f-u*l*x+a*d*x,M=g*d*c-h*m*c-g*l*f+o*m*f+h*l*x-o*d*x,_=h*p*c-g*u*c+g*a*f-o*p*f-h*a*x+o*u*x,b=g*u*l-h*p*l-g*a*d+o*p*d+h*a*m-o*u*m,A=t*y+n*M+i*_+r*b;if(A===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const R=1/A;return e[0]=y*R,e[1]=(p*d*r-u*m*r-p*i*f+n*m*f+u*i*x-n*d*x)*R,e[2]=(a*m*r-p*l*r+p*i*c-n*m*c-a*i*x+n*l*x)*R,e[3]=(u*l*r-a*d*r-u*i*c+n*d*c+a*i*f-n*l*f)*R,e[4]=M*R,e[5]=(h*m*r-g*d*r+g*i*f-t*m*f-h*i*x+t*d*x)*R,e[6]=(g*l*r-o*m*r-g*i*c+t*m*c+o*i*x-t*l*x)*R,e[7]=(o*d*r-h*l*r+h*i*c-t*d*c-o*i*f+t*l*f)*R,e[8]=_*R,e[9]=(g*u*r-h*p*r-g*n*f+t*p*f+h*n*x-t*u*x)*R,e[10]=(o*p*r-g*a*r+g*n*c-t*p*c-o*n*x+t*a*x)*R,e[11]=(h*a*r-o*u*r-h*n*c+t*u*c+o*n*f-t*a*f)*R,e[12]=b*R,e[13]=(h*p*i-g*u*i+g*n*d-t*p*d-h*n*m+t*u*m)*R,e[14]=(g*a*i-o*p*i-g*n*l+t*p*l+o*n*m-t*a*m)*R,e[15]=(o*u*i-h*a*i+h*n*l-t*u*l-o*n*d+t*a*d)*R,this}scale(e){const t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],i=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,i))}makeTranslation(e,t,n){return this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),i=Math.sin(t),r=1-n,o=e.x,a=e.y,l=e.z,c=r*o,h=r*a;return this.set(c*o+n,c*a-i*l,c*l+i*a,0,c*a+i*l,h*a+n,h*l-i*o,0,c*l-i*a,h*l+i*o,r*l*l+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,o){return this.set(1,n,r,0,e,1,o,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){const i=this.elements,r=t._x,o=t._y,a=t._z,l=t._w,c=r+r,h=o+o,u=a+a,d=r*c,f=r*h,g=r*u,p=o*h,m=o*u,x=a*u,y=l*c,M=l*h,_=l*u,b=n.x,A=n.y,R=n.z;return i[0]=(1-(p+x))*b,i[1]=(f+_)*b,i[2]=(g-M)*b,i[3]=0,i[4]=(f-_)*A,i[5]=(1-(d+x))*A,i[6]=(m+y)*A,i[7]=0,i[8]=(g+M)*R,i[9]=(m-y)*R,i[10]=(1-(d+p))*R,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){const i=this.elements;let r=Di.set(i[0],i[1],i[2]).length();const o=Di.set(i[4],i[5],i[6]).length(),a=Di.set(i[8],i[9],i[10]).length();this.determinant()<0&&(r=-r),e.x=i[12],e.y=i[13],e.z=i[14],Ht.copy(this);const c=1/r,h=1/o,u=1/a;return Ht.elements[0]*=c,Ht.elements[1]*=c,Ht.elements[2]*=c,Ht.elements[4]*=h,Ht.elements[5]*=h,Ht.elements[6]*=h,Ht.elements[8]*=u,Ht.elements[9]*=u,Ht.elements[10]*=u,t.setFromRotationMatrix(Ht),n.x=r,n.y=o,n.z=a,this}makePerspective(e,t,n,i,r,o){o===void 0&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");const a=this.elements,l=2*r/(t-e),c=2*r/(n-i),h=(t+e)/(t-e),u=(n+i)/(n-i),d=-(o+r)/(o-r),f=-2*o*r/(o-r);return a[0]=l,a[4]=0,a[8]=h,a[12]=0,a[1]=0,a[5]=c,a[9]=u,a[13]=0,a[2]=0,a[6]=0,a[10]=d,a[14]=f,a[3]=0,a[7]=0,a[11]=-1,a[15]=0,this}makeOrthographic(e,t,n,i,r,o){const a=this.elements,l=1/(t-e),c=1/(n-i),h=1/(o-r),u=(t+e)*l,d=(n+i)*c,f=(o+r)*h;return a[0]=2*l,a[4]=0,a[8]=0,a[12]=-u,a[1]=0,a[5]=2*c,a[9]=0,a[13]=-d,a[2]=0,a[6]=0,a[10]=-2*h,a[14]=-f,a[3]=0,a[7]=0,a[11]=0,a[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let i=0;i<16;i++)if(t[i]!==n[i])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}fe.prototype.isMatrix4=!0;const Di=new S,Ht=new fe,Lf=new S(0,0,0),Pf=new S(1,1,1),wn=new S,ms=new S,Ct=new S,Zl=new fe,$l=new yt;class Gn{constructor(e=0,t=0,n=0,i=Gn.DefaultOrder){this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const i=e.elements,r=i[0],o=i[4],a=i[8],l=i[1],c=i[5],h=i[9],u=i[2],d=i[6],f=i[10];switch(t){case"XYZ":this._y=Math.asin(rt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(-h,f),this._z=Math.atan2(-o,r)):(this._x=Math.atan2(d,c),this._z=0);break;case"YXZ":this._x=Math.asin(-rt(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(a,f),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(rt(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,f),this._z=Math.atan2(-o,c)):(this._y=0,this._z=Math.atan2(l,r));break;case"ZYX":this._y=Math.asin(-rt(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,f),this._z=Math.atan2(l,r)):(this._x=0,this._z=Math.atan2(-o,c));break;case"YZX":this._z=Math.asin(rt(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-h,c),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(a,f));break;case"XZY":this._z=Math.asin(-rt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(d,c),this._y=Math.atan2(a,r)):(this._x=Math.atan2(-h,f),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return Zl.makeRotationFromQuaternion(e),this.setFromRotationMatrix(Zl,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return $l.setFromEuler(this),this.setFromQuaternion($l,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}}Gn.prototype.isEuler=!0;Gn.DefaultOrder="XYZ";Gn.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];class uo{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let If=0;const jl=new S,Fi=new yt,cn=new fe,gs=new S,br=new S,Df=new S,Ff=new yt,Kl=new S(1,0,0),Ql=new S(0,1,0),ec=new S(0,0,1),Bf={type:"added"},tc={type:"removed"};class Ne extends zn{constructor(){super(),Object.defineProperty(this,"id",{value:If++}),this.uuid=It(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Ne.DefaultUp.clone();const e=new S,t=new Gn,n=new yt,i=new S(1,1,1);function r(){n.setFromEuler(t,!1)}function o(){t.setFromQuaternion(n,void 0,!1)}t._onChange(r),n._onChange(o),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new fe},normalMatrix:{value:new ft}}),this.matrix=new fe,this.matrixWorld=new fe,this.matrixAutoUpdate=Ne.DefaultMatrixAutoUpdate,this.matrixWorldNeedsUpdate=!1,this.layers=new uo,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return Fi.setFromAxisAngle(e,t),this.quaternion.multiply(Fi),this}rotateOnWorldAxis(e,t){return Fi.setFromAxisAngle(e,t),this.quaternion.premultiply(Fi),this}rotateX(e){return this.rotateOnAxis(Kl,e)}rotateY(e){return this.rotateOnAxis(Ql,e)}rotateZ(e){return this.rotateOnAxis(ec,e)}translateOnAxis(e,t){return jl.copy(e).applyQuaternion(this.quaternion),this.position.add(jl.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(Kl,e)}translateY(e){return this.translateOnAxis(Ql,e)}translateZ(e){return this.translateOnAxis(ec,e)}localToWorld(e){return e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return e.applyMatrix4(cn.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?gs.copy(e):gs.set(e,t,n);const i=this.parent;this.updateWorldMatrix(!0,!1),br.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?cn.lookAt(br,gs,this.up):cn.lookAt(gs,br,this.up),this.quaternion.setFromRotationMatrix(cn),i&&(cn.extractRotation(i.matrixWorld),Fi.setFromRotationMatrix(cn),this.quaternion.premultiply(Fi.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.parent!==null&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(Bf)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(tc)),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){const t=this.children[e];t.parent=null,t.dispatchEvent(tc)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),cn.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),cn.multiply(e.parent.matrixWorld)),e.applyMatrix4(cn),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,i=this.children.length;n<i;n++){const o=this.children[n].getObjectByProperty(e,t);if(o!==void 0)return o}}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(br,e,Df),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(br,Ff,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),t===!0){const i=this.children;for(let r=0,o=i.length;r<o;r++)i[r].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});const i={};i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.castShadow===!0&&(i.castShadow=!0),this.receiveShadow===!0&&(i.receiveShadow=!0),this.visible===!1&&(i.visible=!1),this.frustumCulled===!1&&(i.frustumCulled=!1),this.renderOrder!==0&&(i.renderOrder=this.renderOrder),JSON.stringify(this.userData)!=="{}"&&(i.userData=this.userData),i.layers=this.layers.mask,i.matrix=this.matrix.toArray(),this.matrixAutoUpdate===!1&&(i.matrixAutoUpdate=!1),this.isInstancedMesh&&(i.type="InstancedMesh",i.count=this.count,i.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(i.instanceColor=this.instanceColor.toJSON()));function r(a,l){return a[l.uuid]===void 0&&(a[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&(i.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){i.geometry=r(e.geometries,this.geometry);const a=this.geometry.parameters;if(a!==void 0&&a.shapes!==void 0){const l=a.shapes;if(Array.isArray(l))for(let c=0,h=l.length;c<h;c++){const u=l[c];r(e.shapes,u)}else r(e.shapes,l)}}if(this.isSkinnedMesh&&(i.bindMode=this.bindMode,i.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(r(e.skeletons,this.skeleton),i.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const a=[];for(let l=0,c=this.material.length;l<c;l++)a.push(r(e.materials,this.material[l]));i.material=a}else i.material=r(e.materials,this.material);if(this.children.length>0){i.children=[];for(let a=0;a<this.children.length;a++)i.children.push(this.children[a].toJSON(e).object)}if(this.animations.length>0){i.animations=[];for(let a=0;a<this.animations.length;a++){const l=this.animations[a];i.animations.push(r(e.animations,l))}}if(t){const a=o(e.geometries),l=o(e.materials),c=o(e.textures),h=o(e.images),u=o(e.shapes),d=o(e.skeletons),f=o(e.animations),g=o(e.nodes);a.length>0&&(n.geometries=a),l.length>0&&(n.materials=l),c.length>0&&(n.textures=c),h.length>0&&(n.images=h),u.length>0&&(n.shapes=u),d.length>0&&(n.skeletons=d),f.length>0&&(n.animations=f),g.length>0&&(n.nodes=g)}return n.object=i,n;function o(a){const l=[];for(const c in a){const h=a[c];delete h.metadata,l.push(h)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const i=e.children[n];this.add(i.clone())}return this}}Ne.DefaultUp=new S(0,1,0);Ne.DefaultMatrixAutoUpdate=!0;Ne.prototype.isObject3D=!0;const Gt=new S,hn=new S,Xo=new S,un=new S,Bi=new S,Ni=new S,nc=new S,Jo=new S,Yo=new S,Zo=new S;class st{constructor(e=new S,t=new S,n=new S){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),Gt.subVectors(e,t),i.cross(Gt);const r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){Gt.subVectors(i,t),hn.subVectors(n,t),Xo.subVectors(e,t);const o=Gt.dot(Gt),a=Gt.dot(hn),l=Gt.dot(Xo),c=hn.dot(hn),h=hn.dot(Xo),u=o*c-a*a;if(u===0)return r.set(-2,-1,-1);const d=1/u,f=(c*l-a*h)*d,g=(o*h-a*l)*d;return r.set(1-f-g,g,f)}static containsPoint(e,t,n,i){return this.getBarycoord(e,t,n,i,un),un.x>=0&&un.y>=0&&un.x+un.y<=1}static getUV(e,t,n,i,r,o,a,l){return this.getBarycoord(e,t,n,i,un),l.set(0,0),l.addScaledVector(r,un.x),l.addScaledVector(o,un.y),l.addScaledVector(a,un.z),l}static isFrontFacing(e,t,n,i){return Gt.subVectors(n,t),hn.subVectors(e,t),Gt.cross(hn).dot(i)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Gt.subVectors(this.c,this.b),hn.subVectors(this.a,this.b),Gt.cross(hn).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return st.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return st.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,n,i,r){return st.getUV(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return st.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return st.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,i=this.b,r=this.c;let o,a;Bi.subVectors(i,n),Ni.subVectors(r,n),Jo.subVectors(e,n);const l=Bi.dot(Jo),c=Ni.dot(Jo);if(l<=0&&c<=0)return t.copy(n);Yo.subVectors(e,i);const h=Bi.dot(Yo),u=Ni.dot(Yo);if(h>=0&&u<=h)return t.copy(i);const d=l*u-h*c;if(d<=0&&l>=0&&h<=0)return o=l/(l-h),t.copy(n).addScaledVector(Bi,o);Zo.subVectors(e,r);const f=Bi.dot(Zo),g=Ni.dot(Zo);if(g>=0&&f<=g)return t.copy(r);const p=f*c-l*g;if(p<=0&&c>=0&&g<=0)return a=c/(c-g),t.copy(n).addScaledVector(Ni,a);const m=h*g-f*u;if(m<=0&&u-h>=0&&f-g>=0)return nc.subVectors(r,i),a=(u-h)/(u-h+(f-g)),t.copy(i).addScaledVector(nc,a);const x=1/(m+p+d);return o=p*x,a=d*x,t.copy(n).addScaledVector(Bi,o).addScaledVector(Ni,a)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let Nf=0;class ot extends zn{constructor(){super(),Object.defineProperty(this,"id",{value:Nf++}),this.uuid=It(),this.name="",this.type="Material",this.fog=!0,this.blending=ri,this.side=hi,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=el,this.blendDst=tl,this.blendEquation=Kn,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=no,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=fu,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=eo,this.stencilZFail=eo,this.stencilZPass=eo,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){console.warn("THREE.Material: '"+t+"' parameter is undefined.");continue}if(t==="shading"){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=n===Qa;continue}const i=this[t];if(i===void 0){console.warn("THREE."+this.type+": '"+t+"' is not a property of this material.");continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==ri&&(n.blending=this.blending),this.side!==hi&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.transparent===!0&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation!==void 0&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaToCoverage===!0&&(n.alphaToCoverage=this.alphaToCoverage),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=this.premultipliedAlpha),this.wireframe===!0&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=this.flatShading),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),JSON.stringify(this.userData)!=="{}"&&(n.userData=this.userData);function i(r){const o=[];for(const a in r){const l=r[a];delete l.metadata,o.push(l)}return o}if(t){const r=i(e.textures),o=i(e.images);r.length>0&&(n.textures=r),o.length>0&&(n.images=o)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.fog=e.fog,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const i=t.length;n=new Array(i);for(let r=0;r!==i;++r)n[r]=t[r].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}ot.prototype.isMaterial=!0;ot.fromType=function(){return null};class yn extends ot{constructor(e){super(),this.type="MeshBasicMaterial",this.color=new ae(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=$r,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}yn.prototype.isMeshBasicMaterial=!0;const lt=new S,xs=new Z;class Oe{constructor(e,t,n){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n===!0,this.usage=Ki,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}copyColorsArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",i),o=new ae),t[n++]=o.r,t[n++]=o.g,t[n++]=o.b}return this}copyVector2sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",i),o=new Z),t[n++]=o.x,t[n++]=o.y}return this}copyVector3sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",i),o=new S),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z}return this}copyVector4sArray(e){const t=this.array;let n=0;for(let i=0,r=e.length;i<r;i++){let o=e[i];o===void 0&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",i),o=new qe),t[n++]=o.x,t[n++]=o.y,t[n++]=o.z,t[n++]=o.w}return this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)xs.fromBufferAttribute(this,t),xs.applyMatrix3(e),this.setXY(t,xs.x,xs.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)lt.fromBufferAttribute(this,t),lt.applyMatrix3(e),this.setXYZ(t,lt.x,lt.y,lt.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)lt.fromBufferAttribute(this,t),lt.applyMatrix4(e),this.setXYZ(t,lt.x,lt.y,lt.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)lt.fromBufferAttribute(this,t),lt.applyNormalMatrix(e),this.setXYZ(t,lt.x,lt.y,lt.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)lt.fromBufferAttribute(this,t),lt.transformDirection(e),this.setXYZ(t,lt.x,lt.y,lt.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){return this.array[e*this.itemSize]}setX(e,t){return this.array[e*this.itemSize]=t,this}getY(e){return this.array[e*this.itemSize+1]}setY(e,t){return this.array[e*this.itemSize+1]=t,this}getZ(e){return this.array[e*this.itemSize+2]}setZ(e,t){return this.array[e*this.itemSize+2]=t,this}getW(e){return this.array[e*this.itemSize+3]}setW(e,t){return this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==Ki&&(e.usage=this.usage),(this.updateRange.offset!==0||this.updateRange.count!==-1)&&(e.updateRange=this.updateRange),e}}Oe.prototype.isBufferAttribute=!0;class vu extends Oe{constructor(e,t,n){super(new Int8Array(e),t,n)}}class Mu extends Oe{constructor(e,t,n){super(new Uint8Array(e),t,n)}}class bu extends Oe{constructor(e,t,n){super(new Uint8ClampedArray(e),t,n)}}class wu extends Oe{constructor(e,t,n){super(new Int16Array(e),t,n)}}class fo extends Oe{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class Su extends Oe{constructor(e,t,n){super(new Int32Array(e),t,n)}}class po extends Oe{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class Eu extends Oe{constructor(e,t,n){super(new Uint16Array(e),t,n)}}Eu.prototype.isFloat16BufferAttribute=!0;class de extends Oe{constructor(e,t,n){super(new Float32Array(e),t,n)}}class Tu extends Oe{constructor(e,t,n){super(new Float64Array(e),t,n)}}let zf=0;const Bt=new fe,$o=new Ne,zi=new S,Rt=new Ft,wr=new Ft,pt=new S;class ye extends zn{constructor(){super(),Object.defineProperty(this,"id",{value:zf++}),this.uuid=It(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(mu(e)?po:fo)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const r=new ft().getNormalMatrix(e);n.applyNormalMatrix(r),n.needsUpdate=!0}const i=this.attributes.tangent;return i!==void 0&&(i.transformDirection(e),i.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return Bt.makeRotationFromQuaternion(e),this.applyMatrix4(Bt),this}rotateX(e){return Bt.makeRotationX(e),this.applyMatrix4(Bt),this}rotateY(e){return Bt.makeRotationY(e),this.applyMatrix4(Bt),this}rotateZ(e){return Bt.makeRotationZ(e),this.applyMatrix4(Bt),this}translate(e,t,n){return Bt.makeTranslation(e,t,n),this.applyMatrix4(Bt),this}scale(e,t,n){return Bt.makeScale(e,t,n),this.applyMatrix4(Bt),this}lookAt(e){return $o.lookAt(e),$o.updateMatrix(),this.applyMatrix4($o.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(zi).negate(),this.translate(zi.x,zi.y,zi.z),this}setFromPoints(e){const t=[];for(let n=0,i=e.length;n<i;n++){const r=e[n];t.push(r.x,r.y,r.z||0)}return this.setAttribute("position",new de(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Ft);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingBox.set(new S(-1/0,-1/0,-1/0),new S(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,i=t.length;n<i;n++){const r=t[n];Rt.setFromBufferAttribute(r),this.morphTargetsRelative?(pt.addVectors(this.boundingBox.min,Rt.min),this.boundingBox.expandByPoint(pt),pt.addVectors(this.boundingBox.max,Rt.max),this.boundingBox.expandByPoint(pt)):(this.boundingBox.expandByPoint(Rt.min),this.boundingBox.expandByPoint(Rt.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new On);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".',this),this.boundingSphere.set(new S,1/0);return}if(e){const n=this.boundingSphere.center;if(Rt.setFromBufferAttribute(e),t)for(let r=0,o=t.length;r<o;r++){const a=t[r];wr.setFromBufferAttribute(a),this.morphTargetsRelative?(pt.addVectors(Rt.min,wr.min),Rt.expandByPoint(pt),pt.addVectors(Rt.max,wr.max),Rt.expandByPoint(pt)):(Rt.expandByPoint(wr.min),Rt.expandByPoint(wr.max))}Rt.getCenter(n);let i=0;for(let r=0,o=e.count;r<o;r++)pt.fromBufferAttribute(e,r),i=Math.max(i,n.distanceToSquared(pt));if(t)for(let r=0,o=t.length;r<o;r++){const a=t[r],l=this.morphTargetsRelative;for(let c=0,h=a.count;c<h;c++)pt.fromBufferAttribute(a,c),l&&(zi.fromBufferAttribute(e,c),pt.add(zi)),i=Math.max(i,n.distanceToSquared(pt))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=e.array,i=t.position.array,r=t.normal.array,o=t.uv.array,a=i.length/3;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new Oe(new Float32Array(4*a),4));const l=this.getAttribute("tangent").array,c=[],h=[];for(let I=0;I<a;I++)c[I]=new S,h[I]=new S;const u=new S,d=new S,f=new S,g=new Z,p=new Z,m=new Z,x=new S,y=new S;function M(I,v,C){u.fromArray(i,I*3),d.fromArray(i,v*3),f.fromArray(i,C*3),g.fromArray(o,I*2),p.fromArray(o,v*2),m.fromArray(o,C*2),d.sub(u),f.sub(u),p.sub(g),m.sub(g);const j=1/(p.x*m.y-m.x*p.y);isFinite(j)&&(x.copy(d).multiplyScalar(m.y).addScaledVector(f,-p.y).multiplyScalar(j),y.copy(f).multiplyScalar(p.x).addScaledVector(d,-m.x).multiplyScalar(j),c[I].add(x),c[v].add(x),c[C].add(x),h[I].add(y),h[v].add(y),h[C].add(y))}let _=this.groups;_.length===0&&(_=[{start:0,count:n.length}]);for(let I=0,v=_.length;I<v;++I){const C=_[I],j=C.start,F=C.count;for(let U=j,N=j+F;U<N;U+=3)M(n[U+0],n[U+1],n[U+2])}const b=new S,A=new S,R=new S,P=new S;function H(I){R.fromArray(r,I*3),P.copy(R);const v=c[I];b.copy(v),b.sub(R.multiplyScalar(R.dot(v))).normalize(),A.crossVectors(P,v);const j=A.dot(h[I])<0?-1:1;l[I*4]=b.x,l[I*4+1]=b.y,l[I*4+2]=b.z,l[I*4+3]=j}for(let I=0,v=_.length;I<v;++I){const C=_[I],j=C.start,F=C.count;for(let U=j,N=j+F;U<N;U+=3)H(n[U+0]),H(n[U+1]),H(n[U+2])}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new Oe(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let d=0,f=n.count;d<f;d++)n.setXYZ(d,0,0,0);const i=new S,r=new S,o=new S,a=new S,l=new S,c=new S,h=new S,u=new S;if(e)for(let d=0,f=e.count;d<f;d+=3){const g=e.getX(d+0),p=e.getX(d+1),m=e.getX(d+2);i.fromBufferAttribute(t,g),r.fromBufferAttribute(t,p),o.fromBufferAttribute(t,m),h.subVectors(o,r),u.subVectors(i,r),h.cross(u),a.fromBufferAttribute(n,g),l.fromBufferAttribute(n,p),c.fromBufferAttribute(n,m),a.add(h),l.add(h),c.add(h),n.setXYZ(g,a.x,a.y,a.z),n.setXYZ(p,l.x,l.y,l.z),n.setXYZ(m,c.x,c.y,c.z)}else for(let d=0,f=t.count;d<f;d+=3)i.fromBufferAttribute(t,d+0),r.fromBufferAttribute(t,d+1),o.fromBufferAttribute(t,d+2),h.subVectors(o,r),u.subVectors(i,r),h.cross(u),n.setXYZ(d+0,h.x,h.y,h.z),n.setXYZ(d+1,h.x,h.y,h.z),n.setXYZ(d+2,h.x,h.y,h.z);this.normalizeNormals(),n.needsUpdate=!0}}merge(e,t){if(!(e&&e.isBufferGeometry)){console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",e);return}t===void 0&&(t=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));const n=this.attributes;for(const i in n){if(e.attributes[i]===void 0)continue;const o=n[i].array,a=e.attributes[i],l=a.array,c=a.itemSize*t,h=Math.min(l.length,o.length-c);for(let u=0,d=c;u<h;u++,d++)o[d]=l[u]}return this}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)pt.fromBufferAttribute(e,t),pt.normalize(),e.setXYZ(t,pt.x,pt.y,pt.z)}toNonIndexed(){function e(a,l){const c=a.array,h=a.itemSize,u=a.normalized,d=new c.constructor(l.length*h);let f=0,g=0;for(let p=0,m=l.length;p<m;p++){a.isInterleavedBufferAttribute?f=l[p]*a.data.stride+a.offset:f=l[p]*h;for(let x=0;x<h;x++)d[g++]=c[f++]}return new Oe(d,h,u)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new ye,n=this.index.array,i=this.attributes;for(const a in i){const l=i[a],c=e(l,n);t.setAttribute(a,c)}const r=this.morphAttributes;for(const a in r){const l=[],c=r[a];for(let h=0,u=c.length;h<u;h++){const d=c[h],f=e(d,n);l.push(f)}t.morphAttributes[a]=l}t.morphTargetsRelative=this.morphTargetsRelative;const o=this.groups;for(let a=0,l=o.length;a<l;a++){const c=o[a];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){const e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const l in n){const c=n[l];e.data.attributes[l]=c.toJSON(e.data)}const i={};let r=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],h=[];for(let u=0,d=c.length;u<d;u++){const f=c[u];h.push(f.toJSON(e.data))}h.length>0&&(i[l]=h,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);const o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));const a=this.boundingSphere;return a!==null&&(e.data.boundingSphere={center:a.center.toArray(),radius:a.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone(t));const i=e.attributes;for(const c in i){const h=i[c];this.setAttribute(c,h.clone(t))}const r=e.morphAttributes;for(const c in r){const h=[],u=r[c];for(let d=0,f=u.length;d<f;d++)h.push(u[d].clone(t));this.morphAttributes[c]=h}this.morphTargetsRelative=e.morphTargetsRelative;const o=e.groups;for(let c=0,h=o.length;c<h;c++){const u=o[c];this.addGroup(u.start,u.count,u.materialIndex)}const a=e.boundingBox;a!==null&&(this.boundingBox=a.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,e.parameters!==void 0&&(this.parameters=Object.assign({},e.parameters)),this}dispose(){this.dispatchEvent({type:"dispose"})}}ye.prototype.isBufferGeometry=!0;const ic=new fe,Ui=new Hn,jo=new On,Sn=new S,En=new S,Tn=new S,Ko=new S,Qo=new S,ea=new S,ys=new S,_s=new S,vs=new S,Ms=new Z,bs=new Z,ws=new Z,ta=new S,Ss=new S;class ht extends Ne{constructor(e=new ye,t=new yn){super(),this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}raycast(e,t){const n=this.geometry,i=this.material,r=this.matrixWorld;if(i===void 0||(n.boundingSphere===null&&n.computeBoundingSphere(),jo.copy(n.boundingSphere),jo.applyMatrix4(r),e.ray.intersectsSphere(jo)===!1)||(ic.copy(r).invert(),Ui.copy(e.ray).applyMatrix4(ic),n.boundingBox!==null&&Ui.intersectsBox(n.boundingBox)===!1))return;let o;if(n.isBufferGeometry){const a=n.index,l=n.attributes.position,c=n.morphAttributes.position,h=n.morphTargetsRelative,u=n.attributes.uv,d=n.attributes.uv2,f=n.groups,g=n.drawRange;if(a!==null)if(Array.isArray(i))for(let p=0,m=f.length;p<m;p++){const x=f[p],y=i[x.materialIndex],M=Math.max(x.start,g.start),_=Math.min(a.count,Math.min(x.start+x.count,g.start+g.count));for(let b=M,A=_;b<A;b+=3){const R=a.getX(b),P=a.getX(b+1),H=a.getX(b+2);o=Es(this,y,e,Ui,l,c,h,u,d,R,P,H),o&&(o.faceIndex=Math.floor(b/3),o.face.materialIndex=x.materialIndex,t.push(o))}}else{const p=Math.max(0,g.start),m=Math.min(a.count,g.start+g.count);for(let x=p,y=m;x<y;x+=3){const M=a.getX(x),_=a.getX(x+1),b=a.getX(x+2);o=Es(this,i,e,Ui,l,c,h,u,d,M,_,b),o&&(o.faceIndex=Math.floor(x/3),t.push(o))}}else if(l!==void 0)if(Array.isArray(i))for(let p=0,m=f.length;p<m;p++){const x=f[p],y=i[x.materialIndex],M=Math.max(x.start,g.start),_=Math.min(l.count,Math.min(x.start+x.count,g.start+g.count));for(let b=M,A=_;b<A;b+=3){const R=b,P=b+1,H=b+2;o=Es(this,y,e,Ui,l,c,h,u,d,R,P,H),o&&(o.faceIndex=Math.floor(b/3),o.face.materialIndex=x.materialIndex,t.push(o))}}else{const p=Math.max(0,g.start),m=Math.min(l.count,g.start+g.count);for(let x=p,y=m;x<y;x+=3){const M=x,_=x+1,b=x+2;o=Es(this,i,e,Ui,l,c,h,u,d,M,_,b),o&&(o.faceIndex=Math.floor(x/3),t.push(o))}}}else n.isGeometry&&console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}}ht.prototype.isMesh=!0;function Uf(s,e,t,n,i,r,o,a){let l;if(e.side===Pt?l=n.intersectTriangle(o,r,i,!0,a):l=n.intersectTriangle(i,r,o,e.side!==ui,a),l===null)return null;Ss.copy(a),Ss.applyMatrix4(s.matrixWorld);const c=t.ray.origin.distanceTo(Ss);return c<t.near||c>t.far?null:{distance:c,point:Ss.clone(),object:s}}function Es(s,e,t,n,i,r,o,a,l,c,h,u){Sn.fromBufferAttribute(i,c),En.fromBufferAttribute(i,h),Tn.fromBufferAttribute(i,u);const d=s.morphTargetInfluences;if(r&&d){ys.set(0,0,0),_s.set(0,0,0),vs.set(0,0,0);for(let g=0,p=r.length;g<p;g++){const m=d[g],x=r[g];m!==0&&(Ko.fromBufferAttribute(x,c),Qo.fromBufferAttribute(x,h),ea.fromBufferAttribute(x,u),o?(ys.addScaledVector(Ko,m),_s.addScaledVector(Qo,m),vs.addScaledVector(ea,m)):(ys.addScaledVector(Ko.sub(Sn),m),_s.addScaledVector(Qo.sub(En),m),vs.addScaledVector(ea.sub(Tn),m)))}Sn.add(ys),En.add(_s),Tn.add(vs)}s.isSkinnedMesh&&(s.boneTransform(c,Sn),s.boneTransform(h,En),s.boneTransform(u,Tn));const f=Uf(s,e,t,n,Sn,En,Tn,ta);if(f){a&&(Ms.fromBufferAttribute(a,c),bs.fromBufferAttribute(a,h),ws.fromBufferAttribute(a,u),f.uv=st.getUV(ta,Sn,En,Tn,Ms,bs,ws,new Z)),l&&(Ms.fromBufferAttribute(l,c),bs.fromBufferAttribute(l,h),ws.fromBufferAttribute(l,u),f.uv2=st.getUV(ta,Sn,En,Tn,Ms,bs,ws,new Z));const g={a:c,b:h,c:u,normal:new S,materialIndex:0};st.getNormal(Sn,En,Tn,g.normal),f.face=g}return f}class mn extends ye{constructor(e=1,t=1,n=1,i=1,r=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:o};const a=this;i=Math.floor(i),r=Math.floor(r),o=Math.floor(o);const l=[],c=[],h=[],u=[];let d=0,f=0;g("z","y","x",-1,-1,n,t,e,o,r,0),g("z","y","x",1,-1,n,t,-e,o,r,1),g("x","z","y",1,1,e,n,t,i,o,2),g("x","z","y",1,-1,e,n,-t,i,o,3),g("x","y","z",1,-1,e,t,n,i,r,4),g("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(l),this.setAttribute("position",new de(c,3)),this.setAttribute("normal",new de(h,3)),this.setAttribute("uv",new de(u,2));function g(p,m,x,y,M,_,b,A,R,P,H){const I=_/R,v=b/P,C=_/2,j=b/2,F=A/2,U=R+1,N=P+1;let k=0,D=0;const X=new S;for(let $=0;$<N;$++){const te=$*v-j;for(let K=0;K<U;K++){const ge=K*I-C;X[p]=ge*y,X[m]=te*M,X[x]=F,c.push(X.x,X.y,X.z),X[p]=0,X[m]=0,X[x]=A>0?1:-1,h.push(X.x,X.y,X.z),u.push(K/R),u.push(1-$/P),k+=1}}for(let $=0;$<P;$++)for(let te=0;te<R;te++){const K=d+te+U*$,ge=d+te+U*($+1),ze=d+(te+1)+U*($+1),Se=d+(te+1)+U*$;l.push(K,ge,Se),l.push(ge,ze,Se),D+=6}a.addGroup(f,D,H),f+=D,d+=k}}static fromJSON(e){return new mn(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function er(s){const e={};for(const t in s){e[t]={};for(const n in s[t]){const i=s[t][n];i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)?e[t][n]=i.clone():Array.isArray(i)?e[t][n]=i.slice():e[t][n]=i}}return e}function vt(s){const e={};for(let t=0;t<s.length;t++){const n=er(s[t]);for(const i in n)e[i]=n[i]}return e}const Au={clone:er,merge:vt};var Of=`void main() {
6
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
7
- }`,Hf=`void main() {
8
- gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
9
- }`;class zt extends ot{constructor(e){super(),this.type="ShaderMaterial",this.defines={},this.uniforms={},this.vertexShader=Of,this.fragmentShader=Hf,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&(e.attributes!==void 0&&console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."),this.setValues(e))}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=er(e.uniforms),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const i in this.uniforms){const o=this.uniforms[i].value;o&&o.isTexture?t.uniforms[i]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?t.uniforms[i]={type:"c",value:o.getHex()}:o&&o.isVector2?t.uniforms[i]={type:"v2",value:o.toArray()}:o&&o.isVector3?t.uniforms[i]={type:"v3",value:o.toArray()}:o&&o.isVector4?t.uniforms[i]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?t.uniforms[i]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?t.uniforms[i]={type:"m4",value:o.toArray()}:t.uniforms[i]={value:o}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;const n={};for(const i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}zt.prototype.isShaderMaterial=!0;class Kr extends Ne{constructor(){super(),this.type="Camera",this.matrixWorldInverse=new fe,this.projectionMatrix=new fe,this.projectionMatrixInverse=new fe}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}Kr.prototype.isCamera=!0;class mt extends Kr{constructor(e=50,t=1,n=.1,i=2e3){super(),this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Gr*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(ai*.5*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return Gr*2*Math.atan(Math.tan(ai*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,n,i,r,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(ai*.5*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i;const o=this.view;if(this.view!==null&&this.view.enabled){const l=o.fullWidth,c=o.fullHeight;r+=o.offsetX*i/l,t-=o.offsetY*n/c,i*=o.width/l,n*=o.height/c}const a=this.filmOffset;a!==0&&(r+=e*a/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}mt.prototype.isPerspectiveCamera=!0;const Oi=90,Hi=1;class mo extends Ne{constructor(e,t,n){if(super(),this.type="CubeCamera",n.isWebGLCubeRenderTarget!==!0){console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.");return}this.renderTarget=n;const i=new mt(Oi,Hi,e,t);i.layers=this.layers,i.up.set(0,-1,0),i.lookAt(new S(1,0,0)),this.add(i);const r=new mt(Oi,Hi,e,t);r.layers=this.layers,r.up.set(0,-1,0),r.lookAt(new S(-1,0,0)),this.add(r);const o=new mt(Oi,Hi,e,t);o.layers=this.layers,o.up.set(0,0,1),o.lookAt(new S(0,1,0)),this.add(o);const a=new mt(Oi,Hi,e,t);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(new S(0,-1,0)),this.add(a);const l=new mt(Oi,Hi,e,t);l.layers=this.layers,l.up.set(0,-1,0),l.lookAt(new S(0,0,1)),this.add(l);const c=new mt(Oi,Hi,e,t);c.layers=this.layers,c.up.set(0,-1,0),c.lookAt(new S(0,0,-1)),this.add(c)}update(e,t){this.parent===null&&this.updateMatrixWorld();const n=this.renderTarget,[i,r,o,a,l,c]=this.children,h=e.getRenderTarget(),u=e.outputEncoding,d=e.toneMapping,f=e.xr.enabled;e.outputEncoding=nn,e.toneMapping=Qt,e.xr.enabled=!1;const g=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0),e.render(t,i),e.setRenderTarget(n,1),e.render(t,r),e.setRenderTarget(n,2),e.render(t,o),e.setRenderTarget(n,3),e.render(t,a),e.setRenderTarget(n,4),e.render(t,l),n.texture.generateMipmaps=g,e.setRenderTarget(n,5),e.render(t,c),e.setRenderTarget(h),e.outputEncoding=u,e.toneMapping=d,e.xr.enabled=f,n.texture.needsPMREMUpdate=!0}}class pr extends ut{constructor(e,t,n,i,r,o,a,l,c,h){e=e!==void 0?e:[],t=t!==void 0?t:Pn,super(e,t,n,i,r,o,a,l,c,h),this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}pr.prototype.isCubeTexture=!0;class go extends St{constructor(e,t={}){super(e,e,t);const n={width:e,height:e,depth:1},i=[n,n,n,n,n,n];this.texture=new pr(i,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:it}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
10
-
11
- varying vec3 vWorldDirection;
12
-
13
- vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
14
-
15
- return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
16
-
17
- }
18
-
19
- void main() {
20
-
21
- vWorldDirection = transformDirection( position, modelMatrix );
22
-
23
- #include <begin_vertex>
24
- #include <project_vertex>
25
-
26
- }
27
- `,fragmentShader:`
28
-
29
- uniform sampler2D tEquirect;
30
-
31
- varying vec3 vWorldDirection;
32
-
33
- #include <common>
34
-
35
- void main() {
36
-
37
- vec3 direction = normalize( vWorldDirection );
38
-
39
- vec2 sampleUV = equirectUv( direction );
40
-
41
- gl_FragColor = texture2D( tEquirect, sampleUV );
42
-
43
- }
44
- `},i=new mn(5,5,5),r=new zt({name:"CubemapFromEquirect",uniforms:er(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:Pt,blending:pn});r.uniforms.tEquirect.value=t;const o=new ht(i,r),a=t.minFilter;return t.minFilter===vi&&(t.minFilter=it),new mo(1,10,this).update(e,o),t.minFilter=a,o.geometry.dispose(),o.material.dispose(),this}clear(e,t,n,i){const r=e.getRenderTarget();for(let o=0;o<6;o++)e.setRenderTarget(this,o),e.clear(t,n,i);e.setRenderTarget(r)}}go.prototype.isWebGLCubeRenderTarget=!0;const na=new S,Gf=new S,kf=new ft;class Kt{constructor(e=new S(1,0,0),t=0){this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const i=na.subVectors(n,t).cross(Gf.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)}intersectLine(e,t){const n=e.delta(na),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(n).multiplyScalar(r).add(e.start)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||kf.getNormalMatrix(e),i=this.coplanarPoint(na).applyMatrix4(e),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}Kt.prototype.isPlane=!0;const Gi=new On,Ts=new S;class Qr{constructor(e=new Kt,t=new Kt,n=new Kt,i=new Kt,r=new Kt,o=new Kt){this.planes=[e,t,n,i,r,o]}set(e,t,n,i,r,o){const a=this.planes;return a[0].copy(e),a[1].copy(t),a[2].copy(n),a[3].copy(i),a[4].copy(r),a[5].copy(o),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e){const t=this.planes,n=e.elements,i=n[0],r=n[1],o=n[2],a=n[3],l=n[4],c=n[5],h=n[6],u=n[7],d=n[8],f=n[9],g=n[10],p=n[11],m=n[12],x=n[13],y=n[14],M=n[15];return t[0].setComponents(a-i,u-l,p-d,M-m).normalize(),t[1].setComponents(a+i,u+l,p+d,M+m).normalize(),t[2].setComponents(a+r,u+c,p+f,M+x).normalize(),t[3].setComponents(a-r,u-c,p-f,M-x).normalize(),t[4].setComponents(a-o,u-h,p-g,M-y).normalize(),t[5].setComponents(a+o,u+h,p+g,M+y).normalize(),this}intersectsObject(e){const t=e.geometry;return t.boundingSphere===null&&t.computeBoundingSphere(),Gi.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(Gi)}intersectsSprite(e){return Gi.center.set(0,0,0),Gi.radius=.7071067811865476,Gi.applyMatrix4(e.matrixWorld),this.intersectsSphere(Gi)}intersectsSphere(e){const t=this.planes,n=e.center,i=-e.radius;for(let r=0;r<6;r++)if(t[r].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const i=t[n];if(Ts.x=i.normal.x>0?e.max.x:e.min.x,Ts.y=i.normal.y>0?e.max.y:e.min.y,Ts.z=i.normal.z>0?e.max.z:e.min.z,i.distanceToPoint(Ts)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function Cu(){let s=null,e=!1,t=null,n=null;function i(r,o){t(r,o),n=s.requestAnimationFrame(i)}return{start:function(){e!==!0&&t!==null&&(n=s.requestAnimationFrame(i),e=!0)},stop:function(){s.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(r){t=r},setContext:function(r){s=r}}}function Vf(s,e){const t=e.isWebGL2,n=new WeakMap;function i(c,h){const u=c.array,d=c.usage,f=s.createBuffer();s.bindBuffer(h,f),s.bufferData(h,u,d),c.onUploadCallback();let g;if(u instanceof Float32Array)g=5126;else if(u instanceof Uint16Array)if(c.isFloat16BufferAttribute)if(t)g=5131;else throw new Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.");else g=5123;else if(u instanceof Int16Array)g=5122;else if(u instanceof Uint32Array)g=5125;else if(u instanceof Int32Array)g=5124;else if(u instanceof Int8Array)g=5120;else if(u instanceof Uint8Array)g=5121;else if(u instanceof Uint8ClampedArray)g=5121;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+u);return{buffer:f,type:g,bytesPerElement:u.BYTES_PER_ELEMENT,version:c.version}}function r(c,h,u){const d=h.array,f=h.updateRange;s.bindBuffer(u,c),f.count===-1?s.bufferSubData(u,0,d):(t?s.bufferSubData(u,f.offset*d.BYTES_PER_ELEMENT,d,f.offset,f.count):s.bufferSubData(u,f.offset*d.BYTES_PER_ELEMENT,d.subarray(f.offset,f.offset+f.count)),f.count=-1)}function o(c){return c.isInterleavedBufferAttribute&&(c=c.data),n.get(c)}function a(c){c.isInterleavedBufferAttribute&&(c=c.data);const h=n.get(c);h&&(s.deleteBuffer(h.buffer),n.delete(c))}function l(c,h){if(c.isGLBufferAttribute){const d=n.get(c);(!d||d.version<c.version)&&n.set(c,{buffer:c.buffer,type:c.type,bytesPerElement:c.elementSize,version:c.version});return}c.isInterleavedBufferAttribute&&(c=c.data);const u=n.get(c);u===void 0?n.set(c,i(c,h)):u.version<c.version&&(r(u.buffer,c,h),u.version=c.version)}return{get:o,remove:a,update:l}}class fi extends ye{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,o=t/2,a=Math.floor(n),l=Math.floor(i),c=a+1,h=l+1,u=e/a,d=t/l,f=[],g=[],p=[],m=[];for(let x=0;x<h;x++){const y=x*d-o;for(let M=0;M<c;M++){const _=M*u-r;g.push(_,-y,0),p.push(0,0,1),m.push(M/a),m.push(1-x/l)}}for(let x=0;x<l;x++)for(let y=0;y<a;y++){const M=y+c*x,_=y+c*(x+1),b=y+1+c*(x+1),A=y+1+c*x;f.push(M,_,A),f.push(_,b,A)}this.setIndex(f),this.setAttribute("position",new de(g,3)),this.setAttribute("normal",new de(p,3)),this.setAttribute("uv",new de(m,2))}static fromJSON(e){return new fi(e.width,e.height,e.widthSegments,e.heightSegments)}}var Wf=`#ifdef USE_ALPHAMAP
45
- diffuseColor.a *= texture2D( alphaMap, vUv ).g;
46
- #endif`,qf=`#ifdef USE_ALPHAMAP
47
- uniform sampler2D alphaMap;
48
- #endif`,Xf=`#ifdef USE_ALPHATEST
49
- if ( diffuseColor.a < alphaTest ) discard;
50
- #endif`,Jf=`#ifdef USE_ALPHATEST
51
- uniform float alphaTest;
52
- #endif`,Yf=`#ifdef USE_AOMAP
53
- float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;
54
- reflectedLight.indirectDiffuse *= ambientOcclusion;
55
- #if defined( USE_ENVMAP ) && defined( STANDARD )
56
- float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );
57
- reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
58
- #endif
59
- #endif`,Zf=`#ifdef USE_AOMAP
60
- uniform sampler2D aoMap;
61
- uniform float aoMapIntensity;
62
- #endif`,$f="vec3 transformed = vec3( position );",jf=`vec3 objectNormal = vec3( normal );
63
- #ifdef USE_TANGENT
64
- vec3 objectTangent = vec3( tangent.xyz );
65
- #endif`,Kf=`vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
66
- return RECIPROCAL_PI * diffuseColor;
67
- }
68
- vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
69
- float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
70
- return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
71
- }
72
- float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
73
- float a2 = pow2( alpha );
74
- float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
75
- float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
76
- return 0.5 / max( gv + gl, EPSILON );
77
- }
78
- float D_GGX( const in float alpha, const in float dotNH ) {
79
- float a2 = pow2( alpha );
80
- float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
81
- return RECIPROCAL_PI * a2 / pow2( denom );
82
- }
83
- vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {
84
- float alpha = pow2( roughness );
85
- vec3 halfDir = normalize( lightDir + viewDir );
86
- float dotNL = saturate( dot( normal, lightDir ) );
87
- float dotNV = saturate( dot( normal, viewDir ) );
88
- float dotNH = saturate( dot( normal, halfDir ) );
89
- float dotVH = saturate( dot( viewDir, halfDir ) );
90
- vec3 F = F_Schlick( f0, f90, dotVH );
91
- float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
92
- float D = D_GGX( alpha, dotNH );
93
- return F * ( V * D );
94
- }
95
- vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
96
- const float LUT_SIZE = 64.0;
97
- const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
98
- const float LUT_BIAS = 0.5 / LUT_SIZE;
99
- float dotNV = saturate( dot( N, V ) );
100
- vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
101
- uv = uv * LUT_SCALE + LUT_BIAS;
102
- return uv;
103
- }
104
- float LTC_ClippedSphereFormFactor( const in vec3 f ) {
105
- float l = length( f );
106
- return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
107
- }
108
- vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
109
- float x = dot( v1, v2 );
110
- float y = abs( x );
111
- float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
112
- float b = 3.4175940 + ( 4.1616724 + y ) * y;
113
- float v = a / b;
114
- float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
115
- return cross( v1, v2 ) * theta_sintheta;
116
- }
117
- vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
118
- vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
119
- vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
120
- vec3 lightNormal = cross( v1, v2 );
121
- if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
122
- vec3 T1, T2;
123
- T1 = normalize( V - N * dot( V, N ) );
124
- T2 = - cross( N, T1 );
125
- mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
126
- vec3 coords[ 4 ];
127
- coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
128
- coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
129
- coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
130
- coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
131
- coords[ 0 ] = normalize( coords[ 0 ] );
132
- coords[ 1 ] = normalize( coords[ 1 ] );
133
- coords[ 2 ] = normalize( coords[ 2 ] );
134
- coords[ 3 ] = normalize( coords[ 3 ] );
135
- vec3 vectorFormFactor = vec3( 0.0 );
136
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
137
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
138
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
139
- vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
140
- float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
141
- return vec3( result );
142
- }
143
- float G_BlinnPhong_Implicit( ) {
144
- return 0.25;
145
- }
146
- float D_BlinnPhong( const in float shininess, const in float dotNH ) {
147
- return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
148
- }
149
- vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
150
- vec3 halfDir = normalize( lightDir + viewDir );
151
- float dotNH = saturate( dot( normal, halfDir ) );
152
- float dotVH = saturate( dot( viewDir, halfDir ) );
153
- vec3 F = F_Schlick( specularColor, 1.0, dotVH );
154
- float G = G_BlinnPhong_Implicit( );
155
- float D = D_BlinnPhong( shininess, dotNH );
156
- return F * ( G * D );
157
- }
158
- #if defined( USE_SHEEN )
159
- float D_Charlie( float roughness, float dotNH ) {
160
- float alpha = pow2( roughness );
161
- float invAlpha = 1.0 / alpha;
162
- float cos2h = dotNH * dotNH;
163
- float sin2h = max( 1.0 - cos2h, 0.0078125 );
164
- return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
165
- }
166
- float V_Neubelt( float dotNV, float dotNL ) {
167
- return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
168
- }
169
- vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
170
- vec3 halfDir = normalize( lightDir + viewDir );
171
- float dotNL = saturate( dot( normal, lightDir ) );
172
- float dotNV = saturate( dot( normal, viewDir ) );
173
- float dotNH = saturate( dot( normal, halfDir ) );
174
- float D = D_Charlie( sheenRoughness, dotNH );
175
- float V = V_Neubelt( dotNV, dotNL );
176
- return sheenColor * ( D * V );
177
- }
178
- #endif`,Qf=`#ifdef USE_BUMPMAP
179
- uniform sampler2D bumpMap;
180
- uniform float bumpScale;
181
- vec2 dHdxy_fwd() {
182
- vec2 dSTdx = dFdx( vUv );
183
- vec2 dSTdy = dFdy( vUv );
184
- float Hll = bumpScale * texture2D( bumpMap, vUv ).x;
185
- float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;
186
- float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;
187
- return vec2( dBx, dBy );
188
- }
189
- vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
190
- vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );
191
- vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );
192
- vec3 vN = surf_norm;
193
- vec3 R1 = cross( vSigmaY, vN );
194
- vec3 R2 = cross( vN, vSigmaX );
195
- float fDet = dot( vSigmaX, R1 ) * faceDirection;
196
- vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
197
- return normalize( abs( fDet ) * surf_norm - vGrad );
198
- }
199
- #endif`,ep=`#if NUM_CLIPPING_PLANES > 0
200
- vec4 plane;
201
- #pragma unroll_loop_start
202
- for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
203
- plane = clippingPlanes[ i ];
204
- if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
205
- }
206
- #pragma unroll_loop_end
207
- #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
208
- bool clipped = true;
209
- #pragma unroll_loop_start
210
- for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
211
- plane = clippingPlanes[ i ];
212
- clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
213
- }
214
- #pragma unroll_loop_end
215
- if ( clipped ) discard;
216
- #endif
217
- #endif`,tp=`#if NUM_CLIPPING_PLANES > 0
218
- varying vec3 vClipPosition;
219
- uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
220
- #endif`,np=`#if NUM_CLIPPING_PLANES > 0
221
- varying vec3 vClipPosition;
222
- #endif`,ip=`#if NUM_CLIPPING_PLANES > 0
223
- vClipPosition = - mvPosition.xyz;
224
- #endif`,rp=`#if defined( USE_COLOR_ALPHA )
225
- diffuseColor *= vColor;
226
- #elif defined( USE_COLOR )
227
- diffuseColor.rgb *= vColor;
228
- #endif`,sp=`#if defined( USE_COLOR_ALPHA )
229
- varying vec4 vColor;
230
- #elif defined( USE_COLOR )
231
- varying vec3 vColor;
232
- #endif`,op=`#if defined( USE_COLOR_ALPHA )
233
- varying vec4 vColor;
234
- #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
235
- varying vec3 vColor;
236
- #endif`,ap=`#if defined( USE_COLOR_ALPHA )
237
- vColor = vec4( 1.0 );
238
- #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )
239
- vColor = vec3( 1.0 );
240
- #endif
241
- #ifdef USE_COLOR
242
- vColor *= color;
243
- #endif
244
- #ifdef USE_INSTANCING_COLOR
245
- vColor.xyz *= instanceColor.xyz;
246
- #endif`,lp=`#define PI 3.141592653589793
247
- #define PI2 6.283185307179586
248
- #define PI_HALF 1.5707963267948966
249
- #define RECIPROCAL_PI 0.3183098861837907
250
- #define RECIPROCAL_PI2 0.15915494309189535
251
- #define EPSILON 1e-6
252
- #ifndef saturate
253
- #define saturate( a ) clamp( a, 0.0, 1.0 )
254
- #endif
255
- #define whiteComplement( a ) ( 1.0 - saturate( a ) )
256
- float pow2( const in float x ) { return x*x; }
257
- float pow3( const in float x ) { return x*x*x; }
258
- float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
259
- float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
260
- float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }
261
- highp float rand( const in vec2 uv ) {
262
- const highp float a = 12.9898, b = 78.233, c = 43758.5453;
263
- highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
264
- return fract( sin( sn ) * c );
265
- }
266
- #ifdef HIGH_PRECISION
267
- float precisionSafeLength( vec3 v ) { return length( v ); }
268
- #else
269
- float precisionSafeLength( vec3 v ) {
270
- float maxComponent = max3( abs( v ) );
271
- return length( v / maxComponent ) * maxComponent;
272
- }
273
- #endif
274
- struct IncidentLight {
275
- vec3 color;
276
- vec3 direction;
277
- bool visible;
278
- };
279
- struct ReflectedLight {
280
- vec3 directDiffuse;
281
- vec3 directSpecular;
282
- vec3 indirectDiffuse;
283
- vec3 indirectSpecular;
284
- };
285
- struct GeometricContext {
286
- vec3 position;
287
- vec3 normal;
288
- vec3 viewDir;
289
- #ifdef USE_CLEARCOAT
290
- vec3 clearcoatNormal;
291
- #endif
292
- };
293
- vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
294
- return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
295
- }
296
- vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
297
- return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
298
- }
299
- mat3 transposeMat3( const in mat3 m ) {
300
- mat3 tmp;
301
- tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
302
- tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
303
- tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
304
- return tmp;
305
- }
306
- float linearToRelativeLuminance( const in vec3 color ) {
307
- vec3 weights = vec3( 0.2126, 0.7152, 0.0722 );
308
- return dot( weights, color.rgb );
309
- }
310
- bool isPerspectiveMatrix( mat4 m ) {
311
- return m[ 2 ][ 3 ] == - 1.0;
312
- }
313
- vec2 equirectUv( in vec3 dir ) {
314
- float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
315
- float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
316
- return vec2( u, v );
317
- }`,cp=`#ifdef ENVMAP_TYPE_CUBE_UV
318
- #define cubeUV_minMipLevel 4.0
319
- #define cubeUV_minTileSize 16.0
320
- float getFace( vec3 direction ) {
321
- vec3 absDirection = abs( direction );
322
- float face = - 1.0;
323
- if ( absDirection.x > absDirection.z ) {
324
- if ( absDirection.x > absDirection.y )
325
- face = direction.x > 0.0 ? 0.0 : 3.0;
326
- else
327
- face = direction.y > 0.0 ? 1.0 : 4.0;
328
- } else {
329
- if ( absDirection.z > absDirection.y )
330
- face = direction.z > 0.0 ? 2.0 : 5.0;
331
- else
332
- face = direction.y > 0.0 ? 1.0 : 4.0;
333
- }
334
- return face;
335
- }
336
- vec2 getUV( vec3 direction, float face ) {
337
- vec2 uv;
338
- if ( face == 0.0 ) {
339
- uv = vec2( direction.z, direction.y ) / abs( direction.x );
340
- } else if ( face == 1.0 ) {
341
- uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
342
- } else if ( face == 2.0 ) {
343
- uv = vec2( - direction.x, direction.y ) / abs( direction.z );
344
- } else if ( face == 3.0 ) {
345
- uv = vec2( - direction.z, direction.y ) / abs( direction.x );
346
- } else if ( face == 4.0 ) {
347
- uv = vec2( - direction.x, direction.z ) / abs( direction.y );
348
- } else {
349
- uv = vec2( direction.x, direction.y ) / abs( direction.z );
350
- }
351
- return 0.5 * ( uv + 1.0 );
352
- }
353
- vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
354
- float face = getFace( direction );
355
- float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
356
- mipInt = max( mipInt, cubeUV_minMipLevel );
357
- float faceSize = exp2( mipInt );
358
- vec2 uv = getUV( direction, face ) * ( faceSize - 1.0 ) + 0.5;
359
- if ( face > 2.0 ) {
360
- uv.y += faceSize;
361
- face -= 3.0;
362
- }
363
- uv.x += face * faceSize;
364
- uv.x += filterInt * 3.0 * cubeUV_minTileSize;
365
- uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
366
- uv.x *= CUBEUV_TEXEL_WIDTH;
367
- uv.y *= CUBEUV_TEXEL_HEIGHT;
368
- #ifdef texture2DGradEXT
369
- return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
370
- #else
371
- return texture2D( envMap, uv ).rgb;
372
- #endif
373
- }
374
- #define r0 1.0
375
- #define v0 0.339
376
- #define m0 - 2.0
377
- #define r1 0.8
378
- #define v1 0.276
379
- #define m1 - 1.0
380
- #define r4 0.4
381
- #define v4 0.046
382
- #define m4 2.0
383
- #define r5 0.305
384
- #define v5 0.016
385
- #define m5 3.0
386
- #define r6 0.21
387
- #define v6 0.0038
388
- #define m6 4.0
389
- float roughnessToMip( float roughness ) {
390
- float mip = 0.0;
391
- if ( roughness >= r1 ) {
392
- mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;
393
- } else if ( roughness >= r4 ) {
394
- mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;
395
- } else if ( roughness >= r5 ) {
396
- mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;
397
- } else if ( roughness >= r6 ) {
398
- mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;
399
- } else {
400
- mip = - 2.0 * log2( 1.16 * roughness ); }
401
- return mip;
402
- }
403
- vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
404
- float mip = clamp( roughnessToMip( roughness ), m0, CUBEUV_MAX_MIP );
405
- float mipF = fract( mip );
406
- float mipInt = floor( mip );
407
- vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
408
- if ( mipF == 0.0 ) {
409
- return vec4( color0, 1.0 );
410
- } else {
411
- vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
412
- return vec4( mix( color0, color1, mipF ), 1.0 );
413
- }
414
- }
415
- #endif`,hp=`vec3 transformedNormal = objectNormal;
416
- #ifdef USE_INSTANCING
417
- mat3 m = mat3( instanceMatrix );
418
- transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );
419
- transformedNormal = m * transformedNormal;
420
- #endif
421
- transformedNormal = normalMatrix * transformedNormal;
422
- #ifdef FLIP_SIDED
423
- transformedNormal = - transformedNormal;
424
- #endif
425
- #ifdef USE_TANGENT
426
- vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;
427
- #ifdef FLIP_SIDED
428
- transformedTangent = - transformedTangent;
429
- #endif
430
- #endif`,up=`#ifdef USE_DISPLACEMENTMAP
431
- uniform sampler2D displacementMap;
432
- uniform float displacementScale;
433
- uniform float displacementBias;
434
- #endif`,dp=`#ifdef USE_DISPLACEMENTMAP
435
- transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );
436
- #endif`,fp=`#ifdef USE_EMISSIVEMAP
437
- vec4 emissiveColor = texture2D( emissiveMap, vUv );
438
- totalEmissiveRadiance *= emissiveColor.rgb;
439
- #endif`,pp=`#ifdef USE_EMISSIVEMAP
440
- uniform sampler2D emissiveMap;
441
- #endif`,mp="gl_FragColor = linearToOutputTexel( gl_FragColor );",gp=`vec4 LinearToLinear( in vec4 value ) {
442
- return value;
443
- }
444
- vec4 LinearTosRGB( in vec4 value ) {
445
- return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
446
- }`,xp=`#ifdef USE_ENVMAP
447
- #ifdef ENV_WORLDPOS
448
- vec3 cameraToFrag;
449
- if ( isOrthographic ) {
450
- cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
451
- } else {
452
- cameraToFrag = normalize( vWorldPosition - cameraPosition );
453
- }
454
- vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
455
- #ifdef ENVMAP_MODE_REFLECTION
456
- vec3 reflectVec = reflect( cameraToFrag, worldNormal );
457
- #else
458
- vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
459
- #endif
460
- #else
461
- vec3 reflectVec = vReflect;
462
- #endif
463
- #ifdef ENVMAP_TYPE_CUBE
464
- vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
465
- #elif defined( ENVMAP_TYPE_CUBE_UV )
466
- vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );
467
- #else
468
- vec4 envColor = vec4( 0.0 );
469
- #endif
470
- #ifdef ENVMAP_BLENDING_MULTIPLY
471
- outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
472
- #elif defined( ENVMAP_BLENDING_MIX )
473
- outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
474
- #elif defined( ENVMAP_BLENDING_ADD )
475
- outgoingLight += envColor.xyz * specularStrength * reflectivity;
476
- #endif
477
- #endif`,yp=`#ifdef USE_ENVMAP
478
- uniform float envMapIntensity;
479
- uniform float flipEnvMap;
480
- #ifdef ENVMAP_TYPE_CUBE
481
- uniform samplerCube envMap;
482
- #else
483
- uniform sampler2D envMap;
484
- #endif
485
-
486
- #endif`,_p=`#ifdef USE_ENVMAP
487
- uniform float reflectivity;
488
- #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
489
- #define ENV_WORLDPOS
490
- #endif
491
- #ifdef ENV_WORLDPOS
492
- varying vec3 vWorldPosition;
493
- uniform float refractionRatio;
494
- #else
495
- varying vec3 vReflect;
496
- #endif
497
- #endif`,vp=`#ifdef USE_ENVMAP
498
- #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )
499
- #define ENV_WORLDPOS
500
- #endif
501
- #ifdef ENV_WORLDPOS
502
-
503
- varying vec3 vWorldPosition;
504
- #else
505
- varying vec3 vReflect;
506
- uniform float refractionRatio;
507
- #endif
508
- #endif`,Mp=`#ifdef USE_ENVMAP
509
- #ifdef ENV_WORLDPOS
510
- vWorldPosition = worldPosition.xyz;
511
- #else
512
- vec3 cameraToVertex;
513
- if ( isOrthographic ) {
514
- cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
515
- } else {
516
- cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
517
- }
518
- vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
519
- #ifdef ENVMAP_MODE_REFLECTION
520
- vReflect = reflect( cameraToVertex, worldNormal );
521
- #else
522
- vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
523
- #endif
524
- #endif
525
- #endif`,bp=`#ifdef USE_FOG
526
- vFogDepth = - mvPosition.z;
527
- #endif`,wp=`#ifdef USE_FOG
528
- varying float vFogDepth;
529
- #endif`,Sp=`#ifdef USE_FOG
530
- #ifdef FOG_EXP2
531
- float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
532
- #else
533
- float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
534
- #endif
535
- gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
536
- #endif`,Ep=`#ifdef USE_FOG
537
- uniform vec3 fogColor;
538
- varying float vFogDepth;
539
- #ifdef FOG_EXP2
540
- uniform float fogDensity;
541
- #else
542
- uniform float fogNear;
543
- uniform float fogFar;
544
- #endif
545
- #endif`,Tp=`#ifdef USE_GRADIENTMAP
546
- uniform sampler2D gradientMap;
547
- #endif
548
- vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
549
- float dotNL = dot( normal, lightDirection );
550
- vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
551
- #ifdef USE_GRADIENTMAP
552
- return vec3( texture2D( gradientMap, coord ).r );
553
- #else
554
- return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );
555
- #endif
556
- }`,Ap=`#ifdef USE_LIGHTMAP
557
- vec4 lightMapTexel = texture2D( lightMap, vUv2 );
558
- vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
559
- reflectedLight.indirectDiffuse += lightMapIrradiance;
560
- #endif`,Cp=`#ifdef USE_LIGHTMAP
561
- uniform sampler2D lightMap;
562
- uniform float lightMapIntensity;
563
- #endif`,Rp=`vec3 diffuse = vec3( 1.0 );
564
- GeometricContext geometry;
565
- geometry.position = mvPosition.xyz;
566
- geometry.normal = normalize( transformedNormal );
567
- geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );
568
- GeometricContext backGeometry;
569
- backGeometry.position = geometry.position;
570
- backGeometry.normal = -geometry.normal;
571
- backGeometry.viewDir = geometry.viewDir;
572
- vLightFront = vec3( 0.0 );
573
- vIndirectFront = vec3( 0.0 );
574
- #ifdef DOUBLE_SIDED
575
- vLightBack = vec3( 0.0 );
576
- vIndirectBack = vec3( 0.0 );
577
- #endif
578
- IncidentLight directLight;
579
- float dotNL;
580
- vec3 directLightColor_Diffuse;
581
- vIndirectFront += getAmbientLightIrradiance( ambientLightColor );
582
- vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal );
583
- #ifdef DOUBLE_SIDED
584
- vIndirectBack += getAmbientLightIrradiance( ambientLightColor );
585
- vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal );
586
- #endif
587
- #if NUM_POINT_LIGHTS > 0
588
- #pragma unroll_loop_start
589
- for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
590
- getPointLightInfo( pointLights[ i ], geometry, directLight );
591
- dotNL = dot( geometry.normal, directLight.direction );
592
- directLightColor_Diffuse = directLight.color;
593
- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
594
- #ifdef DOUBLE_SIDED
595
- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
596
- #endif
597
- }
598
- #pragma unroll_loop_end
599
- #endif
600
- #if NUM_SPOT_LIGHTS > 0
601
- #pragma unroll_loop_start
602
- for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
603
- getSpotLightInfo( spotLights[ i ], geometry, directLight );
604
- dotNL = dot( geometry.normal, directLight.direction );
605
- directLightColor_Diffuse = directLight.color;
606
- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
607
- #ifdef DOUBLE_SIDED
608
- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
609
- #endif
610
- }
611
- #pragma unroll_loop_end
612
- #endif
613
- #if NUM_DIR_LIGHTS > 0
614
- #pragma unroll_loop_start
615
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
616
- getDirectionalLightInfo( directionalLights[ i ], geometry, directLight );
617
- dotNL = dot( geometry.normal, directLight.direction );
618
- directLightColor_Diffuse = directLight.color;
619
- vLightFront += saturate( dotNL ) * directLightColor_Diffuse;
620
- #ifdef DOUBLE_SIDED
621
- vLightBack += saturate( - dotNL ) * directLightColor_Diffuse;
622
- #endif
623
- }
624
- #pragma unroll_loop_end
625
- #endif
626
- #if NUM_HEMI_LIGHTS > 0
627
- #pragma unroll_loop_start
628
- for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
629
- vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
630
- #ifdef DOUBLE_SIDED
631
- vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal );
632
- #endif
633
- }
634
- #pragma unroll_loop_end
635
- #endif`,Lp=`uniform bool receiveShadow;
636
- uniform vec3 ambientLightColor;
637
- uniform vec3 lightProbe[ 9 ];
638
- vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
639
- float x = normal.x, y = normal.y, z = normal.z;
640
- vec3 result = shCoefficients[ 0 ] * 0.886227;
641
- result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
642
- result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
643
- result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
644
- result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
645
- result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
646
- result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
647
- result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
648
- result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
649
- return result;
650
- }
651
- vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
652
- vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
653
- vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
654
- return irradiance;
655
- }
656
- vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
657
- vec3 irradiance = ambientLightColor;
658
- return irradiance;
659
- }
660
- float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
661
- #if defined ( PHYSICALLY_CORRECT_LIGHTS )
662
- float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
663
- if ( cutoffDistance > 0.0 ) {
664
- distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
665
- }
666
- return distanceFalloff;
667
- #else
668
- if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {
669
- return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );
670
- }
671
- return 1.0;
672
- #endif
673
- }
674
- float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
675
- return smoothstep( coneCosine, penumbraCosine, angleCosine );
676
- }
677
- #if NUM_DIR_LIGHTS > 0
678
- struct DirectionalLight {
679
- vec3 direction;
680
- vec3 color;
681
- };
682
- uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
683
- void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {
684
- light.color = directionalLight.color;
685
- light.direction = directionalLight.direction;
686
- light.visible = true;
687
- }
688
- #endif
689
- #if NUM_POINT_LIGHTS > 0
690
- struct PointLight {
691
- vec3 position;
692
- vec3 color;
693
- float distance;
694
- float decay;
695
- };
696
- uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
697
- void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {
698
- vec3 lVector = pointLight.position - geometry.position;
699
- light.direction = normalize( lVector );
700
- float lightDistance = length( lVector );
701
- light.color = pointLight.color;
702
- light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
703
- light.visible = ( light.color != vec3( 0.0 ) );
704
- }
705
- #endif
706
- #if NUM_SPOT_LIGHTS > 0
707
- struct SpotLight {
708
- vec3 position;
709
- vec3 direction;
710
- vec3 color;
711
- float distance;
712
- float decay;
713
- float coneCos;
714
- float penumbraCos;
715
- };
716
- uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
717
- void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {
718
- vec3 lVector = spotLight.position - geometry.position;
719
- light.direction = normalize( lVector );
720
- float angleCos = dot( light.direction, spotLight.direction );
721
- float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
722
- if ( spotAttenuation > 0.0 ) {
723
- float lightDistance = length( lVector );
724
- light.color = spotLight.color * spotAttenuation;
725
- light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
726
- light.visible = ( light.color != vec3( 0.0 ) );
727
- } else {
728
- light.color = vec3( 0.0 );
729
- light.visible = false;
730
- }
731
- }
732
- #endif
733
- #if NUM_RECT_AREA_LIGHTS > 0
734
- struct RectAreaLight {
735
- vec3 color;
736
- vec3 position;
737
- vec3 halfWidth;
738
- vec3 halfHeight;
739
- };
740
- uniform sampler2D ltc_1; uniform sampler2D ltc_2;
741
- uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
742
- #endif
743
- #if NUM_HEMI_LIGHTS > 0
744
- struct HemisphereLight {
745
- vec3 direction;
746
- vec3 skyColor;
747
- vec3 groundColor;
748
- };
749
- uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
750
- vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
751
- float dotNL = dot( normal, hemiLight.direction );
752
- float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
753
- vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
754
- return irradiance;
755
- }
756
- #endif`,Pp=`#if defined( USE_ENVMAP )
757
- vec3 getIBLIrradiance( const in vec3 normal ) {
758
- #if defined( ENVMAP_TYPE_CUBE_UV )
759
- vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
760
- vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );
761
- return PI * envMapColor.rgb * envMapIntensity;
762
- #else
763
- return vec3( 0.0 );
764
- #endif
765
- }
766
- vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
767
- #if defined( ENVMAP_TYPE_CUBE_UV )
768
- vec3 reflectVec = reflect( - viewDir, normal );
769
- reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
770
- reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
771
- vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );
772
- return envMapColor.rgb * envMapIntensity;
773
- #else
774
- return vec3( 0.0 );
775
- #endif
776
- }
777
- #endif`,Ip=`ToonMaterial material;
778
- material.diffuseColor = diffuseColor.rgb;`,Dp=`varying vec3 vViewPosition;
779
- struct ToonMaterial {
780
- vec3 diffuseColor;
781
- };
782
- void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
783
- vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;
784
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
785
- }
786
- void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
787
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
788
- }
789
- #define RE_Direct RE_Direct_Toon
790
- #define RE_IndirectDiffuse RE_IndirectDiffuse_Toon
791
- #define Material_LightProbeLOD( material ) (0)`,Fp=`BlinnPhongMaterial material;
792
- material.diffuseColor = diffuseColor.rgb;
793
- material.specularColor = specular;
794
- material.specularShininess = shininess;
795
- material.specularStrength = specularStrength;`,Bp=`varying vec3 vViewPosition;
796
- struct BlinnPhongMaterial {
797
- vec3 diffuseColor;
798
- vec3 specularColor;
799
- float specularShininess;
800
- float specularStrength;
801
- };
802
- void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
803
- float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
804
- vec3 irradiance = dotNL * directLight.color;
805
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
806
- reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;
807
- }
808
- void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
809
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
810
- }
811
- #define RE_Direct RE_Direct_BlinnPhong
812
- #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
813
- #define Material_LightProbeLOD( material ) (0)`,Np=`PhysicalMaterial material;
814
- material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
815
- vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );
816
- float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
817
- material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
818
- material.roughness = min( material.roughness, 1.0 );
819
- #ifdef IOR
820
- #ifdef SPECULAR
821
- float specularIntensityFactor = specularIntensity;
822
- vec3 specularColorFactor = specularColor;
823
- #ifdef USE_SPECULARINTENSITYMAP
824
- specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;
825
- #endif
826
- #ifdef USE_SPECULARCOLORMAP
827
- specularColorFactor *= texture2D( specularColorMap, vUv ).rgb;
828
- #endif
829
- material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
830
- #else
831
- float specularIntensityFactor = 1.0;
832
- vec3 specularColorFactor = vec3( 1.0 );
833
- material.specularF90 = 1.0;
834
- #endif
835
- material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
836
- #else
837
- material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
838
- material.specularF90 = 1.0;
839
- #endif
840
- #ifdef USE_CLEARCOAT
841
- material.clearcoat = clearcoat;
842
- material.clearcoatRoughness = clearcoatRoughness;
843
- material.clearcoatF0 = vec3( 0.04 );
844
- material.clearcoatF90 = 1.0;
845
- #ifdef USE_CLEARCOATMAP
846
- material.clearcoat *= texture2D( clearcoatMap, vUv ).x;
847
- #endif
848
- #ifdef USE_CLEARCOAT_ROUGHNESSMAP
849
- material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;
850
- #endif
851
- material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
852
- material.clearcoatRoughness += geometryRoughness;
853
- material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
854
- #endif
855
- #ifdef USE_SHEEN
856
- material.sheenColor = sheenColor;
857
- #ifdef USE_SHEENCOLORMAP
858
- material.sheenColor *= texture2D( sheenColorMap, vUv ).rgb;
859
- #endif
860
- material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
861
- #ifdef USE_SHEENROUGHNESSMAP
862
- material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;
863
- #endif
864
- #endif`,zp=`struct PhysicalMaterial {
865
- vec3 diffuseColor;
866
- float roughness;
867
- vec3 specularColor;
868
- float specularF90;
869
- #ifdef USE_CLEARCOAT
870
- float clearcoat;
871
- float clearcoatRoughness;
872
- vec3 clearcoatF0;
873
- float clearcoatF90;
874
- #endif
875
- #ifdef USE_SHEEN
876
- vec3 sheenColor;
877
- float sheenRoughness;
878
- #endif
879
- };
880
- vec3 clearcoatSpecular = vec3( 0.0 );
881
- vec3 sheenSpecular = vec3( 0.0 );
882
- float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) {
883
- float dotNV = saturate( dot( normal, viewDir ) );
884
- float r2 = roughness * roughness;
885
- float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
886
- float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
887
- float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
888
- return saturate( DG * RECIPROCAL_PI );
889
- }
890
- vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
891
- float dotNV = saturate( dot( normal, viewDir ) );
892
- const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
893
- const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
894
- vec4 r = roughness * c0 + c1;
895
- float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
896
- vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
897
- return fab;
898
- }
899
- vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
900
- vec2 fab = DFGApprox( normal, viewDir, roughness );
901
- return specularColor * fab.x + specularF90 * fab.y;
902
- }
903
- void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
904
- vec2 fab = DFGApprox( normal, viewDir, roughness );
905
- vec3 FssEss = specularColor * fab.x + specularF90 * fab.y;
906
- float Ess = fab.x + fab.y;
907
- float Ems = 1.0 - Ess;
908
- vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
909
- singleScatter += FssEss;
910
- multiScatter += Fms * Ems;
911
- }
912
- #if NUM_RECT_AREA_LIGHTS > 0
913
- void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
914
- vec3 normal = geometry.normal;
915
- vec3 viewDir = geometry.viewDir;
916
- vec3 position = geometry.position;
917
- vec3 lightPos = rectAreaLight.position;
918
- vec3 halfWidth = rectAreaLight.halfWidth;
919
- vec3 halfHeight = rectAreaLight.halfHeight;
920
- vec3 lightColor = rectAreaLight.color;
921
- float roughness = material.roughness;
922
- vec3 rectCoords[ 4 ];
923
- rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
924
- rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
925
- rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
926
- vec2 uv = LTC_Uv( normal, viewDir, roughness );
927
- vec4 t1 = texture2D( ltc_1, uv );
928
- vec4 t2 = texture2D( ltc_2, uv );
929
- mat3 mInv = mat3(
930
- vec3( t1.x, 0, t1.y ),
931
- vec3( 0, 1, 0 ),
932
- vec3( t1.z, 0, t1.w )
933
- );
934
- vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
935
- reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
936
- reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
937
- }
938
- #endif
939
- void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
940
- float dotNL = saturate( dot( geometry.normal, directLight.direction ) );
941
- vec3 irradiance = dotNL * directLight.color;
942
- #ifdef USE_CLEARCOAT
943
- float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );
944
- vec3 ccIrradiance = dotNLcc * directLight.color;
945
- clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
946
- #endif
947
- #ifdef USE_SHEEN
948
- sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );
949
- #endif
950
- reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );
951
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
952
- }
953
- void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
954
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
955
- }
956
- void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
957
- #ifdef USE_CLEARCOAT
958
- clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
959
- #endif
960
- #ifdef USE_SHEEN
961
- sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );
962
- #endif
963
- vec3 singleScattering = vec3( 0.0 );
964
- vec3 multiScattering = vec3( 0.0 );
965
- vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
966
- computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
967
- vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );
968
- reflectedLight.indirectSpecular += radiance * singleScattering;
969
- reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
970
- reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
971
- }
972
- #define RE_Direct RE_Direct_Physical
973
- #define RE_Direct_RectArea RE_Direct_RectArea_Physical
974
- #define RE_IndirectDiffuse RE_IndirectDiffuse_Physical
975
- #define RE_IndirectSpecular RE_IndirectSpecular_Physical
976
- float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
977
- return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
978
- }`,Up=`
979
- GeometricContext geometry;
980
- geometry.position = - vViewPosition;
981
- geometry.normal = normal;
982
- geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
983
- #ifdef USE_CLEARCOAT
984
- geometry.clearcoatNormal = clearcoatNormal;
985
- #endif
986
- IncidentLight directLight;
987
- #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
988
- PointLight pointLight;
989
- #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
990
- PointLightShadow pointLightShadow;
991
- #endif
992
- #pragma unroll_loop_start
993
- for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
994
- pointLight = pointLights[ i ];
995
- getPointLightInfo( pointLight, geometry, directLight );
996
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
997
- pointLightShadow = pointLightShadows[ i ];
998
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
999
- #endif
1000
- RE_Direct( directLight, geometry, material, reflectedLight );
1001
- }
1002
- #pragma unroll_loop_end
1003
- #endif
1004
- #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
1005
- SpotLight spotLight;
1006
- #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
1007
- SpotLightShadow spotLightShadow;
1008
- #endif
1009
- #pragma unroll_loop_start
1010
- for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
1011
- spotLight = spotLights[ i ];
1012
- getSpotLightInfo( spotLight, geometry, directLight );
1013
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
1014
- spotLightShadow = spotLightShadows[ i ];
1015
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
1016
- #endif
1017
- RE_Direct( directLight, geometry, material, reflectedLight );
1018
- }
1019
- #pragma unroll_loop_end
1020
- #endif
1021
- #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
1022
- DirectionalLight directionalLight;
1023
- #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
1024
- DirectionalLightShadow directionalLightShadow;
1025
- #endif
1026
- #pragma unroll_loop_start
1027
- for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
1028
- directionalLight = directionalLights[ i ];
1029
- getDirectionalLightInfo( directionalLight, geometry, directLight );
1030
- #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
1031
- directionalLightShadow = directionalLightShadows[ i ];
1032
- directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
1033
- #endif
1034
- RE_Direct( directLight, geometry, material, reflectedLight );
1035
- }
1036
- #pragma unroll_loop_end
1037
- #endif
1038
- #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
1039
- RectAreaLight rectAreaLight;
1040
- #pragma unroll_loop_start
1041
- for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
1042
- rectAreaLight = rectAreaLights[ i ];
1043
- RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
1044
- }
1045
- #pragma unroll_loop_end
1046
- #endif
1047
- #if defined( RE_IndirectDiffuse )
1048
- vec3 iblIrradiance = vec3( 0.0 );
1049
- vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
1050
- irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
1051
- #if ( NUM_HEMI_LIGHTS > 0 )
1052
- #pragma unroll_loop_start
1053
- for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
1054
- irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
1055
- }
1056
- #pragma unroll_loop_end
1057
- #endif
1058
- #endif
1059
- #if defined( RE_IndirectSpecular )
1060
- vec3 radiance = vec3( 0.0 );
1061
- vec3 clearcoatRadiance = vec3( 0.0 );
1062
- #endif`,Op=`#if defined( RE_IndirectDiffuse )
1063
- #ifdef USE_LIGHTMAP
1064
- vec4 lightMapTexel = texture2D( lightMap, vUv2 );
1065
- vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
1066
- irradiance += lightMapIrradiance;
1067
- #endif
1068
- #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
1069
- iblIrradiance += getIBLIrradiance( geometry.normal );
1070
- #endif
1071
- #endif
1072
- #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
1073
- radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );
1074
- #ifdef USE_CLEARCOAT
1075
- clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );
1076
- #endif
1077
- #endif`,Hp=`#if defined( RE_IndirectDiffuse )
1078
- RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
1079
- #endif
1080
- #if defined( RE_IndirectSpecular )
1081
- RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );
1082
- #endif`,Gp=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
1083
- gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
1084
- #endif`,kp=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
1085
- uniform float logDepthBufFC;
1086
- varying float vFragDepth;
1087
- varying float vIsPerspective;
1088
- #endif`,Vp=`#ifdef USE_LOGDEPTHBUF
1089
- #ifdef USE_LOGDEPTHBUF_EXT
1090
- varying float vFragDepth;
1091
- varying float vIsPerspective;
1092
- #else
1093
- uniform float logDepthBufFC;
1094
- #endif
1095
- #endif`,Wp=`#ifdef USE_LOGDEPTHBUF
1096
- #ifdef USE_LOGDEPTHBUF_EXT
1097
- vFragDepth = 1.0 + gl_Position.w;
1098
- vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
1099
- #else
1100
- if ( isPerspectiveMatrix( projectionMatrix ) ) {
1101
- gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
1102
- gl_Position.z *= gl_Position.w;
1103
- }
1104
- #endif
1105
- #endif`,qp=`#ifdef USE_MAP
1106
- vec4 sampledDiffuseColor = texture2D( map, vUv );
1107
- #ifdef DECODE_VIDEO_TEXTURE
1108
- sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
1109
- #endif
1110
- diffuseColor *= sampledDiffuseColor;
1111
- #endif`,Xp=`#ifdef USE_MAP
1112
- uniform sampler2D map;
1113
- #endif`,Jp=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
1114
- vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
1115
- #endif
1116
- #ifdef USE_MAP
1117
- diffuseColor *= texture2D( map, uv );
1118
- #endif
1119
- #ifdef USE_ALPHAMAP
1120
- diffuseColor.a *= texture2D( alphaMap, uv ).g;
1121
- #endif`,Yp=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
1122
- uniform mat3 uvTransform;
1123
- #endif
1124
- #ifdef USE_MAP
1125
- uniform sampler2D map;
1126
- #endif
1127
- #ifdef USE_ALPHAMAP
1128
- uniform sampler2D alphaMap;
1129
- #endif`,Zp=`float metalnessFactor = metalness;
1130
- #ifdef USE_METALNESSMAP
1131
- vec4 texelMetalness = texture2D( metalnessMap, vUv );
1132
- metalnessFactor *= texelMetalness.b;
1133
- #endif`,$p=`#ifdef USE_METALNESSMAP
1134
- uniform sampler2D metalnessMap;
1135
- #endif`,jp=`#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )
1136
- vColor *= morphTargetBaseInfluence;
1137
- for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1138
- #if defined( USE_COLOR_ALPHA )
1139
- if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
1140
- #elif defined( USE_COLOR )
1141
- if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
1142
- #endif
1143
- }
1144
- #endif`,Kp=`#ifdef USE_MORPHNORMALS
1145
- objectNormal *= morphTargetBaseInfluence;
1146
- #ifdef MORPHTARGETS_TEXTURE
1147
- for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1148
- if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
1149
- }
1150
- #else
1151
- objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];
1152
- objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];
1153
- objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];
1154
- objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];
1155
- #endif
1156
- #endif`,Qp=`#ifdef USE_MORPHTARGETS
1157
- uniform float morphTargetBaseInfluence;
1158
- #ifdef MORPHTARGETS_TEXTURE
1159
- uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
1160
- uniform sampler2DArray morphTargetsTexture;
1161
- uniform ivec2 morphTargetsTextureSize;
1162
- vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
1163
- int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
1164
- int y = texelIndex / morphTargetsTextureSize.x;
1165
- int x = texelIndex - y * morphTargetsTextureSize.x;
1166
- ivec3 morphUV = ivec3( x, y, morphTargetIndex );
1167
- return texelFetch( morphTargetsTexture, morphUV, 0 );
1168
- }
1169
- #else
1170
- #ifndef USE_MORPHNORMALS
1171
- uniform float morphTargetInfluences[ 8 ];
1172
- #else
1173
- uniform float morphTargetInfluences[ 4 ];
1174
- #endif
1175
- #endif
1176
- #endif`,em=`#ifdef USE_MORPHTARGETS
1177
- transformed *= morphTargetBaseInfluence;
1178
- #ifdef MORPHTARGETS_TEXTURE
1179
- for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1180
- if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
1181
- }
1182
- #else
1183
- transformed += morphTarget0 * morphTargetInfluences[ 0 ];
1184
- transformed += morphTarget1 * morphTargetInfluences[ 1 ];
1185
- transformed += morphTarget2 * morphTargetInfluences[ 2 ];
1186
- transformed += morphTarget3 * morphTargetInfluences[ 3 ];
1187
- #ifndef USE_MORPHNORMALS
1188
- transformed += morphTarget4 * morphTargetInfluences[ 4 ];
1189
- transformed += morphTarget5 * morphTargetInfluences[ 5 ];
1190
- transformed += morphTarget6 * morphTargetInfluences[ 6 ];
1191
- transformed += morphTarget7 * morphTargetInfluences[ 7 ];
1192
- #endif
1193
- #endif
1194
- #endif`,tm=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
1195
- #ifdef FLAT_SHADED
1196
- vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );
1197
- vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );
1198
- vec3 normal = normalize( cross( fdx, fdy ) );
1199
- #else
1200
- vec3 normal = normalize( vNormal );
1201
- #ifdef DOUBLE_SIDED
1202
- normal = normal * faceDirection;
1203
- #endif
1204
- #ifdef USE_TANGENT
1205
- vec3 tangent = normalize( vTangent );
1206
- vec3 bitangent = normalize( vBitangent );
1207
- #ifdef DOUBLE_SIDED
1208
- tangent = tangent * faceDirection;
1209
- bitangent = bitangent * faceDirection;
1210
- #endif
1211
- #if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )
1212
- mat3 vTBN = mat3( tangent, bitangent, normal );
1213
- #endif
1214
- #endif
1215
- #endif
1216
- vec3 geometryNormal = normal;`,nm=`#ifdef OBJECTSPACE_NORMALMAP
1217
- normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
1218
- #ifdef FLIP_SIDED
1219
- normal = - normal;
1220
- #endif
1221
- #ifdef DOUBLE_SIDED
1222
- normal = normal * faceDirection;
1223
- #endif
1224
- normal = normalize( normalMatrix * normal );
1225
- #elif defined( TANGENTSPACE_NORMALMAP )
1226
- vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;
1227
- mapN.xy *= normalScale;
1228
- #ifdef USE_TANGENT
1229
- normal = normalize( vTBN * mapN );
1230
- #else
1231
- normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );
1232
- #endif
1233
- #elif defined( USE_BUMPMAP )
1234
- normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
1235
- #endif`,im=`#ifndef FLAT_SHADED
1236
- varying vec3 vNormal;
1237
- #ifdef USE_TANGENT
1238
- varying vec3 vTangent;
1239
- varying vec3 vBitangent;
1240
- #endif
1241
- #endif`,rm=`#ifndef FLAT_SHADED
1242
- varying vec3 vNormal;
1243
- #ifdef USE_TANGENT
1244
- varying vec3 vTangent;
1245
- varying vec3 vBitangent;
1246
- #endif
1247
- #endif`,sm=`#ifndef FLAT_SHADED
1248
- vNormal = normalize( transformedNormal );
1249
- #ifdef USE_TANGENT
1250
- vTangent = normalize( transformedTangent );
1251
- vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
1252
- #endif
1253
- #endif`,om=`#ifdef USE_NORMALMAP
1254
- uniform sampler2D normalMap;
1255
- uniform vec2 normalScale;
1256
- #endif
1257
- #ifdef OBJECTSPACE_NORMALMAP
1258
- uniform mat3 normalMatrix;
1259
- #endif
1260
- #if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )
1261
- vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
1262
- vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
1263
- vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
1264
- vec2 st0 = dFdx( vUv.st );
1265
- vec2 st1 = dFdy( vUv.st );
1266
- vec3 N = surf_norm;
1267
- vec3 q1perp = cross( q1, N );
1268
- vec3 q0perp = cross( N, q0 );
1269
- vec3 T = q1perp * st0.x + q0perp * st1.x;
1270
- vec3 B = q1perp * st0.y + q0perp * st1.y;
1271
- float det = max( dot( T, T ), dot( B, B ) );
1272
- float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
1273
- return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
1274
- }
1275
- #endif`,am=`#ifdef USE_CLEARCOAT
1276
- vec3 clearcoatNormal = geometryNormal;
1277
- #endif`,lm=`#ifdef USE_CLEARCOAT_NORMALMAP
1278
- vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;
1279
- clearcoatMapN.xy *= clearcoatNormalScale;
1280
- #ifdef USE_TANGENT
1281
- clearcoatNormal = normalize( vTBN * clearcoatMapN );
1282
- #else
1283
- clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );
1284
- #endif
1285
- #endif`,cm=`#ifdef USE_CLEARCOATMAP
1286
- uniform sampler2D clearcoatMap;
1287
- #endif
1288
- #ifdef USE_CLEARCOAT_ROUGHNESSMAP
1289
- uniform sampler2D clearcoatRoughnessMap;
1290
- #endif
1291
- #ifdef USE_CLEARCOAT_NORMALMAP
1292
- uniform sampler2D clearcoatNormalMap;
1293
- uniform vec2 clearcoatNormalScale;
1294
- #endif`,hm=`#ifdef OPAQUE
1295
- diffuseColor.a = 1.0;
1296
- #endif
1297
- #ifdef USE_TRANSMISSION
1298
- diffuseColor.a *= transmissionAlpha + 0.1;
1299
- #endif
1300
- gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,um=`vec3 packNormalToRGB( const in vec3 normal ) {
1301
- return normalize( normal ) * 0.5 + 0.5;
1302
- }
1303
- vec3 unpackRGBToNormal( const in vec3 rgb ) {
1304
- return 2.0 * rgb.xyz - 1.0;
1305
- }
1306
- const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;
1307
- const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );
1308
- const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );
1309
- const float ShiftRight8 = 1. / 256.;
1310
- vec4 packDepthToRGBA( const in float v ) {
1311
- vec4 r = vec4( fract( v * PackFactors ), v );
1312
- r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;
1313
- }
1314
- float unpackRGBAToDepth( const in vec4 v ) {
1315
- return dot( v, UnpackFactors );
1316
- }
1317
- vec4 pack2HalfToRGBA( vec2 v ) {
1318
- vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
1319
- return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
1320
- }
1321
- vec2 unpackRGBATo2Half( vec4 v ) {
1322
- return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
1323
- }
1324
- float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
1325
- return ( viewZ + near ) / ( near - far );
1326
- }
1327
- float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {
1328
- return linearClipZ * ( near - far ) - near;
1329
- }
1330
- float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
1331
- return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
1332
- }
1333
- float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {
1334
- return ( near * far ) / ( ( far - near ) * invClipZ - far );
1335
- }`,dm=`#ifdef PREMULTIPLIED_ALPHA
1336
- gl_FragColor.rgb *= gl_FragColor.a;
1337
- #endif`,fm=`vec4 mvPosition = vec4( transformed, 1.0 );
1338
- #ifdef USE_INSTANCING
1339
- mvPosition = instanceMatrix * mvPosition;
1340
- #endif
1341
- mvPosition = modelViewMatrix * mvPosition;
1342
- gl_Position = projectionMatrix * mvPosition;`,pm=`#ifdef DITHERING
1343
- gl_FragColor.rgb = dithering( gl_FragColor.rgb );
1344
- #endif`,mm=`#ifdef DITHERING
1345
- vec3 dithering( vec3 color ) {
1346
- float grid_position = rand( gl_FragCoord.xy );
1347
- vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
1348
- dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
1349
- return color + dither_shift_RGB;
1350
- }
1351
- #endif`,gm=`float roughnessFactor = roughness;
1352
- #ifdef USE_ROUGHNESSMAP
1353
- vec4 texelRoughness = texture2D( roughnessMap, vUv );
1354
- roughnessFactor *= texelRoughness.g;
1355
- #endif`,xm=`#ifdef USE_ROUGHNESSMAP
1356
- uniform sampler2D roughnessMap;
1357
- #endif`,ym=`#ifdef USE_SHADOWMAP
1358
- #if NUM_DIR_LIGHT_SHADOWS > 0
1359
- uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
1360
- varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
1361
- struct DirectionalLightShadow {
1362
- float shadowBias;
1363
- float shadowNormalBias;
1364
- float shadowRadius;
1365
- vec2 shadowMapSize;
1366
- };
1367
- uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
1368
- #endif
1369
- #if NUM_SPOT_LIGHT_SHADOWS > 0
1370
- uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
1371
- varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
1372
- struct SpotLightShadow {
1373
- float shadowBias;
1374
- float shadowNormalBias;
1375
- float shadowRadius;
1376
- vec2 shadowMapSize;
1377
- };
1378
- uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
1379
- #endif
1380
- #if NUM_POINT_LIGHT_SHADOWS > 0
1381
- uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
1382
- varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
1383
- struct PointLightShadow {
1384
- float shadowBias;
1385
- float shadowNormalBias;
1386
- float shadowRadius;
1387
- vec2 shadowMapSize;
1388
- float shadowCameraNear;
1389
- float shadowCameraFar;
1390
- };
1391
- uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
1392
- #endif
1393
- float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
1394
- return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
1395
- }
1396
- vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
1397
- return unpackRGBATo2Half( texture2D( shadow, uv ) );
1398
- }
1399
- float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
1400
- float occlusion = 1.0;
1401
- vec2 distribution = texture2DDistribution( shadow, uv );
1402
- float hard_shadow = step( compare , distribution.x );
1403
- if (hard_shadow != 1.0 ) {
1404
- float distance = compare - distribution.x ;
1405
- float variance = max( 0.00000, distribution.y * distribution.y );
1406
- float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
1407
- }
1408
- return occlusion;
1409
- }
1410
- float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
1411
- float shadow = 1.0;
1412
- shadowCoord.xyz /= shadowCoord.w;
1413
- shadowCoord.z += shadowBias;
1414
- bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );
1415
- bool inFrustum = all( inFrustumVec );
1416
- bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );
1417
- bool frustumTest = all( frustumTestVec );
1418
- if ( frustumTest ) {
1419
- #if defined( SHADOWMAP_TYPE_PCF )
1420
- vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
1421
- float dx0 = - texelSize.x * shadowRadius;
1422
- float dy0 = - texelSize.y * shadowRadius;
1423
- float dx1 = + texelSize.x * shadowRadius;
1424
- float dy1 = + texelSize.y * shadowRadius;
1425
- float dx2 = dx0 / 2.0;
1426
- float dy2 = dy0 / 2.0;
1427
- float dx3 = dx1 / 2.0;
1428
- float dy3 = dy1 / 2.0;
1429
- shadow = (
1430
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
1431
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
1432
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
1433
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
1434
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
1435
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
1436
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
1437
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
1438
- texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
1439
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
1440
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
1441
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
1442
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
1443
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
1444
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
1445
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
1446
- texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
1447
- ) * ( 1.0 / 17.0 );
1448
- #elif defined( SHADOWMAP_TYPE_PCF_SOFT )
1449
- vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
1450
- float dx = texelSize.x;
1451
- float dy = texelSize.y;
1452
- vec2 uv = shadowCoord.xy;
1453
- vec2 f = fract( uv * shadowMapSize + 0.5 );
1454
- uv -= f * texelSize;
1455
- shadow = (
1456
- texture2DCompare( shadowMap, uv, shadowCoord.z ) +
1457
- texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
1458
- texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
1459
- texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
1460
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
1461
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
1462
- f.x ) +
1463
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
1464
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
1465
- f.x ) +
1466
- mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
1467
- texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
1468
- f.y ) +
1469
- mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
1470
- texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
1471
- f.y ) +
1472
- mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
1473
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
1474
- f.x ),
1475
- mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
1476
- texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
1477
- f.x ),
1478
- f.y )
1479
- ) * ( 1.0 / 9.0 );
1480
- #elif defined( SHADOWMAP_TYPE_VSM )
1481
- shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
1482
- #else
1483
- shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
1484
- #endif
1485
- }
1486
- return shadow;
1487
- }
1488
- vec2 cubeToUV( vec3 v, float texelSizeY ) {
1489
- vec3 absV = abs( v );
1490
- float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
1491
- absV *= scaleToCube;
1492
- v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
1493
- vec2 planar = v.xy;
1494
- float almostATexel = 1.5 * texelSizeY;
1495
- float almostOne = 1.0 - almostATexel;
1496
- if ( absV.z >= almostOne ) {
1497
- if ( v.z > 0.0 )
1498
- planar.x = 4.0 - v.x;
1499
- } else if ( absV.x >= almostOne ) {
1500
- float signX = sign( v.x );
1501
- planar.x = v.z * signX + 2.0 * signX;
1502
- } else if ( absV.y >= almostOne ) {
1503
- float signY = sign( v.y );
1504
- planar.x = v.x + 2.0 * signY + 2.0;
1505
- planar.y = v.z * signY - 2.0;
1506
- }
1507
- return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
1508
- }
1509
- float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
1510
- vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
1511
- vec3 lightToPosition = shadowCoord.xyz;
1512
- float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;
1513
- vec3 bd3D = normalize( lightToPosition );
1514
- #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
1515
- vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
1516
- return (
1517
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
1518
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
1519
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
1520
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
1521
- texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
1522
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
1523
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
1524
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
1525
- texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
1526
- ) * ( 1.0 / 9.0 );
1527
- #else
1528
- return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
1529
- #endif
1530
- }
1531
- #endif`,_m=`#ifdef USE_SHADOWMAP
1532
- #if NUM_DIR_LIGHT_SHADOWS > 0
1533
- uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
1534
- varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
1535
- struct DirectionalLightShadow {
1536
- float shadowBias;
1537
- float shadowNormalBias;
1538
- float shadowRadius;
1539
- vec2 shadowMapSize;
1540
- };
1541
- uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
1542
- #endif
1543
- #if NUM_SPOT_LIGHT_SHADOWS > 0
1544
- uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];
1545
- varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];
1546
- struct SpotLightShadow {
1547
- float shadowBias;
1548
- float shadowNormalBias;
1549
- float shadowRadius;
1550
- vec2 shadowMapSize;
1551
- };
1552
- uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
1553
- #endif
1554
- #if NUM_POINT_LIGHT_SHADOWS > 0
1555
- uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
1556
- varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
1557
- struct PointLightShadow {
1558
- float shadowBias;
1559
- float shadowNormalBias;
1560
- float shadowRadius;
1561
- vec2 shadowMapSize;
1562
- float shadowCameraNear;
1563
- float shadowCameraFar;
1564
- };
1565
- uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
1566
- #endif
1567
- #endif`,vm=`#ifdef USE_SHADOWMAP
1568
- #if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0
1569
- vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
1570
- vec4 shadowWorldPosition;
1571
- #endif
1572
- #if NUM_DIR_LIGHT_SHADOWS > 0
1573
- #pragma unroll_loop_start
1574
- for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
1575
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
1576
- vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
1577
- }
1578
- #pragma unroll_loop_end
1579
- #endif
1580
- #if NUM_SPOT_LIGHT_SHADOWS > 0
1581
- #pragma unroll_loop_start
1582
- for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
1583
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );
1584
- vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;
1585
- }
1586
- #pragma unroll_loop_end
1587
- #endif
1588
- #if NUM_POINT_LIGHT_SHADOWS > 0
1589
- #pragma unroll_loop_start
1590
- for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
1591
- shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
1592
- vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
1593
- }
1594
- #pragma unroll_loop_end
1595
- #endif
1596
- #endif`,Mm=`float getShadowMask() {
1597
- float shadow = 1.0;
1598
- #ifdef USE_SHADOWMAP
1599
- #if NUM_DIR_LIGHT_SHADOWS > 0
1600
- DirectionalLightShadow directionalLight;
1601
- #pragma unroll_loop_start
1602
- for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
1603
- directionalLight = directionalLightShadows[ i ];
1604
- shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
1605
- }
1606
- #pragma unroll_loop_end
1607
- #endif
1608
- #if NUM_SPOT_LIGHT_SHADOWS > 0
1609
- SpotLightShadow spotLight;
1610
- #pragma unroll_loop_start
1611
- for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
1612
- spotLight = spotLightShadows[ i ];
1613
- shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
1614
- }
1615
- #pragma unroll_loop_end
1616
- #endif
1617
- #if NUM_POINT_LIGHT_SHADOWS > 0
1618
- PointLightShadow pointLight;
1619
- #pragma unroll_loop_start
1620
- for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
1621
- pointLight = pointLightShadows[ i ];
1622
- shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
1623
- }
1624
- #pragma unroll_loop_end
1625
- #endif
1626
- #endif
1627
- return shadow;
1628
- }`,bm=`#ifdef USE_SKINNING
1629
- mat4 boneMatX = getBoneMatrix( skinIndex.x );
1630
- mat4 boneMatY = getBoneMatrix( skinIndex.y );
1631
- mat4 boneMatZ = getBoneMatrix( skinIndex.z );
1632
- mat4 boneMatW = getBoneMatrix( skinIndex.w );
1633
- #endif`,wm=`#ifdef USE_SKINNING
1634
- uniform mat4 bindMatrix;
1635
- uniform mat4 bindMatrixInverse;
1636
- #ifdef BONE_TEXTURE
1637
- uniform highp sampler2D boneTexture;
1638
- uniform int boneTextureSize;
1639
- mat4 getBoneMatrix( const in float i ) {
1640
- float j = i * 4.0;
1641
- float x = mod( j, float( boneTextureSize ) );
1642
- float y = floor( j / float( boneTextureSize ) );
1643
- float dx = 1.0 / float( boneTextureSize );
1644
- float dy = 1.0 / float( boneTextureSize );
1645
- y = dy * ( y + 0.5 );
1646
- vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );
1647
- vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );
1648
- vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );
1649
- vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );
1650
- mat4 bone = mat4( v1, v2, v3, v4 );
1651
- return bone;
1652
- }
1653
- #else
1654
- uniform mat4 boneMatrices[ MAX_BONES ];
1655
- mat4 getBoneMatrix( const in float i ) {
1656
- mat4 bone = boneMatrices[ int(i) ];
1657
- return bone;
1658
- }
1659
- #endif
1660
- #endif`,Sm=`#ifdef USE_SKINNING
1661
- vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
1662
- vec4 skinned = vec4( 0.0 );
1663
- skinned += boneMatX * skinVertex * skinWeight.x;
1664
- skinned += boneMatY * skinVertex * skinWeight.y;
1665
- skinned += boneMatZ * skinVertex * skinWeight.z;
1666
- skinned += boneMatW * skinVertex * skinWeight.w;
1667
- transformed = ( bindMatrixInverse * skinned ).xyz;
1668
- #endif`,Em=`#ifdef USE_SKINNING
1669
- mat4 skinMatrix = mat4( 0.0 );
1670
- skinMatrix += skinWeight.x * boneMatX;
1671
- skinMatrix += skinWeight.y * boneMatY;
1672
- skinMatrix += skinWeight.z * boneMatZ;
1673
- skinMatrix += skinWeight.w * boneMatW;
1674
- skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
1675
- objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
1676
- #ifdef USE_TANGENT
1677
- objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
1678
- #endif
1679
- #endif`,Tm=`float specularStrength;
1680
- #ifdef USE_SPECULARMAP
1681
- vec4 texelSpecular = texture2D( specularMap, vUv );
1682
- specularStrength = texelSpecular.r;
1683
- #else
1684
- specularStrength = 1.0;
1685
- #endif`,Am=`#ifdef USE_SPECULARMAP
1686
- uniform sampler2D specularMap;
1687
- #endif`,Cm=`#if defined( TONE_MAPPING )
1688
- gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
1689
- #endif`,Rm=`#ifndef saturate
1690
- #define saturate( a ) clamp( a, 0.0, 1.0 )
1691
- #endif
1692
- uniform float toneMappingExposure;
1693
- vec3 LinearToneMapping( vec3 color ) {
1694
- return toneMappingExposure * color;
1695
- }
1696
- vec3 ReinhardToneMapping( vec3 color ) {
1697
- color *= toneMappingExposure;
1698
- return saturate( color / ( vec3( 1.0 ) + color ) );
1699
- }
1700
- vec3 OptimizedCineonToneMapping( vec3 color ) {
1701
- color *= toneMappingExposure;
1702
- color = max( vec3( 0.0 ), color - 0.004 );
1703
- return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
1704
- }
1705
- vec3 RRTAndODTFit( vec3 v ) {
1706
- vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
1707
- vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
1708
- return a / b;
1709
- }
1710
- vec3 ACESFilmicToneMapping( vec3 color ) {
1711
- const mat3 ACESInputMat = mat3(
1712
- vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),
1713
- vec3( 0.04823, 0.01566, 0.83777 )
1714
- );
1715
- const mat3 ACESOutputMat = mat3(
1716
- vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),
1717
- vec3( -0.07367, -0.00605, 1.07602 )
1718
- );
1719
- color *= toneMappingExposure / 0.6;
1720
- color = ACESInputMat * color;
1721
- color = RRTAndODTFit( color );
1722
- color = ACESOutputMat * color;
1723
- return saturate( color );
1724
- }
1725
- vec3 CustomToneMapping( vec3 color ) { return color; }`,Lm=`#ifdef USE_TRANSMISSION
1726
- float transmissionAlpha = 1.0;
1727
- float transmissionFactor = transmission;
1728
- float thicknessFactor = thickness;
1729
- #ifdef USE_TRANSMISSIONMAP
1730
- transmissionFactor *= texture2D( transmissionMap, vUv ).r;
1731
- #endif
1732
- #ifdef USE_THICKNESSMAP
1733
- thicknessFactor *= texture2D( thicknessMap, vUv ).g;
1734
- #endif
1735
- vec3 pos = vWorldPosition;
1736
- vec3 v = normalize( cameraPosition - pos );
1737
- vec3 n = inverseTransformDirection( normal, viewMatrix );
1738
- vec4 transmission = getIBLVolumeRefraction(
1739
- n, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90,
1740
- pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,
1741
- attenuationColor, attenuationDistance );
1742
- totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor );
1743
- transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor );
1744
- #endif`,Pm=`#ifdef USE_TRANSMISSION
1745
- uniform float transmission;
1746
- uniform float thickness;
1747
- uniform float attenuationDistance;
1748
- uniform vec3 attenuationColor;
1749
- #ifdef USE_TRANSMISSIONMAP
1750
- uniform sampler2D transmissionMap;
1751
- #endif
1752
- #ifdef USE_THICKNESSMAP
1753
- uniform sampler2D thicknessMap;
1754
- #endif
1755
- uniform vec2 transmissionSamplerSize;
1756
- uniform sampler2D transmissionSamplerMap;
1757
- uniform mat4 modelMatrix;
1758
- uniform mat4 projectionMatrix;
1759
- varying vec3 vWorldPosition;
1760
- vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
1761
- vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
1762
- vec3 modelScale;
1763
- modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
1764
- modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
1765
- modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
1766
- return normalize( refractionVector ) * thickness * modelScale;
1767
- }
1768
- float applyIorToRoughness( const in float roughness, const in float ior ) {
1769
- return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
1770
- }
1771
- vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
1772
- float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
1773
- #ifdef texture2DLodEXT
1774
- return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );
1775
- #else
1776
- return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );
1777
- #endif
1778
- }
1779
- vec3 applyVolumeAttenuation( const in vec3 radiance, const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
1780
- if ( attenuationDistance == 0.0 ) {
1781
- return radiance;
1782
- } else {
1783
- vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
1784
- vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance * radiance;
1785
- }
1786
- }
1787
- vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
1788
- const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
1789
- const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,
1790
- const in vec3 attenuationColor, const in float attenuationDistance ) {
1791
- vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
1792
- vec3 refractedRayExit = position + transmissionRay;
1793
- vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
1794
- vec2 refractionCoords = ndcPos.xy / ndcPos.w;
1795
- refractionCoords += 1.0;
1796
- refractionCoords /= 2.0;
1797
- vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
1798
- vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );
1799
- vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
1800
- return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );
1801
- }
1802
- #endif`,Im=`#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )
1803
- varying vec2 vUv;
1804
- #endif`,Dm=`#ifdef USE_UV
1805
- #ifdef UVS_VERTEX_ONLY
1806
- vec2 vUv;
1807
- #else
1808
- varying vec2 vUv;
1809
- #endif
1810
- uniform mat3 uvTransform;
1811
- #endif`,Fm=`#ifdef USE_UV
1812
- vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
1813
- #endif`,Bm=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1814
- varying vec2 vUv2;
1815
- #endif`,Nm=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1816
- attribute vec2 uv2;
1817
- varying vec2 vUv2;
1818
- uniform mat3 uv2Transform;
1819
- #endif`,zm=`#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
1820
- vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
1821
- #endif`,Um=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )
1822
- vec4 worldPosition = vec4( transformed, 1.0 );
1823
- #ifdef USE_INSTANCING
1824
- worldPosition = instanceMatrix * worldPosition;
1825
- #endif
1826
- worldPosition = modelMatrix * worldPosition;
1827
- #endif`;const Om=`varying vec2 vUv;
1828
- uniform mat3 uvTransform;
1829
- void main() {
1830
- vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
1831
- gl_Position = vec4( position.xy, 1.0, 1.0 );
1832
- }`,Hm=`uniform sampler2D t2D;
1833
- varying vec2 vUv;
1834
- void main() {
1835
- gl_FragColor = texture2D( t2D, vUv );
1836
- #ifdef DECODE_VIDEO_TEXTURE
1837
- gl_FragColor = vec4( mix( pow( gl_FragColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), gl_FragColor.rgb * 0.0773993808, vec3( lessThanEqual( gl_FragColor.rgb, vec3( 0.04045 ) ) ) ), gl_FragColor.w );
1838
- #endif
1839
- #include <tonemapping_fragment>
1840
- #include <encodings_fragment>
1841
- }`,Gm=`varying vec3 vWorldDirection;
1842
- #include <common>
1843
- void main() {
1844
- vWorldDirection = transformDirection( position, modelMatrix );
1845
- #include <begin_vertex>
1846
- #include <project_vertex>
1847
- gl_Position.z = gl_Position.w;
1848
- }`,km=`#include <envmap_common_pars_fragment>
1849
- uniform float opacity;
1850
- varying vec3 vWorldDirection;
1851
- #include <cube_uv_reflection_fragment>
1852
- void main() {
1853
- vec3 vReflect = vWorldDirection;
1854
- #include <envmap_fragment>
1855
- gl_FragColor = envColor;
1856
- gl_FragColor.a *= opacity;
1857
- #include <tonemapping_fragment>
1858
- #include <encodings_fragment>
1859
- }`,Vm=`#include <common>
1860
- #include <uv_pars_vertex>
1861
- #include <displacementmap_pars_vertex>
1862
- #include <morphtarget_pars_vertex>
1863
- #include <skinning_pars_vertex>
1864
- #include <logdepthbuf_pars_vertex>
1865
- #include <clipping_planes_pars_vertex>
1866
- varying vec2 vHighPrecisionZW;
1867
- void main() {
1868
- #include <uv_vertex>
1869
- #include <skinbase_vertex>
1870
- #ifdef USE_DISPLACEMENTMAP
1871
- #include <beginnormal_vertex>
1872
- #include <morphnormal_vertex>
1873
- #include <skinnormal_vertex>
1874
- #endif
1875
- #include <begin_vertex>
1876
- #include <morphtarget_vertex>
1877
- #include <skinning_vertex>
1878
- #include <displacementmap_vertex>
1879
- #include <project_vertex>
1880
- #include <logdepthbuf_vertex>
1881
- #include <clipping_planes_vertex>
1882
- vHighPrecisionZW = gl_Position.zw;
1883
- }`,Wm=`#if DEPTH_PACKING == 3200
1884
- uniform float opacity;
1885
- #endif
1886
- #include <common>
1887
- #include <packing>
1888
- #include <uv_pars_fragment>
1889
- #include <map_pars_fragment>
1890
- #include <alphamap_pars_fragment>
1891
- #include <alphatest_pars_fragment>
1892
- #include <logdepthbuf_pars_fragment>
1893
- #include <clipping_planes_pars_fragment>
1894
- varying vec2 vHighPrecisionZW;
1895
- void main() {
1896
- #include <clipping_planes_fragment>
1897
- vec4 diffuseColor = vec4( 1.0 );
1898
- #if DEPTH_PACKING == 3200
1899
- diffuseColor.a = opacity;
1900
- #endif
1901
- #include <map_fragment>
1902
- #include <alphamap_fragment>
1903
- #include <alphatest_fragment>
1904
- #include <logdepthbuf_fragment>
1905
- float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
1906
- #if DEPTH_PACKING == 3200
1907
- gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
1908
- #elif DEPTH_PACKING == 3201
1909
- gl_FragColor = packDepthToRGBA( fragCoordZ );
1910
- #endif
1911
- }`,qm=`#define DISTANCE
1912
- varying vec3 vWorldPosition;
1913
- #include <common>
1914
- #include <uv_pars_vertex>
1915
- #include <displacementmap_pars_vertex>
1916
- #include <morphtarget_pars_vertex>
1917
- #include <skinning_pars_vertex>
1918
- #include <clipping_planes_pars_vertex>
1919
- void main() {
1920
- #include <uv_vertex>
1921
- #include <skinbase_vertex>
1922
- #ifdef USE_DISPLACEMENTMAP
1923
- #include <beginnormal_vertex>
1924
- #include <morphnormal_vertex>
1925
- #include <skinnormal_vertex>
1926
- #endif
1927
- #include <begin_vertex>
1928
- #include <morphtarget_vertex>
1929
- #include <skinning_vertex>
1930
- #include <displacementmap_vertex>
1931
- #include <project_vertex>
1932
- #include <worldpos_vertex>
1933
- #include <clipping_planes_vertex>
1934
- vWorldPosition = worldPosition.xyz;
1935
- }`,Xm=`#define DISTANCE
1936
- uniform vec3 referencePosition;
1937
- uniform float nearDistance;
1938
- uniform float farDistance;
1939
- varying vec3 vWorldPosition;
1940
- #include <common>
1941
- #include <packing>
1942
- #include <uv_pars_fragment>
1943
- #include <map_pars_fragment>
1944
- #include <alphamap_pars_fragment>
1945
- #include <alphatest_pars_fragment>
1946
- #include <clipping_planes_pars_fragment>
1947
- void main () {
1948
- #include <clipping_planes_fragment>
1949
- vec4 diffuseColor = vec4( 1.0 );
1950
- #include <map_fragment>
1951
- #include <alphamap_fragment>
1952
- #include <alphatest_fragment>
1953
- float dist = length( vWorldPosition - referencePosition );
1954
- dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
1955
- dist = saturate( dist );
1956
- gl_FragColor = packDepthToRGBA( dist );
1957
- }`,Jm=`varying vec3 vWorldDirection;
1958
- #include <common>
1959
- void main() {
1960
- vWorldDirection = transformDirection( position, modelMatrix );
1961
- #include <begin_vertex>
1962
- #include <project_vertex>
1963
- }`,Ym=`uniform sampler2D tEquirect;
1964
- varying vec3 vWorldDirection;
1965
- #include <common>
1966
- void main() {
1967
- vec3 direction = normalize( vWorldDirection );
1968
- vec2 sampleUV = equirectUv( direction );
1969
- gl_FragColor = texture2D( tEquirect, sampleUV );
1970
- #include <tonemapping_fragment>
1971
- #include <encodings_fragment>
1972
- }`,Zm=`uniform float scale;
1973
- attribute float lineDistance;
1974
- varying float vLineDistance;
1975
- #include <common>
1976
- #include <color_pars_vertex>
1977
- #include <fog_pars_vertex>
1978
- #include <morphtarget_pars_vertex>
1979
- #include <logdepthbuf_pars_vertex>
1980
- #include <clipping_planes_pars_vertex>
1981
- void main() {
1982
- vLineDistance = scale * lineDistance;
1983
- #include <color_vertex>
1984
- #include <morphcolor_vertex>
1985
- #include <begin_vertex>
1986
- #include <morphtarget_vertex>
1987
- #include <project_vertex>
1988
- #include <logdepthbuf_vertex>
1989
- #include <clipping_planes_vertex>
1990
- #include <fog_vertex>
1991
- }`,$m=`uniform vec3 diffuse;
1992
- uniform float opacity;
1993
- uniform float dashSize;
1994
- uniform float totalSize;
1995
- varying float vLineDistance;
1996
- #include <common>
1997
- #include <color_pars_fragment>
1998
- #include <fog_pars_fragment>
1999
- #include <logdepthbuf_pars_fragment>
2000
- #include <clipping_planes_pars_fragment>
2001
- void main() {
2002
- #include <clipping_planes_fragment>
2003
- if ( mod( vLineDistance, totalSize ) > dashSize ) {
2004
- discard;
2005
- }
2006
- vec3 outgoingLight = vec3( 0.0 );
2007
- vec4 diffuseColor = vec4( diffuse, opacity );
2008
- #include <logdepthbuf_fragment>
2009
- #include <color_fragment>
2010
- outgoingLight = diffuseColor.rgb;
2011
- #include <output_fragment>
2012
- #include <tonemapping_fragment>
2013
- #include <encodings_fragment>
2014
- #include <fog_fragment>
2015
- #include <premultiplied_alpha_fragment>
2016
- }`,jm=`#include <common>
2017
- #include <uv_pars_vertex>
2018
- #include <uv2_pars_vertex>
2019
- #include <envmap_pars_vertex>
2020
- #include <color_pars_vertex>
2021
- #include <fog_pars_vertex>
2022
- #include <morphtarget_pars_vertex>
2023
- #include <skinning_pars_vertex>
2024
- #include <logdepthbuf_pars_vertex>
2025
- #include <clipping_planes_pars_vertex>
2026
- void main() {
2027
- #include <uv_vertex>
2028
- #include <uv2_vertex>
2029
- #include <color_vertex>
2030
- #include <morphcolor_vertex>
2031
- #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
2032
- #include <beginnormal_vertex>
2033
- #include <morphnormal_vertex>
2034
- #include <skinbase_vertex>
2035
- #include <skinnormal_vertex>
2036
- #include <defaultnormal_vertex>
2037
- #endif
2038
- #include <begin_vertex>
2039
- #include <morphtarget_vertex>
2040
- #include <skinning_vertex>
2041
- #include <project_vertex>
2042
- #include <logdepthbuf_vertex>
2043
- #include <clipping_planes_vertex>
2044
- #include <worldpos_vertex>
2045
- #include <envmap_vertex>
2046
- #include <fog_vertex>
2047
- }`,Km=`uniform vec3 diffuse;
2048
- uniform float opacity;
2049
- #ifndef FLAT_SHADED
2050
- varying vec3 vNormal;
2051
- #endif
2052
- #include <common>
2053
- #include <dithering_pars_fragment>
2054
- #include <color_pars_fragment>
2055
- #include <uv_pars_fragment>
2056
- #include <uv2_pars_fragment>
2057
- #include <map_pars_fragment>
2058
- #include <alphamap_pars_fragment>
2059
- #include <alphatest_pars_fragment>
2060
- #include <aomap_pars_fragment>
2061
- #include <lightmap_pars_fragment>
2062
- #include <envmap_common_pars_fragment>
2063
- #include <envmap_pars_fragment>
2064
- #include <cube_uv_reflection_fragment>
2065
- #include <fog_pars_fragment>
2066
- #include <specularmap_pars_fragment>
2067
- #include <logdepthbuf_pars_fragment>
2068
- #include <clipping_planes_pars_fragment>
2069
- void main() {
2070
- #include <clipping_planes_fragment>
2071
- vec4 diffuseColor = vec4( diffuse, opacity );
2072
- #include <logdepthbuf_fragment>
2073
- #include <map_fragment>
2074
- #include <color_fragment>
2075
- #include <alphamap_fragment>
2076
- #include <alphatest_fragment>
2077
- #include <specularmap_fragment>
2078
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2079
- #ifdef USE_LIGHTMAP
2080
- vec4 lightMapTexel = texture2D( lightMap, vUv2 );
2081
- reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
2082
- #else
2083
- reflectedLight.indirectDiffuse += vec3( 1.0 );
2084
- #endif
2085
- #include <aomap_fragment>
2086
- reflectedLight.indirectDiffuse *= diffuseColor.rgb;
2087
- vec3 outgoingLight = reflectedLight.indirectDiffuse;
2088
- #include <envmap_fragment>
2089
- #include <output_fragment>
2090
- #include <tonemapping_fragment>
2091
- #include <encodings_fragment>
2092
- #include <fog_fragment>
2093
- #include <premultiplied_alpha_fragment>
2094
- #include <dithering_fragment>
2095
- }`,Qm=`#define LAMBERT
2096
- varying vec3 vLightFront;
2097
- varying vec3 vIndirectFront;
2098
- #ifdef DOUBLE_SIDED
2099
- varying vec3 vLightBack;
2100
- varying vec3 vIndirectBack;
2101
- #endif
2102
- #include <common>
2103
- #include <uv_pars_vertex>
2104
- #include <uv2_pars_vertex>
2105
- #include <envmap_pars_vertex>
2106
- #include <bsdfs>
2107
- #include <lights_pars_begin>
2108
- #include <color_pars_vertex>
2109
- #include <fog_pars_vertex>
2110
- #include <morphtarget_pars_vertex>
2111
- #include <skinning_pars_vertex>
2112
- #include <shadowmap_pars_vertex>
2113
- #include <logdepthbuf_pars_vertex>
2114
- #include <clipping_planes_pars_vertex>
2115
- void main() {
2116
- #include <uv_vertex>
2117
- #include <uv2_vertex>
2118
- #include <color_vertex>
2119
- #include <morphcolor_vertex>
2120
- #include <beginnormal_vertex>
2121
- #include <morphnormal_vertex>
2122
- #include <skinbase_vertex>
2123
- #include <skinnormal_vertex>
2124
- #include <defaultnormal_vertex>
2125
- #include <begin_vertex>
2126
- #include <morphtarget_vertex>
2127
- #include <skinning_vertex>
2128
- #include <project_vertex>
2129
- #include <logdepthbuf_vertex>
2130
- #include <clipping_planes_vertex>
2131
- #include <worldpos_vertex>
2132
- #include <envmap_vertex>
2133
- #include <lights_lambert_vertex>
2134
- #include <shadowmap_vertex>
2135
- #include <fog_vertex>
2136
- }`,eg=`uniform vec3 diffuse;
2137
- uniform vec3 emissive;
2138
- uniform float opacity;
2139
- varying vec3 vLightFront;
2140
- varying vec3 vIndirectFront;
2141
- #ifdef DOUBLE_SIDED
2142
- varying vec3 vLightBack;
2143
- varying vec3 vIndirectBack;
2144
- #endif
2145
- #include <common>
2146
- #include <packing>
2147
- #include <dithering_pars_fragment>
2148
- #include <color_pars_fragment>
2149
- #include <uv_pars_fragment>
2150
- #include <uv2_pars_fragment>
2151
- #include <map_pars_fragment>
2152
- #include <alphamap_pars_fragment>
2153
- #include <alphatest_pars_fragment>
2154
- #include <aomap_pars_fragment>
2155
- #include <lightmap_pars_fragment>
2156
- #include <emissivemap_pars_fragment>
2157
- #include <envmap_common_pars_fragment>
2158
- #include <envmap_pars_fragment>
2159
- #include <cube_uv_reflection_fragment>
2160
- #include <bsdfs>
2161
- #include <lights_pars_begin>
2162
- #include <fog_pars_fragment>
2163
- #include <shadowmap_pars_fragment>
2164
- #include <shadowmask_pars_fragment>
2165
- #include <specularmap_pars_fragment>
2166
- #include <logdepthbuf_pars_fragment>
2167
- #include <clipping_planes_pars_fragment>
2168
- void main() {
2169
- #include <clipping_planes_fragment>
2170
- vec4 diffuseColor = vec4( diffuse, opacity );
2171
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2172
- vec3 totalEmissiveRadiance = emissive;
2173
- #include <logdepthbuf_fragment>
2174
- #include <map_fragment>
2175
- #include <color_fragment>
2176
- #include <alphamap_fragment>
2177
- #include <alphatest_fragment>
2178
- #include <specularmap_fragment>
2179
- #include <emissivemap_fragment>
2180
- #ifdef DOUBLE_SIDED
2181
- reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;
2182
- #else
2183
- reflectedLight.indirectDiffuse += vIndirectFront;
2184
- #endif
2185
- #include <lightmap_fragment>
2186
- reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
2187
- #ifdef DOUBLE_SIDED
2188
- reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;
2189
- #else
2190
- reflectedLight.directDiffuse = vLightFront;
2191
- #endif
2192
- reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask();
2193
- #include <aomap_fragment>
2194
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
2195
- #include <envmap_fragment>
2196
- #include <output_fragment>
2197
- #include <tonemapping_fragment>
2198
- #include <encodings_fragment>
2199
- #include <fog_fragment>
2200
- #include <premultiplied_alpha_fragment>
2201
- #include <dithering_fragment>
2202
- }`,tg=`#define MATCAP
2203
- varying vec3 vViewPosition;
2204
- #include <common>
2205
- #include <uv_pars_vertex>
2206
- #include <color_pars_vertex>
2207
- #include <displacementmap_pars_vertex>
2208
- #include <fog_pars_vertex>
2209
- #include <normal_pars_vertex>
2210
- #include <morphtarget_pars_vertex>
2211
- #include <skinning_pars_vertex>
2212
- #include <logdepthbuf_pars_vertex>
2213
- #include <clipping_planes_pars_vertex>
2214
- void main() {
2215
- #include <uv_vertex>
2216
- #include <color_vertex>
2217
- #include <morphcolor_vertex>
2218
- #include <beginnormal_vertex>
2219
- #include <morphnormal_vertex>
2220
- #include <skinbase_vertex>
2221
- #include <skinnormal_vertex>
2222
- #include <defaultnormal_vertex>
2223
- #include <normal_vertex>
2224
- #include <begin_vertex>
2225
- #include <morphtarget_vertex>
2226
- #include <skinning_vertex>
2227
- #include <displacementmap_vertex>
2228
- #include <project_vertex>
2229
- #include <logdepthbuf_vertex>
2230
- #include <clipping_planes_vertex>
2231
- #include <fog_vertex>
2232
- vViewPosition = - mvPosition.xyz;
2233
- }`,ng=`#define MATCAP
2234
- uniform vec3 diffuse;
2235
- uniform float opacity;
2236
- uniform sampler2D matcap;
2237
- varying vec3 vViewPosition;
2238
- #include <common>
2239
- #include <dithering_pars_fragment>
2240
- #include <color_pars_fragment>
2241
- #include <uv_pars_fragment>
2242
- #include <map_pars_fragment>
2243
- #include <alphamap_pars_fragment>
2244
- #include <alphatest_pars_fragment>
2245
- #include <fog_pars_fragment>
2246
- #include <normal_pars_fragment>
2247
- #include <bumpmap_pars_fragment>
2248
- #include <normalmap_pars_fragment>
2249
- #include <logdepthbuf_pars_fragment>
2250
- #include <clipping_planes_pars_fragment>
2251
- void main() {
2252
- #include <clipping_planes_fragment>
2253
- vec4 diffuseColor = vec4( diffuse, opacity );
2254
- #include <logdepthbuf_fragment>
2255
- #include <map_fragment>
2256
- #include <color_fragment>
2257
- #include <alphamap_fragment>
2258
- #include <alphatest_fragment>
2259
- #include <normal_fragment_begin>
2260
- #include <normal_fragment_maps>
2261
- vec3 viewDir = normalize( vViewPosition );
2262
- vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
2263
- vec3 y = cross( viewDir, x );
2264
- vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
2265
- #ifdef USE_MATCAP
2266
- vec4 matcapColor = texture2D( matcap, uv );
2267
- #else
2268
- vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
2269
- #endif
2270
- vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
2271
- #include <output_fragment>
2272
- #include <tonemapping_fragment>
2273
- #include <encodings_fragment>
2274
- #include <fog_fragment>
2275
- #include <premultiplied_alpha_fragment>
2276
- #include <dithering_fragment>
2277
- }`,ig=`#define NORMAL
2278
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2279
- varying vec3 vViewPosition;
2280
- #endif
2281
- #include <common>
2282
- #include <uv_pars_vertex>
2283
- #include <displacementmap_pars_vertex>
2284
- #include <normal_pars_vertex>
2285
- #include <morphtarget_pars_vertex>
2286
- #include <skinning_pars_vertex>
2287
- #include <logdepthbuf_pars_vertex>
2288
- #include <clipping_planes_pars_vertex>
2289
- void main() {
2290
- #include <uv_vertex>
2291
- #include <beginnormal_vertex>
2292
- #include <morphnormal_vertex>
2293
- #include <skinbase_vertex>
2294
- #include <skinnormal_vertex>
2295
- #include <defaultnormal_vertex>
2296
- #include <normal_vertex>
2297
- #include <begin_vertex>
2298
- #include <morphtarget_vertex>
2299
- #include <skinning_vertex>
2300
- #include <displacementmap_vertex>
2301
- #include <project_vertex>
2302
- #include <logdepthbuf_vertex>
2303
- #include <clipping_planes_vertex>
2304
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2305
- vViewPosition = - mvPosition.xyz;
2306
- #endif
2307
- }`,rg=`#define NORMAL
2308
- uniform float opacity;
2309
- #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )
2310
- varying vec3 vViewPosition;
2311
- #endif
2312
- #include <packing>
2313
- #include <uv_pars_fragment>
2314
- #include <normal_pars_fragment>
2315
- #include <bumpmap_pars_fragment>
2316
- #include <normalmap_pars_fragment>
2317
- #include <logdepthbuf_pars_fragment>
2318
- #include <clipping_planes_pars_fragment>
2319
- void main() {
2320
- #include <clipping_planes_fragment>
2321
- #include <logdepthbuf_fragment>
2322
- #include <normal_fragment_begin>
2323
- #include <normal_fragment_maps>
2324
- gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
2325
- #ifdef OPAQUE
2326
- gl_FragColor.a = 1.0;
2327
- #endif
2328
- }`,sg=`#define PHONG
2329
- varying vec3 vViewPosition;
2330
- #include <common>
2331
- #include <uv_pars_vertex>
2332
- #include <uv2_pars_vertex>
2333
- #include <displacementmap_pars_vertex>
2334
- #include <envmap_pars_vertex>
2335
- #include <color_pars_vertex>
2336
- #include <fog_pars_vertex>
2337
- #include <normal_pars_vertex>
2338
- #include <morphtarget_pars_vertex>
2339
- #include <skinning_pars_vertex>
2340
- #include <shadowmap_pars_vertex>
2341
- #include <logdepthbuf_pars_vertex>
2342
- #include <clipping_planes_pars_vertex>
2343
- void main() {
2344
- #include <uv_vertex>
2345
- #include <uv2_vertex>
2346
- #include <color_vertex>
2347
- #include <morphcolor_vertex>
2348
- #include <beginnormal_vertex>
2349
- #include <morphnormal_vertex>
2350
- #include <skinbase_vertex>
2351
- #include <skinnormal_vertex>
2352
- #include <defaultnormal_vertex>
2353
- #include <normal_vertex>
2354
- #include <begin_vertex>
2355
- #include <morphtarget_vertex>
2356
- #include <skinning_vertex>
2357
- #include <displacementmap_vertex>
2358
- #include <project_vertex>
2359
- #include <logdepthbuf_vertex>
2360
- #include <clipping_planes_vertex>
2361
- vViewPosition = - mvPosition.xyz;
2362
- #include <worldpos_vertex>
2363
- #include <envmap_vertex>
2364
- #include <shadowmap_vertex>
2365
- #include <fog_vertex>
2366
- }`,og=`#define PHONG
2367
- uniform vec3 diffuse;
2368
- uniform vec3 emissive;
2369
- uniform vec3 specular;
2370
- uniform float shininess;
2371
- uniform float opacity;
2372
- #include <common>
2373
- #include <packing>
2374
- #include <dithering_pars_fragment>
2375
- #include <color_pars_fragment>
2376
- #include <uv_pars_fragment>
2377
- #include <uv2_pars_fragment>
2378
- #include <map_pars_fragment>
2379
- #include <alphamap_pars_fragment>
2380
- #include <alphatest_pars_fragment>
2381
- #include <aomap_pars_fragment>
2382
- #include <lightmap_pars_fragment>
2383
- #include <emissivemap_pars_fragment>
2384
- #include <envmap_common_pars_fragment>
2385
- #include <envmap_pars_fragment>
2386
- #include <cube_uv_reflection_fragment>
2387
- #include <fog_pars_fragment>
2388
- #include <bsdfs>
2389
- #include <lights_pars_begin>
2390
- #include <normal_pars_fragment>
2391
- #include <lights_phong_pars_fragment>
2392
- #include <shadowmap_pars_fragment>
2393
- #include <bumpmap_pars_fragment>
2394
- #include <normalmap_pars_fragment>
2395
- #include <specularmap_pars_fragment>
2396
- #include <logdepthbuf_pars_fragment>
2397
- #include <clipping_planes_pars_fragment>
2398
- void main() {
2399
- #include <clipping_planes_fragment>
2400
- vec4 diffuseColor = vec4( diffuse, opacity );
2401
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2402
- vec3 totalEmissiveRadiance = emissive;
2403
- #include <logdepthbuf_fragment>
2404
- #include <map_fragment>
2405
- #include <color_fragment>
2406
- #include <alphamap_fragment>
2407
- #include <alphatest_fragment>
2408
- #include <specularmap_fragment>
2409
- #include <normal_fragment_begin>
2410
- #include <normal_fragment_maps>
2411
- #include <emissivemap_fragment>
2412
- #include <lights_phong_fragment>
2413
- #include <lights_fragment_begin>
2414
- #include <lights_fragment_maps>
2415
- #include <lights_fragment_end>
2416
- #include <aomap_fragment>
2417
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
2418
- #include <envmap_fragment>
2419
- #include <output_fragment>
2420
- #include <tonemapping_fragment>
2421
- #include <encodings_fragment>
2422
- #include <fog_fragment>
2423
- #include <premultiplied_alpha_fragment>
2424
- #include <dithering_fragment>
2425
- }`,ag=`#define STANDARD
2426
- varying vec3 vViewPosition;
2427
- #ifdef USE_TRANSMISSION
2428
- varying vec3 vWorldPosition;
2429
- #endif
2430
- #include <common>
2431
- #include <uv_pars_vertex>
2432
- #include <uv2_pars_vertex>
2433
- #include <displacementmap_pars_vertex>
2434
- #include <color_pars_vertex>
2435
- #include <fog_pars_vertex>
2436
- #include <normal_pars_vertex>
2437
- #include <morphtarget_pars_vertex>
2438
- #include <skinning_pars_vertex>
2439
- #include <shadowmap_pars_vertex>
2440
- #include <logdepthbuf_pars_vertex>
2441
- #include <clipping_planes_pars_vertex>
2442
- void main() {
2443
- #include <uv_vertex>
2444
- #include <uv2_vertex>
2445
- #include <color_vertex>
2446
- #include <morphcolor_vertex>
2447
- #include <beginnormal_vertex>
2448
- #include <morphnormal_vertex>
2449
- #include <skinbase_vertex>
2450
- #include <skinnormal_vertex>
2451
- #include <defaultnormal_vertex>
2452
- #include <normal_vertex>
2453
- #include <begin_vertex>
2454
- #include <morphtarget_vertex>
2455
- #include <skinning_vertex>
2456
- #include <displacementmap_vertex>
2457
- #include <project_vertex>
2458
- #include <logdepthbuf_vertex>
2459
- #include <clipping_planes_vertex>
2460
- vViewPosition = - mvPosition.xyz;
2461
- #include <worldpos_vertex>
2462
- #include <shadowmap_vertex>
2463
- #include <fog_vertex>
2464
- #ifdef USE_TRANSMISSION
2465
- vWorldPosition = worldPosition.xyz;
2466
- #endif
2467
- }`,lg=`#define STANDARD
2468
- #ifdef PHYSICAL
2469
- #define IOR
2470
- #define SPECULAR
2471
- #endif
2472
- uniform vec3 diffuse;
2473
- uniform vec3 emissive;
2474
- uniform float roughness;
2475
- uniform float metalness;
2476
- uniform float opacity;
2477
- #ifdef IOR
2478
- uniform float ior;
2479
- #endif
2480
- #ifdef SPECULAR
2481
- uniform float specularIntensity;
2482
- uniform vec3 specularColor;
2483
- #ifdef USE_SPECULARINTENSITYMAP
2484
- uniform sampler2D specularIntensityMap;
2485
- #endif
2486
- #ifdef USE_SPECULARCOLORMAP
2487
- uniform sampler2D specularColorMap;
2488
- #endif
2489
- #endif
2490
- #ifdef USE_CLEARCOAT
2491
- uniform float clearcoat;
2492
- uniform float clearcoatRoughness;
2493
- #endif
2494
- #ifdef USE_SHEEN
2495
- uniform vec3 sheenColor;
2496
- uniform float sheenRoughness;
2497
- #ifdef USE_SHEENCOLORMAP
2498
- uniform sampler2D sheenColorMap;
2499
- #endif
2500
- #ifdef USE_SHEENROUGHNESSMAP
2501
- uniform sampler2D sheenRoughnessMap;
2502
- #endif
2503
- #endif
2504
- varying vec3 vViewPosition;
2505
- #include <common>
2506
- #include <packing>
2507
- #include <dithering_pars_fragment>
2508
- #include <color_pars_fragment>
2509
- #include <uv_pars_fragment>
2510
- #include <uv2_pars_fragment>
2511
- #include <map_pars_fragment>
2512
- #include <alphamap_pars_fragment>
2513
- #include <alphatest_pars_fragment>
2514
- #include <aomap_pars_fragment>
2515
- #include <lightmap_pars_fragment>
2516
- #include <emissivemap_pars_fragment>
2517
- #include <bsdfs>
2518
- #include <cube_uv_reflection_fragment>
2519
- #include <envmap_common_pars_fragment>
2520
- #include <envmap_physical_pars_fragment>
2521
- #include <fog_pars_fragment>
2522
- #include <lights_pars_begin>
2523
- #include <normal_pars_fragment>
2524
- #include <lights_physical_pars_fragment>
2525
- #include <transmission_pars_fragment>
2526
- #include <shadowmap_pars_fragment>
2527
- #include <bumpmap_pars_fragment>
2528
- #include <normalmap_pars_fragment>
2529
- #include <clearcoat_pars_fragment>
2530
- #include <roughnessmap_pars_fragment>
2531
- #include <metalnessmap_pars_fragment>
2532
- #include <logdepthbuf_pars_fragment>
2533
- #include <clipping_planes_pars_fragment>
2534
- void main() {
2535
- #include <clipping_planes_fragment>
2536
- vec4 diffuseColor = vec4( diffuse, opacity );
2537
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2538
- vec3 totalEmissiveRadiance = emissive;
2539
- #include <logdepthbuf_fragment>
2540
- #include <map_fragment>
2541
- #include <color_fragment>
2542
- #include <alphamap_fragment>
2543
- #include <alphatest_fragment>
2544
- #include <roughnessmap_fragment>
2545
- #include <metalnessmap_fragment>
2546
- #include <normal_fragment_begin>
2547
- #include <normal_fragment_maps>
2548
- #include <clearcoat_normal_fragment_begin>
2549
- #include <clearcoat_normal_fragment_maps>
2550
- #include <emissivemap_fragment>
2551
- #include <lights_physical_fragment>
2552
- #include <lights_fragment_begin>
2553
- #include <lights_fragment_maps>
2554
- #include <lights_fragment_end>
2555
- #include <aomap_fragment>
2556
- vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
2557
- vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
2558
- #include <transmission_fragment>
2559
- vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
2560
- #ifdef USE_SHEEN
2561
- float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
2562
- outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;
2563
- #endif
2564
- #ifdef USE_CLEARCOAT
2565
- float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );
2566
- vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
2567
- outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
2568
- #endif
2569
- #include <output_fragment>
2570
- #include <tonemapping_fragment>
2571
- #include <encodings_fragment>
2572
- #include <fog_fragment>
2573
- #include <premultiplied_alpha_fragment>
2574
- #include <dithering_fragment>
2575
- }`,cg=`#define TOON
2576
- varying vec3 vViewPosition;
2577
- #include <common>
2578
- #include <uv_pars_vertex>
2579
- #include <uv2_pars_vertex>
2580
- #include <displacementmap_pars_vertex>
2581
- #include <color_pars_vertex>
2582
- #include <fog_pars_vertex>
2583
- #include <normal_pars_vertex>
2584
- #include <morphtarget_pars_vertex>
2585
- #include <skinning_pars_vertex>
2586
- #include <shadowmap_pars_vertex>
2587
- #include <logdepthbuf_pars_vertex>
2588
- #include <clipping_planes_pars_vertex>
2589
- void main() {
2590
- #include <uv_vertex>
2591
- #include <uv2_vertex>
2592
- #include <color_vertex>
2593
- #include <morphcolor_vertex>
2594
- #include <beginnormal_vertex>
2595
- #include <morphnormal_vertex>
2596
- #include <skinbase_vertex>
2597
- #include <skinnormal_vertex>
2598
- #include <defaultnormal_vertex>
2599
- #include <normal_vertex>
2600
- #include <begin_vertex>
2601
- #include <morphtarget_vertex>
2602
- #include <skinning_vertex>
2603
- #include <displacementmap_vertex>
2604
- #include <project_vertex>
2605
- #include <logdepthbuf_vertex>
2606
- #include <clipping_planes_vertex>
2607
- vViewPosition = - mvPosition.xyz;
2608
- #include <worldpos_vertex>
2609
- #include <shadowmap_vertex>
2610
- #include <fog_vertex>
2611
- }`,hg=`#define TOON
2612
- uniform vec3 diffuse;
2613
- uniform vec3 emissive;
2614
- uniform float opacity;
2615
- #include <common>
2616
- #include <packing>
2617
- #include <dithering_pars_fragment>
2618
- #include <color_pars_fragment>
2619
- #include <uv_pars_fragment>
2620
- #include <uv2_pars_fragment>
2621
- #include <map_pars_fragment>
2622
- #include <alphamap_pars_fragment>
2623
- #include <alphatest_pars_fragment>
2624
- #include <aomap_pars_fragment>
2625
- #include <lightmap_pars_fragment>
2626
- #include <emissivemap_pars_fragment>
2627
- #include <gradientmap_pars_fragment>
2628
- #include <fog_pars_fragment>
2629
- #include <bsdfs>
2630
- #include <lights_pars_begin>
2631
- #include <normal_pars_fragment>
2632
- #include <lights_toon_pars_fragment>
2633
- #include <shadowmap_pars_fragment>
2634
- #include <bumpmap_pars_fragment>
2635
- #include <normalmap_pars_fragment>
2636
- #include <logdepthbuf_pars_fragment>
2637
- #include <clipping_planes_pars_fragment>
2638
- void main() {
2639
- #include <clipping_planes_fragment>
2640
- vec4 diffuseColor = vec4( diffuse, opacity );
2641
- ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2642
- vec3 totalEmissiveRadiance = emissive;
2643
- #include <logdepthbuf_fragment>
2644
- #include <map_fragment>
2645
- #include <color_fragment>
2646
- #include <alphamap_fragment>
2647
- #include <alphatest_fragment>
2648
- #include <normal_fragment_begin>
2649
- #include <normal_fragment_maps>
2650
- #include <emissivemap_fragment>
2651
- #include <lights_toon_fragment>
2652
- #include <lights_fragment_begin>
2653
- #include <lights_fragment_maps>
2654
- #include <lights_fragment_end>
2655
- #include <aomap_fragment>
2656
- vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
2657
- #include <output_fragment>
2658
- #include <tonemapping_fragment>
2659
- #include <encodings_fragment>
2660
- #include <fog_fragment>
2661
- #include <premultiplied_alpha_fragment>
2662
- #include <dithering_fragment>
2663
- }`,ug=`uniform float size;
2664
- uniform float scale;
2665
- #include <common>
2666
- #include <color_pars_vertex>
2667
- #include <fog_pars_vertex>
2668
- #include <morphtarget_pars_vertex>
2669
- #include <logdepthbuf_pars_vertex>
2670
- #include <clipping_planes_pars_vertex>
2671
- void main() {
2672
- #include <color_vertex>
2673
- #include <morphcolor_vertex>
2674
- #include <begin_vertex>
2675
- #include <morphtarget_vertex>
2676
- #include <project_vertex>
2677
- gl_PointSize = size;
2678
- #ifdef USE_SIZEATTENUATION
2679
- bool isPerspective = isPerspectiveMatrix( projectionMatrix );
2680
- if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
2681
- #endif
2682
- #include <logdepthbuf_vertex>
2683
- #include <clipping_planes_vertex>
2684
- #include <worldpos_vertex>
2685
- #include <fog_vertex>
2686
- }`,dg=`uniform vec3 diffuse;
2687
- uniform float opacity;
2688
- #include <common>
2689
- #include <color_pars_fragment>
2690
- #include <map_particle_pars_fragment>
2691
- #include <alphatest_pars_fragment>
2692
- #include <fog_pars_fragment>
2693
- #include <logdepthbuf_pars_fragment>
2694
- #include <clipping_planes_pars_fragment>
2695
- void main() {
2696
- #include <clipping_planes_fragment>
2697
- vec3 outgoingLight = vec3( 0.0 );
2698
- vec4 diffuseColor = vec4( diffuse, opacity );
2699
- #include <logdepthbuf_fragment>
2700
- #include <map_particle_fragment>
2701
- #include <color_fragment>
2702
- #include <alphatest_fragment>
2703
- outgoingLight = diffuseColor.rgb;
2704
- #include <output_fragment>
2705
- #include <tonemapping_fragment>
2706
- #include <encodings_fragment>
2707
- #include <fog_fragment>
2708
- #include <premultiplied_alpha_fragment>
2709
- }`,fg=`#include <common>
2710
- #include <fog_pars_vertex>
2711
- #include <morphtarget_pars_vertex>
2712
- #include <skinning_pars_vertex>
2713
- #include <shadowmap_pars_vertex>
2714
- void main() {
2715
- #include <beginnormal_vertex>
2716
- #include <morphnormal_vertex>
2717
- #include <skinbase_vertex>
2718
- #include <skinnormal_vertex>
2719
- #include <defaultnormal_vertex>
2720
- #include <begin_vertex>
2721
- #include <morphtarget_vertex>
2722
- #include <skinning_vertex>
2723
- #include <project_vertex>
2724
- #include <worldpos_vertex>
2725
- #include <shadowmap_vertex>
2726
- #include <fog_vertex>
2727
- }`,pg=`uniform vec3 color;
2728
- uniform float opacity;
2729
- #include <common>
2730
- #include <packing>
2731
- #include <fog_pars_fragment>
2732
- #include <bsdfs>
2733
- #include <lights_pars_begin>
2734
- #include <shadowmap_pars_fragment>
2735
- #include <shadowmask_pars_fragment>
2736
- void main() {
2737
- gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
2738
- #include <tonemapping_fragment>
2739
- #include <encodings_fragment>
2740
- #include <fog_fragment>
2741
- }`,mg=`uniform float rotation;
2742
- uniform vec2 center;
2743
- #include <common>
2744
- #include <uv_pars_vertex>
2745
- #include <fog_pars_vertex>
2746
- #include <logdepthbuf_pars_vertex>
2747
- #include <clipping_planes_pars_vertex>
2748
- void main() {
2749
- #include <uv_vertex>
2750
- vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );
2751
- vec2 scale;
2752
- scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );
2753
- scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );
2754
- #ifndef USE_SIZEATTENUATION
2755
- bool isPerspective = isPerspectiveMatrix( projectionMatrix );
2756
- if ( isPerspective ) scale *= - mvPosition.z;
2757
- #endif
2758
- vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
2759
- vec2 rotatedPosition;
2760
- rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
2761
- rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
2762
- mvPosition.xy += rotatedPosition;
2763
- gl_Position = projectionMatrix * mvPosition;
2764
- #include <logdepthbuf_vertex>
2765
- #include <clipping_planes_vertex>
2766
- #include <fog_vertex>
2767
- }`,gg=`uniform vec3 diffuse;
2768
- uniform float opacity;
2769
- #include <common>
2770
- #include <uv_pars_fragment>
2771
- #include <map_pars_fragment>
2772
- #include <alphamap_pars_fragment>
2773
- #include <alphatest_pars_fragment>
2774
- #include <fog_pars_fragment>
2775
- #include <logdepthbuf_pars_fragment>
2776
- #include <clipping_planes_pars_fragment>
2777
- void main() {
2778
- #include <clipping_planes_fragment>
2779
- vec3 outgoingLight = vec3( 0.0 );
2780
- vec4 diffuseColor = vec4( diffuse, opacity );
2781
- #include <logdepthbuf_fragment>
2782
- #include <map_fragment>
2783
- #include <alphamap_fragment>
2784
- #include <alphatest_fragment>
2785
- outgoingLight = diffuseColor.rgb;
2786
- #include <output_fragment>
2787
- #include <tonemapping_fragment>
2788
- #include <encodings_fragment>
2789
- #include <fog_fragment>
2790
- }`,Fe={alphamap_fragment:Wf,alphamap_pars_fragment:qf,alphatest_fragment:Xf,alphatest_pars_fragment:Jf,aomap_fragment:Yf,aomap_pars_fragment:Zf,begin_vertex:$f,beginnormal_vertex:jf,bsdfs:Kf,bumpmap_pars_fragment:Qf,clipping_planes_fragment:ep,clipping_planes_pars_fragment:tp,clipping_planes_pars_vertex:np,clipping_planes_vertex:ip,color_fragment:rp,color_pars_fragment:sp,color_pars_vertex:op,color_vertex:ap,common:lp,cube_uv_reflection_fragment:cp,defaultnormal_vertex:hp,displacementmap_pars_vertex:up,displacementmap_vertex:dp,emissivemap_fragment:fp,emissivemap_pars_fragment:pp,encodings_fragment:mp,encodings_pars_fragment:gp,envmap_fragment:xp,envmap_common_pars_fragment:yp,envmap_pars_fragment:_p,envmap_pars_vertex:vp,envmap_physical_pars_fragment:Pp,envmap_vertex:Mp,fog_vertex:bp,fog_pars_vertex:wp,fog_fragment:Sp,fog_pars_fragment:Ep,gradientmap_pars_fragment:Tp,lightmap_fragment:Ap,lightmap_pars_fragment:Cp,lights_lambert_vertex:Rp,lights_pars_begin:Lp,lights_toon_fragment:Ip,lights_toon_pars_fragment:Dp,lights_phong_fragment:Fp,lights_phong_pars_fragment:Bp,lights_physical_fragment:Np,lights_physical_pars_fragment:zp,lights_fragment_begin:Up,lights_fragment_maps:Op,lights_fragment_end:Hp,logdepthbuf_fragment:Gp,logdepthbuf_pars_fragment:kp,logdepthbuf_pars_vertex:Vp,logdepthbuf_vertex:Wp,map_fragment:qp,map_pars_fragment:Xp,map_particle_fragment:Jp,map_particle_pars_fragment:Yp,metalnessmap_fragment:Zp,metalnessmap_pars_fragment:$p,morphcolor_vertex:jp,morphnormal_vertex:Kp,morphtarget_pars_vertex:Qp,morphtarget_vertex:em,normal_fragment_begin:tm,normal_fragment_maps:nm,normal_pars_fragment:im,normal_pars_vertex:rm,normal_vertex:sm,normalmap_pars_fragment:om,clearcoat_normal_fragment_begin:am,clearcoat_normal_fragment_maps:lm,clearcoat_pars_fragment:cm,output_fragment:hm,packing:um,premultiplied_alpha_fragment:dm,project_vertex:fm,dithering_fragment:pm,dithering_pars_fragment:mm,roughnessmap_fragment:gm,roughnessmap_pars_fragment:xm,shadowmap_pars_fragment:ym,shadowmap_pars_vertex:_m,shadowmap_vertex:vm,shadowmask_pars_fragment:Mm,skinbase_vertex:bm,skinning_pars_vertex:wm,skinning_vertex:Sm,skinnormal_vertex:Em,specularmap_fragment:Tm,specularmap_pars_fragment:Am,tonemapping_fragment:Cm,tonemapping_pars_fragment:Rm,transmission_fragment:Lm,transmission_pars_fragment:Pm,uv_pars_fragment:Im,uv_pars_vertex:Dm,uv_vertex:Fm,uv2_pars_fragment:Bm,uv2_pars_vertex:Nm,uv2_vertex:zm,worldpos_vertex:Um,background_vert:Om,background_frag:Hm,cube_vert:Gm,cube_frag:km,depth_vert:Vm,depth_frag:Wm,distanceRGBA_vert:qm,distanceRGBA_frag:Xm,equirect_vert:Jm,equirect_frag:Ym,linedashed_vert:Zm,linedashed_frag:$m,meshbasic_vert:jm,meshbasic_frag:Km,meshlambert_vert:Qm,meshlambert_frag:eg,meshmatcap_vert:tg,meshmatcap_frag:ng,meshnormal_vert:ig,meshnormal_frag:rg,meshphong_vert:sg,meshphong_frag:og,meshphysical_vert:ag,meshphysical_frag:lg,meshtoon_vert:cg,meshtoon_frag:hg,points_vert:ug,points_frag:dg,shadow_vert:fg,shadow_frag:pg,sprite_vert:mg,sprite_frag:gg},se={common:{diffuse:{value:new ae(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new ft},uv2Transform:{value:new ft},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new Z(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new ae(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new ae(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new ft}},sprite:{diffuse:{value:new ae(16777215)},opacity:{value:1},center:{value:new Z(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new ft}}},Wt={basic:{uniforms:vt([se.common,se.specularmap,se.envmap,se.aomap,se.lightmap,se.fog]),vertexShader:Fe.meshbasic_vert,fragmentShader:Fe.meshbasic_frag},lambert:{uniforms:vt([se.common,se.specularmap,se.envmap,se.aomap,se.lightmap,se.emissivemap,se.fog,se.lights,{emissive:{value:new ae(0)}}]),vertexShader:Fe.meshlambert_vert,fragmentShader:Fe.meshlambert_frag},phong:{uniforms:vt([se.common,se.specularmap,se.envmap,se.aomap,se.lightmap,se.emissivemap,se.bumpmap,se.normalmap,se.displacementmap,se.fog,se.lights,{emissive:{value:new ae(0)},specular:{value:new ae(1118481)},shininess:{value:30}}]),vertexShader:Fe.meshphong_vert,fragmentShader:Fe.meshphong_frag},standard:{uniforms:vt([se.common,se.envmap,se.aomap,se.lightmap,se.emissivemap,se.bumpmap,se.normalmap,se.displacementmap,se.roughnessmap,se.metalnessmap,se.fog,se.lights,{emissive:{value:new ae(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Fe.meshphysical_vert,fragmentShader:Fe.meshphysical_frag},toon:{uniforms:vt([se.common,se.aomap,se.lightmap,se.emissivemap,se.bumpmap,se.normalmap,se.displacementmap,se.gradientmap,se.fog,se.lights,{emissive:{value:new ae(0)}}]),vertexShader:Fe.meshtoon_vert,fragmentShader:Fe.meshtoon_frag},matcap:{uniforms:vt([se.common,se.bumpmap,se.normalmap,se.displacementmap,se.fog,{matcap:{value:null}}]),vertexShader:Fe.meshmatcap_vert,fragmentShader:Fe.meshmatcap_frag},points:{uniforms:vt([se.points,se.fog]),vertexShader:Fe.points_vert,fragmentShader:Fe.points_frag},dashed:{uniforms:vt([se.common,se.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Fe.linedashed_vert,fragmentShader:Fe.linedashed_frag},depth:{uniforms:vt([se.common,se.displacementmap]),vertexShader:Fe.depth_vert,fragmentShader:Fe.depth_frag},normal:{uniforms:vt([se.common,se.bumpmap,se.normalmap,se.displacementmap,{opacity:{value:1}}]),vertexShader:Fe.meshnormal_vert,fragmentShader:Fe.meshnormal_frag},sprite:{uniforms:vt([se.sprite,se.fog]),vertexShader:Fe.sprite_vert,fragmentShader:Fe.sprite_frag},background:{uniforms:{uvTransform:{value:new ft},t2D:{value:null}},vertexShader:Fe.background_vert,fragmentShader:Fe.background_frag},cube:{uniforms:vt([se.envmap,{opacity:{value:1}}]),vertexShader:Fe.cube_vert,fragmentShader:Fe.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Fe.equirect_vert,fragmentShader:Fe.equirect_frag},distanceRGBA:{uniforms:vt([se.common,se.displacementmap,{referencePosition:{value:new S},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Fe.distanceRGBA_vert,fragmentShader:Fe.distanceRGBA_frag},shadow:{uniforms:vt([se.lights,se.fog,{color:{value:new ae(0)},opacity:{value:1}}]),vertexShader:Fe.shadow_vert,fragmentShader:Fe.shadow_frag}};Wt.physical={uniforms:vt([Wt.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new Z(1,1)},clearcoatNormalMap:{value:null},sheen:{value:0},sheenColor:{value:new 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super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,o){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2;let r=n-e,o=n+e,a=i+t,l=i-t;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,h=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=c*this.view.offsetX,o=r+c*this.view.width,a-=h*this.view.offsetY,l=a-h*this.view.height}this.projectionMatrix.makeOrthographic(r,o,a,l,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}es.prototype.isOrthographicCamera=!0;const Zi=4,rc=[.125,.215,.35,.446,.526,.582],Qn=20,ia=new es,sc=new ae;let ra=null;const jn=(1+Math.sqrt(5))/2,ki=1/jn,oc=[new S(1,1,1),new S(-1,1,1),new S(1,1,-1),new S(-1,1,-1),new S(0,jn,ki),new S(0,jn,-ki),new S(ki,0,jn),new S(-ki,0,jn),new S(jn,ki,0),new S(-jn,ki,0)];class Xa{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,i=100){ra=this._renderer.getRenderTarget(),this._setSize(256);const r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(e,n,i,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=cc(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=lc(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(ra),e.scissorTest=!1,As(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===Pn||e.mapping===In?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),ra=this._renderer.getRenderTarget();const n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize-32,n={magFilter:it,minFilter:it,generateMipmaps:!1,type:si,format:Lt,encoding:nn,depthBuffer:!1},i=ac(e,t,n);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=ac(e,t,n);const{_lodMax:r}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=wg(r)),this._blurMaterial=Sg(r,e,t)}return i}_compileMaterial(e){const t=new ht(this._lodPlanes[0],e);this._renderer.compile(t,ia)}_sceneToCubeUV(e,t,n,i){const a=new mt(90,1,t,n),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],h=this._renderer,u=h.autoClear,d=h.toneMapping;h.getClearColor(sc),h.toneMapping=Qt,h.autoClear=!1;const f=new yn({name:"PMREM.Background",side:Pt,depthWrite:!1,depthTest:!1}),g=new ht(new mn,f);let p=!1;const m=e.background;m?m.isColor&&(f.color.copy(m),e.background=null,p=!0):(f.color.copy(sc),p=!0);for(let x=0;x<6;x++){const y=x%3;y===0?(a.up.set(0,l[x],0),a.lookAt(c[x],0,0)):y===1?(a.up.set(0,0,l[x]),a.lookAt(0,c[x],0)):(a.up.set(0,l[x],0),a.lookAt(0,0,c[x]));const M=this._cubeSize;As(i,y*M,x>2?M:0,M,M),h.setRenderTarget(i),p&&h.render(g,a),h.render(e,a)}g.geometry.dispose(),g.material.dispose(),h.toneMapping=d,h.autoClear=u,e.background=m}_textureToCubeUV(e,t){const n=this._renderer,i=e.mapping===Pn||e.mapping===In;i?(this._cubemapMaterial===null&&(this._cubemapMaterial=cc()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=lc());const r=i?this._cubemapMaterial:this._equirectMaterial,o=new ht(this._lodPlanes[0],r),a=r.uniforms;a.envMap.value=e;const l=this._cubeSize;As(t,0,0,3*l,2*l),n.setRenderTarget(t),n.render(o,ia)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;for(let i=1;i<this._lodPlanes.length;i++){const r=Math.sqrt(this._sigmas[i]*this._sigmas[i]-this._sigmas[i-1]*this._sigmas[i-1]),o=oc[(i-1)%oc.length];this._blur(e,i-1,i,r,o)}t.autoClear=n}_blur(e,t,n,i,r){const o=this._pingPongRenderTarget;this._halfBlur(e,o,t,n,i,"latitudinal",r),this._halfBlur(o,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,o,a){const l=this._renderer,c=this._blurMaterial;o!=="latitudinal"&&o!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const h=3,u=new ht(this._lodPlanes[i],c),d=c.uniforms,f=this._sizeLods[n]-1,g=isFinite(r)?Math.PI/(2*f):2*Math.PI/(2*Qn-1),p=r/g,m=isFinite(r)?1+Math.floor(h*p):Qn;m>Qn&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${Qn}`);const x=[];let y=0;for(let R=0;R<Qn;++R){const P=R/p,H=Math.exp(-P*P/2);x.push(H),R===0?y+=H:R<m&&(y+=2*H)}for(let R=0;R<x.length;R++)x[R]=x[R]/y;d.envMap.value=e.texture,d.samples.value=m,d.weights.value=x,d.latitudinal.value=o==="latitudinal",a&&(d.poleAxis.value=a);const{_lodMax:M}=this;d.dTheta.value=g,d.mipInt.value=M-n;const _=this._sizeLods[i],b=3*_*(i>M-Zi?i-M+Zi:0),A=4*(this._cubeSize-_);As(t,b,A,3*_,2*_),l.setRenderTarget(t),l.render(u,ia)}}function wg(s){const e=[],t=[],n=[];let i=s;const r=s-Zi+1+rc.length;for(let o=0;o<r;o++){const a=Math.pow(2,i);t.push(a);let l=1/a;o>s-Zi?l=rc[o-s+Zi-1]:o===0&&(l=0),n.push(l);const c=1/(a-1),h=-c/2,u=1+c/2,d=[h,h,u,h,u,u,h,h,u,u,h,u],f=6,g=6,p=3,m=2,x=1,y=new Float32Array(p*g*f),M=new Float32Array(m*g*f),_=new Float32Array(x*g*f);for(let A=0;A<f;A++){const R=A%3*2/3-1,P=A>2?0:-1,H=[R,P,0,R+2/3,P,0,R+2/3,P+1,0,R,P,0,R+2/3,P+1,0,R,P+1,0];y.set(H,p*g*A),M.set(d,m*g*A);const I=[A,A,A,A,A,A];_.set(I,x*g*A)}const b=new ye;b.setAttribute("position",new Oe(y,p)),b.setAttribute("uv",new Oe(M,m)),b.setAttribute("faceIndex",new Oe(_,x)),e.push(b),i>Zi&&i--}return{lodPlanes:e,sizeLods:t,sigmas:n}}function ac(s,e,t){const n=new St(s,e,t);return n.texture.mapping=dr,n.texture.name="PMREM.cubeUv",n.scissorTest=!0,n}function As(s,e,t,n,i){s.viewport.set(e,t,n,i),s.scissor.set(e,t,n,i)}function Sg(s,e,t){const n=new Float32Array(Qn),i=new S(0,1,0);return new zt({name:"SphericalGaussianBlur",defines:{n:Qn,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${s}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:n},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:i}},vertexShader:sl(),fragmentShader:`
2791
-
2792
- precision mediump float;
2793
- precision mediump int;
2794
-
2795
- varying vec3 vOutputDirection;
2796
-
2797
- uniform sampler2D envMap;
2798
- uniform int samples;
2799
- uniform float weights[ n ];
2800
- uniform bool latitudinal;
2801
- uniform float dTheta;
2802
- uniform float mipInt;
2803
- uniform vec3 poleAxis;
2804
-
2805
- #define ENVMAP_TYPE_CUBE_UV
2806
- #include <cube_uv_reflection_fragment>
2807
-
2808
- vec3 getSample( float theta, vec3 axis ) {
2809
-
2810
- float cosTheta = cos( theta );
2811
- // Rodrigues' axis-angle rotation
2812
- vec3 sampleDirection = vOutputDirection * cosTheta
2813
- + cross( axis, vOutputDirection ) * sin( theta )
2814
- + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
2815
-
2816
- return bilinearCubeUV( envMap, sampleDirection, mipInt );
2817
-
2818
- }
2819
-
2820
- void main() {
2821
-
2822
- vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
2823
-
2824
- if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
2825
-
2826
- axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
2827
-
2828
- }
2829
-
2830
- axis = normalize( axis );
2831
-
2832
- gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
2833
- gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
2834
-
2835
- for ( int i = 1; i < n; i++ ) {
2836
-
2837
- if ( i >= samples ) {
2838
-
2839
- break;
2840
-
2841
- }
2842
-
2843
- float theta = dTheta * float( i );
2844
- gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
2845
- gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
2846
-
2847
- }
2848
-
2849
- }
2850
- `,blending:pn,depthTest:!1,depthWrite:!1})}function lc(){return new zt({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:sl(),fragmentShader:`
2851
-
2852
- precision mediump float;
2853
- precision mediump int;
2854
-
2855
- varying vec3 vOutputDirection;
2856
-
2857
- uniform sampler2D envMap;
2858
-
2859
- #include <common>
2860
-
2861
- void main() {
2862
-
2863
- vec3 outputDirection = normalize( vOutputDirection );
2864
- vec2 uv = equirectUv( outputDirection );
2865
-
2866
- gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
2867
-
2868
- }
2869
- `,blending:pn,depthTest:!1,depthWrite:!1})}function cc(){return new zt({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:sl(),fragmentShader:`
2870
-
2871
- precision mediump float;
2872
- precision mediump int;
2873
-
2874
- uniform float flipEnvMap;
2875
-
2876
- varying vec3 vOutputDirection;
2877
-
2878
- uniform samplerCube envMap;
2879
-
2880
- void main() {
2881
-
2882
- gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
2883
-
2884
- }
2885
- `,blending:pn,depthTest:!1,depthWrite:!1})}function sl(){return`
2886
-
2887
- precision mediump float;
2888
- precision mediump int;
2889
-
2890
- attribute float faceIndex;
2891
-
2892
- varying vec3 vOutputDirection;
2893
-
2894
- // RH coordinate system; PMREM face-indexing convention
2895
- vec3 getDirection( vec2 uv, float face ) {
2896
-
2897
- uv = 2.0 * uv - 1.0;
2898
-
2899
- vec3 direction = vec3( uv, 1.0 );
2900
-
2901
- if ( face == 0.0 ) {
2902
-
2903
- direction = direction.zyx; // ( 1, v, u ) pos x
2904
-
2905
- } else if ( face == 1.0 ) {
2906
-
2907
- direction = direction.xzy;
2908
- direction.xz *= -1.0; // ( -u, 1, -v ) pos y
2909
-
2910
- } else if ( face == 2.0 ) {
2911
-
2912
- direction.x *= -1.0; // ( -u, v, 1 ) pos z
2913
-
2914
- } else if ( face == 3.0 ) {
2915
-
2916
- direction = direction.zyx;
2917
- direction.xz *= -1.0; // ( -1, v, -u ) neg x
2918
-
2919
- } else if ( face == 4.0 ) {
2920
-
2921
- direction = direction.xzy;
2922
- direction.xy *= -1.0; // ( -u, -1, v ) neg y
2923
-
2924
- } else if ( face == 5.0 ) {
2925
-
2926
- direction.z *= -1.0; // ( u, v, -1 ) neg z
2927
-
2928
- }
2929
-
2930
- return direction;
2931
-
2932
- }
2933
-
2934
- void main() {
2935
-
2936
- vOutputDirection = getDirection( uv, faceIndex );
2937
- gl_Position = vec4( position, 1.0 );
2938
-
2939
- }
2940
- `}function Eg(s){let e=new WeakMap,t=null;function n(a){if(a&&a.isTexture){const l=a.mapping,c=l===Fr||l===Br,h=l===Pn||l===In;if(c||h)if(a.isRenderTargetTexture&&a.needsPMREMUpdate===!0){a.needsPMREMUpdate=!1;let u=e.get(a);return t===null&&(t=new Xa(s)),u=c?t.fromEquirectangular(a,u):t.fromCubemap(a,u),e.set(a,u),u.texture}else{if(e.has(a))return e.get(a).texture;{const u=a.image;if(c&&u&&u.height>0||h&&u&&i(u)){t===null&&(t=new Xa(s));const d=c?t.fromEquirectangular(a):t.fromCubemap(a);return e.set(a,d),a.addEventListener("dispose",r),d.texture}else return null}}}return a}function i(a){let l=0;const c=6;for(let h=0;h<c;h++)a[h]!==void 0&&l++;return l===c}function r(a){const l=a.target;l.removeEventListener("dispose",r);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function o(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:n,dispose:o}}function Tg(s){const e={};function t(n){if(e[n]!==void 0)return e[n];let i;switch(n){case"WEBGL_depth_texture":i=s.getExtension("WEBGL_depth_texture")||s.getExtension("MOZ_WEBGL_depth_texture")||s.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":i=s.getExtension("EXT_texture_filter_anisotropic")||s.getExtension("MOZ_EXT_texture_filter_anisotropic")||s.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":i=s.getExtension("WEBGL_compressed_texture_s3tc")||s.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":i=s.getExtension("WEBGL_compressed_texture_pvrtc")||s.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:i=s.getExtension(n)}return e[n]=i,i}return{has:function(n){return t(n)!==null},init:function(n){n.isWebGL2?t("EXT_color_buffer_float"):(t("WEBGL_depth_texture"),t("OES_texture_float"),t("OES_texture_half_float"),t("OES_texture_half_float_linear"),t("OES_standard_derivatives"),t("OES_element_index_uint"),t("OES_vertex_array_object"),t("ANGLE_instanced_arrays")),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture")},get:function(n){const i=t(n);return i===null&&console.warn("THREE.WebGLRenderer: "+n+" extension not supported."),i}}}function Ag(s,e,t,n){const i={},r=new WeakMap;function o(u){const d=u.target;d.index!==null&&e.remove(d.index);for(const g in d.attributes)e.remove(d.attributes[g]);d.removeEventListener("dispose",o),delete i[d.id];const f=r.get(d);f&&(e.remove(f),r.delete(d)),n.releaseStatesOfGeometry(d),d.isInstancedBufferGeometry===!0&&delete d._maxInstanceCount,t.memory.geometries--}function a(u,d){return i[d.id]===!0||(d.addEventListener("dispose",o),i[d.id]=!0,t.memory.geometries++),d}function l(u){const d=u.attributes;for(const g in d)e.update(d[g],34962);const f=u.morphAttributes;for(const g in f){const p=f[g];for(let m=0,x=p.length;m<x;m++)e.update(p[m],34962)}}function c(u){const d=[],f=u.index,g=u.attributes.position;let p=0;if(f!==null){const y=f.array;p=f.version;for(let M=0,_=y.length;M<_;M+=3){const b=y[M+0],A=y[M+1],R=y[M+2];d.push(b,A,A,R,R,b)}}else{const y=g.array;p=g.version;for(let M=0,_=y.length/3-1;M<_;M+=3){const b=M+0,A=M+1,R=M+2;d.push(b,A,A,R,R,b)}}const m=new(mu(d)?po:fo)(d,1);m.version=p;const x=r.get(u);x&&e.remove(x),r.set(u,m)}function h(u){const d=r.get(u);if(d){const f=u.index;f!==null&&d.version<f.version&&c(u)}else c(u);return r.get(u)}return{get:a,update:l,getWireframeAttribute:h}}function Cg(s,e,t,n){const i=n.isWebGL2;let r;function o(d){r=d}let a,l;function c(d){a=d.type,l=d.bytesPerElement}function h(d,f){s.drawElements(r,f,a,d*l),t.update(f,r,1)}function u(d,f,g){if(g===0)return;let p,m;if(i)p=s,m="drawElementsInstanced";else if(p=e.get("ANGLE_instanced_arrays"),m="drawElementsInstancedANGLE",p===null){console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");return}p[m](r,f,a,d*l,g),t.update(f,r,g)}this.setMode=o,this.setIndex=c,this.render=h,this.renderInstances=u}function Rg(s){const e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function n(r,o,a){switch(t.calls++,o){case 4:t.triangles+=a*(r/3);break;case 1:t.lines+=a*(r/2);break;case 3:t.lines+=a*(r-1);break;case 2:t.lines+=a*r;break;case 0:t.points+=a*r;break;default:console.error("THREE.WebGLInfo: Unknown draw mode:",o);break}}function i(){t.frame++,t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:i,update:n}}function Lg(s,e){return s[0]-e[0]}function Pg(s,e){return Math.abs(e[1])-Math.abs(s[1])}function sa(s,e){let t=1;const n=e.isInterleavedBufferAttribute?e.data.array:e.array;n instanceof Int8Array?t=127:n instanceof Int16Array?t=32767:n instanceof Int32Array?t=2147483647:console.error("THREE.WebGLMorphtargets: Unsupported morph attribute data type: ",n),s.divideScalar(t)}function Ig(s,e,t){const n={},i=new Float32Array(8),r=new WeakMap,o=new qe,a=[];for(let c=0;c<8;c++)a[c]=[c,0];function l(c,h,u,d){const f=c.morphTargetInfluences;if(e.isWebGL2===!0){const g=h.morphAttributes.position||h.morphAttributes.normal||h.morphAttributes.color,p=g!==void 0?g.length:0;let m=r.get(h);if(m===void 0||m.count!==p){let U=function(){j.dispose(),r.delete(h),h.removeEventListener("dispose",U)};m!==void 0&&m.texture.dispose();const M=h.morphAttributes.position!==void 0,_=h.morphAttributes.normal!==void 0,b=h.morphAttributes.color!==void 0,A=h.morphAttributes.position||[],R=h.morphAttributes.normal||[],P=h.morphAttributes.color||[];let H=0;M===!0&&(H=1),_===!0&&(H=2),b===!0&&(H=3);let I=h.attributes.position.count*H,v=1;I>e.maxTextureSize&&(v=Math.ceil(I/e.maxTextureSize),I=e.maxTextureSize);const C=new Float32Array(I*v*4*p),j=new fr(C,I,v,p);j.type=fn,j.needsUpdate=!0;const F=H*4;for(let N=0;N<p;N++){const k=A[N],D=R[N],X=P[N],$=I*v*4*N;for(let te=0;te<k.count;te++){const K=te*F;M===!0&&(o.fromBufferAttribute(k,te),k.normalized===!0&&sa(o,k),C[$+K+0]=o.x,C[$+K+1]=o.y,C[$+K+2]=o.z,C[$+K+3]=0),_===!0&&(o.fromBufferAttribute(D,te),D.normalized===!0&&sa(o,D),C[$+K+4]=o.x,C[$+K+5]=o.y,C[$+K+6]=o.z,C[$+K+7]=0),b===!0&&(o.fromBufferAttribute(X,te),X.normalized===!0&&sa(o,X),C[$+K+8]=o.x,C[$+K+9]=o.y,C[$+K+10]=o.z,C[$+K+11]=X.itemSize===4?o.w:1)}}m={count:p,texture:j,size:new Z(I,v)},r.set(h,m),h.addEventListener("dispose",U)}let x=0;for(let M=0;M<f.length;M++)x+=f[M];const 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2959
- `),x=[f,Mc(t),"#define SHADER_NAME "+t.shaderName,g,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+c:"",t.envMap?"#define "+h:"",t.envMap?"#define "+u:"",d?"#define CUBEUV_TEXEL_WIDTH "+d.texelWidth:"",d?"#define CUBEUV_TEXEL_HEIGHT "+d.texelHeight:"",d?"#define CUBEUV_MAX_MIP "+d.maxMip+".0":"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMap&&t.objectSpaceNormalMap?"#define OBJECTSPACE_NORMALMAP":"",t.normalMap&&t.tangentSpaceNormalMap?"#define TANGENTSPACE_NORMALMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularIntensityMap?"#define USE_SPECULARINTENSITYMAP":"",t.specularColorMap?"#define USE_SPECULARCOLORMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEENCOLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEENROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",t.vertexTangents?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUvs?"#define USE_UV":"",t.uvsVertexOnly?"#define UVS_VERTEX_ONLY":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+l:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",t.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",t.logarithmicDepthBuffer&&t.rendererExtensionFragDepth?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==Qt?"#define TONE_MAPPING":"",t.toneMapping!==Qt?Fe.tonemapping_pars_fragment:"",t.toneMapping!==Qt?Tx("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.opaque?"#define OPAQUE":"",Fe.encodings_pars_fragment,Ex("linearToOutputTexel",t.outputEncoding),t.depthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
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2961
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2962
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2963
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2964
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2965
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2966
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2967
-
2968
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2969
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2970
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ne=s.getRenderTarget(),Be=v.alphaTest>0,W=v.clearcoat>0;return{isWebGL2:h,shaderID:te,shaderName:v.type,vertexShader:q,fragmentShader:Ve,defines:v.defines,customVertexShaderID:Ce,customFragmentShaderID:Re,isRawShaderMaterial:v.isRawShaderMaterial===!0,glslVersion:v.glslVersion,precision:p,instancing:U.isInstancedMesh===!0,instancingColor:U.isInstancedMesh===!0&&U.instanceColor!==null,supportsVertexTextures:g,outputEncoding:ne===null?s.outputEncoding:ne.isXRRenderTarget===!0?ne.texture.encoding:nn,map:!!v.map,matcap:!!v.matcap,envMap:!!X,envMapMode:X&&X.mapping,envMapCubeUVHeight:$,lightMap:!!v.lightMap,aoMap:!!v.aoMap,emissiveMap:!!v.emissiveMap,bumpMap:!!v.bumpMap,normalMap:!!v.normalMap,objectSpaceNormalMap:v.normalMapType===du,tangentSpaceNormalMap:v.normalMapType===Mi,decodeVideoTexture:!!v.map&&v.map.isVideoTexture===!0&&v.map.encoding===$e,clearcoat:W,clearcoatMap:W&&!!v.clearcoatMap,clearcoatRoughnessMap:W&&!!v.clearcoatRoughnessMap,clearcoatNormalMap:W&&!!v.clearcoatNormalMap,displacementMap:!!v.displacementMap,roughnessMap:!!v.roughnessMap,metalnessMap:!!v.metalnessMap,specularMap:!!v.specularMap,specularIntensityMap:!!v.specularIntensityMap,specularColorMap:!!v.specularColorMap,opaque:v.transparent===!1&&v.blending===ri,alphaMap:!!v.alphaMap,alphaTest:Be,gradientMap:!!v.gradientMap,sheen:v.sheen>0,sheenColorMap:!!v.sheenColorMap,sheenRoughnessMap:!!v.sheenRoughnessMap,transmission:v.transmission>0,transmissionMap:!!v.transmissionMap,thicknessMap:!!v.thicknessMap,combine:v.combine,vertexTangents:!!v.normalMap&&!!k.attributes.tangent,vertexColors:v.vertexColors,vertexAlphas:v.vertexColors===!0&&!!k.attributes.color&&k.attributes.color.itemSize===4,vertexUvs:!!v.map||!!v.bumpMap||!!v.normalMap||!!v.specularMap||!!v.alphaMap||!!v.emissiveMap||!!v.roughnessMap||!!v.metalnessMap||!!v.clearcoatMap||!!v.clearcoatRoughnessMap||!!v.clearcoatNormalMap||!!v.displacementMap||!!v.transmissionMap||!!v.thicknessMap||!!v.specularIntensityMap||!!v.specularColorMap||!!v.sheenColorMap||!!v.sheenRoughnessMap,uvsVertexOnly:!(v.map||v.bumpMap||v.normalMap||v.specularMap||v.alphaMap||v.emissiveMap||v.roughnessMap||v.metalnessMap||v.clearcoatNormalMap||v.transmission>0||v.transmissionMap||v.thicknessMap||v.specularIntensityMap||v.specularColorMap||v.sheen>0||v.sheenColorMap||v.sheenRoughnessMap)&&!!v.displacementMap,fog:!!N,useFog:v.fog,fogExp2:N&&N.isFogExp2,flatShading:!!v.flatShading,sizeAttenuation:v.sizeAttenuation,logarithmicDepthBuffer:u,skinning:U.isSkinnedMesh===!0&&K>0,maxBones:K,useVertexTexture:d,morphTargets:k.morphAttributes.position!==void 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Yx,n=Zx(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadow:[],spotShadowMap:[],spotShadowMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[]};for(let h=0;h<9;h++)i.probe.push(new S);const r=new S,o=new fe,a=new fe;function l(h,u){let d=0,f=0,g=0;for(let H=0;H<9;H++)i.probe[H].set(0,0,0);let p=0,m=0,x=0,y=0,M=0,_=0,b=0,A=0;h.sort(jx);const R=u!==!0?Math.PI:1;for(let H=0,I=h.length;H<I;H++){const v=h[H],C=v.color,j=v.intensity,F=v.distance,U=v.shadow&&v.shadow.map?v.shadow.map.texture:null;if(v.isAmbientLight)d+=C.r*j*R,f+=C.g*j*R,g+=C.b*j*R;else if(v.isLightProbe)for(let N=0;N<9;N++)i.probe[N].addScaledVector(v.sh.coefficients[N],j);else if(v.isDirectionalLight){const N=t.get(v);if(N.color.copy(v.color).multiplyScalar(v.intensity*R),v.castShadow){const k=v.shadow,D=n.get(v);D.shadowBias=k.bias,D.shadowNormalBias=k.normalBias,D.shadowRadius=k.radius,D.shadowMapSize=k.mapSize,i.directionalShadow[p]=D,i.directionalShadowMap[p]=U,i.directionalShadowMatrix[p]=v.shadow.matrix,_++}i.directional[p]=N,p++}else if(v.isSpotLight){const N=t.get(v);if(N.position.setFromMatrixPosition(v.matrixWorld),N.color.copy(C).multiplyScalar(j*R),N.distance=F,N.coneCos=Math.cos(v.angle),N.penumbraCos=Math.cos(v.angle*(1-v.penumbra)),N.decay=v.decay,v.castShadow){const k=v.shadow,D=n.get(v);D.shadowBias=k.bias,D.shadowNormalBias=k.normalBias,D.shadowRadius=k.radius,D.shadowMapSize=k.mapSize,i.spotShadow[x]=D,i.spotShadowMap[x]=U,i.spotShadowMatrix[x]=v.shadow.matrix,A++}i.spot[x]=N,x++}else if(v.isRectAreaLight){const N=t.get(v);N.color.copy(C).multiplyScalar(j),N.halfWidth.set(v.width*.5,0,0),N.halfHeight.set(0,v.height*.5,0),i.rectArea[y]=N,y++}else if(v.isPointLight){const N=t.get(v);if(N.color.copy(v.color).multiplyScalar(v.intensity*R),N.distance=v.distance,N.decay=v.decay,v.castShadow){const k=v.shadow,D=n.get(v);D.shadowBias=k.bias,D.shadowNormalBias=k.normalBias,D.shadowRadius=k.radius,D.shadowMapSize=k.mapSize,D.shadowCameraNear=k.camera.near,D.shadowCameraFar=k.camera.far,i.pointShadow[m]=D,i.pointShadowMap[m]=U,i.pointShadowMatrix[m]=v.shadow.matrix,b++}i.point[m]=N,m++}else if(v.isHemisphereLight){const N=t.get(v);N.skyColor.copy(v.color).multiplyScalar(j*R),N.groundColor.copy(v.groundColor).multiplyScalar(j*R),i.hemi[M]=N,M++}}y>0&&(e.isWebGL2||s.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=se.LTC_FLOAT_1,i.rectAreaLTC2=se.LTC_FLOAT_2):s.has("OES_texture_half_float_linear")===!0?(i.rectAreaLTC1=se.LTC_HALF_1,i.rectAreaLTC2=se.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),i.ambient[0]=d,i.ambient[1]=f,i.ambient[2]=g;const P=i.hash;(P.directionalLength!==p||P.pointLength!==m||P.spotLength!==x||P.rectAreaLength!==y||P.hemiLength!==M||P.numDirectionalShadows!==_||P.numPointShadows!==b||P.numSpotShadows!==A)&&(i.directional.length=p,i.spot.length=x,i.rectArea.length=y,i.point.length=m,i.hemi.length=M,i.directionalShadow.length=_,i.directionalShadowMap.length=_,i.pointShadow.length=b,i.pointShadowMap.length=b,i.spotShadow.length=A,i.spotShadowMap.length=A,i.directionalShadowMatrix.length=_,i.pointShadowMatrix.length=b,i.spotShadowMatrix.length=A,P.directionalLength=p,P.pointLength=m,P.spotLength=x,P.rectAreaLength=y,P.hemiLength=M,P.numDirectionalShadows=_,P.numPointShadows=b,P.numSpotShadows=A,i.version=$x++)}function c(h,u){let d=0,f=0,g=0,p=0,m=0;const x=u.matrixWorldInverse;for(let y=0,M=h.length;y<M;y++){const _=h[y];if(_.isDirectionalLight){const b=i.directional[d];b.direction.setFromMatrixPosition(_.matrixWorld),r.setFromMatrixPosition(_.target.matrixWorld),b.direction.sub(r),b.direction.transformDirection(x),d++}else if(_.isSpotLight){const b=i.spot[g];b.position.setFromMatrixPosition(_.matrixWorld),b.position.applyMatrix4(x),b.direction.setFromMatrixPosition(_.matrixWorld),r.setFromMatrixPosition(_.target.matrixWorld),b.direction.sub(r),b.direction.transformDirection(x),g++}else if(_.isRectAreaLight){const b=i.rectArea[p];b.position.setFromMatrixPosition(_.matrixWorld),b.position.applyMatrix4(x),a.identity(),o.copy(_.matrixWorld),o.premultiply(x),a.extractRotation(o),b.halfWidth.set(_.width*.5,0,0),b.halfHeight.set(0,_.height*.5,0),b.halfWidth.applyMatrix4(a),b.halfHeight.applyMatrix4(a),p++}else if(_.isPointLight){const b=i.point[f];b.position.setFromMatrixPosition(_.matrixWorld),b.position.applyMatrix4(x),f++}else if(_.isHemisphereLight){const b=i.hemi[m];b.direction.setFromMatrixPosition(_.matrixWorld),b.direction.transformDirection(x),b.direction.normalize(),m++}}}return{setup:l,setupView:c,state:i}}function Sc(s,e){const t=new Kx(s,e),n=[],i=[];function r(){n.length=0,i.length=0}function o(u){n.push(u)}function a(u){i.push(u)}function l(u){t.setup(n,u)}function c(u){t.setupView(n,u)}return{init:r,state:{lightsArray:n,shadowsArray:i,lights:t},setupLights:l,setupLightsView:c,pushLight:o,pushShadow:a}}function Qx(s,e){let t=new WeakMap;function n(r,o=0){let a;return t.has(r)===!1?(a=new Sc(s,e),t.set(r,[a])):o>=t.get(r).length?(a=new Sc(s,e),t.get(r).push(a)):a=t.get(r)[o],a}function i(){t=new WeakMap}return{get:n,dispose:i}}class yo extends ot{constructor(e){super(),this.type="MeshDepthMaterial",this.depthPacking=hu,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}yo.prototype.isMeshDepthMaterial=!0;class _o extends ot{constructor(e){super(),this.type="MeshDistanceMaterial",this.referencePosition=new S,this.nearDistance=1,this.farDistance=1e3,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.fog=!1,this.setValues(e)}copy(e){return super.copy(e),this.referencePosition.copy(e.referencePosition),this.nearDistance=e.nearDistance,this.farDistance=e.farDistance,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}_o.prototype.isMeshDistanceMaterial=!0;const e0=`void main() {
2971
- gl_Position = vec4( position, 1.0 );
2972
- }`,t0=`uniform sampler2D shadow_pass;
2973
- uniform vec2 resolution;
2974
- uniform float radius;
2975
- #include <packing>
2976
- void main() {
2977
- const float samples = float( VSM_SAMPLES );
2978
- float mean = 0.0;
2979
- float squared_mean = 0.0;
2980
- float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
2981
- float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
2982
- for ( float i = 0.0; i < samples; i ++ ) {
2983
- float uvOffset = uvStart + i * uvStride;
2984
- #ifdef HORIZONTAL_PASS
2985
- vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
2986
- mean += distribution.x;
2987
- squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
2988
- #else
2989
- float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
2990
- mean += depth;
2991
- squared_mean += depth * depth;
2992
- #endif
2993
- }
2994
- mean = mean / samples;
2995
- squared_mean = squared_mean / samples;
2996
- float std_dev = sqrt( squared_mean - mean * mean );
2997
- gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
2998
- }`;function Nu(s,e,t){let n=new Qr;const i=new Z,r=new Z,o=new qe,a=new yo({depthPacking:uu}),l=new _o,c={},h=t.maxTextureSize,u={0:Pt,1:hi,2:ui},d=new zt({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Z},radius:{value:4}},vertexShader:e0,fragmentShader:t0}),f=d.clone();f.defines.HORIZONTAL_PASS=1;const g=new ye;g.setAttribute("position",new Oe(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const p=new ht(g,d),m=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=Ka,this.render=function(_,b,A){if(m.enabled===!1||m.autoUpdate===!1&&m.needsUpdate===!1||_.length===0)return;const R=s.getRenderTarget(),P=s.getActiveCubeFace(),H=s.getActiveMipmapLevel(),I=s.state;I.setBlending(pn),I.buffers.color.setClear(1,1,1,1),I.buffers.depth.setTest(!0),I.setScissorTest(!1);for(let v=0,C=_.length;v<C;v++){const j=_[v],F=j.shadow;if(F===void 0){console.warn("THREE.WebGLShadowMap:",j,"has no 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A=e.update(p);d.defines.VSM_SAMPLES!==_.blurSamples&&(d.defines.VSM_SAMPLES=_.blurSamples,f.defines.VSM_SAMPLES=_.blurSamples,d.needsUpdate=!0,f.needsUpdate=!0),d.uniforms.shadow_pass.value=_.map.texture,d.uniforms.resolution.value=_.mapSize,d.uniforms.radius.value=_.radius,s.setRenderTarget(_.mapPass),s.clear(),s.renderBufferDirect(b,null,A,d,p,null),f.uniforms.shadow_pass.value=_.mapPass.texture,f.uniforms.resolution.value=_.mapSize,f.uniforms.radius.value=_.radius,s.setRenderTarget(_.map),s.clear(),s.renderBufferDirect(b,null,A,f,p,null)}function y(_,b,A,R,P,H){let I=null;const v=A.isPointLight===!0?_.customDistanceMaterial:_.customDepthMaterial;if(v!==void 0?I=v:I=A.isPointLight===!0?l:a,s.localClippingEnabled&&b.clipShadows===!0&&b.clippingPlanes.length!==0||b.displacementMap&&b.displacementScale!==0||b.alphaMap&&b.alphaTest>0){const C=I.uuid,j=b.uuid;let F=c[C];F===void 0&&(F={},c[C]=F);let U=F[j];U===void 0&&(U=I.clone(),F[j]=U),I=U}return I.visible=b.visible,I.wireframe=b.wireframe,H===Ji?I.side=b.shadowSide!==null?b.shadowSide:b.side:I.side=b.shadowSide!==null?b.shadowSide:u[b.side],I.alphaMap=b.alphaMap,I.alphaTest=b.alphaTest,I.clipShadows=b.clipShadows,I.clippingPlanes=b.clippingPlanes,I.clipIntersection=b.clipIntersection,I.displacementMap=b.displacementMap,I.displacementScale=b.displacementScale,I.displacementBias=b.displacementBias,I.wireframeLinewidth=b.wireframeLinewidth,I.linewidth=b.linewidth,A.isPointLight===!0&&I.isMeshDistanceMaterial===!0&&(I.referencePosition.setFromMatrixPosition(A.matrixWorld),I.nearDistance=R,I.farDistance=P),I}function M(_,b,A,R,P){if(_.visible===!1)return;if(_.layers.test(b.layers)&&(_.isMesh||_.isLine||_.isPoints)&&(_.castShadow||_.receiveShadow&&P===Ji)&&(!_.frustumCulled||n.intersectsObject(_))){_.modelViewMatrix.multiplyMatrices(A.matrixWorldInverse,_.matrixWorld);const v=e.update(_),C=_.material;if(Array.isArray(C)){const j=v.groups;for(let F=0,U=j.length;F<U;F++){const N=j[F],k=C[N.materialIndex];if(k&&k.visible){const D=y(_,k,R,A.near,A.far,P);s.renderBufferDirect(A,null,v,D,_,N)}}}else if(C.visible){const j=y(_,C,R,A.near,A.far,P);s.renderBufferDirect(A,null,v,j,_,null)}}const I=_.children;for(let v=0,C=I.length;v<C;v++)M(I[v],b,A,R,P)}}function n0(s,e,t){const n=t.isWebGL2;function i(){let L=!1;const oe=new qe;let re=null;const Me=new qe(0,0,0,0);return{setMask:function(ue){re!==ue&&!L&&(s.colorMask(ue,ue,ue,ue),re=ue)},setLocked:function(ue){L=ue},setClear:function(ue,be,ie,Ee,Ze){Ze===!0&&(ue*=Ee,be*=Ee,ie*=Ee),oe.set(ue,be,ie,Ee),Me.equals(oe)===!1&&(s.clearColor(ue,be,ie,Ee),Me.copy(oe))},reset:function(){L=!1,re=null,Me.set(-1,0,0,0)}}}function r(){let L=!1,oe=null,re=null,Me=null;return{setTest:function(ue){ue?Se(2929):q(2929)},setMask:function(ue){oe!==ue&&!L&&(s.depthMask(ue),oe=ue)},setFunc:function(ue){if(re!==ue){if(ue)switch(ue){case Ph:s.depthFunc(512);break;case Ih:s.depthFunc(519);break;case Dh:s.depthFunc(513);break;case 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WeakMap,f=[],g=null,p=!1,m=null,x=null,y=null,M=null,_=null,b=null,A=null,R=!1,P=null,H=null,I=null,v=null,C=null;const j=s.getParameter(35661);let F=!1,U=0;const N=s.getParameter(7938);N.indexOf("WebGL")!==-1?(U=parseFloat(/^WebGL (\d)/.exec(N)[1]),F=U>=1):N.indexOf("OpenGL ES")!==-1&&(U=parseFloat(/^OpenGL ES (\d)/.exec(N)[1]),F=U>=2);let k=null,D={};const X=s.getParameter(3088),$=s.getParameter(2978),te=new qe().fromArray(X),K=new qe().fromArray($);function ge(L,oe,re){const Me=new Uint8Array(4),ue=s.createTexture();s.bindTexture(L,ue),s.texParameteri(L,10241,9728),s.texParameteri(L,10240,9728);for(let be=0;be<re;be++)s.texImage2D(oe+be,0,6408,1,1,0,6408,5121,Me);return ue}const ze={};ze[3553]=ge(3553,3553,1),ze[34067]=ge(34067,34069,6),a.setClear(0,0,0,1),l.setClear(1),c.setClear(0),Se(2929),l.setFunc(no),ee(!1),pe(xa),Se(2884),W(pn);function Se(L){h[L]!==!0&&(s.enable(L),h[L]=!0)}function q(L){h[L]!==!1&&(s.disable(L),h[L]=!1)}function Ve(L,oe){return 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Q=ve(w);G&&xe(w)===!1?s.renderbufferStorageMultisample(36161,Q,35056,w.width,w.height):xe(w)?d.renderbufferStorageMultisampleEXT(36161,Q,35056,w.width,w.height):s.renderbufferStorage(36161,34041,w.width,w.height),s.framebufferRenderbuffer(36160,33306,36161,T)}else{const Q=w.isWebGLMultipleRenderTargets===!0?w.texture[0]:w.texture,le=r.convert(Q.format,Q.encoding),he=r.convert(Q.type),_e=P(Q.internalFormat,le,he,Q.encoding),V=ve(w);G&&xe(w)===!1?s.renderbufferStorageMultisample(36161,V,_e,w.width,w.height):xe(w)?d.renderbufferStorageMultisampleEXT(36161,V,_e,w.width,w.height):s.renderbufferStorage(36161,_e,w.width,w.height)}s.bindRenderbuffer(36161,null)}function W(T,w){if(w&&w.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(36160,T),!(w.depthTexture&&w.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of 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Q=0;Q<6;Q++)t.bindFramebuffer(36160,w.__webglFramebuffer[Q]),w.__webglDepthbuffer[Q]=s.createRenderbuffer(),Be(w.__webglDepthbuffer[Q],T,!1)}else t.bindFramebuffer(36160,w.__webglFramebuffer),w.__webglDepthbuffer=s.createRenderbuffer(),Be(w.__webglDepthbuffer,T,!1);t.bindFramebuffer(36160,null)}function ee(T,w,G){const Q=n.get(T);w!==void 0&&ne(Q.__webglFramebuffer,T,T.texture,36064,3553),G!==void 0&&Y(T)}function pe(T){const w=T.texture,G=n.get(T),Q=n.get(w);T.addEventListener("dispose",C),T.isWebGLMultipleRenderTargets!==!0&&(Q.__webglTexture===void 0&&(Q.__webglTexture=s.createTexture()),Q.__version=w.version,o.memory.textures++);const le=T.isWebGLCubeRenderTarget===!0,he=T.isWebGLMultipleRenderTargets===!0,_e=_(T)||a;if(le){G.__webglFramebuffer=[];for(let V=0;V<6;V++)G.__webglFramebuffer[V]=s.createFramebuffer()}else if(G.__webglFramebuffer=s.createFramebuffer(),he)if(i.drawBuffers){const V=T.texture;for(let Le=0,Ie=V.length;Le<Ie;Le++){const 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w=T.width,G=T.height;let Q=16384;const le=[36064],he=T.stencilBuffer?33306:36096;T.depthBuffer&&le.push(he);const _e=n.get(T),V=_e.__ignoreDepthValues!==void 0?_e.__ignoreDepthValues:!1;V===!1&&(T.depthBuffer&&(Q|=256),T.stencilBuffer&&(Q|=1024)),t.bindFramebuffer(36008,_e.__webglMultisampledFramebuffer),t.bindFramebuffer(36009,_e.__webglFramebuffer),V===!0&&(s.invalidateFramebuffer(36008,[he]),s.invalidateFramebuffer(36009,[he])),s.blitFramebuffer(0,0,w,G,0,0,w,G,Q,9728),f&&s.invalidateFramebuffer(36008,le),t.bindFramebuffer(36008,null),t.bindFramebuffer(36009,_e.__webglMultisampledFramebuffer)}}function ve(T){return Math.min(u,T.samples)}function xe(T){const w=n.get(T);return a&&T.samples>0&&e.has("WEBGL_multisampled_render_to_texture")===!0&&w.__useRenderToTexture!==!1}function Ke(T){const w=o.render.frame;g.get(T)!==w&&(g.set(T,w),T.update())}function Ye(T,w){const G=T.encoding,Q=T.format,le=T.type;return 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a.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(r===Sa)return a.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(r===Ea)return a.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(r===Ta)return a.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(r===su)return a=e.get("WEBGL_compressed_texture_etc1"),a!==null?a.COMPRESSED_RGB_ETC1_WEBGL:null;if(r===Aa||r===Ca)if(a=e.get("WEBGL_compressed_texture_etc"),a!==null){if(r===Aa)return o===$e?a.COMPRESSED_SRGB8_ETC2:a.COMPRESSED_RGB8_ETC2;if(r===Ca)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:a.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(r===Ra||r===La||r===Pa||r===Ia||r===Da||r===Fa||r===Ba||r===Na||r===za||r===Ua||r===Oa||r===Ha||r===Ga||r===ka)if(a=e.get("WEBGL_compressed_texture_astc"),a!==null){if(r===Ra)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:a.COMPRESSED_RGBA_ASTC_4x4_KHR;if(r===La)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:a.COMPRESSED_RGBA_ASTC_5x4_KHR;if(r===Pa)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:a.COMPRESSED_RGBA_ASTC_5x5_KHR;if(r===Ia)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:a.COMPRESSED_RGBA_ASTC_6x5_KHR;if(r===Da)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:a.COMPRESSED_RGBA_ASTC_6x6_KHR;if(r===Fa)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:a.COMPRESSED_RGBA_ASTC_8x5_KHR;if(r===Ba)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:a.COMPRESSED_RGBA_ASTC_8x6_KHR;if(r===Na)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:a.COMPRESSED_RGBA_ASTC_8x8_KHR;if(r===za)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:a.COMPRESSED_RGBA_ASTC_10x5_KHR;if(r===Ua)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:a.COMPRESSED_RGBA_ASTC_10x6_KHR;if(r===Oa)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:a.COMPRESSED_RGBA_ASTC_10x8_KHR;if(r===Ha)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:a.COMPRESSED_RGBA_ASTC_10x10_KHR;if(r===Ga)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:a.COMPRESSED_RGBA_ASTC_12x10_KHR;if(r===ka)return o===$e?a.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:a.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(r===Va)if(a=e.get("EXT_texture_compression_bptc"),a!==null){if(r===Va)return o===$e?a.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:a.COMPRESSED_RGBA_BPTC_UNORM_EXT}else return null;if(r===oi)return n?34042:(a=e.get("WEBGL_depth_texture"),a!==null?a.UNSIGNED_INT_24_8_WEBGL:null)}return{convert:i}}class ol extends mt{constructor(e=[]){super(),this.cameras=e}}ol.prototype.isArrayCamera=!0;class ii extends Ne{constructor(){super(),this.type="Group"}}ii.prototype.isGroup=!0;const r0={type:"move"};class aa{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new ii,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new ii,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new S,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new S),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new ii,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new S,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new S),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,o=null;const a=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred")if(a!==null&&(i=t.getPose(e.targetRaySpace,n),i!==null&&(a.matrix.fromArray(i.transform.matrix),a.matrix.decompose(a.position,a.rotation,a.scale),i.linearVelocity?(a.hasLinearVelocity=!0,a.linearVelocity.copy(i.linearVelocity)):a.hasLinearVelocity=!1,i.angularVelocity?(a.hasAngularVelocity=!0,a.angularVelocity.copy(i.angularVelocity)):a.hasAngularVelocity=!1,this.dispatchEvent(r0))),c&&e.hand){o=!0;for(const p of e.hand.values()){const m=t.getJointPose(p,n);if(c.joints[p.jointName]===void 0){const y=new ii;y.matrixAutoUpdate=!1,y.visible=!1,c.joints[p.jointName]=y,c.add(y)}const x=c.joints[p.jointName];m!==null&&(x.matrix.fromArray(m.transform.matrix),x.matrix.decompose(x.position,x.rotation,x.scale),x.jointRadius=m.radius),x.visible=m!==null}const h=c.joints["index-finger-tip"],u=c.joints["thumb-tip"],d=h.position.distanceTo(u.position),f=.02,g=.005;c.inputState.pinching&&d>f+g?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&d<=f-g&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(r=t.getPose(e.gripSpace,n),r!==null&&(l.matrix.fromArray(r.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),r.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(r.linearVelocity)):l.hasLinearVelocity=!1,r.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(r.angularVelocity)):l.hasAngularVelocity=!1));return a!==null&&(a.visible=i!==null),l!==null&&(l.visible=r!==null),c!==null&&(c.visible=o!==null),this}}class al extends ut{constructor(e,t,n,i,r,o,a,l,c,h){if(h=h!==void 0?h:Rn,h!==Rn&&h!==di)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");n===void 0&&h===Rn&&(n=ji),n===void 0&&h===di&&(n=oi),super(null,i,r,o,a,l,h,n,c),this.image={width:e,height:t},this.magFilter=a!==void 0?a:ct,this.minFilter=l!==void 0?l:ct,this.flipY=!1,this.generateMipmaps=!1}}al.prototype.isDepthTexture=!0;class s0 extends zn{constructor(e,t){super();const n=this;let i=null,r=1,o=null,a="local-floor",l=null,c=null,h=null,u=null,d=null;const f=t.getContextAttributes();let g=null,p=null;const m=[],x=new Map,y=new mt;y.layers.enable(1),y.viewport=new qe;const M=new mt;M.layers.enable(2),M.viewport=new qe;const _=[y,M],b=new ol;b.layers.enable(1),b.layers.enable(2);let A=null,R=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(D){let X=m[D];return X===void 0&&(X=new aa,m[D]=X),X.getTargetRaySpace()},this.getControllerGrip=function(D){let X=m[D];return X===void 0&&(X=new aa,m[D]=X),X.getGripSpace()},this.getHand=function(D){let X=m[D];return X===void 0&&(X=new 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kn=Pe!==null?Pe.count:Xe.count,Ti=O.drawRange.start*He,Ai=O.drawRange.count*He,Zt=we!==null?we.start*He:0,We=we!==null?we.count*He:1/0,Ci=Math.max(Ti,Zt),at=Math.min(kn,Ti+Ai,Zt+We)-1,$t=Math.max(0,at-Ci+1);if($t!==0){if(J.isMesh)z.wireframe===!0?(ne.setLineWidth(z.wireframeLinewidth*Se()),et.setMode(1)):et.setMode(4);else if(J.isLine){let _n=z.linewidth;_n===void 0&&(_n=1),ne.setLineWidth(_n*Se()),J.isLineSegments?et.setMode(1):J.isLineLoop?et.setMode(2):et.setMode(3)}else J.isPoints?et.setMode(0):J.isSprite&&et.setMode(4);if(J.isInstancedMesh)et.renderInstances(Ci,$t,J.count);else if(O.isInstancedBufferGeometry){const _n=Math.min(O.instanceCount,O._maxInstanceCount);et.renderInstances(Ci,$t,_n)}else et.render(Ci,$t)}},this.compile=function(E,B){d=T.get(E),d.init(),g.push(d),E.traverseVisible(function(O){O.isLight&&O.layers.test(B.layers)&&(d.pushLight(O),O.castShadow&&d.pushShadow(O))}),d.setupLights(p.physicallyCorrectLights),E.traverse(function(O){const z=O.material;if(z)if(Array.isArray(z))for(let J=0;J<z.length;J++){const we=z[J];Do(we,E,O)}else Do(z,E,O)}),g.pop(),d=null};let be=null;function ie(E){be&&be(E)}function Ee(){Ue.stop()}function Ze(){Ue.start()}const Ue=new Cu;Ue.setAnimationLoop(ie),typeof self<"u"&&Ue.setContext(self),this.setAnimationLoop=function(E){be=E,me.setAnimationLoop(E),E===null?Ue.stop():Ue.start()},me.addEventListener("sessionstart",Ee),me.addEventListener("sessionend",Ze),this.render=function(E,B){if(B!==void 0&&B.isCamera!==!0){console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}if(m===!0)return;E.autoUpdate===!0&&E.updateMatrixWorld(),B.parent===null&&B.updateMatrixWorld(),me.enabled===!0&&me.isPresenting===!0&&(me.cameraAutoUpdate===!0&&me.updateCamera(B),B=me.getCamera()),E.isScene===!0&&E.onBeforeRender(p,E,B,M),d=T.get(E,g.length),d.init(),g.push(d),te.multiplyMatrices(B.projectionMatrix,B.matrixWorldInverse),k.setFromProjectionMatrix(te),X=this.localClippingEnabled,D=w.init(this.clippingPlanes,X,B),u=Ye.get(E,f.length),u.init(),f.push(u),Jt(E,B,0,p.sortObjects),u.finish(),p.sortObjects===!0&&u.sort(C,j),D===!0&&w.beginShadows();const O=d.state.shadowsArray;if(G.render(O,E,B),D===!0&&w.endShadows(),this.info.autoReset===!0&&this.info.reset(),Q.render(u,E),d.setupLights(p.physicallyCorrectLights),B.isArrayCamera){const z=B.cameras;for(let J=0,we=z.length;J<we;J++){const Ae=z[J];Yt(u,E,Ae,Ae.viewport)}}else Yt(u,E,B);M!==null&&(Y.updateMultisampleRenderTarget(M),Y.updateRenderTargetMipmap(M)),E.isScene===!0&&E.onAfterRender(p,E,B),Le.resetDefaultState(),_=-1,b=null,g.pop(),g.length>0?d=g[g.length-1]:d=null,f.pop(),f.length>0?u=f[f.length-1]:u=null};function Jt(E,B,O,z){if(E.visible===!1)return;if(E.layers.test(B.layers)){if(E.isGroup)O=E.renderOrder;else if(E.isLOD)E.autoUpdate===!0&&E.update(B);else if(E.isLight)d.pushLight(E),E.castShadow&&d.pushShadow(E);else if(E.isSprite){if(!E.frustumCulled||k.intersectsSprite(E)){z&&ge.setFromMatrixPosition(E.matrixWorld).applyMatrix4(te);const Ae=ve.update(E),De=E.material;De.visible&&u.push(E,Ae,De,O,ge.z,null)}}else if((E.isMesh||E.isLine||E.isPoints)&&(E.isSkinnedMesh&&E.skeleton.frame!==Be.render.frame&&(E.skeleton.update(),E.skeleton.frame=Be.render.frame),!E.frustumCulled||k.intersectsObject(E))){z&&ge.setFromMatrixPosition(E.matrixWorld).applyMatrix4(te);const Ae=ve.update(E),De=E.material;if(Array.isArray(De)){const Pe=Ae.groups;for(let Xe=0,He=Pe.length;Xe<He;Xe++){const ke=Pe[Xe],et=De[ke.materialIndex];et&&et.visible&&u.push(E,Ae,et,O,ge.z,ke)}}else De.visible&&u.push(E,Ae,De,O,ge.z,null)}}const we=E.children;for(let Ae=0,De=we.length;Ae<De;Ae++)Jt(we[Ae],B,O,z)}function Yt(E,B,O,z){const J=E.opaque,we=E.transmissive,Ae=E.transparent;d.setupLightsView(O),we.length>0&&Td(J,B,O),z&&ne.viewport(A.copy(z)),J.length>0&&as(J,B,O),we.length>0&&as(we,B,O),Ae.length>0&&as(Ae,B,O),ne.buffers.depth.setTest(!0),ne.buffers.depth.setMask(!0),ne.buffers.color.setMask(!0),ne.setPolygonOffset(!1)}function Td(E,B,O){const z=Re.isWebGL2;$===null&&($=new St(1,1,{generateMipmaps:!0,type:V.convert(si)!==null?si:Dn,minFilter:vi,samples:z&&r===!0?4:0})),p.getDrawingBufferSize(K),z?$.setSize(K.x,K.y):$.setSize(oo(K.x),oo(K.y));const J=p.getRenderTarget();p.setRenderTarget($),p.clear();const we=p.toneMapping;p.toneMapping=Qt,as(E,B,O),p.toneMapping=we,Y.updateMultisampleRenderTarget($),Y.updateRenderTargetMipmap($),p.setRenderTarget(J)}function as(E,B,O){const z=B.isScene===!0?B.overrideMaterial:null;for(let J=0,we=E.length;J<we;J++){const Ae=E[J],De=Ae.object,Pe=Ae.geometry,Xe=z===null?Ae.material:z,He=Ae.group;De.layers.test(O.layers)&&Ad(De,B,O,Pe,Xe,He)}}function Ad(E,B,O,z,J,we){E.onBeforeRender(p,B,O,z,J,we),E.modelViewMatrix.multiplyMatrices(O.matrixWorldInverse,E.matrixWorld),E.normalMatrix.getNormalMatrix(E.modelViewMatrix),J.onBeforeRender(p,B,O,z,E,we),J.transparent===!0&&J.side===ui?(J.side=Pt,J.needsUpdate=!0,p.renderBufferDirect(O,B,z,J,E,we),J.side=hi,J.needsUpdate=!0,p.renderBufferDirect(O,B,z,J,E,we),J.side=ui):p.renderBufferDirect(O,B,z,J,E,we),E.onAfterRender(p,B,O,z,J,we)}function Do(E,B,O){B.isScene!==!0&&(B=ze);const z=W.get(E),J=d.state.lights,we=d.state.shadowsArray,Ae=J.state.version,De=xe.getParameters(E,J.state,we,B,O),Pe=xe.getProgramCacheKey(De);let Xe=z.programs;z.environment=E.isMeshStandardMaterial?B.environment:null,z.fog=B.fog,z.envMap=(E.isMeshStandardMaterial?pe:ee).get(E.envMap||z.environment),Xe===void 0&&(E.addEventListener("dispose",re),Xe=new Map,z.programs=Xe);let He=Xe.get(Pe);if(He!==void 0){if(z.currentProgram===He&&z.lightsStateVersion===Ae)return Wl(E,De),He}else De.uniforms=xe.getUniforms(E),E.onBuild(O,De,p),E.onBeforeCompile(De,p),He=xe.acquireProgram(De,Pe),Xe.set(Pe,He),z.uniforms=De.uniforms;const ke=z.uniforms;(!E.isShaderMaterial&&!E.isRawShaderMaterial||E.clipping===!0)&&(ke.clippingPlanes=w.uniform),Wl(E,De),z.needsLights=Ld(E),z.lightsStateVersion=Ae,z.needsLights&&(ke.ambientLightColor.value=J.state.ambient,ke.lightProbe.value=J.state.probe,ke.directionalLights.value=J.state.directional,ke.directionalLightShadows.value=J.state.directionalShadow,ke.spotLights.value=J.state.spot,ke.spotLightShadows.value=J.state.spotShadow,ke.rectAreaLights.value=J.state.rectArea,ke.ltc_1.value=J.state.rectAreaLTC1,ke.ltc_2.value=J.state.rectAreaLTC2,ke.pointLights.value=J.state.point,ke.pointLightShadows.value=J.state.pointShadow,ke.hemisphereLights.value=J.state.hemi,ke.directionalShadowMap.value=J.state.directionalShadowMap,ke.directionalShadowMatrix.value=J.state.directionalShadowMatrix,ke.spotShadowMap.value=J.state.spotShadowMap,ke.spotShadowMatrix.value=J.state.spotShadowMatrix,ke.pointShadowMap.value=J.state.pointShadowMap,ke.pointShadowMatrix.value=J.state.pointShadowMatrix);const et=He.getUniforms(),kn=Ln.seqWithValue(et.seq,ke);return z.currentProgram=He,z.uniformsList=kn,He}function Wl(E,B){const O=W.get(E);O.outputEncoding=B.outputEncoding,O.instancing=B.instancing,O.skinning=B.skinning,O.morphTargets=B.morphTargets,O.morphNormals=B.morphNormals,O.morphColors=B.morphColors,O.morphTargetsCount=B.morphTargetsCount,O.numClippingPlanes=B.numClippingPlanes,O.numIntersection=B.numClipIntersection,O.vertexAlphas=B.vertexAlphas,O.vertexTangents=B.vertexTangents,O.toneMapping=B.toneMapping}function Cd(E,B,O,z,J){B.isScene!==!0&&(B=ze),Y.resetTextureUnits();const we=B.fog,Ae=z.isMeshStandardMaterial?B.environment:null,De=M===null?p.outputEncoding:M.isXRRenderTarget===!0?M.texture.encoding:nn,Pe=(z.isMeshStandardMaterial?pe:ee).get(z.envMap||Ae),Xe=z.vertexColors===!0&&!!O.attributes.color&&O.attributes.color.itemSize===4,He=!!z.normalMap&&!!O.attributes.tangent,ke=!!O.morphAttributes.position,et=!!O.morphAttributes.normal,kn=!!O.morphAttributes.color,Ti=z.toneMapped?p.toneMapping:Qt,Ai=O.morphAttributes.position||O.morphAttributes.normal||O.morphAttributes.color,Zt=Ai!==void 0?Ai.length:0,We=W.get(z),Ci=d.state.lights;if(D===!0&&(X===!0||E!==b)){const Ut=E===b&&z.id===_;w.setState(z,E,Ut)}let at=!1;z.version===We.__version?(We.needsLights&&We.lightsStateVersion!==Ci.state.version||We.outputEncoding!==De||J.isInstancedMesh&&We.instancing===!1||!J.isInstancedMesh&&We.instancing===!0||J.isSkinnedMesh&&We.skinning===!1||!J.isSkinnedMesh&&We.skinning===!0||We.envMap!==Pe||z.fog&&We.fog!==we||We.numClippingPlanes!==void 0&&(We.numClippingPlanes!==w.numPlanes||We.numIntersection!==w.numIntersection)||We.vertexAlphas!==Xe||We.vertexTangents!==He||We.morphTargets!==ke||We.morphNormals!==et||We.morphColors!==kn||We.toneMapping!==Ti||Re.isWebGL2===!0&&We.morphTargetsCount!==Zt)&&(at=!0):(at=!0,We.__version=z.version);let $t=We.currentProgram;at===!0&&($t=Do(z,B,J));let _n=!1,_r=!1,Fo=!1;const _t=$t.getUniforms(),vr=We.uniforms;if(ne.useProgram($t.program)&&(_n=!0,_r=!0,Fo=!0),z.id!==_&&(_=z.id,_r=!0),_n||b!==E){if(_t.setValue(q,"projectionMatrix",E.projectionMatrix),Re.logarithmicDepthBuffer&&_t.setValue(q,"logDepthBufFC",2/(Math.log(E.far+1)/Math.LN2)),b!==E&&(b=E,_r=!0,Fo=!0),z.isShaderMaterial||z.isMeshPhongMaterial||z.isMeshToonMaterial||z.isMeshStandardMaterial||z.envMap){const Ut=_t.map.cameraPosition;Ut!==void 0&&Ut.setValue(q,ge.setFromMatrixPosition(E.matrixWorld))}(z.isMeshPhongMaterial||z.isMeshToonMaterial||z.isMeshLambertMaterial||z.isMeshBasicMaterial||z.isMeshStandardMaterial||z.isShaderMaterial)&&_t.setValue(q,"isOrthographic",E.isOrthographicCamera===!0),(z.isMeshPhongMaterial||z.isMeshToonMaterial||z.isMeshLambertMaterial||z.isMeshBasicMaterial||z.isMeshStandardMaterial||z.isShaderMaterial||z.isShadowMaterial||J.isSkinnedMesh)&&_t.setValue(q,"viewMatrix",E.matrixWorldInverse)}if(J.isSkinnedMesh){_t.setOptional(q,J,"bindMatrix"),_t.setOptional(q,J,"bindMatrixInverse");const Ut=J.skeleton;Ut&&(Re.floatVertexTextures?(Ut.boneTexture===null&&Ut.computeBoneTexture(),_t.setValue(q,"boneTexture",Ut.boneTexture,Y),_t.setValue(q,"boneTextureSize",Ut.boneTextureSize)):_t.setOptional(q,Ut,"boneMatrices"))}const Bo=O.morphAttributes;return(Bo.position!==void 0||Bo.normal!==void 0||Bo.color!==void 0&&Re.isWebGL2===!0)&&le.update(J,O,z,$t),(_r||We.receiveShadow!==J.receiveShadow)&&(We.receiveShadow=J.receiveShadow,_t.setValue(q,"receiveShadow",J.receiveShadow)),_r&&(_t.setValue(q,"toneMappingExposure",p.toneMappingExposure),We.needsLights&&Rd(vr,Fo),we&&z.fog&&Ke.refreshFogUniforms(vr,we),Ke.refreshMaterialUniforms(vr,z,v,I,$),Ln.upload(q,We.uniformsList,vr,Y)),z.isShaderMaterial&&z.uniformsNeedUpdate===!0&&(Ln.upload(q,We.uniformsList,vr,Y),z.uniformsNeedUpdate=!1),z.isSpriteMaterial&&_t.setValue(q,"center",J.center),_t.setValue(q,"modelViewMatrix",J.modelViewMatrix),_t.setValue(q,"normalMatrix",J.normalMatrix),_t.setValue(q,"modelMatrix",J.matrixWorld),$t}function Rd(E,B){E.ambientLightColor.needsUpdate=B,E.lightProbe.needsUpdate=B,E.directionalLights.needsUpdate=B,E.directionalLightShadows.needsUpdate=B,E.pointLights.needsUpdate=B,E.pointLightShadows.needsUpdate=B,E.spotLights.needsUpdate=B,E.spotLightShadows.needsUpdate=B,E.rectAreaLights.needsUpdate=B,E.hemisphereLights.needsUpdate=B}function Ld(E){return E.isMeshLambertMaterial||E.isMeshToonMaterial||E.isMeshPhongMaterial||E.isMeshStandardMaterial||E.isShadowMaterial||E.isShaderMaterial&&E.lights===!0}this.getActiveCubeFace=function(){return x},this.getActiveMipmapLevel=function(){return y},this.getRenderTarget=function(){return M},this.setRenderTargetTextures=function(E,B,O){W.get(E.texture).__webglTexture=B,W.get(E.depthTexture).__webglTexture=O;const z=W.get(E);z.__hasExternalTextures=!0,z.__hasExternalTextures&&(z.__autoAllocateDepthBuffer=O===void 0,z.__autoAllocateDepthBuffer||Ce.has("WEBGL_multisampled_render_to_texture")===!0&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),z.__useRenderToTexture=!1))},this.setRenderTargetFramebuffer=function(E,B){const O=W.get(E);O.__webglFramebuffer=B,O.__useDefaultFramebuffer=B===void 0},this.setRenderTarget=function(E,B=0,O=0){M=E,x=B,y=O;let z=!0;if(E){const Pe=W.get(E);Pe.__useDefaultFramebuffer!==void 0?(ne.bindFramebuffer(36160,null),z=!1):Pe.__webglFramebuffer===void 0?Y.setupRenderTarget(E):Pe.__hasExternalTextures&&Y.rebindTextures(E,W.get(E.texture).__webglTexture,W.get(E.depthTexture).__webglTexture)}let J=null,we=!1,Ae=!1;if(E){const Pe=E.texture;(Pe.isData3DTexture||Pe.isDataArrayTexture)&&(Ae=!0);const Xe=W.get(E).__webglFramebuffer;E.isWebGLCubeRenderTarget?(J=Xe[B],we=!0):Re.isWebGL2&&E.samples>0&&Y.useMultisampledRTT(E)===!1?J=W.get(E).__webglMultisampledFramebuffer:J=Xe,A.copy(E.viewport),R.copy(E.scissor),P=E.scissorTest}else A.copy(F).multiplyScalar(v).floor(),R.copy(U).multiplyScalar(v).floor(),P=N;if(ne.bindFramebuffer(36160,J)&&Re.drawBuffers&&z&&ne.drawBuffers(E,J),ne.viewport(A),ne.scissor(R),ne.setScissorTest(P),we){const Pe=W.get(E.texture);q.framebufferTexture2D(36160,36064,34069+B,Pe.__webglTexture,O)}else if(Ae){const Pe=W.get(E.texture),Xe=B||0;q.framebufferTextureLayer(36160,36064,Pe.__webglTexture,O||0,Xe)}_=-1},this.readRenderTargetPixels=function(E,B,O,z,J,we,Ae){if(!(E&&E.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let De=W.get(E).__webglFramebuffer;if(E.isWebGLCubeRenderTarget&&Ae!==void 0&&(De=De[Ae]),De){ne.bindFramebuffer(36160,De);try{const Pe=E.texture,Xe=Pe.format,He=Pe.type;if(Xe!==Lt&&V.convert(Xe)!==q.getParameter(35739)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}const ke=He===si&&(Ce.has("EXT_color_buffer_half_float")||Re.isWebGL2&&Ce.has("EXT_color_buffer_float"));if(He!==Dn&&V.convert(He)!==q.getParameter(35738)&&!(He===fn&&(Re.isWebGL2||Ce.has("OES_texture_float")||Ce.has("WEBGL_color_buffer_float")))&&!ke){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}B>=0&&B<=E.width-z&&O>=0&&O<=E.height-J&&q.readPixels(B,O,z,J,V.convert(Xe),V.convert(He),we)}finally{const Pe=M!==null?W.get(M).__webglFramebuffer:null;ne.bindFramebuffer(36160,Pe)}}},this.copyFramebufferToTexture=function(E,B,O=0){if(B.isFramebufferTexture!==!0){console.error("THREE.WebGLRenderer: copyFramebufferToTexture() can only be used with FramebufferTexture.");return}const z=Math.pow(2,-O),J=Math.floor(B.image.width*z),we=Math.floor(B.image.height*z);Y.setTexture2D(B,0),q.copyTexSubImage2D(3553,O,0,0,E.x,E.y,J,we),ne.unbindTexture()},this.copyTextureToTexture=function(E,B,O,z=0){const J=B.image.width,we=B.image.height,Ae=V.convert(O.format),De=V.convert(O.type);Y.setTexture2D(O,0),q.pixelStorei(37440,O.flipY),q.pixelStorei(37441,O.premultiplyAlpha),q.pixelStorei(3317,O.unpackAlignment),B.isDataTexture?q.texSubImage2D(3553,z,E.x,E.y,J,we,Ae,De,B.image.data):B.isCompressedTexture?q.compressedTexSubImage2D(3553,z,E.x,E.y,B.mipmaps[0].width,B.mipmaps[0].height,Ae,B.mipmaps[0].data):q.texSubImage2D(3553,z,E.x,E.y,Ae,De,B.image),z===0&&O.generateMipmaps&&q.generateMipmap(3553),ne.unbindTexture()},this.copyTextureToTexture3D=function(E,B,O,z,J=0){if(p.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}const we=E.max.x-E.min.x+1,Ae=E.max.y-E.min.y+1,De=E.max.z-E.min.z+1,Pe=V.convert(z.format),Xe=V.convert(z.type);let He;if(z.isData3DTexture)Y.setTexture3D(z,0),He=32879;else if(z.isDataArrayTexture)Y.setTexture2DArray(z,0),He=35866;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}q.pixelStorei(37440,z.flipY),q.pixelStorei(37441,z.premultiplyAlpha),q.pixelStorei(3317,z.unpackAlignment);const ke=q.getParameter(3314),et=q.getParameter(32878),kn=q.getParameter(3316),Ti=q.getParameter(3315),Ai=q.getParameter(32877),Zt=O.isCompressedTexture?O.mipmaps[0]:O.image;q.pixelStorei(3314,Zt.width),q.pixelStorei(32878,Zt.height),q.pixelStorei(3316,E.min.x),q.pixelStorei(3315,E.min.y),q.pixelStorei(32877,E.min.z),O.isDataTexture||O.isData3DTexture?q.texSubImage3D(He,J,B.x,B.y,B.z,we,Ae,De,Pe,Xe,Zt.data):O.isCompressedTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),q.compressedTexSubImage3D(He,J,B.x,B.y,B.z,we,Ae,De,Pe,Zt.data)):q.texSubImage3D(He,J,B.x,B.y,B.z,we,Ae,De,Pe,Xe,Zt),q.pixelStorei(3314,ke),q.pixelStorei(32878,et),q.pixelStorei(3316,kn),q.pixelStorei(3315,Ti),q.pixelStorei(32877,Ai),J===0&&z.generateMipmaps&&q.generateMipmap(He),ne.unbindTexture()},this.initTexture=function(E){Y.setTexture2D(E,0),ne.unbindTexture()},this.resetState=function(){x=0,y=0,M=null,ne.reset(),Le.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}Je.prototype.isWebGLRenderer=!0;class Uu extends Je{}Uu.prototype.isWebGL1Renderer=!0;class ts{constructor(e,t=25e-5){this.name="",this.color=new ae(e),this.density=t}clone(){return new ts(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}ts.prototype.isFogExp2=!0;class ns{constructor(e,t=1,n=1e3){this.name="",this.color=new ae(e),this.near=t,this.far=n}clone(){return new ns(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}ns.prototype.isFog=!0;class vo extends Ne{constructor(){super(),this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.overrideMaterial=null,this.autoUpdate=!0,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),t}}vo.prototype.isScene=!0;class bi{constructor(e,t){this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=Ki,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=It()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;i<r;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=It()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=It()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}bi.prototype.isInterleavedBuffer=!0;const bt=new S;class Fn{constructor(e,t,n,i=!1){this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i===!0}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)bt.fromBufferAttribute(this,t),bt.applyMatrix4(e),this.setXYZ(t,bt.x,bt.y,bt.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)bt.fromBufferAttribute(this,t),bt.applyNormalMatrix(e),this.setXYZ(t,bt.x,bt.y,bt.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)bt.fromBufferAttribute(this,t),bt.transformDirection(e),this.setXYZ(t,bt.x,bt.y,bt.z);return this}setX(e,t){return this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){return this.data.array[e*this.data.stride+this.offset]}getY(e){return this.data.array[e*this.data.stride+this.offset+1]}getZ(e){return this.data.array[e*this.data.stride+this.offset+2]}getW(e){return this.data.array[e*this.data.stride+this.offset+3]}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e=e*this.data.stride+this.offset,this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=r,this}clone(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return new Oe(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new Fn(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const i=n*this.data.stride+this.offset;for(let r=0;r<this.itemSize;r++)t.push(this.data.array[i+r])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}Fn.prototype.isInterleavedBufferAttribute=!0;class Mo extends ot{constructor(e){super(),this.type="SpriteMaterial",this.color=new ae(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this}}Mo.prototype.isSpriteMaterial=!0;let Vi;const Sr=new S,Wi=new S,qi=new S,Xi=new Z,Er=new Z,Ou=new fe,Cs=new S,Tr=new S,Rs=new S,Ec=new Z,la=new Z,Tc=new Z;class bo extends Ne{constructor(e){if(super(),this.type="Sprite",Vi===void 0){Vi=new ye;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),n=new bi(t,5);Vi.setIndex([0,1,2,0,2,3]),Vi.setAttribute("position",new Fn(n,3,0,!1)),Vi.setAttribute("uv",new Fn(n,2,3,!1))}this.geometry=Vi,this.material=e!==void 0?e:new Mo,this.center=new Z(.5,.5)}raycast(e,t){e.camera===null&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Wi.setFromMatrixScale(this.matrixWorld),Ou.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),qi.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&Wi.multiplyScalar(-qi.z);const n=this.material.rotation;let i,r;n!==0&&(r=Math.cos(n),i=Math.sin(n));const o=this.center;Ls(Cs.set(-.5,-.5,0),qi,o,Wi,i,r),Ls(Tr.set(.5,-.5,0),qi,o,Wi,i,r),Ls(Rs.set(.5,.5,0),qi,o,Wi,i,r),Ec.set(0,0),la.set(1,0),Tc.set(1,1);let a=e.ray.intersectTriangle(Cs,Tr,Rs,!1,Sr);if(a===null&&(Ls(Tr.set(-.5,.5,0),qi,o,Wi,i,r),la.set(0,1),a=e.ray.intersectTriangle(Cs,Rs,Tr,!1,Sr),a===null))return;const l=e.ray.origin.distanceTo(Sr);l<e.near||l>e.far||t.push({distance:l,point:Sr.clone(),uv:st.getUV(Sr,Cs,Tr,Rs,Ec,la,Tc,new Z),face:null,object:this})}copy(e){return super.copy(e),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}bo.prototype.isSprite=!0;function Ls(s,e,t,n,i,r){Xi.subVectors(s,t).addScalar(.5).multiply(n),i!==void 0?(Er.x=r*Xi.x-i*Xi.y,Er.y=i*Xi.x+r*Xi.y):Er.copy(Xi),s.copy(e),s.x+=Er.x,s.y+=Er.y,s.applyMatrix4(Ou)}const Ps=new S,Ac=new S;class Hu extends Ne{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);const t=e.levels;for(let n=0,i=t.length;n<i;n++){const r=t[n];this.addLevel(r.object.clone(),r.distance)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0){t=Math.abs(t);const n=this.levels;let i;for(i=0;i<n.length&&!(t<n[i].distance);i++);return n.splice(i,0,{distance:t,object:e}),this.add(e),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){const t=this.levels;if(t.length>0){let n,i;for(n=1,i=t.length;n<i&&!(e<t[n].distance);n++);return t[n-1].object}return null}raycast(e,t){if(this.levels.length>0){Ps.setFromMatrixPosition(this.matrixWorld);const i=e.ray.origin.distanceTo(Ps);this.getObjectForDistance(i).raycast(e,t)}}update(e){const t=this.levels;if(t.length>1){Ps.setFromMatrixPosition(e.matrixWorld),Ac.setFromMatrixPosition(this.matrixWorld);const n=Ps.distanceTo(Ac)/e.zoom;t[0].object.visible=!0;let i,r;for(i=1,r=t.length;i<r&&n>=t[i].distance;i++)t[i-1].object.visible=!1,t[i].object.visible=!0;for(this._currentLevel=i-1;i<r;i++)t[i].object.visible=!1}}toJSON(e){const t=super.toJSON(e);this.autoUpdate===!1&&(t.object.autoUpdate=!1),t.object.levels=[];const n=this.levels;for(let i=0,r=n.length;i<r;i++){const o=n[i];t.object.levels.push({object:o.object.uuid,distance:o.distance})}return t}}const Cc=new S,Rc=new qe,Lc=new qe,l0=new S,Pc=new fe;class wo extends ht{constructor(e,t){super(e,t),this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new fe,this.bindMatrixInverse=new fe}copy(e){return super.copy(e),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,this}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new qe,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.fromBufferAttribute(t,n);const r=1/e.manhattanLength();r!==1/0?e.multiplyScalar(r):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode==="attached"?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode==="detached"?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(e,t){const n=this.skeleton,i=this.geometry;Rc.fromBufferAttribute(i.attributes.skinIndex,e),Lc.fromBufferAttribute(i.attributes.skinWeight,e),Cc.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let r=0;r<4;r++){const o=Lc.getComponent(r);if(o!==0){const a=Rc.getComponent(r);Pc.multiplyMatrices(n.bones[a].matrixWorld,n.boneInverses[a]),t.addScaledVector(l0.copy(Cc).applyMatrix4(Pc),o)}}return t.applyMatrix4(this.bindMatrixInverse)}}wo.prototype.isSkinnedMesh=!0;class So extends Ne{constructor(){super(),this.type="Bone"}}So.prototype.isBone=!0;class ci extends ut{constructor(e=null,t=1,n=1,i,r,o,a,l,c=ct,h=ct,u,d){super(null,o,a,l,c,h,i,r,u,d),this.image={data:e,width:t,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}ci.prototype.isDataTexture=!0;const Ic=new fe,c0=new fe;class Eo{constructor(e=[],t=[]){this.uuid=It(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let n=0,i=this.bones.length;n<i;n++)this.boneInverses.push(new fe)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const n=new fe;this.bones[e]&&n.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(n)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&n.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&(n.parent&&n.parent.isBone?(n.matrix.copy(n.parent.matrixWorld).invert(),n.matrix.multiply(n.matrixWorld)):n.matrix.copy(n.matrixWorld),n.matrix.decompose(n.position,n.quaternion,n.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let r=0,o=e.length;r<o;r++){const a=e[r]?e[r].matrixWorld:c0;Ic.multiplyMatrices(a,t[r]),Ic.toArray(n,r*16)}i!==null&&(i.needsUpdate=!0)}clone(){return new Eo(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=pu(e),e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new ci(t,e,e,Lt,fn);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this.boneTextureSize=e,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const i=this.bones[t];if(i.name===e)return i}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){const r=e.bones[n];let o=t[r];o===void 0&&(console.warn("THREE.Skeleton: No bone found with UUID:",r),o=new So),this.bones.push(o),this.boneInverses.push(new fe().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let i=0,r=t.length;i<r;i++){const o=t[i];e.bones.push(o.uuid);const a=n[i];e.boneInverses.push(a.toArray())}return e}}class pi extends Oe{constructor(e,t,n,i=1){typeof n=="number"&&(i=n,n=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")),super(e,t,n),this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}pi.prototype.isInstancedBufferAttribute=!0;const Dc=new fe,Fc=new fe,Is=[],Ar=new ht;class ll extends ht{constructor(e,t,n){super(e,t),this.instanceMatrix=new pi(new Float32Array(n*16),16),this.instanceColor=null,this.count=n,this.frustumCulled=!1}copy(e){return super.copy(e),this.instanceMatrix.copy(e.instanceMatrix),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}raycast(e,t){const n=this.matrixWorld,i=this.count;if(Ar.geometry=this.geometry,Ar.material=this.material,Ar.material!==void 0)for(let r=0;r<i;r++){this.getMatrixAt(r,Dc),Fc.multiplyMatrices(n,Dc),Ar.matrixWorld=Fc,Ar.raycast(e,Is);for(let o=0,a=Is.length;o<a;o++){const l=Is[o];l.instanceId=r,l.object=this,t.push(l)}Is.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new pi(new Float32Array(this.instanceMatrix.count*3),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}ll.prototype.isInstancedMesh=!0;class gt extends ot{constructor(e){super(),this.type="LineBasicMaterial",this.color=new ae(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this}}gt.prototype.isLineBasicMaterial=!0;const Bc=new S,Nc=new S,zc=new fe,ca=new Hn,Ds=new On;class gn extends Ne{constructor(e=new ye,t=new gt){super(),this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[0];for(let i=1,r=t.count;i<r;i++)Bc.fromBufferAttribute(t,i-1),Nc.fromBufferAttribute(t,i),n[i]=n[i-1],n[i]+=Bc.distanceTo(Nc);e.setAttribute("lineDistance",new de(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Ds.copy(n.boundingSphere),Ds.applyMatrix4(i),Ds.radius+=r,e.ray.intersectsSphere(Ds)===!1)return;zc.copy(i).invert(),ca.copy(e.ray).applyMatrix4(zc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a,c=new S,h=new S,u=new S,d=new S,f=this.isLineSegments?2:1;if(n.isBufferGeometry){const g=n.index,m=n.attributes.position;if(g!==null){const x=Math.max(0,o.start),y=Math.min(g.count,o.start+o.count);for(let M=x,_=y-1;M<_;M+=f){const b=g.getX(M),A=g.getX(M+1);if(c.fromBufferAttribute(m,b),h.fromBufferAttribute(m,A),ca.distanceSqToSegment(c,h,d,u)>l)continue;d.applyMatrix4(this.matrixWorld);const P=e.ray.origin.distanceTo(d);P<e.near||P>e.far||t.push({distance:P,point:u.clone().applyMatrix4(this.matrixWorld),index:M,face:null,faceIndex:null,object:this})}}else{const x=Math.max(0,o.start),y=Math.min(m.count,o.start+o.count);for(let M=x,_=y-1;M<_;M+=f){if(c.fromBufferAttribute(m,M),h.fromBufferAttribute(m,M+1),ca.distanceSqToSegment(c,h,d,u)>l)continue;d.applyMatrix4(this.matrixWorld);const A=e.ray.origin.distanceTo(d);A<e.near||A>e.far||t.push({distance:A,point:u.clone().applyMatrix4(this.matrixWorld),index:M,face:null,faceIndex:null,object:this})}}}else n.isGeometry&&console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}gn.prototype.isLine=!0;const Uc=new S,Oc=new S;class At extends gn{constructor(e,t){super(e,t),this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.isBufferGeometry)if(e.index===null){const t=e.attributes.position,n=[];for(let i=0,r=t.count;i<r;i+=2)Uc.fromBufferAttribute(t,i),Oc.fromBufferAttribute(t,i+1),n[i]=i===0?0:n[i-1],n[i+1]=n[i]+Uc.distanceTo(Oc);e.setAttribute("lineDistance",new de(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else e.isGeometry&&console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");return this}}At.prototype.isLineSegments=!0;class cl extends gn{constructor(e,t){super(e,t),this.type="LineLoop"}}cl.prototype.isLineLoop=!0;class wi extends ot{constructor(e){super(),this.type="PointsMaterial",this.color=new ae(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this}}wi.prototype.isPointsMaterial=!0;const Hc=new fe,Ya=new Hn,Fs=new On,Bs=new S;class is extends Ne{constructor(e=new ye,t=new wi){super(),this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e){return super.copy(e),this.material=e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold,o=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Fs.copy(n.boundingSphere),Fs.applyMatrix4(i),Fs.radius+=r,e.ray.intersectsSphere(Fs)===!1)return;Hc.copy(i).invert(),Ya.copy(e.ray).applyMatrix4(Hc);const a=r/((this.scale.x+this.scale.y+this.scale.z)/3),l=a*a;if(n.isBufferGeometry){const c=n.index,u=n.attributes.position;if(c!==null){const d=Math.max(0,o.start),f=Math.min(c.count,o.start+o.count);for(let g=d,p=f;g<p;g++){const m=c.getX(g);Bs.fromBufferAttribute(u,m),Gc(Bs,m,l,i,e,t,this)}}else{const d=Math.max(0,o.start),f=Math.min(u.count,o.start+o.count);for(let g=d,p=f;g<p;g++)Bs.fromBufferAttribute(u,g),Gc(Bs,g,l,i,e,t,this)}}else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}updateMorphTargets(){const e=this.geometry;if(e.isBufferGeometry){const t=e.morphAttributes,n=Object.keys(t);if(n.length>0){const i=t[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,o=i.length;r<o;r++){const a=i[r].name||String(r);this.morphTargetInfluences.push(0),this.morphTargetDictionary[a]=r}}}}else{const t=e.morphTargets;t!==void 0&&t.length>0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}is.prototype.isPoints=!0;function Gc(s,e,t,n,i,r,o){const a=Ya.distanceSqToPoint(s);if(a<t){const l=new S;Ya.closestPointToPoint(s,l),l.applyMatrix4(n);const c=i.ray.origin.distanceTo(l);if(c<i.near||c>i.far)return;r.push({distance:c,distanceToRay:Math.sqrt(a),point:l,index:e,face:null,object:o})}}class Gu extends ut{constructor(e,t,n,i,r,o,a,l,c){super(e,t,n,i,r,o,a,l,c),this.minFilter=o!==void 0?o:it,this.magFilter=r!==void 0?r:it,this.generateMipmaps=!1;const h=this;function u(){h.needsUpdate=!0,e.requestVideoFrameCallback(u)}"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(u)}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}Gu.prototype.isVideoTexture=!0;class ku extends ut{constructor(e,t,n){super({width:e,height:t}),this.format=n,this.magFilter=ct,this.minFilter=ct,this.generateMipmaps=!1,this.needsUpdate=!0}}ku.prototype.isFramebufferTexture=!0;class hl extends ut{constructor(e,t,n,i,r,o,a,l,c,h,u,d){super(null,o,a,l,c,h,i,r,u,d),this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}hl.prototype.isCompressedTexture=!0;class Vu extends ut{constructor(e,t,n,i,r,o,a,l,c){super(e,t,n,i,r,o,a,l,c),this.needsUpdate=!0}}Vu.prototype.isCanvasTexture=!0;class Dt{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,i=this.getPoint(0),r=0;t.push(0);for(let o=1;o<=e;o++)n=this.getPoint(o/e),r+=n.distanceTo(i),t.push(r),i=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){const n=this.getLengths();let i=0;const r=n.length;let o;t?o=t:o=e*n[r-1];let a=0,l=r-1,c;for(;a<=l;)if(i=Math.floor(a+(l-a)/2),c=n[i]-o,c<0)a=i+1;else if(c>0)l=i-1;else{l=i;break}if(i=l,n[i]===o)return i/(r-1);const h=n[i],d=n[i+1]-h,f=(o-h)/d;return(i+f)/(r-1)}getTangent(e,t){let i=e-1e-4,r=e+1e-4;i<0&&(i=0),r>1&&(r=1);const o=this.getPoint(i),a=this.getPoint(r),l=t||(o.isVector2?new Z:new S);return l.copy(a).sub(o).normalize(),l}getTangentAt(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t){const n=new S,i=[],r=[],o=[],a=new S,l=new fe;for(let f=0;f<=e;f++){const g=f/e;i[f]=this.getTangentAt(g,new S)}r[0]=new S,o[0]=new S;let c=Number.MAX_VALUE;const h=Math.abs(i[0].x),u=Math.abs(i[0].y),d=Math.abs(i[0].z);h<=c&&(c=h,n.set(1,0,0)),u<=c&&(c=u,n.set(0,1,0)),d<=c&&n.set(0,0,1),a.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],a),o[0].crossVectors(i[0],r[0]);for(let f=1;f<=e;f++){if(r[f]=r[f-1].clone(),o[f]=o[f-1].clone(),a.crossVectors(i[f-1],i[f]),a.length()>Number.EPSILON){a.normalize();const g=Math.acos(rt(i[f-1].dot(i[f]),-1,1));r[f].applyMatrix4(l.makeRotationAxis(a,g))}o[f].crossVectors(i[f],r[f])}if(t===!0){let f=Math.acos(rt(r[0].dot(r[e]),-1,1));f/=e,i[0].dot(a.crossVectors(r[0],r[e]))>0&&(f=-f);for(let g=1;g<=e;g++)r[g].applyMatrix4(l.makeRotationAxis(i[g],f*g)),o[g].crossVectors(i[g],r[g])}return{tangents:i,normals:r,binormals:o}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class rs extends Dt{constructor(e=0,t=0,n=1,i=1,r=0,o=Math.PI*2,a=!1,l=0){super(),this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=o,this.aClockwise=a,this.aRotation=l}getPoint(e,t){const n=t||new Z,i=Math.PI*2;let r=this.aEndAngle-this.aStartAngle;const o=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=i;for(;r>i;)r-=i;r<Number.EPSILON&&(o?r=0:r=i),this.aClockwise===!0&&!o&&(r===i?r=-i:r=r-i);const a=this.aStartAngle+e*r;let l=this.aX+this.xRadius*Math.cos(a),c=this.aY+this.yRadius*Math.sin(a);if(this.aRotation!==0){const h=Math.cos(this.aRotation),u=Math.sin(this.aRotation),d=l-this.aX,f=c-this.aY;l=d*h-f*u+this.aX,c=d*u+f*h+this.aY}return n.set(l,c)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}rs.prototype.isEllipseCurve=!0;class ul extends rs{constructor(e,t,n,i,r,o){super(e,t,n,n,i,r,o),this.type="ArcCurve"}}ul.prototype.isArcCurve=!0;function dl(){let s=0,e=0,t=0,n=0;function i(r,o,a,l){s=r,e=a,t=-3*r+3*o-2*a-l,n=2*r-2*o+a+l}return{initCatmullRom:function(r,o,a,l,c){i(o,a,c*(a-r),c*(l-o))},initNonuniformCatmullRom:function(r,o,a,l,c,h,u){let d=(o-r)/c-(a-r)/(c+h)+(a-o)/h,f=(a-o)/h-(l-o)/(h+u)+(l-a)/u;d*=h,f*=h,i(o,a,d,f)},calc:function(r){const o=r*r,a=o*r;return s+e*r+t*o+n*a}}}const Ns=new S,ha=new dl,ua=new dl,da=new dl;class fl extends Dt{constructor(e=[],t=!1,n="centripetal",i=.5){super(),this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=i}getPoint(e,t=new S){const n=t,i=this.points,r=i.length,o=(r-(this.closed?0:1))*e;let a=Math.floor(o),l=o-a;this.closed?a+=a>0?0:(Math.floor(Math.abs(a)/r)+1)*r:l===0&&a===r-1&&(a=r-2,l=1);let c,h;this.closed||a>0?c=i[(a-1)%r]:(Ns.subVectors(i[0],i[1]).add(i[0]),c=Ns);const u=i[a%r],d=i[(a+1)%r];if(this.closed||a+2<r?h=i[(a+2)%r]:(Ns.subVectors(i[r-1],i[r-2]).add(i[r-1]),h=Ns),this.curveType==="centripetal"||this.curveType==="chordal"){const f=this.curveType==="chordal"?.5:.25;let g=Math.pow(c.distanceToSquared(u),f),p=Math.pow(u.distanceToSquared(d),f),m=Math.pow(d.distanceToSquared(h),f);p<1e-4&&(p=1),g<1e-4&&(g=p),m<1e-4&&(m=p),ha.initNonuniformCatmullRom(c.x,u.x,d.x,h.x,g,p,m),ua.initNonuniformCatmullRom(c.y,u.y,d.y,h.y,g,p,m),da.initNonuniformCatmullRom(c.z,u.z,d.z,h.z,g,p,m)}else this.curveType==="catmullrom"&&(ha.initCatmullRom(c.x,u.x,d.x,h.x,this.tension),ua.initCatmullRom(c.y,u.y,d.y,h.y,this.tension),da.initCatmullRom(c.z,u.z,d.z,h.z,this.tension));return n.set(ha.calc(l),ua.calc(l),da.calc(l)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new S().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}fl.prototype.isCatmullRomCurve3=!0;function kc(s,e,t,n,i){const r=(n-e)*.5,o=(i-t)*.5,a=s*s,l=s*a;return(2*t-2*n+r+o)*l+(-3*t+3*n-2*r-o)*a+r*s+t}function h0(s,e){const t=1-s;return t*t*e}function u0(s,e){return 2*(1-s)*s*e}function d0(s,e){return s*s*e}function Ir(s,e,t,n){return h0(s,e)+u0(s,t)+d0(s,n)}function f0(s,e){const t=1-s;return t*t*t*e}function p0(s,e){const t=1-s;return 3*t*t*s*e}function m0(s,e){return 3*(1-s)*s*s*e}function g0(s,e){return s*s*s*e}function Dr(s,e,t,n,i){return f0(s,e)+p0(s,t)+m0(s,n)+g0(s,i)}class To extends Dt{constructor(e=new Z,t=new Z,n=new Z,i=new Z){super(),this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new Z){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set(Dr(e,i.x,r.x,o.x,a.x),Dr(e,i.y,r.y,o.y,a.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}To.prototype.isCubicBezierCurve=!0;class pl extends Dt{constructor(e=new S,t=new S,n=new S,i=new S){super(),this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new S){const n=t,i=this.v0,r=this.v1,o=this.v2,a=this.v3;return n.set(Dr(e,i.x,r.x,o.x,a.x),Dr(e,i.y,r.y,o.y,a.y),Dr(e,i.z,r.z,o.z,a.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}pl.prototype.isCubicBezierCurve3=!0;class ss extends Dt{constructor(e=new Z,t=new Z){super(),this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new Z){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t){const n=t||new Z;return n.copy(this.v2).sub(this.v1).normalize(),n}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}ss.prototype.isLineCurve=!0;class Wu extends Dt{constructor(e=new S,t=new S){super(),this.type="LineCurve3",this.isLineCurve3=!0,this.v1=e,this.v2=t}getPoint(e,t=new S){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class Ao extends Dt{constructor(e=new Z,t=new Z,n=new Z){super(),this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new Z){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(Ir(e,i.x,r.x,o.x),Ir(e,i.y,r.y,o.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Ao.prototype.isQuadraticBezierCurve=!0;class Co extends Dt{constructor(e=new S,t=new S,n=new S){super(),this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new S){const n=t,i=this.v0,r=this.v1,o=this.v2;return n.set(Ir(e,i.x,r.x,o.x),Ir(e,i.y,r.y,o.y),Ir(e,i.z,r.z,o.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}Co.prototype.isQuadraticBezierCurve3=!0;class Ro extends Dt{constructor(e=[]){super(),this.type="SplineCurve",this.points=e}getPoint(e,t=new Z){const n=t,i=this.points,r=(i.length-1)*e,o=Math.floor(r),a=r-o,l=i[o===0?o:o-1],c=i[o],h=i[o>i.length-2?i.length-1:o+1],u=i[o>i.length-3?i.length-1:o+2];return n.set(kc(a,l.x,c.x,h.x,u.x),kc(a,l.y,c.y,h.y,u.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const i=e.points[t];this.points.push(new Z().fromArray(i))}return this}}Ro.prototype.isSplineCurve=!0;var ml=Object.freeze({__proto__:null,ArcCurve:ul,CatmullRomCurve3:fl,CubicBezierCurve:To,CubicBezierCurve3:pl,EllipseCurve:rs,LineCurve:ss,LineCurve3:Wu,QuadraticBezierCurve:Ao,QuadraticBezierCurve3:Co,SplineCurve:Ro});class qu extends Dt{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new ss(t,e))}getPoint(e,t){const n=e*this.getLength(),i=this.getCurveLengths();let r=0;for(;r<i.length;){if(i[r]>=n){const o=i[r]-n,a=this.curves[r],l=a.getLength(),c=l===0?0:1-o/l;return a.getPointAt(c,t)}r++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,i=this.curves.length;n<i;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){const t=[];let n;for(let i=0,r=this.curves;i<r.length;i++){const o=r[i],a=o.isEllipseCurve?e*2:o.isLineCurve||o.isLineCurve3?1:o.isSplineCurve?e*o.points.length:e,l=o.getPoints(a);for(let c=0;c<l.length;c++){const h=l[c];n&&n.equals(h)||(t.push(h),n=h)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){const i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const i=e.curves[t];this.curves.push(new ml[i.type]().fromJSON(i))}return this}}class tr extends qu{constructor(e){super(),this.type="Path",this.currentPoint=new Z,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){const n=new ss(this.currentPoint.clone(),new Z(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,i){const r=new Ao(this.currentPoint.clone(),new Z(e,t),new Z(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(e,t,n,i,r,o){const a=new To(this.currentPoint.clone(),new Z(e,t),new Z(n,i),new Z(r,o));return this.curves.push(a),this.currentPoint.set(r,o),this}splineThru(e){const t=[this.currentPoint.clone()].concat(e),n=new Ro(t);return this.curves.push(n),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,n,i,r,o){const a=this.currentPoint.x,l=this.currentPoint.y;return this.absarc(e+a,t+l,n,i,r,o),this}absarc(e,t,n,i,r,o){return this.absellipse(e,t,n,n,i,r,o),this}ellipse(e,t,n,i,r,o,a,l){const c=this.currentPoint.x,h=this.currentPoint.y;return this.absellipse(e+c,t+h,n,i,r,o,a,l),this}absellipse(e,t,n,i,r,o,a,l){const c=new rs(e,t,n,i,r,o,a,l);if(this.curves.length>0){const u=c.getPoint(0);u.equals(this.currentPoint)||this.lineTo(u.x,u.y)}this.curves.push(c);const h=c.getPoint(1);return this.currentPoint.copy(h),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){const e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class mi extends ye{constructor(e=[new Z(0,.5),new Z(.5,0),new Z(0,-.5)],t=12,n=0,i=Math.PI*2){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:n,phiLength:i},t=Math.floor(t),i=rt(i,0,Math.PI*2);const r=[],o=[],a=[],l=[],c=[],h=1/t,u=new S,d=new Z,f=new S,g=new S,p=new S;let m=0,x=0;for(let y=0;y<=e.length-1;y++)switch(y){case 0:m=e[y+1].x-e[y].x,x=e[y+1].y-e[y].y,f.x=x*1,f.y=-m,f.z=x*0,p.copy(f),f.normalize(),l.push(f.x,f.y,f.z);break;case e.length-1:l.push(p.x,p.y,p.z);break;default:m=e[y+1].x-e[y].x,x=e[y+1].y-e[y].y,f.x=x*1,f.y=-m,f.z=x*0,g.copy(f),f.x+=p.x,f.y+=p.y,f.z+=p.z,f.normalize(),l.push(f.x,f.y,f.z),p.copy(g)}for(let y=0;y<=t;y++){const M=n+y*h*i,_=Math.sin(M),b=Math.cos(M);for(let A=0;A<=e.length-1;A++){u.x=e[A].x*_,u.y=e[A].y,u.z=e[A].x*b,o.push(u.x,u.y,u.z),d.x=y/t,d.y=A/(e.length-1),a.push(d.x,d.y);const R=l[3*A+0]*_,P=l[3*A+1],H=l[3*A+0]*b;c.push(R,P,H)}}for(let y=0;y<t;y++)for(let M=0;M<e.length-1;M++){const _=M+y*e.length,b=_,A=_+e.length,R=_+e.length+1,P=_+1;r.push(b,A,P),r.push(R,P,A)}this.setIndex(r),this.setAttribute("position",new de(o,3)),this.setAttribute("uv",new de(a,2)),this.setAttribute("normal",new de(c,3))}static fromJSON(e){return new mi(e.points,e.segments,e.phiStart,e.phiLength)}}class nr extends mi{constructor(e=1,t=1,n=4,i=8){const r=new tr;r.absarc(0,-t/2,e,Math.PI*1.5,0),r.absarc(0,t/2,e,0,Math.PI*.5),super(r.getPoints(n),i),this.type="CapsuleGeometry",this.parameters={radius:e,height:t,capSegments:n,radialSegments:i}}static fromJSON(e){return new nr(e.radius,e.length,e.capSegments,e.radialSegments)}}class ir extends ye{constructor(e=1,t=8,n=0,i=Math.PI*2){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:i},t=Math.max(3,t);const r=[],o=[],a=[],l=[],c=new S,h=new Z;o.push(0,0,0),a.push(0,0,1),l.push(.5,.5);for(let u=0,d=3;u<=t;u++,d+=3){const f=n+u/t*i;c.x=e*Math.cos(f),c.y=e*Math.sin(f),o.push(c.x,c.y,c.z),a.push(0,0,1),h.x=(o[d]/e+1)/2,h.y=(o[d+1]/e+1)/2,l.push(h.x,h.y)}for(let u=1;u<=t;u++)r.push(u,u+1,0);this.setIndex(r),this.setAttribute("position",new de(o,3)),this.setAttribute("normal",new de(a,3)),this.setAttribute("uv",new de(l,2))}static fromJSON(e){return new ir(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class Bn extends ye{constructor(e=1,t=1,n=1,i=8,r=1,o=!1,a=0,l=Math.PI*2){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:i,heightSegments:r,openEnded:o,thetaStart:a,thetaLength:l};const c=this;i=Math.floor(i),r=Math.floor(r);const h=[],u=[],d=[],f=[];let g=0;const p=[],m=n/2;let x=0;y(),o===!1&&(e>0&&M(!0),t>0&&M(!1)),this.setIndex(h),this.setAttribute("position",new de(u,3)),this.setAttribute("normal",new de(d,3)),this.setAttribute("uv",new de(f,2));function y(){const _=new S,b=new S;let A=0;const R=(t-e)/n;for(let P=0;P<=r;P++){const H=[],I=P/r,v=I*(t-e)+e;for(let C=0;C<=i;C++){const j=C/i,F=j*l+a,U=Math.sin(F),N=Math.cos(F);b.x=v*U,b.y=-I*n+m,b.z=v*N,u.push(b.x,b.y,b.z),_.set(U,R,N).normalize(),d.push(_.x,_.y,_.z),f.push(j,1-I),H.push(g++)}p.push(H)}for(let P=0;P<i;P++)for(let H=0;H<r;H++){const I=p[H][P],v=p[H+1][P],C=p[H+1][P+1],j=p[H][P+1];h.push(I,v,j),h.push(v,C,j),A+=6}c.addGroup(x,A,0),x+=A}function M(_){const b=g,A=new Z,R=new S;let P=0;const H=_===!0?e:t,I=_===!0?1:-1;for(let C=1;C<=i;C++)u.push(0,m*I,0),d.push(0,I,0),f.push(.5,.5),g++;const v=g;for(let C=0;C<=i;C++){const F=C/i*l+a,U=Math.cos(F),N=Math.sin(F);R.x=H*N,R.y=m*I,R.z=H*U,u.push(R.x,R.y,R.z),d.push(0,I,0),A.x=U*.5+.5,A.y=N*.5*I+.5,f.push(A.x,A.y),g++}for(let C=0;C<i;C++){const j=b+C,F=v+C;_===!0?h.push(F,F+1,j):h.push(F+1,F,j),P+=3}c.addGroup(x,P,_===!0?1:2),x+=P}}static fromJSON(e){return new Bn(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class rr extends Bn{constructor(e=1,t=1,n=8,i=1,r=!1,o=0,a=Math.PI*2){super(0,e,t,n,i,r,o,a),this.type="ConeGeometry",this.parameters={radius:e,height:t,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:o,thetaLength:a}}static fromJSON(e){return new rr(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class rn extends ye{constructor(e=[],t=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:i};const r=[],o=[];a(i),c(n),h(),this.setAttribute("position",new de(r,3)),this.setAttribute("normal",new de(r.slice(),3)),this.setAttribute("uv",new de(o,2)),i===0?this.computeVertexNormals():this.normalizeNormals();function a(y){const M=new S,_=new S,b=new S;for(let A=0;A<t.length;A+=3)f(t[A+0],M),f(t[A+1],_),f(t[A+2],b),l(M,_,b,y)}function l(y,M,_,b){const A=b+1,R=[];for(let P=0;P<=A;P++){R[P]=[];const H=y.clone().lerp(_,P/A),I=M.clone().lerp(_,P/A),v=A-P;for(let C=0;C<=v;C++)C===0&&P===A?R[P][C]=H:R[P][C]=H.clone().lerp(I,C/v)}for(let P=0;P<A;P++)for(let H=0;H<2*(A-P)-1;H++){const I=Math.floor(H/2);H%2===0?(d(R[P][I+1]),d(R[P+1][I]),d(R[P][I])):(d(R[P][I+1]),d(R[P+1][I+1]),d(R[P+1][I]))}}function c(y){const M=new S;for(let _=0;_<r.length;_+=3)M.x=r[_+0],M.y=r[_+1],M.z=r[_+2],M.normalize().multiplyScalar(y),r[_+0]=M.x,r[_+1]=M.y,r[_+2]=M.z}function h(){const y=new S;for(let M=0;M<r.length;M+=3){y.x=r[M+0],y.y=r[M+1],y.z=r[M+2];const _=m(y)/2/Math.PI+.5,b=x(y)/Math.PI+.5;o.push(_,1-b)}g(),u()}function u(){for(let y=0;y<o.length;y+=6){const M=o[y+0],_=o[y+2],b=o[y+4],A=Math.max(M,_,b),R=Math.min(M,_,b);A>.9&&R<.1&&(M<.2&&(o[y+0]+=1),_<.2&&(o[y+2]+=1),b<.2&&(o[y+4]+=1))}}function d(y){r.push(y.x,y.y,y.z)}function f(y,M){const _=y*3;M.x=e[_+0],M.y=e[_+1],M.z=e[_+2]}function g(){const y=new S,M=new S,_=new S,b=new S,A=new Z,R=new Z,P=new Z;for(let H=0,I=0;H<r.length;H+=9,I+=6){y.set(r[H+0],r[H+1],r[H+2]),M.set(r[H+3],r[H+4],r[H+5]),_.set(r[H+6],r[H+7],r[H+8]),A.set(o[I+0],o[I+1]),R.set(o[I+2],o[I+3]),P.set(o[I+4],o[I+5]),b.copy(y).add(M).add(_).divideScalar(3);const v=m(b);p(A,I+0,y,v),p(R,I+2,M,v),p(P,I+4,_,v)}}function p(y,M,_,b){b<0&&y.x===1&&(o[M]=y.x-1),_.x===0&&_.z===0&&(o[M]=b/2/Math.PI+.5)}function m(y){return Math.atan2(y.z,-y.x)}function x(y){return Math.atan2(-y.y,Math.sqrt(y.x*y.x+y.z*y.z))}}static fromJSON(e){return new rn(e.vertices,e.indices,e.radius,e.details)}}class sr extends rn{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=1/n,r=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],o=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];super(r,o,e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new sr(e.radius,e.detail)}}const zs=new S,Us=new S,fa=new S,Os=new st;class gl extends ye{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},e!==null){const i=Math.pow(10,4),r=Math.cos(ai*t),o=e.getIndex(),a=e.getAttribute("position"),l=o?o.count:a.count,c=[0,0,0],h=["a","b","c"],u=new Array(3),d={},f=[];for(let g=0;g<l;g+=3){o?(c[0]=o.getX(g),c[1]=o.getX(g+1),c[2]=o.getX(g+2)):(c[0]=g,c[1]=g+1,c[2]=g+2);const{a:p,b:m,c:x}=Os;if(p.fromBufferAttribute(a,c[0]),m.fromBufferAttribute(a,c[1]),x.fromBufferAttribute(a,c[2]),Os.getNormal(fa),u[0]=`${Math.round(p.x*i)},${Math.round(p.y*i)},${Math.round(p.z*i)}`,u[1]=`${Math.round(m.x*i)},${Math.round(m.y*i)},${Math.round(m.z*i)}`,u[2]=`${Math.round(x.x*i)},${Math.round(x.y*i)},${Math.round(x.z*i)}`,!(u[0]===u[1]||u[1]===u[2]||u[2]===u[0]))for(let y=0;y<3;y++){const M=(y+1)%3,_=u[y],b=u[M],A=Os[h[y]],R=Os[h[M]],P=`${_}_${b}`,H=`${b}_${_}`;H in d&&d[H]?(fa.dot(d[H].normal)<=r&&(f.push(A.x,A.y,A.z),f.push(R.x,R.y,R.z)),d[H]=null):P in d||(d[P]={index0:c[y],index1:c[M],normal:fa.clone()})}}for(const g in d)if(d[g]){const{index0:p,index1:m}=d[g];zs.fromBufferAttribute(a,p),Us.fromBufferAttribute(a,m),f.push(zs.x,zs.y,zs.z),f.push(Us.x,Us.y,Us.z)}this.setAttribute("position",new de(f,3))}}}class en extends tr{constructor(e){super(e),this.uuid=It(),this.type="Shape",this.holes=[]}getPointsHoles(e){const t=[];for(let n=0,i=this.holes.length;n<i;n++)t[n]=this.holes[n].getPoints(e);return t}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(i.clone())}return this}toJSON(){const e=super.toJSON();e.uuid=this.uuid,e.holes=[];for(let t=0,n=this.holes.length;t<n;t++){const i=this.holes[t];e.holes.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.uuid=e.uuid,this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){const i=e.holes[t];this.holes.push(new tr().fromJSON(i))}return this}}const x0={triangulate:function(s,e,t=2){const n=e&&e.length,i=n?e[0]*t:s.length;let r=Xu(s,0,i,t,!0);const o=[];if(!r||r.next===r.prev)return o;let a,l,c,h,u,d,f;if(n&&(r=b0(s,e,r,t)),s.length>80*t){a=c=s[0],l=h=s[1];for(let 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ee=0,pe=v.length;ee<pe;ee++){const ce=v[ee];q(ce,Y),Y+=ce.length}n.addGroup(W,i.length/3-W,1)}function q(W,Y){let ee=W.length;for(;--ee>=0;){const pe=ee;let ce=ee-1;ce<0&&(ce=W.length-1);for(let Te=0,ve=h+m*2;Te<ve;Te++){const xe=N*Te,Ke=N*(Te+1),Ye=Y+pe+xe,T=Y+ce+xe,w=Y+ce+Ke,G=Y+pe+Ke;Re(Ye,T,w,G)}}}function Ve(W,Y,ee){l.push(W),l.push(Y),l.push(ee)}function Ce(W,Y,ee){ne(W),ne(Y),ne(ee);const pe=i.length/3,ce=y.generateTopUV(n,i,pe-3,pe-2,pe-1);Be(ce[0]),Be(ce[1]),Be(ce[2])}function Re(W,Y,ee,pe){ne(W),ne(Y),ne(pe),ne(Y),ne(ee),ne(pe);const ce=i.length/3,Te=y.generateSideWallUV(n,i,ce-6,ce-3,ce-2,ce-1);Be(Te[0]),Be(Te[1]),Be(Te[3]),Be(Te[1]),Be(Te[2]),Be(Te[3])}function ne(W){i.push(l[W*3+0]),i.push(l[W*3+1]),i.push(l[W*3+2])}function Be(W){r.push(W.x),r.push(W.y)}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes,n=this.parameters.options;return B0(t,n,e)}static fromJSON(e,t){const n=[];for(let r=0,o=e.shapes.length;r<o;r++){const a=t[e.shapes[r]];n.push(a)}const i=e.options.extrudePath;return i!==void 0&&(e.options.extrudePath=new ml[i.type]().fromJSON(i)),new sn(n,e.options)}}const F0={generateTopUV:function(s,e,t,n,i){const r=e[t*3],o=e[t*3+1],a=e[n*3],l=e[n*3+1],c=e[i*3],h=e[i*3+1];return[new Z(r,o),new Z(a,l),new Z(c,h)]},generateSideWallUV:function(s,e,t,n,i,r){const o=e[t*3],a=e[t*3+1],l=e[t*3+2],c=e[n*3],h=e[n*3+1],u=e[n*3+2],d=e[i*3],f=e[i*3+1],g=e[i*3+2],p=e[r*3],m=e[r*3+1],x=e[r*3+2];return Math.abs(a-h)<Math.abs(o-c)?[new Z(o,1-l),new Z(c,1-u),new Z(d,1-g),new Z(p,1-x)]:[new Z(a,1-l),new Z(h,1-u),new Z(f,1-g),new Z(m,1-x)]}};function B0(s,e,t){if(t.shapes=[],Array.isArray(s))for(let n=0,i=s.length;n<i;n++){const r=s[n];t.shapes.push(r.uuid)}else t.shapes.push(s.uuid);return e.extrudePath!==void 0&&(t.options.extrudePath=e.extrudePath.toJSON()),t}class or extends rn{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=[-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],r=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];super(i,r,e,t),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new or(e.radius,e.detail)}}class gi extends rn{constructor(e=1,t=0){const n=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],i=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];super(n,i,e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new gi(e.radius,e.detail)}}class ar extends ye{constructor(e=.5,t=1,n=8,i=1,r=0,o=Math.PI*2){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:o},n=Math.max(3,n),i=Math.max(1,i);const a=[],l=[],c=[],h=[];let u=e;const d=(t-e)/i,f=new S,g=new Z;for(let p=0;p<=i;p++){for(let m=0;m<=n;m++){const x=r+m/n*o;f.x=u*Math.cos(x),f.y=u*Math.sin(x),l.push(f.x,f.y,f.z),c.push(0,0,1),g.x=(f.x/t+1)/2,g.y=(f.y/t+1)/2,h.push(g.x,g.y)}u+=d}for(let p=0;p<i;p++){const m=p*(n+1);for(let x=0;x<n;x++){const y=x+m,M=y,_=y+n+1,b=y+n+2,A=y+1;a.push(M,_,A),a.push(_,b,A)}}this.setIndex(a),this.setAttribute("position",new de(l,3)),this.setAttribute("normal",new de(c,3)),this.setAttribute("uv",new de(h,2))}static fromJSON(e){return new ar(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class xi extends ye{constructor(e=new en([new Z(0,.5),new Z(-.5,-.5),new Z(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],i=[],r=[],o=[];let a=0,l=0;if(Array.isArray(e)===!1)c(e);else for(let h=0;h<e.length;h++)c(e[h]),this.addGroup(a,l,h),a+=l,l=0;this.setIndex(n),this.setAttribute("position",new de(i,3)),this.setAttribute("normal",new de(r,3)),this.setAttribute("uv",new de(o,2));function c(h){const u=i.length/3,d=h.extractPoints(t);let f=d.shape;const g=d.holes;tn.isClockWise(f)===!1&&(f=f.reverse());for(let m=0,x=g.length;m<x;m++){const y=g[m];tn.isClockWise(y)===!0&&(g[m]=y.reverse())}const p=tn.triangulateShape(f,g);for(let m=0,x=g.length;m<x;m++){const y=g[m];f=f.concat(y)}for(let m=0,x=f.length;m<x;m++){const y=f[m];i.push(y.x,y.y,0),r.push(0,0,1),o.push(y.x,y.y)}for(let m=0,x=p.length;m<x;m++){const y=p[m],M=y[0]+u,_=y[1]+u,b=y[2]+u;n.push(M,_,b),l+=3}}}toJSON(){const e=super.toJSON(),t=this.parameters.shapes;return N0(t,e)}static fromJSON(e,t){const n=[];for(let i=0,r=e.shapes.length;i<r;i++){const o=t[e.shapes[i]];n.push(o)}return new xi(n,e.curveSegments)}}function N0(s,e){if(e.shapes=[],Array.isArray(s))for(let t=0,n=s.length;t<n;t++){const i=s[t];e.shapes.push(i.uuid)}else e.shapes.push(s.uuid);return e}class yi extends ye{constructor(e=1,t=32,n=16,i=0,r=Math.PI*2,o=0,a=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:i,phiLength:r,thetaStart:o,thetaLength:a},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const l=Math.min(o+a,Math.PI);let c=0;const h=[],u=new S,d=new S,f=[],g=[],p=[],m=[];for(let x=0;x<=n;x++){const y=[],M=x/n;let _=0;x==0&&o==0?_=.5/t:x==n&&l==Math.PI&&(_=-.5/t);for(let b=0;b<=t;b++){const A=b/t;u.x=-e*Math.cos(i+A*r)*Math.sin(o+M*a),u.y=e*Math.cos(o+M*a),u.z=e*Math.sin(i+A*r)*Math.sin(o+M*a),g.push(u.x,u.y,u.z),d.copy(u).normalize(),p.push(d.x,d.y,d.z),m.push(A+_,1-M),y.push(c++)}h.push(y)}for(let x=0;x<n;x++)for(let y=0;y<t;y++){const M=h[x][y+1],_=h[x][y],b=h[x+1][y],A=h[x+1][y+1];(x!==0||o>0)&&f.push(M,_,A),(x!==n-1||l<Math.PI)&&f.push(_,b,A)}this.setIndex(f),this.setAttribute("position",new de(g,3)),this.setAttribute("normal",new de(p,3)),this.setAttribute("uv",new de(m,2))}static fromJSON(e){return new yi(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class lr extends rn{constructor(e=1,t=0){const n=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],i=[2,1,0,0,3,2,1,3,0,2,3,1];super(n,i,e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new lr(e.radius,e.detail)}}class cr extends ye{constructor(e=1,t=.4,n=8,i=6,r=Math.PI*2){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const o=[],a=[],l=[],c=[],h=new S,u=new S,d=new S;for(let f=0;f<=n;f++)for(let g=0;g<=i;g++){const p=g/i*r,m=f/n*Math.PI*2;u.x=(e+t*Math.cos(m))*Math.cos(p),u.y=(e+t*Math.cos(m))*Math.sin(p),u.z=t*Math.sin(m),a.push(u.x,u.y,u.z),h.x=e*Math.cos(p),h.y=e*Math.sin(p),d.subVectors(u,h).normalize(),l.push(d.x,d.y,d.z),c.push(g/i),c.push(f/n)}for(let f=1;f<=n;f++)for(let g=1;g<=i;g++){const p=(i+1)*f+g-1,m=(i+1)*(f-1)+g-1,x=(i+1)*(f-1)+g,y=(i+1)*f+g;o.push(p,m,y),o.push(m,x,y)}this.setIndex(o),this.setAttribute("position",new de(a,3)),this.setAttribute("normal",new de(l,3)),this.setAttribute("uv",new de(c,2))}static fromJSON(e){return new cr(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class hr extends ye{constructor(e=1,t=.4,n=64,i=8,r=2,o=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:i,p:r,q:o},n=Math.floor(n),i=Math.floor(i);const a=[],l=[],c=[],h=[],u=new S,d=new S,f=new S,g=new S,p=new S,m=new S,x=new S;for(let M=0;M<=n;++M){const _=M/n*r*Math.PI*2;y(_,r,o,e,f),y(_+.01,r,o,e,g),m.subVectors(g,f),x.addVectors(g,f),p.crossVectors(m,x),x.crossVectors(p,m),p.normalize(),x.normalize();for(let b=0;b<=i;++b){const A=b/i*Math.PI*2,R=-t*Math.cos(A),P=t*Math.sin(A);u.x=f.x+(R*x.x+P*p.x),u.y=f.y+(R*x.y+P*p.y),u.z=f.z+(R*x.z+P*p.z),l.push(u.x,u.y,u.z),d.subVectors(u,f).normalize(),c.push(d.x,d.y,d.z),h.push(M/n),h.push(b/i)}}for(let M=1;M<=n;M++)for(let _=1;_<=i;_++){const b=(i+1)*(M-1)+(_-1),A=(i+1)*M+(_-1),R=(i+1)*M+_,P=(i+1)*(M-1)+_;a.push(b,A,P),a.push(A,R,P)}this.setIndex(a),this.setAttribute("position",new de(l,3)),this.setAttribute("normal",new de(c,3)),this.setAttribute("uv",new de(h,2));function y(M,_,b,A,R){const P=Math.cos(M),H=Math.sin(M),I=b/_*M,v=Math.cos(I);R.x=A*(2+v)*.5*P,R.y=A*(2+v)*H*.5,R.z=A*Math.sin(I)*.5}}static fromJSON(e){return new hr(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class ur extends ye{constructor(e=new Co(new S(-1,-1,0),new S(-1,1,0),new S(1,1,0)),t=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:i,closed:r};const o=e.computeFrenetFrames(t,r);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;const a=new S,l=new S,c=new Z;let h=new S;const u=[],d=[],f=[],g=[];p(),this.setIndex(g),this.setAttribute("position",new de(u,3)),this.setAttribute("normal",new de(d,3)),this.setAttribute("uv",new de(f,2));function p(){for(let M=0;M<t;M++)m(M);m(r===!1?t:0),y(),x()}function m(M){h=e.getPointAt(M/t,h);const _=o.normals[M],b=o.binormals[M];for(let A=0;A<=i;A++){const R=A/i*Math.PI*2,P=Math.sin(R),H=-Math.cos(R);l.x=H*_.x+P*b.x,l.y=H*_.y+P*b.y,l.z=H*_.z+P*b.z,l.normalize(),d.push(l.x,l.y,l.z),a.x=h.x+n*l.x,a.y=h.y+n*l.y,a.z=h.z+n*l.z,u.push(a.x,a.y,a.z)}}function x(){for(let M=1;M<=t;M++)for(let _=1;_<=i;_++){const b=(i+1)*(M-1)+(_-1),A=(i+1)*M+(_-1),R=(i+1)*M+_,P=(i+1)*(M-1)+_;g.push(b,A,P),g.push(A,R,P)}}function y(){for(let M=0;M<=t;M++)for(let _=0;_<=i;_++)c.x=M/t,c.y=_/i,f.push(c.x,c.y)}}toJSON(){const e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new ur(new ml[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class xl extends ye{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},e!==null){const t=[],n=new Set,i=new S,r=new S;if(e.index!==null){const o=e.attributes.position,a=e.index;let l=e.groups;l.length===0&&(l=[{start:0,count:a.count,materialIndex:0}]);for(let c=0,h=l.length;c<h;++c){const u=l[c],d=u.start,f=u.count;for(let g=d,p=d+f;g<p;g+=3)for(let m=0;m<3;m++){const x=a.getX(g+m),y=a.getX(g+(m+1)%3);i.fromBufferAttribute(o,x),r.fromBufferAttribute(o,y),Xc(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}}else{const o=e.attributes.position;for(let a=0,l=o.count/3;a<l;a++)for(let c=0;c<3;c++){const h=3*a+c,u=3*a+(c+1)%3;i.fromBufferAttribute(o,h),r.fromBufferAttribute(o,u),Xc(i,r,n)===!0&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}this.setAttribute("position",new de(t,3))}}}function Xc(s,e,t){const n=`${s.x},${s.y},${s.z}-${e.x},${e.y},${e.z}`,i=`${e.x},${e.y},${e.z}-${s.x},${s.y},${s.z}`;return t.has(n)===!0||t.has(i)===!0?!1:(t.add(n),t.add(i),!0)}var Jc=Object.freeze({__proto__:null,BoxGeometry:mn,BoxBufferGeometry:mn,CapsuleGeometry:nr,CapsuleBufferGeometry:nr,CircleGeometry:ir,CircleBufferGeometry:ir,ConeGeometry:rr,ConeBufferGeometry:rr,CylinderGeometry:Bn,CylinderBufferGeometry:Bn,DodecahedronGeometry:sr,DodecahedronBufferGeometry:sr,EdgesGeometry:gl,ExtrudeGeometry:sn,ExtrudeBufferGeometry:sn,IcosahedronGeometry:or,IcosahedronBufferGeometry:or,LatheGeometry:mi,LatheBufferGeometry:mi,OctahedronGeometry:gi,OctahedronBufferGeometry:gi,PlaneGeometry:fi,PlaneBufferGeometry:fi,PolyhedronGeometry:rn,PolyhedronBufferGeometry:rn,RingGeometry:ar,RingBufferGeometry:ar,ShapeGeometry:xi,ShapeBufferGeometry:xi,SphereGeometry:yi,SphereBufferGeometry:yi,TetrahedronGeometry:lr,TetrahedronBufferGeometry:lr,TorusGeometry:cr,TorusBufferGeometry:cr,TorusKnotGeometry:hr,TorusKnotBufferGeometry:hr,TubeGeometry:ur,TubeBufferGeometry:ur,WireframeGeometry:xl});class yl extends ot{constructor(e){super(),this.type="ShadowMaterial",this.color=new ae(0),this.transparent=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this}}yl.prototype.isShadowMaterial=!0;class _l extends zt{constructor(e){super(e),this.type="RawShaderMaterial"}}_l.prototype.isRawShaderMaterial=!0;class Po extends ot{constructor(e){super(),this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new ae(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ae(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Mi,this.normalScale=new Z(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}Po.prototype.isMeshStandardMaterial=!0;class vl extends Po{constructor(e){super(),this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Z(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return rt(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.sheenColor=new ae(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=0,this.attenuationColor=new ae(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new ae(1,1,1),this.specularColorMap=null,this._sheen=0,this._clearcoat=0,this._transmission=0,this.setValues(e)}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}vl.prototype.isMeshPhysicalMaterial=!0;class Ml extends ot{constructor(e){super(),this.type="MeshPhongMaterial",this.color=new ae(16777215),this.specular=new ae(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ae(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Mi,this.normalScale=new Z(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=$r,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this}}Ml.prototype.isMeshPhongMaterial=!0;class bl extends ot{constructor(e){super(),this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new ae(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ae(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Mi,this.normalScale=new Z(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}bl.prototype.isMeshToonMaterial=!0;class wl extends ot{constructor(e){super(),this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Mi,this.normalScale=new Z(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}wl.prototype.isMeshNormalMaterial=!0;class Sl extends ot{constructor(e){super(),this.type="MeshLambertMaterial",this.color=new ae(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ae(0),this.emissiveIntensity=1,this.emissiveMap=null,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=$r,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this}}Sl.prototype.isMeshLambertMaterial=!0;class El extends ot{constructor(e){super(),this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new ae(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=Mi,this.normalScale=new Z(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this}}El.prototype.isMeshMatcapMaterial=!0;class Tl extends gt{constructor(e){super(),this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}Tl.prototype.isLineDashedMaterial=!0;const z0={ShadowMaterial:yl,SpriteMaterial:Mo,RawShaderMaterial:_l,ShaderMaterial:zt,PointsMaterial:wi,MeshPhysicalMaterial:vl,MeshStandardMaterial:Po,MeshPhongMaterial:Ml,MeshToonMaterial:bl,MeshNormalMaterial:wl,MeshLambertMaterial:Sl,MeshDepthMaterial:yo,MeshDistanceMaterial:_o,MeshBasicMaterial:yn,MeshMatcapMaterial:El,LineDashedMaterial:Tl,LineBasicMaterial:gt,Material:ot};ot.fromType=function(s){return new z0[s]};const je={arraySlice:function(s,e,t){return je.isTypedArray(s)?new s.constructor(s.subarray(e,t!==void 0?t:s.length)):s.slice(e,t)},convertArray:function(s,e,t){return!s||!t&&s.constructor===e?s:typeof e.BYTES_PER_ELEMENT=="number"?new e(s):Array.prototype.slice.call(s)},isTypedArray:function(s){return ArrayBuffer.isView(s)&&!(s instanceof DataView)},getKeyframeOrder:function(s){function e(i,r){return s[i]-s[r]}const t=s.length,n=new Array(t);for(let i=0;i!==t;++i)n[i]=i;return n.sort(e),n},sortedArray:function(s,e,t){const n=s.length,i=new s.constructor(n);for(let r=0,o=0;o!==n;++r){const a=t[r]*e;for(let l=0;l!==e;++l)i[o++]=s[a+l]}return i},flattenJSON:function(s,e,t,n){let i=1,r=s[0];for(;r!==void 0&&r[n]===void 0;)r=s[i++];if(r===void 0)return;let o=r[n];if(o!==void 0)if(Array.isArray(o))do o=r[n],o!==void 0&&(e.push(r.time),t.push.apply(t,o)),r=s[i++];while(r!==void 0);else if(o.toArray!==void 0)do o=r[n],o!==void 0&&(e.push(r.time),o.toArray(t,t.length)),r=s[i++];while(r!==void 0);else do o=r[n],o!==void 0&&(e.push(r.time),t.push(o)),r=s[i++];while(r!==void 0)},subclip:function(s,e,t,n,i=30){const r=s.clone();r.name=e;const o=[];for(let l=0;l<r.tracks.length;++l){const c=r.tracks[l],h=c.getValueSize(),u=[],d=[];for(let f=0;f<c.times.length;++f){const g=c.times[f]*i;if(!(g<t||g>=n)){u.push(c.times[f]);for(let p=0;p<h;++p)d.push(c.values[f*h+p])}}u.length!==0&&(c.times=je.convertArray(u,c.times.constructor),c.values=je.convertArray(d,c.values.constructor),o.push(c))}r.tracks=o;let a=1/0;for(let l=0;l<r.tracks.length;++l)a>r.tracks[l].times[0]&&(a=r.tracks[l].times[0]);for(let l=0;l<r.tracks.length;++l)r.tracks[l].shift(-1*a);return r.resetDuration(),r},makeClipAdditive:function(s,e=0,t=s,n=30){n<=0&&(n=30);const i=t.tracks.length,r=e/n;for(let o=0;o<i;++o){const a=t.tracks[o],l=a.ValueTypeName;if(l==="bool"||l==="string")continue;const c=s.tracks.find(function(x){return x.name===a.name&&x.ValueTypeName===l});if(c===void 0)continue;let h=0;const u=a.getValueSize();a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(h=u/3);let d=0;const f=c.getValueSize();c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(d=f/3);const g=a.times.length-1;let p;if(r<=a.times[0]){const x=h,y=u-h;p=je.arraySlice(a.values,x,y)}else if(r>=a.times[g]){const x=g*u+h,y=x+u-h;p=je.arraySlice(a.values,x,y)}else{const x=a.createInterpolant(),y=h,M=u-h;x.evaluate(r),p=je.arraySlice(x.resultBuffer,y,M)}l==="quaternion"&&new yt().fromArray(p).normalize().conjugate().toArray(p);const m=c.times.length;for(let x=0;x<m;++x){const y=x*f+d;if(l==="quaternion")yt.multiplyQuaternionsFlat(c.values,y,p,0,c.values,y);else{const M=f-d*2;for(let _=0;_<M;++_)c.values[y+_]-=p[_]}}}return s.blendMode=il,s}};class xn{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=i!==void 0?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,i=t[n],r=t[n-1];e:{t:{let o;n:{i:if(!(e<i)){for(let a=n+2;;){if(i===void 0){if(e<r)break i;return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,e,r)}if(n===a)break;if(r=i,i=t[++n],e<i)break t}o=t.length;break n}if(!(e>=r)){const a=t[1];e<a&&(n=2,r=a);for(let l=n-2;;){if(r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(n===l)break;if(i=r,r=t[--n-1],e>=r)break t}o=n,n=0;break n}break e}for(;n<o;){const a=n+o>>>1;e<t[a]?o=a:n=a+1}if(i=t[n],r=t[n-1],r===void 0)return this._cachedIndex=0,this.beforeStart_(0,e,i);if(i===void 0)return n=t.length,this._cachedIndex=n,this.afterEnd_(n-1,r,e)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i;for(let o=0;o!==i;++o)t[o]=n[r+o];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}xn.prototype.beforeStart_=xn.prototype.copySampleValue_;xn.prototype.afterEnd_=xn.prototype.copySampleValue_;class Zu extends xn{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:ei,endingEnd:ei}}intervalChanged_(e,t,n){const i=this.parameterPositions;let r=e-2,o=e+1,a=i[r],l=i[o];if(a===void 0)switch(this.getSettings_().endingStart){case ti:r=e,a=2*t-n;break;case Hr:r=i.length-2,a=t+i[r]-i[r+1];break;default:r=e,a=n}if(l===void 0)switch(this.getSettings_().endingEnd){case ti:o=e,l=2*n-t;break;case Hr:o=1,l=n+i[1]-i[0];break;default:o=e-1,l=t}const c=(n-t)*.5,h=this.valueSize;this._weightPrev=c/(t-a),this._weightNext=c/(l-n),this._offsetPrev=r*h,this._offsetNext=o*h}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,h=this._offsetPrev,u=this._offsetNext,d=this._weightPrev,f=this._weightNext,g=(n-t)/(i-t),p=g*g,m=p*g,x=-d*m+2*d*p-d*g,y=(1+d)*m+(-1.5-2*d)*p+(-.5+d)*g+1,M=(-1-f)*m+(1.5+f)*p+.5*g,_=f*m-f*p;for(let b=0;b!==a;++b)r[b]=x*o[h+b]+y*o[c+b]+M*o[l+b]+_*o[u+b];return r}}class Al extends xn{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=e*a,c=l-a,h=(n-t)/(i-t),u=1-h;for(let d=0;d!==a;++d)r[d]=o[c+d]*u+o[l+d]*h;return r}}class $u extends xn{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class Xt{constructor(e,t,n,i){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=je.convertArray(t,this.TimeBufferType),this.values=je.convertArray(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:je.convertArray(e.times,Array),values:je.convertArray(e.values,Array)};const i=e.getInterpolation();i!==e.DefaultInterpolation&&(n.interpolation=i)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new $u(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new Al(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new Zu(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case Ur:t=this.InterpolantFactoryMethodDiscrete;break;case Or:t=this.InterpolantFactoryMethodLinear;break;case Qs:t=this.InterpolantFactoryMethodSmooth;break}if(t===void 0){const n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return console.warn("THREE.KeyframeTrack:",n),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return Ur;case this.InterpolantFactoryMethodLinear:return Or;case this.InterpolantFactoryMethodSmooth:return Qs}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){const n=this.times,i=n.length;let r=0,o=i-1;for(;r!==i&&n[r]<e;)++r;for(;o!==-1&&n[o]>t;)--o;if(++o,r!==0||o!==i){r>=o&&(o=Math.max(o,1),r=o-1);const a=this.getValueSize();this.times=je.arraySlice(n,r,o),this.values=je.arraySlice(this.values,r*a,o*a)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,i=this.values,r=n.length;r===0&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let o=null;for(let a=0;a!==r;a++){const l=n[a];if(typeof l=="number"&&isNaN(l)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,a,l),e=!1;break}if(o!==null&&o>l){console.error("THREE.KeyframeTrack: Out of order keys.",this,a,l,o),e=!1;break}o=l}if(i!==void 0&&je.isTypedArray(i))for(let a=0,l=i.length;a!==l;++a){const c=i[a];if(isNaN(c)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,a,c),e=!1;break}}return e}optimize(){const e=je.arraySlice(this.times),t=je.arraySlice(this.values),n=this.getValueSize(),i=this.getInterpolation()===Qs,r=e.length-1;let o=1;for(let a=1;a<r;++a){let l=!1;const c=e[a],h=e[a+1];if(c!==h&&(a!==1||c!==e[0]))if(i)l=!0;else{const u=a*n,d=u-n,f=u+n;for(let g=0;g!==n;++g){const p=t[u+g];if(p!==t[d+g]||p!==t[f+g]){l=!0;break}}}if(l){if(a!==o){e[o]=e[a];const u=a*n,d=o*n;for(let f=0;f!==n;++f)t[d+f]=t[u+f]}++o}}if(r>0){e[o]=e[r];for(let a=r*n,l=o*n,c=0;c!==n;++c)t[l+c]=t[a+c];++o}return o!==e.length?(this.times=je.arraySlice(e,0,o),this.values=je.arraySlice(t,0,o*n)):(this.times=e,this.values=t),this}clone(){const e=je.arraySlice(this.times,0),t=je.arraySlice(this.values,0),n=this.constructor,i=new n(this.name,e,t);return i.createInterpolant=this.createInterpolant,i}}Xt.prototype.TimeBufferType=Float32Array;Xt.prototype.ValueBufferType=Float32Array;Xt.prototype.DefaultInterpolation=Or;class Si extends Xt{}Si.prototype.ValueTypeName="bool";Si.prototype.ValueBufferType=Array;Si.prototype.DefaultInterpolation=Ur;Si.prototype.InterpolantFactoryMethodLinear=void 0;Si.prototype.InterpolantFactoryMethodSmooth=void 0;class Cl extends Xt{}Cl.prototype.ValueTypeName="color";class Xr extends Xt{}Xr.prototype.ValueTypeName="number";class ju extends xn{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){const r=this.resultBuffer,o=this.sampleValues,a=this.valueSize,l=(n-t)/(i-t);let c=e*a;for(let h=c+a;c!==h;c+=4)yt.slerpFlat(r,0,o,c-a,o,c,l);return r}}class gr extends Xt{InterpolantFactoryMethodLinear(e){return new ju(this.times,this.values,this.getValueSize(),e)}}gr.prototype.ValueTypeName="quaternion";gr.prototype.DefaultInterpolation=Or;gr.prototype.InterpolantFactoryMethodSmooth=void 0;class Ei extends Xt{}Ei.prototype.ValueTypeName="string";Ei.prototype.ValueBufferType=Array;Ei.prototype.DefaultInterpolation=Ur;Ei.prototype.InterpolantFactoryMethodLinear=void 0;Ei.prototype.InterpolantFactoryMethodSmooth=void 0;class Jr extends Xt{}Jr.prototype.ValueTypeName="vector";class Yr{constructor(e,t=-1,n,i=ho){this.name=e,this.tracks=n,this.duration=t,this.blendMode=i,this.uuid=It(),this.duration<0&&this.resetDuration()}static parse(e){const t=[],n=e.tracks,i=1/(e.fps||1);for(let o=0,a=n.length;o!==a;++o)t.push(O0(n[o]).scale(i));const r=new this(e.name,e.duration,t,e.blendMode);return r.uuid=e.uuid,r}static toJSON(e){const t=[],n=e.tracks,i={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode};for(let r=0,o=n.length;r!==o;++r)t.push(Xt.toJSON(n[r]));return i}static CreateFromMorphTargetSequence(e,t,n,i){const r=t.length,o=[];for(let a=0;a<r;a++){let l=[],c=[];l.push((a+r-1)%r,a,(a+1)%r),c.push(0,1,0);const h=je.getKeyframeOrder(l);l=je.sortedArray(l,1,h),c=je.sortedArray(c,1,h),!i&&l[0]===0&&(l.push(r),c.push(c[0])),o.push(new Xr(".morphTargetInfluences["+t[a].name+"]",l,c).scale(1/n))}return new this(e,-1,o)}static findByName(e,t){let n=e;if(!Array.isArray(e)){const i=e;n=i.geometry&&i.geometry.animations||i.animations}for(let i=0;i<n.length;i++)if(n[i].name===t)return n[i];return null}static CreateClipsFromMorphTargetSequences(e,t,n){const i={},r=/^([\w-]*?)([\d]+)$/;for(let a=0,l=e.length;a<l;a++){const c=e[a],h=c.name.match(r);if(h&&h.length>1){const u=h[1];let d=i[u];d||(i[u]=d=[]),d.push(c)}}const o=[];for(const a in i)o.push(this.CreateFromMorphTargetSequence(a,i[a],t,n));return o}static parseAnimation(e,t){if(!e)return console.error("THREE.AnimationClip: No animation in 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this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class nd extends Pl{constructor(){super(new mt(50,1,.5,500)),this.focus=1}updateMatrices(e){const t=this.camera,n=Gr*2*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;(n!==t.fov||i!==t.aspect||r!==t.far)&&(t.fov=n,t.aspect=i,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}nd.prototype.isSpotLightShadow=!0;class Il extends qt{constructor(e,t,n=0,i=Math.PI/3,r=0,o=1){super(e,t),this.type="SpotLight",this.position.copy(Ne.DefaultUp),this.updateMatrix(),this.target=new Ne,this.distance=n,this.angle=i,this.penumbra=r,this.decay=o,this.shadow=new nd}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}Il.prototype.isSpotLight=!0;const jc=new fe,Cr=new S,pa=new S;class id extends Pl{constructor(){super(new mt(90,1,.5,500)),this._frameExtents=new Z(4,2),this._viewportCount=6,this._viewports=[new qe(2,1,1,1),new qe(0,1,1,1),new qe(3,1,1,1),new qe(1,1,1,1),new qe(3,0,1,1),new qe(1,0,1,1)],this._cubeDirections=[new S(1,0,0),new S(-1,0,0),new S(0,0,1),new S(0,0,-1),new S(0,1,0),new S(0,-1,0)],this._cubeUps=[new S(0,1,0),new S(0,1,0),new S(0,1,0),new S(0,1,0),new S(0,0,1),new S(0,0,-1)]}updateMatrices(e,t=0){const n=this.camera,i=this.matrix,r=e.distance||n.far;r!==n.far&&(n.far=r,n.updateProjectionMatrix()),Cr.setFromMatrixPosition(e.matrixWorld),n.position.copy(Cr),pa.copy(n.position),pa.add(this._cubeDirections[t]),n.up.copy(this._cubeUps[t]),n.lookAt(pa),n.updateMatrixWorld(),i.makeTranslation(-Cr.x,-Cr.y,-Cr.z),jc.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),this._frustum.setFromProjectionMatrix(jc)}}id.prototype.isPointLightShadow=!0;class Dl extends qt{constructor(e,t,n=0,i=1){super(e,t),this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new id}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}Dl.prototype.isPointLight=!0;class rd extends Pl{constructor(){super(new es(-5,5,5,-5,.5,500))}}rd.prototype.isDirectionalLightShadow=!0;class Fl extends qt{constructor(e,t){super(e,t),this.type="DirectionalLight",this.position.copy(Ne.DefaultUp),this.updateMatrix(),this.target=new Ne,this.shadow=new rd}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}Fl.prototype.isDirectionalLight=!0;class Bl extends qt{constructor(e,t){super(e,t),this.type="AmbientLight"}}Bl.prototype.isAmbientLight=!0;class Nl extends qt{constructor(e,t,n=10,i=10){super(e,t),this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){const t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}Nl.prototype.isRectAreaLight=!0;class zl{constructor(){this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new S)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.282095),t.addScaledVector(o[1],.488603*i),t.addScaledVector(o[2],.488603*r),t.addScaledVector(o[3],.488603*n),t.addScaledVector(o[4],1.092548*(n*i)),t.addScaledVector(o[5],1.092548*(i*r)),t.addScaledVector(o[6],.315392*(3*r*r-1)),t.addScaledVector(o[7],1.092548*(n*r)),t.addScaledVector(o[8],.546274*(n*n-i*i)),t}getIrradianceAt(e,t){const n=e.x,i=e.y,r=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.886227),t.addScaledVector(o[1],2*.511664*i),t.addScaledVector(o[2],2*.511664*r),t.addScaledVector(o[3],2*.511664*n),t.addScaledVector(o[4],2*.429043*n*i),t.addScaledVector(o[5],2*.429043*i*r),t.addScaledVector(o[6],.743125*r*r-.247708),t.addScaledVector(o[7],2*.429043*n*r),t.addScaledVector(o[8],.429043*(n*n-i*i)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(e,t+i*3);return this}toArray(e=[],t=0){const n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(e,t+i*3);return e}static getBasisAt(e,t){const n=e.x,i=e.y,r=e.z;t[0]=.282095,t[1]=.488603*i,t[2]=.488603*r,t[3]=.488603*n,t[4]=1.092548*n*i,t[5]=1.092548*i*r,t[6]=.315392*(3*r*r-1),t[7]=1.092548*n*r,t[8]=.546274*(n*n-i*i)}}zl.prototype.isSphericalHarmonics3=!0;class os extends qt{constructor(e=new zl,t=1){super(void 0,t),this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){const t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}os.prototype.isLightProbe=!0;class sd extends Tt{constructor(e){super(e),this.textures={}}load(e,t,n,i){const r=this,o=new on(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t=this.textures;function n(r){return t[r]===void 0&&console.warn("THREE.MaterialLoader: Undefined texture",r),t[r]}const i=ot.fromType(e.type);if(e.uuid!==void 0&&(i.uuid=e.uuid),e.name!==void 0&&(i.name=e.name),e.color!==void 0&&i.color!==void 0&&i.color.setHex(e.color),e.roughness!==void 0&&(i.roughness=e.roughness),e.metalness!==void 0&&(i.metalness=e.metalness),e.sheen!==void 0&&(i.sheen=e.sheen),e.sheenColor!==void 0&&(i.sheenColor=new ae().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(i.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&i.emissive!==void 0&&i.emissive.setHex(e.emissive),e.specular!==void 0&&i.specular!==void 0&&i.specular.setHex(e.specular),e.specularIntensity!==void 0&&(i.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&i.specularColor!==void 0&&i.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(i.shininess=e.shininess),e.clearcoat!==void 0&&(i.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=e.clearcoatRoughness),e.transmission!==void 0&&(i.transmission=e.transmission),e.thickness!==void 0&&(i.thickness=e.thickness),e.attenuationDistance!==void 0&&(i.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&i.attenuationColor!==void 0&&i.attenuationColor.setHex(e.attenuationColor),e.fog!==void 0&&(i.fog=e.fog),e.flatShading!==void 0&&(i.flatShading=e.flatShading),e.blending!==void 0&&(i.blending=e.blending),e.combine!==void 0&&(i.combine=e.combine),e.side!==void 0&&(i.side=e.side),e.shadowSide!==void 0&&(i.shadowSide=e.shadowSide),e.opacity!==void 0&&(i.opacity=e.opacity),e.transparent!==void 0&&(i.transparent=e.transparent),e.alphaTest!==void 0&&(i.alphaTest=e.alphaTest),e.depthTest!==void 0&&(i.depthTest=e.depthTest),e.depthWrite!==void 0&&(i.depthWrite=e.depthWrite),e.colorWrite!==void 0&&(i.colorWrite=e.colorWrite),e.stencilWrite!==void 0&&(i.stencilWrite=e.stencilWrite),e.stencilWriteMask!==void 0&&(i.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(i.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(i.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(i.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(i.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(i.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(i.stencilZPass=e.stencilZPass),e.wireframe!==void 0&&(i.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(i.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(i.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(i.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(i.rotation=e.rotation),e.linewidth!==1&&(i.linewidth=e.linewidth),e.dashSize!==void 0&&(i.dashSize=e.dashSize),e.gapSize!==void 0&&(i.gapSize=e.gapSize),e.scale!==void 0&&(i.scale=e.scale),e.polygonOffset!==void 0&&(i.polygonOffset=e.polygonOffset),e.polygonOffsetFactor!==void 0&&(i.polygonOffsetFactor=e.polygonOffsetFactor),e.polygonOffsetUnits!==void 0&&(i.polygonOffsetUnits=e.polygonOffsetUnits),e.dithering!==void 0&&(i.dithering=e.dithering),e.alphaToCoverage!==void 0&&(i.alphaToCoverage=e.alphaToCoverage),e.premultipliedAlpha!==void 0&&(i.premultipliedAlpha=e.premultipliedAlpha),e.visible!==void 0&&(i.visible=e.visible),e.toneMapped!==void 0&&(i.toneMapped=e.toneMapped),e.userData!==void 0&&(i.userData=e.userData),e.vertexColors!==void 0&&(typeof e.vertexColors=="number"?i.vertexColors=e.vertexColors>0:i.vertexColors=e.vertexColors),e.uniforms!==void 0)for(const r in e.uniforms){const o=e.uniforms[r];switch(i.uniforms[r]={},o.type){case"t":i.uniforms[r].value=n(o.value);break;case"c":i.uniforms[r].value=new ae().setHex(o.value);break;case"v2":i.uniforms[r].value=new Z().fromArray(o.value);break;case"v3":i.uniforms[r].value=new S().fromArray(o.value);break;case"v4":i.uniforms[r].value=new qe().fromArray(o.value);break;case"m3":i.uniforms[r].value=new ft().fromArray(o.value);break;case"m4":i.uniforms[r].value=new fe().fromArray(o.value);break;default:i.uniforms[r].value=o.value}}if(e.defines!==void 0&&(i.defines=e.defines),e.vertexShader!==void 0&&(i.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(i.fragmentShader=e.fragmentShader),e.extensions!==void 0)for(const r in e.extensions)i.extensions[r]=e.extensions[r];if(e.shading!==void 0&&(i.flatShading=e.shading===1),e.size!==void 0&&(i.size=e.size),e.sizeAttenuation!==void 0&&(i.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(i.map=n(e.map)),e.matcap!==void 0&&(i.matcap=n(e.matcap)),e.alphaMap!==void 0&&(i.alphaMap=n(e.alphaMap)),e.bumpMap!==void 0&&(i.bumpMap=n(e.bumpMap)),e.bumpScale!==void 0&&(i.bumpScale=e.bumpScale),e.normalMap!==void 0&&(i.normalMap=n(e.normalMap)),e.normalMapType!==void 0&&(i.normalMapType=e.normalMapType),e.normalScale!==void 0){let r=e.normalScale;Array.isArray(r)===!1&&(r=[r,r]),i.normalScale=new Z().fromArray(r)}return e.displacementMap!==void 0&&(i.displacementMap=n(e.displacementMap)),e.displacementScale!==void 0&&(i.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(i.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(i.roughnessMap=n(e.roughnessMap)),e.metalnessMap!==void 0&&(i.metalnessMap=n(e.metalnessMap)),e.emissiveMap!==void 0&&(i.emissiveMap=n(e.emissiveMap)),e.emissiveIntensity!==void 0&&(i.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(i.specularMap=n(e.specularMap)),e.specularIntensityMap!==void 0&&(i.specularIntensityMap=n(e.specularIntensityMap)),e.specularColorMap!==void 0&&(i.specularColorMap=n(e.specularColorMap)),e.envMap!==void 0&&(i.envMap=n(e.envMap)),e.envMapIntensity!==void 0&&(i.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(i.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(i.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(i.lightMap=n(e.lightMap)),e.lightMapIntensity!==void 0&&(i.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(i.aoMap=n(e.aoMap)),e.aoMapIntensity!==void 0&&(i.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(i.gradientMap=n(e.gradientMap)),e.clearcoatMap!==void 0&&(i.clearcoatMap=n(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(i.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(i.clearcoatNormalMap=n(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(i.clearcoatNormalScale=new Z().fromArray(e.clearcoatNormalScale)),e.transmissionMap!==void 0&&(i.transmissionMap=n(e.transmissionMap)),e.thicknessMap!==void 0&&(i.thicknessMap=n(e.thicknessMap)),e.sheenColorMap!==void 0&&(i.sheenColorMap=n(e.sheenColorMap)),e.sheenRoughnessMap!==void 0&&(i.sheenRoughnessMap=n(e.sheenRoughnessMap)),i}setTextures(e){return this.textures=e,this}}class ao{static decodeText(e){if(typeof TextDecoder<"u")return new TextDecoder().decode(e);let t="";for(let n=0,i=e.length;n<i;n++)t+=String.fromCharCode(e[n]);try{return decodeURIComponent(escape(t))}catch{return t}}static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.slice(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class Ul extends ye{constructor(){super(),this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}clone(){return new this.constructor().copy(this)}toJSON(){const e=super.toJSON(this);return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}Ul.prototype.isInstancedBufferGeometry=!0;class od extends Tt{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new on(r.manager);o.setPath(r.path),o.setRequestHeader(r.requestHeader),o.setWithCredentials(r.withCredentials),o.load(e,function(a){try{t(r.parse(JSON.parse(a)))}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}parse(e){const t={},n={};function i(f,g){if(t[g]!==void 0)return t[g];const m=f.interleavedBuffers[g],x=r(f,m.buffer),y=Yi(m.type,x),M=new bi(y,m.stride);return M.uuid=m.uuid,t[g]=M,M}function r(f,g){if(n[g]!==void 0)return n[g];const m=f.arrayBuffers[g],x=new Uint32Array(m).buffer;return n[g]=x,x}const o=e.isInstancedBufferGeometry?new Ul:new ye,a=e.data.index;if(a!==void 0){const f=Yi(a.type,a.array);o.setIndex(new Oe(f,1))}const l=e.data.attributes;for(const f in l){const g=l[f];let p;if(g.isInterleavedBufferAttribute){const m=i(e.data,g.data);p=new Fn(m,g.itemSize,g.offset,g.normalized)}else{const m=Yi(g.type,g.array),x=g.isInstancedBufferAttribute?pi:Oe;p=new x(m,g.itemSize,g.normalized)}g.name!==void 0&&(p.name=g.name),g.usage!==void 0&&p.setUsage(g.usage),g.updateRange!==void 0&&(p.updateRange.offset=g.updateRange.offset,p.updateRange.count=g.updateRange.count),o.setAttribute(f,p)}const c=e.data.morphAttributes;if(c)for(const f in c){const g=c[f],p=[];for(let m=0,x=g.length;m<x;m++){const y=g[m];let M;if(y.isInterleavedBufferAttribute){const _=i(e.data,y.data);M=new Fn(_,y.itemSize,y.offset,y.normalized)}else{const _=Yi(y.type,y.array);M=new Oe(_,y.itemSize,y.normalized)}y.name!==void 0&&(M.name=y.name),p.push(M)}o.morphAttributes[f]=p}e.data.morphTargetsRelative&&(o.morphTargetsRelative=!0);const u=e.data.groups||e.data.drawcalls||e.data.offsets;if(u!==void 0)for(let f=0,g=u.length;f!==g;++f){const p=u[f];o.addGroup(p.start,p.count,p.materialIndex)}const d=e.data.boundingSphere;if(d!==void 0){const f=new S;d.center!==void 0&&f.fromArray(d.center),o.boundingSphere=new On(f,d.radius)}return e.name&&(o.name=e.name),e.userData&&(o.userData=e.userData),o}}class k0 extends Tt{constructor(e){super(e)}load(e,t,n,i){const r=this,o=this.path===""?ao.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||o;const a=new on(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(l){let c=null;try{c=JSON.parse(l)}catch(u){i!==void 0&&i(u),console.error("THREE:ObjectLoader: Can't parse "+e+".",u.message);return}const h=c.metadata;if(h===void 0||h.type===void 0||h.type.toLowerCase()==="geometry"){console.error("THREE.ObjectLoader: Can't load "+e);return}r.parse(c,t)},n,i)}async loadAsync(e,t){const n=this,i=this.path===""?ao.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||i;const r=new on(this.manager);r.setPath(this.path),r.setRequestHeader(this.requestHeader),r.setWithCredentials(this.withCredentials);const o=await r.loadAsync(e,t),a=JSON.parse(o),l=a.metadata;if(l===void 0||l.type===void 0||l.type.toLowerCase()==="geometry")throw new Error("THREE.ObjectLoader: Can't load "+e);return await n.parseAsync(a)}parse(e,t){const n=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,i),o=this.parseImages(e.images,function(){t!==void 0&&t(c)}),a=this.parseTextures(e.textures,o),l=this.parseMaterials(e.materials,a),c=this.parseObject(e.object,r,l,a,n),h=this.parseSkeletons(e.skeletons,c);if(this.bindSkeletons(c,h),t!==void 0){let u=!1;for(const d in o)if(o[d]instanceof HTMLImageElement){u=!0;break}u===!1&&t(c)}return c}async parseAsync(e){const t=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),i=this.parseGeometries(e.geometries,n),r=await this.parseImagesAsync(e.images),o=this.parseTextures(e.textures,r),a=this.parseMaterials(e.materials,o),l=this.parseObject(e.object,i,a,o,t),c=this.parseSkeletons(e.skeletons,l);return this.bindSkeletons(l,c),l}parseShapes(e){const t={};if(e!==void 0)for(let n=0,i=e.length;n<i;n++){const r=new en().fromJSON(e[n]);t[r.uuid]=r}return t}parseSkeletons(e,t){const n={},i={};if(t.traverse(function(r){r.isBone&&(i[r.uuid]=r)}),e!==void 0)for(let r=0,o=e.length;r<o;r++){const a=new Eo().fromJSON(e[r],i);n[a.uuid]=a}return n}parseGeometries(e,t){const n={};if(e!==void 0){const i=new od;for(let r=0,o=e.length;r<o;r++){let a;const l=e[r];switch(l.type){case"BufferGeometry":case"InstancedBufferGeometry":a=i.parse(l);break;case"Geometry":console.error("THREE.ObjectLoader: The legacy Geometry type is no longer supported.");break;default:l.type in Jc?a=Jc[l.type].fromJSON(l,t):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${l.type}"`)}a.uuid=l.uuid,l.name!==void 0&&(a.name=l.name),a.isBufferGeometry===!0&&l.userData!==void 0&&(a.userData=l.userData),n[l.uuid]=a}}return n}parseMaterials(e,t){const n={},i={};if(e!==void 0){const r=new sd;r.setTextures(t);for(let o=0,a=e.length;o<a;o++){const l=e[o];if(l.type==="MultiMaterial"){const c=[];for(let h=0;h<l.materials.length;h++){const u=l.materials[h];n[u.uuid]===void 0&&(n[u.uuid]=r.parse(u)),c.push(n[u.uuid])}i[l.uuid]=c}else n[l.uuid]===void 0&&(n[l.uuid]=r.parse(l)),i[l.uuid]=n[l.uuid]}}return i}parseAnimations(e){const t={};if(e!==void 0)for(let n=0;n<e.length;n++){const i=e[n],r=Yr.parse(i);t[r.uuid]=r}return t}parseImages(e,t){const n=this,i={};let r;function o(l){return n.manager.itemStart(l),r.load(l,function(){n.manager.itemEnd(l)},void 0,function(){n.manager.itemError(l),n.manager.itemEnd(l)})}function a(l){if(typeof l=="string"){const c=l,h=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(c)?c:n.resourcePath+c;return o(h)}else return l.data?{data:Yi(l.type,l.data),width:l.width,height:l.height}:null}if(e!==void 0&&e.length>0){const l=new Rl(t);r=new Zr(l),r.setCrossOrigin(this.crossOrigin);for(let c=0,h=e.length;c<h;c++){const u=e[c],d=u.url;if(Array.isArray(d)){const f=[];for(let g=0,p=d.length;g<p;g++){const m=d[g],x=a(m);x!==null&&(x instanceof HTMLImageElement?f.push(x):f.push(new ci(x.data,x.width,x.height)))}i[u.uuid]=new ni(f)}else{const f=a(u.url);i[u.uuid]=new ni(f)}}}return i}async parseImagesAsync(e){const t=this,n={};let i;async function r(o){if(typeof o=="string"){const a=o,l=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(a)?a:t.resourcePath+a;return await i.loadAsync(l)}else return o.data?{data:Yi(o.type,o.data),width:o.width,height:o.height}:null}if(e!==void 0&&e.length>0){i=new Zr(this.manager),i.setCrossOrigin(this.crossOrigin);for(let o=0,a=e.length;o<a;o++){const l=e[o],c=l.url;if(Array.isArray(c)){const h=[];for(let u=0,d=c.length;u<d;u++){const f=c[u],g=await r(f);g!==null&&(g instanceof HTMLImageElement?h.push(g):h.push(new ci(g.data,g.width,g.height)))}n[l.uuid]=new ni(h)}else{const h=await r(l.url);n[l.uuid]=new ni(h)}}}return n}parseTextures(e,t){function n(r,o){return typeof r=="number"?r:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",r),o[r])}const i={};if(e!==void 0)for(let r=0,o=e.length;r<o;r++){const a=e[r];a.image===void 0&&console.warn('THREE.ObjectLoader: No "image" specified for',a.uuid),t[a.image]===void 0&&console.warn("THREE.ObjectLoader: Undefined image",a.image);const l=t[a.image],c=l.data;let h;Array.isArray(c)?(h=new pr,c.length===6&&(h.needsUpdate=!0)):(c&&c.data?h=new ci:h=new ut,c&&(h.needsUpdate=!0)),h.source=l,h.uuid=a.uuid,a.name!==void 0&&(h.name=a.name),a.mapping!==void 0&&(h.mapping=n(a.mapping,V0)),a.offset!==void 0&&h.offset.fromArray(a.offset),a.repeat!==void 0&&h.repeat.fromArray(a.repeat),a.center!==void 0&&h.center.fromArray(a.center),a.rotation!==void 0&&(h.rotation=a.rotation),a.wrap!==void 0&&(h.wrapS=n(a.wrap[0],Kc),h.wrapT=n(a.wrap[1],Kc)),a.format!==void 0&&(h.format=a.format),a.type!==void 0&&(h.type=a.type),a.encoding!==void 0&&(h.encoding=a.encoding),a.minFilter!==void 0&&(h.minFilter=n(a.minFilter,Qc)),a.magFilter!==void 0&&(h.magFilter=n(a.magFilter,Qc)),a.anisotropy!==void 0&&(h.anisotropy=a.anisotropy),a.flipY!==void 0&&(h.flipY=a.flipY),a.premultiplyAlpha!==void 0&&(h.premultiplyAlpha=a.premultiplyAlpha),a.unpackAlignment!==void 0&&(h.unpackAlignment=a.unpackAlignment),a.userData!==void 0&&(h.userData=a.userData),i[a.uuid]=h}return i}parseObject(e,t,n,i,r){let o;function a(d){return t[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined geometry",d),t[d]}function l(d){if(d!==void 0){if(Array.isArray(d)){const f=[];for(let g=0,p=d.length;g<p;g++){const m=d[g];n[m]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",m),f.push(n[m])}return f}return n[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined material",d),n[d]}}function c(d){return i[d]===void 0&&console.warn("THREE.ObjectLoader: Undefined texture",d),i[d]}let h,u;switch(e.type){case"Scene":o=new vo,e.background!==void 0&&(Number.isInteger(e.background)?o.background=new ae(e.background):o.background=c(e.background)),e.environment!==void 0&&(o.environment=c(e.environment)),e.fog!==void 0&&(e.fog.type==="Fog"?o.fog=new ns(e.fog.color,e.fog.near,e.fog.far):e.fog.type==="FogExp2"&&(o.fog=new ts(e.fog.color,e.fog.density)));break;case"PerspectiveCamera":o=new mt(e.fov,e.aspect,e.near,e.far),e.focus!==void 0&&(o.focus=e.focus),e.zoom!==void 0&&(o.zoom=e.zoom),e.filmGauge!==void 0&&(o.filmGauge=e.filmGauge),e.filmOffset!==void 0&&(o.filmOffset=e.filmOffset),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"OrthographicCamera":o=new es(e.left,e.right,e.top,e.bottom,e.near,e.far),e.zoom!==void 0&&(o.zoom=e.zoom),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"AmbientLight":o=new Bl(e.color,e.intensity);break;case"DirectionalLight":o=new Fl(e.color,e.intensity);break;case"PointLight":o=new Dl(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":o=new Nl(e.color,e.intensity,e.width,e.height);break;case"SpotLight":o=new Il(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);break;case"HemisphereLight":o=new Ll(e.color,e.groundColor,e.intensity);break;case"LightProbe":o=new os().fromJSON(e);break;case"SkinnedMesh":h=a(e.geometry),u=l(e.material),o=new wo(h,u),e.bindMode!==void 0&&(o.bindMode=e.bindMode),e.bindMatrix!==void 0&&o.bindMatrix.fromArray(e.bindMatrix),e.skeleton!==void 0&&(o.skeleton=e.skeleton);break;case"Mesh":h=a(e.geometry),u=l(e.material),o=new ht(h,u);break;case"InstancedMesh":h=a(e.geometry),u=l(e.material);const d=e.count,f=e.instanceMatrix,g=e.instanceColor;o=new ll(h,u,d),o.instanceMatrix=new pi(new Float32Array(f.array),16),g!==void 0&&(o.instanceColor=new pi(new Float32Array(g.array),g.itemSize));break;case"LOD":o=new Hu;break;case"Line":o=new gn(a(e.geometry),l(e.material));break;case"LineLoop":o=new cl(a(e.geometry),l(e.material));break;case"LineSegments":o=new At(a(e.geometry),l(e.material));break;case"PointCloud":case"Points":o=new is(a(e.geometry),l(e.material));break;case"Sprite":o=new bo(l(e.material));break;case"Group":o=new ii;break;case"Bone":o=new So;break;default:o=new Ne}if(o.uuid=e.uuid,e.name!==void 0&&(o.name=e.name),e.matrix!==void 0?(o.matrix.fromArray(e.matrix),e.matrixAutoUpdate!==void 0&&(o.matrixAutoUpdate=e.matrixAutoUpdate),o.matrixAutoUpdate&&o.matrix.decompose(o.position,o.quaternion,o.scale)):(e.position!==void 0&&o.position.fromArray(e.position),e.rotation!==void 0&&o.rotation.fromArray(e.rotation),e.quaternion!==void 0&&o.quaternion.fromArray(e.quaternion),e.scale!==void 0&&o.scale.fromArray(e.scale)),e.castShadow!==void 0&&(o.castShadow=e.castShadow),e.receiveShadow!==void 0&&(o.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.bias!==void 0&&(o.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(o.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(o.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&o.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(o.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(o.visible=e.visible),e.frustumCulled!==void 0&&(o.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(o.renderOrder=e.renderOrder),e.userData!==void 0&&(o.userData=e.userData),e.layers!==void 0&&(o.layers.mask=e.layers),e.children!==void 0){const d=e.children;for(let f=0;f<d.length;f++)o.add(this.parseObject(d[f],t,n,i,r))}if(e.animations!==void 0){const d=e.animations;for(let f=0;f<d.length;f++){const g=d[f];o.animations.push(r[g])}}if(e.type==="LOD"){e.autoUpdate!==void 0&&(o.autoUpdate=e.autoUpdate);const d=e.levels;for(let f=0;f<d.length;f++){const g=d[f],p=o.getObjectByProperty("uuid",g.object);p!==void 0&&o.addLevel(p,g.distance)}}return o}bindSkeletons(e,t){Object.keys(t).length!==0&&e.traverse(function(n){if(n.isSkinnedMesh===!0&&n.skeleton!==void 0){const i=t[n.skeleton];i===void 0?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",n.skeleton):n.bind(i,n.bindMatrix)}})}setTexturePath(e){return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."),this.setResourcePath(e)}}const V0={UVMapping:co,CubeReflectionMapping:Pn,CubeRefractionMapping:In,EquirectangularReflectionMapping:Fr,EquirectangularRefractionMapping:Br,CubeUVReflectionMapping:dr},Kc={RepeatWrapping:Nr,ClampToEdgeWrapping:wt,MirroredRepeatWrapping:zr},Qc={NearestFilter:ct,NearestMipmapNearestFilter:io,NearestMipmapLinearFilter:ro,LinearFilter:it,LinearMipmapNearestFilter:nl,LinearMipmapLinearFilter:vi};class ad extends Tt{constructor(e){super(e),typeof createImageBitmap>"u"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch>"u"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,n,i){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const r=this,o=_i.get(e);if(o!==void 0)return r.manager.itemStart(e),setTimeout(function(){t&&t(o),r.manager.itemEnd(e)},0),o;const a={};a.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",a.headers=this.requestHeader,fetch(e,a).then(function(l){return l.blob()}).then(function(l){return createImageBitmap(l,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(l){_i.add(e,l),t&&t(l),r.manager.itemEnd(e)}).catch(function(l){i&&i(l),r.manager.itemError(e),r.manager.itemEnd(e)}),r.manager.itemStart(e)}}ad.prototype.isImageBitmapLoader=!0;let ks;const Ol={getContext:function(){return ks===void 0&&(ks=new(window.AudioContext||window.webkitAudioContext)),ks},setContext:function(s){ks=s}};class ld extends Tt{constructor(e){super(e)}load(e,t,n,i){const r=this,o=new on(this.manager);o.setResponseType("arraybuffer"),o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(a){try{const l=a.slice(0);Ol.getContext().decodeAudioData(l,function(h){t(h)})}catch(l){i?i(l):console.error(l),r.manager.itemError(e)}},n,i)}}class cd extends os{constructor(e,t,n=1){super(void 0,n);const i=new ae().set(e),r=new ae().set(t),o=new S(i.r,i.g,i.b),a=new S(r.r,r.g,r.b),l=Math.sqrt(Math.PI),c=l*Math.sqrt(.75);this.sh.coefficients[0].copy(o).add(a).multiplyScalar(l),this.sh.coefficients[1].copy(o).sub(a).multiplyScalar(c)}}cd.prototype.isHemisphereLightProbe=!0;class hd extends os{constructor(e,t=1){super(void 0,t);const n=new ae().set(e);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}}hd.prototype.isAmbientLightProbe=!0;const eh=new fe,th=new fe,Xn=new fe;class W0{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new mt,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new mt,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){const t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,Xn.copy(e.projectionMatrix);const i=t.eyeSep/2,r=i*t.near/t.focus,o=t.near*Math.tan(ai*t.fov*.5)/t.zoom;let a,l;th.elements[12]=-i,eh.elements[12]=i,a=-o*t.aspect+r,l=o*t.aspect+r,Xn.elements[0]=2*t.near/(l-a),Xn.elements[8]=(l+a)/(l-a),this.cameraL.projectionMatrix.copy(Xn),a=-o*t.aspect-r,l=o*t.aspect-r,Xn.elements[0]=2*t.near/(l-a),Xn.elements[8]=(l+a)/(l-a),this.cameraR.projectionMatrix.copy(Xn)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(th),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(eh)}}class ud{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=nh(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=nh();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function nh(){return(typeof performance>"u"?Date:performance).now()}const Jn=new S,ih=new yt,q0=new S,Yn=new S;class X0 extends Ne{constructor(){super(),this.type="AudioListener",this.context=Ol.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new ud}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);const t=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Jn,ih,q0),Yn.set(0,0,-1).applyQuaternion(ih),t.positionX){const i=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(Jn.x,i),t.positionY.linearRampToValueAtTime(Jn.y,i),t.positionZ.linearRampToValueAtTime(Jn.z,i),t.forwardX.linearRampToValueAtTime(Yn.x,i),t.forwardY.linearRampToValueAtTime(Yn.y,i),t.forwardZ.linearRampToValueAtTime(Yn.z,i),t.upX.linearRampToValueAtTime(n.x,i),t.upY.linearRampToValueAtTime(n.y,i),t.upZ.linearRampToValueAtTime(n.z,i)}else t.setPosition(Jn.x,Jn.y,Jn.z),t.setOrientation(Yn.x,Yn.y,Yn.z,n.x,n.y,n.z)}}class Hl extends Ne{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(e){return e||(e=[]),this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){if(this.detune=e,this.source.detune!==void 0)return this.isPlaying===!0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return this.hasPlaybackControl===!1?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}const Zn=new S,rh=new yt,J0=new S,$n=new S;class Y0 extends Hl{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}disconnect(){super.disconnect(),this.panner.disconnect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),this.hasPlaybackControl===!0&&this.isPlaying===!1)return;this.matrixWorld.decompose(Zn,rh,J0),$n.set(0,0,1).applyQuaternion(rh);const t=this.panner;if(t.positionX){const n=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(Zn.x,n),t.positionY.linearRampToValueAtTime(Zn.y,n),t.positionZ.linearRampToValueAtTime(Zn.z,n),t.orientationX.linearRampToValueAtTime($n.x,n),t.orientationY.linearRampToValueAtTime($n.y,n),t.orientationZ.linearRampToValueAtTime($n.z,n)}else t.setPosition(Zn.x,Zn.y,Zn.z),t.setOrientation($n.x,$n.y,$n.z)}}class dd{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0;const t=this.getFrequencyData();for(let n=0;n<t.length;n++)e+=t[n];return e/t.length}}class fd{constructor(e,t,n){this.binding=e,this.valueSize=n;let i,r,o;switch(t){case"quaternion":i=this._slerp,r=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(n*6),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(n*5);break;default:i=this._lerp,r=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(n*5)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){const n=this.buffer,i=this.valueSize,r=e*i+i;let o=this.cumulativeWeight;if(o===0){for(let a=0;a!==i;++a)n[r+a]=n[a];o=t}else{o+=t;const a=t/o;this._mixBufferRegion(n,r,0,a,i)}this.cumulativeWeight=o}accumulateAdditive(e){const t=this.buffer,n=this.valueSize,i=n*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,i,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){const t=this.valueSize,n=this.buffer,i=e*t+t,r=this.cumulativeWeight,o=this.cumulativeWeightAdditive,a=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){const l=t*this._origIndex;this._mixBufferRegion(n,i,l,1-r,t)}o>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let l=t,c=t+t;l!==c;++l)if(n[l]!==n[l+t]){a.setValue(n,i);break}}saveOriginalState(){const e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let r=n,o=i;r!==o;++r)t[r]=t[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,i,r){if(i>=.5)for(let o=0;o!==r;++o)e[t+o]=e[n+o]}_slerp(e,t,n,i){yt.slerpFlat(e,t,e,t,e,n,i)}_slerpAdditive(e,t,n,i,r){const o=this._workIndex*r;yt.multiplyQuaternionsFlat(e,o,e,t,e,n),yt.slerpFlat(e,t,e,t,e,o,i)}_lerp(e,t,n,i,r){const o=1-i;for(let a=0;a!==r;++a){const l=t+a;e[l]=e[l]*o+e[n+a]*i}}_lerpAdditive(e,t,n,i,r){for(let o=0;o!==r;++o){const a=t+o;e[a]=e[a]+e[n+o]*i}}}const Gl="\\[\\]\\.:\\/",Z0=new RegExp("["+Gl+"]","g"),kl="[^"+Gl+"]",$0="[^"+Gl.replace("\\.","")+"]",j0=/((?:WC+[\/:])*)/.source.replace("WC",kl),K0=/(WCOD+)?/.source.replace("WCOD",$0),Q0=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",kl),ey=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",kl),ty=new RegExp("^"+j0+K0+Q0+ey+"$"),ny=["material","materials","bones"];class iy{constructor(e,t,n){const i=n||Ge.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class Ge{constructor(e,t,n){this.path=t,this.parsedPath=n||Ge.parseTrackName(t),this.node=Ge.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new Ge.Composite(e,t,n):new Ge(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(Z0,"")}static parseTrackName(e){const t=ty.exec(e);if(t===null)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){const r=n.nodeName.substring(i+1);ny.indexOf(r)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=r)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(t===void 0||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(r){for(let o=0;o<r.length;o++){const a=r[o];if(a.name===t||a.uuid===t)return a;const l=n(a.children);if(l)return l}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,i=t.propertyName;let r=t.propertyIndex;if(e||(e=Ge.findNode(this.rootNode,t.nodeName)||this.rootNode,this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");return}if(n){let c=t.objectIndex;switch(n){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let h=0;h<e.length;h++)if(e[h].name===c){c=h;break}break;default:if(e[n]===void 0){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(c!==void 0){if(e[c]===void 0){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[c]}}const o=e[i];if(o===void 0){const c=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+c+"."+i+" but it wasn't found.",e);return}let a=this.Versioning.None;this.targetObject=e,e.needsUpdate!==void 0?a=this.Versioning.NeedsUpdate:e.matrixWorldNeedsUpdate!==void 0&&(a=this.Versioning.MatrixWorldNeedsUpdate);let l=this.BindingType.Direct;if(r!==void 0){if(i==="morphTargetInfluences"){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(e.geometry.isBufferGeometry){if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[r]!==void 0&&(r=e.morphTargetDictionary[r])}else{console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);return}}l=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=r}else o.fromArray!==void 0&&o.toArray!==void 0?(l=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(l=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=i;this.getValue=this.GetterByBindingType[l],this.setValue=this.SetterByBindingTypeAndVersioning[l][a]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}Ge.Composite=iy;Ge.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3};Ge.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2};Ge.prototype.GetterByBindingType=[Ge.prototype._getValue_direct,Ge.prototype._getValue_array,Ge.prototype._getValue_arrayElement,Ge.prototype._getValue_toArray];Ge.prototype.SetterByBindingTypeAndVersioning=[[Ge.prototype._setValue_direct,Ge.prototype._setValue_direct_setNeedsUpdate,Ge.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[Ge.prototype._setValue_array,Ge.prototype._setValue_array_setNeedsUpdate,Ge.prototype._setValue_array_setMatrixWorldNeedsUpdate],[Ge.prototype._setValue_arrayElement,Ge.prototype._setValue_arrayElement_setNeedsUpdate,Ge.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[Ge.prototype._setValue_fromArray,Ge.prototype._setValue_fromArray_setNeedsUpdate,Ge.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class pd{constructor(){this.uuid=It(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let n=0,i=arguments.length;n!==i;++n)e[arguments[n].uuid]=n;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){const e=this._objects,t=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,o=r.length;let a,l=e.length,c=this.nCachedObjects_;for(let h=0,u=arguments.length;h!==u;++h){const d=arguments[h],f=d.uuid;let g=t[f];if(g===void 0){g=l++,t[f]=g,e.push(d);for(let p=0,m=o;p!==m;++p)r[p].push(new Ge(d,n[p],i[p]))}else if(g<c){a=e[g];const p=--c,m=e[p];t[m.uuid]=g,e[g]=m,t[f]=p,e[p]=d;for(let x=0,y=o;x!==y;++x){const M=r[x],_=M[p];let b=M[g];M[g]=_,b===void 0&&(b=new Ge(d,n[x],i[x])),M[p]=b}}else e[g]!==a&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=c}remove(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_;for(let o=0,a=arguments.length;o!==a;++o){const l=arguments[o],c=l.uuid,h=t[c];if(h!==void 0&&h>=r){const u=r++,d=e[u];t[d.uuid]=h,e[h]=d,t[c]=u,e[u]=l;for(let f=0,g=i;f!==g;++f){const p=n[f],m=p[u],x=p[h];p[h]=m,p[u]=x}}}this.nCachedObjects_=r}uncache(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length;let r=this.nCachedObjects_,o=e.length;for(let a=0,l=arguments.length;a!==l;++a){const c=arguments[a],h=c.uuid,u=t[h];if(u!==void 0)if(delete t[h],u<r){const d=--r,f=e[d],g=--o,p=e[g];t[f.uuid]=u,e[u]=f,t[p.uuid]=d,e[d]=p,e.pop();for(let m=0,x=i;m!==x;++m){const y=n[m],M=y[d],_=y[g];y[u]=M,y[d]=_,y.pop()}}else{const d=--o,f=e[d];d>0&&(t[f.uuid]=u),e[u]=f,e.pop();for(let g=0,p=i;g!==p;++g){const m=n[g];m[u]=m[d],m.pop()}}}this.nCachedObjects_=r}subscribe_(e,t){const n=this._bindingsIndicesByPath;let i=n[e];const r=this._bindings;if(i!==void 0)return r[i];const o=this._paths,a=this._parsedPaths,l=this._objects,c=l.length,h=this.nCachedObjects_,u=new Array(c);i=r.length,n[e]=i,o.push(e),a.push(t),r.push(u);for(let d=h,f=l.length;d!==f;++d){const g=l[d];u[d]=new Ge(g,e,t)}return u}unsubscribe_(e){const t=this._bindingsIndicesByPath,n=t[e];if(n!==void 0){const i=this._paths,r=this._parsedPaths,o=this._bindings,a=o.length-1,l=o[a],c=e[a];t[c]=n,o[n]=l,o.pop(),r[n]=r[a],r.pop(),i[n]=i[a],i.pop()}}}pd.prototype.isAnimationObjectGroup=!0;class ry{constructor(e,t,n=null,i=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=i;const r=t.tracks,o=r.length,a=new Array(o),l={endingStart:ei,endingEnd:ei};for(let c=0;c!==o;++c){const h=r[c].createInterpolant(null);a[c]=h,h.settings=l}this._interpolantSettings=l,this._interpolants=a,this._propertyBindings=new Array(o),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=au,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,n){if(e.fadeOut(t),this.fadeIn(t),n){const i=this._clip.duration,r=e._clip.duration,o=r/i,a=i/r;e.warp(1,o,t),this.warp(a,1,t)}return this}crossFadeTo(e,t,n){return e.crossFadeFrom(this,t,n)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,n){const i=this._mixer,r=i.time,o=this.timeScale;let a=this._timeScaleInterpolant;a===null&&(a=i._lendControlInterpolant(),this._timeScaleInterpolant=a);const l=a.parameterPositions,c=a.sampleValues;return l[0]=r,l[1]=r+n,c[0]=e/o,c[1]=t/o,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,n,i){if(!this.enabled){this._updateWeight(e);return}const r=this._startTime;if(r!==null){const l=(e-r)*n;if(l<0||n===0)return;this._startTime=null,t=n*l}t*=this._updateTimeScale(e);const o=this._updateTime(t),a=this._updateWeight(e);if(a>0){const l=this._interpolants,c=this._propertyBindings;switch(this.blendMode){case il:for(let h=0,u=l.length;h!==u;++h)l[h].evaluate(o),c[h].accumulateAdditive(a);break;case ho:default:for(let h=0,u=l.length;h!==u;++h)l[h].evaluate(o),c[h].accumulate(i,a)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(n!==null){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;if(n!==null){const i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopWarping(),t===0?this.paused=!0:this.timeScale=t)}}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let i=this.time+e,r=this._loopCount;const o=n===lu;if(e===0)return r===-1?i:o&&(r&1)===1?t-i:i;if(n===ou){r===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(i>=t)i=t;else if(i<0)i=0;else{this.time=i;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(r===-1&&(e>=0?(r=0,this._setEndings(!0,this.repetitions===0,o)):this._setEndings(this.repetitions===0,!0,o)),i>=t||i<0){const a=Math.floor(i/t);i-=t*a,r+=Math.abs(a);const l=this.repetitions-r;if(l<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(l===1){const c=e<0;this._setEndings(c,!c,o)}else this._setEndings(!1,!1,o);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:a})}}else this.time=i;if(o&&(r&1)===1)return t-i}return i}_setEndings(e,t,n){const i=this._interpolantSettings;n?(i.endingStart=ti,i.endingEnd=ti):(e?i.endingStart=this.zeroSlopeAtStart?ti:ei:i.endingStart=Hr,t?i.endingEnd=this.zeroSlopeAtEnd?ti:ei:i.endingEnd=Hr)}_scheduleFading(e,t,n){const i=this._mixer,r=i.time;let o=this._weightInterpolant;o===null&&(o=i._lendControlInterpolant(),this._weightInterpolant=o);const a=o.parameterPositions,l=o.sampleValues;return a[0]=r,l[0]=t,a[1]=r+e,l[1]=n,this}}class md extends zn{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){const n=e._localRoot||this._root,i=e._clip.tracks,r=i.length,o=e._propertyBindings,a=e._interpolants,l=n.uuid,c=this._bindingsByRootAndName;let h=c[l];h===void 0&&(h={},c[l]=h);for(let u=0;u!==r;++u){const d=i[u],f=d.name;let g=h[f];if(g!==void 0)++g.referenceCount,o[u]=g;else{if(g=o[u],g!==void 0){g._cacheIndex===null&&(++g.referenceCount,this._addInactiveBinding(g,l,f));continue}const p=t&&t._propertyBindings[u].binding.parsedPath;g=new fd(Ge.create(n,f,p),d.ValueTypeName,d.getValueSize()),++g.referenceCount,this._addInactiveBinding(g,l,f),o[u]=g}a[u].resultBuffer=g.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const n=(e._localRoot||this._root).uuid,i=e._clip.uuid,r=this._actionsByClip[i];this._bindAction(e,r&&r.knownActions[0]),this._addInactiveAction(e,i,n)}const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];r.useCount++===0&&(this._lendBinding(r),r.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.useCount===0&&(r.restoreOriginalState(),this._takeBackBinding(r))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const t=e._cacheIndex;return t!==null&&t<this._nActiveActions}_addInactiveAction(e,t,n){const i=this._actions,r=this._actionsByClip;let o=r[t];if(o===void 0)o={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=o;else{const a=o.knownActions;e._byClipCacheIndex=a.length,a.push(e)}e._cacheIndex=i.length,i.push(e),o.actionByRoot[n]=e}_removeInactiveAction(e){const t=this._actions,n=t[t.length-1],i=e._cacheIndex;n._cacheIndex=i,t[i]=n,t.pop(),e._cacheIndex=null;const r=e._clip.uuid,o=this._actionsByClip,a=o[r],l=a.knownActions,c=l[l.length-1],h=e._byClipCacheIndex;c._byClipCacheIndex=h,l[h]=c,l.pop(),e._byClipCacheIndex=null;const u=a.actionByRoot,d=(e._localRoot||this._root).uuid;delete u[d],l.length===0&&delete o[r],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){const t=e._propertyBindings;for(let n=0,i=t.length;n!==i;++n){const r=t[n];--r.referenceCount===0&&this._removeInactiveBinding(r)}}_lendAction(e){const t=this._actions,n=e._cacheIndex,i=this._nActiveActions++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackAction(e){const t=this._actions,n=e._cacheIndex,i=--this._nActiveActions,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_addInactiveBinding(e,t,n){const i=this._bindingsByRootAndName,r=this._bindings;let o=i[t];o===void 0&&(o={},i[t]=o),o[n]=e,e._cacheIndex=r.length,r.push(e)}_removeInactiveBinding(e){const t=this._bindings,n=e.binding,i=n.rootNode.uuid,r=n.path,o=this._bindingsByRootAndName,a=o[i],l=t[t.length-1],c=e._cacheIndex;l._cacheIndex=c,t[c]=l,t.pop(),delete a[r],Object.keys(a).length===0&&delete o[i]}_lendBinding(e){const t=this._bindings,n=e._cacheIndex,i=this._nActiveBindings++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackBinding(e){const t=this._bindings,n=e._cacheIndex,i=--this._nActiveBindings,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_lendControlInterpolant(){const e=this._controlInterpolants,t=this._nActiveControlInterpolants++;let n=e[t];return n===void 0&&(n=new Al(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),n.__cacheIndex=t,e[t]=n),n}_takeBackControlInterpolant(e){const t=this._controlInterpolants,n=e.__cacheIndex,i=--this._nActiveControlInterpolants,r=t[i];e.__cacheIndex=i,t[i]=e,r.__cacheIndex=n,t[n]=r}clipAction(e,t,n){const i=t||this._root,r=i.uuid;let o=typeof e=="string"?Yr.findByName(i,e):e;const a=o!==null?o.uuid:e,l=this._actionsByClip[a];let c=null;if(n===void 0&&(o!==null?n=o.blendMode:n=ho),l!==void 0){const u=l.actionByRoot[r];if(u!==void 0&&u.blendMode===n)return u;c=l.knownActions[0],o===null&&(o=c._clip)}if(o===null)return null;const h=new ry(this,o,t,n);return this._bindAction(h,c),this._addInactiveAction(h,a,r),h}existingAction(e,t){const n=t||this._root,i=n.uuid,r=typeof e=="string"?Yr.findByName(n,e):e,o=r?r.uuid:e,a=this._actionsByClip[o];return a!==void 0&&a.actionByRoot[i]||null}stopAllAction(){const e=this._actions,t=this._nActiveActions;for(let n=t-1;n>=0;--n)e[n].stop();return this}update(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,i=this.time+=e,r=Math.sign(e),o=this._accuIndex^=1;for(let c=0;c!==n;++c)t[c]._update(i,e,r,o);const a=this._bindings,l=this._nActiveBindings;for(let c=0;c!==l;++c)a[c].apply(o);return this}setTime(e){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){const t=this._actions,n=e.uuid,i=this._actionsByClip,r=i[n];if(r!==void 0){const o=r.knownActions;for(let a=0,l=o.length;a!==l;++a){const c=o[a];this._deactivateAction(c);const h=c._cacheIndex,u=t[t.length-1];c._cacheIndex=null,c._byClipCacheIndex=null,u._cacheIndex=h,t[h]=u,t.pop(),this._removeInactiveBindingsForAction(c)}delete i[n]}}uncacheRoot(e){const t=e.uuid,n=this._actionsByClip;for(const o in n){const a=n[o].actionByRoot,l=a[t];l!==void 0&&(this._deactivateAction(l),this._removeInactiveAction(l))}const i=this._bindingsByRootAndName,r=i[t];if(r!==void 0)for(const o in r){const a=r[o];a.restoreOriginalState(),this._removeInactiveBinding(a)}}uncacheAction(e,t){const n=this.existingAction(e,t);n!==null&&(this._deactivateAction(n),this._removeInactiveAction(n))}}md.prototype._controlInterpolantsResultBuffer=new Float32Array(1);class Io{constructor(e){typeof e=="string"&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),e=arguments[1]),this.value=e}clone(){return new Io(this.value.clone===void 0?this.value:this.value.clone())}}class gd extends bi{constructor(e,t,n=1){super(e,t),this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}gd.prototype.isInstancedInterleavedBuffer=!0;class xd{constructor(e,t,n,i,r){this.buffer=e,this.type=t,this.itemSize=n,this.elementSize=i,this.count=r,this.version=0}set needsUpdate(e){e===!0&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}xd.prototype.isGLBufferAttribute=!0;class sy{constructor(e,t,n=0,i=1/0){this.ray=new Hn(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new uo,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}intersectObject(e,t=!0,n=[]){return ja(e,this,n,t),n.sort(sh),n}intersectObjects(e,t=!0,n=[]){for(let i=0,r=e.length;i<r;i++)ja(e[i],this,n,t);return n.sort(sh),n}}function sh(s,e){return s.distance-e.distance}function ja(s,e,t,n){if(s.layers.test(e.layers)&&s.raycast(e,t),n===!0){const i=s.children;for(let r=0,o=i.length;r<o;r++)ja(i[r],e,t,!0)}}class oy{constructor(e=1,t=0,n=0){return this.radius=e,this.phi=t,this.theta=n,this}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(rt(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class ay{constructor(e=1,t=0,n=0){return this.radius=e,this.theta=t,this.y=n,this}set(e,t,n){return this.radius=e,this.theta=t,this.y=n,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+n*n),this.theta=Math.atan2(e,n),this.y=t,this}clone(){return new this.constructor().copy(this)}}const oh=new Z;class xr{constructor(e=new Z(1/0,1/0),t=new Z(-1/0,-1/0)){this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=oh.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return!(e.x<this.min.x||e.x>this.max.x||e.y<this.min.y||e.y>this.max.y)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return!(e.max.x<this.min.x||e.min.x>this.max.x||e.max.y<this.min.y||e.min.y>this.max.y)}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return oh.copy(e).clamp(this.min,this.max).sub(e).length()}intersect(e){return this.min.max(e.min),this.max.min(e.max),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}xr.prototype.isBox2=!0;const ah=new S,Vs=new S;class yd{constructor(e=new S,t=new S){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){ah.subVectors(e,this.start),Vs.subVectors(this.end,this.start);const n=Vs.dot(Vs);let r=Vs.dot(ah)/n;return t&&(r=rt(r,0,1)),r}closestPointToPoint(e,t,n){const i=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}const lh=new S;class ly extends Ne{constructor(e,t){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=t;const n=new ye,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let o=0,a=1,l=32;o<l;o++,a++){const c=o/l*Math.PI*2,h=a/l*Math.PI*2;i.push(Math.cos(c),Math.sin(c),1,Math.cos(h),Math.sin(h),1)}n.setAttribute("position",new de(i,3));const r=new gt({fog:!1,toneMapped:!1});this.cone=new At(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateMatrixWorld();const e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),lh.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(lh),this.color!==void 0?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const An=new S,Ws=new fe,ma=new fe;class _d extends At{constructor(e){const t=vd(e),n=new ye,i=[],r=[],o=new ae(0,0,1),a=new ae(0,1,0);for(let c=0;c<t.length;c++){const h=t[c];h.parent&&h.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(o.r,o.g,o.b),r.push(a.r,a.g,a.b))}n.setAttribute("position",new de(i,3)),n.setAttribute("color",new de(r,3));const l=new gt({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(n,l),this.type="SkeletonHelper",this.isSkeletonHelper=!0,this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){const t=this.bones,n=this.geometry,i=n.getAttribute("position");ma.copy(this.root.matrixWorld).invert();for(let r=0,o=0;r<t.length;r++){const a=t[r];a.parent&&a.parent.isBone&&(Ws.multiplyMatrices(ma,a.matrixWorld),An.setFromMatrixPosition(Ws),i.setXYZ(o,An.x,An.y,An.z),Ws.multiplyMatrices(ma,a.parent.matrixWorld),An.setFromMatrixPosition(Ws),i.setXYZ(o+1,An.x,An.y,An.z),o+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}}function vd(s){const e=[];s.isBone===!0&&e.push(s);for(let t=0;t<s.children.length;t++)e.push.apply(e,vd(s.children[t]));return e}class cy extends ht{constructor(e,t,n){const i=new yi(t,4,2),r=new yn({wireframe:!0,fog:!1,toneMapped:!1});super(i,r),this.light=e,this.light.updateMatrixWorld(),this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.color!==void 0?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const hy=new S,ch=new ae,hh=new ae;class uy extends Ne{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n;const i=new gi(t);i.rotateY(Math.PI*.5),this.material=new yn({wireframe:!0,fog:!1,toneMapped:!1}),this.color===void 0&&(this.material.vertexColors=!0);const r=i.getAttribute("position"),o=new Float32Array(r.count*3);i.setAttribute("color",new Oe(o,3)),this.add(new ht(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const e=this.children[0];if(this.color!==void 0)this.material.color.set(this.color);else{const t=e.geometry.getAttribute("color");ch.copy(this.light.color),hh.copy(this.light.groundColor);for(let n=0,i=t.count;n<i;n++){const r=n<i/2?ch:hh;t.setXYZ(n,r.r,r.g,r.b)}t.needsUpdate=!0}e.lookAt(hy.setFromMatrixPosition(this.light.matrixWorld).negate())}}class Md extends At{constructor(e=10,t=10,n=4473924,i=8947848){n=new ae(n),i=new ae(i);const r=t/2,o=e/t,a=e/2,l=[],c=[];for(let d=0,f=0,g=-a;d<=t;d++,g+=o){l.push(-a,0,g,a,0,g),l.push(g,0,-a,g,0,a);const p=d===r?n:i;p.toArray(c,f),f+=3,p.toArray(c,f),f+=3,p.toArray(c,f),f+=3,p.toArray(c,f),f+=3}const h=new ye;h.setAttribute("position",new de(l,3)),h.setAttribute("color",new de(c,3));const u=new gt({vertexColors:!0,toneMapped:!1});super(h,u),this.type="GridHelper"}}class dy extends At{constructor(e=10,t=16,n=8,i=64,r=4473924,o=8947848){r=new ae(r),o=new ae(o);const a=[],l=[];for(let u=0;u<=t;u++){const d=u/t*(Math.PI*2),f=Math.sin(d)*e,g=Math.cos(d)*e;a.push(0,0,0),a.push(f,0,g);const p=u&1?r:o;l.push(p.r,p.g,p.b),l.push(p.r,p.g,p.b)}for(let u=0;u<=n;u++){const d=u&1?r:o,f=e-e/n*u;for(let g=0;g<i;g++){let p=g/i*(Math.PI*2),m=Math.sin(p)*f,x=Math.cos(p)*f;a.push(m,0,x),l.push(d.r,d.g,d.b),p=(g+1)/i*(Math.PI*2),m=Math.sin(p)*f,x=Math.cos(p)*f,a.push(m,0,x),l.push(d.r,d.g,d.b)}}const c=new ye;c.setAttribute("position",new de(a,3)),c.setAttribute("color",new de(l,3));const h=new gt({vertexColors:!0,toneMapped:!1});super(c,h),this.type="PolarGridHelper"}}const uh=new S,qs=new S,dh=new S;class fy extends Ne{constructor(e,t,n){super(),this.light=e,this.light.updateMatrixWorld(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,t===void 0&&(t=1);let i=new ye;i.setAttribute("position",new de([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const r=new gt({fog:!1,toneMapped:!1});this.lightPlane=new gn(i,r),this.add(this.lightPlane),i=new ye,i.setAttribute("position",new de([0,0,0,0,0,1],3)),this.targetLine=new gn(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){uh.setFromMatrixPosition(this.light.matrixWorld),qs.setFromMatrixPosition(this.light.target.matrixWorld),dh.subVectors(qs,uh),this.lightPlane.lookAt(qs),this.color!==void 0?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(qs),this.targetLine.scale.z=dh.length()}}const Xs=new S,tt=new Kr;class py extends At{constructor(e){const t=new ye,n=new gt({color:16777215,vertexColors:!0,toneMapped:!1}),i=[],r=[],o={},a=new ae(16755200),l=new ae(16711680),c=new ae(43775),h=new ae(16777215),u=new ae(3355443);d("n1","n2",a),d("n2","n4",a),d("n4","n3",a),d("n3","n1",a),d("f1","f2",a),d("f2","f4",a),d("f4","f3",a),d("f3","f1",a),d("n1","f1",a),d("n2","f2",a),d("n3","f3",a),d("n4","f4",a),d("p","n1",l),d("p","n2",l),d("p","n3",l),d("p","n4",l),d("u1","u2",c),d("u2","u3",c),d("u3","u1",c),d("c","t",h),d("p","c",u),d("cn1","cn2",u),d("cn3","cn4",u),d("cf1","cf2",u),d("cf3","cf4",u);function d(g,p,m){f(g,m),f(p,m)}function f(g,p){i.push(0,0,0),r.push(p.r,p.g,p.b),o[g]===void 0&&(o[g]=[]),o[g].push(i.length/3-1)}t.setAttribute("position",new de(i,3)),t.setAttribute("color",new de(r,3)),super(t,n),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update()}update(){const e=this.geometry,t=this.pointMap,n=1,i=1;tt.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),nt("c",t,e,tt,0,0,-1),nt("t",t,e,tt,0,0,1),nt("n1",t,e,tt,-1,-1,-1),nt("n2",t,e,tt,n,-1,-1),nt("n3",t,e,tt,-1,i,-1),nt("n4",t,e,tt,n,i,-1),nt("f1",t,e,tt,-1,-1,1),nt("f2",t,e,tt,n,-1,1),nt("f3",t,e,tt,-1,i,1),nt("f4",t,e,tt,n,i,1),nt("u1",t,e,tt,n*.7,i*1.1,-1),nt("u2",t,e,tt,-1*.7,i*1.1,-1),nt("u3",t,e,tt,0,i*2,-1),nt("cf1",t,e,tt,-1,0,1),nt("cf2",t,e,tt,n,0,1),nt("cf3",t,e,tt,0,-1,1),nt("cf4",t,e,tt,0,i,1),nt("cn1",t,e,tt,-1,0,-1),nt("cn2",t,e,tt,n,0,-1),nt("cn3",t,e,tt,0,-1,-1),nt("cn4",t,e,tt,0,i,-1),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function nt(s,e,t,n,i,r,o){Xs.set(i,r,o).unproject(n);const a=e[s];if(a!==void 0){const l=t.getAttribute("position");for(let c=0,h=a.length;c<h;c++)l.setXYZ(a[c],Xs.x,Xs.y,Xs.z)}}const Js=new Ft;class bd extends At{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(8*3),r=new ye;r.setIndex(new Oe(n,1)),r.setAttribute("position",new Oe(i,3)),super(r,new gt({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(e){if(e!==void 0&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),this.object!==void 0&&Js.setFromObject(this.object),Js.isEmpty())return;const t=Js.min,n=Js.max,i=this.geometry.attributes.position,r=i.array;r[0]=n.x,r[1]=n.y,r[2]=n.z,r[3]=t.x,r[4]=n.y,r[5]=n.z,r[6]=t.x,r[7]=t.y,r[8]=n.z,r[9]=n.x,r[10]=t.y,r[11]=n.z,r[12]=n.x,r[13]=n.y,r[14]=t.z,r[15]=t.x,r[16]=n.y,r[17]=t.z,r[18]=t.x,r[19]=t.y,r[20]=t.z,r[21]=n.x,r[22]=t.y,r[23]=t.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e){return At.prototype.copy.call(this,e),this.object=e.object,this}}class my extends At{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],r=new ye;r.setIndex(new Oe(n,1)),r.setAttribute("position",new de(i,3)),super(r,new gt({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){const t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}}class gy extends gn{constructor(e,t=1,n=16776960){const i=n,r=[1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],o=new ye;o.setAttribute("position",new de(r,3)),o.computeBoundingSphere(),super(o,new gt({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const a=[1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],l=new ye;l.setAttribute("position",new de(a,3)),l.computeBoundingSphere(),this.add(new ht(l,new yn({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){let t=-this.plane.constant;Math.abs(t)<1e-8&&(t=1e-8),this.scale.set(.5*this.size,.5*this.size,t),this.children[0].material.side=t<0?Pt:hi,this.lookAt(this.plane.normal),super.updateMatrixWorld(e)}}const fh=new S;let Ys,ga;class xy extends Ne{constructor(e=new S(0,0,1),t=new S(0,0,0),n=1,i=16776960,r=n*.2,o=r*.2){super(),this.type="ArrowHelper",Ys===void 0&&(Ys=new ye,Ys.setAttribute("position",new de([0,0,0,0,1,0],3)),ga=new Bn(0,.5,1,5,1),ga.translate(0,-.5,0)),this.position.copy(t),this.line=new gn(Ys,new gt({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new ht(ga,new yn({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(n,r,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{fh.set(e.z,0,-e.x).normalize();const t=Math.acos(e.y);this.quaternion.setFromAxisAngle(fh,t)}}setLength(e,t=e*.2,n=t*.2){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(n,t,n),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}}class wd extends At{constructor(e=1){const t=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],n=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],i=new ye;i.setAttribute("position",new de(t,3)),i.setAttribute("color",new de(n,3));const r=new gt({vertexColors:!0,toneMapped:!1});super(i,r),this.type="AxesHelper"}setColors(e,t,n){const i=new ae,r=this.geometry.attributes.color.array;return i.set(e),i.toArray(r,0),i.toArray(r,3),i.set(t),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class yy{constructor(){this.type="ShapePath",this.color=new ae,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new tr,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,n,i){return this.currentPath.quadraticCurveTo(e,t,n,i),this}bezierCurveTo(e,t,n,i,r,o){return this.currentPath.bezierCurveTo(e,t,n,i,r,o),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e,t){function n(y){const M=[];for(let _=0,b=y.length;_<b;_++){const A=y[_],R=new en;R.curves=A.curves,M.push(R)}return M}function i(y,M){const _=M.length;let b=!1;for(let A=_-1,R=0;R<_;A=R++){let P=M[A],H=M[R],I=H.x-P.x,v=H.y-P.y;if(Math.abs(v)>Number.EPSILON){if(v<0&&(P=M[R],I=-I,H=M[A],v=-v),y.y<P.y||y.y>H.y)continue;if(y.y===P.y){if(y.x===P.x)return!0}else{const C=v*(y.x-P.x)-I*(y.y-P.y);if(C===0)return!0;if(C<0)continue;b=!b}}else{if(y.y!==P.y)continue;if(H.x<=y.x&&y.x<=P.x||P.x<=y.x&&y.x<=H.x)return!0}}return b}const r=tn.isClockWise,o=this.subPaths;if(o.length===0)return[];if(t===!0)return n(o);let a,l,c;const h=[];if(o.length===1)return l=o[0],c=new en,c.curves=l.curves,h.push(c),h;let u=!r(o[0].getPoints());u=e?!u:u;const d=[],f=[];let g=[],p=0,m;f[p]=void 0,g[p]=[];for(let y=0,M=o.length;y<M;y++)l=o[y],m=l.getPoints(),a=r(m),a=e?!a:a,a?(!u&&f[p]&&p++,f[p]={s:new en,p:m},f[p].s.curves=l.curves,u&&p++,g[p]=[]):g[p].push({h:l,p:m[0]});if(!f[0])return n(o);if(f.length>1){let y=!1,M=0;for(let _=0,b=f.length;_<b;_++)d[_]=[];for(let _=0,b=f.length;_<b;_++){const A=g[_];for(let R=0;R<A.length;R++){const P=A[R];let H=!0;for(let I=0;I<f.length;I++)i(P.p,f[I].p)&&(_!==I&&M++,H?(H=!1,d[I].push(P)):y=!0);H&&d[_].push(P)}}M>0&&y===!1&&(g=d)}let x;for(let y=0,M=f.length;y<M;y++){c=f[y].s,h.push(c),x=g[y];for(let _=0,b=x.length;_<b;_++)c.holes.push(x[_].h)}return h}}class _y{static toHalfFloat(e){Math.abs(e)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),e=rt(e,-65504,65504),ph[0]=e;const t=mh[0],n=t>>23&511;return kt[n]+((t&8388607)>>Vt[n])}static fromHalfFloat(e){const t=e>>10;return mh[0]=Vl[Ed[t]+(e&1023)]+yr[t],ph[0]}}const Sd=new ArrayBuffer(4),ph=new Float32Array(Sd),mh=new Uint32Array(Sd),kt=new Uint32Array(512),Vt=new Uint32Array(512);for(let s=0;s<256;++s){const e=s-127;e<-27?(kt[s]=0,kt[s|256]=32768,Vt[s]=24,Vt[s|256]=24):e<-14?(kt[s]=1024>>-e-14,kt[s|256]=1024>>-e-14|32768,Vt[s]=-e-1,Vt[s|256]=-e-1):e<=15?(kt[s]=e+15<<10,kt[s|256]=e+15<<10|32768,Vt[s]=13,Vt[s|256]=13):e<128?(kt[s]=31744,kt[s|256]=64512,Vt[s]=24,Vt[s|256]=24):(kt[s]=31744,kt[s|256]=64512,Vt[s]=13,Vt[s|256]=13)}const Vl=new Uint32Array(2048),yr=new Uint32Array(64),Ed=new Uint32Array(64);for(let s=1;s<1024;++s){let e=s<<13,t=0;for(;(e&8388608)===0;)e<<=1,t-=8388608;e&=-8388609,t+=947912704,Vl[s]=e|t}for(let s=1024;s<2048;++s)Vl[s]=939524096+(s-1024<<13);for(let s=1;s<31;++s)yr[s]=s<<23;yr[31]=1199570944;yr[32]=2147483648;for(let s=33;s<63;++s)yr[s]=2147483648+(s-32<<23);yr[63]=3347054592;for(let s=1;s<64;++s)s!==32&&(Ed[s]=1024);const vy=0,My=1,by=0,wy=1,Sy=2;function Ey(s){return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."),s}function Ty(s=[]){return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."),s.isMultiMaterial=!0,s.materials=s,s.clone=function(){return s.slice()},s}class Ay extends is{constructor(e,t){console.warn("THREE.PointCloud has been renamed to THREE.Points."),super(e,t)}}class Cy extends bo{constructor(e){console.warn("THREE.Particle has been renamed to THREE.Sprite."),super(e)}}class Ry extends is{constructor(e,t){console.warn("THREE.ParticleSystem has been renamed to THREE.Points."),super(e,t)}}class Ly extends wi{constructor(e){console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."),super(e)}}class Py extends wi{constructor(e){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."),super(e)}}class Iy extends wi{constructor(e){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."),super(e)}}class Dy extends S{constructor(e,t,n){console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."),super(e,t,n)}}class Fy extends Oe{constructor(e,t){console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."),super(e,t),this.setUsage(Qi)}}class By extends vu{constructor(e,t){console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."),super(e,t)}}class Ny extends Mu{constructor(e,t){console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."),super(e,t)}}class zy extends bu{constructor(e,t){console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."),super(e,t)}}class Uy extends wu{constructor(e,t){console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."),super(e,t)}}class Oy extends fo{constructor(e,t){console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."),super(e,t)}}class Hy extends Su{constructor(e,t){console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."),super(e,t)}}class Gy extends po{constructor(e,t){console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."),super(e,t)}}class ky extends de{constructor(e,t){console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."),super(e,t)}}class Vy extends Tu{constructor(e,t){console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."),super(e,t)}}Dt.create=function(s,e){return console.log("THREE.Curve.create() has been deprecated"),s.prototype=Object.create(Dt.prototype),s.prototype.constructor=s,s.prototype.getPoint=e,s};tr.prototype.fromPoints=function(s){return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."),this.setFromPoints(s)};class Wy extends wd{constructor(e){console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."),super(e)}}class qy extends bd{constructor(e,t){console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."),super(e,t)}}class Xy extends At{constructor(e,t){console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."),super(new gl(e.geometry),new gt({color:t!==void 0?t:16777215}))}}Md.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")};_d.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};class Jy extends At{constructor(e,t){console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."),super(new xl(e.geometry),new gt({color:t!==void 0?t:16777215}))}}Tt.prototype.extractUrlBase=function(s){return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."),ao.extractUrlBase(s)};Tt.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}};class Yy extends on{constructor(e){console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."),super(e)}}class Zy extends ed{constructor(e){console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."),super(e)}}xr.prototype.center=function(s){return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."),this.getCenter(s)};xr.prototype.empty=function(){return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."),this.isEmpty()};xr.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)};xr.prototype.size=function(s){return console.warn("THREE.Box2: .size() has been renamed to .getSize()."),this.getSize(s)};Ft.prototype.center=function(s){return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."),this.getCenter(s)};Ft.prototype.empty=function(){return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."),this.isEmpty()};Ft.prototype.isIntersectionBox=function(s){return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)};Ft.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)};Ft.prototype.size=function(s){return console.warn("THREE.Box3: .size() has been renamed to .getSize()."),this.getSize(s)};Gn.prototype.toVector3=function(){console.error("THREE.Euler: .toVector3() has been removed. Use Vector3.setFromEuler() instead")};On.prototype.empty=function(){return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."),this.isEmpty()};Qr.prototype.setFromMatrix=function(s){return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."),this.setFromProjectionMatrix(s)};yd.prototype.center=function(s){return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."),this.getCenter(s)};ft.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)};ft.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)};ft.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")};ft.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."),s.applyMatrix3(this)};ft.prototype.applyToVector3Array=function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")};ft.prototype.getInverse=function(s){return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()};fe.prototype.extractPosition=function(s){return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."),this.copyPosition(s)};fe.prototype.flattenToArrayOffset=function(s,e){return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."),this.toArray(s,e)};fe.prototype.getPosition=function(){return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."),new S().setFromMatrixColumn(this,3)};fe.prototype.setRotationFromQuaternion=function(s){return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."),this.makeRotationFromQuaternion(s)};fe.prototype.multiplyToArray=function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")};fe.prototype.multiplyVector3=function(s){return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)};fe.prototype.multiplyVector4=function(s){return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)};fe.prototype.multiplyVector3Array=function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")};fe.prototype.rotateAxis=function(s){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."),s.transformDirection(this)};fe.prototype.crossVector=function(s){return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)};fe.prototype.translate=function(){console.error("THREE.Matrix4: .translate() has been removed.")};fe.prototype.rotateX=function(){console.error("THREE.Matrix4: .rotateX() has been removed.")};fe.prototype.rotateY=function(){console.error("THREE.Matrix4: .rotateY() has been removed.")};fe.prototype.rotateZ=function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")};fe.prototype.rotateByAxis=function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")};fe.prototype.applyToBufferAttribute=function(s){return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."),s.applyMatrix4(this)};fe.prototype.applyToVector3Array=function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")};fe.prototype.makeFrustum=function(s,e,t,n,i,r){return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."),this.makePerspective(s,e,n,t,i,r)};fe.prototype.getInverse=function(s){return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."),this.copy(s).invert()};Kt.prototype.isIntersectionLine=function(s){return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."),this.intersectsLine(s)};yt.prototype.multiplyVector3=function(s){return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."),s.applyQuaternion(this)};yt.prototype.inverse=function(){return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."),this.invert()};Hn.prototype.isIntersectionBox=function(s){return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."),this.intersectsBox(s)};Hn.prototype.isIntersectionPlane=function(s){return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."),this.intersectsPlane(s)};Hn.prototype.isIntersectionSphere=function(s){return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."),this.intersectsSphere(s)};st.prototype.area=function(){return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."),this.getArea()};st.prototype.barycoordFromPoint=function(s,e){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),this.getBarycoord(s,e)};st.prototype.midpoint=function(s){return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."),this.getMidpoint(s)};st.prototypenormal=function(s){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),this.getNormal(s)};st.prototype.plane=function(s){return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."),this.getPlane(s)};st.barycoordFromPoint=function(s,e,t,n,i){return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."),st.getBarycoord(s,e,t,n,i)};st.normal=function(s,e,t,n){return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."),st.getNormal(s,e,t,n)};en.prototype.extractAllPoints=function(s){return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."),this.extractPoints(s)};en.prototype.extrude=function(s){return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."),new sn(this,s)};en.prototype.makeGeometry=function(s){return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."),new xi(this,s)};Z.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)};Z.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)};Z.prototype.lengthManhattan=function(){return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()};S.prototype.setEulerFromRotationMatrix=function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")};S.prototype.setEulerFromQuaternion=function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")};S.prototype.getPositionFromMatrix=function(s){return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."),this.setFromMatrixPosition(s)};S.prototype.getScaleFromMatrix=function(s){return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."),this.setFromMatrixScale(s)};S.prototype.getColumnFromMatrix=function(s,e){return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."),this.setFromMatrixColumn(e,s)};S.prototype.applyProjection=function(s){return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."),this.applyMatrix4(s)};S.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)};S.prototype.distanceToManhattan=function(s){return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."),this.manhattanDistanceTo(s)};S.prototype.lengthManhattan=function(){return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()};qe.prototype.fromAttribute=function(s,e,t){return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."),this.fromBufferAttribute(s,e,t)};qe.prototype.lengthManhattan=function(){return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."),this.manhattanLength()};Ne.prototype.getChildByName=function(s){return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."),this.getObjectByName(s)};Ne.prototype.renderDepth=function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")};Ne.prototype.translate=function(s,e){return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."),this.translateOnAxis(e,s)};Ne.prototype.getWorldRotation=function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")};Ne.prototype.applyMatrix=function(s){return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)};Object.defineProperties(Ne.prototype,{eulerOrder:{get:function(){return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order},set:function(s){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."),this.rotation.order=s}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}});ht.prototype.setDrawMode=function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")};Object.defineProperties(ht.prototype,{drawMode:{get:function(){return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."),cu},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}});wo.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")};mt.prototype.setLens=function(s,e){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."),e!==void 0&&(this.filmGauge=e),this.setFocalLength(s)};Object.defineProperties(qt.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(s){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."),this.shadow.camera.fov=s}},shadowCameraLeft:{set:function(s){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."),this.shadow.camera.left=s}},shadowCameraRight:{set:function(s){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."),this.shadow.camera.right=s}},shadowCameraTop:{set:function(s){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."),this.shadow.camera.top=s}},shadowCameraBottom:{set:function(s){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."),this.shadow.camera.bottom=s}},shadowCameraNear:{set:function(s){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."),this.shadow.camera.near=s}},shadowCameraFar:{set:function(s){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."),this.shadow.camera.far=s}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(s){console.warn("THREE.Light: .shadowBias is now .shadow.bias."),this.shadow.bias=s}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(s){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."),this.shadow.mapSize.width=s}},shadowMapHeight:{set:function(s){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."),this.shadow.mapSize.height=s}}});Object.defineProperties(Oe.prototype,{length:{get:function(){return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."),this.array.length}},dynamic:{get:function(){return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.usage===Qi},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."),this.setUsage(Qi)}}});Oe.prototype.setDynamic=function(s){return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?Qi:Ki),this};Oe.prototype.copyIndicesArray=function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},Oe.prototype.setArray=function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")};ye.prototype.addIndex=function(s){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."),this.setIndex(s)};ye.prototype.addAttribute=function(s,e){return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."),!(e&&e.isBufferAttribute)&&!(e&&e.isInterleavedBufferAttribute)?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(s,new Oe(arguments[1],arguments[2]))):s==="index"?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(e),this):this.setAttribute(s,e)};ye.prototype.addDrawCall=function(s,e,t){t!==void 0&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."),console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."),this.addGroup(s,e)};ye.prototype.clearDrawCalls=function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."),this.clearGroups()};ye.prototype.computeOffsets=function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")};ye.prototype.removeAttribute=function(s){return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."),this.deleteAttribute(s)};ye.prototype.applyMatrix=function(s){return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."),this.applyMatrix4(s)};Object.defineProperties(ye.prototype,{drawcalls:{get:function(){return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."),this.groups}},offsets:{get:function(){return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."),this.groups}}});bi.prototype.setDynamic=function(s){return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."),this.setUsage(s===!0?Qi:Ki),this};bi.prototype.setArray=function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")};sn.prototype.getArrays=function(){console.error("THREE.ExtrudeGeometry: .getArrays() has been removed.")};sn.prototype.addShapeList=function(){console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed.")};sn.prototype.addShape=function(){console.error("THREE.ExtrudeGeometry: .addShape() has been removed.")};vo.prototype.dispose=function(){console.error("THREE.Scene: .dispose() has been removed.")};Io.prototype.onUpdate=function(){return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."),this};Object.defineProperties(ot.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){return console.warn("THREE.Material: .wrapRGB has been removed."),new ae}},shading:{get:function(){console.error("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(s){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),this.flatShading=s===Qa}},stencilMask:{get:function(){return console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask},set:function(s){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead."),this.stencilFuncMask=s}},vertexTangents:{get:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")},set:function(){console.warn("THREE."+this.type+": .vertexTangents has been removed.")}}});Object.defineProperties(zt.prototype,{derivatives:{get:function(){return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives},set:function(s){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."),this.extensions.derivatives=s}}});Je.prototype.clearTarget=function(s,e,t,n){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."),this.setRenderTarget(s),this.clear(e,t,n)};Je.prototype.animate=function(s){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."),this.setAnimationLoop(s)};Je.prototype.getCurrentRenderTarget=function(){return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."),this.getRenderTarget()};Je.prototype.getMaxAnisotropy=function(){return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."),this.capabilities.getMaxAnisotropy()};Je.prototype.getPrecision=function(){return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."),this.capabilities.precision};Je.prototype.resetGLState=function(){return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."),this.state.reset()};Je.prototype.supportsFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."),this.extensions.get("OES_texture_float")};Je.prototype.supportsHalfFloatTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."),this.extensions.get("OES_texture_half_float")};Je.prototype.supportsStandardDerivatives=function(){return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."),this.extensions.get("OES_standard_derivatives")};Je.prototype.supportsCompressedTextureS3TC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."),this.extensions.get("WEBGL_compressed_texture_s3tc")};Je.prototype.supportsCompressedTexturePVRTC=function(){return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."),this.extensions.get("WEBGL_compressed_texture_pvrtc")};Je.prototype.supportsBlendMinMax=function(){return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."),this.extensions.get("EXT_blend_minmax")};Je.prototype.supportsVertexTextures=function(){return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."),this.capabilities.vertexTextures};Je.prototype.supportsInstancedArrays=function(){return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."),this.extensions.get("ANGLE_instanced_arrays")};Je.prototype.enableScissorTest=function(s){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."),this.setScissorTest(s)};Je.prototype.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};Je.prototype.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};Je.prototype.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};Je.prototype.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Je.prototype.setFaceCulling=function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")};Je.prototype.allocTextureUnit=function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")};Je.prototype.setTexture=function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")};Je.prototype.setTexture2D=function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")};Je.prototype.setTextureCube=function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")};Je.prototype.getActiveMipMapLevel=function(){return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."),this.getActiveMipmapLevel()};Object.defineProperties(Je.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."),this.shadowMap.enabled=s}},shadowMapType:{get:function(){return this.shadowMap.type},set:function(s){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."),this.shadowMap.type=s}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."),this.getContext()}},vr:{get:function(){return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"),this.xr}},gammaInput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."),!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),!1},set:function(s){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."),this.outputEncoding=s===!0?$e:nn}},toneMappingWhitePoint:{get:function(){return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."),1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}},gammaFactor:{get:function(){return console.warn("THREE.WebGLRenderer: .gammaFactor has been removed."),2},set:function(){console.warn("THREE.WebGLRenderer: .gammaFactor has been removed.")}}});Object.defineProperties(Nu.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}});class $y extends go{constructor(e,t,n){console.warn("THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options )."),super(e,n)}}Object.defineProperties(St.prototype,{wrapS:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS},set:function(s){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."),this.texture.wrapS=s}},wrapT:{get:function(){return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT},set:function(s){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."),this.texture.wrapT=s}},magFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter},set:function(s){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."),this.texture.magFilter=s}},minFilter:{get:function(){return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter},set:function(s){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."),this.texture.minFilter=s}},anisotropy:{get:function(){return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy},set:function(s){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."),this.texture.anisotropy=s}},offset:{get:function(){return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset},set:function(s){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."),this.texture.offset=s}},repeat:{get:function(){return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat},set:function(s){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."),this.texture.repeat=s}},format:{get:function(){return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format},set:function(s){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."),this.texture.format=s}},type:{get:function(){return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type},set:function(s){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."),this.texture.type=s}},generateMipmaps:{get:function(){return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps},set:function(s){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."),this.texture.generateMipmaps=s}}});Hl.prototype.load=function(s){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");const e=this;return new ld().load(s,function(n){e.setBuffer(n)}),this};dd.prototype.getData=function(){return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."),this.getFrequencyData()};mo.prototype.updateCubeMap=function(s,e){return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."),this.update(s,e)};mo.prototype.clear=function(s,e,t,n){return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."),this.renderTarget.clear(s,e,t,n)};Un.crossOrigin=void 0;Un.loadTexture=function(s,e,t,n){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");const i=new td;i.setCrossOrigin(this.crossOrigin);const r=i.load(s,t,void 0,n);return e&&(r.mapping=e),r};Un.loadTextureCube=function(s,e,t,n){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");const i=new Qu;i.setCrossOrigin(this.crossOrigin);const r=i.load(s,t,void 0,n);return e&&(r.mapping=e),r};Un.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")};Un.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};function jy(){console.error("THREE.CanvasRenderer has been removed")}function Ky(){console.error("THREE.JSONLoader has been removed.")}const Qy={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")}};function e_(){console.error("THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js")}class t_ extends ye{constructor(){console.error("THREE.ParametricGeometry has been moved to /examples/jsm/geometries/ParametricGeometry.js"),super()}}class n_ extends ye{constructor(){console.error("THREE.TextGeometry has been moved to /examples/jsm/geometries/TextGeometry.js"),super()}}function i_(){console.error("THREE.FontLoader has been moved to /examples/jsm/loaders/FontLoader.js")}function r_(){console.error("THREE.Font has been moved to /examples/jsm/loaders/FontLoader.js")}function s_(){console.error("THREE.ImmediateRenderObject has been removed.")}class o_ extends St{constructor(e,t,n){console.error('THREE.WebGLMultisampleRenderTarget has been removed. Use a normal render target and set the "samples" property to greater 0 to enable multisampling.'),super(e,t,n),this.samples=4}}class a_ extends fr{constructor(e,t,n,i){console.warn("THREE.DataTexture2DArray has been renamed to DataArrayTexture."),super(e,t,n,i)}}class l_ extends jr{constructor(e,t,n,i){console.warn("THREE.DataTexture3D has been renamed to Data3DTexture."),super(e,t,n,i)}}typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:lo}}));typeof window<"u"&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=lo);const c_=Object.freeze(Object.defineProperty({__proto__:null,ACESFilmicToneMapping:Vh,AddEquation:Kn,AddOperation:Oh,AdditiveAnimationBlendMode:il,AdditiveBlending:ya,AlphaFormat:$h,AlwaysDepth:Ih,AlwaysStencilFunc:fu,AmbientLight:Bl,AmbientLightProbe:hd,AnimationClip:Yr,AnimationLoader:H0,AnimationMixer:md,AnimationObjectGroup:pd,AnimationUtils:je,ArcCurve:ul,ArrayCamera:ol,ArrowHelper:xy,Audio:Hl,AudioAnalyser:dd,AudioContext:Ol,AudioListener:X0,AudioLoader:ld,AxesHelper:wd,AxisHelper:Wy,BackSide:Pt,BasicDepthPacking:hu,BasicShadowMap:Fd,BinaryTextureLoader:Zy,Bone:So,BooleanKeyframeTrack:Si,BoundingBoxHelper:qy,Box2:xr,Box3:Ft,Box3Helper:my,BoxBufferGeometry:mn,BoxGeometry:mn,BoxHelper:bd,BufferAttribute:Oe,BufferGeometry:ye,BufferGeometryLoader:od,ByteType:qh,Cache:_i,Camera:Kr,CameraHelper:py,CanvasRenderer:jy,CanvasTexture:Vu,CapsuleBufferGeometry:nr,CapsuleGeometry:nr,CatmullRomCurve3:fl,CineonToneMapping:kh,CircleBufferGeometry:ir,CircleGeometry:ir,ClampToEdgeWrapping:wt,Clock:ud,Color:ae,ColorKeyframeTrack:Cl,ColorManagement:Nt,CompressedTexture:hl,CompressedTextureLoader:G0,ConeBufferGeometry:rr,ConeGeometry:rr,CubeCamera:mo,CubeReflectionMapping:Pn,CubeRefractionMapping:In,CubeTexture:pr,CubeTextureLoader:Qu,CubeUVReflectionMapping:dr,CubicBezierCurve:To,CubicBezierCurve3:pl,CubicInterpolant:Zu,CullFaceBack:xa,CullFaceFront:xh,CullFaceFrontBack:Dd,CullFaceNone:gh,Curve:Dt,CurvePath:qu,CustomBlending:_h,CustomToneMapping:Wh,CylinderBufferGeometry:Bn,CylinderGeometry:Bn,Cylindrical:ay,Data3DTexture:jr,DataArrayTexture:fr,DataTexture:ci,DataTexture2DArray:a_,DataTexture3D:l_,DataTextureLoader:ed,DataUtils:_y,DecrementStencilOp:Xd,DecrementWrapStencilOp:Yd,DefaultLoadingManager:Ku,DepthFormat:Rn,DepthStencilFormat:di,DepthTexture:al,DirectionalLight:Fl,DirectionalLightHelper:fy,DiscreteInterpolant:$u,DodecahedronBufferGeometry:sr,DodecahedronGeometry:sr,DoubleSide:ui,DstAlphaFactor:Th,DstColorFactor:Ch,DynamicBufferAttribute:Fy,DynamicCopyUsage:cf,DynamicDrawUsage:Qi,DynamicReadUsage:of,EdgesGeometry:gl,EdgesHelper:Xy,EllipseCurve:rs,EqualDepth:Fh,EqualStencilFunc:Kd,EquirectangularReflectionMapping:Fr,EquirectangularRefractionMapping:Br,Euler:Gn,EventDispatcher:zn,ExtrudeBufferGeometry:sn,ExtrudeGeometry:sn,FaceColors:wy,FileLoader:on,FlatShading:Qa,Float16BufferAttribute:Eu,Float32Attribute:ky,Float32BufferAttribute:de,Float64Attribute:Vy,Float64BufferAttribute:Tu,FloatType:fn,Fog:ns,FogExp2:ts,Font:r_,FontLoader:i_,FramebufferTexture:ku,FrontSide:hi,Frustum:Qr,GLBufferAttribute:xd,GLSL1:uf,GLSL3:Wa,GreaterDepth:Nh,GreaterEqualDepth:Bh,GreaterEqualStencilFunc:nf,GreaterStencilFunc:ef,GridHelper:Md,Group:ii,HalfFloatType:si,HemisphereLight:Ll,HemisphereLightHelper:uy,HemisphereLightProbe:cd,IcosahedronBufferGeometry:or,IcosahedronGeometry:or,ImageBitmapLoader:ad,ImageLoader:Zr,ImageUtils:Un,ImmediateRenderObject:s_,IncrementStencilOp:qd,IncrementWrapStencilOp:Jd,InstancedBufferAttribute:pi,InstancedBufferGeometry:Ul,InstancedInterleavedBuffer:gd,InstancedMesh:ll,Int16Attribute:Uy,Int16BufferAttribute:wu,Int32Attribute:Hy,Int32BufferAttribute:Su,Int8Attribute:By,Int8BufferAttribute:vu,IntType:Jh,InterleavedBuffer:bi,InterleavedBufferAttribute:Fn,Interpolant:xn,InterpolateDiscrete:Ur,InterpolateLinear:Or,InterpolateSmooth:Qs,InvertStencilOp:Zd,JSONLoader:Ky,KeepStencilOp:eo,KeyframeTrack:Xt,LOD:Hu,LatheBufferGeometry:mi,LatheGeometry:mi,Layers:uo,LensFlare:e_,LessDepth:Dh,LessEqualDepth:no,LessEqualStencilFunc:Qd,LessStencilFunc:jd,Light:qt,LightProbe:os,Line:gn,Line3:yd,LineBasicMaterial:gt,LineCurve:ss,LineCurve3:Wu,LineDashedMaterial:Tl,LineLoop:cl,LinePieces:My,LineSegments:At,LineStrip:vy,LinearEncoding:nn,LinearFilter:it,LinearInterpolant:Al,LinearMipMapLinearFilter:Od,LinearMipMapNearestFilter:Ud,LinearMipmapLinearFilter:vi,LinearMipmapNearestFilter:nl,LinearSRGBColorSpace:Cn,LinearToneMapping:Hh,Loader:Tt,LoaderUtils:ao,LoadingManager:Rl,LoopOnce:ou,LoopPingPong:lu,LoopRepeat:au,LuminanceAlphaFormat:Qh,LuminanceFormat:Kh,MOUSE:Pd,Material:ot,MaterialLoader:sd,Math:Xl,MathUtils:Xl,Matrix3:ft,Matrix4:fe,MaxEquation:ba,Mesh:ht,MeshBasicMaterial:yn,MeshDepthMaterial:yo,MeshDistanceMaterial:_o,MeshFaceMaterial:Ey,MeshLambertMaterial:Sl,MeshMatcapMaterial:El,MeshNormalMaterial:wl,MeshPhongMaterial:Ml,MeshPhysicalMaterial:vl,MeshStandardMaterial:Po,MeshToonMaterial:bl,MinEquation:Ma,MirroredRepeatWrapping:zr,MixOperation:Uh,MultiMaterial:Ty,MultiplyBlending:va,MultiplyOperation:$r,NearestFilter:ct,NearestMipMapLinearFilter:zd,NearestMipMapNearestFilter:Nd,NearestMipmapLinearFilter:ro,NearestMipmapNearestFilter:io,NeverDepth:Ph,NeverStencilFunc:$d,NoBlending:pn,NoColorSpace:kd,NoColors:by,NoToneMapping:Qt,NormalAnimationBlendMode:ho,NormalBlending:ri,NotEqualDepth:zh,NotEqualStencilFunc:tf,NumberKeyframeTrack:Xr,Object3D:Ne,ObjectLoader:k0,ObjectSpaceNormalMap:du,OctahedronBufferGeometry:gi,OctahedronGeometry:gi,OneFactor:wh,OneMinusDstAlphaFactor:Ah,OneMinusDstColorFactor:Rh,OneMinusSrcAlphaFactor:tl,OneMinusSrcColorFactor:Eh,OrthographicCamera:es,PCFShadowMap:Ka,PCFSoftShadowMap:yh,PMREMGenerator:Xa,ParametricGeometry:t_,Particle:Cy,ParticleBasicMaterial:Py,ParticleSystem:Ry,ParticleSystemMaterial:Iy,Path:tr,PerspectiveCamera:mt,Plane:Kt,PlaneBufferGeometry:fi,PlaneGeometry:fi,PlaneHelper:gy,PointCloud:Ay,PointCloudMaterial:Ly,PointLight:Dl,PointLightHelper:cy,Points:is,PointsMaterial:wi,PolarGridHelper:dy,PolyhedronBufferGeometry:rn,PolyhedronGeometry:rn,PositionalAudio:Y0,PropertyBinding:Ge,PropertyMixer:fd,QuadraticBezierCurve:Ao,QuadraticBezierCurve3:Co,Quaternion:yt,QuaternionKeyframeTrack:gr,QuaternionLinearInterpolant:ju,REVISION:lo,RGBADepthPacking:uu,RGBAFormat:Lt,RGBAIntegerFormat:ru,RGBA_ASTC_10x10_Format:Ha,RGBA_ASTC_10x5_Format:za,RGBA_ASTC_10x6_Format:Ua,RGBA_ASTC_10x8_Format:Oa,RGBA_ASTC_12x10_Format:Ga,RGBA_ASTC_12x12_Format:ka,RGBA_ASTC_4x4_Format:Ra,RGBA_ASTC_5x4_Format:La,RGBA_ASTC_5x5_Format:Pa,RGBA_ASTC_6x5_Format:Ia,RGBA_ASTC_6x6_Format:Da,RGBA_ASTC_8x5_Format:Fa,RGBA_ASTC_8x6_Format:Ba,RGBA_ASTC_8x8_Format:Na,RGBA_BPTC_Format:Va,RGBA_ETC2_EAC_Format:Ca,RGBA_PVRTC_2BPPV1_Format:Ta,RGBA_PVRTC_4BPPV1_Format:Ea,RGBA_S3TC_DXT1_Format:$s,RGBA_S3TC_DXT3_Format:js,RGBA_S3TC_DXT5_Format:Ks,RGBFormat:jh,RGB_ETC1_Format:su,RGB_ETC2_Format:Aa,RGB_PVRTC_2BPPV1_Format:Sa,RGB_PVRTC_4BPPV1_Format:wa,RGB_S3TC_DXT1_Format:Zs,RGFormat:nu,RGIntegerFormat:iu,RawShaderMaterial:_l,Ray:Hn,Raycaster:sy,RectAreaLight:Nl,RedFormat:eu,RedIntegerFormat:tu,ReinhardToneMapping:Gh,RepeatWrapping:Nr,ReplaceStencilOp:Wd,ReverseSubtractEquation:Mh,RingBufferGeometry:ar,RingGeometry:ar,SRGBColorSpace:jt,Scene:vo,SceneUtils:Qy,ShaderChunk:Fe,ShaderLib:Wt,ShaderMaterial:zt,ShadowMaterial:yl,Shape:en,ShapeBufferGeometry:xi,ShapeGeometry:xi,ShapePath:yy,ShapeUtils:tn,ShortType:Xh,Skeleton:Eo,SkeletonHelper:_d,SkinnedMesh:wo,SmoothShading:Bd,Source:ni,Sphere:On,SphereBufferGeometry:yi,SphereGeometry:yi,Spherical:oy,SphericalHarmonics3:zl,SplineCurve:Ro,SpotLight:Il,SpotLightHelper:ly,Sprite:bo,SpriteMaterial:Mo,SrcAlphaFactor:el,SrcAlphaSaturateFactor:Lh,SrcColorFactor:Sh,StaticCopyUsage:lf,StaticDrawUsage:Ki,StaticReadUsage:sf,StereoCamera:W0,StreamCopyUsage:hf,StreamDrawUsage:rf,StreamReadUsage:af,StringKeyframeTrack:Ei,SubtractEquation:vh,SubtractiveBlending:_a,TOUCH:Id,TangentSpaceNormalMap:Mi,TetrahedronBufferGeometry:lr,TetrahedronGeometry:lr,TextGeometry:n_,Texture:ut,TextureLoader:td,TorusBufferGeometry:cr,TorusGeometry:cr,TorusKnotBufferGeometry:hr,TorusKnotGeometry:hr,Triangle:st,TriangleFanDrawMode:Gd,TriangleStripDrawMode:Hd,TrianglesDrawMode:cu,TubeBufferGeometry:ur,TubeGeometry:ur,UVMapping:co,Uint16Attribute:Oy,Uint16BufferAttribute:fo,Uint32Attribute:Gy,Uint32BufferAttribute:po,Uint8Attribute:Ny,Uint8BufferAttribute:Mu,Uint8ClampedAttribute:zy,Uint8ClampedBufferAttribute:bu,Uniform:Io,UniformsLib:se,UniformsUtils:Au,UnsignedByteType:Dn,UnsignedInt248Type:oi,UnsignedIntType:Lr,UnsignedShort4444Type:Yh,UnsignedShort5551Type:Zh,UnsignedShortType:ji,VSMShadowMap:Ji,Vector2:Z,Vector3:S,Vector4:qe,VectorKeyframeTrack:Jr,Vertex:Dy,VertexColors:Sy,VideoTexture:Gu,WebGL1Renderer:Uu,WebGL3DRenderTarget:yu,WebGLArrayRenderTarget:xu,WebGLCubeRenderTarget:go,WebGLMultipleRenderTargets:_u,WebGLMultisampleRenderTarget:o_,WebGLRenderTarget:St,WebGLRenderTargetCube:$y,WebGLRenderer:Je,WebGLUtils:zu,WireframeGeometry:xl,WireframeHelper:Jy,WrapAroundEnding:Hr,XHRLoader:Yy,ZeroCurvatureEnding:ei,ZeroFactor:bh,ZeroSlopeEnding:ti,ZeroStencilOp:Vd,_SRGBAFormat:so,sRGBEncoding:$e},Symbol.toStringTag,{value:"Module"}));export{Vh as A,ye as B,Nt as C,ui as D,zn as E,de as F,Co as G,gn as H,Ul as I,yi as J,Ne as K,nn as L,Pd as M,Qt as N,es as O,mt as P,yt as Q,sy as R,vo as S,ut as T,Au as U,S as V,Je as W,yh as a,Kr as b,Z as c,ud as d,uo as e,ae as f,c_ as g,Oe as h,oy as i,Id as j,Hn as k,Kt as l,gd as m,Fn as n,xl as o,Ft as p,On as q,zt as r,$e as s,lo as t,se as u,ht as v,qe as w,yd as x,fe as y,Xl as z};