amulet-core 2.0a8__cp312-cp312-win_amd64.whl → 2.0.1.0.1297307203.19.43.34808.0a1__cp312-cp312-win_amd64.whl
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- amulet/core/__init__.py +36 -0
- amulet/core/__pyinstaller/hook-amulet.core.py +4 -0
- amulet/core/_amulet_core.cp312-win_amd64.pyd +0 -0
- amulet/core/_amulet_core.pyi +7 -0
- amulet/{_version.py → core/_version.py} +3 -3
- amulet/core/amulet_core.dll +0 -0
- amulet/core/amulet_core.lib +0 -0
- amulet/core/amulet_coreConfig.cmake +18 -0
- amulet/{biome.pyi → core/biome/__init__.pyi} +3 -3
- amulet/core/biome/biome.hpp +53 -0
- amulet/{block.pyi → core/block/__init__.pyi} +25 -26
- amulet/core/block/block.hpp +156 -0
- amulet/{block_entity.pyi → core/block_entity/__init__.pyi} +7 -7
- amulet/core/block_entity/block_entity.hpp +84 -0
- amulet/{errors.py → core/chunk/__init__.pyi} +37 -33
- amulet/core/chunk/chunk.hpp +126 -0
- amulet/core/chunk/component/__init__.pyi +18 -0
- amulet/core/chunk/component/biome_3d_component.hpp +96 -0
- amulet/core/chunk/component/block_component.hpp +101 -0
- amulet/core/chunk/component/block_component.pyi +28 -0
- amulet/core/chunk/component/block_entity_component.hpp +119 -0
- amulet/core/chunk/component/section_array_map.hpp +129 -0
- amulet/{chunk_components.pyi → core/chunk/component/section_array_map.pyi} +4 -24
- amulet/core/dll.hpp +21 -0
- amulet/core/entity/__init__.pyi +105 -0
- amulet/core/entity/entity.hpp +100 -0
- amulet/{palette → core/palette}/__init__.pyi +2 -2
- amulet/core/palette/biome_palette.hpp +65 -0
- amulet/{palette → core/palette}/biome_palette.pyi +8 -8
- amulet/core/palette/block_palette.hpp +71 -0
- amulet/{palette → core/palette}/block_palette.pyi +12 -10
- amulet/core/selection/__init__.pyi +8 -0
- amulet/core/selection/box.hpp +86 -0
- amulet/core/selection/box.pyi +215 -0
- amulet/core/selection/group.hpp +80 -0
- amulet/core/selection/group.pyi +213 -0
- amulet/{version.pyi → core/version/__init__.pyi} +58 -10
- amulet/core/version/version.hpp +204 -0
- {amulet_core-2.0a8.dist-info → amulet_core-2.0.1.0.1297307203.19.43.34808.0a1.dist-info}/METADATA +25 -20
- amulet_core-2.0.1.0.1297307203.19.43.34808.0a1.dist-info/RECORD +45 -0
- {amulet_core-2.0a8.dist-info → amulet_core-2.0.1.0.1297307203.19.43.34808.0a1.dist-info}/WHEEL +1 -1
- amulet_core-2.0.1.0.1297307203.19.43.34808.0a1.dist-info/entry_points.txt +2 -0
- amulet/__init__.cp312-win_amd64.pyd +0 -0
- amulet/__init__.py.cpp +0 -45
- amulet/__init__.pyi +0 -30
- amulet/__pyinstaller/hook-amulet.py +0 -4
- amulet/_init.py +0 -26
- amulet/biome.cpp +0 -36
- amulet/biome.hpp +0 -43
- amulet/biome.py.cpp +0 -122
- amulet/block.cpp +0 -435
- amulet/block.hpp +0 -119
- amulet/block.py.cpp +0 -377
- amulet/block_entity.cpp +0 -12
- amulet/block_entity.hpp +0 -56
- amulet/block_entity.py.cpp +0 -115
- amulet/chunk.cpp +0 -16
- amulet/chunk.hpp +0 -100
- amulet/chunk.py.cpp +0 -80
- amulet/chunk.pyi +0 -28
- amulet/chunk_components/biome_3d_component.cpp +0 -5
- amulet/chunk_components/biome_3d_component.hpp +0 -79
- amulet/chunk_components/block_component.cpp +0 -41
- amulet/chunk_components/block_component.hpp +0 -88
- amulet/chunk_components/block_entity_component.cpp +0 -5
- amulet/chunk_components/block_entity_component.hpp +0 -147
- amulet/chunk_components/section_array_map.cpp +0 -129
- amulet/chunk_components/section_array_map.hpp +0 -147
- amulet/collections/eq.py.hpp +0 -37
- amulet/collections/hash.py.hpp +0 -27
- amulet/collections/holder.py.hpp +0 -37
- amulet/collections/iterator.py.hpp +0 -80
- amulet/collections/mapping.py.hpp +0 -199
- amulet/collections/mutable_mapping.py.hpp +0 -226
- amulet/collections/sequence.py.hpp +0 -163
- amulet/collections.pyi +0 -40
- amulet/data_types.py +0 -29
- amulet/entity.py +0 -182
- amulet/game/__init__.py +0 -7
- amulet/game/_game.py +0 -152
- amulet/game/_universal/__init__.py +0 -1
- amulet/game/_universal/_biome.py +0 -17
- amulet/game/_universal/_block.py +0 -47
- amulet/game/_universal/_version.py +0 -68
- amulet/game/abc/__init__.py +0 -22
- amulet/game/abc/_block_specification.py +0 -150
- amulet/game/abc/biome.py +0 -213
- amulet/game/abc/block.py +0 -331
- amulet/game/abc/game_version_container.py +0 -25
- amulet/game/abc/json_interface.py +0 -27
- amulet/game/abc/version.py +0 -44
- amulet/game/bedrock/__init__.py +0 -1
- amulet/game/bedrock/_biome.py +0 -35
- amulet/game/bedrock/_block.py +0 -42
- amulet/game/bedrock/_version.py +0 -165
- amulet/game/java/__init__.py +0 -2
- amulet/game/java/_biome.py +0 -35
- amulet/game/java/_block.py +0 -60
- amulet/game/java/_version.py +0 -176
- amulet/game/translate/__init__.py +0 -12
- amulet/game/translate/_functions/__init__.py +0 -15
- amulet/game/translate/_functions/_code_functions/__init__.py +0 -0
- amulet/game/translate/_functions/_code_functions/_text.py +0 -553
- amulet/game/translate/_functions/_code_functions/banner_pattern.py +0 -67
- amulet/game/translate/_functions/_code_functions/bedrock_chest_connection.py +0 -152
- amulet/game/translate/_functions/_code_functions/bedrock_moving_block_pos.py +0 -88
- amulet/game/translate/_functions/_code_functions/bedrock_sign.py +0 -152
- amulet/game/translate/_functions/_code_functions/bedrock_skull_rotation.py +0 -16
- amulet/game/translate/_functions/_code_functions/custom_name.py +0 -146
- amulet/game/translate/_functions/_frozen.py +0 -66
- amulet/game/translate/_functions/_state.py +0 -54
- amulet/game/translate/_functions/_typing.py +0 -98
- amulet/game/translate/_functions/abc.py +0 -123
- amulet/game/translate/_functions/carry_nbt.py +0 -160
- amulet/game/translate/_functions/carry_properties.py +0 -80
- amulet/game/translate/_functions/code.py +0 -143
- amulet/game/translate/_functions/map_block_name.py +0 -66
- amulet/game/translate/_functions/map_nbt.py +0 -111
- amulet/game/translate/_functions/map_properties.py +0 -93
- amulet/game/translate/_functions/multiblock.py +0 -112
- amulet/game/translate/_functions/new_block.py +0 -42
- amulet/game/translate/_functions/new_entity.py +0 -43
- amulet/game/translate/_functions/new_nbt.py +0 -206
- amulet/game/translate/_functions/new_properties.py +0 -64
- amulet/game/translate/_functions/sequence.py +0 -51
- amulet/game/translate/_functions/walk_input_nbt.py +0 -331
- amulet/game/translate/_translator.py +0 -433
- amulet/img/__init__.py +0 -10
- amulet/img/missing_no.png +0 -0
- amulet/img/missing_pack.png +0 -0
- amulet/img/missing_world.png +0 -0
- amulet/io/binary_reader.hpp +0 -45
- amulet/io/binary_writer.hpp +0 -30
- amulet/item.py +0 -75
- amulet/level/__init__.pyi +0 -23
- amulet/level/_load.py +0 -100
- amulet/level/abc/__init__.py +0 -12
- amulet/level/abc/_chunk_handle.py +0 -358
- amulet/level/abc/_dimension.py +0 -86
- amulet/level/abc/_history/__init__.py +0 -1
- amulet/level/abc/_history/_cache.py +0 -224
- amulet/level/abc/_history/_history_manager.py +0 -291
- amulet/level/abc/_level/__init__.py +0 -5
- amulet/level/abc/_level/_compactable_level.py +0 -10
- amulet/level/abc/_level/_creatable_level.py +0 -28
- amulet/level/abc/_level/_disk_level.py +0 -17
- amulet/level/abc/_level/_level.py +0 -449
- amulet/level/abc/_level/_loadable_level.py +0 -42
- amulet/level/abc/_player_storage.py +0 -7
- amulet/level/abc/_raw_level.py +0 -187
- amulet/level/abc/_registry.py +0 -40
- amulet/level/java/__init__.pyi +0 -16
- amulet/level/java/_chunk_handle.py +0 -17
- amulet/level/java/_dimension.py +0 -20
- amulet/level/java/_level.py +0 -184
- amulet/level/java/_raw/__init__.pyi +0 -15
- amulet/level/java/_raw/_chunk.pyi +0 -23
- amulet/level/java/_raw/_constant.py +0 -9
- amulet/level/java/_raw/_data_pack/__init__.py +0 -2
- amulet/level/java/_raw/_data_pack/data_pack.py +0 -241
- amulet/level/java/_raw/_data_pack/data_pack_manager.py +0 -77
- amulet/level/java/_raw/_dimension.py +0 -86
- amulet/level/java/_raw/_level.py +0 -507
- amulet/level/java/_raw/_typing.py +0 -3
- amulet/level/java/_raw/java_chunk_decode.cpp +0 -531
- amulet/level/java/_raw/java_chunk_decode.hpp +0 -23
- amulet/level/java/_raw/java_chunk_encode.cpp +0 -25
- amulet/level/java/_raw/java_chunk_encode.hpp +0 -23
- amulet/level/java/anvil/__init__.py +0 -2
- amulet/level/java/anvil/_dimension.py +0 -170
- amulet/level/java/anvil/_region.py +0 -421
- amulet/level/java/anvil/_sector_manager.py +0 -223
- amulet/level/java/chunk.pyi +0 -81
- amulet/level/java/chunk_/_chunk.py +0 -260
- amulet/level/java/chunk_/components/inhabited_time.py +0 -12
- amulet/level/java/chunk_/components/last_update.py +0 -12
- amulet/level/java/chunk_/components/legacy_version.py +0 -12
- amulet/level/java/chunk_/components/light_populated.py +0 -12
- amulet/level/java/chunk_/components/named_height_2d.py +0 -37
- amulet/level/java/chunk_/components/status.py +0 -11
- amulet/level/java/chunk_/components/terrain_populated.py +0 -12
- amulet/level/java/chunk_components/data_version_component.cpp +0 -32
- amulet/level/java/chunk_components/data_version_component.hpp +0 -31
- amulet/level/java/chunk_components/java_raw_chunk_component.cpp +0 -56
- amulet/level/java/chunk_components/java_raw_chunk_component.hpp +0 -45
- amulet/level/java/chunk_components.pyi +0 -22
- amulet/level/java/java_chunk.cpp +0 -170
- amulet/level/java/java_chunk.hpp +0 -141
- amulet/level/java/long_array.hpp +0 -175
- amulet/level/java/long_array.pyi +0 -39
- amulet/level/temporary_level/__init__.py +0 -1
- amulet/level/temporary_level/_level.py +0 -16
- amulet/mesh/__init__.py +0 -0
- amulet/mesh/block/__init__.pyi +0 -301
- amulet/mesh/block/_cube.py +0 -198
- amulet/mesh/block/_missing_block.py +0 -20
- amulet/mesh/block/block_mesh.cpp +0 -107
- amulet/mesh/block/block_mesh.hpp +0 -207
- amulet/mesh/util.py +0 -17
- amulet/palette/biome_palette.hpp +0 -85
- amulet/palette/block_palette.cpp +0 -32
- amulet/palette/block_palette.hpp +0 -93
- amulet/player.py +0 -62
- amulet/pybind11/collections.hpp +0 -118
- amulet/pybind11/numpy.hpp +0 -26
- amulet/pybind11/py_module.hpp +0 -34
- amulet/pybind11/type_hints.hpp +0 -51
- amulet/pybind11/types.hpp +0 -25
- amulet/pybind11/typing.hpp +0 -7
- amulet/resource_pack/__init__.py +0 -63
- amulet/resource_pack/abc/__init__.py +0 -2
- amulet/resource_pack/abc/resource_pack.py +0 -38
- amulet/resource_pack/abc/resource_pack_manager.py +0 -85
- amulet/resource_pack/java/__init__.py +0 -2
- amulet/resource_pack/java/download_resources.py +0 -212
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/banner/banner_black.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/banner/banner_blue.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/banner/banner_brown.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/banner/banner_cyan.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/banner/banner_gray.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/banner/banner_green.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/banner/banner_light_blue.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/banner/banner_light_gray.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/banner/banner_lime.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/banner/banner_magenta.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/banner/banner_orange.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/banner/banner_pink.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/banner/banner_purple.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/banner/banner_red.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/banner/banner_white.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/banner/banner_yellow.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/barrier.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/end_portal.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/grass.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/lava.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/structure_void.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/assets/minecraft/textures/block/water.png +0 -0
- amulet/resource_pack/java/java_vanilla_fix/pack.png +0 -0
- amulet/resource_pack/java/resource_pack.py +0 -44
- amulet/resource_pack/java/resource_pack_manager.py +0 -563
- amulet/resource_pack/unknown_resource_pack.py +0 -10
- amulet/selection/__init__.py +0 -2
- amulet/selection/abstract_selection.py +0 -342
- amulet/selection/box.py +0 -852
- amulet/selection/group.py +0 -481
- amulet/utils/__init__.pyi +0 -23
- amulet/utils/call_spec/__init__.py +0 -24
- amulet/utils/call_spec/_call_spec.py +0 -257
- amulet/utils/cast.py +0 -10
- amulet/utils/comment_json.py +0 -188
- amulet/utils/format_utils.py +0 -41
- amulet/utils/generator.py +0 -18
- amulet/utils/matrix.py +0 -243
- amulet/utils/numpy.hpp +0 -36
- amulet/utils/numpy.pyi +0 -11
- amulet/utils/numpy_helpers.py +0 -19
- amulet/utils/shareable_lock.py +0 -335
- amulet/utils/signal/__init__.py +0 -10
- amulet/utils/signal/_signal.py +0 -228
- amulet/utils/task_manager.py +0 -235
- amulet/utils/typed_property.py +0 -111
- amulet/utils/weakref.py +0 -70
- amulet/utils/world_utils.py +0 -102
- amulet/version.cpp +0 -136
- amulet/version.hpp +0 -142
- amulet/version.py.cpp +0 -281
- amulet_core-2.0a8.dist-info/RECORD +0 -241
- amulet_core-2.0a8.dist-info/entry_points.txt +0 -2
- /amulet/{__pyinstaller → core/__pyinstaller}/__init__.py +0 -0
- /amulet/{py.typed → core/py.typed} +0 -0
- {amulet_core-2.0a8.dist-info → amulet_core-2.0.1.0.1297307203.19.43.34808.0a1.dist-info}/top_level.txt +0 -0
amulet/level/java/long_array.pyi
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from . import _cube, _missing_block
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__all__ = [
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"BlockMesh",
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"BlockMeshCullDirection",
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"BlockMeshPart",
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"BlockMeshTransparency",
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"CUBE_FACE_LUT",
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"FACE_KEYS",
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"FloatVec2",
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"FloatVec3",
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"TRI_FACE",
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"Triangle",
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"UV_ROTATION_LUT",
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"Vertex",
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"get_cube",
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"get_missing_block",
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"get_unit_cube",
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"merge_block_meshes",
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]
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class BlockMesh:
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"""
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All the data that makes up a block mesh.
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"""
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def __init__(
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self,
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transparency: BlockMeshTransparency,
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textures: list[str],
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parts: tuple[
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BlockMeshPart | None,
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BlockMeshPart | None,
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BlockMeshPart | None,
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BlockMeshPart | None,
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BlockMeshPart | None,
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BlockMeshPart | None,
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BlockMeshPart | None,
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],
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) -> None: ...
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def rotate(self, rotx: int, roty: int) -> BlockMesh:
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"""
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Rotate the mesh in the x and y axis. Accepted values are -3 to 3 which corrospond to 90 degree rotations.
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"""
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@property
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def parts(
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self,
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) -> typing.Annotated[
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list[BlockMeshPart | None], pybind11_stubgen.typing_ext.FixedSize(7)
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]:
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"""
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The mesh parts that make up this mesh. The index corrosponds to the value of BlockMeshCullDirection.
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"""
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@parts.setter
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def parts(
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self,
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arg0: typing.Annotated[
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list[BlockMeshPart | None], pybind11_stubgen.typing_ext.FixedSize(7)
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],
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) -> None: ...
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@property
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def textures(self) -> list[str]:
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"""
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The texture paths used in this block mesh. The Triangle's texture_index attribute is an index into this list.
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"""
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@textures.setter
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def textures(self, arg0: list[str]) -> None: ...
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@property
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def transparency(self) -> BlockMeshTransparency:
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"""
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The transparency state of this block mesh.
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"""
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@transparency.setter
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def transparency(self, arg0: BlockMeshTransparency) -> None: ...
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class BlockMeshCullDirection:
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"""
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The direction a mesh part is culled by. The value corrosponds to the index in the mesh parts array.
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Members:
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-
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CullNone : Is not culled by any neighbouring blocks.
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-
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CullUp : Is culled by an opaque block above.
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-
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CullDown : Is culled by an opaque block below.
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CullNorth : Is culled by an opaque block to the north.
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CullEast : Is culled by an opaque block to the east.
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CullSouth : Is culled by an opaque block to the south.
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CullWest : Is culled by an opaque block to the west.
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"""
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CullDown: typing.ClassVar[
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BlockMeshCullDirection
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] # value = <BlockMeshCullDirection.CullDown: 2>
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CullEast: typing.ClassVar[
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|
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BlockMeshCullDirection
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] # value = <BlockMeshCullDirection.CullEast: 4>
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CullNone: typing.ClassVar[
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BlockMeshCullDirection
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] # value = <BlockMeshCullDirection.CullNone: 0>
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CullNorth: typing.ClassVar[
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BlockMeshCullDirection
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] # value = <BlockMeshCullDirection.CullNorth: 3>
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CullSouth: typing.ClassVar[
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|
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BlockMeshCullDirection
|
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] # value = <BlockMeshCullDirection.CullSouth: 5>
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|
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CullUp: typing.ClassVar[
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|
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BlockMeshCullDirection
|
|
128
|
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] # value = <BlockMeshCullDirection.CullUp: 1>
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|
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CullWest: typing.ClassVar[
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|
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BlockMeshCullDirection
|
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] # value = <BlockMeshCullDirection.CullWest: 6>
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__members__: typing.ClassVar[
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|
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dict[str, BlockMeshCullDirection]
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] # value = {'CullNone': <BlockMeshCullDirection.CullNone: 0>, 'CullUp': <BlockMeshCullDirection.CullUp: 1>, 'CullDown': <BlockMeshCullDirection.CullDown: 2>, 'CullNorth': <BlockMeshCullDirection.CullNorth: 3>, 'CullEast': <BlockMeshCullDirection.CullEast: 4>, 'CullSouth': <BlockMeshCullDirection.CullSouth: 5>, 'CullWest': <BlockMeshCullDirection.CullWest: 6>}
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|
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|
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def __and__(self, other: typing.Any) -> typing.Any: ...
|
|
136
|
-
def __eq__(self, other: typing.Any) -> bool: ...
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|
137
|
-
def __ge__(self, other: typing.Any) -> bool: ...
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|
138
|
-
def __gt__(self, other: typing.Any) -> bool: ...
|
|
139
|
-
def __hash__(self) -> int: ...
|
|
140
|
-
def __index__(self) -> int: ...
|
|
141
|
-
def __init__(self, value: int) -> None: ...
|
|
142
|
-
def __int__(self) -> int: ...
|
|
143
|
-
def __invert__(self) -> typing.Any: ...
|
|
144
|
-
def __le__(self, other: typing.Any) -> bool: ...
|
|
145
|
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def __lt__(self, other: typing.Any) -> bool: ...
|
|
146
|
-
def __ne__(self, other: typing.Any) -> bool: ...
|
|
147
|
-
def __or__(self, other: typing.Any) -> typing.Any: ...
|
|
148
|
-
def __rand__(self, other: typing.Any) -> typing.Any: ...
|
|
149
|
-
def __repr__(self) -> str: ...
|
|
150
|
-
def __ror__(self, other: typing.Any) -> typing.Any: ...
|
|
151
|
-
def __rxor__(self, other: typing.Any) -> typing.Any: ...
|
|
152
|
-
def __str__(self) -> str: ...
|
|
153
|
-
def __xor__(self, other: typing.Any) -> typing.Any: ...
|
|
154
|
-
@property
|
|
155
|
-
def name(self) -> str: ...
|
|
156
|
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@property
|
|
157
|
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def value(self) -> int: ...
|
|
158
|
-
|
|
159
|
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class BlockMeshPart:
|
|
160
|
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"""
|
|
161
|
-
A part of a block mesh for one of the culling directions.
|
|
162
|
-
"""
|
|
163
|
-
|
|
164
|
-
def __init__(self, verts: list[Vertex], triangles: list[Triangle]) -> None: ...
|
|
165
|
-
@property
|
|
166
|
-
def triangles(self) -> list[Triangle]:
|
|
167
|
-
"""
|
|
168
|
-
The triangles in this block mesh part.
|
|
169
|
-
"""
|
|
170
|
-
|
|
171
|
-
@triangles.setter
|
|
172
|
-
def triangles(self, arg0: list[Triangle]) -> None: ...
|
|
173
|
-
@property
|
|
174
|
-
def verts(self) -> list[Vertex]:
|
|
175
|
-
"""
|
|
176
|
-
The vertices in this block mesh part.
|
|
177
|
-
"""
|
|
178
|
-
|
|
179
|
-
@verts.setter
|
|
180
|
-
def verts(self, arg0: list[Vertex]) -> None: ...
|
|
181
|
-
|
|
182
|
-
class BlockMeshTransparency:
|
|
183
|
-
"""
|
|
184
|
-
The transparency of a block mesh.
|
|
185
|
-
|
|
186
|
-
Members:
|
|
187
|
-
|
|
188
|
-
FullOpaque : A block that occupies the whole block and is opaque.
|
|
189
|
-
|
|
190
|
-
FullTranslucent : A block that occupies the whole block and has at least one translucent face.
|
|
191
|
-
|
|
192
|
-
Partial : A block that does not occupy the whole block.
|
|
193
|
-
"""
|
|
194
|
-
|
|
195
|
-
FullOpaque: typing.ClassVar[
|
|
196
|
-
BlockMeshTransparency
|
|
197
|
-
] # value = <BlockMeshTransparency.FullOpaque: 0>
|
|
198
|
-
FullTranslucent: typing.ClassVar[
|
|
199
|
-
BlockMeshTransparency
|
|
200
|
-
] # value = <BlockMeshTransparency.FullTranslucent: 1>
|
|
201
|
-
Partial: typing.ClassVar[
|
|
202
|
-
BlockMeshTransparency
|
|
203
|
-
] # value = <BlockMeshTransparency.Partial: 2>
|
|
204
|
-
__members__: typing.ClassVar[
|
|
205
|
-
dict[str, BlockMeshTransparency]
|
|
206
|
-
] # value = {'FullOpaque': <BlockMeshTransparency.FullOpaque: 0>, 'FullTranslucent': <BlockMeshTransparency.FullTranslucent: 1>, 'Partial': <BlockMeshTransparency.Partial: 2>}
|
|
207
|
-
def __eq__(self, other: typing.Any) -> bool: ...
|
|
208
|
-
def __ge__(self, other: typing.Any) -> bool: ...
|
|
209
|
-
def __gt__(self, other: typing.Any) -> bool: ...
|
|
210
|
-
def __hash__(self) -> int: ...
|
|
211
|
-
def __index__(self) -> int: ...
|
|
212
|
-
def __init__(self, value: int) -> None: ...
|
|
213
|
-
def __int__(self) -> int: ...
|
|
214
|
-
def __le__(self, other: typing.Any) -> bool: ...
|
|
215
|
-
def __lt__(self, other: typing.Any) -> bool: ...
|
|
216
|
-
def __ne__(self, other: typing.Any) -> bool: ...
|
|
217
|
-
def __repr__(self) -> str: ...
|
|
218
|
-
def __str__(self) -> str: ...
|
|
219
|
-
@property
|
|
220
|
-
def name(self) -> str: ...
|
|
221
|
-
@property
|
|
222
|
-
def value(self) -> int: ...
|
|
223
|
-
|
|
224
|
-
class FloatVec2:
|
|
225
|
-
"""
|
|
226
|
-
A 2D floating point vector
|
|
227
|
-
"""
|
|
228
|
-
|
|
229
|
-
x: float
|
|
230
|
-
y: float
|
|
231
|
-
def __init__(self, x: float, y: float) -> None: ...
|
|
232
|
-
|
|
233
|
-
class FloatVec3:
|
|
234
|
-
"""
|
|
235
|
-
A 3D floating point vector
|
|
236
|
-
"""
|
|
237
|
-
|
|
238
|
-
x: float
|
|
239
|
-
y: float
|
|
240
|
-
z: float
|
|
241
|
-
def __init__(self, x: float, y: float, z: float) -> None: ...
|
|
242
|
-
|
|
243
|
-
class Triangle:
|
|
244
|
-
"""
|
|
245
|
-
The vertex and texture indexes that make up a triangle.
|
|
246
|
-
"""
|
|
247
|
-
|
|
248
|
-
texture_index: int
|
|
249
|
-
vert_index_a: int
|
|
250
|
-
vert_index_b: int
|
|
251
|
-
vert_index_c: int
|
|
252
|
-
def __init__(
|
|
253
|
-
self,
|
|
254
|
-
vert_index_a: int,
|
|
255
|
-
vert_index_b: int,
|
|
256
|
-
vert_index_c: int,
|
|
257
|
-
texture_index: int,
|
|
258
|
-
) -> None: ...
|
|
259
|
-
|
|
260
|
-
class Vertex:
|
|
261
|
-
"""
|
|
262
|
-
Attributes for a single vertex.
|
|
263
|
-
"""
|
|
264
|
-
|
|
265
|
-
def __init__(
|
|
266
|
-
self, coord: FloatVec3, texture_coord: FloatVec2, tint: FloatVec3
|
|
267
|
-
) -> None: ...
|
|
268
|
-
@property
|
|
269
|
-
def coord(self) -> FloatVec3:
|
|
270
|
-
"""
|
|
271
|
-
The spatial coordinate of the vertex.
|
|
272
|
-
"""
|
|
273
|
-
|
|
274
|
-
@coord.setter
|
|
275
|
-
def coord(self, arg0: FloatVec3) -> None: ...
|
|
276
|
-
@property
|
|
277
|
-
def texture_coord(self) -> FloatVec2:
|
|
278
|
-
"""
|
|
279
|
-
The texture coordinate of the vertex.
|
|
280
|
-
"""
|
|
281
|
-
|
|
282
|
-
@texture_coord.setter
|
|
283
|
-
def texture_coord(self, arg0: FloatVec2) -> None: ...
|
|
284
|
-
@property
|
|
285
|
-
def tint(self) -> FloatVec3:
|
|
286
|
-
"""
|
|
287
|
-
The tint colour for the vertex.
|
|
288
|
-
"""
|
|
289
|
-
|
|
290
|
-
@tint.setter
|
|
291
|
-
def tint(self, arg0: FloatVec3) -> None: ...
|
|
292
|
-
|
|
293
|
-
def merge_block_meshes(meshes: collections.abc.Sequence[BlockMesh]) -> BlockMesh:
|
|
294
|
-
"""
|
|
295
|
-
Merge multiple block mesh objects into one block mesh.
|
|
296
|
-
"""
|
|
297
|
-
|
|
298
|
-
CUBE_FACE_LUT: dict # value = {'down': array([0, 4, 5, 1]), 'up': array([3, 7, 6, 2]), 'north': array([4, 0, 2, 6]), 'east': array([5, 4, 6, 7]), 'south': array([1, 5, 7, 3]), 'west': array([0, 1, 3, 2])}
|
|
299
|
-
FACE_KEYS: dict # value = {None: <BlockMeshCullDirection.CullNone: 0>, 'up': <BlockMeshCullDirection.CullUp: 1>, 'down': <BlockMeshCullDirection.CullDown: 2>, 'north': <BlockMeshCullDirection.CullNorth: 3>, 'east': <BlockMeshCullDirection.CullEast: 4>, 'south': <BlockMeshCullDirection.CullSouth: 5>, 'west': <BlockMeshCullDirection.CullWest: 6>}
|
|
300
|
-
TRI_FACE: numpy.ndarray # value = array([0, 1, 2, 0, 2, 3], dtype=uint32)
|
|
301
|
-
UV_ROTATION_LUT: list = [0, 3, 2, 3, 2, 1, 0, 1]
|
amulet/mesh/block/_cube.py
DELETED
|
@@ -1,198 +0,0 @@
|
|
|
1
|
-
from typing import TypeAlias
|
|
2
|
-
import numpy
|
|
3
|
-
import itertools
|
|
4
|
-
|
|
5
|
-
from amulet.mesh.block import (
|
|
6
|
-
BlockMesh,
|
|
7
|
-
BlockMeshPart,
|
|
8
|
-
Triangle,
|
|
9
|
-
Vertex,
|
|
10
|
-
FloatVec3,
|
|
11
|
-
FloatVec2,
|
|
12
|
-
BlockMeshTransparency,
|
|
13
|
-
BlockMeshCullDirection,
|
|
14
|
-
)
|
|
15
|
-
|
|
16
|
-
BoundsType: TypeAlias = tuple[
|
|
17
|
-
tuple[float, float], tuple[float, float], tuple[float, float]
|
|
18
|
-
]
|
|
19
|
-
TextureUVType: TypeAlias = tuple[
|
|
20
|
-
tuple[float, float, float, float],
|
|
21
|
-
tuple[float, float, float, float],
|
|
22
|
-
tuple[float, float, float, float],
|
|
23
|
-
tuple[float, float, float, float],
|
|
24
|
-
tuple[float, float, float, float],
|
|
25
|
-
tuple[float, float, float, float],
|
|
26
|
-
]
|
|
27
|
-
|
|
28
|
-
UNIT_BOX_COORDINATES = numpy.array(
|
|
29
|
-
list(itertools.product((0, 1), (0, 1), (0, 1)))
|
|
30
|
-
) # X, Y, Z
|
|
31
|
-
|
|
32
|
-
CULL_DIRECTION_NAMES = (
|
|
33
|
-
"down",
|
|
34
|
-
"up",
|
|
35
|
-
"north",
|
|
36
|
-
"east",
|
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37
|
-
"south",
|
|
38
|
-
"west",
|
|
39
|
-
)
|
|
40
|
-
|
|
41
|
-
# This maps face direction to the vertices used (defined in UNIT_BOX_COORDINATES)
|
|
42
|
-
VERTEX_INDEXES = (
|
|
43
|
-
numpy.array([0, 4, 5, 1]),
|
|
44
|
-
numpy.array([3, 7, 6, 2]),
|
|
45
|
-
numpy.array([4, 0, 2, 6]),
|
|
46
|
-
numpy.array([5, 4, 6, 7]),
|
|
47
|
-
numpy.array([1, 5, 7, 3]),
|
|
48
|
-
numpy.array([0, 1, 3, 2]),
|
|
49
|
-
)
|
|
50
|
-
|
|
51
|
-
# This maps face direction to the vertices used (defined in UNIT_BOX_COORDINATES)
|
|
52
|
-
CUBE_FACE_LUT = dict(zip(CULL_DIRECTION_NAMES, VERTEX_INDEXES))
|
|
53
|
-
|
|
54
|
-
TRI_FACE = numpy.array([0, 1, 2, 0, 2, 3], numpy.uint32)
|
|
55
|
-
|
|
56
|
-
# cube_vert_lut = { # This maps from vertex index to index in [minx, miny, minz, maxx, maxy, maxz]
|
|
57
|
-
# 1: [0, 1, 5],
|
|
58
|
-
# 3: [0, 4, 5],
|
|
59
|
-
# 0: [0, 1, 2],
|
|
60
|
-
# 2: [0, 4, 2],
|
|
61
|
-
# 5: [3, 1, 5],
|
|
62
|
-
# 7: [3, 4, 5],
|
|
63
|
-
# 4: [3, 1, 2],
|
|
64
|
-
# 6: [3, 4, 2],
|
|
65
|
-
# }
|
|
66
|
-
#
|
|
67
|
-
# # combines the above two to map from face to index in [minx, miny, minz, maxx, maxy, maxz]. Used to index a numpy array
|
|
68
|
-
# # The above two have been kept separate because the merged result is unintuitive and difficult to edit.
|
|
69
|
-
# cube_lut = {
|
|
70
|
-
# face_dir_: [
|
|
71
|
-
# vert_coord_ for vert_ in vert_index_ for vert_coord_ in cube_vert_lut[vert_]
|
|
72
|
-
# ]
|
|
73
|
-
# for face_dir_, vert_index_ in CUBE_FACE_LUT.items()
|
|
74
|
-
# }
|
|
75
|
-
|
|
76
|
-
UV_ROTATION_LUT = [0, 3, 2, 3, 2, 1, 0, 1] # remap
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
# tvert_lut = { # TODO: implement this for the cases where the UV is not defined
|
|
80
|
-
# 'down': [],
|
|
81
|
-
# 'up': [],
|
|
82
|
-
# 'north': [],
|
|
83
|
-
# 'east': [],
|
|
84
|
-
# 'south': [],
|
|
85
|
-
# 'west': []
|
|
86
|
-
# }
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
def get_cube(
|
|
90
|
-
down: str,
|
|
91
|
-
up: str,
|
|
92
|
-
north: str,
|
|
93
|
-
east: str,
|
|
94
|
-
south: str,
|
|
95
|
-
west: str,
|
|
96
|
-
transparency: BlockMeshTransparency = BlockMeshTransparency.FullOpaque,
|
|
97
|
-
tint: tuple[int, int, int] = (1, 1, 1),
|
|
98
|
-
bounds: BoundsType = ((0, 1), (0, 1), (0, 1)),
|
|
99
|
-
texture_uv: TextureUVType = ((0, 0, 1, 1),) * 6,
|
|
100
|
-
do_not_cull: tuple[bool, bool, bool, bool, bool, bool] = (
|
|
101
|
-
False,
|
|
102
|
-
False,
|
|
103
|
-
False,
|
|
104
|
-
False,
|
|
105
|
-
False,
|
|
106
|
-
False,
|
|
107
|
-
),
|
|
108
|
-
) -> BlockMesh:
|
|
109
|
-
texture_paths: dict[str, int] = {}
|
|
110
|
-
mesh_parts: list[tuple[list[Vertex], list[Triangle]] | None] = [
|
|
111
|
-
None,
|
|
112
|
-
None,
|
|
113
|
-
None,
|
|
114
|
-
None,
|
|
115
|
-
None,
|
|
116
|
-
None,
|
|
117
|
-
None,
|
|
118
|
-
]
|
|
119
|
-
box_coordinates = list(itertools.product(*bounds))
|
|
120
|
-
tint_vec = FloatVec3(*tint)
|
|
121
|
-
|
|
122
|
-
for (
|
|
123
|
-
cull_direction,
|
|
124
|
-
vertex_index,
|
|
125
|
-
do_not_cull_face,
|
|
126
|
-
texture_path,
|
|
127
|
-
texture_coords,
|
|
128
|
-
) in zip(
|
|
129
|
-
(
|
|
130
|
-
BlockMeshCullDirection.CullDown,
|
|
131
|
-
BlockMeshCullDirection.CullUp,
|
|
132
|
-
BlockMeshCullDirection.CullNorth,
|
|
133
|
-
BlockMeshCullDirection.CullEast,
|
|
134
|
-
BlockMeshCullDirection.CullSouth,
|
|
135
|
-
BlockMeshCullDirection.CullWest,
|
|
136
|
-
),
|
|
137
|
-
VERTEX_INDEXES,
|
|
138
|
-
do_not_cull,
|
|
139
|
-
(down, up, north, east, south, west),
|
|
140
|
-
texture_uv,
|
|
141
|
-
):
|
|
142
|
-
# Get the index of the texture path. Add if it is not contained.
|
|
143
|
-
texture_index = texture_paths.setdefault(texture_path, len(texture_paths))
|
|
144
|
-
if do_not_cull_face:
|
|
145
|
-
cull_direction = BlockMeshCullDirection.CullNone
|
|
146
|
-
part = mesh_parts[cull_direction]
|
|
147
|
-
if part is None:
|
|
148
|
-
mesh_parts[cull_direction] = part = ([], [])
|
|
149
|
-
verts, tris = part
|
|
150
|
-
vert_count = len(verts)
|
|
151
|
-
|
|
152
|
-
for i in range(4):
|
|
153
|
-
x, y, z = box_coordinates[vertex_index[i]]
|
|
154
|
-
uvx = texture_coords[UV_ROTATION_LUT[i * 2]]
|
|
155
|
-
uvy = texture_coords[UV_ROTATION_LUT[i * 2 + 1]]
|
|
156
|
-
verts.append(
|
|
157
|
-
Vertex(
|
|
158
|
-
FloatVec3(x, y, z),
|
|
159
|
-
FloatVec2(uvx, uvy),
|
|
160
|
-
tint_vec,
|
|
161
|
-
)
|
|
162
|
-
)
|
|
163
|
-
for a, b, c in TRI_FACE.reshape((2, 3)):
|
|
164
|
-
tris.append(
|
|
165
|
-
Triangle(a + vert_count, b + vert_count, c + vert_count, texture_index)
|
|
166
|
-
)
|
|
167
|
-
|
|
168
|
-
def create_part(
|
|
169
|
-
part: tuple[list[Vertex], list[Triangle]] | None
|
|
170
|
-
) -> BlockMeshPart | None:
|
|
171
|
-
return None if part is None else BlockMeshPart(*part)
|
|
172
|
-
|
|
173
|
-
return BlockMesh(
|
|
174
|
-
transparency,
|
|
175
|
-
list(texture_paths),
|
|
176
|
-
(
|
|
177
|
-
create_part(mesh_parts[0]),
|
|
178
|
-
create_part(mesh_parts[1]),
|
|
179
|
-
create_part(mesh_parts[2]),
|
|
180
|
-
create_part(mesh_parts[3]),
|
|
181
|
-
create_part(mesh_parts[4]),
|
|
182
|
-
create_part(mesh_parts[5]),
|
|
183
|
-
create_part(mesh_parts[6]),
|
|
184
|
-
),
|
|
185
|
-
)
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
def get_unit_cube(
|
|
189
|
-
down: str,
|
|
190
|
-
up: str,
|
|
191
|
-
north: str,
|
|
192
|
-
east: str,
|
|
193
|
-
south: str,
|
|
194
|
-
west: str,
|
|
195
|
-
transparency: BlockMeshTransparency = BlockMeshTransparency.FullOpaque,
|
|
196
|
-
tint: tuple[int, int, int] = (1, 1, 1),
|
|
197
|
-
) -> BlockMesh:
|
|
198
|
-
return get_cube(down, up, north, east, south, west, transparency, tint)
|
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
from __future__ import annotations
|
|
2
|
-
from typing import TYPE_CHECKING
|
|
3
|
-
|
|
4
|
-
from amulet.mesh.block import BlockMesh
|
|
5
|
-
from ._cube import get_unit_cube
|
|
6
|
-
|
|
7
|
-
if TYPE_CHECKING:
|
|
8
|
-
from amulet.resource_pack.abc import BaseResourcePackManager
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
def get_missing_block(resource_pack: BaseResourcePackManager) -> BlockMesh:
|
|
12
|
-
texture_path = resource_pack.get_texture_path("minecraft", "missing_no")
|
|
13
|
-
return get_unit_cube(
|
|
14
|
-
texture_path,
|
|
15
|
-
texture_path,
|
|
16
|
-
texture_path,
|
|
17
|
-
texture_path,
|
|
18
|
-
texture_path,
|
|
19
|
-
texture_path,
|
|
20
|
-
)
|
amulet/mesh/block/block_mesh.cpp
DELETED
|
@@ -1,107 +0,0 @@
|
|
|
1
|
-
#include <string>
|
|
2
|
-
#include <array>
|
|
3
|
-
#include <functional>
|
|
4
|
-
#include "block_mesh.hpp"
|
|
5
|
-
|
|
6
|
-
namespace Amulet {
|
|
7
|
-
|
|
8
|
-
const std::array<BlockMeshCullDirection, 4> roty_map = { BlockMeshCullNorth, BlockMeshCullEast, BlockMeshCullSouth, BlockMeshCullWest };
|
|
9
|
-
|
|
10
|
-
const RotationCullMapType RotationCullMap = []() {
|
|
11
|
-
RotationCullMapType cull_map;
|
|
12
|
-
for (std::int8_t roty = -3; roty < 4; roty++) {
|
|
13
|
-
// Create the rotated Y array
|
|
14
|
-
std::array<BlockMeshCullDirection, 4> roty_map_rotated;
|
|
15
|
-
auto split_y_point = 0 <= roty ? roty : roty + roty_map.size();
|
|
16
|
-
std::copy(roty_map.begin() + split_y_point, roty_map.end(), roty_map_rotated.begin());
|
|
17
|
-
std::copy(roty_map.begin(), roty_map.begin() + split_y_point, roty_map_rotated.end() - split_y_point);
|
|
18
|
-
// Create the X array
|
|
19
|
-
const std::array<BlockMeshCullDirection, 4> rotx_map = { roty_map_rotated[0], BlockMeshCullDown, roty_map_rotated[2], BlockMeshCullUp };
|
|
20
|
-
|
|
21
|
-
for (std::int8_t rotx = -3; rotx < 4; rotx++) {
|
|
22
|
-
// Create the rotated X array
|
|
23
|
-
std::array<BlockMeshCullDirection, 4> rotx_map_rotated;
|
|
24
|
-
auto split_x_point = 0 <= rotx ? rotx : rotx + rotx_map.size();
|
|
25
|
-
std::copy(rotx_map.begin() + split_x_point, rotx_map.end(), rotx_map_rotated.begin());
|
|
26
|
-
std::copy(rotx_map.begin(), rotx_map.begin() + split_x_point, rotx_map_rotated.end() - split_x_point);
|
|
27
|
-
|
|
28
|
-
cull_map[std::make_pair(roty, rotx)] = {
|
|
29
|
-
BlockMeshCullNone,
|
|
30
|
-
rotx_map_rotated[3],
|
|
31
|
-
rotx_map_rotated[1],
|
|
32
|
-
rotx_map_rotated[0],
|
|
33
|
-
roty_map_rotated[1],
|
|
34
|
-
rotx_map_rotated[2],
|
|
35
|
-
roty_map_rotated[3]
|
|
36
|
-
};
|
|
37
|
-
}
|
|
38
|
-
}
|
|
39
|
-
return cull_map;
|
|
40
|
-
}();
|
|
41
|
-
|
|
42
|
-
BlockMesh merge_block_meshes(std::vector<std::reference_wrapper<const BlockMesh>> meshes) {
|
|
43
|
-
BlockMesh new_mesh;
|
|
44
|
-
new_mesh.transparency = BlockMeshTransparency::Partial;
|
|
45
|
-
std::map<std::string, size_t> texture_index_map;
|
|
46
|
-
for (const auto& wrapper : meshes) {
|
|
47
|
-
const auto& temp_mesh = wrapper.get();
|
|
48
|
-
// Get the minimum transparency of the two meshes.
|
|
49
|
-
new_mesh.transparency = std::min(new_mesh.transparency, temp_mesh.transparency);
|
|
50
|
-
|
|
51
|
-
// Copy over mesh parts
|
|
52
|
-
for (std::uint8_t cull_direction = 0; cull_direction < 7; cull_direction++) {
|
|
53
|
-
const auto& temp_mesh_part = temp_mesh.parts[cull_direction];
|
|
54
|
-
if (temp_mesh_part) {
|
|
55
|
-
auto& new_mesh_part = new_mesh.parts[cull_direction];
|
|
56
|
-
if (!new_mesh_part) {
|
|
57
|
-
// Initialise the mesh part if it is null.
|
|
58
|
-
new_mesh_part = BlockMeshPart();
|
|
59
|
-
}
|
|
60
|
-
// Get the number of triangles before copying
|
|
61
|
-
size_t vert_count = new_mesh_part->verts.size();
|
|
62
|
-
size_t triangle_count = new_mesh_part->triangles.size();
|
|
63
|
-
|
|
64
|
-
auto& new_verts = new_mesh_part->verts;
|
|
65
|
-
auto& temp_verts = temp_mesh_part->verts;
|
|
66
|
-
auto& new_triangles = new_mesh_part->triangles;
|
|
67
|
-
auto& temp_triangles = temp_mesh_part->triangles;
|
|
68
|
-
|
|
69
|
-
// Copy over vertices
|
|
70
|
-
new_verts.insert(
|
|
71
|
-
new_verts.end(),
|
|
72
|
-
temp_verts.begin(),
|
|
73
|
-
temp_verts.end());
|
|
74
|
-
// Copy over triangles
|
|
75
|
-
new_triangles.insert(
|
|
76
|
-
new_triangles.end(),
|
|
77
|
-
temp_triangles.begin(),
|
|
78
|
-
temp_triangles.end());
|
|
79
|
-
|
|
80
|
-
for (size_t i = triangle_count; i < new_mesh_part->triangles.size(); i++) {
|
|
81
|
-
// Update the triangle indexes
|
|
82
|
-
auto& triangle = new_mesh_part->triangles[i];
|
|
83
|
-
triangle.vert_index_a += vert_count;
|
|
84
|
-
triangle.vert_index_b += vert_count;
|
|
85
|
-
triangle.vert_index_c += vert_count;
|
|
86
|
-
if (temp_mesh.textures.size() <= triangle.texture_index) {
|
|
87
|
-
throw std::invalid_argument("Texture index is higher than the number of textures.");
|
|
88
|
-
}
|
|
89
|
-
const auto& texture_path = temp_mesh.textures[triangle.texture_index];
|
|
90
|
-
auto it = texture_index_map.find(texture_path);
|
|
91
|
-
if (it == texture_index_map.end()) {
|
|
92
|
-
// Texture has not been added yet.
|
|
93
|
-
size_t texture_index = new_mesh.textures.size();
|
|
94
|
-
new_mesh.textures.push_back(texture_path);
|
|
95
|
-
triangle.texture_index = texture_index;
|
|
96
|
-
texture_index_map[texture_path] = texture_index;
|
|
97
|
-
} else {
|
|
98
|
-
triangle.texture_index = it->second;
|
|
99
|
-
}
|
|
100
|
-
}
|
|
101
|
-
}
|
|
102
|
-
}
|
|
103
|
-
}
|
|
104
|
-
return new_mesh;
|
|
105
|
-
}
|
|
106
|
-
|
|
107
|
-
}
|